Filling in gaps for outlines
- by user146780
I'm using an algorithm to generate quads. These become outlines. The algorithm is:
void OGLENGINEFUNCTIONS::GenerateLinePoly(const std::vector<std::vector<GLdouble>> &input,
std::vector<GLfloat> &output, int width)
{
output.clear();
if(input.size() < 2)
{
return;
}
int temp;
float dirlen;
float perplen;
POINTFLOAT start;
POINTFLOAT end;
POINTFLOAT dir;
POINTFLOAT ndir;
POINTFLOAT perp;
POINTFLOAT nperp;
POINTFLOAT perpoffset;
POINTFLOAT diroffset;
POINTFLOAT p0, p1, p2, p3;
for(unsigned int i = 0; i < input.size() - 1; ++i)
{
start.x = static_cast<float>(input[i][0]);
start.y = static_cast<float>(input[i][1]);
end.x = static_cast<float>(input[i + 1][0]);
end.y = static_cast<float>(input[i + 1][1]);
dir.x = end.x - start.x;
dir.y = end.y - start.y;
dirlen = sqrt((dir.x * dir.x) + (dir.y * dir.y));
ndir.x = static_cast<float>(dir.x * 1.0 / dirlen);
ndir.y = static_cast<float>(dir.y * 1.0 / dirlen);
perp.x = dir.y;
perp.y = -dir.x;
perplen = sqrt((perp.x * perp.x) + (perp.y * perp.y));
nperp.x = static_cast<float>(perp.x * 1.0 / perplen);
nperp.y = static_cast<float>(perp.y * 1.0 / perplen);
perpoffset.x = static_cast<float>(nperp.x * width * 0.5);
perpoffset.y = static_cast<float>(nperp.y * width * 0.5);
diroffset.x = static_cast<float>(ndir.x * 0 * 0.5);
diroffset.y = static_cast<float>(ndir.y * 0 * 0.5);
// p0 = start + perpoffset - diroffset
//p1 = start - perpoffset - diroffset
//p2 = end + perpoffset + diroffset
// p3 = end - perpoffset + diroffset
p0.x = start.x + perpoffset.x - diroffset.x;
p0.y = start.y + perpoffset.y - diroffset.y;
p1.x = start.x - perpoffset.x - diroffset.x;
p1.y = start.y - perpoffset.y - diroffset.y;
p2.x = end.x + perpoffset.x + diroffset.x;
p2.y = end.y + perpoffset.y + diroffset.y;
p3.x = end.x - perpoffset.x + diroffset.x;
p3.y = end.y - perpoffset.y + diroffset.y;
output.push_back(p2.x);
output.push_back(p2.y);
output.push_back(p0.x);
output.push_back(p0.y);
output.push_back(p1.x);
output.push_back(p1.y);
output.push_back(p3.x);
output.push_back(p3.y);
}
}
The problem is that there are then gaps as seen here:
http://img816.imageshack.us/img816/2882/eeekkk.png
There must be a way to fix this. I see a pattern but I just cant figure it out. There must be a way to fill the missing inbetweens.
Thanks