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  • Speaking - SQL Saturday 173, Washington DC

    - by AllenMWhite
    After a great time at the PASS Summit in Seattle I'll be once again presenting on PowerShell for SQL Server at SQL Saturday #173 in Chevy Chase, Maryland. On Friday, December 7 I'll be presenting my full day session Automate and Manage SQL Server with PowerShell . Here's the abstract: This soup-to-nuts all day session will first introduce you to PowerShell, after which you'll learn the basic SMO object model, how to manipulate data with PowerShell and how to use SMO to manage objects. We'll then...(read more)

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  • Types in Lisp and Scheme

    - by user2054900
    I see now that Racket has types. At first glance it seems to be almost identical to Haskell typing. But is Lisp's CLOS covering some of the space Haskell types cover? Creating a very strict Haskell type and an object in any OO language seems vaguely similar. It's just that I've drunk some of the Haskell kool-aid and I'm totally paranoid that if I go down the Lisp road, I'll be screwed due to dynamic typing.

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  • How to Write Manageable Code With Functional Programming?

    - by dade
    I just started with Functional Programming(Node.Js) and from the look of things it looks as if the code am writing would grow to be one hell of a code base to manage, when compared to Programming languages that have a sort of Object Oriented Paradigm. With OOP I am familair with practices that would ensure your code is easily managed and extensible. But am nore sure of similar convention with Functional Programming.

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  • Chapter 3: JavaFX Primer3

    JavaFX Script blends declarative programming concepts with object orientation. This provides a highly productive, yet flexible and robust, foundation for applications. However, with this flexibility comes responsibility from the developer.

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  • A completely free and open programming language

    - by XGouchet
    With Oracle vs Google trial, it seems that Java is not entirely Open and free (as free software) as I expected. Although there exists completely free/open JVM, it's hard to know what is a copyright infringement with Java, and what is not. So I'd like to know if there is a completely Open and free language with open and free IDE (Eclipse-like) out there, Object Oriented if possible, and able to make window-based applications for the main OSs (Linux, Mac, Windows).

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  • Will KeywordSpy Really Save You Time?

    Trying to find the best keywords for your projects has proven to be one of the most tedious chores related to Internet marketing. The object of the keyword is to make sure that people who are searching your product will stay on track. These are what allow people to come across your website. If you do not have much free time and are too busy, locating the right keyword can be a difficult as well as time consuming task.

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  • Are separate business objects needed when persistent data can be stored in a usable format?

    - by Kylotan
    I have a system where data is stored in a persistent store and read by a server application. Some of this data is only ever seen by the server, but some of it is passed through unaltered to clients. So, there is a big temptation to persist data - whether whole rows/documents or individual fields/sub-documents - in the exact form that the client can use (eg. JSON), as this removes various layers of boilerplate, whether in the form of procedural SQL, an ORM, or any proxy structure which exists just to hold the values before having to re-encode them into a client-suitable form. This form can usually be used on the server too, though business logic may have to live outside of the object, On the other hand, this approach ends up leaking implementation details everywhere. 9 times out of 10 I'm happy just to read a JSON structure out of the DB and send it to the client, but 1 in every 10 times I have to know the details of that implicit structure (and be able to refactor access to it if the stored data ever changes). And this makes me think that maybe I should be pulling this data into separate business objects, so that business logic doesn't have to change when the data schema does. (Though you could argue this just moves the problem rather than solves it.) There is a complicating factor in that our data schema is constantly changing rapidly, to the point where we dropped our previous ORM/RDBMS system in favour of MongoDB and an implicit schema which was much easier to work with. So far I've not decided whether the rapid schema changes make me wish for separate business objects (so that server-side calculations need less refactoring, since all changes are restricted to the persistence layer) or for no separate business objects (because every change to the schema requires the business objects to change to stay in sync, even if the new sub-object or field is never used on the server except to pass verbatim to a client). So my question is whether it is sensible to store objects in the form they are usually going to be used, or if it's better to copy them into intermediate business objects to insulate both sides from each other (even when that isn't strictly necessary)? And I'd like to hear from anybody else who has had experience of a similar situation, perhaps choosing to persist XML or JSON instead of having an explicit schema which has to be assembled into a client format each time.

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  • Multiple database accesses or one massive access?

    - by DudeOnRock
    What is a better approach when it comes to performance and optimal resource utilization: accessing a database multiple times through AJAX to only get the exact information needed when it is needed, or performing one access to retrieve an object that holds all information that might be needed, with a high probability that not all is actually needed? I know how to benchmark the actual queries, but I don't know how to test what is best when it comes to database performance when thousands of users are accessing the database simultaneously and how connection pooling comes into play.

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  • Complex event system for DungeonKeeper like game

    - by paul424
    I am working on opensource GPL3 game. http://opendungeons.sourceforge.net/ , new coders would be welcome. Now there's design question regarding Event System: We want to improve the game logic, that is program a new event system. I will just repost what's settled up already on http://forum.freegamedev.net/viewtopic.php?f=45&t=3033. From the discussion came the idea of the Publisher / Subscriber pattern + "domains": My current idea is to use the subscirbers / publishers model. Its similar to Observable pattern, but instead one subscribes to Events types, not Object's Events. For each Event would like to have both static and dynamic type. Static that is its's type would be resolved by belonging to the proper inherited class from Event. That is from Event we would have EventTile, EventCreature, EvenMapLoader, EventGameMap etc. From that there are of course subtypes like EventCreature would be EventKobold, EventKnight, EventTentacle etc. The listeners would collect the event from publishers, and send them subcribers , each of them would be a global singleton. The Listeners type hierachy would exactly mirror the type hierarchy of Events. In each constructor of Event type, the created instance would notify the proper listeners. That is when calling EventKnight the proper ctor would notify the Listeners : EventListener, CreatureLisener and KnightListener. The default action for an listner would be to notify all subscribers, but there would be some exceptions , like EventAttack would notify AttackListener which would dispatch event by the dynamic part ( that is the Creature pointer or hash). Any comments ? #include <vector> class Subscriber; class SubscriberAttack; class Event{ private: int foo; int bar; protected: // static std::vector<Publisher*> publishersList; static std::vector<Subscriber*> subscribersList; static std::vector<Event*> eventQueue; public: Event(){ eventQueue.push_back(this); } static int subscribe(Subscriber* ss); static int unsubscribe(Subscriber* ss); //static int reg_publisher(Publisher* pp); //static int unreg_publisher(Publisher* pp); }; // class Publisher{ // }; class Subscriber{ public: int (*newEvent) (Event* ee); Subscriber( ){ Event::subscribe(this); } Subscriber( int (*fp) (Event* ee) ):newEvent(fp){ Subscriber(); } ~Subscriber(){ Event::unsubscribe(this); } }; class EventAttack: Event{ private: int foo; int bar; protected: // static std::vector<Publisher*> publishersList; static std::vector<SubscriberAttack*> subscribersList; static std::vector<EventAttack*> eventQueue; public: EventAttack(){ eventQueue.push_back(this); } static int subscribe(SubscriberAttack* ss); static int unsubscribe(SubscriberAttack* ss); //static int reg_publisher(Publisher* pp); //static int unreg_publisher(Publisher* pp); }; class AttackSubscriber :Subscriber{ public: int (*newEvent) (EventAttack* ee); AttackSubscriber( ){ EventAttack::subscribe(this); } AttackSubscriber( int (*fp) (EventAttack* ee) ):newEventAttack(fp){ AttackSubscriber(); } ~AttackSubscriber(){ EventAttack::unsubscribe(this); } }; From that point, others wanted the Subject-Observer pattern, that is one would subscribe to all event types produced by particular object. That way it came out to add the domain system : Huh, to meet the ability to listen to particular game's object events, I though of introducing entity domains . Domains are trees, which nodes are labeled by unique names for each level. ( like the www addresses ). Each Entity wanting to participate in our event system ( that is be able to publish / produce events ) should at least now its domain name. That would end up in Player1/Room/Treasury/#24 or Player1/Creature/Kobold/#3 producing events. The subscriber picks some part of a tree. For example by specifiing subtree with the root in one of the nodes like Player1/Room/* ,would subscribe us to all Players1's room's event, and Player1/Creature/Kobold/#3 would subscribe to Players' third kobold's event. Does such event system make sense to you ? I have many implementation details to ask as well, but first let's start some general discussion. Note1: Notice that in the case of a fight between two creatues fight , the creature being attacked would have to throw an event, becuase it is HE/SHE/IT who have its domain address. So that would be BeingAttackedEvent() etc. I will edit that post if some other reflections on this would come out. Note2: the existing class hierarchy might be used to get the domains addresses being build in constructor . In a ctor you would just add + ."className" to domain address. If you are in a class'es hierarchy leaf constructor one might use nextID , hash or any other charactteristic, just to make the addresses distinguishable . Note3:subscribing to all entity's Events would require knowledge of all possible events produced by this entity . This could be done in one function call, but information on E produced would have to be handled for every Entity. SmartNote4 : Finding proper subscribers in a tree would be easy. One would start in particular Leaf for example Player1/Creature/Kobold/#3 and go up one parent a time , notifiying each Subscriber in a Node ie. : Player1/Creature/Kobold/* , Player1/Creature/* , Player1/* etc, , up to a root that is /* .<<<< Note5: The Event system was needed to have some way of incorporating Angelscript code into application. So the Event dispatcher was to be a gate to A-script functions. But it came out to this one.

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  • How to calculate continuous motion with angular velocity in 2d

    - by Rulk
    I'm really new with physics. Maybe someone would be able to help me to solve the next problem: I need to calculate position of an agent on the plane(2D) in next time step where time step is large(20+ seconds) What I know about agent's motion: Initial Position Direction(normalised vector) Velocity(linear function from time ) - object always moves along it's direction Angular Velocity(linear function from time) Optional: External force direction External force (linear function from time) Running discreet simulation with t-0 is not an option.

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  • Download LINQExtender

    - by Editor
    LinqExtender is a toolkit for creating custom LINQ providers without knowing anything of how expression is parsed or processed and focusing on only the business logic. You just need to extend its query class , declare the query object and override some methods to put your logic and its done. Getting Started You can [...]

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  • Choosing the right Design Pattern

    - by Carl Sagan
    I've always recognized the importance of utilizing design patterns. I'm curious as to how other developers go about choosing the most appropriate one. Do you use a series of characteristics (like a flowchart) to help you decide? For example: If objects are related, but we do not want to specify concrete class, consider Abstract When instantiation is left to derived classes, consider Factory Need to access elements of an aggregate object sequentially, try Iterator or something similar?

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  • PyGtk: Scrolllist with Entry, can I set an Id

    - by max246
    I have a scroll list on my window that I am going to insert 2 entry for each row, I am trying to understand how I can catch the entry that has been changed and update my array with this value. I will explain what is my code: I have an array that has 2 fields: Name and Description Each row has 2 entry, Name and Description When I am going to modify the row number 2 I want to update my object on my array: rows[1].name = XXX rows[1].description = YYY

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  • What are the advantages and Disadvantages of Using an Aspect Orientated Programming Paradigm

    - by JHarley1
    Ok so here is the question: What are the advantages and Disadvantages of Using an Aspect Orientated Programming Paradigm. My advantages and disadvantages thus far: Advantages: Complements object orientation. Modularizes cross-cutting concerns improving code maintainability and understandability. Disadvantage: Not the easiest of concepts to grasp - not as well documented as O-O O-O goes far enough in the separation of concerns... List item Would anyone like to challenge any of these/ add their own? Many Thanks, J

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  • When is a glue or management class doing too much?

    - by jprete
    I'm prone to building centralized classes that manage the other classes in my designs. It doesn't store everything itself, but most data requests would go to the "manager" first. While looking at an answer to this question I noticed the term "God Object". Wikipedia lists it as an antipattern, understandably. Where is the line between a legitimate glue class, or module, that passes data and messages from place to place, and a class that is doing too much?

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  • Problem with 'insert_at_cursor' attribute

    - by mivoligo
    I made something, so after clicking a button, some text should appear in the TextView. Part of my code: def on_button1_clicked(self, builer): self.writetest = self.builder.get_object("textview1") self.writetest.insert_at_cursor("something") Unfortunately, when I click the button I get: AttributeError: 'TextView' object has no attribute 'insert_at_cursor' According to GTK Documentation there is such attribute: http://developer.gnome.org/gtk3/stable/GtkTextView.html#GtkTextView-insert-at-cursor I have the same problem with Entry as well, if I change TextView to Entry. But if I use set_text instead of insert_at_cursor in my code, it works.

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  • Variable number of GUI Buttons

    - by Wakaka
    I have a generic HTML5 Canvas GUI Button class and a Scene class. The Scene class has a method called createButton(), which will create a new Button with onclick parameter and store it in a list of buttons. I call createButton() for all UI buttons when initializing the Scene. Because buttons can appear and disappear very often during rendering, Scene would first deactivate all buttons (temporarily remove their onclick, onmouseover etc property) before each render frame. During rendering, the renderer would then activate the required buttons for that frame. The problem is that part of the UI requires a variable number of buttons, and their onclick, onmouseover etc properties change frequently. An example is a buffs system. The UI will list all buffs as square sprites for the current unit selected, and mousing over each square will bring up a tooltip with some information on the buff. But the number of buffs is variable thus I won't know how many buttons to create at the start. What's the best way to solve this problem? P.S. My game is in Javascript, and I know I can use HTML buttons, but would like to make my game purely Canvas-based. Create buttons on-the-fly during rendering. Thus I will only have buttons when I require them. After the render frame these buttons would be useless and removed. Create a fixed set of buttons that I'm going to assume the number of buffs per unit won't exceed. During each render frame activate the buttons accordingly and set their onmouseover property. Assign a button to each Buff instance. This sounds wrong as the buff button is a part of the GUI which can only have one unit selected. Assigning a button to every single Buff in the game seems to be overkill. Also, I would need to change the button's position every render frame since its order in the unit's list of buffs matter. Any other solutions? I'm actually quite for idea (1) but am worried about the memory/time issues of creating a new Button() object every render frame. But this is in Javascript where object creation is oh-so-common ({} mainly) due to automatic garbage collection. What is your take on this? Thanks!

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  • How to implement a component based system for items in a web game.

    - by Landstander
    Reading several other questions and answers on using a component based system to define items I want to use one for the items and spells in a web game written in PHP. I'm just stuck on the implementation. I'm going to use a DB schema suggested in this series (part 5 describes the schema); http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/ This means I'll have an items table with generic item properties, a table listing all of the components for an item and finally records in each component table used to make up the item. Assuming I can select the first two together in a single query, I'm still going to do N queries for each component type. I'm kind of fine with this because I can cache the data into memcache and check there first before doing any queries. I'll need to build up the items on every request they are used in so the implementation needs to be on the lean side even if they're pulled from memcache. But right there is where I feel confident about implementing a component system for my items ends. I figure I'd need to bring attributes and behaviors into the container from each component it uses. I'm just not sure how to do that effectively and not end up writing a lot of specialized code to deal with each component. For example an AttackComponent might need to know how to filter targets inside of a battle context and also maybe provide an attack behavior. That same item might also have a UsableComponent which allows the item to be used and apply some effect onto a different set of targets filtered differently from the same battle context. Then not every part of an item is an active part, an AttributeBonusComponent might need to only kick in when the item is in an equipped state or when displaying the item details page. Ultimately, how should I bring all of the components together into the container so when I use an item as a weapon I get the correct list of targets? Know when a weapon can also be used as an item? Or to apply the bonuses the item provides to a character object? I feel like I've gone too far down the rabbit hole and I can't grasp onto the simple solution in front of me. (If that makes any sense at all.) Likewise if I were to implement the best answer from here I feel like I'd have a lot of the same questions. How to model multiple "uses" (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database.

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  • A Simple Entity Tagger

    - by Elton Stoneman
    In the REST world, ETags are your gateway to performance boosts by letting clients cache responses. In the non-REST world, you may also want to add an ETag to an entity definition inside a traditional service contract – think of a scenario where a consumer persists its own representation of your entity, and wants to keep it in sync. Rather than load every entity by ID and check for changes, the consumer can send in a set of linked IDs and ETags, and you can return only the entities where the current ETag is different from the consumer’s version.  If your entity is a projection from various sources, you may not have a persistent ETag, so you need an efficient way to generate an ETag which is deterministic, so an entity with the same state always generates the same ETag. I have an implementation for a generic ETag generator on GitHub here: EntityTagger code sample. The essence is simple - we get the entity, serialize it and build a hash from the serialized value. Any changes to either the state or the structure of the entity will result in a different hash. To use it, just call SetETag, passing your populated object and a Func<> which acts as an accessor to the ETag property: EntityTagger.SetETag(user, x => x.ETag); The implementation is all in at 80 lines of code, which is all pretty straightforward: var eTagProperty = AsPropertyInfo(eTagPropertyAccessor); var originalETag = eTagProperty.GetValue(entity, null); try { ResetETag(entity, eTagPropertyAccessor); string json; var serializer = new DataContractJsonSerializer(entity.GetType()); using (var stream = new MemoryStream()) { serializer.WriteObject(stream, entity); json = Encoding.UTF8.GetString(stream.GetBuffer(), 0, (int)stream.Length); } var guid = GetDeterministicGuid(json); eTagProperty.SetValue(entity, guid.ToString(), null); //... There are a couple of helper methods to check if the object has changed since the ETag value was last set, and to reset the ETag. This implementation uses JSON to do the serializing rather than XML. Benefit - should be marginally more efficient as your hashing a much smaller serialized string; downside, JSON doesn't include namespaces or class names at the root level, so if you have two classes with the exact same structure but different names, then instances which have the same content will have the same ETag. You may want that behaviour, but change to use the XML DataContractSerializer if you think that will be an issue. If you can persist the ETag somewhere, it will save you server processing to load up the entity, but that will only apply to scenarios where you can reliably invalidate your ETag (e.g. if you control all the entry points where entity contents can be updated, then you can calculate and persist the new ETag with each update).

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  • Read about Interface-Based Programming in C#

    - by Editor
    Learn to program using interfaces by reading C# Online.NET articles like Interfaces and Abstract Classes. And, here is an excerpt from a VSLive! article on Interface-Based Programming in C#. "Interfaces help define a contract, or agreement, between your application and other objects. This agreement indicates what sort of methods, properties and events are exposed by an object. [...]

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  • Why my MainWindow doesn't get he focus?

    - by Roberto
    window = self.builder.get_object("main-window") print window.get_focus() print window.has_focus() print window.is_active() print window.has_toplevel_focus() Terminal output: <MainWindow object at 0x28c26e0 (Mainwindow at 0x26a1210)> False False False So I got the right answer on get_focus(), but when I ask is MainWindows has the focus, it is return with False. Why? I don't understand it. I would like to write a method to focus_changed, but I can't if it doesn't works.

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  • Is Operator Overloading supported in C

    - by caramel23
    Today when I was reading about LCC(windows) compiler I find out it has the implemention for operator overloading . I'm puzzled because after a bit of googling , it has been confirm that operator overloading ain't support in standard C , but I read some people's comment mentioning LCC is ANSI-compliant . So my real question is , is LCC really standard C or it's just like objective-c , a C variant with object-oriented feature ?

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  • Collecting the Information in the Default Trace

    The default trace is still the best way of getting important information to provide a security audit of SQL Server, since it records such information as logins, changes to users and roles, changes in object permissions, error events and changes to both database settings and schemas. The only trouble is that the information is volatile. Feodor shows how to squirrel the information away to provide reports, check for unauthorised changes and provide forensic evidence.

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