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  • Why do I get the error "Only antlib URIs can be located from the URI alone,not the URI" when trying to run hibernate tools in my build.xml

    - by Casbah
    I'm trying to run hibernate tools in an ant build to generate ddl from my JPA annotations. Ant dies on the taskdef tag. I've tried with ant 1.7, 1.6.5, and 1.6 to no avail. I've tried both in eclipse and outside. I've tried including all the hbn jars in the hibernate-tools path and not. Note that I based my build file on this post: http://stackoverflow.com/questions/281890/hibernate-jpa-to-ddl-command-line-tools I'm running eclipse 3.4 with WTP 3.0.1 and MyEclipse 7.1 on Ubuntu 8. Build.xml: <project name="generateddl" default="generate-ddl"> <path id="hibernate-tools"> <pathelement location="../libraries/hibernate-tools/hibernate-tools.jar" /> <pathelement location="../libraries/hibernate-tools/bsh-2.0b1.jar" /> <pathelement location="../libraries/hibernate-tools/freemarker.jar" /> <pathelement location="../libraries/jtds/jtds-1.2.2.jar" /> <pathelement location="../libraries/hibernate-tools/jtidy-r8-20060801.jar" /> </path> <taskdef classname="org.hibernate.tool.ant.HibernateToolTask" classpathref="hibernate-tools"/> <target name="generate-ddl" description="Export schema to DDL file"> <!-- compile model classes before running hibernatetool --> <!-- task definition; project.class.path contains all necessary libs <taskdef name="hibernatetool" classname="org.hibernate.tool.ant.HibernateToolTask" classpathref="project.class.path" /> --> <hibernatetool destdir="sql"> <!-- check that directory exists --> <jpaconfiguration persistenceunit="default" /> <classpath> <dirset dir="WebRoot/WEB-INF/classes"> <include name="**/*"/> </dirset> </classpath> <hbm2ddl outputfilename="schemaexport.sql" format="true" export="false" drop="true" /> </hibernatetool> </target> Error message (ant -v): Apache Ant version 1.7.0 compiled on December 13 2006 Buildfile: /home/joe/workspace/bento/ant-generate-ddl.xml parsing buildfile /home/joe/workspace/bento/ant-generate-ddl.xml with URI = file:/home/joe/workspace/bento/ant-generate-ddl.xml Project base dir set to: /home/joe/workspace/bento [antlib:org.apache.tools.ant] Could not load definitions from resource org/apache/tools/ant/antlib.xml. It could not be found. BUILD FAILED /home/joe/workspace/bento/ant-generate-ddl.xml:12: Only antlib URIs can be located from the URI alone,not the URI at org.apache.tools.ant.taskdefs.Definer.execute(Definer.java:216) at org.apache.tools.ant.UnknownElement.execute(UnknownElement.java:288) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.apache.tools.ant.dispatch.DispatchUtils.execute(DispatchUtils.java:105) at org.apache.tools.ant.Task.perform(Task.java:348) at org.apache.tools.ant.Target.execute(Target.java:357) at org.apache.tools.ant.helper.ProjectHelper2.parse(ProjectHelper2.java:140) at org.eclipse.ant.internal.ui.antsupport.InternalAntRunner.parseBuildFile(InternalAntRunner.java:191) at org.eclipse.ant.internal.ui.antsupport.InternalAntRunner.run(InternalAntRunner.java:400) at org.eclipse.ant.internal.ui.antsupport.InternalAntRunner.main(InternalAntRunner.java:137) Total time: 195 milliseconds

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  • going from closed-source to open-source [closed]

    - by mspoerr
    I am thinking of releasing the source code of my application (Freeware at the moment). It is written in C++ with VisualStudio 2008 and all used 3rd-party libs are free or open-source and platform independent. The idea to release the source-code is very old, but till now I did not want to show the code because I am not sure if it is nice/well designed (I am not a professional developer), but the application is growing and help would be very welcome, but I want to keep control... What do I need to consider? Is there any best practice for this scenario? The code itself is one thing, but there is much more like license, documentation, project settings, 3rd party libs, platform (Sourceforge, other?)

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  • JSR 360 and JSR 361: A Big Leap for Java ME 8

    - by terrencebarr
    It might have gone unnoticed to some, but Java ME took a big leap forward a couple of weeks ago with the filing of two new JSRs: JSR 360: “Connected Limited Device Configuration 8″ (aka CLDC 8) JSR 361: “Java ME Embedded Profile” (aka ME EP) Together, these two JSRs will significantly update, enhance, and modernize the Java ME platform, and specifically small embedded Java, with a host of new features and functionality. JSR 360 – Connected Limited Device Configuration 8 CLDC 8 is based on JSR 139 (CLDC 1.1) and updates the core Java ME VM, language support, libraries, and features to be aligned with Java SE 8. This will include: VM updated to comply with the JVM language specification version 2 Support for SE 7/8 language features like Generics, Assertions, Annotations, Try-with-Resources, and more New libraries such as Collections, NIO subset, Logging API subset A consolidated and enhanced Generic Connection Framework for multi-protocol I/O With CLDC 8, Java ME and Java SE are entering their next phase of alignment – making Java the only technology today that truly scales application development, code re-use, and tooling across the whole range of IT platforms, from small embedded to large enterprise. JSR 361 – Java ME Embedded Profile ME EP is based on JSR 228 (IMP-NG) and updates the specification in key areas to provide a powerful and flexible application environment for small embedded Java platforms, building on the features of CLDC 8:  A new, lightweight component and services model Shared libraries Multi-application concurrency, inter-application communication, and event system Application management API optionality, to address low-footprint use cases With ME EP, application developers will have a modern application environment which allows development and deployment of  modular, robust, sophisticated, and footprint-optimized solutions for a wide range of embedded use cases and devices. Summary While these JSRs are still under development, it’s clear that there are exciting new times ahead for Java ME – turning into a serious application platform while maintaining the focus on resource-constrained devices to address the expected explosion of small, smart, and connected embedded platforms. To learn more, click on the above links for JSR 360 and JSR 361. Or review the JavaOne 2012 online presentations on the topic: CON11300: Expanding the reach of the Java ME Platform CON5943: Java ME 8 Service Platform And stay tuned for more in this space! Cheers, – Terrence Filed under: Mobile & Embedded Tagged: "jsr 360", "jsr 361", "me 8", embedded, Embedded Java, JCP

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  • JSR 360 and JSR 361: A Big Leap for Java ME 8

    - by terrencebarr
    It might have gone unnoticed to some, but Java ME took a big leap forward a couple of weeks ago with the filing of two new JSRs: JSR 360: “Connected Limited Device Configuration 8″ (aka CLDC 8) JSR 361: “Java ME Embedded Profile” (aka ME EP) Together, these two JSRs will significantly update, enhance, and modernize the Java ME platform, and specifically small embedded Java, with a host of new features and functionality. JSR 360 – Connected Limited Device Configuration 8 CLDC 8 is based on JSR 139 (CLDC 1.1) and updates the core Java ME VM, language support, libraries, and features to be aligned with Java SE 8. This will include: VM updated to comply with the JVM language specification version 2 Support for SE 7/8 language features like Generics, Assertions, Annotations, Try-with-Resources, and more New libraries such as Collections, NIO subset, Logging API subset A consolidated and enhanced Generic Connection Framework for multi-protocol I/O With CLDC 8, Java ME and Java SE are entering their next phase of alignment – making Java the only technology today that truly scales application development, code re-use, and tooling across the whole range of IT platforms, from small embedded to large enterprise. JSR 361 – Java ME Embedded Profile ME EP is based on JSR 228 (IMP-NG) and updates the specification in key areas to provide a powerful and flexible application environment for small embedded Java platforms, building on the features of CLDC 8:  A new, lightweight component and services model Shared libraries Multi-application concurrency, inter-application communication, and event system Application management API optionality, to address low-footprint use cases With ME EP, application developers will have a modern application environment which allows development and deployment of  modular, robust, sophisticated, and footprint-optimized solutions for a wide range of embedded use cases and devices. Summary While these JSRs are still under development, it’s clear that there are exciting new times ahead for Java ME – turning into a serious application platform while maintaining the focus on resource-constrained devices to address the expected explosion of small, smart, and connected embedded platforms. To learn more, click on the above links for JSR 360 and JSR 361. Or review the JavaOne 2012 online presentations on the topic: CON11300: Expanding the reach of the Java ME Platform CON5943: Java ME 8 Service Platform And stay tuned for more in this space! Cheers, – Terrence Filed under: Mobile & Embedded Tagged: "jsr 360", "jsr 361", "me 8", embedded, Embedded Java, JCP

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  • Interactive Data Language, IDL: Does anybody care?

    - by Alex
    Anyone use a language called Interactive Data Language, IDL? It is popular with scientists. I think it is a poor language because it is proprietary (every terminal running it has to have an expensive license purchased) and it has minimal support (try searching for IDL, the language, right now on stack) . I am trying to convince my colleagues to stop using it and learn C/C++/Python/Fortran/Java/Ruby. Does anybody know about or even care about IDL enough to have opinions on it? What do you think of it? Should I tell my colleagues to stop wasting their time on it now? How can I convince them? Edit: People are getting the impression that I don't know or use IDL. Also, I said IDL has minimal support which is true in one sense, so I must clarify that the scientific libraries are indeed large. I use IDL all the time, but this is exactly the problem: I am only using IDL because colleagues use it. There is a file format IDL uses, the .sav, which can only be opened in IDL. So I must use IDL to work with this data and transfer the data back to colleagues, but I know I would be more efficient in another language. This is like someone sending you a microsoft word file in an email attachment and if you don't understand how wrong that is then you probably write too many words not enough code and you bought microsoft word. Edit: As an alternative to IDL Python is popular. Here is a list of The Pros of IDL (and the cons) from AstroBetter: Pros of IDL Mature many numerical and astronomical libraries available Wide astronomical user base Numerical aspect well integrated with language itself Many local users with deep experience Faster for small arrays Easier installation Good, unified documentation Standard GUI run/debug tool (IDLDE) Single widget system (no angst about which to choose or learn) SAVE/RESTORE capability Use of keyword arguments as flags more convenient Cons of IDL Narrow applicability, not well suited to general programming Slower for large arrays Array functionality less powerful Table support poor Limited ability to extend using C or Fortran, such extensions hard to distribute and support Expensive, sometimes problem collaborating with others that don’t have or can’t afford licenses. Closed source (only RSI can fix bugs) Very awkward to integrate with IRAF tasks Memory management more awkward Single widget system (useless if working within another framework) Plotting: Awkward support for symbols and math text Many font systems, portability issues (v5.1 alleviates somewhat) not as flexible or as extensible plot windows not intrinsically interactive (e.g., pan & zoom) Pros of Python Very general and powerful programming language, yet easy to learn. Strong, but optional, Object Oriented programming support Very large user and developer community, very extensive and broad library base Very extensible with C, C++, or Fortran, portable distribution mechanisms available Free; non-restrictive license; Open Source Becoming the standard scripting language for astronomy Easy to use with IRAF tasks Basis of STScI application efforts More general array capabilities Faster for large arrays, better support for memory mapping Many books and on-line documentation resources available (for the language and its libraries) Better support for table structures Plotting framework (matplotlib) more extensible and general Better font support and portability (only one way to do it too) Usable within many windowing frameworks (GTK, Tk, WX, Qt…) Standard plotting functionality independent of framework used plots are embeddable within other GUIs more powerful image handling (multiple simultaneous LUTS, optional resampling/rescaling, alpha blending, etc) Support for many widget systems Strong local influence over capabilities being developed for Python Cons of Python More items to install separately Not as well accepted in astronomical community (but support clearly growing) Scientific libraries not as mature: Documentation not as complete, not as unified Not as deep in astronomical libraries and utilities Not all IDL numerical library functions have corresponding functionality in Python Some numeric constructs not quite as consistent with language (or slightly less convenient than IDL) Array indexing convention “backwards” Small array performance slower No standard GUI run/debug tool Support for many widget systems (angst regarding which to choose) Current lack of function equivalent to SAVE/RESTORE in IDL matplotlib does not yet have equivalents for all IDL 2-D plotting capability (e.g., surface plots) Use of keyword arguments used as flags less convenient Plotting: comparatively immature, still much development going on missing some plot type (e.g., surface) 3-d capability requires VTK (though matplotlib has some basic 3-d capability)

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  • C++ Game Library for SVG Based Game

    - by lefticus
    I'm looking into building a cross-platform opensource 2D RPG style game engine for ChaiScript. I want to be able to do all of the graphics with SVG and need joystick input. I also need the libraries I use to be opensource and compatible with the BSD license. I'm familiar with allegro, ClanLib, and SDL. As far as I can tell, none of these libraries have built in or obvious integration for SVG. Also, I'm aware of the previous conversations on this site regarding Qt for SVG game development. I'm hoping to avoid Qt because of the size and complexity of making it a requirement. Also, Qt does not seem to have joystick input support, which would require that SDL or some other library also be used. So my question can be summed up as this: What is the best way to get SVG and joystick support in a 2D C++ library while minimizing dependencies as much as possible (preferably avoiding Qt altogether)?

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  • Rapid prototyping and refactoring

    - by Puckl
    Sometimes when I start a small project (like an android app), I don´t know which approach will work out at the end, and I just go for one approach and give it a try. But if I never used this approach before (for a sort of application I´ve never programmed before) it is like stepping into unknown terrain. I don´t know which libraries to use (maybe I have to try out several libraries) and there are so many unkonwns (like: how to get raw audio data in android) So then my development process goes like this: Write a piece of code to see if the approach has a chance. (The more uncertain the approach is, the uglier the code gets) If it works, refactor a lot until it is beautiful I think it could be a waste of time if I planned my software design in detail at this point, it would be like planning a trip without a map. Is this part of aglie development? How do you deal with unknown terrain in software development?

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  • Pathfinding Java library

    - by Shivan Dragon
    I'm an amateur game developer and somewhat amateur Java developer as well. I'm trying to find a way to have path finding for my game(s). I've first googled for some existing Java libraries that have various path-finding implementations, but I've failed to find any. It seems to me that the only way to get pathfinding code is to use it via a game engine (like Unity). But I'd just like to have a library that I can use and make the game loop and other stuff on my own. Failing to find such a library I've tried implementing some algorithms myself. I've managed to make a running AStar in Java, but for fancier stuff like DStar I find it hard to do it by hand. So then, my question is, are there any Java libraries that contain at least some basic pathfinding algorithms implementations?

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  • CodePlex Daily Summary for Monday, March 19, 2012

    CodePlex Daily Summary for Monday, March 19, 2012Popular ReleasesHarness: Harness 2.0.1: working on Windows 7 (x64) (not used shell32.dll) Speed ​​up operation Vista/IE7 support (x86 and x64) Minor bug fixesSCCM Client Actions Tool: SCCM Client Actions Tool v1.11: SCCM Client Actions Tool v1.11 is the latest version. It comes with following changes since last version: Fixed a bug when ping and cmd.exe kept running in endless loop after action progress was finished. Fixed update checking from Codeplex RSS feed. The tool is downloadable as a ZIP file that contains four files: ClientActionsTool.hta – The tool itself. Cmdkey.exe – command line tool for managing cached credentials. This is needed for alternate credentials feature when running the HTA...Krempel's Windows Phone 7 project: DelayLoadImage release: For documentation check; http://thewp7dev.wordpress.com The source code depends on the HTMLAgilityPack wich can be downloaded here http://htmlagilitypack.codeplex.com/SourceControl/changeset/changes/94773. And the System.Xml.XPath.dll wich is part of the Silverlight SDK and located in "C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Client" or in "C:\Program Files\Microsoft SDKs\Silverlight\v4.0\Libraries\Client".SQL Monitor - managing sql server performance: SQLMon 4.2 alpha 11: 1. added process visualizer to show the internal process model of SQL Server through hierachical chart. 2. fixed a few bugs, sorry.WebSocket4Net: WebSocket4Net 0.5: Changes in this release fixed the wss's default port bug improved JsonWebSocket supported set client access policy protocol for silverlight fixed a handshake issue in Silverlight fixed a bug that "Host" field in handshake hadn't contained port if the port is not default supported passing in Origin parameter for handshaking supported reacting pings from server side fixed a bug in data sending fixed the bug sending a closing handshake with no message which would cause an excepti...SuperWebSocket, a .NET WebSocket Server: SuperWebSocket 0.5: Changes included in this release: supported closing handshake queue checking improved JSON subprotocol supported sending ping from server to client fixed a bug about sending a closing handshake with no message refactored the code to improve protocol compatibility fixed a bug about sub protocol configuration loading in Mono improved BasicSubProtocol added JsonWebSocketSessionDaun Management Studio: Daun Management Studio 0.1 (Alpha Version): These are these the alpha application packages for Daun Management Studio to manage MongoDB Server. Please visit our official website http://www.daun-project.comRiP-Ripper & PG-Ripper: RiP-Ripper 2.9.28: changes NEW: Added Support for "PixHub.eu" linksSmartNet: V1.0.0.0: DY SmartNet ?????? V1.0callisto: callisto 2.0.21: Added an option to disable local host detection.MyRouter (Virtual WiFi Router): MyRouter 1.0.6: This release should be more stable there were a few bug fixes including the x64 issue as well as an error popping up when MyRouter started this was caused by a NULL valuePulse: Pulse Beta 4: This version is still in development but should include: Logging and error handling have been greatly improved. If you run into an error or Pulse crashes make sure to check the Log folder for a recently modified log file so you can report the details of the issue A bunch of new features for the Wallbase.cc provider. Cleaner separation between inputs, downloading and output. Input and downloading are fairly clean now but outputs are still mixed up in the mix which I'm trying to resolve ...Google Books Downloader for Windows: Google Books Downloader-2.0.0.0.: Google Books DownloaderFinestra Virtual Desktops: 2.5.4501: This is a very minor update release. Please see the information about the 2.5 and 2.5.4500 releases for more information on recent changes. This update did not even have an automatic update triggered for it. Adds error checking and reporting to all threads, not only those with message loopsAcDown????? - Anime&Comic Downloader: AcDown????? v3.9.2: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...ArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.0 Release Candidate: Your feedback is welcome - and this is your last chance to get your fixes in for this version! Includes installer for both Feature Server extension and Desktop extension, enhanced functionality for the Desktop tools, and enhanced built-in Javascript Editor for the Feature Server component. This release candidate includes fixes to beta 4 that accommodate domain users for setting up the Server Component, and fixes for reporting/uploading references tracked in the revision table. See Code In-P...C.B.R. : Comic Book Reader: CBR 0.6: 20 Issue trackers are closed and a lot of bugs too Localize view is now MVVM and delete is working. Added the unused flag (take care that it goes to true only when displaying screen elements) Backstage - new input/output format choice control for the conversion Backstage - Add display, behaviour and register file type options in the extended options dialog Explorer list view has been transformed to a custom control. New group header, colunms order and size are saved Single insta...Windows Azure Toolkit for Windows 8: Windows Azure Toolkit for Windows 8 Consumer Prv: Windows Azure Toolkit for Windows 8 Consumer Preview - Preview Release v1.2.1Minor updates to setup experience: Check for WebPI before install Dependency Check updated to support the following VS 11 and VS 2010 SKUs Ultimate, Premium, Professional and Express Certs Windows Azure Toolkit for Windows 8 Consumer Preview - Preview Release v1.2.0 Please download this for Windows Azure Toolkit for Windows 8 functionality on Windows 8 Consumer Preview. The core features of the toolkit include:...Facebook Graph Toolkit: Facebook Graph Toolkit 3.0: ships with JSON Toolkit v3.0, offering parse speed up to 10 times of last version supports Facebook's new auth dialog supports new extend access token endpoint new example Page Tab app filter Graph Api connections using dates fixed bugs in Page Tab appsScintillaNET: ScintillaNET 2.4: 3/12/2012 Jacob Slusser Added support for annotations. Issues Fixed with this Release Issue # Title 25012 25012 25018 25018 25023 25023 25014 25014 New ProjectsAlt Info Revised: Alt Info Revised is a modification for Heroes of Newerth which provides additional information and improved visuals.Android XML parser for .NET: A library for parsing Android binary XML format. You could use it to parse AndroidManifest.xml inside the APK files.C++ DSV Filter Library: The C++ DSV Filter Library is a simple to use, easy to integrate and extremely efficient and fast CSV/DSV in-memory data store processing library. The DSV filter allows for the efficient evaluation of complex expressions on a per row basis upon the loaded DSV store.CDSHOPMVC: CD Shop Project.Computation Visualizer: ???????????? ????????Create Hyper-V Server USB Memory: A simple application to automate the preparation process for booting Hyper-V Server 2008 R2. USB Flash Memory. csv viewer for large files: designed specifically for geonames.org file. this file lists all cities in the world excepts usa cities. this software allow reading in columns large file in a jtable. the other class generates a png with this coordinates latitude and longitude. a point is plot for each city.FIM CM Tools: FIM CM Tools are tools and samples written in C# for the Microsoft Forefront Identity Manager - Certificate Management Component. Based on FIMCM 2010. Currently it consists of: - Logging notification handlerFONIS telefonski imenik: FONIS telefonski imenik je program koji Vam omogucava da napravite i održavate telefonski imenik na Vašem racunaru. Program je razvijen u C#. Za instaliranje i pokretanje ovog programa, potrebno je instalirati .NET Framework 4.helmi: projet pfe helmi et moezHNQS: HNQSHow to Tie a Tie: A simple How to tie a tie appLiuyi.Phone.PhoneScreenSaver: PhoneScreenSaver Liuyi.Phone.PhoneScreenSaver windows phonemasterapp: Centraliza a informação de vários sites.POC using ASP.NET Web API: A Simple POC which uses : ASP.NET WebAPI AdventureWorksLT2008R2 Table AutoFac ( Dependancy Injection ) Restful Service JQuery Template Functionality : User search for a product Add/remove product to cart user can register himself for a new account Submit an orderRayBullet .Net Enterprise Application Libraries: RayBullet .Net Enterprise Application Libraries is a set of libraries for enterprise application development on Microsoft .Net framework platform. ReflectInsight Logging Extensions: ReflectInsight logging library extensions for 3rd party integration with Log4net, NLog, PostSharp, Enterprise Library and Visual Studio Trace. The ReflectInsight logging extentions make it easier to integrate you existing application logging infrastructure with the ReflectInsight viewer. You'll never need to look at your logging files in a text editor again and you'll have the full power of our viewer for searching, filtering and navigating your log files. The extensions are developed i...Responsive MVVM: MVVM is a great framework for Silverlight and WPF development. But the major flaw with MVVM is with its responsiveness. When the number of user controls increase beyond a certain limit, the UI gets very slow. Responsive MVVM framework aims to make the UI more responsive.road traffic modelling: Program simullates road traffic and managementSharePoint CAML Query Helper for 2007 and 2010: Use this program to help build and test SharePoint CAML Queries (Collaborative Application Markup Language). Compatible with WSS 3.0, MOSS 2007, Foundation 2010, and SharePoint 2010. Uses the SharePoint Object Model to connect to a site (using a URL). Gets all webs in a site, all lists in a web, and all fields/columns in a list. Can export field information to CSV. Also provides interface for building XML CAML Queries, with tools to make it easier managing field names (using drag-drop and cop...Speed up Printer migration using PrintBrm and it's configuration files: This tool is used to create the BrmConfig.XML file that can be used for quickly restoring all the print queues using the Generic / Text Only driver when migrating from a 32bit to a 64bit server.Ultimate Framework (Silverlight Navigation with Prism and Unity): Ultimate framework enables you to easily implement URL driven Silverlight LOB Application, leveraging Prism 4 and Unity for a Modular / Decoupled approach. Supporting nested and parallel frames navigation in Silverlight with any UserControl object within Silverlight.Windows 8 Metro WinRT Channel9 Viewer: Sample Metro App for viewing Channel 9 Videos.

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  • How do I clean build and installs, ie un-build?

    - by Kaustubh P
    I have installed and downloaded and built mongodb, and just one works. $ mongo mongo: error while loading shared libraries: libmozjs.so: cannot open shared object file: No such file or directory $ /opt/mongo/bin/mongo /opt/mongo/bin/mongo: error while loading shared libraries: libboost_system-mt.so.1.38.0: cannot open shared object file: No such file or directory $ /usr/bin/mongo MongoDB shell version: 1.6.5 connecting to: test > I can remove the installation via apt-get. But how do I remove all things mongo that were built with make, and get a clean system? I followed this guide to build and install mongodb. Thanks.

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  • Integrating application ad-support - best practice

    - by Jarede
    Considering the review that came out in March: Researchers from Purdue University in collaboration with Microsoft claim that third-party advertising in free smartphone apps can be responsible for as much as 65 percent to 75 percent of an app's energy consumption. Is there a best practice for integrating advert support into mobile applications, so as to not drain user battery too much. When you fire up Angry Birds on your Android phone, the researchers found that the core gaming component only consumes about 18 percent of total app energy. The biggest battery suck comes from the software powering third-party ads and analytics accounting for 45 percent of total app energy, according to the study. Has anyone invoked better ways of keeping away from the "3G Tail", as the report puts it. Is it better/possible to download a large set of adverts that are cached for a few hours, and using them to populate your ad space, to avoid constant use of the wifi/3g radios. Are there any best practices for the inclusion of adverts in mobile apps?

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  • T-SQL Tuesday #006: "What About BLOB?"

    - by Mike C
    Invitation for T-SQL Tuesday #006: "What About BLOB?" It's getting warm outside just in time for the May T-SQL Tuesday blog party. I’ll be your host this month--and the secret word for this T-SQL Tuesday is "Large Object (LOB) Data" . What’s T-SQL Tuesday? About 6 months ago Adam Machanic (Twitter: @AdamMachanic ) decided to throw a worldwide blog party. Every month Adam picks a host to post the topic and the rules. Everyone who wants to participate publishes a blog entry on the topic of the day,...(read more)

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  • Membership in ASP.Net applications - part 4

    - by nikolaosk
    This is the fourth post in a series of posts regarding ASP.Net built in membership functionality,providers,controls. You can read the first one here . You can read the second post here . You can read the third post here . In this post I will show you how to add users programmatically to a role. In the third post we saw how to get users in a specific role.I will also show you how to delete a user and a role programmatically. 1) Launch Visual Studio 2005,2008/2010. Express editions will work fine....(read more)

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  • Need help with some mod_rewrite on lighttpd

    - by Christoph
    Hello, I recently couldn't configure my mod_rewrite where I'm using Wordpress and MyBB. And now I need Your help, because I couldn't deal with it... Here is the code: The problem is with third, fifth and sixth line. On the third, it couldn't display comments (error 404). On fifth, forum categories are not working. Finally on sixth, post aren't working. I appreciate, any help. Thanks! EDIT: You're saying the truth. What I want, is for example: From link: example.com/forum/forumdisplay.php?fid=71 to example.com/forum/post// <= only id is important here, post name is only for seo Same thing with 'dzial'. And Wordpress From: example.com/portal/comment-page-#comment-1995 <= name, id and number of page is important here. Any ideas, how to deal with it?

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  • HTML5 mobile game development vs. native game apps

    - by Vic Szpilman
    What is the current state of game engines, frameworks, libraries and conversions related to the HTML5 set of technologies (including CSS3 and JavaScript libraries such as RaphaelJS, Impact, gameQuery); and how does the best of that compare with developing a native app (especially for iOS and Android)? Especially in terms of performance, visuals and getting that "native feel". Thoughts on solutions such as Appcelerator and Corona SDK are also appreciated. In regards to Unity3D, is it possible to develop in it and still have the game be playable on a browser (such as current releases of Chrome or Firefox, at least) without any dependencies or having the user install anything (no unity web player). What I'm looking for is how to develop in web standards as to reach the maximum number of platforms (including outside mobile) while still retaining a native experience for mobile without having to implement the game anew for iOS and Android.

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  • Methods to Manage/Document "one-off" Reports

    - by Jason Holland
    I'm a programmer that also does database stuff and I get a lot of so-called one-time report requests and recurring report requests. I work at a company that has a SQL Server database that we integrate third-party data with and we also have some third-party vendors that we have to use their proprietary reporting system to extract data in flat file format from that we don't integrate into SQL Server for security reasons. To generate many of these reports I have to query data from various systems, write small scripts to combine data from the separate systems, cry, pull my hair, curse the last guy's name that made the report before me, etc. My question is, what are some good methods for documenting the steps taken to generate these reports so the next poor soul that has to do them won't curse my name? As of now I just have a folder with subfolders per project with the selects and scripts that generated the last report but that seems like a "poor man's" solution. :)

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  • Does heavy library and snippet codes usage make you a bad programmer?

    - by Henrik P.
    Overall I'm in programming for about 8 years now and it seems to me that I'm relying more and more on open source libraries and snippets (damn you GitHub!) to "get the job done". I know that in time I could write me own implementation but I like to focus on the overall design. Is this normal (non cooperate environment)? Does it make you a bad programmer if "programming" is nothing more than cluing different libraries together. Feels like it. I know about "don't reinvent the wheel" but what happens when you don't invent a single wheel anymore. What's your take on this?

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  • Pathfinding library

    - by Shivan Dragon
    I'm an amateur game developer and somewhat amateur Java developer as well. I'm trying to find a way to have path finding for my game(s). I've first Googled for some existing Java libraries that have various path-finding implementations, but I've failed to find any. It seems to me that the only way to get pathfinding code is to use it via a game engine (like Unity). But I'd just like to have a library that I can use and make the game loop and other stuff on my own. Failing to find such a library I've tried implementing some algorithms myself. I've managed to make a running A* in Java, but for fancier stuff like D* I find it hard to do it by hand. So then, my question is, are there any Java libraries that contain at least some basic pathfinding algorithms implementations?

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  • OpenSSL Versions in Solaris

    - by darrenm
    Those of you have have installed Solaris 11 or have read some of the blogs by my colleagues will have noticed Solaris 11 includes OpenSSL 1.0.0, this is a different version to what we have in Solaris 10.  I hope the following explains why that is and how it fits with the expectations on binary compatibility between Solaris releases. Solaris 10 was the first release where we included OpenSSL libraries and headers (part of it was actually statically linked into the SSH client/server in Solaris 9).  At time we were building and releasing Solaris 10 the current train of OpenSSL was 0.9.7.  The OpenSSL libraries at that time were known to not always be completely API and ABI (binary) compatible between releases (some times even in the lettered patch releases) though mostly if you stuck with the documented high level APIs you would be fine.   For this reason OpenSSL was classified as a 'Volatile' interface and in Solaris 10 Volatile interfaces were not part of the default library search path which is why the OpenSSL libraries live in /usr/sfw/lib on Solaris 10.  Okay, but what does Volatile mean ? Quoting from the attributes(5) man page description of Volatile (which was called External in older taxonomy): Volatile interfaces can change at any time and for any reason. The Volatile interface stability level allows Sun pro- ducts to quickly track a fluid, rapidly evolving specif- ication. In many cases, this is preferred to providing additional stability to the interface, as it may better meet the expectations of the consumer. The most common application of this taxonomy level is to interfaces that are controlled by a body other than Sun, but unlike specifications controlled by standards bodies or Free or Open Source Software (FOSS) communities which value interface compatibility, it can not be asserted that an incompatible change to the interface specifica- tion would be exceedingly rare. It may also be applied to FOSS controlled software where it is deemed more important to track the community with minimal latency than to provide stability to our customers. It also common to apply the Volatile classification level to interfaces in the process of being defined by trusted or widely accepted organization. These are generically referred to as draft standards. An "IETF Internet draft" is a well understood example of a specification under development. Volatile can also be applied to experimental interfaces. No assertion is made regarding either source or binary compatibility of Volatile interfaces between any two releases, including patches. Applications containing these interfaces might fail to function properly in any future release. Note that last paragraph!  OpenSSL is only one example of the many interfaces in Solaris that are classified as Volatile.  At the other end of the scale we have Committed (Stable in Solaris 10 terminology) interfaces, these include things like the POSIX APIs or Solaris specific APIs that we have no intention of changing in an incompatible way.  There are also Private interfaces and things we declare as Not-an-Interface (eg command output not intended for scripting against only to be read by humans). Even if we had declared OpenSSL as a Committed/Stable interface in Solaris 10 there are allowed exceptions, again quoting from attributes(5): 4. An interface specification which isn't controlled by Sun has been changed incompatibly and the vast majority of interface consumers expect the newer interface. 5. Not making the incompatible change would be incomprehensible to our customers. In our opinion and that of our large and small customers keeping up with the OpenSSL community is important, and certainly both of the above cases apply. Our policy for dealing with OpenSSL on Solaris 10 was to stay at 0.9.7 and add fixes for security vulnerabilities (the version string includes the CVE numbers of fixed vulnerabilities relevant to that release train).  The last release of OpenSSL 0.9.7 delivered by the upstream community was more than 4 years ago in Feb 2007. Now lets roll forward to just before the release of Solaris 11 Express in 2010. By that point in time the current OpenSSL release was 0.9.8 with the 1.0.0 release known to be coming soon.  Two significant changes to OpenSSL were made between Solaris 10 and Solaris 11 Express.  First in Solaris 11 Express (and Solaris 11) we removed the requirement that Volatile libraries be placed in /usr/sfw/lib, that means OpenSSL is now in /usr/lib, secondly we upgraded it to the then current version stream of OpenSSL (0.9.8) as was expected by our customers. In between Solaris 11 Express in 2010 and the release of Solaris 11 in 2011 the OpenSSL community released version 1.0.0.  This was a huge milestone for a long standing and highly respected open source project.  It would have been highly negligent of Solaris not to include OpenSSL 1.0.0e in the Solaris 11 release. It is the latest best supported and best performing version.     In fact Solaris 11 isn't 'just' OpenSSL 1.0.0 but we have added our SPARC T4 engine and the AES-NI engine to support the on chip crypto acceleration. This gives us 4.3x better AES performance than OpenSSL 0.9.8 running on AIX on an IBM POWER7. We are now working with the OpenSSL community to determine how best to integrate the SPARC T4 changes into the mainline OpenSSL.  The OpenSSL 'pkcs11' engine we delivered in Solaris 10 to support the CA-6000 card and the SPARC T1/T2/T3 hardware is still included in Solaris 11. When OpenSSL 1.0.1 and 1.1.0 come out we will asses what is best for Solaris customers. It might be upgrade or it might be parallel delivery of more than one version stream.  At this time Solaris 11 still classifies OpenSSL as a Volatile interface, it is our hope that we will be able at some point in a future release to give it a higher interface stability level. Happy crypting! and thank-you OpenSSL community for all the work you have done that helps Solaris.

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  • Google I/O 2010 - Google Wave Media APIs

    Google I/O 2010 - Google Wave Media APIs Google I/O 2010 - Google Wave Media APIs: Attachments can surf too! Wave 201 Seth Covitz, Jimin Li, Phil Liao Google Wave is used by diverse groups to communicate and collaborate on projects from work to school to plain old having fun. To make users even more productive, we are providing capabilities that enable them to collaborate on and around any piece of third-party content (eg attachments). In this session, we will introduce the Wave Media APIs which enable robots and gadgets to create, access, and modify third-party content in Wave. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 5 0 ratings Time: 41:04 More in Science & Technology

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  • Using JPA 2.0 with WebLogic Server 10.3.4 and Eclipse

    - by greg.stachnick
    Beginning in Oracle Enterprise Pack for Eclipse (OEPE) 11.1.1.6.1, we introduced a new feature for WebLogic Server configuration called Server Extensions. Similar in concept to project facets, Server Extensions allow us to install additional technologies, libraries, configurations, etc into an existing server runtime. WebLogic Server 10.3.4 introduces new support for Java Persistence 2.0, the new JEE 6 standard entity access. In order to start developing JPA 2.0 applications with WebLogic Server 10.3.4, a SmartUpdate patch must be applied to add and configure the EclipseLink libraries. More information on the manual EclipseLink installation and configuration can be found here. OEPE provides a Server Extension for JPA 2.0, making the addition and configuration of JPA 2.0 and EclipseLink much easier. When defining a new WebLogic Server 10.3.4 configuration, simply click the Install link for Java Persistence 2.0 and OEPE will take care of the WebLogic Server enablement for JPA 2.0.  

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