Search Results

Search found 5203 results on 209 pages for 'photo editing'.

Page 70/209 | < Previous Page | 66 67 68 69 70 71 72 73 74 75 76 77  | Next Page >

  • This web site needs a different Google Maps API key. A new key can be generated at http://code.googl

    - by MJI
    Apologies in advance if this is the wrong place to post. I tried searching for this issue and all that seemed to come up were questions posted from people who had this issue with their web pages. I couldn't find questions related to this issue from a laypersons perspective. I'm not a developer. I have no domain, nor wish to have one at the time. Rather I'm just a regular person who likes to upload photos to some photo related sites. My uploading process constantly gets interrupted by one of these annoying API errors. I get it at least two times, one when I click the page to upload, and also right after it has uploaded. It also pops up if I go to edit a photo or delete it. This interrupts my browsing experience until I click okay. I just want a fix for the annoying without having to register for a key. I tried before and it required a web domain. I rather not have to create a domain and go through such hoops just to fix this. Is there a solution for this problem that doesn't require registration? Another thing to note: I have used two computers. One has the message pop-up and the other doesn't. What is different about the two computers?

    Read the article

  • Prevent Outlook 2010 Insert Picture resizing image

    - by Rup
    When I "Insert Picture" a JPEG in Outlook 2010 it automatically resizes the image and, I think, recompresses it too. I realise this would be useful for photographs or for people who try to email 1MB BMPs but I would like to email around an image at the original pixel size without recompression. Is there a way to turn this off, or better still choose settings for each image insert? I found this page in the Office help. It's for Word, PowerPoint and Excel not Outlook but points you at File, Options, Advanced, Image Settings. There's no equivalent section in Outlook. I know Outlook uses Word as its editor so I've looked at Word's settings but there isn't an 'original size' here: there's only 'turn off image recompression' and pick target DPI from 96, 150, 220. I guess Office is finding a DPI value in the JPEG file and scaling it up or down to match this setting. I can't find an equivalent option in Outlook's options menu but there's so many settings and pop-up dialogs I may have missed something. Picture Format, Reset image size resets the image to the rescaled version, not the original. I can't see a way to edit a pixel value into size values in the image properties after insert. Thanks! I realise I can probably achieve this by editing the image metadata in PhotoShop elements or similar but there ought to be a way without editing the file? This is new behaviour in Outlook 2010; 2007 didn't do this.

    Read the article

  • Photoshop CS5 performance over network drive (cifs)

    - by grub
    Hello Everyone I did install a QNAP NAS TS410 for a customer (professional photographer) with 3 Hitachi Deskstar 7200rpm 2TB disk configured as RAID5. The NAS and the workstations are connected over a Gigabit network. He and his co-worker are accessing the photos (about 1TB of photos) over a mapped network drive from their windows machines (Windows XP - 32bit and Windows 7 Ultimate - 32bit). Both are using Photoshop CS5 to edit the photos. The problem is that to save a edited photo takes a really long time, it takes about 3 times as long to save a photo as to open it. After some tests I can exclude the network, the NAS and the windows machines as source of the issue. I think the problem is the Photoshop software and its handling of the network drives. Officially network drives are not supported by Adobe. I do not have any experience with the Adobe products, especially with Adobe Photoshop CS5. What are your recommendation to solve the performance issue? Should my customer copy the photos to the local drive, edit them and upload them again to the network drive or is Adobe Drive or Adobe Version Cue the answer? One requirement is that the photos need to be accessible / editable from both computers even when one of them is offline. Adobe Version Cue needs a dedicated service running to be usable, so this solution is not possible as far as I understand the Cue software. Thank you for your input to this issue and have a nice day :-) Greetings grub

    Read the article

  • Is there a command to change primary group for a new user in Cygwin?

    - by Rob Gilliam
    Is there a way to set a (new) user's primary group in Cygwin's /etc/passwd file without hand-editing the file? I have a local group set up for members of the Dev Team on a Windows Server 2008 R2 box so that we can all modify a particular group files, but the regular users can only read them. As some of the work we do uses scripts that rely on Cygwin tools, this group is also in the /etc/group file. When I need to add a new user to the "Dev Team" group, I add them in Server Manager, and then use mkpasswd to add that user to Cygwin's /etc/passwd file. Unfortunately, they get the regular Domain Users group assigned as their primary group and I then have to go in and edit the passwd file to change the group. I now need to write some instructions for someone else who is not au fait with UNIX/Linux/Cygwin so that they can set up new Dev Team users and obviously "hand editing" /etc/passwd is a recipe for disaster if you don't know what you're doing. So, is there a way of getting mkpasswd to set a different primary group, or another tool like Linux's usermod which can be used for the purpose of changing the group in a more controlled manner?

    Read the article

  • How to create video file from DVD

    - by pkaeding
    I want to take the DVD video slideshow that I got from my wedding photographer, and put the video on youtube (I have permission, I made sure to get the non-exclusive rights to use anything she created while working for me in any way I wanted when we working out the terms before-hand). Can anyone suggest the best way to get a video file that can be uploaded to YouTube from this DVD? The source DVD is not encrypted, so I don't need to worry about that. I am using a Mac, so Mac-friendly suggestions are preferred. Thanks! EDIT: So, I tried Handbrake, and it looks very promising. However, When I select the title in Handbrake, it says it is about 12 minutes long. The resulting file ends up only being about 4 minutes long, and the music is messed up. It seems to be going normally through the photo transitions, but removing the time that the slideshow stays on each photo. I believe the DVD was created using iDVD. Does it do anything weird to save space by varying hte framerate, or anything like that? Are there special settings in Handbrake I need to use?

    Read the article

  • How can I get multiple video cards to work on linux?

    - by user17943
    I installed fedora 12. I have 2 ATI cards that I used to use on windows to run 4 monitors. A recurring problem has been to get them detected in linux. Only my secondary card is picked up linux. When I manage the displays it detects the 2 monitors connected that card. What are the specific steps I should take to get the second card detected? Supposedly there is a tool system-config-xfree. I don't have it, yum can't find it. Also I heard it has something to do with editing some xorg.conf file or something to that effect. I have absolutely no idea how to find the "bus id" of my card, or lookup the horizontal refresh rates, etc.. I would probably have no problem following the documentation & editing the file if I knew a good way to find these values. Someone also suggested installing linux twice and saving the xorg.conf it generates each time (with different card each time) and then merging the two by hand. That is like killing a fly with a hammer though, when I do this again and again in the future It'd be nice to not have to take twice as long. Thanks

    Read the article

  • Persistent PuTTY sessions for multiple windows

    - by Tgr
    I'm working in various Linux environments through PuTTY connections which break from time to time. I'm looking for a solution to make the PuTTY windows persist (e.g. if I was editing a file, then after reconnecting I should be in the same editor with the same file open at the same place), with the following requirements: it shouldn't require any manual setup at the beginning of the session or after reconnection (I don't want to type in screen or anything like that) I have several windows open to the same machine with the same user, which tend to disconnect at the same time the number/role of windows is not constant (it's not like I have an mc window, a mysql window and a "script runner" window; sometimes I use one window for search or for SVN commands, other times I need several at the same time) sometimes I need to change the properties of the windows for a task (large window for grepping/editing, small windows because I need to see two of them at the same time, red background because I am modifying the live database in MySQL etc), so I need to get the same console back in the same window after a reconnect Is there a way to achieve this? I suppose I should use screen or something equivalent, but how does it know which window I am reconnecting from? Is there some way to pass a unique window identifier to the shell from PuTTY?

    Read the article

  • How can I make my Super keys (Windows Key) behave more like Ctrl/Alt/Shift in Linux

    - by deltaray
    After using the Ctrl + "arrow keys" for 13 years to switch virtual desktops in X windows, I've been convinced recently to change to using the Super keys instead (the windows key and the context menu key, which I've remapped). This all works fine for the most part. However, something is still picking up the key events that these keys are sending as if they are a normal alphanumeric like key. For example, I first noticed this in Google Docs spreadsheet that if I press the windows key alone over top of a cell, that it starts editing that cell. It doesn't insert anything, it just sends a key event that Firefox sees and starts editing the cell. This caused problems on a collaborative document I was working on as the way Google docs works, it led to me accidentally erasing the data in a few fields before I realised what was going on. I like using the super keys, but I want them to behave more like a Ctrl or Alt key does in that its a modifier key and doesn't send anything until a second key is pressed. My setup is the following: Ubuntu 10.10 XFCE 4 Microsoft Natural Ergo 4000 keyboard (with the logo scratched out) The following is my .Xmodmap file: remove Lock = Caps_Lock keycode 66 = Escape ! The below maps my other windows context menu key. keycode 135 = Super_R Edit: As requested, here is the relevant output from xev for a keypress and keyrelease of my Super_L (left windows key) KeyPress event, serial 34, synthetic NO, window 0x8200001, root 0x15d, subw 0x0, time 2428849342, (177,174), root:(182,228), state 0x10, keycode 133 (keysym 0xffeb, Super_L), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False KeyRelease event, serial 34, synthetic NO, window 0x8200001, root 0x15d, subw 0x0, time 2428849430, (177,174), root:(182,228), state 0x50, keycode 133 (keysym 0xffeb, Super_L), same_screen YES, XLookupString gives 0 bytes: XFilterEvent returns: False

    Read the article

  • How can I ensure that my static ip address is read from /etc/network/interfaces rather than dhcp?

    - by jonderry
    This is a follow up to the following question. I'm trying to set a static IP by changing /etc/network/interfaces to the following: # interfaces(5) file used by ifup(8) and ifdown(8) auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 192.168.2.133 netmask 255.255.255.0 gateway 192.168.2.1 dns-nameservers 8.8.8.8 and then running /sbin/ifdown eth0; /sbin/ifup eth0. However, the change in IP address doesn't appear to take effect without editing /etc/dhcp/dhclient.conf and commenting out the following before running ifdown; ifup: request subnet-mask, broadcast-address, time-offset, routers, domain-name, domain-name-servers, domain-search, host-name, dhcp6.name-servers, dhcp6.domain-search, netbios-name-servers, netbios-scope, interface-mtu, rfc3442-classless-static-routes, ntp-servers, dhcp6.fqdn, dhcp6.sntp-servers; Strangely, after commenting out this line, running ifdown; ifup works, but when I uncomment it, the behavior does not revert to the previous behavior of ignoring changes to my settings in /etc/network/interfaces (this doesn't seem like a problem, but I really need to be able to repeat this problem so that I can be confident that my solution is robust) Also, I'd rather not have to edit /etc/dhcp/dhclient.conf to change my static IP since it seems I should be able to do this by only editing interfaces. Can anyone explain the issues I'm seeing above and suggest the best way of making changes to static IP addresses take effect that admits reproducibility so that I can be sure that my approach works?

    Read the article

  • Windows OS level file open event trigger

    - by john
    Colleagues, I have need to run a script/program on certain basic OS level events. In particular when a file in Windows is opened. The open may be read-only or to edit, and may be initiated by a number of means, either from windows explorer (open or ), be selected from a viewing or editing application from the native file chooser, or drag-n-drop into an editing or viewing application. Further, i need the trigger to "hold" the event from completing the action until the runtime on the program has completed. The event handler program may return a pass state, or fail state. If fail state has been returned, then the event must disallow the initially requested action. Lastly, I need to add to the file in question a property or attribute that will contain metadata that will be used by the above event trigger handler program to make a determination as to the pass/fail condition that will ultimately determine if the user is permitted to open the file. Please note that this is NOT a windows event log situation, but one at the OS level file open event. thanks very much for your help. regards, j

    Read the article

  • NetworkOnMainThreadException while using AsyncTask

    - by Fansher
    Im making an app that uses the internet to retrive information. I get an NetworkOnMainThreadException as i tried to run it on 3.0 and above and have therefore tried to set it up using AsyncTask, but it still gives the exception and i don't know what is wrong. Oddly enough i read on this thread Android NetworkOnMainThreadException inside of AsyncTask that if you just removes the android:targetSdkVersion="10" statement from the manifest file it will be able to run. This works but i don't find it as the right solution to solve the problem this way. So if anyone can tell me what im doing wrong with the AsyncTask i will really appriciate it. Also if there is anybody that knows why removing the statement in the manifest makes it work, im really interested in that also. My code looks like this: public class MainActivity extends Activity { static ArrayList<Tumblr> tumblrs; ListView listView; TextView footer; int offset = 0; ProgressDialog pDialog; View v; String responseBody = null; HttpResponse r; HttpEntity e; String searchUrl; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); final ConnectivityManager conMgr = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE); final NetworkInfo activeNetwork = conMgr.getActiveNetworkInfo(); if (activeNetwork != null && activeNetwork.isConnected()) { setContentView(R.layout.main); try { tumblrs = getTumblrs(); listView = (ListView) findViewById(R.id.list); View v = getLayoutInflater().inflate(R.layout.footer_layout, null); footer = (TextView) v.findViewById(R.id.tvFoot); listView.addFooterView(v); listView.setAdapter(new UserItemAdapter(this, R.layout.listitem)); } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } catch (JSONException e) { e.printStackTrace(); } new GetChicks().execute(); footer.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { new loadMoreListView().execute(); } }); } else { setContentView(R.layout.nonet); } } public class UserItemAdapter extends ArrayAdapter<Tumblr> { public UserItemAdapter(Context context, int imageViewResourceId) { super(context, imageViewResourceId, tumblrs); } @Override public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; if (v == null) { LayoutInflater vi = (LayoutInflater) getSystemService(Context.LAYOUT_INFLATER_SERVICE); v = vi.inflate(R.layout.listitem, null); } Tumblr tumblr = tumblrs.get(position); if (tumblr != null) { ImageView image = (ImageView) v.findViewById(R.id.avatar); if (image != null) { image.setImageBitmap(getBitmap(tumblr.image_url)); } } return v; } } public Bitmap getBitmap(String bitmapUrl) { try { URL url = new URL(bitmapUrl); return BitmapFactory.decodeStream(url.openConnection() .getInputStream()); } catch (Exception ex) { return null; } } public ArrayList<Tumblr> getTumblrs() throws ClientProtocolException, IOException, JSONException { searchUrl = "http://api.tumblr.com/v2/blog/"webside"/posts?api_key=API_KEY"; ArrayList<Tumblr> tumblrs = new ArrayList<Tumblr>(); return tumblrs; } private class GetChicks extends AsyncTask<Void, Void, Void> { @Override protected Void doInBackground(Void... unused) { // TODO Auto-generated method stub runOnUiThread(new Runnable() { public void run() { HttpClient client = new DefaultHttpClient(); HttpGet get = new HttpGet(searchUrl); HttpResponse r = null; try { r = client.execute(get); int status = r.getStatusLine().getStatusCode(); if (status == 200) { e = r.getEntity(); responseBody = EntityUtils.toString(e); } } catch (ClientProtocolException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } JSONObject jsonObject; try { jsonObject = new JSONObject(responseBody); JSONArray posts = jsonObject.getJSONObject("response") .getJSONArray("posts"); for (int i = 0; i < posts.length(); i++) { JSONArray photos = posts.getJSONObject(i) .getJSONArray("photos"); for (int j = 0; j < photos.length(); j++) { JSONObject photo = photos.getJSONObject(j); String url = photo.getJSONArray("alt_sizes") .getJSONObject(0).getString("url"); Tumblr tumblr = new Tumblr(url); tumblrs.add(tumblr); } } } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }); return null; } } public class Tumblr { public String image_url; public Tumblr(String url) { this.image_url = url; } } private class loadMoreListView extends AsyncTask<Void, Void, Void> { @Override protected void onPreExecute() { // Showing progress dialog before sending http request pDialog = new ProgressDialog(MainActivity.this); pDialog.setMessage("More chicks coming up.."); pDialog.setIndeterminate(true); pDialog.setCancelable(false); pDialog.show(); } @Override protected Void doInBackground(Void... unused) { // TODO Auto-generated method stub runOnUiThread(new Runnable() { public void run() { // increment current page offset += 2; // Next page request tumblrs.clear(); String searchUrl = "http://api.tumblr.com/v2/blog/"webside"/posts?api_key=API_KEY&limit=2 + offset; HttpClient client = new DefaultHttpClient(); HttpGet get = new HttpGet(searchUrl); HttpResponse r = null; try { r = client.execute(get); int status = r.getStatusLine().getStatusCode(); if (status == 200) { HttpEntity e = r.getEntity(); responseBody = EntityUtils.toString(e); } } catch (ClientProtocolException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } JSONObject jsonObject; try { jsonObject = new JSONObject(responseBody); JSONArray posts = jsonObject.getJSONObject("response") .getJSONArray("posts"); for (int i = 0; i < posts.length(); i++) { JSONArray photos = posts.getJSONObject(i) .getJSONArray("photos"); for (int j = 0; j < photos.length(); j++) { JSONObject photo = photos.getJSONObject(j); String url = photo.getJSONArray("alt_sizes") .getJSONObject(0).getString("url"); Tumblr tumblr = new Tumblr(url); tumblrs.add(tumblr); } } } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } // Setting new scroll position listView.setSelectionFromTop(0, 0); } }); return null; } protected void onPostExecute(Void unused) { pDialog.dismiss(); } } @Override public boolean onCreateOptionsMenu(android.view.Menu menu) { // TODO Auto-generated method stub super.onCreateOptionsMenu(menu); MenuInflater blowUp = getMenuInflater(); blowUp.inflate(R.menu.cool_menu, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { // TODO Auto-generated method stub switch (item.getItemId()) { case R.id.aboutUs: Intent i = new Intent("com.example.example.ABOUT"); startActivity(i); break; case R.id.refresh: Intent f = new Intent(MainActivity.this, MainActivity.class); startActivity(f); finish(); break; case R.id.exit: finish(); break; } return false; } } Thanks for helping out.

    Read the article

  • The fastest way to resize images from ASP.NET. And it’s (more) supported-ish.

    - by Bertrand Le Roy
    I’ve shown before how to resize images using GDI, which is fairly common but is explicitly unsupported because we know of very real problems that this can cause. Still, many sites still use that method because those problems are fairly rare, and because most people assume it’s the only way to get the job done. Plus, it works in medium trust. More recently, I’ve shown how you can use WPF APIs to do the same thing and get JPEG thumbnails, only 2.5 times faster than GDI (even now that GDI really ultimately uses WIC to read and write images). The boost in performance is great, but it comes at a cost, that you may or may not care about: it won’t work in medium trust. It’s also just as unsupported as the GDI option. What I want to show today is how to use the Windows Imaging Components from ASP.NET APIs directly, without going through WPF. The approach has the great advantage that it’s been tested and proven to scale very well. The WIC team tells me you should be able to call support and get answers if you hit problems. Caveats exist though. First, this is using interop, so until a signed wrapper sits in the GAC, it will require full trust. Second, the APIs have a very strong smell of native code and are definitely not .NET-friendly. And finally, the most serious problem is that older versions of Windows don’t offer MTA support for image decoding. MTA support is only available on Windows 7, Vista and Windows Server 2008. But on 2003 and XP, you’ll only get STA support. that means that the thread safety that we so badly need for server applications is not guaranteed on those operating systems. To make it work, you’d have to spin specialized threads yourself and manage the lifetime of your objects, which is outside the scope of this article. We’ll assume that we’re fine with al this and that we’re running on 7 or 2008 under full trust. Be warned that the code that follows is not simple or very readable. This is definitely not the easiest way to resize an image in .NET. Wrapping native APIs such as WIC in a managed wrapper is never easy, but fortunately we won’t have to: the WIC team already did it for us and released the results under MS-PL. The InteropServices folder, which contains the wrappers we need, is in the WicCop project but I’ve also included it in the sample that you can download from the link at the end of the article. In order to produce a thumbnail, we first have to obtain a decoding frame object that WIC can use. Like with WPF, that object will contain the command to decode a frame from the source image but won’t do the actual decoding until necessary. Getting the frame is done by reading the image bytes through a special WIC stream that you can obtain from a factory object that we’re going to reuse for lots of other tasks: var photo = File.ReadAllBytes(photoPath); var factory = (IWICComponentFactory)new WICImagingFactory(); var inputStream = factory.CreateStream(); inputStream.InitializeFromMemory(photo, (uint)photo.Length); var decoder = factory.CreateDecoderFromStream( inputStream, null, WICDecodeOptions.WICDecodeMetadataCacheOnLoad); var frame = decoder.GetFrame(0); We can read the dimensions of the frame using the following (somewhat ugly) code: uint width, height; frame.GetSize(out width, out height); This enables us to compute the dimensions of the thumbnail, as I’ve shown in previous articles. We now need to prepare the output stream for the thumbnail. WIC requires a special kind of stream, IStream (not implemented by System.IO.Stream) and doesn’t directlyunderstand .NET streams. It does provide a number of implementations but not exactly what we need here. We need to output to memory because we’ll want to persist the same bytes to the response stream and to a local file for caching. The memory-bound version of IStream requires a fixed-length buffer but we won’t know the length of the buffer before we resize. To solve that problem, I’ve built a derived class from MemoryStream that also implements IStream. The implementation is not very complicated, it just delegates the IStream methods to the base class, but it involves some native pointer manipulation. Once we have a stream, we need to build the encoder for the output format, which could be anything that WIC supports. For web thumbnails, our only reasonable options are PNG and JPEG. I explored PNG because it’s a lossless format, and because WIC does support PNG compression. That compression is not very efficient though and JPEG offers good quality with much smaller file sizes. On the web, it matters. I found the best PNG compression option (adaptive) to give files that are about twice as big as 100%-quality JPEG (an absurd setting), 4.5 times bigger than 95%-quality JPEG and 7 times larger than 85%-quality JPEG, which is more than acceptable quality. As a consequence, we’ll use JPEG. The JPEG encoder can be prepared as follows: var encoder = factory.CreateEncoder( Consts.GUID_ContainerFormatJpeg, null); encoder.Initialize(outputStream, WICBitmapEncoderCacheOption.WICBitmapEncoderNoCache); The next operation is to create the output frame: IWICBitmapFrameEncode outputFrame; var arg = new IPropertyBag2[1]; encoder.CreateNewFrame(out outputFrame, arg); Notice that we are passing in a property bag. This is where we’re going to specify our only parameter for encoding, the JPEG quality setting: var propBag = arg[0]; var propertyBagOption = new PROPBAG2[1]; propertyBagOption[0].pstrName = "ImageQuality"; propBag.Write(1, propertyBagOption, new object[] { 0.85F }); outputFrame.Initialize(propBag); We can then set the resolution for the thumbnail to be 96, something we weren’t able to do with WPF and had to hack around: outputFrame.SetResolution(96, 96); Next, we set the size of the output frame and create a scaler from the input frame and the computed dimensions of the target thumbnail: outputFrame.SetSize(thumbWidth, thumbHeight); var scaler = factory.CreateBitmapScaler(); scaler.Initialize(frame, thumbWidth, thumbHeight, WICBitmapInterpolationMode.WICBitmapInterpolationModeFant); The scaler is using the Fant method, which I think is the best looking one even if it seems a little softer than cubic (zoomed here to better show the defects): Cubic Fant Linear Nearest neighbor We can write the source image to the output frame through the scaler: outputFrame.WriteSource(scaler, new WICRect { X = 0, Y = 0, Width = (int)thumbWidth, Height = (int)thumbHeight }); And finally we commit the pipeline that we built and get the byte array for the thumbnail out of our memory stream: outputFrame.Commit(); encoder.Commit(); var outputArray = outputStream.ToArray(); outputStream.Close(); That byte array can then be sent to the output stream and to the cache file. Once we’ve gone through this exercise, it’s only natural to wonder whether it was worth the trouble. I ran this method, as well as GDI and WPF resizing over thirty twelve megapixel images for JPEG qualities between 70% and 100% and measured the file size and time to resize. Here are the results: Size of resized images   Time to resize thirty 12 megapixel images Not much to see on the size graph: sizes from WPF and WIC are equivalent, which is hardly surprising as WPF calls into WIC. There is just an anomaly for 75% for WPF that I noted in my previous article and that disappears when using WIC directly. But overall, using WPF or WIC over GDI represents a slight win in file size. The time to resize is more interesting. WPF and WIC get similar times although WIC seems to always be a little faster. Not surprising considering WPF is using WIC. The margin of error on this results is probably fairly close to the time difference. As we already knew, the time to resize does not depend on the quality level, only the size does. This means that the only decision you have to make here is size versus visual quality. This third approach to server-side image resizing on ASP.NET seems to converge on the fastest possible one. We have marginally better performance than WPF, but with some additional peace of mind that this approach is sanctioned for server-side usage by the Windows Imaging team. It still doesn’t work in medium trust. That is a problem and shows the way for future server-friendly managed wrappers around WIC. The sample code for this article can be downloaded from: http://weblogs.asp.net/blogs/bleroy/Samples/WicResize.zip The benchmark code can be found here (you’ll need to add your own images to the Images directory and then add those to the project, with content and copy if newer in the properties of the files in the solution explorer): http://weblogs.asp.net/blogs/bleroy/Samples/WicWpfGdiImageResizeBenchmark.zip WIC tools can be downloaded from: http://code.msdn.microsoft.com/wictools To conclude, here are some of the resized thumbnails at 85% fant:

    Read the article

  • Why Are Minimized Programs Often Slow to Open Again?

    - by Jason Fitzpatrick
    It seems particularly counterintuitive: you minimize an application because you plan on returning to it later and wish to skip shutting the application down and restarting it later, but sometimes maximizing it takes even longer than launching it fresh. What gives? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites. The Question SuperUser reader Bart wants to know why he’s not saving any time with application minimization: I’m working in Photoshop CS6 and multiple browsers a lot. I’m not using them all at once, so sometimes some applications are minimized to taskbar for hours or days. The problem is, when I try to maximize them from the taskbar – it sometimes takes longer than starting them! Especially Photoshop feels really weird for many seconds after finally showing up, it’s slow, unresponsive and even sometimes totally freezes for minute or two. It’s not a hardware problem as it’s been like that since always on all on my PCs. Would I also notice it after upgrading my HDD to SDD and adding RAM (my main PC holds 4 GB currently)? Could guys with powerful pcs / macs tell me – does it also happen to you? I guess OSes somehow “focus” on active software and move all the resources away from the ones that run, but are not used. Is it possible to somehow set RAM / CPU / HDD priorities or something, for let’s say, Photoshop, so it won’t slow down after long period of inactivity? So what is the deal? Why does he find himself waiting to maximize a minimized app? The Answer SuperUser contributor Allquixotic explains why: Summary The immediate problem is that the programs that you have minimized are being paged out to the “page file” on your hard disk. This symptom can be improved by installing a Solid State Disk (SSD), adding more RAM to your system, reducing the number of programs you have open, or upgrading to a newer system architecture (for instance, Ivy Bridge or Haswell). Out of these options, adding more RAM is generally the most effective solution. Explanation The default behavior of Windows is to give active applications priority over inactive applications for having a spot in RAM. When there’s significant memory pressure (meaning the system doesn’t have a lot of free RAM if it were to let every program have all the RAM it wants), it starts putting minimized programs into the page file, which means it writes out their contents from RAM to disk, and then makes that area of RAM free. That free RAM helps programs you’re actively using — say, your web browser — run faster, because if they need to claim a new segment of RAM (like when you open a new tab), they can do so. This “free” RAM is also used as page cache, which means that when active programs attempt to read data on your hard disk, that data might be cached in RAM, which prevents your hard disk from being accessed to get that data. By using the majority of your RAM for page cache, and swapping out unused programs to disk, Windows is trying to improve responsiveness of the program(s) you are actively using, by making RAM available to them, and caching the files they access in RAM instead of the hard disk. The downside of this behavior is that minimized programs can take a while to have their contents copied from the page file, on disk, back into RAM. The time increases the larger the program’s footprint in memory. This is why you experience that delay when maximizing Photoshop. RAM is many times faster than a hard disk (depending on the specific hardware, it can be up to several orders of magnitude). An SSD is considerably faster than a hard disk, but it is still slower than RAM by orders of magnitude. Having your page file on an SSD will help, but it will also wear out the SSD more quickly than usual if your page file is heavily utilized due to RAM pressure. Remedies Here is an explanation of the available remedies, and their general effectiveness: Installing more RAM: This is the recommended path. If your system does not support more RAM than you already have installed, you will need to upgrade more of your system: possibly your motherboard, CPU, chassis, power supply, etc. depending on how old it is. If it’s a laptop, chances are you’ll have to buy an entire new laptop that supports more installed RAM. When you install more RAM, you reduce memory pressure, which reduces use of the page file, which is a good thing all around. You also make available more RAM for page cache, which will make all programs that access the hard disk run faster. As of Q4 2013, my personal recommendation is that you have at least 8 GB of RAM for a desktop or laptop whose purpose is anything more complex than web browsing and email. That means photo editing, video editing/viewing, playing computer games, audio editing or recording, programming / development, etc. all should have at least 8 GB of RAM, if not more. Run fewer programs at a time: This will only work if the programs you are running do not use a lot of memory on their own. Unfortunately, Adobe Creative Suite products such as Photoshop CS6 are known for using an enormous amount of memory. This also limits your multitasking ability. It’s a temporary, free remedy, but it can be an inconvenience to close down your web browser or Word every time you start Photoshop, for instance. This also wouldn’t stop Photoshop from being swapped when minimizing it, so it really isn’t a very effective solution. It only helps in some specific situations. Install an SSD: If your page file is on an SSD, the SSD’s improved speed compared to a hard disk will result in generally improved performance when the page file has to be read from or written to. Be aware that SSDs are not designed to withstand a very frequent and constant random stream of writes; they can only be written over a limited number of times before they start to break down. Heavy use of a page file is not a particularly good workload for an SSD. You should install an SSD in combination with a large amount of RAM if you want maximum performance while preserving the longevity of the SSD. Use a newer system architecture: Depending on the age of your system, you may be using an out of date system architecture. The “system architecture” is generally defined as the “generation” (think generations like children, parents, grandparents, etc.) of the motherboard and CPU. Newer generations generally support faster I/O (input/output), better memory bandwidth, lower latency, and less contention over shared resources, instead providing dedicated links between components. For example, starting with the “Nehalem” generation (around 2009), the Front-Side Bus (FSB) was eliminated, which removed a common bottleneck, because almost all system components had to share the same FSB for transmitting data. This was replaced with a “point to point” architecture, meaning that each component gets its own dedicated “lane” to the CPU, which continues to be improved every few years with new generations. You will generally see a more significant improvement in overall system performance depending on the “gap” between your computer’s architecture and the latest one available. For example, a Pentium 4 architecture from 2004 is going to see a much more significant improvement upgrading to “Haswell” (the latest as of Q4 2013) than a “Sandy Bridge” architecture from ~2010. Links Related questions: How to reduce disk thrashing (paging)? Windows Swap (Page File): Enable or Disable? Also, just in case you’re considering it, you really shouldn’t disable the page file, as this will only make matters worse; see here. And, in case you needed extra convincing to leave the Windows Page File alone, see here and here. Have something to add to the explanation? Sound off in the the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.     

    Read the article

  • Edit and render RichText

    - by OregonGhost
    We have an application (a custom network management tool for building automation) that supports printing labels that you can cut out and insert into the devices' front displays. In earlier versions of the tool (not developed in my company), the application just pushed the strings into an Excel file that the field technician could then manipulate (like formatting text). We didn't do this in the new version because it was hard (impossible) to keep the Excel file in sync, and to avoid a binding to an external application (let alone different versions of Excel). We're using PDFSharp for rendering the labels. It has a System.Drawing-like interface, but can output to a System.Drawing.Graphics (screen / printer) as well as to a PDF file, which is a requirement. Later, basic formatting was introduced like Font Family, Style, Size, Color which would apply to one label (i.e. to exactly one string). Now the customer wants to be able to apply these formats to single characters in a string. I think the easiest way would be to support a subset of RichText. It's not as easy as I thought though. Currently the editor just displays a TextBox for the label you want to edit, with the font set to the label's font. I thought I'd just replace it with RichTextBox, and update the formatting buttons to use the RichTextBox formatting properties. Fairly easy. However, I need to draw the text. I know you can get the RichTextBox to draw to a HDC or System.Drawing.Graphics - but as already said, I need it to use PDFSharp. Rendering to bitmaps is not an option, since the PDF must not be huge, and it's a lot of labels. Unfortunately I couldn't get the RichTextBox to tell me the layout of the text - I'm fine with doing the actual rendering by hand, as long as I know where to draw what. This is the first question: How can I get the properly layouted metrics of the rich text out of a RichTextBox? Or is there any way to convert the rich text to a vector graphics format that can be easily drawn manually? I know about NRTFTree which can be used to parse and manipulate RichText. The documentation is bad (actually I don't know, it's Spanish), but I think I can get it to work. As far as I understood, it won't provide layouting as well. Because of this, I think I'll have to write a custom edit control (remember, it's basically just one or two line labels with basic RTF formatting, not a full-fledged edit control - more like editing a textbox in PowerPoint) and write custom text layout logic that used PDFSharp rather than System.Drawing for drawing. Is there any existing, even if partial, solution available, either for the editing or for doing the layout manually (or both)? Or is there an entirely different approach I'm just not seeing? Bonus points if exporting the label texts as RTF into a CSV file, and then importing in Excel retains the formatting. For the editing part, I need it to work in Windows Forms. Other than that it's not Windows-Forms-related, I think.

    Read the article

  • How to configure a GridView CommandField to trigger Full Page Update in UpdatePanel

    - by Frinavale
    I have 2 user controls on my page. One is used for searching, and the other is used for editing (along with a few other things). The user control that provides the search functionality uses a GridView to display the search results. This GridView has a CommandField used for editing (showEditButton="true"). I would like to place the GridView into an UpdatePanel so that paging through the search results will be smooth. The thing is that when the user clicks the Edit Link (the CommandField) I need to preform a full page postback so that the search user control can be hidden and the edit user control can be displayed. Edit: the reason I need to do a full page postback is because the edit user control is outside of the UpdatePanel that my GridView is in. It is not only outside the UpdatePanel, but it's in a completely different user control. I have no idea how to add the CommandField as a full page postback trigger to the UpdatePanel. The PostBackTrigger (which is used to indicate the controls cause a full page postback) takes a ControlID as a parameter; however the CommandButton does not have an ID...and you can see why I'm having a problem with this. Update on what else I've tried to solve the problem: I took a new approach to solving the problem. In my new approach, I used a TemplateField instead of a CommandField. I placed a LinkButton control in the TemplateField and gave it a name. During the GridView's RowDataBound event I retrieved the LinkButton control and added it to the UpdatePanel's Triggers. This is the ASP Markup for the UpdatePanel and the GridView <asp:UpdatePanel ID="SearchResultsUpdateSection" runat="server"> <ContentTemplate> <asp:GridView ID="SearchResultsGrid" runat="server" AllowPaging="true" AutoGenerateColumns="false"> <Columns> <asp:TemplateField> <HeaderTemplate></HeaderTemplate> <ItemTemplate> <asp:LinkButton ID="Edit" runat="server" Text="Edit"></asp:LinkButton> </ItemTemplate> </asp:TemplateField> <asp:BoundField ...... </Columns> </asp:GridView> </ContentTemplate> </asp:UpdatePanel> In my VB.NET code. I implemented a function that handles the GridView's RowDataBound event. In this method I find the LinkButton for the row being bound to, create a PostBackTrigger for the LinkButton, and add it to the UpdatePanel's Triggers. This means that a PostBackTrigger is created for every "edit" LinkButton in the GridView Edit: this did not create a PostBackTrigger for Every "edit" LinkButton because the ID is the same for all LinkButtons in the GridView. Private Sub SearchResultsGrid_RowDataBound(ByVal sender As Object, ByVal e As System.Web.UI.WebControls.GridViewRowEventArgs) Handles SearchResultsGrod.RowDataBound If e.Row.RowType = DataControlRowType.Header Then ''I am doing stuff here that does not pertain to the problem Else Dim editLink As LinkButton = CType(e.Row.FindControl("Edit"), LinkButton) If editLink IsNot Nothing Then Dim fullPageTrigger As New PostBackTrigger fullPageTrigger.ControlID = editLink.ID SearchResultsUpdateSection.Triggers.Add(fullPageTrigger) End If End If End Sub And instead of handling the GridView's RowEditing event for editing purposes i use the RowCommand instead. Private Sub SearchResultsGrid_RowCommand(ByVal sender As Object, ByVal e As System.Web.UI.WebControls.GridViewCommandEventArgs) Handles SearchResultsGrid.RowCommand RaiseEvent EditRecord(Me, New EventArgs()) End Sub This new approach didn't work at all because all of the LinkButtons in the GridView have the same ID. After reading the MSDN article on the UpdatePanel.Triggers Property I have the impression that Triggers can only be defined declaratively. This would mean that anything I did in the VB code wouldn't work. Any advise would be greatly appreciated. Thanks, -Frinny

    Read the article

  • Act on click of a button on the Nav Bar for moreNavigationController -- Can't pushviewcontroller

    - by Jann
    Okay, here is my issue: My app has a display of categories in the tab bar at the bottom of the iPhoneOS screen. This only allows 5 categories before it presents the MORE button. I have over 25 (please do not answer this by saying: "Rethink your application...etc" -- that was rudely said before. They are food, drink, etc categories and cannot be changed). I want to allow the user to put their favorites on the home page. The Apple moreNavigationController editing system only allows 20 tab bar items to be rearranged due to space constraints on the editing page. This is not enough so i need to implement my own Editing screen. I set the rightBarButtonItem to nil and created my own. Using NSLog, i can see the "click" happens when clicking the EDIT button, but I cannot push using pushViewController. Nothing happens. I think it has something to do with the navigationController I am addressing...but i am not sure. ps: This all happens in my App Delegate which DOES act as both UITabBarControllerDelegate & UINavigationControllerDelegate. I tried to do the following: - ( void )navigationController:( UINavigationController * )navigationController_local willShowViewController:( UIViewController * )viewController_local animated:( BOOL )animated { UIViewController * currentController = navigationController_local.visibleViewController; UIViewController * nextController = viewController_local; // Do whatever here. NSLog(@"Nav contoller willShowViewController fired\n'%@'\n'%@'\nThere are currently: %d views on the stack\n",currentController,nextController,[self.navigationController.viewControllers count]); if ( [nextController isKindOfClass:NSClassFromString(@"UIMoreListController")]) { UINavigationBar *morenavbar = navigationController_local.navigationBar; UINavigationItem *morenavitem = morenavbar.topItem; morenavitem.rightBarButtonItem = nil; NSLog(@"Is a UIMoreListController\n"); UIBarButtonItem *editTabBarButton = [[UIBarButtonItem alloc] initWithTitle:@"Edit" style:UIBarButtonItemStylePlain target:self action:@selector(editTabBar:)]; morenavitem.rightBarButtonItem = editTabBarButton; [editTabBarButton release]; } } This works to place an EDIT button at the top right of the screen -- mimicking Apple's look and feel... but when that button is clicked, you cannot exit the darn moreNavigationController. I have tried many things. UIAlerts work, etc...but pushing (or popping -- even popping to root view) a view controller on the stack does not. - (void) editTabBar:(id)sender { NSLog(@"clicked edit tabbar\n"); NSLog(@"Total count of controllers: %d\n",[self.navigationController.viewControllers count]); TabBarViewController *tabBarViewController2 = [[TabBarViewController alloc] initWithNibName:@"TabBarView" bundle:nil]; tabBarViewController2.navigationItem.title=@"Edit Tab Bar"; [self.navigationController pushViewController:tabBarViewController2 animated:YES]; [tabBarViewController2 release]; NSLog(@"finished edit tabbar\n"); } If you click the edit button on the moreNavigationController's display page, you get the log entries like expected AND (this is strange) the views on the stack climbs -- but no page change occurs. I marked it down to not using the correct navigation controller...but I am lost on how to find which one TO use. this is a weird one too. In the edit function if i just do this: - (void) editTabBar:(id)sender { self.tabBarController.selectedIndex = 0; } It DOES take me home (to tabbarcontroller 0) BUT doing this: - (void) editTabBar:(id)sender { [self.navigationController popToRootViewControllerAnimated:YES]; } does not work. Does the moreNavigationController have some special quality that screws with the rest of the system?

    Read the article

  • jquery small refactoring , json call

    - by Alexander Corotchi
    Hi everybody, I need you suggestion to make some refactoring in jquery code because now it looks terrible for me. I have 4 json calls but the difference it is just the URL call. EX: var userId = MyuserID; var perPage = '45'; var showOnPage = '45'; var tag = 'tag1'; var tag1 = 'tag2'; var tag2 = 'tagn'; $.getJSON('http://api.flickr.com/services/rest/?format=json&method='+ 'flickr.photos.search&api_key=' + apiKey + '&user_id=' + userId + '&tags=' + tag + '&per_page=' + perPage + '&jsoncallback=?', function(data){ var classShown = 'class="lightbox"'; var classHidden = 'class="lightbox hidden"'; $.each(data.photos.photo, function(i, rPhoto){ var basePhotoURL = 'http://farm' + rPhoto.farm + '.static.flickr.com/' + rPhoto.server + '/' + rPhoto.id + '_' + rPhoto.secret; var thumbPhotoURL = basePhotoURL + '_s.jpg'; var mediumPhotoURL = basePhotoURL + '.jpg'; var photoStringStart = '<li><a '; var photoStringEnd = 'title="' + rPhoto.title + '" href="'+ mediumPhotoURL +'"><img src="' + thumbPhotoURL + '" alt="' + rPhoto.title + '"/></a><span>'+rPhoto.title+'</span></li>;' var photoString = (i < showOnPage) ? photoStringStart + classShown + photoStringEnd : photoStringStart + classHidden + photoStringEnd; $(photoString).appendTo("#flickr ul"); }); $("#flickr a").fancybox(); }); $.getJSON('http://api.flickr.com/services/rest/?format=json&method='+ 'flickr.photos.search&api_key=' + apiKey + '&user_id=' + userId + '&tags=' + tag1 + '&per_page=' + perPage + '&jsoncallback=?', function(data){ var classShown = 'class="lightbox"'; var classHidden = 'class="lightbox hidden"'; $.each(data.photos.photo, function(i, rPhoto){ var basePhotoURL = 'http://farm' + rPhoto.farm + '.static.flickr.com/' + rPhoto.server + '/' + rPhoto.id + '_' + rPhoto.secret; var thumbPhotoURL = basePhotoURL + '_s.jpg'; var mediumPhotoURL = basePhotoURL + '.jpg'; var photoStringStart = '<li><a '; var photoStringEnd = 'title="' + rPhoto.title + '" href="'+ mediumPhotoURL +'"><img src="' + thumbPhotoURL + '" alt="' + rPhoto.title + '"/></a><span>'+rPhoto.title+'</span></li>;' var photoString = (i < showOnPage) ? photoStringStart + classShown + photoStringEnd : photoStringStart + classHidden + photoStringEnd; $(photoString).appendTo(".SetPinos1 ul"); }); $(".Sets a").fancybox(); }); $.getJSON('http://api.flickr.com/services/rest/?format=json&method='+ 'flickr.photos.search&api_key=' + apiKey + '&user_id=' + userId + '&tags=' + tagn + '&per_page=' + perPage + '&jsoncallback=?', function(data){ var classShown = 'class="lightbox"'; var classHidden = 'class="lightbox hidden"'; $.each(data.photos.photo, function(i, rPhoto){ var basePhotoURL = 'http://farm' + rPhoto.farm + '.static.flickr.com/' + rPhoto.server + '/' + rPhoto.id + '_' + rPhoto.secret; var thumbPhotoURL = basePhotoURL + '_s.jpg'; var mediumPhotoURL = basePhotoURL + '.jpg'; var photoStringStart = '<li><a '; var photoStringEnd = 'title="' + rPhoto.title + '" href="'+ mediumPhotoURL +'"><img src="' + thumbPhotoURL + '" alt="' + rPhoto.title + '"/></a><span>'+rPhoto.title+'</span></li>;' var photoString = (i < showOnPage) ? photoStringStart + classShown + photoStringEnd : photoStringStart + classHidden + photoStringEnd; $(photoString).appendTo(".SetPinos ul"); }); $(".Sets a").fancybox(); }); var tag is only one difference in this url : Can somebody help me not to repeat all this stuff ?? Sorry by so long garbage :(

    Read the article

  • Business rule validation of hierarchical list of objects ASP.NET MVC

    - by SergeanT
    I have a list of objects that are organized in a tree using a Depth property: public class Quota { [Range(0, int.MaxValue, ErrorMessage = "Please enter an amount above zero.")] public int Amount { get; set; } public int Depth { get; set; } [Required] [RegularExpression("^[a-zA-Z]+$")] public string Origin { get; set; } // ... another properties with validation attributes } For data example (amount - origin) 100 originA 200 originB 50 originC 150 originD the model data looks like: IList<Quota> model = new List<Quota>(); model.Add(new Quota{ Amount = 100, Depth = 0, Origin = "originA"); model.Add(new Quota{ Amount = 200, Depth = 0, Origin = "originB"); model.Add(new Quota{ Amount = 50, Depth = 1, Origin = "originC"); model.Add(new Quota{ Amount = 150, Depth = 1, Orinig = "originD"); Editing of the list Then I use Editing a variable length list, ASP.NET MVC 2-style to raise editing of the list. Controller actions QuotaController.cs: public class QuotaController : Controller { // // GET: /Quota/EditList public ActionResult EditList() { IList<Quota> model = // ... assigments as in example above; return View(viewModel); } // // POST: /Quota/EditList [HttpPost] public ActionResult EditList(IList<Quota> quotas) { if (ModelState.IsValid) { // ... save logic return RedirectToAction("Details"); } return View(quotas); // Redisplay the form with errors } // ... other controller actions } View EditList.aspx: <%@ Page Title="" Language="C#" ... Inherits="System.Web.Mvc.ViewPage<IList<Quota>>" %> ... <h2>Edit Quotas</h2> <%=Html.ValidationSummary("Fix errors:") %> <% using (Html.BeginForm()) { foreach (var quota in Model) { Html.RenderPartial("QuotaEditorRow", quota); } %> <% } %> ... Partial View QuotaEditorRow.ascx: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<Quota>" %> <div class="quotas" style="margin-left: <%=Model.Depth*45 %>px"> <% using (Html.BeginCollectionItem("Quotas")) { %> <%=Html.HiddenFor(m=>m.Id) %> <%=Html.HiddenFor(m=>m.Depth) %> <%=Html.TextBoxFor(m=>m.Amount, new {@class = "number", size = 5})%> <%=Html.ValidationMessageFor(m=>m.Amount) %> Origin: <%=Html.TextBoxFor(m=>m.Origin)%> <%=Html.ValidationMessageFor(m=>m.Origin) %> ... <% } %> </div> Business rule validation How do I implement validation of business rule: Amount of quota and sum of amounts of nested quotas should equal (e.a. 200 = 50 + 150 in example)? I want to appropriate inputs Html.TextBoxFor(m=>m.Amount) be highlighted red if the rule is broken for it. In example if user enters not 200, but 201 - it should be red on submit. Using sever validation only. Thanks a lot for any advise.

    Read the article

  • File Upload drops with no reason

    - by sufoid
    Hallo I want to make an file upload. The script should take the image, resize it and upload it. But it seems that there is any unknown to me error in the upload. Here the code define ("MAX_SIZE","2000"); // maximum size for uploaded images define ("WIDTH","107"); // width of thumbnail define ("HEIGHT","107"); // alternative height of thumbnail (portrait 107x80) define ("WIDTH2","600"); // width of (compressed) photo define ("HEIGHT2","600"); // alternative height of (compressed) photo (portrait 600x450) if (isset($_POST['Submit'])) { // iterate thorugh all upload fields foreach ($_FILES as $key => $value) { //read name of user-file $image = $_FILES[$key]['name']; // if it is not empty if ($image) { $filename = stripslashes($_FILES[$key]['name']); // get original name of file from clients machine $extension = getExtension($filename); // get extension of file in lower case format $extension = strtolower($extension); // if extension not known, output error // otherwise continue if (($extension != "jpg") && ($extension != "jpeg") && ($extension != "png") && ($extension != "gif")) { echo '<div class="failure">Fehler bei Datei '. $_FILES[$key]['name'] .': Unbekannter Dateityp: Es können nur Dateien vom Typ .gif, .jpg oder .png hochgeladen werden.</div>'; } else { // get size of image in bytes // $_FILES[\'image\'][\'tmp_name\'] >> temporary filename of file in which the uploaded file was stored on server $size = getimagesize($_FILES[$key]['tmp_name']); $sizekb = filesize($_FILES[$key]['tmp_name']); // if image size exceeds defined maximum size, output error // otherwise continue if ($sizekb > MAX_SIZE*1024) { echo '<div class="failure">Fehler bei Datei '. $_FILES[$key]['name'] .': Die Datei konnte nicht hochgeladen werden: die Dateigröße überschreitet das Limit von 2MB.</div>'; } else { $rand = md5(rand() * time()); // create random file name $image_name = $rand.'.'.$extension; // unique name (random number) // new name contains full path of storage location (images folder) $consname = "photos/".$image_name; // path to big image $consname2 = "photos/thumbs/".$image_name; // path to thumbnail $copied = copy($_FILES[$key]['tmp_name'], $consname); $copied = copy($_FILES[$key]['tmp_name'], $consname2); $sql="INSERT INTO photos (galery_id, photo, thumb) VALUES (". $id .", '$consname', '$consname2')" or die(mysql_error()); $query = mysql_query($sql) or die(mysql_error()); // if image hasnt been uploaded successfully, output error // otherwise continue if (!$copied) { echo '<div class="failure">Fehler bei Datei '. $_FILES[$key]['name'] .': Die Datei konnte nicht hochgeladen werden.</div>'; } else { $thumb_name = $consname2; // path for thumbnail for creation & storage // call to function: create thumbnail // parameters: image name, thumbnail name, specified width and height $thumb = make_thumb($consname,$thumb_name,WIDTH,HEIGHT); $thumb = make_thumb($consname,$consname,WIDTH2,HEIGHT2); } } } } } // current image could be uploaded successfully echo '<div class="success">'. $success .' Foto(s) erfolgreich hochgeladen!</div>'; showForm(); // call to function: create upload form }

    Read the article

  • Boot From a USB Drive Even if your BIOS Won’t Let You

    - by Trevor Bekolay
    You’ve always got a trusty bootable USB flash drive with you to solve computer problems, but what if a PC’s BIOS won’t let you boot from USB? We’ll show you how to make a CD or floppy disk that will let you boot from your USB drive. This boot menu, like many created before USB drives became cheap and commonplace, does not include an option to boot from a USB drive. A piece of freeware called PLoP Boot Manager solves this problem, offering an image that can burned to a CD or put on a floppy disk, and enables you to boot to a variety of devices, including USB drives. Put PLoP on a CD PLoP comes as a zip file, which includes a variety of files. To put PLoP on a CD, you will need either plpbt.iso or plpbtnoemul.iso from that zip file. Either disc image should work on most computers, though if in doubt plpbtnoemul.iso should work “everywhere,” according to the readme included with PLoP Boot Manager. Burn plpbtnoemul.iso or plpbt.iso to a CD and then skip to the “booting PLoP Boot Manager” section. Put PLoP on a Floppy Disk If your computer is old enough to still have a floppy drive, then you will need to put the contents of the plpbt.img image file found in PLoP’s zip file on a floppy disk. To do this, we’ll use a freeware utility called RawWrite for Windows. We aren’t fortunate enough to have a floppy drive installed, but if you do it should be listed in the Floppy drive drop-down box. Select your floppy drive, then click on the “…” button and browse to plpbt.img. Press the Write button to write PLoP boot manager to your floppy disk. Booting PLoP Boot Manager To boot PLoP, you will need to have your CD or floppy drive boot with higher precedence than your hard drive. In many cases, especially with floppy disks, this is done by default. If the CD or floppy drive is not set to boot first, then you will need to access your BIOS’s boot menu, or the setup menu. The exact steps to do this vary depending on your BIOS – to get a detailed description of the process, search for your motherboard’s manual (or your laptop’s manual if you’re working with a laptop). In general, however, as the computer boots up, some important keyboard strokes are noted somewhere prominent on the screen. In our case, they are at the bottom of the screen. Press Escape to bring up the Boot Menu. Previously, we burned a CD with PLoP Boot Manager on it, so we will select the CD-ROM Drive option and hit Enter. If your BIOS does not have a Boot Menu, then you will need to access the Setup menu and change the boot order to give the floppy disk or CD-ROM Drive higher precedence than the hard drive. Usually this setting is found in the “Boot” or “Advanced” section of the Setup menu. If done correctly, PLoP Boot Manager will load up, giving a number of boot options. Highlight USB and press Enter. PLoP begins loading from the USB drive. Despite our BIOS not having the option, we’re now booting using the USB drive, which in our case holds an Ubuntu Live CD! This is a pretty geeky way to get your PC to boot from a USB…provided your computer still has a floppy drive. Of course if your BIOS won’t boot from a USB it probably has one…or you really need to update it. Download PLoP Boot Manager Download RawWrite for Windows Similar Articles Productive Geek Tips Create a Bootable Ubuntu 9.10 USB Flash DriveReinstall Ubuntu Grub Bootloader After Windows Wipes it OutCreate a Bootable Ubuntu USB Flash Drive the Easy WayBuilding a New Computer – Part 3: Setting it UpInstall Windows XP on Your Pre-Installed Windows Vista Computer TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7

    Read the article

  • The Beginner’s Guide to Greasemonkey User Scripts in Firefox

    - by Asian Angel
    Everybody knows that Firefox has add-ons for virtually everything, but if you don’t want to bloat your installation you’ve always got the option of Greasemonkey scripts instead. Here’s a quick primer on how to use them. Getting Started with User Scripts Once you have Greasemonkey installed, managing the extension is really easy. Left click on the status bar icon to turn the extension on/off and right click to access the context menu shown here. Whether you use the Options button in the Add-ons Manager Window or the context menu shown above, both will bring up the Manage User Scripts dialog. At the moment you have a nice clean slate to work with… time to get some scripts added in. The majority of user scripts can be found at two different sites, the first being appropriately named userscripts.org, and you can either browse by tag or search for a script. As you can see here your search for a particular type of script can be quickly narrowed down based on category. There is definitely a lot to choose from. For our example we focused on the “textarea” tag. There were 62 scripts available but we quickly found what we were looking for on the first page. Installing, Managing, & Using Your Scripts When you find a script that you want to install visit the script’s homepage and click on the “Install” button. Note: Link for this script provided below. Once you have clicked on the Install button, Greasemonkey will open up the following installation window. You will be able to view: A summary of what the script does A list of websites that the script is supposed to function on (our example is set for all) View the script source if desired Make a final decision on whether to install the script or cancel the process Right-clicking on our status bar icon shows our new script listed and active. Reopening the Manage User Scripts window shows: Our new script listed in the column on the left The websites/pages included An option to disable the script (can also be done in the context menu) The ability to edit the script The ability to uninstall the script If you choose to edit the script you will be asked to browse for and select a default text editor of your choice (first time only). Once you have selected a text editor you can make any changes desired to the script. We decided to test our new user script on the site. Going to the comment box at the bottom we could easily resize the window as desired. The Comment box definitely got a lot bigger. Conclusion If you prefer to keep the number of extensions to a minimum in your Firefox installation then Greasemonkey and the Userscripts website can easily provide that extra functionality without the bloat. For added auto website script detection goodness see our article on Greasefire. Note: See our article here for specialized How-To Geek User Style Scripts that can be added to Greasemonkey. Links Download the Greasemonkey Extension (Mozilla Add-ons) Install the Textarea & Input Resize User Script Visit the Userscripts.org Website Visit the Userstyles.org Website Similar Articles Productive Geek Tips Enjoy How-To Geek User Style Script GoodnessEnable Multi-Column Google Searches with a User ScriptSearch Alternative Search Engines from within Bing’s Search PageFind User Scripts for Your Favorite Websites the Easy WaySet Up User Scripts in Opera Browser TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7

    Read the article

  • Netbeans 7.2 Missing Modules Warning

    - by el10780
    Everytime I start Netbeans and the splash screen shows up when it gets to the part to load the modules I receive the following error message : Warning - could not install some modules: Editor Library 2 - None of the modules providing the capability org.netbeans.modules.editor.actions could be installed. Tags Based Editors Library - The module named org.netbeans.modules.editor.deprecated.pre65formatting/0-1 was needed and not found. Java Editor Library - The module named org.netbeans.modules.editor.deprecated.pre65formatting/0-1 was needed and not found. Preprocessor Bridge - None of the modules providing the capability org.netbeans.modules.java.preprocessorbridge.spi.JavaSourceUtilImpl could be installed. Freeform Ant Projects - The module named org.netbeans.modules.editor.indent.project/0-1 was needed and not found. Editor Code Templates - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Static Analysis Core - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Java Source - The module named org.netbeans.modules.editor.indent.project/0-1 was needed and not found. Eclipse Project Importer - The module named org.netbeans.modules.java.api.common/0-1 was needed and not found. Java Hints SPI - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Java Refactoring - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Java Editor - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. Java Editor - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Java Editor - The module named org.netbeans.modules.editor.deprecated.pre65formatting/0-1 was needed and not found. Java Hints UI - The module named org.netbeans.modules.code.analysis/0-1 was needed and not found. Java Hints UI - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Legacy Java Hints SPI - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Java Hints - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Java Declarative Hints - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Javadoc - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. Javadoc - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Common Scripting Language API (new) - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. XML Text Editor - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. XML Text Editor - The module named org.netbeans.modules.editor.deprecated.pre65formatting/0-1 was needed and not found. CSS Editor - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. HTML Editor - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. JavaScript Editing - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. JavaScript Hints - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Editing Files - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. IDE Platform - The module named org.netbeans.modules.editor.macros/0-1 was needed and not found. Java SE Projects - The module named org.netbeans.modules.java.api.common/0-1 was needed and not found. 86 further modules could not be installed due to the above problems. Whatever I press either Exit or Disable Modules and Continue or even I close from the "X" Button the Warning window closes and then Netbeans never starts. I have looked it up on the Internet,but I couldn't find a solution.

    Read the article

  • Unreal Tournament 3 vs UDK: What Should I Choose?

    - by Matt Christian
    Many people in the mod community were very excited to see the release of the Unreal Developer Kit (UDK) a few months ago.  Along with generating excitement into a very dedicated community, it also introduced many new modders into a flourishing area of indie-development.  However, since UDK is free, most beginners jump right into UDK, which is OK though you might just benefit more from purchasing a shelf-copy of Unreal Tournament 3. UDK UDK is a free full version of UnrealEd (the editor environment used to create games like Gears of War 1/2, Bioshock 1/2, and of course Unreal Tournament 3).  The editor gives you all the features of the editor from the shelf-copy of the game plus some refinements in many of the tools.  (One of the first things you'll find about UnrealEd is that it's a collection of tools grouped into the same editor so it really isn't a single 'tool') Interestingly enough, Epic is allowing you to sell any game made in UDK with a few catches.  First off, you must purchase a liscense for your game (which, I THINK is aproximately $99 starting).  Secondly, you must pay 25% of all profits for the first $5,000 of your game revenue to them (about $1250).  Finally, you cannot use any of the 'media' provided in UDK for your game.  UDK provides sample meshes, textures, materials, sounds, and other sample pieces of media pulled (mostly) from Unreal Tournament 3. The final point here will really determine whether you should use UDK.  There is a very small amount of media provided in UDK for someone to go in and begin creating levels without first developing your own meshes, textures, and other media.  Sure, you can slap together a few unique levels, though you will end up finding yourself restriced to the same items over and over and over.  This is absolutely how professional game development is; you are 'given' (typically liscensed or built in-house) an engine/editor and you begin creating all the content for the game and placing it.  UDK is aimed toward those who really want to build their game content from scratch with a currently existing engine.  It is not suited for someone who would like to simply build levels and quick mods without learning external 3D programs and image editing software. Unreal Tournament 3 Unless you have a serious grudge against FPS's, Epic, or your computer sucks, there really is no reason not to own this game for PC.  You can pick it up on Steam or Amazon for around $20 brand new.  Not only are you provided with a full single-player and multiplayer game, but you are given the entire UnrealEd 3.0 including all of the content used to build UT3.  If you want to start building levels and mods quickly for UT3, you should absolutely pick up a shelf-copy. However, as off-the-shelf UT3 is a few years old now, the tools have not been updated for quite a while.  Compared to UDK, the menus are more difficult to navigate through and take more time getting used to.  Since UDK is updated almost every month, there are new inclusions to the editor that may not be in UT3 (including the future addition of 3D!).  I haven't worked enough with shelf UT3 to see if there are more features in UDK or if they both feature the same stuff in different forms, however you should remember that the Unreal Engine 3.0 has undergone numerous upgrades between it's launch and Gears of War 2 (in fact, Epic had a conference to show off what changed just between the Gears of Wars games). Since UT3 has much more core content, someone who wants to focus on level editing or modding the core UT3 game may find their needs better suited with an off-the-shelf copy of UT3.  If that level designer has a team that is generating custom assets, they may be better off with UDK. The choice is now yours...

    Read the article

  • Does my use of the strategy pattern violate the fundamental MVC pattern in iOS?

    - by Goodsquirrel
    I'm about to use the 'strategy' pattern in my iOS app, but feel like my approach violates the somehow fundamental MVC pattern. My app is displaying visual "stories", and a Story consists (i.e. has @properties) of one Photo and one or more VisualEvent objects to represent e.g. animated circles or moving arrows on the photo. Each VisualEvent object therefore has a eventType @property, that might be e.g. kEventTypeCircle or kEventTypeArrow. All events have things in common, like a startTime @property, but differ in the way they are being drawn on the StoryPlayerView. Currently I'm trying to follow the MVC pattern and have a StoryPlayer object (my controller) that knows about both the model objects (like Story and all kinds of visual events) and the view object StoryPlayerView. To chose the right drawing code for each of the different visual event types, my StoryPlayer is using a switch statement. @implementation StoryPlayer // (...) - (void)showVisualEvent:(VisualEvent *)event onStoryPlayerView:storyPlayerView { switch (event.eventType) { case kEventTypeCircle: [self showCircleEvent:event onStoryPlayerView:storyPlayerView]; break; case kEventTypeArrow: [self showArrowDrawingEvent:event onStoryPlayerView:storyPlayerView]; break; // (...) } But switch statements for type checking are bad design, aren't they? According to Uncle Bob they lead to tight coupling and can and should almost always be replaced by polymorphism. Having read about the "Strategy"-Pattern in Head First Design Patterns, I felt this was a great way to get rid of my switch statement. So I changed the design like this: All specialized visual event types are now subclasses of an abstract VisualEvent class that has a showOnStoryPlayerView: method. @interface VisualEvent : NSObject - (void)showOnStoryPlayerView:(StoryPlayerView *)storyPlayerView; // abstract Each and every concrete subclass implements a concrete specialized version of this drawing behavior method. @implementation CircleVisualEvent - (void)showOnStoryPlayerView:(StoryPlayerView *)storyPlayerView { [storyPlayerView drawCircleAtPoint:self.position color:self.color lineWidth:self.lineWidth radius:self.radius]; } The StoryPlayer now simply calls the same method on all types of events. @implementation StoryPlayer - (void)showVisualEvent:(VisualEvent *)event onStoryPlayerView:storyPlayerView { [event showOnStoryPlayerView:storyPlayerView]; } The result seems to be great: I got rid of the switch statement, and if I ever have to add new types of VisualEvents in the future, I simply create new subclasses of VisualEvent. And I won't have to change anything in StoryPlayer. But of cause this approach violates the MVC pattern since now my model has to know about and depend on my view! Now my controller talks to my model and my model talks to the view calling methods on StoryPlayerView like drawCircleAtPoint:color:lineWidth:radius:. But this kind of calls should be controller code not model code, right?? Seems to me like I made things worse. I'm confused! Am I completely missing the point of the strategy pattern? Is there a better way to get rid of the switch statement without breaking model-view separation?

    Read the article

  • XNA 4 Deferred Rendering deforms the model

    - by Tomáš Bezouška
    I have a problem when rendering a model of my World - when rendered using BasicEffect, it looks just peachy. Problem is when I render it using deferred rendering. See for yourselves: what it looks like: http://imageshack.us/photo/my-images/690/survival.png/ what it should look like: http://imageshack.us/photo/my-images/521/survival2.png/ (Please ignora the cars, they shouldn't be there. Nothing changes when they are removed) Im using Deferred renderer from www.catalinzima.com/tutorials/deferred-rendering-in-xna/introduction-2/ except very simplified, without the custom content processor. Here's the code for the GBuffer shader: float4x4 World; float4x4 View; float4x4 Projection; float specularIntensity = 0.001f; float specularPower = 3; texture Texture; sampler diffuseSampler = sampler_state { Texture = (Texture); MAGFILTER = LINEAR; MINFILTER = LINEAR; MIPFILTER = LINEAR; AddressU = Wrap; AddressV = Wrap; }; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; float2 TexCoord : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; float3 Normal : TEXCOORD1; float2 Depth : TEXCOORD2; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4 worldPosition = mul(input.Position, World); float4 viewPosition = mul(worldPosition, View); output.Position = mul(viewPosition, Projection); output.TexCoord = input.TexCoord; //pass the texture coordinates further output.Normal = mul(input.Normal,World); //get normal into world space output.Depth.x = output.Position.z; output.Depth.y = output.Position.w; return output; } struct PixelShaderOutput { half4 Color : COLOR0; half4 Normal : COLOR1; half4 Depth : COLOR2; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; output.Color = tex2D(diffuseSampler, input.TexCoord); //output Color output.Color.a = specularIntensity; //output SpecularIntensity output.Normal.rgb = 0.5f * (normalize(input.Normal) + 1.0f); //transform normal domain output.Normal.a = specularPower; //output SpecularPower output.Depth = input.Depth.x / input.Depth.y; //output Depth return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_2_0 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } And here are the rendering parts in XNA: public void RednerModel(Model model, Matrix world) { Matrix[] boneTransforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(boneTransforms); Game.GraphicsDevice.DepthStencilState = DepthStencilState.Default; Game.GraphicsDevice.BlendState = BlendState.Opaque; Game.GraphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; foreach (ModelMesh mesh in model.Meshes) { foreach (ModelMeshPart meshPart in mesh.MeshParts) { GBufferEffect.Parameters["View"].SetValue(Camera.Instance.ViewMatrix); GBufferEffect.Parameters["Projection"].SetValue(Camera.Instance.ProjectionMatrix); GBufferEffect.Parameters["World"].SetValue(boneTransforms[mesh.ParentBone.Index] * world); GBufferEffect.Parameters["Texture"].SetValue(meshPart.Effect.Parameters["Texture"].GetValueTexture2D()); GBufferEffect.Techniques[0].Passes[0].Apply(); RenderMeshpart(mesh, meshPart); } } } private void RenderMeshpart(ModelMesh mesh, ModelMeshPart part) { Game.GraphicsDevice.SetVertexBuffer(part.VertexBuffer); Game.GraphicsDevice.Indices = part.IndexBuffer; Game.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, part.NumVertices, part.StartIndex, part.PrimitiveCount); } I import the model using the built in content processor for FBX. The FBX is created in 3DS Max. I don't know the exact details of that export, but if you think it might be relevant, I will get them from my collegue who does them. What confuses me though is why the BasicEffect approach works... seems the FBX shouldnt be a problem. Any thoughts? They will be greatly appreciated :)

    Read the article

< Previous Page | 66 67 68 69 70 71 72 73 74 75 76 77  | Next Page >