Framework to implement an in game gui editor
- by momboco
I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it.
The most difficult task is the implementation of the functionality that makes usable to artists and designers.
Positioning
Resize
Alignment between some elements
Multiselection
Relationship between children and parents
Add guides
Magnet to place elements quickly
Use of layers
Undo / Redo
...
I'm searching a framework or something like, with these functionalities implemented. And a form of append my own engine to make use of it.
It would be ideally a mixing between a tool like Photoshop and libRocket ( engine rendering independent ).