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  • Matching my skills with Java and Web Programming

    - by John R
    here is my main question: What is the most common way that Java is used in web development? The reason I ask: I am currently in the process of finding my first internship. Every employer has a separate set of languages, technologies and acronyms they want their candidates to know. In school I did well with Java. As a hobby and interest I have developed a handful of web pages widgets, scripts, etc. My university emphasized Java, C and theory. My hobbies emphasize HTML, PHP, JavaScript, CSS, and a little jQuery, etc. I can't learn a dozen different technologies to satisfy most prospective employers (in what is left of the summer). I think my best bet is combine my skills with Java and my interests in web development. That brings me back to my original question: What is the most common way that Java is used in web development?

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  • A* how make natural look path?

    - by user11177
    I've been reading this: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html But there are some things I don't understand, for example the article says to use something like this for pathfinding with diagonal movement: function heuristic(node) = dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) I don't know how do set D to get a natural looking path like in the article, I set D to the lowest cost between adjacent squares like it said, and I don't know what they meant by the stuff about the heuristic should be 4*D, that does not seem to change any thing. This is my heuristic function and move function: def heuristic(self, node, goal): D = 10 dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) def move_cost(self, current, node): cross = abs(current.x - node.x) == 1 and abs(current.y - node.y) == 1 return 19 if cross else 10 Result: The smooth sailing path we want to happen: The rest of my code: http://pastebin.com/TL2cEkeX

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  • How to make natural-looking paths with A* on a grid?

    - by user11177
    I've been reading this: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html But there are some things I don't understand, for example the article says to use something like this for pathfinding with diagonal movement: function heuristic(node) = dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) I don't know how do set D to get a natural looking path like in the article, I set D to the lowest cost between adjacent squares like it said, and I don't know what they meant by the stuff about the heuristic should be 4*D, that does not seem to change any thing. This is my heuristic function and move function: def heuristic(self, node, goal): D = 10 dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) def move_cost(self, current, node): cross = abs(current.x - node.x) == 1 and abs(current.y - node.y) == 1 return 19 if cross else 10 Result: The smooth sailing path we want to happen: The rest of my code: http://pastebin.com/TL2cEkeX

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  • Are there similarities between operating system kernels and programming language kernels?

    - by rahmu
    I know very little about Smalltalk but I noticed that there's a frequent mention of the "kernel". Dan Ingalls prime maintainer of several implementations of Smalltalk also worked on a Javascript environment called "Lively Kernel" and in Peter Siebel's book he kept mentionning the "kernel". I cannot help but think that it is no coincidence that the creators of Smalltalk used the name of a (central) part of operating systems to refer to a particular component of their language. Was it because Smalltalk intended to act as an operating system? Was it because theory behind programming languages and operating systems have a lot in common? What is the reason behind the common appelation of the two components?

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  • How do I increase the touchpad sensitivity on Acer Aspire One 532h?

    - by Yossi Farjoun
    I got a cheap netbook and put ubuntu on it without even booting into the windows it came with. I am now slightly regretting it since the trackpad is very annoying, it only registers when I press quite hard on it, and even then the motion is so slow that I must drag me poor finger 3 times to get the pointer to move up or down that tiny screen. OK. enough rant. now business: I went into the setting and increase sensitivity and acceleration to high. No difference. the behaviour did not change at all. So now my questions are: Is this a hardware problem? Is there a program I can run to see what input the trackpad is receiving? so I know if it can, in theory, read the light touch and not only the heavy, sandpaper-your-fingertips-off touch? is there some manual setting that the system might not be setting correctly and which I could change from the terminal?

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  • Overlay scrollbars disabled on upgrade - how to reenable?

    - by Aibara Iduas
    When I upgraded from Natty to Oneiric and then immediately to Precise, for some reason the overlay scrollbars stopped appearing. They were enabled and worked just fine in Natty, and are still enabled in theory. I've purged and reinstalled these packages: overlay-scrollbar, liboverlay-scrollbar-0.2-0, and liboverlay-scrollbar3-0.2-0. That did nothing. I also tried using both Ubuntu Tweak and Unsettings, but both showed that overlay scrollbars were turned on (and turning the settings off and back on again did nothing either). Any ideas how to get them back? Thanks!

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  • How is Basic Physics applied in CS/SE?

    - by Wulf
    What basic physics principles do software engineers and/or computer scientists use to help solve specific or common problems? The first one that came to my head was creating a Physics engine for a game; physics is involved, as it requires knowledge of: Forces and Motion: Kinematics, Dynamics, Circular Motion However, I need another example, but haven't come across one that involves basic physics. Please consider the following basic physics (grade 12 level) concepts: Energy and Momentum: Work and Energy, Momentum and Collisions, Gravitational and Celestial Mechanics Electric, Gravitational & Magnetic Field: Electric Charges and Electric Field, Magnetic Fields and Electomagnetism The Wave Nature of Light: Waves and Light, Wave Effects of Light Matter-Energy Interface: Einstein’s Special Theory of Relativity, Waves, Photons and Matter, Radioactivity and Elementary Particles I will be happy with any response; Keywords for google, names of methods like raycasting, etc.

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  • Advice: should I focus on PHP + MySQL, or split my time for more JS and CSS? [closed]

    - by fakaff
    I started learning web development about three months ago (in between working my regular job), and I'm finally starting to get some vague, distant notion of understanding. I find the server-side stuff the most interesting; though I've not gone anywhere near Apache quite yet, which I assume will be necessary at some point. As cool as toying around with visuals and UI is, programming and database stuff inspires me with new ideas and possibilities every minute (I've even bought, on a whim, a wonderfully dry bunch of books on database theory and relational algebra). And whatever CSS or Javascript tutorial I'm doing, it often feels like a distraction from the PHP/MySQL stuff I'd rather be playing with. For someone like me who's just starting out, which is the most advisable course of action? (in terms of being marketable as a programmer): To focus on PHP and SQL stuff exclusively, and only once I master those to diversify my skills. To first learn all three (PHP/MySQL, Javascript, CSS and design) and only once I'm fluent in all three focus on PHP and databases?

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  • test coverage reality

    - by iPhoneDeveloper
    I am NOT doing test driven development and I write my test classes after the actual code is written. In my current project I have a test coverage of(Line coverage) %70 for 3000 lines of Java code.(Using JUnit, Mockito and Sonar for testing) But while I feel actually I am not covering and catching %70 of the problems that can occur. So my question is in theory is that possible to have a %100 Line coverage but in reality it is meaningless because of low quality of the test code and maybe a %40 well written test code is much better than a bad %100 coverage? or we can always say line coverage more or less gives the percentage of all covered issues?

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  • 2D fighting bounding boxes

    - by user36420
    I'm prototyping a 2D platformer/brawler game for uni and I'm having some trouble with creating collision/bounding boxes. This is most likely going to end up on a Vita so I do have some library constraints as well as performance implications. None of this has yet been implemented but is all theory. My idea was to have the artist create a sprite sheet for the character animation and then a second identical sprite sheet with the corresponding collisions in a solid colour (e.g green for where the character can be hit and red for dealing damage, near the foot if kicking etc.) With this, I would then parse the collision sheet and generate the various collisions required storing them in the character model. This is the point I feel would be most inefficient. While I think this is a possible solution, I was wondering if there was a more standard way of doing this or a more efficient way as I feel this would have severe performance problems.

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  • Algorithm development in jobs

    - by dbeacham
    I have a mathematics background but also consider career in some form of software development. In particular I'm interested in finding out what sort of industries are most likely to have more algorithm development/mathematical and logical problem solving slant rather than pure application development etc. Obviously, I'm assuming that some subset of the canonical data structures and associated algorithms (trees, lists, hash tables, sets, maps with search, insert, traversals etc.) are mostly going to be present in software development. However, where am I more likely to encounter problems of more discrete maths nature (combinatorial, graph theory, sets, strings, ...) explicitly or more likely in disguise. Any pointers much appreciated (including possible open source projects that I could use for my further search for applications and also possibly contribute to).

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  • is it possible to get a programming job in the bay area?

    - by user475119
    Is it my perception or is it reality that it is harder to get software development work in Silicon Valley, than in other population centers? My theory is that some of the best and brightest (and youngest) are all here. All working for the top tech companies. And, little ol' me, over 40, math degree (not at Standford or Berkeley), ok at algorithms, and with many skills with many programming tools and concepts, but not published, and not top my class has a bit of a tough time competing. (I'm a Python programmer, by the way.) Thanks

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  • Stairway to T-SQL DML Level 4: The Mathematics of SQL: Part 1

    A relational database contains tables that relate to each other by key values. When querying data from these related tables you may choose to select data from a single table or many tables. If you select data from many tables, you normally join those tables together using specified join criteria. The concepts of selecting data from tables and joining tables together is all about managing and manipulating sets of data. In Level 4 of this Stairway we will explore the concepts of set theory and mathematical operators to join, merge, and return data from multiple SQL Server tables. Get Smart with SQL Backup Pro Powerful centralised management, encryption and more.SQL Backup Pro was the smartest kid at school Discover why.

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  • New WebKit tests

    I have updated the WebKit comparison table with data from Safari 5, Chrome 5, and Android 2.1. Improvements throughout!The top five WebKit browsers according to these tests are now: Chrome 5 Safari 5 Safari 4 Samsung WebKit (on bada) Android 2.1Interesting findings: Chrome and Android now support localStorage (Safari already did). Chrome and Android now support geolocation. Safari does in theory, but it doesn’t give the actual coordinates, making the whole exercise a bit pointless. Chrome and Android...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Attributes and Behaviours in game object design

    - by Brukwa
    Recently I have read interesting slides about game object design written by Marcin Chady Theory and Practice of the Game Object Component Architecture. I have prototyped quick sample that utilize all Attributes\Behaviour idea with some sample data. Now I have faced a little problem when I added a RenderingSystem to my prototype application. I have created an object with RenderBehaviour which listens for messages (OnMessage function) like MovedObject in order to mark them as invalid and in OnUpdate pass I am inserting a new renderable object to rederer queue. I have noticed that rendering updates should be the last thing made in single frame and this causes RenderBehaviour to depend on any other Behaviour that changes object position (i.ex. PhysicsSystem and PhysicsBehaviour). I am not even sure if I am doing this the way it should be. Do you have any clues that might put me on the right track?

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  • Is it possible to work with a dedicated server in XNA?

    - by Jake
    Hi I want to release my XNA game to the XBOX platform, but I'm worried about the networking limitations. Basically, I want to have a dedicated (authoritative) server, but it sounds like that is not possible. Which is why I'm wondering about: Using port 80 web calls to php-driven database Using an xbox as a master-server (is that possible?) I like the sound of #1, because I could write my own application to run on the xbox, and I would assume other users could connect to it similar to the p2p architecture. Anyone able to expand on theory #2 above? or #1 as worst-case scenario?

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  • What are good/fast methods to pull data from a database using JavaScript?

    - by Yatrix
    I'm pretty new to web technologies and I am creating a filter control that will have cascading controls. We are doing a lot of this through JavaScript and are debating the best route to take to the database. HTTPHandlers, WebServices and Ajax are all being considered (or a combination of them). We want to be able to handle a million rows in theory, so it has to be scalable to at that. We are going through JavaScript as our page must not do post-backs, if your'e wondering. I'm asking from an architectural standpoint, but will take any useful information. Links, control suggestions - anything you have, I'll happily listen to.

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  • How can I perform a masked erase in SDL2?

    - by Kvisle
    I'm trying to implement some shadow/lighting effects in my 2D-project, and I've concluded that if there is an easy way to perform a masked erase on an SDL_Texture, it would make the drawing operations quite cheap. Let's say I have a texture of the part of the level where light is not meant to be rendered. I also have a texture with my "light map"; I want to use this to just draw omni lights from my light sources. Then I want to use the first image to 'subtract' the portions of the light map that are not to be rendered on the final scene. Then I draw my "light map" texture on top of my scene, with additive blending enabled. This sounds like a good theory in my head, but I can't see any functions in the SDL2 API that let me do masked erase from a texture. Am I overlooking something? Does anything like this exist?

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  • 12.04 Software "RAID 0" on desktop replacement, 2 HDD?

    - by gregzeng
    Hardware: HP Pavilion DV7 notebook: 8GB DDR3, 2x 750GB SATA2 HDD, I7 c+ Radeon GPU, eSATA, Bluray, etc. Currently multiboot with Win7-64 + choice of 5 'buntu-64. Prefer Xubuntu-64-alternate, but not able to install software RAID-0 at the last active partition on both HDDs. Tried many types: real boot partition, etc. All my Linux op sys boot successfully from the extended partitions on both drives, but without RAID of any kind. Theory - yes. But has anyone really succeeded with 12.04 software RAID-0?

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  • How do I connect the seams between my terrain?

    - by gnomgrol
    I'm using c++ and D3D11 and I'm trying to create a (pretty) large terrain, lets say 4096x4096, maybe larger. I've got the basics of terrain creation and already split it up into chunks. But, when I'm rendering them (every chunk has its own vertex and index buffer, as well as its own heightmap), there are still little pieces missing between them. I read a lot about LOD(Level Of Detail) and GMM(Geometry Mipmap), but I can't really implement the theory I read. At the moment, it looks like this: I could really use some help, everything is welcome. If you have some good tutorials on any of this, please share them.

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  • Difference between '\n' and '\r\n'

    - by sukhbir
    Yes yes, I am aware that '\n' writes a newline in UNIX while for Windows there is the two character sequence: '\r\n'. All this is very nice in theory, but my question is why? Why the carriage return character is extra in Windows? If UNIX can do it in \n why does it take Windows two characters to do this? I am reading David Beazley's Python book and he says: For example, on Windows, writing the character '\n' actually outputs the two- character sequence '\r\n' (and when reading the file back, '\r\n' is translated back into a single '\n' character). Why the extra effort? I will be honest. I have known the difference for a long time but have never bothered to ask WHY. I hope that is answered today. Thanks for your time.

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  • What is the difference from the push and pull development models?

    - by michelpm
    I was reading Extreme Programming Explained, Second Edition and in the chapter 11 "The Theory of Constraints" the authors talk about the old and obsolete "push" development model and the XP way, the "pull" development model. It looks like a quite important concept, but it takes only a very small paragraph and two images that are mere illustrations of the "waterfall" and iterative process, nothing specific about these models except by the image caption. I searched and it doesn't go any further about it in the rest of the book. I couldn't find any further explanations or discussions about it in the Internet either. If the only difference about those is that one is "waterfall" and the other is iterative, them why push and why pull? Does anyone understand what is really the difference between those two and give some good examples?

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  • Storing Projects on Google Drive (Cloud)

    - by JamesKraw
    I've started using Google Drive for my cloud needs and backing up pretty much everything. I've got the app installed so it auto-sync's all my content in most things. My question is this, I am currently coding for iOS (although this applies to any coding project) and am split on storing my project files on Google Drive while using sync. My theory is that if I did use it, I'd never have to worry about system crashes or lost code before backups, but if I do use it it will be sync'ing a-lot and I thought there might be problems with it detecting changes and trying to sync for example half way through compiling. Bandwidth isn't an issue as I have fast connection and unlimited monthly allowance. Has anyone ever used this, or similar cloud-based sync'ing (dropbox etc) for this and knows whether it works or not or whether there are any potential problems etc.

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  • Start programming at 26? [closed]

    - by user663250
    Possible Duplicate: Is it too late to start programming? Hi, i am 26 and have a mathematics degree (specialized in logic and set theory). I feel i need a change and wanted to start programming, i have some experience (low-midd) with python and lisp, right now i am starting with c++ (stroustrup book)... My problem is that i am not sure where is a good place to start getting real experience (jobs, projects, etc... to keep motivation up), how much do i need to know to start looking for this and what other things i need to know to be a better programmer... My areas of interest are AI and gaming. But right now i just want to learn all i need or more...

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  • Visual Studio 2010 and .NET 4 Released

    - by ScottGu
    The final release of Visual Studio 2010 and .NET 4 is now available. Download and Install Today MSDN subscribers, as well as WebsiteSpark/BizSpark/DreamSpark members, can now download the final releases of Visual Studio 2010 and TFS 2010 through the MSDN subscribers download center.  If you are not an MSDN Subscriber, you can download free 90-day trial editions of Visual Studio 2010.  Or you can can download the free Visual Studio express editions of Visual Web Developer 2010, Visual Basic 2010, Visual C# 2010 and Visual C++.  These express editions are available completely for free (and never time out).  If you are looking for an easy way to setup a new machine for web-development you can automate installing ASP.NET 4, ASP.NET MVC 2, IIS, SQL Server Express and Visual Web Developer 2010 Express really quickly with the Microsoft Web Platform Installer (just click the install button on the page). What is new with VS 2010 and .NET 4 Today’s release is a big one – and brings with it a ton of new feature and capabilities. One of the things we tried hard to focus on with this release was to invest heavily in making existing applications, projects and developer experiences better.  What this means is that you don’t need to read 1000+ page books or spend time learning major new concepts in order to take advantage of the release.  There are literally thousands of improvements (both big and small) that make you more productive and successful without having to learn big new concepts in order to start using them.  Below is just a small sampling of some of the improvements with this release: Visual Studio 2010 IDE  Visual Studio 2010 now supports multiple-monitors (enabling much better use of screen real-estate).  It has new code Intellisense support that makes it easier to find and use classes and methods. It has improved code navigation support for searching code-bases and seeing how code is called and used.  It has new code visualization support that allows you to see the relationships across projects and classes within projects, as well as to automatically generate sequence diagrams to chart execution flow.  The editor now supports HTML and JavaScript snippet support as well as improved JavaScript intellisense. The VS 2010 Debugger and Profiling support is now much, much richer and enables new features like Intellitrace (aka Historical Debugging), debugging of Crash/Dump files, and better parallel debugging.  VS 2010’s multi-targeting support is now much richer, and enables you to use VS 2010 to target .NET 2, .NET 3, .NET 3.5 and .NET 4 applications.  And the infamous Add Reference dialog now loads much faster. TFS 2010 is now easy to setup (you can now install the server in under 10 minutes) and enables great source-control, bug/work-item tracking, and continuous integration support.  Testing (both automated and manual) is now much, much richer.  And VS 2010 Premium and Ultimate provide much richer architecture and design tooling support. VB and C# Language Features VB and C# in VS 2010 both contain a bunch of new features and capabilities.  VB adds new support for automatic properties, collection initializers, and implicit line continuation support among many other features.  C# adds support for optional parameters and named arguments, a new dynamic keyword, co-variance and contra-variance, and among many other features. ASP.NET 4 and ASP.NET MVC 2 With ASP.NET 4, Web Forms controls now render clean, semantically correct, and CSS friendly HTML markup. Built-in URL routing functionality allows you to expose clean, search engine friendly, URLs and increase the traffic to your Website.  ViewState within applications can now be more easily controlled and made smaller.  ASP.NET Dynamic Data support has been expanded.  More controls, including rich charting and data controls, are now built-into ASP.NET 4 and enable you to build applications even faster.  New starter project templates now make it easier to get going with new projects.  SEO enhancements make it easier to drive traffic to your public facing sites.  And web.config files are now clean and simple. ASP.NET MVC 2 is now built-into VS 2010 and ASP.NET 4, and provides a great way to build web sites and applications using a model-view-controller based pattern. ASP.NET MVC 2 adds features to easily enable client and server validation logic, provides new strongly-typed HTML and UI-scaffolding helper methods.  It also enables more modular/reusable applications.  The new <%: %> syntax in ASP.NET makes it easier to HTML encode output.  Visual Studio 2010 also now includes better tooling support for unit testing and TDD.  In particular, “Consume first intellisense” and “generate from usage" support within VS 2010 make it easier to write your unit tests first, and then drive your implementation from them. Deploying ASP.NET applications gets a lot easier with this release. You can now publish your Websites and applications to a staging or production server from within Visual Studio itself. Visual Studio 2010 makes it easy to transfer all your files, code, configuration, database schema and data in one complete package. VS 2010 also makes it easy to manage separate web.config configuration files settings depending upon whether you are in debug, release, staging or production modes. WPF 4 and Silverlight 4 WPF 4 includes a ton of new improvements and capabilities including more built-in controls, richer graphics features (cached composition, pixel shader 3 support, layoutrounding, and animation easing functions), a much improved text stack (with crisper text rendering, custom dictionary support, and selection and caret brush options).  WPF 4 also includes a bunch of support to enable you to take advantage of new Windows 7 features – including multi-touch and Windows 7 shell integration. Silverlight 4 will launch this week as well.  You can watch my Silverlight 4 launch keynote streamed live Tuesday (April 13th) at 8am Pacific Time.  Silverlight 4 includes a ton of new capabilities – including a bunch for making it possible to build great business applications and out of the browser applications.  I’ll be doing a separate blog post later this week (once it is live on the web) that talks more about its capabilities. Visual Studio 2010 now includes great tooling support for both WPF and Silverlight.  The new VS 2010 WPF and Silverlight designer makes it much easier to build client applications as well as build great line of business solutions, as well as integrate and bind with data.  Tooling support for Silverlight 4 with the final release of Visual Studio 2010 will be available when Silverlight 4 releases to the web this week. SharePoint and Azure Visual Studio 2010 now includes built-in support for building SharePoint applications.  You can now create, edit, build, and debug SharePoint applications directly within Visual Studio 2010.  You can also now use SharePoint with TFS 2010. Support for creating Azure-hosted applications is also now included with VS 2010 – allowing you to build ASP.NET and WCF based applications and host them within the cloud. Data Access Data access has a lot of improvements coming to it with .NET 4.  Entity Framework 4 includes a ton of new features and capabilities – including support for model first and POCO development, default support for lazy loading, built-in support for pluralization/singularization of table/property names within the VS 2010 designer, full support for all the LINQ operators, the ability to optionally expose foreign keys on model objects (useful for some stateless web scenarios), disconnected API support to better handle N-Tier and stateless web scenarios, and T4 template customization support within VS 2010 to allow you to customize and automate how code is generated for you by the data designer.  In addition to improvements with the Entity Framework, LINQ to SQL with .NET 4 also includes a bunch of nice improvements.  WCF and Workflow WCF includes a bunch of great new capabilities – including better REST, activation and configuration support.  WCF Data Services (formerly known as Astoria) and WCF RIA Services also now enable you to easily expose and work with data from remote clients. Windows Workflow is now much faster, includes flowchart services, and now makes it easier to make custom services than before.  More details can be found here. CLR and Core .NET Library Improvements .NET 4 includes the new CLR 4 engine – which includes a lot of nice performance and feature improvements.  CLR 4 engine now runs side-by-side in-process with older versions of the CLR – allowing you to use two different versions of .NET within the same process.  It also includes improved COM interop support.  The .NET 4 base class libraries (BCL) include a bunch of nice additions and refinements.  In particular, the .NET 4 BCL now includes new parallel programming support that makes it much easier to build applications that take advantage of multiple CPUs and cores on a computer.  This work dove-tails nicely with the new VS 2010 parallel debugger (making it much easier to debug parallel applications), as well as the new F# functional language support now included in the VS 2010 IDE.  .NET 4 also now also has the Dynamic Language Runtime (DLR) library built-in – which makes it easier to use dynamic language functionality with .NET.  MEF – a really cool library that enables rich extensibility – is also now built-into .NET 4 and included as part of the base class libraries.  .NET 4 Client Profile The download size of the .NET 4 redist is now much smaller than it was before (the x86 full .NET 4 package is about 36MB).  We also now have a .NET 4 Client Profile package which is a pure sub-set of the full .NET that can be used to streamline client application installs. C++ VS 2010 includes a bunch of great improvements for C++ development.  This includes better C++ Intellisense support, MSBuild support for projects, improved parallel debugging and profiler support, MFC improvements, and a number of language features and compiler optimizations. My VS 2010 and .NET 4 Blog Series I’ve been cranking away on a blog series the last few months that highlights many of the new VS 2010 and .NET 4 improvements.  The good news is that I have about 20 in-depth posts already written.  The bad news (for me) is that I have about 200 more to go until I’m done!  I’m going to try and keep adding a few more each week over the next few months to discuss the new improvements and how best to take advantage of them. Below is a list of the already written ones that you can check out today: Clean Web.Config Files Starter Project Templates Multi-targeting Multiple Monitor Support New Code Focused Web Profile Option HTML / ASP.NET / JavaScript Code Snippets Auto-Start ASP.NET Applications URL Routing with ASP.NET 4 Web Forms Searching and Navigating Code in VS 2010 VS 2010 Code Intellisense Improvements WPF 4 Add Reference Dialog Improvements SEO Improvements with ASP.NET 4 Output Cache Extensibility with ASP.NET 4 Built-in Charting Controls for ASP.NET and Windows Forms Cleaner HTML Markup with ASP.NET 4 - Client IDs Optional Parameters and Named Arguments in C# 4 - and a cool scenarios with ASP.NET MVC 2 Automatic Properties, Collection Initializers and Implicit Line Continuation Support with VB 2010 New <%: %> Syntax for HTML Encoding Output using ASP.NET 4 JavaScript Intellisense Improvements with VS 2010 Stay tuned to my blog as I post more.  Also check out this page which links to a bunch of great articles and videos done by others. VS 2010 Installation Notes If you have installed a previous version of VS 2010 on your machine (either the beta or the RC) you must first uninstall it before installing the final VS 2010 release.  I also recommend uninstalling .NET 4 betas (including both the client and full .NET 4 installs) as well as the other installs that come with VS 2010 (e.g. ASP.NET MVC 2 preview builds, etc).  The uninstalls of the betas/RCs will clean up all the old state on your machine – after which you can install the final VS 2010 version and should have everything just work (this is what I’ve done on all of my machines and I haven’t had any problems). The VS 2010 and .NET 4 installs add a bunch of new managed assemblies to your machine.  Some of these will be “NGEN’d” to native code during the actual install process (making them run fast).  To avoid adding too much time to VS setup, though, we don’t NGEN all assemblies immediately – and instead will NGEN the rest in the background when your machine is idle.  Until it finishes NGENing the assemblies they will be JIT’d to native code the first time they are used in a process – which for large assemblies can sometimes cause a slight performance hit. If you run into this you can manually force all assemblies to be NGEN’d to native code immediately (and not just wait till the machine is idle) by launching the Visual Studio command line prompt from the Windows Start Menu (Microsoft Visual Studio 2010->Visual Studio Tools->Visual Studio Command Prompt).  Within the command prompt type “Ngen executequeueditems” – this will cause everything to be NGEN’d immediately. How to Buy Visual Studio 2010 You can can download and use the free Visual Studio express editions of Visual Web Developer 2010, Visual Basic 2010, Visual C# 2010 and Visual C++.  These express editions are available completely for free (and never time out). You can buy a new copy of VS 2010 Professional that includes a 1 year subscription to MSDN Essentials for $799.  MSDN Essentials includes a developer license of Windows 7 Ultimate, Windows Server 2008 R2 Enterprise, SQL Server 2008 DataCenter R2, and 20 hours of Azure hosting time.  Subscribers also have access to MSDN’s Online Concierge, and Priority Support in MSDN Forums. Upgrade prices from previous releases of Visual Studio are also available.  Existing Visual Studio 2005/2008 Standard customers can upgrade to Visual Studio 2010 Professional for a special $299 retail price until October.  You can take advantage of this VS Standard->Professional upgrade promotion here. Web developers who build applications for others, and who are either independent developers or who work for companies with less than 10 employees, can also optionally take advantage of the Microsoft WebSiteSpark program.  This program gives you three copies of Visual Studio 2010 Professional, 1 copy of Expression Studio, and 4 CPU licenses of both Windows 2008 R2 Web Server and SQL 2008 Web Edition that you can use to both develop and deploy applications with at no cost for 3 years.  At the end of the 3 years there is no obligation to buy anything.  You can sign-up for WebSiteSpark today in under 5 minutes – and immediately have access to the products to download. Summary Today’s release is a big one – and has a bunch of improvements for pretty much every developer.  Thank you everyone who provided feedback, suggestions and reported bugs throughout the development process – we couldn’t have delivered it without you.  Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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