Search Results

Search found 10417 results on 417 pages for 'large'.

Page 70/417 | < Previous Page | 66 67 68 69 70 71 72 73 74 75 76 77  | Next Page >

  • Website Ad Management tools

    - by vishnu
    Our company has a plan of buying a large number of cheap sites online as a part of marketing our main product. Currently there are a huge number of ads in those websites which are to be replaced with ours. Like Google Adsense , Clickbank etc. Is there a free, open source tool available online to replace these ads, track and manage them. I would like to discuss the feasibility of purchasing large number of sites for SEO and marketing. How easy is it going to manage these website.

    Read the article

  • What causes Multi-Page allocations?

    - by SQLOS Team
    Writing about changes in the Denali Memory Manager In his last post Rusi mentioned: " In previous SQL versions only the 8k allocations were limited by the ‘max server memory’ configuration option.  Allocations larger than 8k weren’t constrained." In SQL Server versions before Denali single page allocations and multi-Page allocations are handled by different components, the Single Page Allocator (which is responsible for Buffer Pool allocations and governed by 'max server memory') and the Multi-Page allocator (MPA) which handles allocations of greater than an 8K page. If there are many multi-page allocations this can affect how much memory needs to be reserved outside 'max server memory' which may in turn involve setting the -g memory_to_reserve startup parameter. We'll follow up with more generic articles on the new Memory Manager structure, but in this post I want to clarify what might cause these larger allocations. So what kinds of query result in MPA activity? I was asked this question the other day after delivering an MCM webcast on Memory Manager changes in Denali. After asking around our Dev team I was connected to one of our test leads Sangeetha who had tested the plan cache, and kindly provided this example of an MPA intensive query: A workload that has stored procedures with a large # of parameters (say > 100, > 500), and then invoked via large ad hoc batches, where each SP has different parameters will result in a plan being cached for this “exec proc” batch. This plan will result in MPA.   Exec proc_name @p1, ….@p500 Exec proc_name @p1, ….@p500 . . . Exec proc_name @p1, ….@p500 Go   Another workload would be large adhoc batches of the form: Select * from t where col1 in (1, 2, 3, ….500) Select * from t where col1 in (1, 2, 3, ….500) Select * from t where col1 in (1, 2, 3, ….500) … Go  In Denali all page allocations are handled by an "Any size page allocator" and included in 'max server memory'. The buffer pool effectively becomes a client of the any size page allocator, which in turn relies on the memory manager. - Guy Originally posted at http://blogs.msdn.com/b/sqlosteam/

    Read the article

  • Load balancing on Ubuntu Server

    - by SabreWolfy
    I have Ubuntu 10.04.4 server (32-bit) installed on a headless quad-core machine with 2GB RAM. I'm running a command-line analysis which is analyzing a large amount of data, but which does not require a large amount of RAM. The tool does not provide any multi-threading, so the CPU load is sitting at 1.00 (or sometimes just a little over). I ran top and pressed 1 to see the load on each of the cores and noticed that "Cpu1" is always running at 100%. I thought that the load would be distributed between the cores, rather than loading one core all the time. I'm sure I've seen this load-balancing behaviour before in Ubuntu or Debian Desktop versions. Why would the Server edition work differently? The analysis will likely take several hours to run, so loading one core at 100% for many hours while the other 3 remain idle is surely not the best approach?

    Read the article

  • About floating point precision and why do we still use it

    - by system_is_b0rken
    Floating point has always been troublesome for precision on large worlds. This article explains behind-the-scenes and offers the obvious alternative - fixed point numbers. Some facts are really impressive, like: "Well 64 bits of precision gets you to the furthest distance of Pluto from the Sun (7.4 billion km) with sub-micrometer precision. " Well sub-micrometer precision is more than any fps needs (for positions and even velocities), and it would enable you to build really big worlds. My question is, why do we still use floating point if fixed point has such advantages? Most rendering APIs and physics libraries use floating point (and suffer it's disadvantages, so developers need to get around them). Are they so much slower? Additionally, how do you think scalable planetary engines like outerra or infinity handle the large scale? Do they use fixed point for positions or do they have some space dividing algorithm?

    Read the article

  • How You Helped Shape Java EE 7...

    - by reza_rahman
    I have been working with the JCP in various roles since EJB 3/Java EE 5 (much of it on my own time), eventually culminating in my decision to accept my current role at Oracle (despite it's inevitable set of unique challenges, a role I find by and large positive and fulfilling). During these years, it has always been clear to me that pretty much everyone in the JCP genuinely cares about openness, feedback and developer participation. Perhaps the most visible sign to date of this high regard for grassroots level input is a survey on Java EE 7 gathered a few months ago. The survey was designed to get open feedback on a number of critical issues central to the Java EE 7 umbrella specification including what APIs to include in the standard. When we started the survey, I don't think anyone was certain what the level of participation from developers would really be. I also think everyone was pleasantly surprised that a large number of developers (around 1100) took the time out to vote on these very important issues that could impact their own professional life. And it wasn't just a matter of the quantity of responses. I was particularly impressed with the quality of the comments made through the survey (some of which I'll try to do justice to below). With Java EE 7 under our belt and the horizons for Java EE 8 emerging, this is a good time to thank everyone that took the survey once again for their thoughts and let you know what the impact of your voice actually was. As an aside, you may be happy to know that we are working hard behind the scenes to try to put together a similar survey to help kick off the agenda for Java EE 8 (although this is by no means certain). I'll break things down by the questions asked in the survey, the responses and the resulting change in the specification. APIs to Add to Java EE 7 Full/Web Profile The first question in the survey asked which of four new candidate APIs (WebSocket, JSON-P, JBatch and JCache) should be added to the Java EE 7 Full and Web profile respectively. Developers by and large wanted all the new APIs added to the full platform. The comments expressed particularly strong support for WebSocket and JCache. Others expressed dissatisfaction over the lack of a JSON binding (as opposed to JSON processing) API. WebSocket, JSON-P and JBatch are now part of Java EE 7. In addition, the long-awaited Java EE Concurrency Utilities API was also included in the Full Profile. Unfortunately, JCache was not finalized in time for Java EE 7 and the decision was made not to hold up the Java EE release any longer. JCache continues to move forward strongly and will very likely be included in Java EE 8 (it will be available much sooner than Java EE 8 to boot). An emergent standard for JSON-B is also a strong possibility for Java EE 8. When it came to the Web Profile, developers were supportive of adding WebSocket and JSON-P, but not JBatch and JCache. Both WebSocket and JSON-P are now part of the Web Profile, now also including the already popular JAX-RS API. Enabling CDI by Default The second question asked whether CDI should be enabled in Java EE by default. The overwhelming majority of developers supported the default enablement of CDI. In addition, developers expressed a desire for better CDI/Java EE alignment (with regards to EJB and JSF in particular). Some developers expressed legitimate concerns over the performance implications of enabling CDI globally as well as the potential conflict with other JSR 330 implementations like Spring and Guice. CDI is enabled by default in Java EE 7. Respecting the legitimate concerns, CDI 1.1 was very careful to add additional controls around component scanning. While a lot of work was done in Java EE 6 and Java EE 7 around CDI alignment, further alignment is under serious consideration for Java EE 8. Consistent Usage of @Inject The third question was around using CDI/JSR 330 @Inject consistently vs. allowing JSRs to create their own injection annotations (e.g. @BatchContext). A majority of developers wanted consistent usage of @Inject. The comments again reflected a strong desire for CDI/Java EE alignment. A lot of emphasis in Java EE 7 was put into using @Inject consistently. For example, the JBatch specification is focused on using @Inject wherever possible. JAX-RS remains an exception with it's existing custom injection annotations. However, the JAX-RS specification leads understand the importance of eventual convergence, hopefully in Java EE 8. Expanding the Use of @Stereotype The fourth question was about expanding CDI @Stereotype to cover annotations across Java EE beyond just CDI. A solid majority of developers supported the idea of making @Stereotype more universal in Java EE. The comments maintained the general theme of strong support for CDI/Java EE alignment Unfortunately, there was not enough time and resources in Java EE 7 to implement this fairly pervasive feature. However, it remains a serious consideration for Java EE 8. Expanding Interceptor Use The final set of questions was about expanding interceptors further across Java EE. Developers strongly supported the concept. Along with injection, interceptors are now supported across all Java EE 7 components including Servlets, Filters, Listeners, JAX-WS endpoints, JAX-RS resources, WebSocket endpoints and so on. I hope you are encouraged by how your input to the survey helped shape Java EE 7 and continues to shape Java EE 8. Participating in these sorts of surveys is of course just one way of contributing to Java EE. Another great way to stay involved is the Adopt-A-JSR Program. A large number of developers are already participating through their local JUGs. You could of course become a Java EE JSR expert group member or observer. You should stay tuned to The Aquarium for the progress of Java EE 8 JSRs if that's something you want to look into...

    Read the article

  • The Com.PASS Feeds

    A new set of RSS feeds, hosted by PASS, bring you a large quantity of SQL Server content from various sites, including SQLServerCentral.

    Read the article

  • I am the Webmaster now. Where do I start? [closed]

    - by John C
    I just changed jobs and will soon be in charge of a custom-built ASP.NET CMS and website for a fairly large corporation with global offices. I have IT and developer FTE resources available to me but I am trying to build a list of branding, project, and functionality points to review. What guides or lists can/should I use to evaluate this website before I begin adding features, creating new projects, or even redesigning and redeveloping the site? (I have been a webmaster/designer/developer for small, WordPress/Drupal sites for 10 years. I have been an unofficial webmaster (director/content manager) for a large site for 3 years (no direct development control over Sharepoint administration, IIS, or hosting ... but everything else, I did. Analytics, email, advertising, social, SEO, etc.).) Thank you!

    Read the article

  • ASP.NET Combo Box and List Box Performance Improvements - v2010 vol 1

    Check out this great new performance feature of our ASP.NET combo box and list box controls for the DXperience v2010.1 release. You can now manually populate lists with items based on the currently applied filter criteria. This means that you can significantly decrease web server workload by loading only a subset of all items when working with large datasets. For instance, when using a large data source, you can only request a few records to be visible on the screen. The rest of the items can...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • IPS Package Groups

    - by Alan_Solaris_RE
    IPS group packages consist solely of dependencies on other packages that make up a logical grouping of software. These are similar to, but not the equivalent of, Solaris 10 metaclusters. The main difference is that metaclusters are nested subsets ranging from a minimal install to nearly all packages on the media. Group packages have no such hierarchy. They can overlap other groups, or be completely disjoint sets. A group dependency is set this way in an IPS package manifest file: depend fmri=full/pkg/name type=group Current Solaris Groups Solaris currently has 4 system groups defined. These are used for different types of installation, and are included in the xml manifest files used by the various Solaris installers: Package Name Summary Description Default Installation For:  group/system/solaris-desktop Oracle Solaris Desktop Provides an Oracle Solaris desktop environment Live Media  group/system/solaris-large-server Oracle Solaris Large Server Provides an Oracle Solaris large server environment Text Installer  group/system/solaris-small-server Oracle Solaris Small Server Provides a useful command-line Oracle Solaris environment  Zones  group/system/solaris-auto-install  Oracle Solaris Automated Installer Client  Provides an Oracle Solaris Automated Installer client  Automated Installer There are also several "feature" groups such as AMP and GNU Developer Tools. These are provided for convenience, but are not used directly by any installers. Retrieving Group Package Information A listing of all current groups can be found with the command: pkg info -r group/* A listing of all the packages in a group can be obtained with: pkg contents -o fmri -H -rt depend -a type=group groupname An example: $ pkg contents -o fmri -H -rt depend -a type=group solaris-desktop archiver/gnu-tar audio/audio-utilities codec/flac codec/libtheora codec/ogg-vorbis codec/speex communication/im/pidgin etc. You can determine which package group is currently installed on your system: $ pkg list group/system/\* Output would look like: NAME (PUBLISHER) VERSION IFO group/system/solaris-desktop 0.5.11-0.175.0.0.0.0.0 i-- Note that there are not version numbers associated with a group package dependency. The package version that best fits the system will be used, based on other dependencies such as what is listed in incorporation files. Installing a Group To Install a group, simple use the group package name as you would any other package: $ pkg install solaris-small-server  If you want to exclude a package from installing, you can use the --reject flag: $ pkg install --reject audio/audio-utilities solaris-desktop Creating Your Own Group To create your own group package, you can follow the pkg(5) documentation on how to create a package, and use this action for each package that is part of your group:   depend fmri=full/pkg/name type=group

    Read the article

  • Rendering only a part of the screen in high detail

    - by Bart van Heukelom
    If graphics are rendered for a large viewing angle (e.g. a very large TV or a VR headset), the viewer can't actually focus on the entire image, just a part of it. (Actually, this is the case for regular sized screens as well.) Combined with a way to track the viewer's eyes, you could theoretically exploit this and render the graphics away from the viewer's focus with progressively less details and resolution, gaining performance, without losing perceived quality. Are there any techniques for this available or under development today?

    Read the article

  • Mozilla publie une démonstration de la vidéoconférence sans plugins avec WebRTC et HTML 5

    Mozilla publie une démonstration de la vidéoconférence sans plug-ins avec WebRTC et HTML 5 Mozilla travaille sur le support en natif de la vidéoconférence dans son navigateur Firefox. L'organisme a publié récemment une démonstration de la vidéoconférence sans plug-ins en utilisant uniquement HTML5, JavaScript et l'API WebRTC à l'occasion d'une conférence de l'IETF (Internet Engineering Task Force). WebRTC est un framework de communications audio et vidéo open source publié par Google. Il intègre le codec vocal à large et très large spectre iSAC (internet Speech Audio Codec) et codec VP8. Il prend aussi en...

    Read the article

  • Dependency Management tool for REST endpoints

    - by ShaggyInjun
    I work in a Rest Oriented envrionment. The number of endpoints is quite large and span multiple applications. The dependencies between the endpoints are large in number as well and not very well planned. Applications have cyclic dependencies amongst each other. Unfortunately, there is no central location where all the endpoints are documented and declare dependencies ( the endpoints that they inturn call ). Is there a tool that will help in such dependency management. I tried searching for a tool online, but not know what such a thing would be called, I am unable to find anything. P.S. Google only helps those who know what they need help with. :(

    Read the article

  • Game Asset Storage: Archive vs Individual files

    - by David Colson
    As I am in the process of creating a 3D c++ game and I was wondering what would be more beneficial when dealing with game assets with regards to storage. I have seen some games have a single asset file compressed with everything in it and other with lots of little compressed files. If I had lots of individual files I would not need to load a large file at once and use up memory but the code would have to go about file seeking when the level loads to find all the correct files needed. There is no file seeking needed when dealing with one large file, but again, what about all the assets not currently needed that would get loaded with the one file? I could also have an asset file for each level, but then how do I deal with shared assets This has been bothering me for a while so tell me what other advantages and disadvantages are there to either way of doing things.

    Read the article

  • Data architecture for event log metrics?

    - by elliot42
    My service has a large ongoing number of user events, and we would like to do things like "count occurrence of event type T since date D." We are trying to make two basic decisions: What to store? Storing every event vs. only storing aggregates (Event log style) log every event and count them later, vs. (Time-series style) store a single aggregated "count of event E for date D" for every day Where to store the data In a relational database (particularly MySQL) In a non-relational (NoSQL) database In flat log files (collected centrally over the network via syslog-ng) What is standard practice / where can I read more about comparing the different types of systems? Additional details: The total event stream is large, potentially hundreds of thousands of entries per day But our current need is only to count certain types of events within it We don't necessarily need real-time access to the raw data or aggregation results IMHO, "log all events to files, crawl them at a later time to filter and aggregate the stream" is a pretty standard UNIX Way, but my Rails-y compatriots seem to think that nothing is real unless it's in MySQL.

    Read the article

  • Help comparing Cocos2d and Unity3d for this project [closed]

    - by Omega
    I will not go into details, but I would like to hear your opinions about this: Essentially, my project will be a 2d game, with lots of complex levels, where some might be simple and others might be a bit more deep, with physics, etc. We want to implement our very own online structure: logging in, leaderboards, achievements, friends etc with our own servers. This means no OpenFeint nor GameCenter at all. We expect this game to be very large in both graphics and audio. We wish to use in-app purchases. Now, we considered two options. Cocos2d and Unity3d. We need help deciding using the factors I mentioned before (networking, good performance even for a large game in terms of graphics and audio like this, in-app purchases, etc) which option would fit better this? Technically, both options can create 2d games. I'd like to hear your opinion.

    Read the article

  • Html5 games, what is the standard dimension to use?

    - by aoi
    I am trying to make html5 games to be played on the browser(not offline apps), and I am trying to support the maximum number of platforms, hence I need to know what dimension should I use for the game canvas so that it works in the most number of places. Also is there anyway to "scale" a large game to fit in the tiny size of iphone(around 320x356px I think). By "scale" I don't mean to actually resize just the canvas, as because that can mess up the coordinate based calculations, and for a large number of objects, re-positioning based on canvas size can be a real hassle.

    Read the article

  • What are the benefits of NoSQL?

    - by geekbrit
    I'm struggling to see how NoSQL brings any advantages to a system, so I'm interested in hearing from people who have chosen to use it, both the reasons they chose NoSQL, and positive and negative experiences in implementation and use. My first impressions are that NoSQL is a product of the availability of very large, very cheap storage; it seems that a million record database could easily have a 100MByte overhead in field labels embedded in the records. This goes against one of my software design instincts - remove redundancy in code and data whenever practical. However, NoSQL is being used with success in large high-traffic systems, so I must be missing something, looking forward to your responses.

    Read the article

  • Calculating the force of an impact?

    - by meds
    I'm trying to figure out a way to determine the force two objects collide in. I have two vectors defining their linear velocity at the time of impact, their mass and their angular velocity. Keep in mind this is all for a 2D physics engine. I don't think it's as simple as adding up these values and figuring out if it's large enogh it makes a large impact since that doesn't take into account if the two objects are travelling in the same direction (as an example). Any ideas?

    Read the article

  • Convincing Upper Management the need of larger monitors for Developers

    - by The Rubber Duck
    The company I work for has recently hired on several developers, and there are a limited number of monitors to go around. There are two types in the office - a standard 15" (thankfully flatscreen) and a widescreen 23". No developer has a machine capable of a dual monitor setup, and the largest monitors went to the people who got here first. Three or four new senior level developers only have a 15" monitor to work on. To make matters worse, there are perhaps a total of 25-30 DBAs/Testers/Admin types in the company who all have dual screen 23" setups. We have brought the issue to management, and they refuse to take away large monitors from people who have been here for years for the sake of new employees, even if they are senior level. We have pitched the idea of testers sacrificing a large monitor for one of our small ones, but they won't go for that either. What can I say to management to illustrate the need of monitors for developers?

    Read the article

  • OO Software Architecture - base class that everything inherits from. Bad/good idea?

    - by ale
    I am reviewing a proposed OO software architecture that looks like this: Base Foo Something Bar SomethingElse Where Base is a static class. My immediate thought was that every object in any class will inherit all the methods in Base which would create a large object. Could this cause problems for a large system? The whole architecture is hierarchical.. the 'tree' is much bigger than this really. Does this sort of architecture have a name (hierarchical?!). What are the known pros and cons?

    Read the article

  • Java.net Reborn

    - by Tori Wieldt
    Java.net, the home of  Java community projects, has been re-launched with a new look and new tools for developers.  The move from CollabNet to the Kenai infrastructure offers more flexibility for developers who want to host or contribute to community projects.  Instead of the large, fixed infrastructure per project (for example, several mailing lists per project), Kenai's ala carte features allow users to take only what they need. "We will continue to have the great mix of blogs, forums, and editorial content as well as new tools on the project side, including Mercurial, Git, and JIRA for developers," Java.net Community Manager Sonya Barry explains. The migration was huge effort. Over 1400 projects were migrated (and some 30 projects are left to go). A large part of the migration was a big cleanup of abandoned projects. With the high abandonment rate of open source projects, the was a lot to remove. The new java.net site is smaller, faster and now the percentage of good, current content is much higher.Check it out at http://home.java.net/

    Read the article

  • Storing E-mail addresses more efficiently in SQL Server

    A lot of people are storing large quantities of e-mail addresses in their systems. Since a large percentage of any system's user base is going to be supplying e-mail addresses from a few of the vastly popular providers (such as GMail and Hotmail), we are storing the "@gmail.com" and "@hotmail.com" parts of those addresses on disk over and over and over again. Get smart with SQL Backup ProPowerful centralised management, encryption and more.SQL Backup Pro was the smartest kid at school. Discover why.

    Read the article

  • Android Dynamic 2D Map

    - by Deltharis
    My problem is, I want to create a 2D tiled map. Yes, I know it's been asked a lot. I've seen answers that propose the use of tiled however it only allows (or so it seems to me) to generate static maps that do not change once generated. And I need a large empty uniform space of empty tiles, upon which players may place various buildings (some spanning more than one tile and logically being the same one). How to approach this in Android? Do I make some kind of TableLayout, use arbitrarly large amount of rows and imageviews (with my emptyTile), than somehow work event-based changing of image ids from there? I'd think that only a portion of that map should be visible at a time, but I don't see how scrolling around could be the part of that structure.

    Read the article

< Previous Page | 66 67 68 69 70 71 72 73 74 75 76 77  | Next Page >