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  • Is defining every method/state per object in a series of UML diagrams representative of MDA in general?

    - by Max
    I am currently working on a project where we use a framework that combines code generation and ORM together with UML to develop software. Methods are added to UML classes and are generated into partial classes where "stuff happens". For example, an UML class "Content" could have the method DeleteFromFileSystem(void). Which could be implemented like this: public partial class Content { public void DeleteFromFileSystem() { File.Delete(...); } } All methods are designed like this. Everything happens in these gargantuan logic-bomb domain classes. Is this how MDA or DDD or similar usually is done? For now my impression of MDA/DDD (which this has been called by higherups) is that it severely stunts my productivity (everything must be done The Way) and that it hinders maintenance work since all logic are roped, entrenched, interspersed into the mentioned gargantuan bombs. Please refrain from interpreting this as a rant - I am merely curious if this is typical MDA or some sort of extreme MDA UPDATE Concerning the example above, in my opinion Content shouldn't handle deleting itself as such. What if we change from local storage to Amazon S3, in that case we would have to reimplement this functionality scattered over multiple places instead of one single interface which we can provide a second implementation for.

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  • Is there a ways to see granular per-visit data in Google Analytics?

    - by jakub.g
    I've started using Google Analytics very recently and I'm a bit lost with the sea of options (have been using Sitemeter before for some time). I've clicked through the service a lot but couldn't find what I'm accustomed to. I can see multitude of aggregated statistics in GA like: charts of browser share lists of country share lists of most visited URLs within the page and so on, but I would actually like to analyze each of the visits themselves. Something like: User X, France, Chrome, 7 pageviews between 18:01 and 18:15, entered on a.htm and exited on b.htm User Y, UK, Firefox, 1 pageview at 18:20, entered on c.htm Is there an easy way to see the reports in this way (perhaps by clicking a link to a separate page to see that particular session's stats)? How to navigate there if so?

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  • Per-pixel collision detection - why does XNA transform matrix return NaN when adding scaling?

    - by JasperS
    I looked at the TransformCollision sample on MSDN and added the Matrix.CreateTranslation part to a property in my collision detection code but I wanted to add scaling. The code works fine when I leave scaling commented out but when I add it and then do a Matrix.Invert() on the created translation matrix the result is NaN ({NaN,NaN,NaN},{NaN,NaN,NaN},...) Can anyone tell me why this is happening please? Here's the code from the sample: // Build the block's transform Matrix blockTransform = Matrix.CreateTranslation(new Vector3(-blockOrigin, 0.0f)) * // Matrix.CreateScale(block.Scale) * would go here Matrix.CreateRotationZ(blocks[i].Rotation) * Matrix.CreateTranslation(new Vector3(blocks[i].Position, 0.0f)); public static bool IntersectPixels( Matrix transformA, int widthA, int heightA, Color[] dataA, Matrix transformB, int widthB, int heightB, Color[] dataB) { // Calculate a matrix which transforms from A's local space into // world space and then into B's local space Matrix transformAToB = transformA * Matrix.Invert(transformB); // When a point moves in A's local space, it moves in B's local space with a // fixed direction and distance proportional to the movement in A. // This algorithm steps through A one pixel at a time along A's X and Y axes // Calculate the analogous steps in B: Vector2 stepX = Vector2.TransformNormal(Vector2.UnitX, transformAToB); Vector2 stepY = Vector2.TransformNormal(Vector2.UnitY, transformAToB); // Calculate the top left corner of A in B's local space // This variable will be reused to keep track of the start of each row Vector2 yPosInB = Vector2.Transform(Vector2.Zero, transformAToB); // For each row of pixels in A for (int yA = 0; yA < heightA; yA++) { // Start at the beginning of the row Vector2 posInB = yPosInB; // For each pixel in this row for (int xA = 0; xA < widthA; xA++) { // Round to the nearest pixel int xB = (int)Math.Round(posInB.X); int yB = (int)Math.Round(posInB.Y); // If the pixel lies within the bounds of B if (0 <= xB && xB < widthB && 0 <= yB && yB < heightB) { // Get the colors of the overlapping pixels Color colorA = dataA[xA + yA * widthA]; Color colorB = dataB[xB + yB * widthB]; // If both pixels are not completely transparent, if (colorA.A != 0 && colorB.A != 0) { // then an intersection has been found return true; } } // Move to the next pixel in the row posInB += stepX; } // Move to the next row yPosInB += stepY; } // No intersection found return false; }

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  • How to do pixel per pixel modeling in unity3d?

    - by Kabumbus
    So generally I want to have api like pixels.addPixel3D(new Pixel3D(0xFF0000, 100, 100,100)); (color, position) where pixels is some abstraction on 3d sceen objet.So to say point cloud. It would have grate use in deep space/stars modeling... I want to set each pixel by hand (having no image base or any automatic thing)... So point is modeling something like Or look at alive flash analog here How to do such thing in unity?

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  • Is a subdomain per service a good idea for SEO?

    - by Kennie R.
    I am creating a site with quite a few services, such as a free account service, and of course a subdomain for my site's blog and then for article base and other related services, would having them all on subdomains be a good idea? Are there any caveats you are aware of in existing search engines for this? I believe mapping foo.example.com to example.com/foo to provide an alternative just in case is a good idea for sitemaps, I like to keep things clean.

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  • How can I draw crisp per-pixel images with OpenGL ES on Android?

    - by Qasim
    I have made many Android applications and games in Java before, however I am very new to OpenGL ES. Using guides online, I have made simple things in OpenGL ES, including a simple triangle and a cube. I would like to make a 2D game with OpenGL ES, but what I've been doing isn't working quite so well, as the images I draw aren't to scale, and no matter what guide I use, the image is always choppy and not the right size (I'm debugging on my Nexus S). How can I draw crisp, HD images to the screen with GL ES? Here is an example of what happens when I try to do it: And the actual image: Here is how my texture is created: //get id int id = -1; gl.glGenTextures(1, texture, 0); id = texture[0]; //get bitmap Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.ball); //parameters gl.glBindTexture(GL10.GL_TEXTURE_2D, id); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //crop image mCropWorkspace[0] = 0; mCropWorkspace[1] = height; mCropWorkspace[2] = width; mCropWorkspace[3] = -height; ((GL11) gl).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES, mCropWorkspace, 0);

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  • I'd like my window switcher to be per-monitor. How do I do that?

    - by Erigami
    I have a multi-monitor setup with nVidia drivers, running Unity/Compiz on 12.10. I'd like to treat each monitor separately, so I can switch desktops on one without affecting the other and run a window switcher that only switches between windows on the current monitor. How do I do that? None of the switchers listed in ccsm seem to limit themselves to the currently focused monitor, ditto for desktop switchers.

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  • How can I set up private, per-user sections on Joomla?

    - by Michael Paulukonis
    For this weekend's GiveCamp project, my team has been tasked with adding some functionality to an existing Joomla-powered website for a non-profit. A certain type of user will login, and have access to a personal area where they can upload files, check for messages, see tasks that have been assigned, etc. Each user would have their own area. They would not be creating pages, and their information would only be visible to themselves (or a site-administrator, of course. No sort of weird HIPAA privacy involved). None of us have worked with Joomla before, but we'd like to help this non-profit. We're not sure if we're searching using the wrong terms, or if we're just not finding it. Is such a solution possible in Joomla? And/or are we better off building some standalone solution that interfaces with the same mySQL database as Joomla?

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  • Java Grade Calculator program for class kepp geting the error "Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException." [migrated]

    - by user2880621
    this is my first question I've posted. I've used this site to look at other questions to help with similar problems I've had. After some cursory looking I couldn't find quite the answer I was looking for so I decided to finally succumb and create an account. I am fairly new to java, only a few weeks into my first class. Anyway, my project is to create a program which takes any amount of students and their grades, and then assign them a letter grade. The catch is, however, that it is on a sort of curve and the other grades' letter are dependent on the the highest. Anything equal to or 10 points below the best grade is an a, anything 11-20 points below is a b, and so on. I am to use an array, but I get this error when ran "Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException." I will go ahead and post my code down below. Thanks for any advice you may be able to give. package grade.calculator; import java.util.Scanner; /** * * @author nichol57 */ public class GradeCalculator { /** * @param args the command line arguments */ public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.println("Enter the number of students"); int number = input.nextInt(); double[]grades = new double [number]; for (int J = number; J >=0; J--) { System.out.println("Enter the students' grades"); grades[J] = input.nextDouble(); } double best = grades[0]; for (int J = 1; J < number; J++) { if (grades[J] >= best){ best = grades[J]; } } for (int J = 0;J < number; J++){ if (grades[J] >= best - 10){ System.out.println("Student " + J + " score is " + grades[J] + " and grade is " + "A"); } else if (grades[J] >= best - 20){ System.out.println("Student " + J + " score is " + grades[J] + " and grade is " + "B"); } else if (grades[J] >= best - 30) { System.out.println("Student " + J + " score is " + grades[J] + " and grade is " + "C"); } else if (grades[J] >= best - 40) { System.out.println("Student " + J + " score is " + grades[J] + " and grade is " + "D"); } else { System.out.println("Student " + J + " score is " + grades[J] + " and grade is " + "F"); } } // end for loop for output }// end main method }

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  • Are super methods in JavaScript limited to functional inheritance, as per Crockford's book?

    - by kindohm
    In Douglas Crockford's "JavaScript: The Good Parts", he walks through three types of inheritance: classical, prototypal, and functional. In the part on functional inheritance he writes: "The functional pattern also gives us a way to deal with super methods." He then goes on to implement a method named "superior" on all Objects. However, in the way he uses the superior method, it just looks like he is copying the method on the super object for later use: // crockford's code: var coolcat = function(spec) { var that = cat(spec), super_get_name = that.superior('get_name'); that.get_name = function (n) { return 'like ' + super_get_name() + ' baby'; }; return that; }; The original get_name method is copied to super_get_name. I don't get what's so special about functional inheritance that makes this possible. Can't you do this with classical or prototypal inheritance? What's the difference between the code above and the code below: var CoolCat = function(name) { this.name = name; } CoolCat.prototype = new Cat(); CoolCat.prototype.super_get_name = CoolCat.prototype.get_name; CoolCat.prototype.get_name = function (n) { return 'like ' + this.super_get_name() + ' baby'; }; Doesn't this second example provide access to "super methods" too?

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  • With Google DFP (Small Business) is it possible to disable AdSense in an Ad Slot on a per-request basis?

    - by Daniel Pehrson
    Setup: I run a network of websites that target different hobby niches and have a section dedicated to community classifieds. I serve advertising on these sites through Google DFP for Small Business with AdSense enabled on the slots. Problem: One of the next sites in my network will be targeting the firearms/shooting industry and as such the classifieds section will not comply with the prohibited content guidelines of AdSense regarding the sale (or coordination of sale) of weapons. I work very hard to comply with the guidelines of my partners even if I don't understand/agree with them and after talking with many people have decided that the best option is to disable AdSense serving on that section of that website, while leaving it on for the rest of the network. Solution: Right now my only idea for this is to duplicate all my site's ad slots and tack a "_sensitive" onto the end of each one (eg. header and header_sensitive) conditionally registering ad slots based on whether or not I am in the sensitive section of the sensitive site. My hope however is that there may be a way to accomplish this without duplicating all my ad slots possibly with some sort of options to the GA_googleFillSlot() call that allows me to say "load ads from this slot but do not serve AdSense no matter what."

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  • Does MySQL have some kind of DoS protection or per-user query limit?

    - by Ghostrider
    I'm a bit at a loss. I'm running a MySQL database that's roughly 1GB data in indices combined on a dedicated Linux server. DB version is '5.0.89-community'. Configuration is controlled via cPanel. PHP actually runs elsewhere on a shared hosting. IP addresses are static and don't change. Access from remote IP address is properly configured. Website gets around 10K hits per day with each hit generating a a database query. Some of these queries are expensive (~1 sec execution time). All is fine and well until at some point DB server starts refusing connections from the client, claiming that specific user can't access the server from that IP. Resetting the server will always fix the problem for a day or two and then the same thing happens. There are some other DBs on that server, some of which are hit pretty hard on occasion but constantnly. One of the apps maintains several persistent connections since it does couple of updates per minute. Though I don't think it's related. What's driving me mad is that I can't figure out why server would start refusing connections. There is nothing in the logs. This server is a hosted dedicated server so hosting company created the OS image and I didn't write or go over every line of configuration. I'd do it but I'm at a loss as to where start looking. Any advice is appreciated.

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  • C#/.NET Little Wonders: ConcurrentBag and BlockingCollection

    - by James Michael Hare
    In the first week of concurrent collections, began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  The last post discussed the ConcurrentDictionary<T> .  Finally this week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see C#/.NET Little Wonders: A Redux. Recap As you'll recall from the previous posts, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  With .NET 4.0, a new breed of collections was born in the System.Collections.Concurrent namespace.  Of these, the final concurrent collection we will examine is the ConcurrentBag and a very useful wrapper class called the BlockingCollection. For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this informative whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentBag<T> – Thread-safe unordered collection. Unlike the other concurrent collections, the ConcurrentBag<T> has no non-concurrent counterpart in the .NET collections libraries.  Items can be added and removed from a bag just like any other collection, but unlike the other collections, the items are not maintained in any order.  This makes the bag handy for those cases when all you care about is that the data be consumed eventually, without regard for order of consumption or even fairness – that is, it’s possible new items could be consumed before older items given the right circumstances for a period of time. So why would you ever want a container that can be unfair?  Well, to look at it another way, you can use a ConcurrentQueue and get the fairness, but it comes at a cost in that the ordering rules and synchronization required to maintain that ordering can affect scalability a bit.  Thus sometimes the bag is great when you want the fastest way to get the next item to process, and don’t care what item it is or how long its been waiting. The way that the ConcurrentBag works is to take advantage of the new ThreadLocal<T> type (new in System.Threading for .NET 4.0) so that each thread using the bag has a list local to just that thread.  This means that adding or removing to a thread-local list requires very low synchronization.  The problem comes in where a thread goes to consume an item but it’s local list is empty.  In this case the bag performs “work-stealing” where it will rob an item from another thread that has items in its list.  This requires a higher level of synchronization which adds a bit of overhead to the take operation. So, as you can imagine, this makes the ConcurrentBag good for situations where each thread both produces and consumes items from the bag, but it would be less-than-idea in situations where some threads are dedicated producers and the other threads are dedicated consumers because the work-stealing synchronization would outweigh the thread-local optimization for a thread taking its own items. Like the other concurrent collections, there are some curiosities to keep in mind: IsEmpty(), Count, ToArray(), and GetEnumerator() lock collection Each of these needs to take a snapshot of whole bag to determine if empty, thus they tend to be more expensive and cause Add() and Take() operations to block. ToArray() and GetEnumerator() are static snapshots Because it is based on a snapshot, will not show subsequent updates after snapshot. Add() is lightweight Since adding to the thread-local list, there is very little overhead on Add. TryTake() is lightweight if items in thread-local list As long as items are in the thread-local list, TryTake() is very lightweight, much more so than ConcurrentStack() and ConcurrentQueue(), however if the local thread list is empty, it must steal work from another thread, which is more expensive. Remember, a bag is not ideal for all situations, it is mainly ideal for situations where a process consumes an item and either decomposes it into more items to be processed, or handles the item partially and places it back to be processed again until some point when it will complete.  The main point is that the bag works best when each thread both takes and adds items. For example, we could create a totally contrived example where perhaps we want to see the largest power of a number before it crosses a certain threshold.  Yes, obviously we could easily do this with a log function, but bare with me while I use this contrived example for simplicity. So let’s say we have a work function that will take a Tuple out of a bag, this Tuple will contain two ints.  The first int is the original number, and the second int is the last multiple of that number.  So we could load our bag with the initial values (let’s say we want to know the last multiple of each of 2, 3, 5, and 7 under 100. 1: var bag = new ConcurrentBag<Tuple<int, int>> 2: { 3: Tuple.Create(2, 1), 4: Tuple.Create(3, 1), 5: Tuple.Create(5, 1), 6: Tuple.Create(7, 1) 7: }; Then we can create a method that given the bag, will take out an item, apply the multiplier again, 1: public static void FindHighestPowerUnder(ConcurrentBag<Tuple<int,int>> bag, int threshold) 2: { 3: Tuple<int,int> pair; 4:  5: // while there are items to take, this will prefer local first, then steal if no local 6: while (bag.TryTake(out pair)) 7: { 8: // look at next power 9: var result = Math.Pow(pair.Item1, pair.Item2 + 1); 10:  11: if (result < threshold) 12: { 13: // if smaller than threshold bump power by 1 14: bag.Add(Tuple.Create(pair.Item1, pair.Item2 + 1)); 15: } 16: else 17: { 18: // otherwise, we're done 19: Console.WriteLine("Highest power of {0} under {3} is {0}^{1} = {2}.", 20: pair.Item1, pair.Item2, Math.Pow(pair.Item1, pair.Item2), threshold); 21: } 22: } 23: } Now that we have this, we can load up this method as an Action into our Tasks and run it: 1: // create array of tasks, start all, wait for all 2: var tasks = new[] 3: { 4: new Task(() => FindHighestPowerUnder(bag, 100)), 5: new Task(() => FindHighestPowerUnder(bag, 100)), 6: }; 7:  8: Array.ForEach(tasks, t => t.Start()); 9:  10: Task.WaitAll(tasks); Totally contrived, I know, but keep in mind the main point!  When you have a thread or task that operates on an item, and then puts it back for further consumption – or decomposes an item into further sub-items to be processed – you should consider a ConcurrentBag as the thread-local lists will allow for quick processing.  However, if you need ordering or if your processes are dedicated producers or consumers, this collection is not ideal.  As with anything, you should performance test as your mileage will vary depending on your situation! BlockingCollection<T> – A producers & consumers pattern collection The BlockingCollection<T> can be treated like a collection in its own right, but in reality it adds a producers and consumers paradigm to any collection that implements the interface IProducerConsumerCollection<T>.  If you don’t specify one at the time of construction, it will use a ConcurrentQueue<T> as its underlying store. If you don’t want to use the ConcurrentQueue, the ConcurrentStack and ConcurrentBag also implement the interface (though ConcurrentDictionary does not).  In addition, you are of course free to create your own implementation of the interface. So, for those who don’t remember the producers and consumers classical computer-science problem, the gist of it is that you have one (or more) processes that are creating items (producers) and one (or more) processes that are consuming these items (consumers).  Now, the crux of the problem is that there is a bin (queue) where the produced items are placed, and typically that bin has a limited size.  Thus if a producer creates an item, but there is no space to store it, it must wait until an item is consumed.  Also if a consumer goes to consume an item and none exists, it must wait until an item is produced. The BlockingCollection makes it trivial to implement any standard producers/consumers process set by providing that “bin” where the items can be produced into and consumed from with the appropriate blocking operations.  In addition, you can specify whether the bin should have a limited size or can be (theoretically) unbounded, and you can specify timeouts on the blocking operations. As far as your choice of “bin”, for the most part the ConcurrentQueue is the right choice because it is fairly light and maximizes fairness by ordering items so that they are consumed in the same order they are produced.  You can use the concurrent bag or stack, of course, but your ordering would be random-ish in the case of the former and LIFO in the case of the latter. So let’s look at some of the methods of note in BlockingCollection: BoundedCapacity returns capacity of the “bin” If the bin is unbounded, the capacity is int.MaxValue. Count returns an internally-kept count of items This makes it O(1), but if you modify underlying collection directly (not recommended) it is unreliable. CompleteAdding() is used to cut off further adds. This sets IsAddingCompleted and begins to wind down consumers once empty. IsAddingCompleted is true when producers are “done”. Once you are done producing, should complete the add process to alert consumers. IsCompleted is true when producers are “done” and “bin” is empty. Once you mark the producers done, and all items removed, this will be true. Add() is a blocking add to collection. If bin is full, will wait till space frees up Take() is a blocking remove from collection. If bin is empty, will wait until item is produced or adding is completed. GetConsumingEnumerable() is used to iterate and consume items. Unlike the standard enumerator, this one consumes the items instead of iteration. TryAdd() attempts add but does not block completely If adding would block, returns false instead, can specify TimeSpan to wait before stopping. TryTake() attempts to take but does not block completely Like TryAdd(), if taking would block, returns false instead, can specify TimeSpan to wait. Note the use of CompleteAdding() to signal the BlockingCollection that nothing else should be added.  This means that any attempts to TryAdd() or Add() after marked completed will throw an InvalidOperationException.  In addition, once adding is complete you can still continue to TryTake() and Take() until the bin is empty, and then Take() will throw the InvalidOperationException and TryTake() will return false. So let’s create a simple program to try this out.  Let’s say that you have one process that will be producing items, but a slower consumer process that handles them.  This gives us a chance to peek inside what happens when the bin is bounded (by default, the bin is NOT bounded). 1: var bin = new BlockingCollection<int>(5); Now, we create a method to produce items: 1: public static void ProduceItems(BlockingCollection<int> bin, int numToProduce) 2: { 3: for (int i = 0; i < numToProduce; i++) 4: { 5: // try for 10 ms to add an item 6: while (!bin.TryAdd(i, TimeSpan.FromMilliseconds(10))) 7: { 8: Console.WriteLine("Bin is full, retrying..."); 9: } 10: } 11:  12: // once done producing, call CompleteAdding() 13: Console.WriteLine("Adding is completed."); 14: bin.CompleteAdding(); 15: } And one to consume them: 1: public static void ConsumeItems(BlockingCollection<int> bin) 2: { 3: // This will only be true if CompleteAdding() was called AND the bin is empty. 4: while (!bin.IsCompleted) 5: { 6: int item; 7:  8: if (!bin.TryTake(out item, TimeSpan.FromMilliseconds(10))) 9: { 10: Console.WriteLine("Bin is empty, retrying..."); 11: } 12: else 13: { 14: Console.WriteLine("Consuming item {0}.", item); 15: Thread.Sleep(TimeSpan.FromMilliseconds(20)); 16: } 17: } 18: } Then we can fire them off: 1: // create one producer and two consumers 2: var tasks = new[] 3: { 4: new Task(() => ProduceItems(bin, 20)), 5: new Task(() => ConsumeItems(bin)), 6: new Task(() => ConsumeItems(bin)), 7: }; 8:  9: Array.ForEach(tasks, t => t.Start()); 10:  11: Task.WaitAll(tasks); Notice that the producer is faster than the consumer, thus it should be hitting a full bin often and displaying the message after it times out on TryAdd(). 1: Consuming item 0. 2: Consuming item 1. 3: Bin is full, retrying... 4: Bin is full, retrying... 5: Consuming item 3. 6: Consuming item 2. 7: Bin is full, retrying... 8: Consuming item 4. 9: Consuming item 5. 10: Bin is full, retrying... 11: Consuming item 6. 12: Consuming item 7. 13: Bin is full, retrying... 14: Consuming item 8. 15: Consuming item 9. 16: Bin is full, retrying... 17: Consuming item 10. 18: Consuming item 11. 19: Bin is full, retrying... 20: Consuming item 12. 21: Consuming item 13. 22: Bin is full, retrying... 23: Bin is full, retrying... 24: Consuming item 14. 25: Adding is completed. 26: Consuming item 15. 27: Consuming item 16. 28: Consuming item 17. 29: Consuming item 19. 30: Consuming item 18. Also notice that once CompleteAdding() is called and the bin is empty, the IsCompleted property returns true, and the consumers will exit. Summary The ConcurrentBag is an interesting collection that can be used to optimize concurrency scenarios where tasks or threads both produce and consume items.  In this way, it will choose to consume its own work if available, and then steal if not.  However, in situations where you want fair consumption or ordering, or in situations where the producers and consumers are distinct processes, the bag is not optimal. The BlockingCollection is a great wrapper around all of the concurrent queue, stack, and bag that allows you to add producer and consumer semantics easily including waiting when the bin is full or empty. That’s the end of my dive into the concurrent collections.  I’d also strongly recommend, once again, you read this excellent Microsoft white paper that goes into much greater detail on the efficiencies you can gain using these collections judiciously (here). Tweet Technorati Tags: C#,.NET,Concurrent Collections,Little Wonders

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  • Does oneway declaration in Android .aidl guarantee that method will be called in a separate thread?

    - by Dan Menes
    I am designing a framework for a client/server application for Android phones. I am fairly new to both Java and Android (but not new to programming in general, or threaded programming in particular). Sometimes my server and client will be in the same process, and sometimes they will be in different processes, depending on the exact use case. The client and server interfaces look something like the following: IServer.aidl: package com.my.application; interface IServer { /** * Register client callback object */ void registerCallback( in IClient callbackObject ); /** * Do something and report back */ void doSomething( in String what ); . . . } IClient.aidl: package com.my.application; oneway interface IClient { /** * Receive an answer */ void reportBack( in String answer ); . . . } Now here is where it gets interesting. I can foresee use cases where the client calls IServer.doSomething(), which in turn calls IClient.reportBack(), and on the basis of what is reported back, IClient.reportBack() needs to issue another call to IClient.doSomething(). The issue here is that IServer.doSomething() will not, in general, be reentrant. That's OK, as long as IClient.reportBack() is always invoked in a new thread. In that case, I can make sure that the implementation of IServer.doSomething() is always synchronized appropriately so that the call from the new thread blocks until the first call returns. If everything works the way I think it does, then by declaring the IClient interface as oneway, I guarantee this to be the case. At least, I can't think of any way that the call from IServer.doSomething() to IClient.reportBack() can return immediately (what oneway is supposed to ensure), yet IClient.reportBack still be able to reinvoke IServer.doSomething recursively in the same thread. Either a new thread in IServer must be started, or else the old IServer thread can be re-used for the inner call to IServer.doSomething(), but only after the outer call to IServer.doSomething() has returned. So my question is, does everything work the way I think it does? The Android documentation hardly mentions oneway interfaces.

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  • PyQt threads and signals - how to properly retrieve values

    - by Cawas
    Using Python 2.5 and PyQt, I couldn't find any question this specific in Python, so sorry if I'm repeating the other Qt referenced questions below, but I couldn't easily understand that C code. I've got two classes, a GUI and a thread, and I'm trying to get return values from the thread. I've used the link in here as base to write my code, which is working just fine. To sum it up and illustrate the question in code here (I don't think this code will run on itself): class MainWindow (QtGui.QWidget): # this is just a reference and not really relevant to the question def __init__ (self, parent = None): QtGui.QWidget.__init__(self, parent) self.thread = Worker() # this does not begin a thread - look at "Worker.run" for mor details self.connect(self.thread, QtCore.SIGNAL('finished()'), self.unfreezeUi) self.connect(self.thread, QtCore.SIGNAL('terminated()'), self.unfreezeUi) self.connect(self.buttonDaemon, QtCore.SIGNAL('clicked()'), self.pressDaemon) # the problem begins below: I'm not using signals, or queue, or whatever, while I believe I should def pressDaemon (self): self.buttonDaemon.setEnabled(False) if self.thread.isDaemonRunning(): self.thread.setDaemonStopSignal(True) self.buttonDaemon.setText('Daemon - converts every %s sec'% args['daemonInterval']) else: self.buttonConvert.setEnabled(False) self.thread.startDaemon() self.buttonDaemon.setText('Stop Daemon') self.buttonDaemon.setEnabled(True) # this whole class is just another reference class Worker (QtCore.QThread): daemonIsRunning = False daemonStopSignal = False daemonCurrentDelay = 0 def isDaemonRunning (self): return self.daemonIsRunning def setDaemonStopSignal (self, bool): self.daemonStopSignal = bool def __init__ (self, parent = None): QtCore.QThread.__init__(self, parent) self.exiting = False self.thread_to_run = None # which def will be running def __del__ (self): self.exiting = True self.thread_to_run = None self.wait() def run (self): if self.thread_to_run != None: self.thread_to_run(mode='continue') def startDaemon (self, mode = 'run'): if mode == 'run': self.thread_to_run = self.startDaemon # I'd love to be able to just pass this as an argument on start() below return self.start() # this will begin the thread # this is where the thread actually begins self.daemonIsRunning = True self.daemonStopSignal = False sleepStep = 0.1 # don't know how to interrupt while sleeping - so the less sleepStep, the faster StopSignal will work # begins the daemon in an "infinite" loop while self.daemonStopSignal == False and not self.exiting: # here, do any kind of daemon service delay = 0 while self.daemonStopSignal == False and not self.exiting and delay < args['daemonInterval']: time.sleep(sleepStep) # delay is actually set by while, but this holds for N second delay += sleepStep # daemon stopped, reseting everything self.daemonIsRunning = False self.emit(QtCore.SIGNAL('terminated')) Tho it's quite big, I hope this is pretty clear. The main point is on def pressDaemon. Specifically all 3 self.thread calls. The last one, self.thread.startDaemon() is just fine, and exactly as the example. I doubt that represents any issue. The problem is being able to set the Daemon Stop Signal and retrieve the value if it's running. I'm not sure that it's possible to set a stop signal on QtCore.QtThread, because I've tried doing the same way and it didn't work. But I'm pretty sure it's not possible to retrieve a return result from the emit. So, there it is. I'm using direct calls to the thread class, and I'm almost positive that's not a good design and will probably fail when running under stress. I read about that queue, but I'm not sure it's the proper solution here, or if I should be using Qt at all, since this is Python. And just maybe there's nothing wrong with the way I'm doing.

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  • Why doesn't Python require exactly four spaces per indentation level?

    - by knorv
    Whitespace is signification in Python in that code blocks are defined by their indentation. Furthermore, Guido van Rossum recommends using four spaces per indentation level (see PEP 8: Style Guide for Python Code). What was the reasoning behind not requiring exactly four spaces per indentation level as well? Are there any technical reasons? It seems like all the arguments that can be made for making whitespace define code blocks can also be used to argument for setting an exact whitespace length for one indentation level (say four spaces).

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  • Basis for claim that the number of bugs per line of code is constant regardless of the language used

    - by Matt R
    I've heard people say (although I can't recall who in particular) that the number of bugs per line of code is roughly constant regardless of what language is used. What is the research that backs this up? Edited to add: I don't have access to it, but apparently the authors of this paper "asked the question whether the number of bugs per lines of code (LOC) is the same for programs written in different programming languages or not."

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  • iPhone: Problems releasing UIViewController in a multithreaded environment

    - by bart-simpson
    Hi! I have a UIViewController and in that controller, i am fetching an image from a URL source. The image is fetched in a separate thread after which the user-interface is updated on the main thread. This controller is displayed as a page in a UIScrollView parent which is implemented to release controllers that are not in view anymore. When the thread finishes fetching content before the UIViewController is released, everything works fine - but when the user scrolls to another page before the thread finishes, the controller is released and the only handle to the controller is owned by the thread making releaseCount of the controller equals to 1. Now, as soon as the thread drains NSAutoreleasePool, the controller gets releases because the releaseCount becomes 0. At this point, my application crashes and i get the following error message: bool _WebTryThreadLock(bool), 0x4d99c60: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now... The backtrace reveals that the application crashed on the call to [super dealloc] and it makes total sense because the dealloc function must have been triggered by the thread when the pool was drained. My question is, how i can overcome this error and release the controller without leaking memory? One solution that i tried was to call [self retain] before the pool is drained so that retainCount doesn't fall to zero and then using the following code to release controller in the main thread: [self performSelectorOnMainThread:@selector(autorelease) withObject:nil waitUntilDone:NO]; Unfortunately, this did not work out. Below is the function that is executed on a thread: - (void)thread_fetchContent { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSURL *imgURL = [NSURL URLWithString:@"http://www.domain.com/image.png"]; // UIImage *imgHotspot is declared as private - The image is retained // here and released as soon as it is assigned to UIImageView imgHotspot = [[[UIImage alloc] initWithData: [NSData dataWithContentsOfURL: imgURL]] retain]; if ([self retainCount] == 1) { [self retain]; // increment retain count ~ workaround [pool drain]; // drain pool // this doesn't work - i get the same error [self performSelectorOnMainThread:@selector(autorelease) withObject:nil waitUntilDone:NO]; } else { // show fetched image on the main thread - this works fine! [self performSelectorOnMainThread:@selector(showImage) withObject:nil waitUntilDone:NO]; [pool drain]; } } Please help! Thank you in advance.

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  • How to enforce a 5-minute per post rule in a session object in Java?

    - by John
    I'm trying to figure out how to enforce a 5 minute per post/action rule. I'm developing a web application with Wicket in Java and I've got a session class which I was planning on using to keep track of these timers on a per-user basis. I wasn't planning on storing the timestamp in a database. public boolean isAllowedToPost() { if(null OR has 5 minutes passed since last post) { // set the new timestamp return true; } else { return false; } }

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  • Swing: How do I run a job from AWT thread, but after a window was layed out?

    - by java.is.for.desktop
    My complete GUI runs inside the AWT thread, because I start the main window using SwingUtilities.invokeAndWait(...). Now I have a JDialog which has just to display a JLabel, which indicates that a certain job is in progress, and close that dialog after the job was finished. The problem is: the label is not displayed. That job seems to be started before JDialog was fully layed-out. When I just let the dialog open without waiting for a job and closing, the label is displayed. The last thing the dialog does in its ctor is setVisible(true). Things such as revalidate(), repaint(), ... don't help either. Even when I start a thread for the monitored job, and wait for it using someThread.join() it doesn't help, because the current thread (which is the AWT thread) is blocked by join, I guess. Replacing JDialog with JFrame doesn't help either. So, is the concept wrong in general? Or can I manage it to do certain job after it is ensured that a JDialog (or JFrame) is fully layed-out? Simplified algorithm of what I'm trying to achieve: Create a subclass of JDialog Ensure that it and its contents are fully layed-out Start a process and wait for it to finish (threaded or not, doesn't matter) Close the dialog I managed to write a reproducible test case: EDIT Problem from an answer is now addressed: This use case does display the label, but it fails to close after the "simulated process", because of dialog's modality. import java.awt.*; import javax.swing.*; public class _DialogTest2 { public static void main(String[] args) throws Exception { SwingUtilities.invokeAndWait(new Runnable() { final JLabel jLabel = new JLabel("Please wait..."); @Override public void run() { JFrame myFrame = new JFrame("Main frame"); myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); myFrame.setSize(750, 500); myFrame.setLocationRelativeTo(null); myFrame.setVisible(true); JDialog d = new JDialog(myFrame, "I'm waiting"); d.setModalityType(Dialog.ModalityType.APPLICATION_MODAL); d.add(jLabel); d.setSize(300, 200); d.setLocationRelativeTo(null); d.setVisible(true); SwingUtilities.invokeLater(new Runnable() { @Override public void run() { try { Thread.sleep(3000); // simulate process jLabel.setText("Done"); } catch (InterruptedException ex) { } } }); d.setVisible(false); d.dispose(); myFrame.setVisible(false); myFrame.dispose(); } }); } }

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  • Configuring MySQL Cluster Data Nodes

    - by Mat Keep
    0 0 1 692 3948 Homework 32 9 4631 14.0 Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin; mso-ansi-language:EN-US;} In my previous blog post, I discussed the enhanced performance and scalability delivered by extensions to the multi-threaded data nodes in MySQL Cluster 7.2. In this post, I’ll share best practices on the configuration of data nodes to achieve optimum performance on the latest generations of multi-core, multi-thread CPU designs. Configuring the Data Nodes The configuration of data node threads can be managed in two ways via the config.ini file: - Simply set MaxNoOfExecutionThreads to the appropriate number of threads to be run in the data node, based on the number of threads presented by the processors used in the host or VM. - Use the new ThreadConfig variable that enables users to configure both the number of each thread type to use and also which CPUs to bind them too. The flexible configuration afforded by the multi-threaded data node enhancements means that it is possible to optimise data nodes to use anything from a single CPU/thread up to a 48 CPU/thread server. Co-locating the MySQL Server with a single data node can fully utilize servers with 64 – 80 CPU/threads. It is also possible to co-locate multiple data nodes per server, but this is now only required for very large servers with 4+ CPU sockets dense multi-core processors. 24 Threads and Beyond! An example of how to make best use of a 24 CPU/thread server box is to configure the following: - 8 ldm threads - 4 tc threads - 3 recv threads - 3 send threads - 1 rep thread for asynchronous replication. Each of those threads should be bound to a CPU. It is possible to bind the main thread (schema management domain) and the IO threads to the same CPU in most installations. In the configuration above, we have bound threads to 20 different CPUs. We should also protect these 20 CPUs from interrupts by using the IRQBALANCE_BANNED_CPUS configuration variable in /etc/sysconfig/irqbalance and setting it to 0x0FFFFF. The reason for doing this is that MySQL Cluster generates a lot of interrupt and OS kernel processing, and so it is recommended to separate activity across CPUs to ensure conflicts with the MySQL Cluster threads are eliminated. When booting a Linux kernel it is also possible to provide an option isolcpus=0-19 in grub.conf. The result is that the Linux scheduler won't use these CPUs for any task. Only by using CPU affinity syscalls can a process be made to run on those CPUs. By using this approach, together with binding MySQL Cluster threads to specific CPUs and banning CPUs IRQ processing on these tasks, a very stable performance environment is created for a MySQL Cluster data node. On a 32 CPU/Thread server: - Increase the number of ldm threads to 12 - Increase tc threads to 6 - Provide 2 more CPUs for the OS and interrupts. - The number of send and receive threads should, in most cases, still be sufficient. On a 40 CPU/Thread server, increase ldm threads to 16, tc threads to 8 and increment send and receive threads to 4. On a 48 CPU/Thread server it is possible to optimize further by using: - 12 tc threads - 2 more CPUs for the OS and interrupts - Avoid using IO threads and main thread on same CPU - Add 1 more receive thread. Summary As both this and the previous post seek to demonstrate, the multi-threaded data node extensions not only serve to increase performance of MySQL Cluster, they also enable users to achieve significantly improved levels of utilization from current and future generations of massively multi-core, multi-thread processor designs. A big thanks to Mikael Ronstrom, Senior MySQL Architect at Oracle, for his work in developing these enhancements and best practices. You can download MySQL Cluster 7.2 today and try out all of these enhancements. The Getting Started guides are an invaluable aid to quickly building a Proof of Concept Don’t forget to check out the MySQL Cluster 7.2 New Features whitepaper to discover everything that is new in the latest GA release

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  • How do I update blackberry UI items from a thread?

    - by Andrei T. Ursan
    public class PlayText extends Thread { private int duration; private String text; private PlayerScreen playerscrn; public PlayText(String text, int duration) { this.duration = duration; this.text = text; this.playerscrn = (PlayerScreen)UiApplication.getUiApplication().getActiveScreen(); } public void run() { synchronized(UiApplication.getEventLock()) { try{ RichTextField text1player = new RichTextField(this.text, Field.NON_FOCUSABLE); playerscrn.add(text1player); playerscrn.invalidate(); Thread.sleep(this.duration); RichTextField text2player = new RichTextField("hahhaha", Field.NON_FOCUSABLE); playerscrn.add(text2player); playerscrn.invalidate(); Thread.sleep(1000); RichTextField text3player = new RichTextField("Done", Field.NON_FOCUSABLE); playerscrn.add(text3player); playerscrn.invalidate(); }catch(Exception e){ System.out.println("I HAVE AN ERROR"); } } } } With the above code I'm trying to create a small text player. Instead to get all the text labels one by one, something like display text1player wait this.duration milliseconds display text2player wait 1000 milliseconds display text3player thread done. The screens waits this.duration + 1000 milliseconds and displays all the labels at once. I tried with a runnable and calling .invokeLater or .invokeAndWait but I still get the same behavior, and even if I get dirty like above using synchronized it still doesn't work. Does anyone know how I can display each label at a time? Thank you!

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