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  • For Real XO Laptop Impact, We Need Infrastructure

    <b>OLPC news:</b> "I was in the Peace Corps in Cape Verde as an ICT volunteer from 2006 to 2008, and while I was there, the One Laptop Per Child project came on my radar and I became pretty enamored of the prospect of bringing some XOs to the country, or at least raising awareness of the idea within the government."

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  • How to Increase Page Rank With Article Submission Campaigns

    Every business that is serious about carving a successful future in the 21st Century must get on board with the idea of web marketing. Back in the days before the Internet, it may have been enough to have a business card, a witty jingle, a brick-and-mortar storefront and a membership to the Chamber of Commerce.

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  • historical weather data APIs

    - by AJ.
    I am building a web application where I need to display whole year's month wise weather conditions. So that users get an idea of what the weather conditions are like and plan their trips accordingly. I am using WunderGround's History feature but it does not give this data for smaller towns and destinations, even some very popular tourist destinations. Are there any alternatives which could provide me the same information.

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  • Starting software projects

    - by shox
    Always , when i try to start new project , with what i think new ideas , first of all i search the web to try to find some thing same, most of the time ( if not all ) , i find that my ideas of new project have been implemented hundred of times , i think every one in software industry , feel this every day , the question is : when should i approve an idea and start building it , although its implemented hundred of times around the world . How i can make my way in trying of build something new

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  • Ubuntu login failed to set mode on [CRTC:10] message

    - by polyglot0727
    I recently installed Windows Server 2003 and Ubuntu 12.10 side by side. Both worked ok for the first couple of boots. I can boot to Server, but am unable to boot to Ubuntu. I receive this message. ubuntu login: [ 18.684356 ] [drm:drm_crtc_helper_set_config] ERROR failed to set mode on [CRTC:10] [ 18.840839 [drm:drm_crtc_helper_set_config] ERROR failed to set mode on [CRTC:10]. Any idea what the issue is?

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  • What's the relation between website's traffic and Google Adsense revenue?

    - by user1592845
    Are there some relations between the website's daily traffic and Google's Adsense revenue? In other word, Suppose the same Ad. will be published on two different websites, the first has average daily traffic 2000 visits while the other has only 100 visits. Does one click on that ad. on the first website will make revenue more than the second website? I've got misunderstand with Google documentation and I need to make a clear idea about this subject.

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  • Behind the open codec FUD attack

    <b>ZDNet:</b> "The FUD attack launched against Ogg Theora and VP8, the very idea that they violate patents, is not aimed at the courts, but at the W3C, which held a conference on the coming HTML5 standards last week in Raleigh."

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  • Should I Use WordPress Category Archives or Regular Pages When Considering SEO?

    - by user1151640
    I've built a WordPress site based on posts and category archives (no pages). The menu redirects to different category archive pages that have a description, an image, and the relevant posts. Now that almost everything is finished I've started to worry and wonder if that was a good decision from an SEO standpoint Will Google consider category archives a bad idea for sitelinks compared to using regular pages?

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  • non randomic enemy movement implementation

    - by user601836
    I would like to implement enemy movement on a X-Y grid. Would it be a good idea to have a predefined table with an initial X-Y position and a predefined "surveillance path"? Each enemy will follow its path until it detects a player, at this point it will start chasing it using a chasing algorithm. According to a friend of mine this implementation is good because the design of a good path will provide to the user a sort of reality sensation.

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  • Common Service Host for Windows Communication Foundation

    After having to write new instance providers, host factories and service behaviors for almost every new WCF project; I decided to write a simple reusable component for WCF and dependency injection and put it on codeplex so that I never had to write that again.The idea is simple, when creating service hosts you more often [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Can you still install Ubuntu 10.10 with Wubi?

    - by I Heart Ubuntu
    I am trying to help a friend get set up with Ubuntu and want to recommend Wubi for his install (he is not very computer savvy). I had recently tried the Wubi download from Ubuntu.com and the only option it gave me was to install Natty. Is there any way I can get Wubi to install 10.10 Maverick? Preferably just the EXE file, not having to download an entire disc image as the friend has no idea how to burn discs. Thanks much!

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  • Oracle Engineered Systems, Amazing Exalogic

    - by AVargas
    Sometimes I have heard that Exalogic is just a bunch of servers connected using infiniband, something that you can easily build yourself at a lower cost. That comments misses completely 2 things: 1) What is the idea behind an Oracle engineered system, and the back that Oracle provides for them  2) What is Exalogic This amazing 5 minute presentation explains Exalogic potential: Oracle Exalogic Elastic Cloud

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  • Xubuntu: Screen idle-dims after lock+new login although not idling

    - by unhammer
    I set my screen to dim after 2 minutes idling on battery in XFCE power settings. If I lock and click new login, and log in as another user, the screen will dim after 2 minutes even though that second user is active. Is there some setting or workaround for this? It feels like a bug, but I have no idea what program or combination of programs would be responsible … (I don't know if this affects Unity users or not.)

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  • Are these non-standard applications of rendering practical in games?

    - by maul
    I've recently got into 3D and I came up with a few different "tricky" rendering techniques. Unfortunately I don't have the time to work on this myself, but I'd like to know if these are known methods and if they can be used in practice. Hybrid rendering Now I know that ray-tracing is still not fast enough for real-time rendering, at least on home computers. I also know that hybrid rendering (a combination of rasterization and ray-tracing) is a well known theory. However I had the following idea: one could separate a scene into "important" and "not important" objects. First you render the "not important" objects using traditional rasterization. In this pass you also render the "important" objects using a special shader that simply marks these parts on the image using a special color, or some stencil/depth buffer trickery. Then in the second pass you read back the results of the first pass and start ray tracing, but only from the pixels that were marked by the "important" object's shader. This would allow you to only ray-trace exactly what you need to. Could this be fast enough for real-time effects? Rendered physics I'm specifically talking about bullet physics - intersection of a very small object (point/bullet) that travels across a straight line with other, relatively slow-moving, fairly constant objects. More specifically: hit detection. My idea is that you could render the scene from the point of view of the gun (or the bullet). Every object in the scene would draw a different color. You only need to render a 1x1 pixel window - the center of the screen (again, from the gun's point of view). Then you simply check that central pixel and the color tells you what you hit. This is pixel-perfect hit detection based on the graphical representation of objects, which is not common in games. Afaik traditional OpenGL "picking" is a similar method. This could be extended in a few ways: For larger (non-bullet) objects you render a larger portion of the screen. If you put a special-colored plane in the middle of the scene (exactly where the bullet will be after the current frame) you get a method that works as the traditional slow-moving iterative physics test as well. You could simulate objects that the bullet can pass through (with decreased velocity) using alpha blending or some similar trick. So are these techniques in use anywhere, and/or are they practical at all?

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  • Gnome-Shell Logout

    - by Nerdfest
    The latest version of Gnome-shell starts to display (the top bar appears briefly) but I then get logged out. This happens when I start it with "gnome-shell --replace". Any idea how to make it behave properly? Laptop is a MSI U21, an0d I run with a 'nomodeset' startup option. Without this option the screen clears to just wallpaper and stays that way. Gnome-shell v2.31.5 Kernel 2.6.35-27 (& 28 as well)

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  • Resources for Game Development in iPhone for beginners [closed]

    - by Volatil3
    Possible Duplicate: What are the best iPhone game development resources? Hi I'm a programmer but I have never worked on Game programming so have no idea about OpenGL and all that. I am more interested to get into physics based games like Angry Birds and want to implement fewer ideas. Can you recommend me some good books which not only teach the concept of game programming but also practical implementation in iPhone platform? Thanks in advance

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  • Which swing testing frameworks are well suited to TDD?

    - by Niel de Wet
    I am trying to follow a BDD/TDD approach to developing an IntelliJ IDEA plugin, and in order to do a full acceptance test I want to exercise my plugin through the GUI. I know that I can do it using Window Licker, but looking at the commit log there hasn't been any activity since 2010. I see there are several other frameworks, but which are current and suited for TDD? If you have any experience with swing and TDD, please share those as well.

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  • Getting Started With Knockout.js

    - by Pawan_Mishra
    Client side template binding in web applications is getting popular with every passing day. More and more libraries are coming up with enhanced support for client side binding. jQuery templates is one very popular mechanism for client side template bindings. The idea with client side template binding is simple. Define the html mark-up with appropriate place holder for data. User template engines like jQuery template to bind the data(JSON formatted data) with the previously defined mark-up.In this...(read more)

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  • Is it better to learn the DOM or jQuery first?

    - by user1146440
    I have gotten very familiar with the core functionality of Javascript and now I am aiming at learning DOM manipulation. I have already thought of learning jQeury for this but I don't know if it is good idea to learning it before first getting familiar with the core functionality of the DOM. Should I first learn the core functionality of the DOM and then learn jQuery? If so, why? Or should I just go on ahead and learn jQuery?

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  • Alert user when their session is about to expire

    - by budugu
    Note: Cross posted from Vijay Kodali's Blog. Permalink Here is a quick and dirty trick to alert users on session timeout. This is not a perfect solution. But it will give reader an idea to work on... Some facts before we start: Session doesn't end When the user closes his browser When the user navigates away from your page When user connection lost. Session ends, when the server hasn't gotten a request from the user in a specific time (Session timeout value)....Permalink

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  • How to get the blocks seen by the player?

    - by m4tx
    I'm writing a Minecraft-like game using Ogre engine and I have a problem. I must optimize my game, because when I try draw 10000 blocks, I have 2 FPS... So, I got the idea that blocks display of the plane and to hide the invisible blocks. But I have a problem - how do I know which blocks at a time are visible to the player? And - if you know of other optimization methods for such a game, write what and how to use them in Ogre.

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  • Best practice for organizing/storing character/monster data in an RPG?

    - by eclecto
    Synopsis: Attempting to build a cross-platform RPG app in Adobe Flash Builder and am trying to figure out the best class hierarchy and the best way to store the static data used to build each of the individual "hero" and "monster" types. My programming experience, particularly in AS3, is embarrassingly small. My ultra-alpha method is to include a "_class" object in the constructor for each instance. The _class, in turn, is a static Object pulled from a class created specifically for that purpose, so things look something like this: // Character.as package { public class Character extends Sprite { public var _strength:int; // etc. public function Character(_class:Object) { _strength = _class._strength; // etc. } } } // MonsterClasses.as package { public final class MonsterClasses extends Object { public static const Monster1:Object={ _strength:50, // etc. } // etc. } } // Some other class in which characters/monsters are created. // Create a new instance of Character var myMonster = new Character(MonsterClasses.Monster1); Another option I've toyed with is the idea of making each character class/monster type its own subclass of Character, but I'm not sure if it would be efficient or even make sense considering that these classes would only be used to store variables and would add no new methods. On the other hand, it would make creating instances as simple as var myMonster = new Monster1; and potentially cut down on the overhead of having to read a class containing the data for, at a conservative preliminary estimate, over 150 monsters just to fish out the one monster I want (assuming, and I really have no idea, that such a thing might cause any kind of slowdown in execution). But long story short, I want a system that's both efficient at compile time and easy to work with during coding. Should I stick with what I've got or try a different method? As a subquestion, I'm also assuming here that the best way to store data that will be bundled with the final game and not read externally is simply to declare everything in AS3. Seems to me that if I used, say, XML or JSON I'd have to use the associated AS3 classes and methods to pull in the data, parse it, and convert it to AS3 object(s) anyway, so it would be inefficient. Right?

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  • Advantages of not Javascript/HTML/CSS for front-end web development?

    - by user2202911
    So I've recently been getting into front-end web development from an embedded systems background and have always thought Javascript/HTML/CSS are not only the de-facto standards but the ONLY tools for the job, similar to what C is for embedded systems. Recently, I've stumbled upon things like Dreamweaver, JSP, facelets, and GWT. While researching these to find out if they are worth learning, I can't get over the idea of why someone wouldn't just use Javascript/HTML/CSS instead. Why deviate from the defacto standards?

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