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  • StringTemplate: Loading a Template from disk?

    - by Amitabh
    I am using StringTemplate in c# and following code to load a template from a subdirectory of my application. StringTemplateGroup group = new StringTemplateGroup("myGroup", "/tmp"); StringTemplate query = group.GetInstanceOf("Sample"); query.SetAttribute("column", "name"); Console.WriteLine(query); I have a template file Sample.st in the tmp directory of my application. I am getting the following error. Unhandled Exception: System.ArgumentException: Can't find template Sample.st; group hierarchy is [myGroup] Does anyone know what is wrong here?

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  • dll not loading- FileLoadException

    - by user576061
    The problem I am having is that I am getting a System.IO.FileLoadException when trying to load the RWLock.dll on a test box and Windows xp machines. This is the exception that is thrown when it tries to load the dll on the windows 2003 server machine (most likely 32 bit): System.IO.FileLoadException: A procedure imported by 'rwlock, Version=1.0.3889.27926, Culture=neutral, PublicKeyToken=null' could not be loaded. File name: 'rwlock, Version=1.0.3889.27926, Culture=neutral, PublicKeyToken=null' --- System.Runtime.InteropServices.COMException (0x8007007F): The specified procedure could not be found. (Exception from HRESULT: 0x8007007F)... However, we have not had any problems trying to run this on a Windows 2007 server machine (64 bit). Any ideas? Thanks in advance :)

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  • iPhone hitTest broken after rotation

    - by Adam
    Hi all, I have a UIView that contains a number of CALayer subclasses. I am using the following code to detect which layer a touch event corresponds to: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint touchPoint = [touch locationInView:self]; NSLog(@"%@,%@",NSStringFromCGPoint(point),[self.layer hitTest:point].name); } This works fine until the device is rotated. When the device is rotated all current layers are removed from the superlayer, and new CALayers are created to fit the new orientation. The new layers are correctly inserted and viewable in the correct orientation. After the rotation the hitTest method consistently returns nil when clearly clicking on the newly created layers and registers for locations of layers which are incorrect. The coordinates of the hit test are correct, but no layers are found. Am I missing a function call or something after handling the rotation? Cheers, Adam

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  • Excel Plug-In Assembly Loading Problem (Access Denied)

    - by PlagueEditor
    I am developing an Excel 2003 add-in using Visual Studio 2008. My add-in loads fine; however, it loads plug-ins from other C# DLL's. I would like this to be done dynamically at run time so referencing them during development is something I would rather not do. Anyways, anytime I try to load a DLL from the Excel add-in at start up, it throws a security exception. This particular example is HTML Agility Pack. It's not a plug-in but a plug-in's dependency. But nonetheless it won't even load: {System.IO.FileLoadException: Could not load file or assembly 'HtmlAgilityPack, Version=1.4.0.0, Culture=neutral, PublicKeyToken=bd319b19eaf3b43a' or one of its dependencies. Failed to grant permission to execute. (Exception from HRESULT: 0x80131418) File name: 'HtmlAgilityPack, Version=1.4.0.0, Culture=neutral, PublicKeyToken=bd319b19eaf3b43a' ---> System.Security.Policy.PolicyException: Execution permission cannot be acquired. at System.Security.SecurityManager.ResolvePolicy(Evidence evidence, PermissionSet reqdPset, PermissionSet optPset, PermissionSet denyPset, PermissionSet& denied, Boolean checkExecutionPermission) at System.Security.SecurityManager.ResolvePolicy(Evidence evidence, PermissionSet reqdPset, PermissionSet optPset, PermissionSet denyPset, PermissionSet& denied, Int32& securitySpecialFlags, Boolean checkExecutionPermission) at System.Reflection.Assembly.nLoadFile(String path, Evidence evidence) at System.Reflection.Assembly.LoadFile(String path) at Cjack.Druid.SourcePluginManager.LoadPlugin(String filePath) in C:\Documents and Settings\Annie Tormey\My Documents\Visual Studio 2008\Projects\DruidAddin2003\Druid\SourcePluginManager.cs:line 26 } This is extremely frustrating because it runs perfectly fine for Office 2010 and as a standalone application. Thank-you to anyone who can give me an answer as to why this is happening or a solution to fix it. Thank-you for your time.

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  • Error while dynamically loading mapi32.dll

    - by The_Fox
    Our application uses Simple MAPI to send e-mails. One of our clients has problems sending e-mail from a session on his terminal server. The mapi32.dll is loaded with a call to LoadLibrary which succeeds, but then our application tries to get the addresses of the functions MAPILogon, MAPILogOff, MAPISendMail, MAPIFreeBuffer and MAPIResolveName. The problem is that GetProcAddress fails for those functions with an ERROR_ACCESS_DENIED (code: 5) except for MAPIFreeBuffer. It looks like some sort of security thing. How can I fix this or should I use another method to send mail? FWI, here some more information about OS and contents of registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Messaging Subsystem: OS info: 5.2.3790 VER_PLATFORM_WIN32_NT Service Pack 2 Contents of SOFTWARE\Microsoft\Windows Messaging Subsystem InstallCmd: rundll32 setupapi,InstallHinfSection MSMAIL 132 msmail.inf MAPI: 1 CMCDLLNAME: mapi.dll CMCDLLNAME32: mapi32.dll CMC: 1 MAPIX: 1 MAPIXVER: 1.0.0.1 OLEMessaging: 1 Contents of SOFTWARE\Microsoft\Windows Messaging Subsystem\MSMapiApps inetsw95.exe: choosusr.dll: msab32.dll: nwab32.dll: outstore.dll: Microsoft Outlook CDOEXM.DLL: EMSMDB32.DLL: EMSABP32.DLL: newprof.exe: Microsoft Outlook outlook.exe: wfxmsrvr.exe: Microsoft Outlook msexcimc.exe: exchng32.exe: schdmapi.dll: Microsoft Outlook pilotcfg.exe: Microsoft Outlook mailmig.exe: Microsoft Outlook admin.exe: msspc32.dll: Microsoft Outlook cnfnot32.exe: Microsoft Outlook ilpilot.exe: Microsoft Outlook events.exe: I'm on Delphi 7.0, but that shouldn't matter. Edit, added version information: Fileversion info of C:\WINDOWS\system32\mapi32.dll Fileversion: 6.5.7226.0 FileDescription=Extended MAPI 1.0 for Windows NT CompanyName=Microsoft Corporation InternalName=MAPI32 Comments=Service Pack 1 LegalCopyRight=Copyright (C) 1986-2003 Microsoft Corp. All rights reserved. LegalTradeMarks=Microsoft(R) and Windows(R) are registered trademarks of Microsoft Corporation. OriginalFileName=MAPI32.DLL ProductName=Microsoft Exchange ProductVersion=6.5 Fileversion info of C:\Program Files\Common Files\SYSTEM\MSMAPI\1043\msmapi32.dll Fileversion: 11.0.5601.0 FileDescription=Extended MAPI 1.0 for Windows NT CompanyName=Microsoft Corporation InternalName=MAPI32.DLL LegalCopyRight=Copyright © 1995-2003 Microsoft Corporation. All rights reserved. OriginalFileName=MAPI32.DLL ProductName=MAPI32 ProductVersion=11.0.5601

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  • Loading .dll to use in Visual Studio 2010

    - by eternalmatt
    Hello all, complete newb quesiton here, but I'm new to C# and Visual Studio 2010. How do I load .dll's into Visual Studio 2010 so I can write C# programs using their methods? More specifically, I'm trying to write a twitter application using TweetSharp that will be run via command line.

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  • Queueing Effect.Parallels in Scriptaculous doesn't work

    - by Matthew Robertson
    Each block of animations, grouped in an Effect.Parallel, runs simultaneously. That works fine. Then, I want each of the Effect.Parallels to trigger sequentially, with a delay. The second block doesn't wait its turn. It fires when the function is run. Why?! ///// FIRST BLOCK ///// new Effect.Parallel([ new Effect.Morph... ], { queue: 'front' }); ///// SECOND BLOCK ///// new Effect.Parallel([ Element.toggleClassName($$('#add_comment_button .glyph').first(), 'yay') ], { sync: true, queue: 'end', delay: 1 }); ///// THIRD BLOCK ///// new Effect.Parallel([ new Effect.SlideUp... ], { queue: 'end', delay: 4 });

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  • Loading xap file on demand

    - by synergetic
    I have Silverlight application called MyApp. During startup MyApp loads MyApp.Main.xap module using the following code: WebClient wc = new WebClient(); wc.OpenReadCompleted += new OpenReadCompletedEventHandler(onMainModuleLoaded); Uri uri = new Uri("MyApp.Main.xap", UriKind.Relative); wc.OpenReadAsync(uri); It works. Within MyApp.Main I would like to load another xap file MyApp.Billing.xap, so I wrote like the same as above WebClient wc = new WebClient(); wc.OpenReadCompleted += new OpenReadCompletedEventHandler(onBillingModuleLoaded); Uri uri = new Uri("MyApp.Billing.xap", UriKind.Relative); wc.OpenReadAsync(uri); but it throws an error saying the file not found. MyApp.Billing.xap file is inside ClientBin folder and I can download it directly via absolute path in a browser. If I try to download MyApp.Billing.xap not from inside MyApp.Main, but from inside MyApp (instead of MyAPp.Main.xap) it also works fine. What might be the problem?

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  • Loading PNG textures to OpenGL

    - by Tamir
    Hello, I'm working on a game, and all of my graphics use magenta as transparent/magic color. They are all 32-bit and the magenta is just for conveniency. Anyway, I would appreciate if someone could advice me what library should I use to load my images (I need to load them in GL_RGBA format, both internal and texture specific).

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  • Rotate a CALayer when it reaches a certain position

    - by jbrennan
    I've got a CALayer with two CAKeyframeAnimations added to it. One is for @"transform" and the other is for @"position". I am rotating the layer and translating it with these two animations. I am wondering, is there a way I can set the keyframes to happen at the same time? I want to have a keyframe for rotation at the exact time my layer has reached a certain (x, y) position. How is this possible?

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  • MKMapView loading all annotation views at once (including those that are outside the current rect)

    - by jmans
    Has anyone else run into this problem? Here's the code: - (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(WWMapAnnotation *)annotation { // Only return an Annotation view for the placemarks. Ignore for the current location--the iPhone SDK will place a blue ball there. NSLog(@"Request for annotation view"); if ([annotation isKindOfClass:[WWMapAnnotation class]]){ MKPinAnnotationView *browse_map_annot_view = (MKPinAnnotationView *)[mapView dequeueReusableAnnotationViewWithIdentifier:@"BrowseMapAnnot"]; if (!browse_map_annot_view) { browse_map_annot_view = [[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"BrowseMapAnnot"] autorelease]; NSLog(@"Creating new annotation view"); } else { NSLog(@"Recycling annotation view"); browse_map_annot_view.annotation = annotation; } ... As soon as the view is displayed, I get 2009-08-05 13:12:03.332 xxx[24308:20b] Request for annotation view 2009-08-05 13:12:03.333 xxx[24308:20b] Creating new annotation view 2009-08-05 13:12:03.333 xxx[24308:20b] Request for annotation view 2009-08-05 13:12:03.333 xxx[24308:20b] Creating new annotation view and on and on, for every annotation (~60) I've added. The map (correctly) only displays the two annotations in the current rect. I am setting the region in viewDidLoad: if (center_point.latitude == 0) { center_point.latitude = 35.785098; center_point.longitude = -78.669899; } if (map_span.latitudeDelta == 0) { map_span.latitudeDelta = .001; map_span.longitudeDelta = .001; } map_region.center = center_point; map_region.span = map_span; NSLog(@"Setting initial map center and region"); [browse_map_view setRegion:map_region animated:NO]; The log entry for the region being set is printed to the console before any annotation views are requested. The problem here is that since all of the annotations are being requested at once, [mapView dequeueReusableAnnotationViewWithIdentifier] does nothing, since there are unique MKAnnotationViews for every annotation on the map. This is leading to memory problems for me. One possible issue is that these annotations are clustered in a pretty small space (~1 mile radius). Although the map is zoomed in pretty tight in viewDidLoad (latitude and longitude delta .001), it still loads all of the annotation views at once. Thanks...

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  • Why would Java classloading fail on Linux, but succeed on Windows?

    - by arnsholt
    I've got a Java web application (using Spring), deployed with Jetty. If I try to run it on a Windows machine everything works as expected, but if I try to run the same code on my Linux machine, it fails like this: [normal startup output] 11:16:39.657 INFO [main] org.mortbay.jetty.servlet.ServletHandler$Context.log(ServletHandler.java:1145) 16 Set web app root system property: 'webapp.root' = [/path/to/working/dir] java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.mortbay.start.Main.invokeMain(Main.java:151) at org.mortbay.start.Main.start(Main.java:476) at org.mortbay.start.Main.main(Main.java:94) Caused by: java.lang.ExceptionInInitializerError at org.springframework.web.util.Log4jWebConfigurer.initLogging(Log4jWebConfigurer.java:129) at org.springframework.web.util.Log4jConfigListener.contextInitialized(Log4jConfigListener.java:51) at org.mortbay.jetty.servlet.WebApplicationContext.doStart(WebApplicationContext.java:495) at org.mortbay.util.Container.start(Container.java:72) at org.mortbay.http.HttpServer.doStart(HttpServer.java:708) at org.mortbay.util.Container.start(Container.java:72) at org.mortbay.jetty.Server.main(Server.java:460) ... 7 more Caused by: org.apache.commons.logging.LogConfigurationException: org.apache.commons.logging.LogConfigurationException: No suitable Log constructor [Ljava.lang.Class;@15311bd for org.apache.commons.logging.impl.Log4JLogger (Caused by java.lang.NoClassDefFoundError: org/apache/log4j/Category) (Caused by org.apache.commons.logging.LogConfigurationException: No suitable Log constructor [Ljava.lang.Class;@15311bd for org.apache.commons.logging.impl.Log4JLogger (Caused by java.lang.NoClassDefFoundError: org/apache/log4j/Category)) at org.apache.commons.logging.impl.LogFactoryImpl.newInstance(LogFactoryImpl.java:543) at org.apache.commons.logging.impl.LogFactoryImpl.getInstance(LogFactoryImpl.java:235) at org.apache.commons.logging.impl.LogFactoryImpl.getInstance(LogFactoryImpl.java:209) at org.apache.commons.logging.LogFactory.getLog(LogFactory.java:351) at org.springframework.util.SystemPropertyUtils.(SystemPropertyUtils.java:42) ... 14 more Caused by: org.apache.commons.logging.LogConfigurationException: No suitable Log constructor [Ljava.lang.Class;@15311bd for org.apache.commons.logging.impl.Log4JLogger (Caused by java.lang.NoClassDefFoundError: org/apache/log4j/Category) at org.apache.commons.logging.impl.LogFactoryImpl.getLogConstructor(LogFactoryImpl.java:413) at org.apache.commons.logging.impl.LogFactoryImpl.newInstance(LogFactoryImpl.java:529) ... 18 more Caused by: java.lang.NoClassDefFoundError: org/apache/log4j/Category at java.lang.Class.getDeclaredConstructors0(Native Method) at java.lang.Class.privateGetDeclaredConstructors(Class.java:2389) at java.lang.Class.getConstructor0(Class.java:2699) at java.lang.Class.getConstructor(Class.java:1657) at org.apache.commons.logging.impl.LogFactoryImpl.getLogConstructor(LogFactoryImpl.java:410) ... 19 more Caused by: java.lang.ClassNotFoundException: org.apache.log4j.Category at java.net.URLClassLoader$1.run(URLClassLoader.java:200) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at java.lang.ClassLoader.loadClass(ClassLoader.java:252) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:320) ... 24 more [shutdown output] I've run the app with java -verbose:class, and according to that output, org.apache.log4j.Category is loaded from the log4j JAR in my /WEB-INF/lib, just before the first exception is thrown. Now, the Java versions on the two machines are slightly different. Both the machines have Sun's java, the Linux machine has 1.6.0_10, while the Windows machine has 1.6.0_08, or maybe 07 or 06, I can't remember the exact number right now, and don't have the machine at hand. But even though the minor versions of the Javas are slightly different, the code shouldn't break like this. Does anyone understand what's wrong here?

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  • Loading a Page into a jQuery Dialog

    - by Dave
    I tend to follow a fairly "modular" approach to building applications and I recently started working with jQuery. The application I'm working on is going to be fairly large so I'm trying to break pieces out into separate files/modules when possible. One example of this is a "User Settings" dialog. This dialog has a form, a few tabs, and quite a good number of input fields so I want to develop it in a separate HTML file (PHP actually, but it can be considered HTML for the purposes of this example). It's an entire page in and of itself with all the tags you would expect such as: <html><head></head><body></body></html> So I can now develop, what I want to be, the dialog separate from the base application. This dialog has it's own Javascript (A LOT of Javascript, in fact) in the head as well, with jQuery $(document).ready(){} capturing, etc. Everything works flawlessly in isolation. However, when I attempt to load the jQuery modal dialog with the page (inside of the main application page), as one might expect, trouble ensues. Here's a brief, very simple, example of what it looks like: editUserDialog.load ("editUser.php", {id : $('#userList').val(), popup : "true"}, function () { editUserDialog.dialog ("option", "title" , "Edit User"); editUserDialog.dialog ('open'); }); (I'm passing in a "popup" flag to the page so that the page can determine its context -- i.e. as a page or inside of the jQuery dialog). Question 1: When I moved the code from the "head" into "body" (in the editUser.php page) it actually worked for the most part. It seemed that jQuery was calling the $(document).ready() function in the context of the body of the loaded file and not the head. Is this a bad idea? Question 2: Is my process for building this application just totally flawed to begin with? I've scoured the net to attempt to find a "best practices" sort of document to building reasonably large applications using jQuery/PHP without a lot of success so maybe there's something out there someone else is aware of that I've somehow missed. Thanks for bearing with me while I attempt to describe the issues I've encountered and I hope I've accurately described the problem.

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  • Difference of 2 NSArray's for animated insert/delete in UITableView

    - by Alexander Cohen
    At some point in my Application, I have an NSArray whose contents change. Those contents are shown in a UITableView. I'm trying to find a way to find the diff between the contents of before and after of the NSArray so i can pass the correct indexPaths to insertRowsAtIndexPaths:withRowAnimation: and deleteRowsAtIndexPaths:withRowAnimation: in order to have the changes nicely animated. Any ideas? thx

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  • GWT Dynamic loading using GWT.create() with String literals instead of Class literals

    - by Sathish
    GWT.create() is the reflection equivalent in GWT, But it take only class literals, not fully qualified String for the Class name. How do i dynamically create classes with Strings using GWT.create()? Its not possible according to many GWT forum posts but how is it being done in frameworks like Rocket-GWT (http://code.google.com/p/rocket-gwt/wiki/Ioc) and Gwittir (http://code.google.com/p/gwittir/wiki/Introspection)

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  • BlackBerry - waiting screen

    - by Pankaj Pareek
    Hello , i am developing one application in blackberry java development. I am requesting to http means i am connecting to web service .response of web service taking some time .That time i want to display some waiting screen. Could you tell me how can i do that.... Regards Pankaj Pareek

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  • [jQuery] Trouble loading tooltips on all images displayed inside Colorbox

    - by adaneko
    I would like to load a tooltip plugin (I'm currently trying qTip, but I've tried a few and have run into the same problem each time) inside Colorbox (http://colorpowered.com/colorbox/). Colorbox dynamically loads this code to display the images you want to show in it: <div id="cboxLoadedContent" style="display: block; width: 400px; overflow: auto; height: 498px;"> <img src="image.jpg" id="cboxPhoto" style="margin: 49px auto auto; border: medium none; display: block; float: none; cursor: pointer;"> </div> Using Colorbox's event hooks, I am currently calling my tooltip plugin on onComplete, but this only applies the tooltip to the first image in the group. If you go to the next image, the tooltip needs to be recalled as Colorbox regenerates the code displayed above. What is the best way to recall the tooltip plugin? I have tried to recall the tooltip by attaching it to clicking on the div with the id "cboxNext" as a test, but it doesn't work since it takes time for cboxPhoto to load, so I think the functions generating the tooltip load before they can apply to the image.

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  • Entity Framework 4 relationship management in POCO Templates - More lazy than FixupCollection?

    - by Joe Wood
    I've been taking a look at EF4 POCO templates in beta 2. The FixupCollection looks fine for maintaining the model correctness after updating the relationship collection property (i.e. product.Orders it would set the order.Product reference ). But what about support for handling the scenario when some of those Order objects are removed from the context? The use-case of maintaining cascading deletes in the in-memory model. The old Typed DataSet model used to do this by performing the query through the container to derive the relationship results. Like the DataSet, this would require a reference to the ObjectContext inside the entity class so that it could query the top-level Order collection. Better support for Separation of Concerns in the ObjectContext would be required. It looks like EF is not suited to this use-case that DataSets did out of the box.... am I right?

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  • BounceEase and silverlight 4 BarSeries

    - by Pharabus
    Hi, I am trying to get a bar series to "bounce" when drawing, I assumed the BounceEase TransitionEasingFunction would do this but the lines just fade in, I have posted the xaml and code behind below, does anyone know where I have gone wrong or is it more complex than I though, I am fairly new to silverlight XAML <Grid x:Name="LayoutRoot" Background="White"> <chartingToolkit:Chart x:Name="MyChart"> <chartingToolkit:BarSeries Title="Sales" ItemsSource="{Binding}" IndependentValuePath="Name" DependentValuePath="Value" AnimationSequence="FirstToLast" TransitionDuration="00:00:3"> <chartingToolkit:BarSeries.TransitionEasingFunction> <BounceEase EasingMode="EaseInOut" Bounciness="5" /> </chartingToolkit:BarSeries.TransitionEasingFunction> <chartingToolkit:BarSeries.DataPointStyle> <Style TargetType="Control"> <Setter Property="Background" Value="Red"/> </Style> </chartingToolkit:BarSeries.DataPointStyle> </chartingToolkit:BarSeries> <chartingToolkit:Chart.Axes> <chartingToolkit:LinearAxis Title="Types owned" Orientation="X" Minimum="0" Maximum="300" Interval="10" ShowGridLines="True" FontStyle='Italic'/> </chartingToolkit:Chart.Axes> </chartingToolkit:Chart> </Grid> code behind public class MyClass : DependencyObject { public string Name { get; set; } public Double Value { get { return (Double)GetValue(myValueProperty); } set{SetValue(myValueProperty,value);} } public static readonly DependencyProperty myValueProperty = DependencyProperty.Register("Value", typeof(Double), typeof(MyClass), null); } public MainPage() { InitializeComponent(); //Get the data IList<MyClass> l = this.GetData(); //Get a reference to the SL Chart MyChart.DataContext = l.OrderBy(e => e.Value); //Find the highest number and round it up to the next digit DispatcherTimer myDispatcherTimer = new DispatcherTimer(); myDispatcherTimer.Interval = new TimeSpan(0, 0, 0, 5, 0); // 100 Milliseconds myDispatcherTimer.Tick += new EventHandler(Each_Tick); myDispatcherTimer.Start(); } public void Each_Tick(object o, EventArgs sender) { ((BarSeries)MyChart.Series[0]).DataContext = GetData(); } private IList<MyClass> GetData() { Random random = new Random(); return new List<MyClass>() { new MyClass() {Name="Bob Zero",Value=(random.NextDouble() * 100.0)}, new MyClass() {Name="Bob One",Value=(random.NextDouble() * 100.0)}, new MyClass() {Name="Bob Two",Value=(random.NextDouble() * 100.0)}, new MyClass() {Name="Bob Three",Value=(random.NextDouble() * 100.0)} }; }

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  • 2D Inverse Kinematics Implementation

    - by Vic
    Hi I am trying to implement Inverse Kinematics on a 2D arm(made up of three sticks with joints). I am able to rotate the lowest arm to the desired position. Now, I have some questions: How can I make the upper arm move alongwith the third so the end point of the arm reaches the desired point. Do I need to use the rotation matrices for both and if yes can someone give me some example or an help and is there any other possibl;e way to do this without rotation matrices??? The lowest arm only moves in one direction. I tried google it, they are saying that cross product of two vectors give the direction for the arm but this is for 3D. I am using 2D and cross product of two 2D vectors give a scalar. So, how can I determine its direction??? Plz guys any help would be appreciated.... Thanks in advance Vikram

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  • Emulating old-school sprite flickering (theory and concept)

    - by Jeffrey Kern
    I'm trying to develop an oldschool NES-style video game, with sprite flickering and graphical slowdown. I've been thinking of what type of logic I should use to enable such effects. I have to consider the following restrictions if I want to go old-school NES style: No more than 64 sprites on the screen at a time No more than 8 sprites per scanline, or for each line on the Y axis If there is too much action going on the screen, the system freezes the image for a frame to let the processor catch up with the action From what I've read up, if there were more than 64 sprites on the screen, the developer would only draw high-priority sprites while ignoring low-priority ones. They could also alternate, drawing each even numbered sprite on opposite frames from odd numbered ones. The scanline issue is interesting. From my testing, it is impossible to get good speed on the XBOX 360 XNA framework by drawing sprites pixel-by-pixel, like the NES did. This is why in old-school games, if there were too many sprites on a single line, some would appear if they were cut in half. For all purposes for this project, I'm making scanlines be 8 pixels tall, and grouping the sprites together per scanline by their Y positioning. So, dumbed down I need to come up with a solution that.... 64 sprites on screen at once 8 sprites per 'scanline' Can draw sprites based on priority Can alternate between sprites per frame Emulate slowdown Here is my current theory First and foremost, a fundamental idea I came up with is addressing sprite priority. Assuming values between 0-255 (0 being low), I can assign sprites priority levels, for instance: 0 to 63 being low 63 to 127 being medium 128 to 191 being high 192 to 255 being maximum Within my data files, I can assign each sprite to be a certain priority. When the parent object is created, the sprite would randomly get assigned a number between its designated range. I would then draw sprites in order from high to low, with the end goal of drawing every sprite. Now, when a sprite gets drawn in a frame, I would then randomly generate it a new priority value within its initial priority level. However, if a sprite doesn't get drawn in a frame, I could add 32 to its current priority. For example, if the system can only draw sprites down to a priority level of 135, a sprite with an initial priority of 45 could then be drawn after 3 frames of not being drawn (45+32+32+32=141) This would, in theory, allow sprites to alternate frames, allow priority levels, and limit sprites to 64 per screen. Now, the interesting question is how do I limit sprites to only 8 per scanline? I'm thinking that if I'm sorting the sprites high-priority to low-priority, iterate through the loop until I've hit 64 sprites drawn. However, I shouldn't just take the first 64 sprites in the list. Before drawing each sprite, I could check to see how many sprites were drawn in it's respective scanline via counter variables . For example: Y-values between 0 to 7 belong to Scanline 0, scanlineCount[0] = 0 Y-values between 8 to 15 belong to Scanline 1, scanlineCount[1] = 0 etc. I could reset the values per scanline for every frame drawn. While going down the sprite list, add 1 to the scanline's respective counter if a sprite gets drawn in that scanline. If it equals 8, don't draw that sprite and go to the sprite with the next lowest priority. SLOWDOWN The last thing I need to do is emulate slowdown. My initial idea was that if I'm drawing 64 sprites per frame and there's still more sprites that need to be drawn, I could pause the rendering by 16ms or so. However, in the NES games I've played, sometimes there's slowdown if there's not any sprite flickering going on whereas the game moves beautifully even if there is some sprite flickering. Perhaps give a value to each object that uses sprites on the screen (like the priority values above), and if the combined values of all objects w/ sprites surpass a threshold, introduce the sprite flickering? IN CONCLUSION... Does everything I wrote actually sound legitimate and could work, or is it a pipe dream? What improvements can you all possibly think with this game programming theory of mine?

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