Search Results

Search found 4224 results on 169 pages for 'dual gpu'.

Page 75/169 | < Previous Page | 71 72 73 74 75 76 77 78 79 80 81 82  | Next Page >

  • TechEd 2012 - day 3

    - by Stefan Barrett
    The content has got more useful for me as a developer, and I've now seen 2 things which I think will make a big difference: Fake in vs2012 - allows me to stub or fake out libraries making unit testing easier/possible. C++ AMP & auto - auto might get me to start using c++ again (it makes code like for each much nicer/easier to write), while AMP is something I want to play with (moves the processing onto the GPU) The food got a little better, while there was less sign of the snacks.

    Read the article

  • Google Earth freezes during zoom-in on Intel processors with integrated graphics

    - by zigma80
    When I zoom in at a certain zoom level, Google Earth makes my system freeze completely so that I have to power off or reboot I use Kubuntu 12.04 and my laptop has an Intel(R)Core(TM)i3-2310M CPU @2.10GHz with HD3000 graphics. I installed intel-gpu-tools and tried to fix it with sudo intel_reg_write 0x2120 0x1206800 as explained [here][1], but that didn't work. I wonder if there any other solution out there...

    Read the article

  • Modules loading despite being added to the blacklist

    - by László Monda
    I'd like to blacklist a couple of modules, namely drm, drm_kms_helper, i2c_algo_bit and i915 to forbid my integrated Intel GPU to be used, but to use my Nvidia MXM card instead. I inserted the following lines into /etc/modprobe.d/blacklist.conf: blacklist i915 blacklist drm blacklist drm_kms_helper blacklist i2c_algo_bit Despite the above right after rebooting my laptop and typing lsmod I can see these modules loaded. Why does my blacklist get utterly disrespected and what can I do about it?

    Read the article

  • How can I compile SM 3.0 effects in D3D11 in slimdx?

    - by jacker
    var bytecode = ShaderBytecode.CompileFromFile("shaders\\testShader.fx", "fx_5_0", ShaderFlags.None, SlimDX.D3DCompiler.EffectFlags.None, null, null, out str); var effect = new SlimDX.Direct3D11.Effect(gpu.Device, bytecode); Works fine but if I try to use another shader model like 4.0 or 3.0 it throws an error on the new effect creation: E_FAIL: An undetermined error occurred (-2147467259) How do I compile older shaders? And I've read about device context but I can't find any information on how to use them to maintain DX9 compatibility.

    Read the article

  • Unable to boot Ubuntu 13.10 (nVidia GTX 770m and Intel HD 4600)

    - by Raziel Gonzalez
    Ever since I bought this laptop I've been trying to install Ubuntu on it. It came with W8 preinstalled. Up to this point, I've been able to boot in UEFI mode with a black screen. I can tell it's trying to use the nVidia card (there's a led on the computer, depending on the color you can tell which GPU is using) and if I press crtl+alt+F1 I can go to console mode. Taking this advantage I tried to install bumblebee and after a successful install the led that indicates which GPU is being used change, indicating that it switched to the Intel HD 4600 graphics. After the installation I tried to initiate the graphic interface (startx) with no success. Xorg.0.log shows the error: [ 3706.779] X.Org X Server 1.14.3 Release Date: 2013-09-12 [ 3706.782] X Protocol Version 11, Revision 0 [ 3706.783] Build Operating System: Linux 3.2.0-37-generic x86_64 Ubuntu [ 3706.783] Current Operating System: Linux ubuntu 3.11.0-12-generic #19-Ubuntu SMP Wed Oct 9 16:20:46 UTC 2013 x86_64 [ 3706.783] Kernel command line: BOOT_IMAGE=/casper/vmlinuz.efi file=/cdrom/preseed/ubuntu.seed boot=casper nomodeset -- [ 3706.785] Build Date: 15 October 2013 09:23:37AM [ 3706.786] xorg-server 2:1.14.3-3ubuntu2 (For technical support please see http://www.ubuntu.com/support) [ 3706.786] Current version of pixman: 0.30.2 [ 3706.788] Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. [ 3706.788] Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. [ 3706.791] (==) Log file: "/var/log/Xorg.0.log", Time: Sat Nov 2 12:28:52 2013 [ 3706.792] (==) Using system config directory "/usr/share/X11/xorg.conf.d" [ 3706.792] (==) No Layout section. Using the first Screen section. [ 3706.792] (==) No screen section available. Using defaults. [ 3706.792] (**) |-->Screen "Default Screen Section" (0) [ 3706.792] (**) | |-->Monitor "<default monitor>" [ 3706.792] (==) No monitor specified for screen "Default Screen Section". Using a default monitor configuration. [ 3706.792] (==) Automatically adding devices [ 3706.792] (==) Automatically enabling devices [ 3706.792] (==) Automatically adding GPU devices [ 3706.792] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. [ 3706.792] Entry deleted from font path. [ 3706.792] (WW) The directory "/usr/share/fonts/X11/100dpi/" does not exist. [ 3706.792] Entry deleted from font path. [ 3706.792] (WW) The directory "/usr/share/fonts/X11/75dpi/" does not exist. [ 3706.792] Entry deleted from font path. [ 3706.792] (WW) The directory "/usr/share/fonts/X11/100dpi" does not exist. [ 3706.792] Entry deleted from font path. [ 3706.792] (WW) The directory "/usr/share/fonts/X11/75dpi" does not exist. [ 3706.792] Entry deleted from font path. [ 3706.792] (==) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/Type1, built-ins [ 3706.792] (==) ModulePath set to "/usr/lib/x86_64-linux-gnu/xorg/extra-modules,/usr/lib/xorg/extra-modules,/usr/lib/xorg/modules" [ 3706.792] (II) The server relies on udev to provide the list of input devices. If no devices become available, reconfigure udev or disable AutoAddDevices. [ 3706.792] (II) Loader magic: 0x7ff680918d20 [ 3706.792] (II) Module ABI versions: [ 3706.792] X.Org ANSI C Emulation: 0.4 [ 3706.792] X.Org Video Driver: 14.1 [ 3706.792] X.Org XInput driver : 19.1 [ 3706.792] X.Org Server Extension : 7.0 [ 3706.793] (--) PCI:*(0:0:2:0) 8086:0416:1462:10e8 rev 6, Mem @ 0xf7400000/4194304, 0xb0000000/268435456, I/O @ 0x0000f000/64 [ 3706.793] (II) Open ACPI successful (/var/run/acpid.socket) [ 3706.794] Initializing built-in extension Generic Event Extension [ 3706.795] Initializing built-in extension SHAPE [ 3706.796] Initializing built-in extension MIT-SHM [ 3706.797] Initializing built-in extension XInputExtension [ 3706.797] Initializing built-in extension XTEST [ 3706.798] Initializing built-in extension BIG-REQUESTS [ 3706.799] Initializing built-in extension SYNC [ 3706.799] Initializing built-in extension XKEYBOARD [ 3706.800] Initializing built-in extension XC-MISC [ 3706.801] Initializing built-in extension SECURITY [ 3706.802] Initializing built-in extension XINERAMA [ 3706.802] Initializing built-in extension XFIXES [ 3706.803] Initializing built-in extension RENDER [ 3706.804] Initializing built-in extension RANDR [ 3706.804] Initializing built-in extension COMPOSITE [ 3706.805] Initializing built-in extension DAMAGE [ 3706.806] Initializing built-in extension MIT-SCREEN-SAVER [ 3706.806] Initializing built-in extension DOUBLE-BUFFER [ 3706.807] Initializing built-in extension RECORD [ 3706.807] Initializing built-in extension DPMS [ 3706.808] Initializing built-in extension X-Resource [ 3706.809] Initializing built-in extension XVideo [ 3706.809] Initializing built-in extension XVideo-MotionCompensation [ 3706.810] Initializing built-in extension SELinux [ 3706.811] Initializing built-in extension XFree86-VidModeExtension [ 3706.811] Initializing built-in extension XFree86-DGA [ 3706.812] Initializing built-in extension XFree86-DRI [ 3706.812] Initializing built-in extension DRI2 [ 3706.812] (II) "glx" will be loaded by default. [ 3706.812] (WW) "xmir" is not to be loaded by default. Skipping. [ 3706.812] (II) LoadModule: "dri2" [ 3706.812] (II) Module "dri2" already built-in [ 3706.812] (II) LoadModule: "glamoregl" [ 3706.813] (II) Loading /usr/lib/xorg/modules/libglamoregl.so [ 3706.813] (II) Module glamoregl: vendor="X.Org Foundation" [ 3706.813] compiled for 1.14.2.901, module version = 0.5.1 [ 3706.813] ABI class: X.Org ANSI C Emulation, version 0.4 [ 3706.813] (II) LoadModule: "glx" [ 3706.813] (II) Loading /usr/lib/xorg/modules/extensions/libglx.so [ 3706.813] (II) Module glx: vendor="X.Org Foundation" [ 3706.813] compiled for 1.14.3, module version = 1.0.0 [ 3706.813] ABI class: X.Org Server Extension, version 7.0 [ 3706.813] (==) AIGLX enabled [ 3706.814] Loading extension GLX [ 3706.814] (==) Matched intel as autoconfigured driver 0 [ 3706.814] (==) Matched vesa as autoconfigured driver 1 [ 3706.814] (==) Matched modesetting as autoconfigured driver 2 [ 3706.814] (==) Matched fbdev as autoconfigured driver 3 [ 3706.814] (==) Assigned the driver to the xf86ConfigLayout [ 3706.814] (II) LoadModule: "intel" [ 3706.814] (II) Loading /usr/lib/xorg/modules/drivers/intel_drv.so [ 3706.814] (II) Module intel: vendor="X.Org Foundation" [ 3706.814] compiled for 1.14.3, module version = 2.99.904 [ 3706.814] Module class: X.Org Video Driver [ 3706.814] ABI class: X.Org Video Driver, version 14.1 [ 3706.814] (II) LoadModule: "vesa" [ 3706.814] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 3706.814] (II) Module vesa: vendor="X.Org Foundation" [ 3706.814] compiled for 1.14.1, module version = 2.3.2 [ 3706.814] Module class: X.Org Video Driver [ 3706.814] ABI class: X.Org Video Driver, version 14.1 [ 3706.814] (II) LoadModule: "modesetting" [ 3706.814] (II) Loading /usr/lib/xorg/modules/drivers/modesetting_drv.so [ 3706.814] (II) Module modesetting: vendor="X.Org Foundation" [ 3706.814] compiled for 1.14.1, module version = 0.8.0 [ 3706.814] Module class: X.Org Video Driver [ 3706.814] ABI class: X.Org Video Driver, version 14.1 [ 3706.814] (II) LoadModule: "fbdev" [ 3706.814] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 3706.815] (II) Module fbdev: vendor="X.Org Foundation" [ 3706.815] compiled for 1.14.1, module version = 0.4.3 [ 3706.815] Module class: X.Org Video Driver [ 3706.815] ABI class: X.Org Video Driver, version 14.1 [ 3706.815] (II) intel: Driver for Intel(R) Integrated Graphics Chipsets: i810, i810-dc100, i810e, i815, i830M, 845G, 854, 852GM/855GM, 865G, 915G, E7221 (i915), 915GM, 945G, 945GM, 945GME, Pineview GM, Pineview G, 965G, G35, 965Q, 946GZ, 965GM, 965GME/GLE, G33, Q35, Q33, GM45, 4 Series, G45/G43, Q45/Q43, G41, B43, HD Graphics, HD Graphics 2000, HD Graphics 3000, HD Graphics 2500, HD Graphics 4000, HD Graphics P4000, HD Graphics 4600, HD Graphics 5000, HD Graphics P4600/P4700, Iris(TM) Graphics 5100, HD Graphics 4400, HD Graphics 4200, Iris(TM) Pro Graphics 5200 [ 3706.815] (II) VESA: driver for VESA chipsets: vesa [ 3706.815] (II) modesetting: Driver for Modesetting Kernel Drivers: kms [ 3706.815] (II) FBDEV: driver for framebuffer: fbdev [ 3706.815] (--) using VT number 7 [ 3706.819] (WW) Falling back to old probe method for modesetting [ 3706.819] (EE) open /dev/dri/card0: No such file or directory [ 3706.819] (WW) Falling back to old probe method for fbdev [ 3706.819] (II) Loading sub module "fbdevhw" [ 3706.819] (II) LoadModule: "fbdevhw" [ 3706.819] (II) Loading /usr/lib/xorg/modules/libfbdevhw.so [ 3706.819] (II) Module fbdevhw: vendor="X.Org Foundation" [ 3706.819] compiled for 1.14.3, module version = 0.0.2 [ 3706.819] ABI class: X.Org Video Driver, version 14.1 [ 3706.819] (II) Loading sub module "vbe" [ 3706.819] (II) LoadModule: "vbe" [ 3706.819] (II) Loading /usr/lib/xorg/modules/libvbe.so [ 3706.819] (II) Module vbe: vendor="X.Org Foundation" [ 3706.819] compiled for 1.14.3, module version = 1.1.0 [ 3706.819] ABI class: X.Org Video Driver, version 14.1 [ 3706.819] (II) Loading sub module "int10" [ 3706.819] (II) LoadModule: "int10" [ 3706.819] (II) Loading /usr/lib/xorg/modules/libint10.so [ 3706.819] (II) Module int10: vendor="X.Org Foundation" [ 3706.819] compiled for 1.14.3, module version = 1.0.0 [ 3706.819] ABI class: X.Org Video Driver, version 14.1 [ 3706.819] (II) VESA(0): initializing int10 [ 3706.820] (EE) VESA(0): V_BIOS address 0x0 out of range [ 3706.820] (II) UnloadModule: "vesa" [ 3706.820] (II) UnloadSubModule: "int10" [ 3706.820] (II) Unloading int10 [ 3706.820] (II) UnloadSubModule: "vbe" [ 3706.820] (II) Unloading vbe [ 3706.820] (EE) Screen(s) found, but none have a usable configuration. [ 3706.820] (EE) Fatal server error: [ 3706.820] (EE) no screens found(EE) [ 3706.820] (EE) Please consult the The X.Org Foundation support at http://wiki.x.org for help. [ 3706.820] (EE) Please also check the log file at "/var/log/Xorg.0.log" for additional information. [ 3706.820] (EE) [ 3706.827] (EE) Server terminated with error (1). Closing log file. I also saved the dsmeg output to see if it can be of any help. In order to be able to get to this stage I had to boot with nomodeset option and removed quiet and splash. Anyone got this same error? Any guidance? I've tried other linux distros and so far the only one that is able to boot is Opensuse 12.3 without any issues (but only when I switch to legacy mode instead of UEFI).

    Read the article

  • ERROR running Bumblebee on 13.10

    - by paul
    I'm trying to get Bumblebee working again after an upgrade to Saucy. Running software with Optirun gives the following output: optirun nvidia-settings [ 45.697126] [ERROR]Cannot access secondary GPU - error: [XORG] (EE) Failed to load /usr/lib/xorg/modules/libglamoregl.so: /usr/lib/xorg/modules/libglamoregl.so: undefined symbol: _glapi_tls_Context [ 45.697179] [ERROR]Aborting because fallback start is disabled. Does anyone know how to fix this? Thanks! :)

    Read the article

  • Ubuntu 14.04 Nvidia Optimus Bumblebee error

    - by Cristian
    I know that in Ubuntu 14.04 there exists nvidia-prime for Nvidia Optimus, but I don't like it and neither am I able to get it work. After upgrading from Ubuntu 12.04 everything crashed, and I made a clean install of Ubuntu 14.04 and Bumblebee, but now I have new troubles. After running optirun glxgears I get the following error: **[ 4703.996785] [ERROR]Cannot access secondary GPU, secondary X is not active.** **[ 4703.996910] [ERROR]Aborting because fallback start is disabled.** Please help.

    Read the article

  • Generic log analyzer that produces reports

    - by Eugene
    About 600 customers use our application. We have very detailed logs for everything that happens in the application, from changes in the data model, memory and CPU/GPU usage to clicks on the UI elements. We want to be able to parse the logs coming from these customers and analyze them to understand how users use our application and what happens internally in the application. Is there a log analyzer that can produce such reports automatically?

    Read the article

  • bumblebee does not work with metacity and KWin, but works with compiz

    - by cpu2
    If I try to launch something with optirun under compiz, it works. If I try to launch something with optirun under KDE or metacity, it gives me: [ 247.384077] [ERROR]Cannot access secondary GPU - error: [XORG] (EE) [ 247.384117] [ERROR]Aborting because fallback start is disabled. If it matters, I'm trying to launch Portal 2 with wine I have: Nvidia GeForce GT540M with optimus Acer Aspire Timeline X Intel core i5 and 3000 Integrated Graphics

    Read the article

  • Running C++ AMP kernels on the CPU

    - by Daniel Moth
    One of the FAQs we receive is whether C++ AMP can be used to target the CPU. For targeting multi-core we have a technology we released with VS2010 called PPL, which has had enhancements for VS 11 – that is what you should be using! FYI, it also has a Linux implementation via Intel's TBB which conforms to the same interface. When you choose to use C++ AMP, you choose to take advantage of massively parallel hardware, through accelerators like the GPU. Having said that, you can always use the accelerator class to check if you are running on a system where the is no hardware with a DirectX 11 driver, and decide what alternative code path you wish to follow.  In fact, if you do nothing in code, if the runtime does not find DX11 hardware to run your code on, it will choose the WARP accelerator which will run your code on the CPU, taking advantage of multi-core and SSE2 (depending on the CPU capabilities WARP also uses SSE3 and SSE 4.1 – it does not currently use AVX and on such systems you hopefully have a DX 11 GPU anyway). A few things to know about WARP It is our fallback CPU solution, not intended as a primary target of C++ AMP. WARP stands for Windows Advanced Rasterization Platform and you can read old info on this MSDN page on WARP. What is new in Windows 8 Developer Preview is that WARP now supports DirectCompute, which is what C++ AMP builds on. It is not currently clear if we will have a CPU fallback solution for non-Windows 8 platforms when we ship. When you create a WARP accelerator, its is_emulated property returns true. WARP does not currently support double precision.   BTW, when we refer to WARP, we refer to this accelerator described above. If we use lower case "warp", that refers to a bunch of threads that run concurrently in lock step and share the same instruction. In the VS 11 Developer Preview, the size of warp in our Ref emulator is 4 – Ref is another emulator that runs on the CPU, but it is extremely slow not intended for production, just for debugging. Comments about this post by Daniel Moth welcome at the original blog.

    Read the article

  • Why is my card Unity blacklisted with all the requirements fulfilled?

    - by Oxwivi
    The following is the Unity test output: OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce FX 5500/AGP/SSE2 OpenGL version string: 2.1.2 NVIDIA 173.14.30 Not software rendered: yes Not blacklisted: no GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity supported: no As you can see, all requirements are fulfilled but my GPU is blacklisted. What can I do about it?

    Read the article

  • Sortie des spécifications d'OpenCL 1.2 : séparation compilation/linkage, partitionnement et support de nouveaux types de périphériques

    Sortie des spécifications d'OpenCL 1.2 Séparation compilation/linkage, partitionnement et support de nouveaux types de périphérique Le groupe Khronos vient de ratifier et publier les spécifications d'OpenCL 1.2 (Open Computing Language), l'API et extension standardisée du langage C pour supporter le développement sur GPU et la programmation parallèle distribuée sur plusieurs types de processeurs compatibles. Parmi les nouveautés de cette version, citons : Le partitionnement des périphériques permet de diviser un périphérique en plusieurs sous-périphériques pour contrôler directement les tâches assignées à chaque unité de calcul ; Séparation de la compilation et ...

    Read the article

  • Week in Geek: Free Version of Google Apps for Business has been Discontinued

    - by Asian Angel
    This week’s edition of WIG is filled with news link coverage on topics such as Android’s ‘Google Now’ services are headed for Chrome, Microsoft is ready to push Hotmail users to Outlook.com, a 25 GPU setup devours password hashes at up to 348 billion per second, and more. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

    Read the article

  • Macbook Pro 2011 compatibility

    - by ldx
    Hi there, I'm planning to a buy a new 13" Macbook Pro, the one that was just released this week with the Thunderbolt port. The question is, has anyone given it a shot with Ubuntu (10.10 or 11.04 alpha)? I'd be especially interested whether temperature sensors/fan control, external displays via the displayport and 3D acceleration (for Compiz or some simple 3D games) via the integrated HD3000 GPU work without flaws. Thanks!

    Read the article

  • Avoid double compression of resources

    - by user1095108
    I am using .pngs for my textures and am using a virtual file system in a .zip file for my game project. This means my textures are compressed and decompressed twice. What are the solutions to this double compression problem? One solution I've heard about is to use .tgas for textures, but it seems ages ago, since I've heard that. Another solution is to implement decompression on the GPU and, since that is fast, forget about the overhead.

    Read the article

  • What is the purpose of bitdepth for the several components of the framebuffer in glfwWindowHint function of GLFW3?

    - by Rui d'Orey
    I would like to know what are the following "framebuffer related hints" of GLFW3 function glfwWindowHint : GLFW_RED_BITS GLFW_GREEN_BITS GLFW_BLUE_BITS GLFW_ALPHA_BITS GLFW_DEPTH_BITS GLFW_STENCIL_BITS What is the purpose of this? Usually their default values are enough? Where are those bits stored? In a buffer in the GPU? What do they affect? And by that I mean in what way Thank you in advance!

    Read the article

  • How do I install lubuntu? (kernel panic)

    - by melvincv
    Please help me install Lubuntu 12.04 i386 on an old computer. I select the "Try Lubuntu without installing" and it crashes with a kernel panic. Rarely I do get to the live OS, but soon the display goes blank. The messages log gives me '[drm] ERROR GPU hung/wedged' The specs are: Pentium 4 2.4GHz 1GB DDR RAM 40GB PATA HDD Intel 845GL chipset (8MB framebuffer, 64MB shared system memory set in the BIOS)

    Read the article

  • X.Org Project Has Five New Summer Projects

    <b>Phoronix:</b> "Back in March we talked about the possible X.Org projects this year during Google's Summer of Code, for which X.Org is a veteran participant (in the past items like the ATI R300 Gallium3D driver and generic GPU video decoding have been tackled), but the list of accepted projects for this summer have now been announced."

    Read the article

  • Windows Phone 8 Announcement

    - by Tim Murphy
    As if the Surface announcement on Monday wasn’t exciting enough, today Microsoft announce that Windows Phone 8 will be coming this fall.  That itself is great news, but the features coming were like confetti flying in all different directions.  Given this speed I couldn’t capture every feature they covered.  A summary of what I did capture is listed below starting with their eight main features. Common Core The first thing that they covered is that Windows Phone 8 will share a core OS with Windows 8.  It will also run natively on multiple cores.  They mentioned that they have run it on up to 64 cores to this point.  The phones as you might expect will at least start as dual core.  If you remember there were metrics saying that Windows Phone 7 performed operations faster on a single core than other platforms did with dual cores.  The metrics they showed here indicate that Windows Phone 8 runs faster on comparable dual core hardware than other platforms. New Screen Resolutions Screen resolution has never been an issue for me, but it has been a criticism of Windows Phone 7 in the media.  Windows Phone 8 will supports three screen resolutions: WVGA 800 x 480, WXGA 1280 x 768, and 720 1280x720.  Hopefully this makes pixel counters a little happier. MicroSD Support This was one of my pet peeves when I got my Samsung Focus. With Windows Phone 8 the operating system will support adding MicroSD cards after initial setup.  Of course this is dependent on the hardware company on implementing it, but I think we have seen that even feature phone manufacturers have not had a problem supporting this in the past. NFC NFC has been an anticipated feature for some time.  What Microsoft showed today included the fact that they didn’t just want it to be for the phone.  There is cross platform NFC functionality between Windows Phone 8 and Windows 8.  The demos , while possibly a bit fanciful, showed would could be achieved even in a retail environment.  We are getting closer and closer to a Minority Report world with these technologies. Wallet Windows Phone 8 isn’t the first platform to have a wallet concept.  What they have done to differentiate themselves is to make it sot that it is not dependent on a SIM type chip like other platforms.  They have also expanded the concept beyond just banks to other types of credits such as airline miles. Nokia Mapping People have been envious of the Lumia phones having the Nokia mapping software.  Now all Windows Phone 8 devices will use NavTeq data and will have the capability to run in an offline fashion.  This is a major step forward from the Bing “touch for the next turn” maps. IT Administration The lack of features for enterprise administration and deployment was a complaint even before the Windows Phone 7 was released.  With the Windows Phone 8 release such features as Bitlocker and Secure boot will be baked into the OS. We will also have the ability to privately sign and distribute applications. Changing Start Screen Joe Belfiore made a big deal about this aspect of the new release.  Users will have more color themes available to them and the live tiles will be highly customizable. You will have the ability to resize and organize the tiles in a more dynamic way.  This allows for less important tiles or ones with less information to be made smaller.  And There Is More So what other tidbits came out of the presentation?  Later this summer the API for WP8 will be available.  There will be developer events coming to a city near you.  Another announcement of interest to developers is the ability to write applications at a native code level.  This is a boon for game developers and those who need highly efficient applications. As a topper on the cake there was mention of in app payment. On the consumer side we also found out that all updates will be available over the air.  Along with this came the fact that Microsoft will support all devices with updates for at least 18 month and you will be able to subscribe for early updates.  Update coming for Windows Phone 7.5 customers to WP7.8.  The main enhancement will be the new live tile features.  The big bonus is that the update will bypass the carriers.  I would assume though that you will be brought up to date with all previous patches that your carrier may not have released. There is so much more, but that is enough for one post.  Needless to say, EXCITING! del.icio.us Tags: Windows Phone 8,WP8,Windows Phone 7,WP7,Announcements,Microsoft

    Read the article

  • Ubuntu boots to orange screen after install

    - by musicalfish8
    I have a problem in which I boot my computer and everything works normally, I see a purple screen with various partitions to select such as my Windows 7 and Ubuntu partitions. When I select the Ubuntu one, my computer boots to an orangish screen and plays what sounds like a drum sound once. Then nothing happens and I have to reboot my computer because the computer is stuck at this orange screen. EDIT: My hardware is: Asus M5A97 motherboard AMD Phenom II 630 processor MSI r6670 MD1GD5 GPU TrendNet TEW-641PC Wireless Card

    Read the article

  • Can't boot Ubuntu 12.10 graphics problem

    - by Frantumn
    I can't boot since installing Ubuntu 12.10 When I try to run Ubuntu My computer never gets to the Ubuntu screen with the loading dots. I tried to run in recovery mode with safe graphics (failsafex) When I do this a message pops up saying "the system is running in low graphics mode", If I click okay I am asked what would I like to do and am given four options. I tried running low graphics for one session and then a message appears with a progress bar and says standby one minute while the display restarts. The progress bar never moves and if I click okay the whole process just restarts. I Don't know what to do from here I can't get into the OS. I'm not sure whether the problem is related to compatibility with my laptop monitor or my graphic card nvidia360m I had to install using a safe graphics mode. To learn about how I installed see this link. This link also has information on my computer hardware. Can't install Ubuntu since 10.10 ----UPDATE--- I was able to get into a desktop environment By installing Nvidia-current however it is messy. I have a screen and I am able to see my desktop however there is no unity bar and none of the keyboard controls work. I can right click and create a folder on the desktop and then I can see inside that folder in a traditional browser window. There is still no top menu or unity bar. When I boot normally I don't get into the desktop environment and I get this message in tty 'GPU lockup switching to software FBCON' Okay, I've played around with tips the pages from comments. I've been able to consistantly get into a safemode desktop environment using the xorg & nouveau drivers. I've tried switching between the 5 different options in the Additional Drivers tab in Software Sources. The nVidia (proprietary, tested) driver gets beyond the GPU lockup on a normal boot and actually gets into a Desktop. The issue is then that there is no Unity bar, or top screen menu bar and the resolution is very low. I've tried switching to the (prop, tested) driver and then reinstalling Unity and Ubuntu-Desktop but that didn't work either.

    Read the article

  • Library For Opengl 1.4?

    - by Robinson Joaquin
    My netbook only supports openGL version 1.4, my GPU is intel gma 3150, so for you what is the best library/tools to use or somewhat great move to make/advice, there are no wrong answers, (I am trying to create a game) PS: I already check the net for resources but, opengl (redbook) 4th edition is scarce (and redbook for v1.1 is already deprecated and is very OLD than what I'm looking for), besides I don't have money to buy a new laptop or a opengl book from online shop because international delivery is very expensive, I'm from outside US.

    Read the article

  • Enabling a multi display desktop completely broke Gnome Shell. Help?

    - by Chintan Parikh
    I've been trying to get my dual desktops working on Ubuntu for a while. I previously had them as one large desktop, but that was incredibly slow for some reason. I tried to switch them to multi display desktop on the AMD Catalyst Control Center. Here's what I get after restarting and logging in: http://i.imgur.com/SEjgU.png I'm running an AMD Quad Core A6, AMD Radeon 6540G2 GPU, 16GB Ram. Ubuntu 12.04 Any ideas?

    Read the article

  • How to check battery usage of an iPhone/Android app?

    - by Gajoo
    I think the title says Enough. For example Unity can generate you a report how much CPU/GPU power it's using or how fast it's going to drain device battery, but what about the applications developed using Cocos2d or the ones you develop directly using OpenGL? How should you profile them? In general what should you profile? or Should I simply run the application and wait for it's battery to run out?

    Read the article

< Previous Page | 71 72 73 74 75 76 77 78 79 80 81 82  | Next Page >