Search Results

Search found 5434 results on 218 pages for 'digital audio'.

Page 73/218 | < Previous Page | 69 70 71 72 73 74 75 76 77 78 79 80  | Next Page >

  • wav stopped working with AudioServices on my iPhone app?

    - by user157733
    I have a wav file that was working fine. It is played using the AudioServices methods. Suddenly it stopped working. The weird thing is if i change he wav file to a different one that works. Any idea what is going on? The non working sound is slightly longer (still <10seconds) but it was originally working so I just can't figure it out. Any suggestions of what to try would be most appreciated. Thanks :-)

    Read the article

  • Android. Playing multiple sounds using SoundManager

    - by Jerry
    Shown are a few lines of code. If I play a single sound, it runs fine. Adding a second sound causes it to crash. Any advice is appreciated. private SoundManager mSoundManager; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.sos); mSoundManager = new SoundManager(); mSoundManager.initSounds(getBaseContext()); mSoundManager.addSound(1,R.raw.dit); mSoundManager.addSound(1,R.raw.dah); Button SoundButton = (Button)findViewById(R.id.SoundButton); SoundButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { mSoundManager.playSound(1); mSoundManager.playSound(2); } }); }

    Read the article

  • How to go about signing text in a verifiable way from within ruby in a simple yet strong & portable

    - by roja
    Guys, I have been looking for a portable method to digitally sign arbitrary text which can be placed in a document and distributed while maintaining its verifiable origin. Here is an example: a = 'some text' a.sign(<private key>) # => <some signature in ASCII format> The contents of a can now be distributed freely. If a receiver wants to check the validity of said text they can do the following: b = 'some text' b.valid(<public key>, <signature supplied with text>) # => true/false Is there any library out there that already offers this kind of functionality? Ruby standard library contains SHA hashing code so at lest there is a portable way to perform the hashing but from that point I am struggling to find anything which fits purpose. Kind Regards, Roja

    Read the article

  • Change in pitch of voice

    - by user340007
    Hi, I am creating an iPhone application in which when I make a call to anyone I should be able to change the pitch of my call voice in real time. So for that which framework or any third party library should I use? Thanks, Sunil.

    Read the article

  • Python Tkinter after loop not working fast enough

    - by user2658538
    I am making a simple metronome where it plays a tick sound every few milliseconds depending on the bpm and plays the sound using the winsound module. I use tkinter because there will be a gui component later but for now the metronome code is working, it plays the sound at a constant rate, but even though I set the after loop to play the sound every few milliseconds, it waits longer and the beat is slower than it should be. Is it a problem with the code or a problem with the way I calculate the time? Thanks. Here is my code. from Tkinter import * import winsound,time,threading root=Tk() c=Canvas(root) c.pack() class metronome(): def __init__(self,root,canvas,tempo=100): self.root=root self.root.bind("<1>",self.stop) self.c=canvas self.thread=threading.Thread(target=self.play) self.thread.daemon=True self.pause=False self.tempo=tempo/60.0 self.tempo=1.0/self.tempo self.tempo*=1000 def play(self): winsound.PlaySound("tick.wav",winsound.SND_FILENAME) self.sound=self.c.after(int(self.tempo),self.play) def stop(self,e): self.c.after_cancel(self.sound) beat=metronome(root,c,120) beat.thread.start() root.mainloop()

    Read the article

  • Setting iphone to vibrate and setting iphone back to sound via app.

    - by Cadu
    Folks, I need your knowledge here. Think about the following sittuation - my app need to set my iphone to vibrate mode on a certain time and get it back to playing sounds mode (for call receiving, sms, email, all common sound notifications) some minutes later. I've already googled that, and didn't find a good, apple accetable way of doing that: http://stackoverflow.com/questions/736047/possible-to-programmatically-open-settings-app-from-iphone http://stackoverflow.com/questions/702319/is-it-possible-to-dynamically-alter-an-iphone-apps-settings-page-in-the-settings http://stackoverflow.com/questions/1141391/display-iphone-application-settings-within-your-application http://stackoverflow.com/questions/335965/how-do-i-launch-my-settings-bundle-from-my-application [This one here is interesting, as fas I as find a way to know what is the key for the settings I'm interested in] http://stackoverflow.com/questions/335965/how-do-i-launch-my-settings-bundle-from-my-application [It mentions I can do that, but does not give an idea of how =(] http://stackoverflow.com/questions/702319/is-it-possible-to-dynamically-alter-an-iphone-apps-settings-page-in-the-settings [If this is true, I wouldn't be able to do what I want...] Does anyone there has an idea of how do I do that via app? Many thanks in advance.

    Read the article

  • UITableView with Shake and play.

    - by avural79
    hi all i am trying to make a musical app for iphone. the app is simple. there is a couple of musical note sample (caf) files. when user taps the predefined positions on uiview(like strings). app plays note sample and add a string value to a nsmutablearray about note. played note lists displays in a table. now i want to add a shake and play mode to app. when user shake iphone, recorded notes start to play from first record to last record and loop again. also if user shake iphone harder notes will plays faster. how can i do that. any idea? thanks

    Read the article

  • what (clip) and DataLine.Info represents...?

    - by user528050
    I got this code from one of my friend. import java.io.*; import javax.sound.sampled.*; public class xx { public static void main(String args[]) { try { File f=new File("mm.wav"); AudioInputStream a=AudioSystem.getAudioInputStream(f); AudioFormat au=a.getFormat(); DataLine.Info di=new DataLine.Info(Clip.class,au); Clip c=(Clip)AudioSystem.getLine(di); c.open(a); c.start(); } catch(Exception e) { System.out.println("Exception caught "); } } } But i didn't understand what this line means Cilp c=(Clip)AudioSystem.getLine(di); what (clip) represents....? And my 2nd problem is what is the DataLine is it an interface and what is the meaning of this statement DataLine.Info....?

    Read the article

  • Android Loading & Playing Sound Based on String

    - by Chance
    I'm currently working on a simple Android app, and right now I am trying to get it to load in and play sounds. The problem I am faced with is that I want the sound it uses to be based on a string (With the same name as the sound file). The reason for this is simplicity in both the code and adding on to it. Now unfortunately I can't just slap a string in place of referencing the actual sound, but is there some way for me to compare a string to the entire raw folder to find the matching sound, or some other alternative short of defining every sound manually? Thank you for your time.

    Read the article

  • Preinitialize BackgroundAudioPlayer in WP7?

    - by kgrevehagen
    When I am using the BackgroundAudioPlayer in my Windows Phone 7 application, it takes a lot of time to load the first time I want to play a song. Is there any way of preinitializing the BackgroundAudioPlayer before playing the first track, so that when I start playing, it starts right along? I have googled it, but no luck. I am just using BackgroundAudioPlayer.Instance when I e.g. want to play, pause, stop etc an audiotrack. Is there something other i could do to fix this? Thanks in advance!

    Read the article

  • Drawing a waveform in C#

    - by user488792
    Hi! I want to be able to display a WaveForm in C#, along with some simple features such as zooming and selection. I already have the data as a short[] of amplitude values. However, I am an amateur when it comes to hardcoding GUI. I have already found a possible helper class WaveFormClass that may help me achieve this but as a backup, I want to learn how to manually do it. So may I ask for some methods and possibly some links that will help? Thanks!

    Read the article

  • Getting Frequency Components with FFT

    - by ruhig brauner
    so I was able to solv my last problem but i stubmled upon the next already. So I want to make a simple spectrogram but in oder to do so I want to understand how FFT-libaries work and what they actually calculate and return. (FFT and Signal Processing is the number 1 topic I will get into as soon as I have time but right now, I only have time for some programming exercises in the evening. ;) ) Here I just summarized the most important parts: int framesPerSecond; int samplesPerSecond; int samplesPerCycle; // right now i want to refresh the spectogram every DoubleFFT_1D fft; WAVReader audioIn; double audioL[], audioR[]; double fftL[], fftR[]; ..... framesPerSecond = 30; audioIn= new WAVReader("Strobe.wav"); int samplesPerSecond = (int)audioIn.GetSampleRate(); samplesPerCycle = (int)(audioIn.GetSampleRate()/framesPerSecond); audioL = new double[samplesPerCycle*2]; audioR = new double[samplesPerCycle*2]; fftL = new double[samplesPerCycle]; fftR = new double[samplesPerCycle]; for(int i = 0; i < samplesPerCycle; i++) { // don't even know why,... fftL[i] = 0; fftR[i] = 0; } fft = new DoubleFFT_1D(samplesPerCycle); ..... for(int i = 0; i < samplesPerCycle; i++) { audioIn.GetStereoSamples(temp); audioL[i]=temp[0]; audioR[i]=temp[1]; } fft.realForwardFull(audioL); //still stereo fft.realForwardFull(audioR); System.out.println("Check"); for(int i = 0; i < samplesPerCycle; i++) { //storing the magnitude in the fftL/R arrays fftL[i] = Math.sqrt(audioL[2*i]*audioL[2*i] + audioL[2*i+1]*audioL[2*i+1]); fftR[i] = Math.sqrt(audioR[2*i]*audioR[2*i] + audioR[2*i+1]*audioR[2*i+1]); } So the question is, if I want to know, what frequencys are in the sampled signal, how do I calculate them? (When I want to print the fftL / fftR arrays, I get some exponential formes at both ends of the array.) Thx :)

    Read the article

  • sound not playing when i press the button and how to fix overlapping sounds

    - by alfredjunco
    the code is giving me an error"Unused variable'path'" and when i press a button there is no sound playing how do i fix this the aSound is in the h file - (void)playOnce:(NSString *)aSound; - (IBAction) beatButton50 { [self playOnce:@"racecars"]; } - (void)playOnce:(NSString *)aSound { NSString *path = [[NSBundle mainBundle] pathForResource:aSound ofType:@"caf"]; if([theAudio isPlaying]) { [theAudio stop]; } } - (void)playLooped:(NSString *)aSound { NSString *path = [[NSBundle mainBundle] pathForResource:aSound ofType:@"caf"]; if (!theAudio) { theAudio = [[AVAudioPlayer alloc] initWithContentsOfURL: [NSURL fileURLWithPath: path] error: NULL]; } [theAudio setDelegate: self]; // loop indefinitely [theAudio setNumberOfLoops: -1]; [theAudio setVolume: 1.0]; [theAudio play]; } - (void)stopAudio { [theAudio stop]; [theAudio setCurrentTime:0]; }

    Read the article

  • Uninterrupted mp3 play on a website?

    - by Kevin
    Client is requesting a single track to be heard across the website. Generally I advise against it, but they insist. So, what is the most straightforward way of having a flash player embedded in a site, and when a user goes to another page there isn't a gap/interruption? I am thinking an iframe is required.. I am using a flash player that has autoresume, but that only solves picking up where you last left off on the song before going to another page. I tried searching SO for an answer..

    Read the article

  • CMake: Mac OS X: ld: unknown option: -soname

    - by Alex Ivasyuv
    I try to build my app with CMake on Mac OS X, I get the following error: Linking CXX shared library libsml.so ld: unknown option: -soname collect2: ld returned 1 exit status make[2]: *** [libsml.so] Error 1 make[1]: *** [CMakeFiles/sml.dir/all] Error 2 make: *** [all] Error 2 This is strange, as Mac has .dylib extension instead of .so. There's my CMakeLists.txt: cmake_minimum_required(VERSION 2.6) PROJECT (SilentMedia) SET(SourcePath src/libsml) IF (DEFINED OSS) SET(OSS_src ${SourcePath}/Media/Audio/SoundSystem/OSS/DSP/DSP.cpp ${SourcePath}/Media/Audio/SoundSystem/OSS/Mixer/Mixer.cpp ) ENDIF(DEFINED OSS) IF (DEFINED ALSA) SET(ALSA_src ${SourcePath}/Media/Audio/SoundSystem/ALSA/DSP/DSP.cpp ${SourcePath}/Media/Audio/SoundSystem/ALSA/Mixer/Mixer.cpp ) ENDIF(DEFINED ALSA) SET(SilentMedia_src ${SourcePath}/Utils/Base64/Base64.cpp ${SourcePath}/Utils/String/String.cpp ${SourcePath}/Utils/Random/Random.cpp ${SourcePath}/Media/Container/FileLoader.cpp ${SourcePath}/Media/Container/OGG/OGG.cpp ${SourcePath}/Media/PlayList/XSPF/XSPF.cpp ${SourcePath}/Media/PlayList/XSPF/libXSPF.cpp ${SourcePath}/Media/PlayList/PlayList.cpp ${OSS_src} ${ALSA_src} ${SourcePath}/Media/Audio/Audio.cpp ${SourcePath}/Media/Audio/AudioInfo.cpp ${SourcePath}/Media/Audio/AudioProxy.cpp ${SourcePath}/Media/Audio/SoundSystem/SoundSystem.cpp ${SourcePath}/Media/Audio/SoundSystem/libao/AO.cpp ${SourcePath}/Media/Audio/Codec/WAV/WAV.cpp ${SourcePath}/Media/Audio/Codec/Vorbis/Vorbis.cpp ${SourcePath}/Media/Audio/Codec/WavPack/WavPack.cpp ${SourcePath}/Media/Audio/Codec/FLAC/FLAC.cpp ) SET(SilentMedia_LINKED_LIBRARY sml vorbisfile FLAC++ wavpack ao #asound boost_thread-mt boost_filesystem-mt xspf gtest ) INCLUDE_DIRECTORIES( /usr/include /usr/local/include /usr/include/c++/4.4 /Users/alex/Downloads/boost_1_45_0 ${SilentMedia_SOURCE_DIR}/src ${SilentMedia_SOURCE_DIR}/${SourcePath} ) #link_directories( # /usr/lib # /usr/local/lib # /Users/alex/Downloads/boost_1_45_0/stage/lib #) IF(LibraryType STREQUAL "static") ADD_LIBRARY(sml-static STATIC ${SilentMedia_src}) # rename library from libsml-static.a => libsml.a SET_TARGET_PROPERTIES(sml-static PROPERTIES OUTPUT_NAME "sml") SET_TARGET_PROPERTIES(sml-static PROPERTIES CLEAN_DIRECT_OUTPUT 1) ELSEIF(LibraryType STREQUAL "shared") ADD_LIBRARY(sml SHARED ${SilentMedia_src}) # change compile optimization/debug flags # -Werror -pedantic IF(BuildType STREQUAL "Debug") SET_TARGET_PROPERTIES(sml PROPERTIES COMPILE_FLAGS "-pipe -Wall -W -ggdb") ELSEIF(BuildType STREQUAL "Release") SET_TARGET_PROPERTIES(sml PROPERTIES COMPILE_FLAGS "-pipe -Wall -W -O3 -fomit-frame-pointer") ENDIF() SET_TARGET_PROPERTIES(sml PROPERTIES CLEAN_DIRECT_OUTPUT 1) ENDIF() ### TEST ### IF(Test STREQUAL "true") ADD_EXECUTABLE (bin/TestXSPF ${SourcePath}/Test/Media/PlayLists/XSPF/TestXSPF.cpp) TARGET_LINK_LIBRARIES (bin/TestXSPF ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/test1 ${SourcePath}/Test/test.cpp) TARGET_LINK_LIBRARIES (bin/test1 ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/TestFileLoader ${SourcePath}/Test/Media/Container/FileLoader/TestFileLoader.cpp) TARGET_LINK_LIBRARIES (bin/TestFileLoader ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/testMixer ${SourcePath}/Test/testMixer.cpp) TARGET_LINK_LIBRARIES (bin/testMixer ${SilentMedia_LINKED_LIBRARY}) ENDIF (Test STREQUAL "true") ### TEST ### ADD_CUSTOM_TARGET(doc COMMAND doxygen ${SilentMedia_SOURCE_DIR}/doc/Doxyfile) There was no error on Linux. Build process: cmake -D BuildType=Debug -D LibraryType=shared . make I found, that incorrect command generate in CMakeFiles/sml.dir/link.txt. But why, as the goal of CMake is cross-platforming.. How to fix it?

    Read the article

  • Has anyone succeeded in converting files to the mpg-format that a Sony Digital Camera can play?

    - by user645552
    I'm trying to play a mpeg movie on my Sony Cybershot digital camera, it's from a DV-camera converted to MPEG1. But sony refuses to play it with File error. The only files sony can play are from my previous Sony camera. The other way around gives no problem, the movies the camera takes play on various software media players. Has anyone succeeded in converting files to the mpg-format that a Sony Digital Camera can play?

    Read the article

< Previous Page | 69 70 71 72 73 74 75 76 77 78 79 80  | Next Page >