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  • I want to make video games, but I hate coding

    - by hoper
    I know this sounds eally crazy. However, I just want to ask. Now, I am studying C++ code in my school (My major is computer programming). Honestly, my grade is not so good, and assignments are really hard. Sometimes, I feel sad that I will spend 8~10 hours per day for coding (which is stressful) at the future for my job. But, I still want to make video games. Maybe this is the only one reason why I am taking all of stressful courses. I always write down plots, stories, characters, fictional gaming worlds. Once, I thought I should study artistic technology such as game design program not computer technology such as C++, C#, etc. However, most of popular game designers(or directors) such as Kojima, Miyamoto Shigeru, etc used to be good programmers. And, companies actaully assign programmers to directors because they understand how to make a game. I try to find other colleges or universities where teach game design program. However, one article that lists rank 10 game design schools in North America seems untrustful because the survey company only scores it from intervews of students. (Once, I tried to attend Art Institute of Vancouver which is rank 7 according to that article. However, one programmer who used to be an instructor in there told me the truth. That is the employement rate of graduated students is low) Do you guys have any advice for me?

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  • TechEd 2012: Dude Where&rsquo;s My Azure

    - by Tim Murphy
    It has been a fun first morning at TechEd North America.  They keynote was both informative and entertaining.  Some of the high points included a walk through of Windows Server 2012 and its new Hyper-V capabilities and use of ODX (offloaded data transfer).  Between seeing stats like being able to being able run a Hyper-V VM with 1TB of memory and watching ODX move a 10GB file at a rate of 1GB per second was really impressive. The fun started when Scott Guthrie was doing his keynote demo and popped up an iPhone emulator from Visual Studio.  There is just something wrong with that picture and the WPDev community agreed.  This was followed by an iPad emulator and by that time the groans across Twitter were rolling. Later in the morning The Gu kept us laughing in the Azure Foundations session when he name a server Dude (I believe a suggestion from the crowd).  After that I thought I was watching the turtle in Finding Nemo.  Duuuuude! In the expo area the line for the Windows Phone booth was ridiculous.  Granted this is a Microsoft event and is sure to be full of MS fan boys, but the only other time I have seen that much enthusiasm for Windows Phones in one place was on the flight down. I am sure there will be a lot more to get excited about over the next few days.  Stay tuned. del.icio.us Tags: TechEd 2012,TechEd North America,Windows Phone,Azure,Scott Guthrie

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  • SQL SERVER – Where Can YOU Get My Books – SQL Server Interview Question and Answers

    - by pinaldave
    Earlier month I released by third book SQL Server Interview Question and Answers. The focus of this book is ‘master the basics’. If you rate yourself 10 out of 10 in SQL Server – this book is not for you but if you want to learn fundamentals or want to refresh your fundamentals this book is for YOU. Earlier I was overwhelmed by love you all have shown to this book on release date leading our three digit inventory to run out of stock. Read detail blog post about the subject over here A Real Story of Book Getting ‘Out of Stock’ to A 25% Discount Story Available. Well, we learn the lesson from the experience and have made sure that the inventory does not run out any more. Since then we are now available on multiple outlets. Pretty much anywhere in USA and India the book is available. Additionally, where ever Amazon ships internationally. I have created dedicated page where I have listed where one can avail this book from Details of SQL Server Interview Question and Answers. Even though I keep on getting common question like – where one can get this book. You can get this book from: USA: Amazon India: Flipkart | IndiaPlaza | Crossword In India now you can walk into any crossword store and ask this book, if they do not have it, you can ask them get one for you. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Best Practices, Pinal Dave, PostADay, SQL, SQL Authority, SQL Documentation, SQL Download, SQL Interview Questions and Answers, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Author Visit, SQLAuthority Book Review, SQLAuthority News, T SQL, Technology

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  • SPARC64 VII+ Processor Core License Factor Reduced by 33%

    - by john.shell
    The Oracle processor core license factor has been a popular topic the last few months.  For those partners new to Oracle software licensing, the processor core license factor determines the number licensed CPUs that are required when running Oracle software (those charged on a per-CPU basis) on multi-core processors.My last entry talked about the core factor reduction for our T3 processor.  The core license factor for our newly announced SPARC64 VII+ processor is 0.5, which is a 33% reduction from the 0.75 rate used with our SPARC64 VI and VII processors.What does this mean for our partners?  Increased opportunity.  This change, similar to our T3-based systems, means that our hardware is the preferred platform for Oracle software. Still a little dizzy on the breadth of Oracle's software offering?  Do a simple scan of Oracle's software price lists. Consider this your target market.This change allows you to focus on total solution price or price/performance, not server prices or per core performance (a standard IBM sales tactic). That's the offensive side of the game.  Don't forget your defense.  One of the biggest customer benefits around the M-Series is investment protection.  The combination of a simple processor/board upgrade, along with a reduction in processor core license factor, makes upgrading one of the best financial moves for our customers.    One reminder.  The update to the processor core license factor only applies to the new VII+ processor - NOT the SPARC64 VI or VII processors.  You can find the official table here.

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  • Creating an email notification system based on polling database rows

    - by Ashish Sharma
    I have to design an email notification system based on the following requirements: The email notifications would be created based on polling rows in a Mysql 5.5 DB table when they are in a particular 'Completed' state. The email notification should be sent out in no more than 5 minutes from the time the row was created in the DB table (At the time of DB table row creation the state of the row might not be 'Completed'). Once 5 minutes for the DB table row expire in reaching the 'Completed' state, separate email notification need to be sent (basically telling the user that the original email notification would be delayed) and then sending the email notification as and when the row state reaches to being 'Completed'. The rest of the system requirements are : Adding relevant checks to monitor the whole system via MBeans interface. The system should be scalable so that if the rate of DB table rows creation increases so does the Email notification system be able to ramp up. So I request suggestions on following lines: What approach should I take in solving the problem described from a programming/Design pattern point of view? Suggestion for any third party plugin/software that can be used to solve the problem described? Points to take care regarding scalability and monitoring the health of the system? Java is the language of preference but I am open to using off the shelf components that can be interfaced with Java language or provide standard ports for communication. Currently I do have an in house grown system (written in Java) that is catering to the specified requirements, but it's now crumbling under increased load and now I want to give the problem a fresh look. thanks in advance Ashish

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  • The battery indicator& Power setting panel shows wrong battery state

    - by Eastsun
    My laptop is Thinkpad E420 with Ubuntu 12.04 64-bit installed, the kernel version is 3.2.0-33-generic. I have set the battery threshold as 60% via windows7. It seems that the threshold auto effected in Ubuntu. However, there are some problems of the battery indicator's state. I'll list some information of the battery state as following: (Note that in terminal ubuntu says that battery charging state is charged, while the power setting panel shows that the battery state is charging as well as the battery indicator shows.) $ cat /proc/acpi/battery/BAT0/state present: yes capacity state: ok *charging state: charged* present rate: 0 mW remaining capacity: 18200 mWh present voltage: 16103 mV battery indicator state Power Setting Panel Is there any way to fix the problem? Edit Add some result via *sudo fwts battery - battery.log * 3 passed, 4 failed, 0 warnings, 0 aborted, 0 skipped, 0 info only. Test Failure Summary =============================== Critical failures: NONE High failures: 2 battery: Did not detect any ACPI battery events. battery: Could not detect ACPI events for battery BAT0. Medium failures: 1 battery: Battery BAT0 claims it's charging but no charge is added Low failures: 1 battery: System firmware may not support cycle count interface or it reports it incorrectly for battery BAT0. Other failures: NONE Test |Pass |Fail |Abort|Warn |Skip |Info | ---------------+-----+-----+-----+-----+-----+-----+ battery | 3| 4| | | | | ---------------+-----+-----+-----+-----+-----+-----+ Total: | 3| 4| 0| 0| 0| 0| ---------------+-----+-----+-----+-----+-----+-----+ Any help would be appreciated!

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  • Aging vs. Coding Skills

    - by Renan Malke Stigliani
    A little background, since it can be part of my point fo view. I'm a C#/Java programmer with age of 23, coding since my 18's. I started studying C and working with Cobol, and after 1 year I quickly moved to C#/Java Web Development, and have worked with it in about 3/4 companies. (I've just moved again) In my (brief) professional career I encountered some older programmers, all the times it was very hard to work with them, since I was way better programmer than they. And it is not about just the language skills, some of them had seriously problems understanding basic logic. Now I wonder how theese programmer get jobs on the market since (I imagine) they have more expenses, and thus have to make more money, and are really counter-productives. In theese examples, others project member have to constantly keep stoping for helping them out. All the times, they eventually quit... So I wonder... May the aging process slow down the learning rate and logic thinking? Does the programmer has to, or at least should, move to a management area before getting old? Please, my intention is not to be disrespectful with older persons. I am fully aware that this is NOT the case of all older programmers, I often see around very good old programmers on the net, I just never met them for close.

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  • Time Travel 101

    - by Jim Duffy
    I’m thinking maybe I should have used Time Crunching 101 as the title instead… or maybe ‘Duh Duffy, where have you been? Everyone knows that!” Ok, so maybe you won’t actually learn how to travel through time from this post but you will learn how to cram more learning into one day. We all know you can’t make it to every conference, every presentation, or every training session. The good news is that many of those events make their content available to either watch online or to download for off-line viewing. The problem is who has time to sit and watch all those presentations in real time? Not me. One trick I use is to view the content at an increased play rate. Why listen to a boring speaker like me drone on for the entire length of the session when you can listen to them drone on in almost half the time. :-) I view nearly all off-line content with Windows Media Player though I’m sure you can implement this idea with any media playback software. The idea is changing the playback speed you view the content at. With Windows Media Player you can change the play speed from the menu system. Once you have the Play Speed Setting panel open you can specify the playback speed. Depending on the content and the presenter I can typically listen between 1.6 and 2.0 times normal speed. My Florida edumacation taught me that playing the video back at twice the speed means I’ll listen to it twice as fast and that means I can view it in almost 1/2 the time.  Too bad it won’t make me twice as smart. :-) I hope this helps you speed your way through more training content. Have a day. :-|

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  • The ship "shudders" in scrolling Asteroids

    - by Ciaran
    In my Asteroids game the user can scroll through space. When scrolling, the ship is drawn in the centre of the window. I use interpolation. I scroll the window uing glOrtho, centering it around the centre of the ship. On my first machine (7 years old, Windows XP, NVIDIA), I am doing 50 updates and 76 frames per second. This is smooth. My other machine an old compaq laptop (Pentium III) with Linux and Radeon OpenGL driver delivers 50 updates and 30 frames per second. The ship regularly seems to "shudder" back and forth when at maximum thrust. When you position the mouse cursor beside the ship it is obvious that its relative position in the window changes. Also, the stars seem blurred into short "lines". Playing the game in non-scrolling mode, the ship moves within the window, glOrtho is therefore not called repeatedly and there is no problem. I suspect a bug in my positioning of the ship and the window but I have dumped out these values and they seem to only go forward, not forward-back-forward. The driver does support double buffering. I guess if it is my bug I need to slow the frame-rate down to debug properly. My question: is this an obvious driver bug or is the slower machine uncovering a bug in my stuff and if so, some debugging tips would be appreciated. I am drawing in world co-ordinates and letting OpenGL do the scaling and translation so if I had a quick way of verifying what pixel co-ordinates OpenGL produces for the ship centre, that would help clarify this.

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  • PASS 13 Dispatches: Memory Optimized = On

    - by Tony Davis
    I'm at the PASS Summit in Charlotte for the Day 1 keynote by Quentin Clarke, Corporate VP of the data platform group at Microsoft. He's talking about how SQL Server 2014 is “pushing boundaries” and first up is SQL Server 2014's In-Memory OLTP technology (former codename “hekaton”) It is a feature that provokes a lot of interest and for good reason as, without any need for application rewrites or hardware updates, it can enable us to ensure that an application can find in memory most or all of the data it needs, and can lead to huge improvements in processing times. A good recent hekaton use cases article talks about applications that need a “Shock Absorber” when either spikes or just a high rate of incoming workload (including data in ETL scenarios) become a primary bottleneck. To get a really deep look at this technology, I would check out David DeWitt's summit keynote tomorrow (it will be live streamed). Other than that, to get started I'd recommend Kalen Delaney's whitepaper. She offers a lot of insight into how it works and how to start to define memory-optimized tables, and natively compiled stored procedures. These memory-optimized tables uses completely optimistic multi-version concurrency control – no waiting on locks! After that, Tom LaRock has compiled a useful set of links to drill deeper, and includes one to Microsoft's AMR tool to help you gauge the tables that might benefit most. Tony.

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  • Fix: Azure Disabled over 49 cents? Beware of using a Java Virtual Machine on Microsoft Azure

    - by Ken Cox [MVP]
    I love my MSDN Azure account. I can spin up a demo/dev app or VM in seconds. In fact, it is so easy to create a virtual machine that Azure shut down my whole account! Last night I spun up a Java Virtual Machine to play with some Android stuff. My mistake was that I didn’t read the Virtual Machine pricing warning: “I have a MSDN Azure Benefit subscription. Can I use my monthly Azure credits to purchase Oracle software?” “No, Azure credits in our MSDN offers are not applicable to Oracle software. In order to purchase Oracle software in the MSDN Azure Benefit subscription, customers need to turn off their {0} spending limit and pay at the regular pay-as-you-go rate. Otherwise, Oracle usage will hit the {1} spending limit and the subscription will be immediately disabled.”  Immediately disabled? Yup. Everything connected to the subscription was shut off, deallocated, rendered useless - even the free Web sites and the free Sendgrid email service.  The fix? I had to remove the spending limit from my account so I could pay $0.49 (49 cents) for the JVM usage. I still had $134.10 in credits remaining for regular usage with 6 days left in the billing month.  Now the restoration/clean-up begins… figuring out how to get the web sites and services back online.  To me, the preferable way would be for Azure to warn me when setting up a JVM that I had no way of paying for the service. In the alternative, shut down just the offending services – the ones that can’t be covered by the regular credits. What a mess.

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  • 14 WordPress Photo Blog & Portfolio Themes

    - by Aditi
    The best thing you can do to preserve your memories is to capture them. Photographs can help you relive all those sweet moments you had with your special someone or the ones closest to you. With the sudden explosion in the number of blogs on blogosphere it was quite obvious that many bloggers would like to share their most cherished memories on their blog. We saw blogs full of images along with the intricate details and now we are presenting you some WordPress themes to help you showcase your photography or make a photo blog so that you can share those small delights you captured with your special ones, no matter where they are. These WordPress photo blog themes are not just limited for personal use as some of them have been designed especially for professional use. Graphix Price: $69 Single & $149 Developer Package | DownLoad DeepFocus Price: $39 Package | DownLoad ReCapture Price: $50 or $75 Package | DownLoad PhotoGraphic Price: $50 or $75 Package | DownLoad PhotoLand Price: $39 Single & $99 Developer Package | DownLoad SimplePress Perfect Theme for showcasing your Portfolio, very simple & easy to navigate. Lots of Features. Price: $39 Single & $99 Developer Package | DownLoad ePhoto Price: $39 Single & $99 Developer Package | DownLoad Outline Price: $50 or $75 Package | DownLoad Gallery The theme features a simple options panel for easy setup, automatic resizing & cropping for thumbnails, and 5 colour styles. Price: $49 | DownLoad eGallery eGallery is one of the best theme to showcase your images. It has some features which you don’t see in any other themes of this kind. It’s particularly nice if you want to encourage social interaction as readers can rate and comment on your images. It is compatible with all major web browsers. Price: $39 | DownLoad Photoblog Price: $49 | DownLoad Ultra Web Studio Price: $30 | DownLoad Showtime Ultimate WordPress Theme for you to create your web portfolio, 3 different styles. Price: $40 | DownLoad Boomerang Price: $35 | DownLoad Related posts:6 PhotoBlog Portfolio WordPress Themes Wootube WordPress Video Blog Theme 7 Portfolio WordPress Themes

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  • ext4 jbd2 journaling active even on empty filesystem

    - by Paul
    I have been having several issues with my ext4 filesystems that seem to be due to jbd2 journaling. I made a related post here and am rephrasing it with the hope that someone may be able to help. For a minimal example, I start with an empty 8gb USB stick and use gparted to create one ext4 partition. The command used by gparted when creating the ext4 file system is: mkfs.ext4 -j -O extent -L DataTraveler8gb /dev/sde1 I check the filesystem with gparted: e2fsck -f -y -v /dev/sde1 and I mount it: sudo mount /dev/sde1 /media/test The disk is empty, but the journaling is very active on this disk (/dev/sde1). The other disks are ext4 SSDs formatted similarly. A snapshot of iotop: % sudo iotop -oPa Total DISK READ: 0.00 B/s | Total DISK WRITE: 2027.21 K/s PID PRIO USER DISK READ DISK WRITE SWAPIN IO COMMAND 262 be/3 root 0.00 B 56.00 K 0.00 % 0.18 % [jbd2/sda1-8] 29069 be/3 root 0.00 B 0.00 B 0.00 % 0.16 % [jbd2/sde1-8] 891 be/3 root 0.00 B 4.00 K 0.00 % 0.03 % [jbd2/sdc1-8] What is jbd2 doing with /dev/sde1? If I follow the same steps with a larger 2Tb disk, iotop indicates this empty disk is constantly being written to by jbd2 at the rate of Mb/s as soon as I mount it. On the other disks, which have the OS and /home, I have tried to find if any files are being modified by processes to cause this behavior but couldn't find any. I also moved many of the disk intensive process to use a tmpfs. And used noatime. I have another non-SSD hard disk on this machine, /dev/sdb, that is also ext4 but was not formatted by gparted (given to me by a coworker). It does not appear in iotop. So I am assuming there an issue with gparted. Any suggestions are appreciated. Also any tips on how to modify existing partitions to fix the issue without having to start from scratch would be great. There are some posts related to jbd2 but they didn't help (eg. here).

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  • How do you find all the links to disavow for a Google reconsideration request? [duplicate]

    - by QF_Developer
    This question already has an answer here: How to identify spammy domains giving backlinks to my site (to submit in disavow links in WMT) 2 answers A few months ago I received the following notification on Google Webmaster for a website I look after. Unnatural links to your site—impacts links Google has detected a pattern of unnatural artificial, deceptive, or manipulative links pointing to pages on this site. Some links may be outside of the webmaster’s control, so for this incident we are taking targeted action on the unnatural links instead of on the site’s ranking as a whole. Learn more. The question here is, should we actively attempt to disavow these links given that the action is seemingly targeted to just a bunch of keywords? I've downloaded the inbound links sample from Google Webmaster and so far I've been through the disavow and reconsideration requests process 6 times, each taking 2-3 weeks only to be supplied just 2 more links that Google don't approve of. At this rate it will take me the rest of my natural life to cleanup all these spammy links! It seems disavowing is futile as they haven't implemented broad actions against the website as a whole and (from what I can gather) have already nullified the value of those offending links. Under the quoted statement above however is a reconsideration request button that seems to imply I should be actively doing something here? UPDATE 14th October -- I have since created a small .NET application that you can feed the CSV sample links file into from Google Webmaster. What this tool does is crawl all the links and looks for specific linking patterns as per some configurable match strings. I realised that many of the links that Google are taking issue with were created by a rogue SEO firm we hired several years ago. All the links are appended with 1 of 5 different descriptions. The application I built uses some regexes to isolate any link sources with these matching appendages and automatically builds the disavow txt file. In the end it had to come down to an algorithm as manually disavowing links on this scale would take weeks! I will post the app here once I've cleaned it up.

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  • Selling Android apps from Latvia? or should I just put banners?

    - by Roger Travis
    I am in Latvia ( which is not supported to sell apps at android market ), so I am thinking about the best way of monetizing my app. So far I've come up with such options: somehow imitate that I am from a supported country, get a bank account there, etc. use PayPal for in-app purchases. The player get, say, first 10 levels for free, but then is asked to pay 0.99$ for the rest of the game. downsides: player might not feel comfortable entering his paypal details into an app. also android market might not really like that. making the app free and get money from advertising... let's do some calculation here, say, I get 1m free downloads, each user during his playtime would see 10 banners, therefor 10m / 1000 * 0.3 = gives roughly 33k$ ( if we use adMob with their 0.3$ per 1000 impressions ). On the other hand, if we use paypal in app purchase, we need a 3% or more conversion rate to beat this... hmm... What do you think about all this? Thanks! edit: from what I just read all over the net, it looks like advertisers will change their eCPM price a lot without you understanding why... while using in-app paypal purchase you can at least somehow monitor the cashflow.

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  • SkyDrive and Consumer Cloud Services

    - by Tim Murphy
    Paul Thurrrott recently posted an article on the future of SkyDrive and I was asked what I thought about its future by @UserCommunity.  So let’s take a look. The breakdown from Microsoft that Paul described I believe is an accurate representation of users and usages. While I can’t say that I leverage SkyDrive to the extent that it was meant to be I do enjoy having OneNote hosted their and being able to consult and edit it from the desktop, web and Windows Phone. Taking that one step further is the Midwest Geeks group which started as the community of Microsoft related user groups in our region uses SkyDrive groups and shares calendars and documents.  This collaboration aspect isn’t new in itself, but having it connected with the rest of your cloud assets makes life easier. Another recent usage of this type of cloud service is storing your personal music files in order to get that same universal access.  This is a scenario that has some arguments for and against.  On the one hand own once and listen anywhere is great, but the on the other hand the bandwidth cost becomes a giant downside.  This is especially the case since most carriers are now doing away with unlimited data packages. Ultimately I see this type of resource growing an evolving at a phenomenal rate over the next few years as we continue to become more mobile.  Having multiple players such as SkyDrive and iCloud will only help to give us more options.  Only time will tell where we end up next. del.icio.us Tags: SkyDrive,Cloud Services,Paul Thurrott,UserCommunity

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  • VirtualBox 3.2 Release

    - by [email protected]
    The latest version of VirtualBox is out - version 3.2.  It is the first release as Oracle VirtualBox and there are a lot of new features.  Many of these I see directly impacting the Oracle VDI solution in upcoming releases (just my guess, of course), and I am updating my notebook as I write this. Er... OK - Done!There are enough features that they warrant you taking a look at this two-page VirtualBox Community Bulletin.pdf.  No point in me restating them.If you and your organization haven't tried VirtualBox, or you haven't looked at it in a while, you owe it to yourself to give this a run.  This is small, simple, powerful, software that allows you to do way more than most people would ever need in hosting a Virtual machine on you local machine.  I routinely will do a demo on a two-year-old Macbook running OS X locally, plus a Solaris 10 VM running the Sun Ray server, and a Windows XP VM and hang a couple Sun Rays off of it - and the performance is stellar.You can subscribe to the mailing lists and get access to the Beta releases as they come out as well, if you are into 'bleeding edge'.40,000 downloads a day is the current rate (before this new release), but it will jump for sure now.  Might as well join in!  

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  • Polygons vs sprites rendering performance in Unity for windows phone 8

    - by Géry Arduino
    I'm currently building a windows phone 8 game with unity, having 111 (no more no less) sprites being updated each frames. I have a strong overhead in the profiler (70% to 90% minimum) I tried the following to get higher frame rate, I'm running it with minimum quality settings, I tried disabling and enabling V-Sync Finally I managedto get 60Fps, but I still have large overhead. I believe I should have more than 60Fps for such few amount. Moreover, I still have to implement the game logic over this so I'd like some room in my FPS to be able to work. I was wondering if it would be better in terms of performance to use polygons instead of sprites? As sprites are quite new in Unity, (that would give me around 222 triangles). Did someone tried to check the performance differences between sprites and actual mesh renderes in Unity when it comes to phones? If so what could be the best option in that case? FYI : I'm using the Windows Phone 8 emulator on Visual studio, I have a compliant computer for that so it should normally reflect the behavior of a real phone (expecting some differences but still...) EDIT : To clarify my question i wonder what is the most efficient in windows phone 8 : Sprites or Mesh renderers?

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  • Adding dynamic business logic/business process checks to a system

    - by Jordan Reiter
    I'm wondering if there is a good extant pattern (language here is Python/Django but also interested on the more abstract level) for creating a business logic layer that can be created without coding. For example, suppose that a house rental should only be available during a specific time. A coder might create the following class: from bizlogic import rules, LogicRule from orders.models import Order class BeachHouseAvailable(LogicRule): def check(self, reservation): house = reservation.house_reserved if not (house.earliest_available < reservation.starts < house.latest_available ) raise RuleViolationWhen("Beach house is available only between %s and %s" % (house.earliest_available, house.latest_available)) return True rules.add(Order, BeachHouseAvailable, name="BeachHouse Available") This is fine, but I don't want to have to code something like this each time a new rule is needed. I'd like to create something dynamic, ideally something that can be stored in a database. The thing is, it would have to be flexible enough to encompass a wide variety of rules: avoiding duplicates/overlaps (to continue the example "You already have a reservation for this time/location") logic rules ("You can't rent a house to yourself", "This house is in a different place from your chosen destination") sanity tests ("You've set a rental price that's 10x the normal rate. Are you sure this is the right price?" Things like that. Before I recreate the wheel, I'm wondering if there are already methods out there for doing something like this.

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  • Asus Eee PC 1000HE wireless woes

    - by Vladimir Noobokov
    Ever since I have upgraded my Asus Eee PC 1000HE from Lucid 10.04 to Precise 12.04 I have been having issues with my wireless connections. At first I had wireless dropouts: I would be able to start using wireless, but then after a few minutes the wireless would stop working even though I was still connected to the network. Lately things turned worse: while I connect to my wireless network, it just never works. I tried all sorts of solutions on offer here and in other forums but none worked. At best I got the wireless to work up until I rebooted, at which point I would get the same symptoms again: the wireless network is there, but it's not really working. By now I tried so many different "solutions" I don't know where to start describing them; I have also reinstalled 12.04 several times, enough to make me lose faith in Ubuntu. Help here looks like my last resort. For the record, my Asus Eee PC 1000HE is equipped with an Atheros wireless card. I have reinstalled 12.04, ran all the suggested updates, and receive the following response when I type iwconfig in the terminal: lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"Arsenal" Mode:Managed Frequency:2.452 GHz Access Point: 00:04:ED:48:67:89 Bit Rate=1 Mb/s Tx-Power=16 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=70/70 Signal level=-29 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:27 Invalid misc:57 Missed beacon:0 eth0 no wireless extensions. Thanks in advance for any help that might be offered.

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  • Step by Step screencasts to do Behavior Driven Development on WCF and UI using xUnit

    - by oazabir
    I am trying to encourage my team to get into Behavior Driven Development (BDD). So, I made two quick video tutorials to show how BDD can be done from early requirement collection stage to late integration tests. It explains breaking user stories into behaviors, and then developers and test engineers taking the behavior specs and writing a WCF service and unit test for it, in parallel, and then eventually integrating the WCF service and doing the integration tests. It introduces how mocking is done using the Moq library. Moreover, it shows a way how you can write test once and do both unit and integration tests at the flip of a config setting. Watch the screencast here: Doing BDD with xUnit, Subspec and on a WCF Service  Warning: you might hear some noise in the audio in some places. Something wrong with audio bit rate. I suggest you let the video download for a while and then play it. If you still get noise, go back couple of seconds earlier and then resume play. It eliminates the noise.  The next video tutorial is about doing BDD to do automated UI tests. It shows how test engineers can take behaviors and then write tests that tests a prototype UI in isolation (just like Service Contract) in order to ensure the prototype conforms to the expected behaviors, while developers can write the real code and build the real product in parallel. When the real stuff is done, the same test can test the real stuff and ensure the agreed behaviors are satisfied. I have used WatiN to automate UI and test UI for expected behaviors. Doing BDD with xUnit and WatiN on a ASP.NET webform Hope you like it!

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  • javascript fixed timestep gameloop with requestanimation frame

    - by coffeecup
    hello i just started to read through several articles, including http://gafferongames.com/game-physics/fix-your-timestep/ ...://gamedev.stackexchange.com/questions/1589/fixed-time-step-vs-variable-time-step/ ...//dewitters.koonsolo.com/gameloop.html ...://nokarma.org/2011/02/02/javascript-game-development-the-game-loop/index.html my understanding of this is that i need the currentTime and the timeStep size and integrate all states to the next state the time which is left is then passed into the render function to do interpolation i tried to implement glenn fiedlers "the final touch", whats troubling me is that each FrameTime is about 15 (ms) and the update loop runs at about 1500 fps which seems a little bit off? heres my code this.t = 0 this.dt = 0.01 this.currTime = new Date().getTime() this.accumulator = 0.0 this.animate() animate: function(){ var newTime = new Date().getTime() , frameTime = newTime - this.currTime , alpha if ( frameTime > 0.25 ) frameTime = 0.25 this.currTime = newTime this.accumulator += frameTime while (this.accumulator >= this.dt ) { this.prev_state = this.curr_state this.update(this.t,this.dt) this.t += this.dt this.accumulator -= this.dt } alpha = this.accumulator / this.dt this.render( this.t, this.dt, alpha) requestAnimationFrame( this.animate ) } also i would like to know, are there differences between glenn fiedlers implementation and the last solution presented here ? gameloop1 gameloop2 [ sorry couldnt post more than 2 links.. ] edit : i looked into it again and adjusted the values this.currTime = new Date().getTime() this.accumulator = 0 this.p_t = 0 this.p_step = 1000/100 this.animate() animate: function(){ var newTime = new Date().getTime() , frameTime = newTime - this.currTime , alpha if(frameTime > 25) frameTime = 25 this.currTime = newTime this.accumulator += frameTime while(this.accumulator >= this.p_step){ // prevstate = currState this.update() this.p_t+=this.p_step this.accumulator -= this.p_step } alpha = this.accumulator / this.p_step this.render(alpha) requestAnimationFrame( this.animate ) now i can set the physics update rate, render runs at 60 fps and physics update at 100 fps, maybe someone could confirm this because its the first time i'm playing around with game development :-)

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  • Announcing: Great Improvements to Windows Azure Web Sites

    - by ScottGu
    I’m excited to announce some great improvements to the Windows Azure Web Sites capability we first introduced earlier this summer.  Today’s improvements include: a new low-cost shared mode scaling option, support for custom domains with shared and reserved mode web-sites using both CNAME and A-Records (the later enabling naked domains), continuous deployment support using both CodePlex and GitHub, and FastCGI extensibility.  All of these improvements are now live in production and available to start using immediately. New “Shared” Scaling Tier Windows Azure allows you to deploy and host up to 10 web-sites in a free, shared/multi-tenant hosting environment. You can start out developing and testing web sites at no cost using this free shared mode, and it supports the ability to run web sites that serve up to 165MB/day of content (5GB/month).  All of the capabilities we introduced in June with this free tier remain the same with today’s update. Starting with today’s release, you can now elastically scale up your web-site beyond this capability using a new low-cost “shared” option (which we are introducing today) as well as using a “reserved instance” option (which we’ve supported since June).  Scaling to either of these modes is easy.  Simply click on the “scale” tab of your web-site within the Windows Azure Portal, choose the scaling option you want to use with it, and then click the “save” button.  Changes take only seconds to apply and do not require any code to be changed, nor the app to be redeployed: Below are some more details on the new “shared” option, as well as the existing “reserved” option: Shared Mode With today’s release we are introducing a new low-cost “shared” scaling mode for Windows Azure Web Sites.  A web-site running in shared mode is deployed in a shared/multi-tenant hosting environment.  Unlike the free tier, though, a web-site in shared mode has no quotas/upper-limit around the amount of bandwidth it can serve.  The first 5 GB/month of bandwidth you serve with a shared web-site is free, and then you pay the standard “pay as you go” Windows Azure outbound bandwidth rate for outbound bandwidth above 5 GB. A web-site running in shared mode also now supports the ability to map multiple custom DNS domain names, using both CNAMEs and A-records, to it.  The new A-record support we are introducing with today’s release provides the ability for you to support “naked domains” with your web-sites (e.g. http://microsoft.com in addition to http://www.microsoft.com).  We will also in the future enable SNI based SSL as a built-in feature with shared mode web-sites (this functionality isn’t supported with today’s release – but will be coming later this year to both the shared and reserved tiers). You pay for a shared mode web-site using the standard “pay as you go” model that we support with other features of Windows Azure (meaning no up-front costs, and you pay only for the hours that the feature is enabled).  A web-site running in shared mode costs only 1.3 cents/hr during the preview (so on average $9.36/month). Reserved Instance Mode In addition to running sites in shared mode, we also support scaling them to run within a reserved instance mode.  When running in reserved instance mode your sites are guaranteed to run isolated within your own Small, Medium or Large VM (meaning no other customers run within it).  You can run any number of web-sites within a VM, and there are no quotas on CPU or memory limits. You can run your sites using either a single reserved instance VM, or scale up to have multiple instances of them (e.g. 2 medium sized VMs, etc).  Scaling up or down is easy – just select the “reserved” instance VM within the “scale” tab of the Windows Azure Portal, choose the VM size you want, the number of instances of it you want to run, and then click save.  Changes take effect in seconds: Unlike shared mode, there is no per-site cost when running in reserved mode.  Instead you pay only for the reserved instance VMs you use – and you can run any number of web-sites you want within them at no extra cost (e.g. you could run a single site within a reserved instance VM or 100 web-sites within it for the same cost).  Reserved instance VMs start at 8 cents/hr for a small reserved VM.  Elastic Scale-up/down Windows Azure Web Sites allows you to scale-up or down your capacity within seconds.  This allows you to deploy a site using the shared mode option to begin with, and then dynamically scale up to the reserved mode option only when you need to – without you having to change any code or redeploy your application. If your site traffic starts to drop off, you can scale back down the number of reserved instances you are using, or scale down to the shared mode tier – all within seconds and without having to change code, redeploy, or adjust DNS mappings.  You can also use the “Dashboard” view within the Windows Azure Portal to easily monitor your site’s load in real-time (it shows not only requests/sec and bandwidth but also stats like CPU and memory usage). Because of Windows Azure’s “pay as you go” pricing model, you only pay for the compute capacity you use in a given hour.  So if your site is running most of the month in shared mode (at 1.3 cents/hr), but there is a weekend when it gets really popular and you decide to scale it up into reserved mode to have it run in your own dedicated VM (at 8 cents/hr), you only have to pay the additional pennies/hr for the hours it is running in the reserved mode.  There is no upfront cost you need to pay to enable this, and once you scale back down to shared mode you return to the 1.3 cents/hr rate.  This makes it super flexible and cost effective. Improved Custom Domain Support Web sites running in either “shared” or “reserved” mode support the ability to associate custom host names to them (e.g. www.mysitename.com).  You can associate multiple custom domains to each Windows Azure Web Site.  With today’s release we are introducing support for A-Records (a big ask by many users). With the A-Record support, you can now associate ‘naked’ domains to your Windows Azure Web Sites – meaning instead of having to use www.mysitename.com you can instead just have mysitename.com (with no sub-name prefix).  Because you can map multiple domains to a single site, you can optionally enable both a www and naked domain for a site (and then use a URL rewrite rule/redirect to avoid SEO problems). We’ve also enhanced the UI for managing custom domains within the Windows Azure Portal as part of today’s release.  Clicking the “Manage Domains” button in the tray at the bottom of the portal now brings up custom UI that makes it easy to manage/configure them: As part of this update we’ve also made it significantly smoother/easier to validate ownership of custom domains, and made it easier to switch existing sites/domains to Windows Azure Web Sites with no downtime. Continuous Deployment Support with Git and CodePlex or GitHub One of the more popular features we released earlier this summer was support for publishing web sites directly to Windows Azure using source control systems like TFS and Git.  This provides a really powerful way to manage your application deployments using source control.  It is really easy to enable this from a website’s dashboard page: The TFS option we shipped earlier this summer provides a very rich continuous deployment solution that enables you to automate builds and run unit tests every time you check in your web-site, and then if they are successful automatically publish to Azure. With today’s release we are expanding our Git support to also enable continuous deployment scenarios and integrate with projects hosted on CodePlex and GitHub.  This support is enabled with all web-sites (including those using the “free” scaling mode). Starting today, when you choose the “Set up Git publishing” link on a website’s “Dashboard” page you’ll see two additional options show up when Git based publishing is enabled for the web-site: You can click on either the “Deploy from my CodePlex project” link or “Deploy from my GitHub project” link to walkthrough a simple workflow to configure a connection between your website and a source repository you host on CodePlex or GitHub.  Once this connection is established, CodePlex or GitHub will automatically notify Windows Azure every time a checkin occurs.  This will then cause Windows Azure to pull the source and compile/deploy the new version of your app automatically.  The below two videos walkthrough how easy this is to enable this workflow and deploy both an initial app and then make a change to it: Enabling Continuous Deployment with Windows Azure Websites and CodePlex (2 minutes) Enabling Continuous Deployment with Windows Azure Websites and GitHub (2 minutes) This approach enables a really clean continuous deployment workflow, and makes it much easier to support a team development environment using Git: Note: today’s release supports establishing connections with public GitHub/CodePlex repositories.  Support for private repositories will be enabled in a few weeks. Support for multiple branches Previously, we only supported deploying from the git ‘master’ branch.  Often, though, developers want to deploy from alternate branches (e.g. a staging or future branch). This is now a supported scenario – both with standalone git based projects, as well as ones linked to CodePlex or GitHub.  This enables a variety of useful scenarios.  For example, you can now have two web-sites - a “live” and “staging” version – both linked to the same repository on CodePlex or GitHub.  You can configure one of the web-sites to always pull whatever is in the master branch, and the other to pull what is in the staging branch.  This enables a really clean way to enable final testing of your site before it goes live. This 1 minute video demonstrates how to configure which branch to use with a web-site. Summary The above features are all now live in production and available to use immediately.  If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using them today.  Visit the Windows Azure Developer Center to learn more about how to build apps with it. We’ll have even more new features and enhancements coming in the weeks ahead – including support for the recent Windows Server 2012 and .NET 4.5 releases (we will enable new web and worker role images with Windows Server 2012 and .NET 4.5 next month).  Keep an eye out on my blog for details as these new features become available. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Push or Pull Mobile Coupons?

    - by David Dorf
    Mobile phones allow consumers to receive coupons in context, which increases their relevance and therefore redemption rates. Using your current location, you can get coupons that can be redeemed nearby for the things you want now. Receiving a coupon for something you wanted last week or something you might buy next month just isn't as valuable. I previously talked about Placecast and their concept of pushing offers to mobile phones that transgress "geo-fences" around points of interest, like store locations. This push model is an automatic reminder there are good deals just up ahead. This model works well in dense cities where people walk, but I question how effective it will be in the suburbs where people are driving. McDonald's recently ran a campaign in Finland where they pushed offers to GPS devices when cars neared their restaurants. Amazingly, they achieved a 7% click-through rate. But 8coupons.com sees things differently. They prefer the pull model that requires customers to initiate a search for nearby coupons, and they've done some studies to better understand what "nearby" means. It turns out that there are concentric search circles that emanate from your home and work. From inner to outer, people search for food, drink, shopping, and entertainment. Intuitively, that feels about right. So the question is, do consumers prefer the push or pull model for offers? No doubt the market is big enough for both. These days its not good enough to just know who your customers are -- you also need to know where they are so you can catch them in the right moment. According to Borrell Associates, redemption rates of mobile coupons are 10x that of traditional mail and newspaper coupons. One thing is for sure; assuming 85% of consumers regularly spend money within 5 miles of home and work, location-based coupons make tons of sense.

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  • How to improve batching performance

    - by user4241
    Hello, I am developing a sprite based 2D game for mobile platform(s) and I'm using OpenGL (well, actually Irrlicht) to render graphics. First I implemented sprite rendering in a simple way: every game object is rendered as a quad with its own GPU draw call, meaning that if I had 200 game objects, I made 200 draw calls per frame. Of course this was a bad choice and my game was completely CPU bound because there is a little CPU overhead assosiacted in every GPU draw call. GPU stayed idle most of the time. Now, I thought I could improve performance by collecting objects into large batches and rendering these batches with only a few draw calls. I implemented batching (so that every game object sharing the same texture is rendered in same batch) and thought that my problems are gone... only to find out that my frame rate was even lower than before. Why? Well, I have 200 (or more) game objects, and they are updated 60 times per second. Every frame I have to recalculate new position (translation and rotation) for vertices in CPU (GPU on mobile platforms does not support instancing so I can't do it there), and doing this calculation 48000 per second (200*60*4 since every sprite has 4 vertices) simply seems to be too slow. What I could do to improve performance? All game objects are moving/rotating (almost) every frame so I really have to recalculate vertex positions. Only optimization that I could think of is a look-up table for rotations so that I wouldn't have to calculate them. Would point sprites help? Any nasty hacks? Anything else? Thanks.

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