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  • Mac OS X 10.9 with GCC 4.7.3, stdlib.h: no such file or directory

    - by Leon Kaihua Li
    I'm doing some development with C++ on Mac OS. The code worked fine on Mac OS 10.8.3/10.8.4, with GCC 4.7.3. However recently I upgraded my OS to Mavericks 10.9 and Xcode 5.0. I find that when I try to compile my code, both gcc/g++/clang responds with: *******.C:1:** stdlib.h:no such file or directory *******.C:2:** iostream.h:no such file or directory Since I'm not familiar with Mac OS(My working platform is openSUSE), what can I do for it? will it help if I install "Command Line Tools" from Xcode? Or is there anyway that I could re-build the include index? Include dir of GCC is /opt/local/include/gcc47 and it seems there is a stdlib.h in it. The path is /opt/local/include/gcc47/c++/tr1/ Please help me, and thank you very much.

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  • iPhone Simulator Error: dyld: Symbol not found: _objc_collect_if_needed

    - by freespace
    I have been seeing the following error message a lot whenever I run something in the simulator: dyld: Symbol not found: _objc_collect_if_needed Referenced from: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/Foundation.framework/Foundation Expected in: /usr/lib/libobjc.A.dylib in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/Foundation.framework/Foundation I am running XCode 3.2.2 on OS X 10.6.3, and have reinstalled the SDK twice with no avail. This error makes running any code on the simulator something of a Russian Roulette, but with 5 out of 6 chambers loaded. I have checked the files mentioned in the error message, and they all checkout as being present. This sometimes go away if I restart XCode. Other times I have to logout, or even restart. And sometimes nothing works. I have googled this, even tried apple's developer forums. Other than a reference to this in the MonoTouch list, this bug appears to be completely unknown otherwise. Anything help would be greatly appreciated - this is a real PITA. Cheers, Steve

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  • Prevent OCUnit tests from running when compilation fails

    - by mhenry1384
    I'm using Xcode 3.2.2 and the built in OCUnit test stuff. One problem I'm running into is that every time I do a build my unit tests are run, even if the build failed. Let's say I make a syntax error in one of my tests. The test fails to compile and the last successful compilation of the unit tests are run. The same thing happens if one of the dependent targets fail to build - the tests are still run. Which is obviously not what I want. How can I prevent the tests from running if the build fails? If this is not possible then I'd rather have the tests never run automatically, is that possible? Sorry if this is obvious, I'm an Xcode noob. Should I be using a better unit testing framework?

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  • While submitting app to iOS App Store, "Unable to unzip application"

    - by Ivan Vucica
    I've successfully submitted "Product Name" to App Store. However, submitting "Product Name Lite", I keep getting the error "Unable to unzip application" in both Application Loader and built-in Xcode's uploader. Error persists even after eliminating spaces from the product name; in fact, I don't think there's whitespace anywhere in the app or the plist anymore. What might be causing this "highly descriptive" error? I'm using Xcode 3.2.5. Attempting to clean, build, and build&archive did not help.

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  • What's the best way to measure and track performance over various calls at runtime?

    - by bitcruncher
    Hello. I'm trying to optimize the performance of my code, but I'm not familiar with xcode's debuggers or debuggers in general. Is it possible to track the execution time and frequency of calls being made at runtime? Imagine a chain of events with some recursive calls over a fraction of a second. What's the best way to track where the CPU spends most of its time? Many thanks. Edit: Maybe this is better asked by saying, how do I use the xcode debug tools to do a stack trace?

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  • Xcode5 post-archive script for Sparkle package no longer works

    - by Flyingdiver
    Xcode 5 seems to have changed the way it stores the build application package (xxx.app) such that ditto no longer works. In the ../BuildProductsPath/Release/ directory, the app is actually a symlink to .../InstallationBuildProductsLocation/Applications/... MyApp.app - ~/Library/Developer/Xcode/DerivedData/MyApp-emwilkqhlayanxahjpexlpbbkato/Build/Intermediates/ArchiveIntermediates/MyApp/InstallationBuildProductsLocation/Applications/MyApp This breaks the ditto command I was using to create a zip file of the application to put on my Sparkle update server. Anyone have an updated script for building the Sparkle XML and ZIP files? Or know what environment variable I need to use to locate my actual binary after the Archive phase?

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  • Where is this backward_warning.h #warning coming from?

    - by Piku
    Without looking through every single source file in my XCode project, is there a way to find out which #include is triggering the following warning? #warning This file includes at least one deprecated or antiquated header. Please consider using one of the 32 headers found in section 17.4.1.2 of the C++ standard. Examples include substituting the <X> header for the <X.h> header for C++ includes, or <iostream> instead of the deprecated header <iostream.h>. To disable this warning use -Wno-deprecated. Clicking on the error in XCode just opens the backward_warning.h file, which is totally useless. I know what the warning means, I know how to fix it (when I see the file in question and can look at its #includes)... but I just don't know how to find the file causing the error!

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  • ipod touch crashing after uploading app to device

    - by MaKo
    hi, I installed a new device (the second out of the 100), on xcode, an iPod touch but when I upload the app, the iPod crashes, apple logo shows, and gets frozen for a while, and then resusitates, in the xcode, I get the message on console: The Debugger has exited due to signal 15 (SIGTERM). I tried a simple app I made, and it loaded it, (some bouncing ball) after starting again, but tried the same with another app that plays some sounds and it shows normally, but doesnt play the sounds, questions: how to fix this issue? (in MyApp-info.plist, in bundle identifier, I have: com.yourcompany.${PRODUCT_NAME:rfc1034identifier} havent changed this, is this a problem?? 1.b. I used that conf to upload to an iPad with no problem?? Do the apps play normally sounds *.m4a, in the simulator it works!, not in the iPod, is this due to the crash or not? Thank you,, edit Im using AudioToolbox framework, the question after 1.b is 2 in my editor, but appears as 1 in the post??

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  • iPhone OpenGL Template is cheating?

    - by carrots
    XCode's OpenGL template seems to be cheating to solve this "stretched" viewport problem I've been trying to understand for the last 3 hours. In the iphone "OpenGL ES Application" template, the colorful square that bounces up and down on the screen is not really a square at all! ES1Renderer.m (the ES2 file as well) static const GLfloat squareVertices[] = { -0.5f, -0.33f, 0.5f, -0.33f, -0.5f, 0.33f, 0.5f, 0.33f, }; But it comes out looking square on the device/simulator due to the stretching/squashing effect of a non-square viewport. I tried to fix it by fiddling with glFrustumf() but that doesn't seem to change the aspect ratio. I was able to get things looking good (not-stretched) when I fed glViewport() with a 1:1 widht:height.. But this doesn't seem like the answer because it offsets the viewport placement. What's the right way to correct for this stretching and why doesn't XCode do it that way?

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  • iPhone application build fails with "dyld: Library not loaded: /System/[...]" error? Why?

    - by Andrew J. Brehm
    For my own reasons and not for the app store I am referencing the Apple private framework Apple80211 in an iPhone app. I got the framework from an earlier version of the iPhone SDK. I added the "existing framework", verified that that absolute path to the framework is /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.0.sdk/System/Library/PrivateFrameworks/Apple80211.framework and tried to build the app. But the build (to device) fails with the error dyld: Library not loaded: /System/Library/PrivateFrameworks/Apple80211.framework/Apple80211 Referenced from: /var/mobile/Applications/3691587D-87AF-44EA-A505-F73D17F39B3B/iWire2.app/iWire2 Reason: image not found I cannot figure out why Xcode would look for the library in a /System path (instead of using the path given in the frameworks list) or how to change that behaviour. I tried the tricks I found here and elsewhere for similar (and identical) sitiations: Delete the myusername.* files in the xcodeproj bundle Delete the build directory Clean all targets Start new project Result is always the same. How can I add this (or a) framework to an iPhone project AND get Xcode to at least look at the library located where I point to rather than a location in /System?

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  • Cannot add an icon to Resources

    - by Stanley
    Have been inputting and testing some sample code and everything seems to be ok. Just that suddenly I am running into this very frustrating problem of trying to add an icon to the project. Have downloaded an icon file (extension : icns) to my desktop and dragged it to the "Resources" group in xCode. Then a dialogue comes up from xCode where I checked the 2 options : "Copy items into destination group's folder (if needed)" and "Recursively create groups for any added folders". But when I press the "Add" button, an "Alert" message box would come up. It says "Could not copy the icon to ...". Hope that someone knowledgable in this area would give me some hints...

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  • How to avoid Modal Storyboard infinite loop

    - by misthills
    I've written a number of iOS applications a year ago on an old version of Xcode. I've just started a new project and discovered the storyboard feature in the latest Xcode. It turns out this is perfect for the application I am writing as it consists of ~30 interlinked screens. My question is, how do I structure my storyboard and segues to allow my application to follow a circular path through my screens. I have seen a number of examples that simply segue screen 1 to screen 2 and then screen 2 to screen 1 using the modal option. This clearly works but when I debug an application built this way, it instantiates a new instance of each screen (view controller) for every segue performed. In the diagram below (apologies, I drew a nice picture but due to my newbie status, was not able to post it), how do I go from screen 1 to screen 2 to screen 3 and back to original screen 1 without creating a new instance? // Screen 1 --> Screen 2 --> Screen3 // ^ | // | | // +-------------------------+

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  • Can we execute methods / code in XCcode just like in Visual Studio?

    - by balexandre
    Visual Studio is one of the best developer IDE of all times, and now was improved with multithreading debugging and much more. My question is regarding Xcode and the ability to execute code just like we do in Visual Studio. Let's assume an object in a view and I want to run, let's say: [pickerView setHidden:YES]; in a breakpoint just to see if in that break point I could actually hide the object. I can't find any place for this in the XCode Debugger Am I missing something or I can't execute code that is not in the files already? like in Visual Studio Watch List or Immediate Window

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  • Warning of "Control may reach end of non-void function"

    - by Cloud_cal
    I ran a C++ program in Xcode, and encountered a warning of "Control may reach end of non-void function". Here is the code: Node* search(Node* head, int x) { if(!head) return NULL; else if(x == head->key) return head; else if(x < head->key) search(head->lchild, x); else search(head->rchild, x); } I got the same warning when compiling it in Linux, but got the correct result. But in Xcode, the result was wrong. By the way, I got the correct answer and no warning in Visual Studio.

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  • What metric captures why my OSX machine is so slow during XCode indexing

    - by Ben Flynn
    My entire machine OSX Lion machine slows down while XCode 4.4 is indexing. The CPU is less than 10% busy, I've got over 500 MB free memory, plenty of disk space, disk IO rate is not high, network activity is not high. Indexing just a few files can take minutes and builds are extremely slow. While this is going on, even loading a new web page in Chrome can be slow. Knowing how to fix it would be great, but more fundamentally how can I measure what is actually going slowly? What metrics should I be looking at? Nothing in Activity Monitor, iostat, top, or sar betray anything about what's going on to me. Even getting a man page is interminable.

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  • Alternative to Xcode [closed]

    - by Moshe
    For those familiar with Windows, I used to use "Programmer's Notepad" and "TextPad". I want a Text Editor, not an IDE, with the following few features (in no particular order): Syntax Highlighting Tabbed editing Projects (groups of files together in one "project" file) Spellcheck Lightweight - I prefer something other than Xcode. Updates I am looking for something primarily for web development. Must be Free. +1 For relevant link(s). GUI Based only Conclusion I realized that gEdit is available for OS X. I met it back on Ubuntu 6. Something-or-other. We have a winner. all for input.

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  • Dismiss Popover using Unwind Segue in Xcode Storyboard

    - by AlexR
    I am using Xcode 4.5 and the new iOS 6 feature to unwind segues. I am presenting a navigation view controller inside a popover which is presented programmatically from a bar button item: - (IBAction)configChartTapped:(id)sender { if (self.popover.isPopoverVisible) { [self.popover dismissPopoverAnimated:YES]; } else { UINavigationController *chartConfigNavigationController = [self.storyboard instantiateViewControllerWithIdentifier:@"GrowthChartNavigationController"]; ConfigChartTypeViewController *configChartTypeViewController = (ConfigChartTypeViewController*) chartConfigNavigationController.topViewController; self.popover = [[UIPopoverController alloc]initWithContentViewController:chartConfigNavigationController]; self.popover.popoverContentSize = CGSizeMake(320, 500); self.popover.delegate = self; [self.popover presentPopoverFromBarButtonItem:sender permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES]; } } Next to this method I have defined a target to unwind the segue (i.e. dismissing the popover)... - (IBAction)cancelConfig:(UIStoryboardSegue *)segue { // } ... and connected it to a cancel button in the navigation view controllers's navigation bar. Connecting the cancel bar button to the cancelConfig button worked fine in Xcode. However, when running the code, nothing happens when clicking on the Cancel button despite Xcode 4.5 should be supporting dismissing popovers when unwinding segues (according to the release docs). What did I miss? Thank you!

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  • getting bash to load my PATH over SSH

    - by Eli Bendersky
    This problem comes up with me trying to make svnserve (Subversion server) available on a server through SSH. I compiled SVN and installed it in $HOME/bin. Local access to it (not through SSH) works fine. Connections to svn+ssh fail due to: bash: svnserve: command not found Debugging this, I've found that: ssh user@server "which svnserve" says: which: no svnserve in (/usr/bin:/bin) This is strange, because I've updated the path to $HOME/bin in my .bashrc, and also added it in ~/.ssh/environment. However, it seems like the SSH doesn't read it. Although when I run: ssh user@server "echo $PATH" It does print my updated path! What's going on here? How can I make SSH find my svnserve? Thanks in advance

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  • (svh+ssh) getting bash to load my PATH over SSH

    - by Eli Bendersky
    This problem comes up with me trying to make svnserve (Subversion server) available on a server through SSH. I compiled SVN and installed it in $HOME/bin. Local access to it (not through SSH) works fine. Connections to svn+ssh fail due to: bash: svnserve: command not found Debugging this, I've found that: ssh user@server "which svnserve" says: which: no svnserve in (/usr/bin:/bin) This is strange, because I've updated the path to $HOME/bin in my .bashrc, and also added it in ~/.ssh/environment. However, it seems like the SSH doesn't read it. Although when I run: ssh user@server "echo $PATH" It does print my updated path! What's going on here? How can I make SSH find my svnserve? Thanks in advance

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  • Apache can't connect to LDAP server

    - by jldugger
    I'm tying SVN to LDAPS by way of Apache. I've run openssl s_client --host $host --port 636 and received an SSL certificate, so it doesn't appear to be a firewall problem. I get the following warning: [Fri Apr 02 07:38:15 2010] [warn] [client <ip withheld>] [590] auth_ldap authenticate: user jldugger authentication failed; URI /internal-svn [LDAP: ldap_simple_bind_s() failed][Can't contact LDAP server] "Can't contact LDAP server" is somewhere between vague and wrong. I'm at a loss on how to continue debugging this. Ideas?

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  • redmine repository management

    - by Alex
    We are trying to setup a redmine installation for our group which should work with both SVN and Git repos. Since we want to keep the repos on the server and avoid the whole privileges and hosting mess (root access, local repos, ...), we want configure redmine to manage repo creation and destruction by itself. In short, redmine should create a repository automatically for a new project and delete it if the project is deleted, with no extra setup steps from our admin. So far I found reposman for SVN and redmine_git_hosting for Git, but I am unsure if match our requirements. Are these the tools we are looking for or is there any other alternative? Thank you

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