Encode complex number as RGB pixel and back
- by Vi
How is it better to encode a complex number into RGB pixel and vice versa?
Probably (logarithm of) an absolute value goes to brightness and an argument goes to hue.
Desaturated pixes should receive randomized argument in reverse transformation.
Something like:
0 - (0,0,0)
1 - (255,0,0)
-1 - (0,255,255)
0.5 - (128,0,0)
i - (255,255,0)
-i - (255,0,255)
(0,0,0) - 0
(255,255,255) - e^(i * random)
(128,128,128) - 0.5 * e^(i *random)
(0,128,128) - -0.5
Are there ready-made formulas for that?
Edit: Looks like I just need to convert RGB to HSB and back.
Edit 2: Existing RGB - HSV converter fragment:
if (hsv.sat == 0) {
hsv.hue = 0; // !
return hsv;
}
I don't want 0. I want random. And not just if hsv.sat==0, but if it is lower that it should be ("should be" means maximum saturation, saturation that is after transformation from complex number).