Search Results

Search found 20316 results on 813 pages for 'image manipulation'.

Page 75/813 | < Previous Page | 71 72 73 74 75 76 77 78 79 80 81 82  | Next Page >

  • gridview image column problem

    - by jame
    Work on vs05 C# asp.net .My SQL Syntax is :**** if exists (select * from dbo.sysobjects where id = object_id(N'[dbo].[Images]') and OBJECTPROPERTY(id, N'IsUserTable') = 1) drop table [dbo].[Images] GO CREATE TABLE [dbo].[Images] ( [ID] [numeric](18, 0) IDENTITY (1, 1) NOT NULL , [ImageName] [varchar] (50) COLLATE SQL_Latin1_General_CP1_CI_AS NULL , [Image] [image] NULL ) ON [PRIMARY] TEXTIMAGE_ON [PRIMARY] GO I want to show this Images table values in a grid view.....I do it ...but the image value can not show ....asp.net syntax for gridview is <asp:GridView ID="GridView2" runat="server" AutoGenerateColumns="False"> <Columns> <asp:BoundField DataField="ImageName" HeaderText="ImageName" /> <asp:TemplateField HeaderText="Image"> <EditItemTemplate> <asp:TextBox ID="TextBox1" runat="server" Text='<%# Eval("Image") %>'></asp:TextBox> </EditItemTemplate> <ItemTemplate> <asp:Image ID="Image1" runat="server" ImageUrl='<%# Eval("Image") %>' /> </ItemTemplate> </asp:TemplateField> </Columns> </asp:GridView> i write the below code on pageload event. i want images table values must shown when the page is load... string strSQL = "Select * From Images"; DataTable dt = clsDB.getDataTable(strSQL); this.GridView2.DataSource = dt; this.GridView2.DataBind(); Why not i get the image on my image column of the gridview.....what's the problem is how to solve?

    Read the article

  • Determine image src in onload and onerror event handlers in IE

    - by Bill
    How can I determine the image src of the image that triggered the event in the onload and onerror event handlers in IE? This example code I threw together: <script language="javascript" type="text/javascript" src="jquery.js"></script> <script language="javascript" type="text/javascript"> function loadImages() { var goodImage = new Image(); var missingImage = new Image(); $(goodImage).bind('load', function(event){ $("#log").append( $(event.target).attr('src') + ' WAS FOUND <br>'); }); $(missingImage).bind('load', function(event){ $("#log").append( $(event.target).attr('src') + ' WAS FOUND <br>' ); }); $(goodImage).bind('error', function(event){ $("#log").append( $(event.target).attr('src') + ' IS MISSING <br>'); }); $(missingImage).bind('error', function(event){ $("#log").append( $(event.target).attr('src') + ' IS MISSING <br>'); }); goodImage.src = 'GOOD-IMAGE.GIF'; // this image exists missingImage.src = 'MISSING-IMAGE.GIF'; // this image doesn't exist } </script> </head> <body onload="loadImages();"> <div id="log"></div> works in FF but in IE8 it prints out undefined for the $(event.target).attr('src') part. I thought jQuery was supposed to normalize the event object for IE so that it acted like other browsers? I've tried a number of permutations but haven't been able to get anything to work in IE8. Anyway if anyone has a suggestion on how to figure out the image src in the onload and onerror event handlers that works in IE I would really appreciate it. Or even how to figure out after the images have loaded which have loaded and which haven't (but not graphically - I need to generate an array containing the filenames of the images that didn't load). Thanks!

    Read the article

  • How to add dimensions to dynamic img elements (Updated)

    - by Mohammad
    I use a Json call to get a list of image addresses, then I add them individually to a div like this. Unfortunately the image dimension is not part of the Json information. <div id="container"> <img src="A.jpg" alt="" /> <img src="B.jpg" alt="" /> ... </div> Do any of you JQuery geniuses know of a code that would flawlessly and dynamically add the true Width and Height to each img element in the container as soon as each individual one is rendered? I was thinking maybe the code could do a image width check width > 0 to evaluate when the image has actually been rendered, then fire. But I wouldn't know how to go about that and make it work stably. How is the best way of going about this? Thank you so much! Update, As the answers point out, adding Width or Height to the elements is pretty routine. The problem here is actually writing a code that would know when to do that. And evaluate that condition for each image not the page as a whole.

    Read the article

  • How Does Facebook Know What Image To Parse Out of An Article?

    - by Travis
    First off I want to say that I wasn't really sure where to post this but it is very much programming related. If it is in the wrong spot I apologize and please let me know where I should post it instead. When sharing an article on a friends wall, facebook will grab a thumbnail of the article. How do they always get the right thumbnail from articles? It doesn't grab the logo img element of of http://www.nytimes.com/2010/06/07/world/asia/07convoys.html?hp for example but rather grabs the correct image element that corresponds with the article. I'm looking to do something similar and was wondering of a good way to parse the html to find the image given this example. Thanks.

    Read the article

  • How to save/export a DOM element to an image?

    - by Don Don
    Hi, I have a web page which has a form element (with its ID known) and inside the form there are multiple DIVs, and the position of each div may be changed. What I'd like to do is: a) Save the current state of this form // var currentForm=document.forms['myFrm'].innerHTML; would probably suffice... b) Save or export the entire form with the most current position of each DIV to an image file. // how to save/export the javascript var of currentForm to an image file is the key question. Any help/pointer would be appreciated.

    Read the article

  • how to set length and postion for repeat-x and scroll background-image?

    - by user550945
    Hi all, I have an to set background image. it is a red line under the input value. background-attachment:scroll; background-color:#FFFFFF; background-image:url("../images/errorLine.gif"); background-position:left bottom; background-repeat:repeat-x; the input value is like "123; 456; 789;". the red line cover all the string, its length is the same as the input width. Is there any way to make the red line only under the "456;"? Is there anyway to do it by CSS? Thanks a lot. Best regards, Ryanivanka

    Read the article

  • What scripting language would you use to put text over a generated image ?

    - by Younes
    I got this question from my cousin: "What will be the best way to create a similar working website just like: http://www.plakletters.nl". I have looked into the website and think that to start of with i'm gonna help my cousin write a script that loads all fonts installed on the system into a dropdownlist. This dropdownlist will post a font value back to the page and will create images with the input of a user that comes from a textbox. This images will have to be created server side, and I also want to give the users the ability (in the future) to lay their own text over an uploaded image, to see what the result will look like on their own image. I found some information about how to create images using php, I don't know if php can output a list of installed fonts from the system it's running on. What scripting language would you use to get this job done? Keep in mind i would just like to start with outputting some images based on user input using a scripting language.

    Read the article

  • h3 tag text/image replacement, does this hurt seo?

    - by Mike007
    I'm trying to "replace" text with an image in all of my h3 tags. I want the image to be in the html to avoid multiple h3 classes as this is being done for a portfolio and there will be about 10 h3 tags on the page. My question is, will this be viewed as an attempt to hide, stuff keywords by google for seo purposes? If it will then does anyone know a better way to accomplish this? CSS: h3 { display: block; width: 156px; height: 44px; overflow: hidden; } Html: <h3><img src="images/project001.png" alt="Recent Projects" />Recent Projects</h3>

    Read the article

  • Rails- MiniMagick commands not working

    - by digitalWestie
    I'm running windows xp and I've got MiniMagick and ImageMagick installed (latest versions). I'm now using the console to test out that everything works. Using the ms command prompt image magick works no problem. I'm testing this by using the identify command. Now, when I try to use MiniMagick from the console by entering image = MiniMagick::Image.new('image.jpg') It returns MiniMagickError, "ImageMagick command ("identify \"input.jpg\"") failed: {:status_code = #"'identify' is not recognized as an internal or external command,\noperable program or batch file.\n"} Can anybody help?

    Read the article

  • Create a graph image (png, jpg ..) from an XML file with Java

    - by alibm
    Hello, I have an XML file and I want to create a graph with some entities, then store this graph in an image, JPG or PNG. So is there a library in Java do like this?? Or is there some tricks by parsing XML files and ... ??? Here an example XML file: <?xml version="1.0"?> <process> <p n=1>Tove</p> <p n=2>Jani</p> <p n=2>Bill</p> <p n=4>John</p> </process> And the output will be like this. http://i.imgur.com [slash] YevGX.png Please change [slash] by / to see the image. Thanks in advance. Best Regards, AliBM

    Read the article

  • How would I get an img element to render under a background-image in CSS.

    - by Nat Ryall
    Basically, I am trying to put a semi-transparent div over an image to serve as a background for text for a slideshow. Unfortunately, the browser seems intent on always rendering the img over the background-image. Is there any way to fix this? Here is my current CSS for the semi-transparent div: #slideshow .info { height: 80px; margin-top: -80px; background: url(../../images/slideshow-info-pixel.png) repeat; } ... with slideshow-info-pixel.png being a single pixel, 50% opacity, PNG 24. I have so far tried z-index and the CSS must be compatible with IE6.

    Read the article

  • How would you find the height of objects given an image?

    - by Ram Bhat
    Heyguys.. This isn't exactly a programming question exactly. I just want to know what your approach would be to a common problem in Digital image processing. Lets say you have an image of a a few trees in say jpg format. How would you go about finding the heights of each of these trees. The photo is the only input you have. I want to know the approaches you have not code. So it doesnt matter if your answers are vague, or non DIP-ish.

    Read the article

  • Boot failure on installation from a burned iso image

    - by jdamae
    I'm encountering boot failure while trying to install a Linux distro from a CD. I'm using an older PC; here are its specs: HP Pavilion a255c 2.66GHz CPU, 512MB RAM with a BIOS revision of 6/30/2003 I reclaimed an older drive (Seagate ST340810A) that seems to be working, as it's recognized in the BIOS (auto-detected). So this is not the original HDD, but a replacement. I downloaded a mini.iso of Ubuntu 10.10 that I want to install, and burned the image to a CD for install. My boot sequence is: First Boot Device [CDROM]. I disabled devices 2-4 so I can just force it to read first from the CD-ROM. This old PC also has a separate CD writer which is a Sec.Slave. The Sec.Master is the Toshiba DVD/ROM DSM-171 drive where I placed the burned Linux CD. With these settings I cannot get it to boot. I get the message "DISK BOOT FAILURE, INSERT SYSTEM DISK AND PRESS ENTER" when I start the pc with the cd (burned iso image). Would I be able to boot off a usb flash drive? Would that work?

    Read the article

  • Opening images sorted by modification date/size/type/etc.

    - by menino bolinho
    Suppose I have a folder with pictures in them. If I sort them by name once I open one with Image Viewer and navigate to the others the order is respected. But if I sort my files by modification date, for example, I can't do that. Basically, the default Image Viewer only lets you navigate images by name. According to this post on the ubuntuforums this has been an issue since 2007! Is there a good/easy way to fix it? Seems like such a trivial thing to me.

    Read the article

  • Generating Normal map from a Image with a given Albedo map

    - by snape
    I am working on a research problem part of which involves generating normal map from a given image of a rusted object. I searched the internet for techniques to achieve the above and apparently crazybump is mentioned a lot. I tried it but it didn't produce the desirable effects. Also I am looking for a method which draws inspiration from an existing research paper not some closed source software. I turned my attention to the technique described in the this paper. Results from this technique are satisfactory for normal objects because of bias in the training data but it doesn't work very well in the case of rusted objects. After this I focussed my attention on generating Albedo map (the above problem would become more solvable if Albedo map is obtained). Fortunately I am able to generate pretty good albedo maps for images of rusted objects. I used this paper's approach to generate Albedo maps. Now I want to know a good technique to get Normal map given an image and it's corresponding Albedo map. To give you an idea of what kind of images I am working with I am attaching a sample. Links to research material would be really appreciated. Thanks!

    Read the article

  • Error when upgrading initscripts using dist-upgrade on a cd image using uck

    - by InkBlend
    I was using UCK to customize an Ubuntu 11.10 image, and ran a dist-upgrade on it (from the console) to try to update all of the packages on it. The upgrade worked successfully for all but two packages, so I tried again and got the same error message. This is what happened: # sudo apt-get dist-upgrade Reading package lists... Done Building dependency tree Reading state information... Done Calculating upgrade... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 2 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up initscripts (2.88dsf-13.10ubuntu4.1) ... guest environment detected: Linking /run/shm to /dev/shm rmdir: failed to remove `/run/shm': Device or resource busy Can't symlink /run/shm to /dev/shm; please fix manually. dpkg: error processing initscripts (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of ifupdown: ifupdown depends on initscripts (>= 2.88dsf-13.3); however: Package initscripts is not configured yet. dpkg: error processing ifupdown (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already Errors were encountered while processing: initscripts ifupdown E: Sub-process /usr/bin/dpkg returned an error code (1) # How can I fix this? Is the problem with the ISO, dpkg, or can I just not upgrade some packages with UCK? I am using Ubuntu 11.10 to and UCK 2.4.5 to customize an Ubuntu 11.10 image.

    Read the article

  • How to get quality sprite sheet generation with rotations

    - by BenMaddox
    I'm working on a game that uses sprite sheets with rotation for animations. While the effect is pretty good, the quality of the rotations is somewhat lacking. I exported a flash animation to png sequence and then used a C# app to do matrix based rotations (System.Drawing.Drawing2D.Matrix). Unfortunately, there are several places where the image gets clipped. What would you suggest for a way to get high quality rotations from either flash or the exported PNGs? A circle should fit within the same image boundaries. I don't mind a new program that I must write or an existing program I must download/buy.

    Read the article

  • How can I convert a 2D bitmap (Used for terrain) to a 2D polygon mesh for collision?

    - by Megadanxzero
    So I'm making an artillery type game, sort of similar to Worms with all the usual stuff like destructible terrain etc... and while I could use per-pixel collision that doesn't give me collision normals or anything like that. Converting it all to a mesh would also mean I could use an existing physics library, which would be better than anything I can make by myself. I've seen people mention doing this by using Marching Squares to get contours in the bitmap, but I can't find anything which mentions how to turn these into a mesh (Unless it refers to a 3D mesh with contour lines defining different heights, which is NOT what I want). At the moment I can get a basic Marching Squares contour which looks something like this (Where the grid-like lines in the background would be the Marching Squares 'cells'): That needs to be interpolated to get a smoother, more accurate result but that's the general idea. I had a couple ideas for how to turn this into a mesh, but many of them wouldn't work in certain cases, and the one which I thought would work perfectly has turned out to be very slow and I've not even finished it yet! Ideally I'd like whatever I end up using to be fast enough to do every frame for cases such as rapidly-firing weapons, or digging tools. I'm thinking there must be some kind of existing algorithm/technique for turning something like this into a mesh, but I can't seem to find anything. I've looked at some things like Delaunay Triangulation, but as far as I can tell that won't correctly handle concave shapes like the above example, and also wouldn't account for holes within the terrain. I'll go through the technique I came up with for comparison and I guess I'll see if anyone has a better idea. First of all interpolate the Marching Squares contour lines, creating vertices from the line ends, and getting vertices where lines cross cell edges (Important). Then, for each cell containing vertices create polygons by using 2 vertices, and a cell corner as the 3rd vertex (Probably the closest corner). Do this for each cell and I think you should have a mesh which accurately represents the original bitmap (Though there will only be polygons at the edges of the bitmap, and large filled in areas in between will be empty). The only problem with this is that it involves lopping through every pixel once for the initial Marching Squares, then looping through every cell (image height + 1 x image width + 1) at least twice, which ends up being really slow for any decently sized image...

    Read the article

< Previous Page | 71 72 73 74 75 76 77 78 79 80 81 82  | Next Page >