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  • Your free invitation to new CodeAsIs developer community portal

    Hello Friends, Your free invitation to new CodeAsIs developer community portal ! One stop free portal for articles, code,blogs, feeds, discussion forums,news, links and downloads. Register Now !! Be a community star author submit articles. Register as a member and follow the guidelines or Use our article submission wizard link on home page. The benefits of submitting articles to www.codeasis.com : 1.Free advertising2.Boost your personal and business credibility3.Become part of a great community4.Massive...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • FloodFill Algorithm for Game of Go

    - by Jackson Borghi
    I'm having a hell of a time trying to figure out how to make captured stones disappear. I've read everywhere that I should use the FloodFill algorithm, but I havent had any luck with that so far. Any help would be amazing! Here is my code: package Go; import static java.lang.Math.; import static stdlib.StdDraw.; import java.awt.Color; public class Go2 { public static Color opposite(Color player) { if (player == WHITE) { return BLACK; } return WHITE; } public static void drawGame(Color[][] board) { Color[][][] unit = new Color[400][19][19]; for (int h = 0; h < 400; h++) { for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { unit[h][x][y] = YELLOW; } } } setXscale(0, 19); setYscale(0, 19); clear(YELLOW); setPenColor(BLACK); line(0, 0, 0, 19); line(19, 19, 19, 0); line(0, 19, 19, 19); line(0, 0, 19, 0); for (double i = 0; i < 19; i++) { line(0.0, i, 19, i); line(i, 0.0, i, 19); } for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { if (board[x][y] != YELLOW) { setPenColor(board[x][y]); filledCircle(x, y, 0.47); setPenColor(GRAY); circle(x, y, 0.47); } } } int h = 0; } public static void main(String[] args) { int px; int py; Color[][] temp = new Color[19][19]; Color[][] board = new Color[19][19]; Color player = WHITE; for (int i = 0; i < 19; i++) { for (int h = 0; h < 19; h++) { board[i][h] = YELLOW; temp[i][h] = YELLOW; } } while (true) { drawGame(board); while (!mousePressed()) { } px = (int) round(mouseX()); py = (int) round(mouseY()); board[px][py] = player; while (mousePressed()) { } floodFill(px, py, player, board, temp); System.out.print("XXXXX = "+ temp[px][py]); if (checkTemp(temp, board, px, py)) { for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { if (temp[x][y] == GRAY) { board[x][y] = YELLOW; } } } } player = opposite(player); } } private static boolean checkTemp(Color[][] temp, Color[][] board, int x, int y) { if (x < 19 && x > -1 && y < 19 && y > -1) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (x == 18) { if (temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (y == 18) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW) { return false; } } if (y == 0) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (x == 0) { if (temp[x + 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } else { if (x < 19) { if (temp[x + 1][y] == GRAY) { checkTemp(temp, board, x + 1, y); } } if (x >= 0) { if (temp[x - 1][y] == GRAY) { checkTemp(temp, board, x - 1, y); } } if (y < 19) { if (temp[x][y + 1] == GRAY) { checkTemp(temp, board, x, y + 1); } } if (y >= 0) { if (temp[x][y - 1] == GRAY) { checkTemp(temp, board, x, y - 1); } } } return true; } private static void floodFill(int x, int y, Color player, Color[][] board, Color[][] temp) { if (board[x][y] != player) { return; } else { temp[x][y] = GRAY; System.out.println("x = " + x + " y = " + y); if (x < 19) { floodFill(x + 1, y, player, board, temp); } if (x >= 0) { floodFill(x - 1, y, player, board, temp); } if (y < 19) { floodFill(x, y + 1, player, board, temp); } if (y >= 0) { floodFill(x, y - 1, player, board, temp); } } } }

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  • ADF Mobile Client Developer Preview announced!

    - by [email protected]
    Today at the RIM WES conference, Ted Farrell, Chief Architect and SVP, announed the general availability of the ADF Mobile Client Developer Preview.  This is an extension to JDeveloper that allows developers to rapidly develop mobile applications that reside on the mobile device and access a local database and can be used while completely disconnected from the network with a data synchronization technology to get the data back to the server.  You can quickly develop applications declaratively that run on multiple platforms without having to do native coding.  Go download JDeveloper at http://www.oracle.com/technology/software/products/jdev/index.html You can get more info about ADF Mobile Client here at:  http://www.oracle.com/technology/tech/wireless/adf_mobile.html   Check back here for coding examples and how-to's that will be posted regularly.

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  • Speaking at the Great Indian Developer Summit this week

    This week I will be speaking at the Great Indian Developer Summit in Bangalore, India for the second year in a row. My sessions are: GIDS.Net (Tuesday) Data Warehousing Made Easy What's New in SQL Server 2008 R2 (PowerPivot is shown here as well!) Sharing Business Logic between Silverlight and .NET GIDS.Web (Wednesday) Building Line of Business Applications with Silverlight 4.0 (RIA Services) GIDS.Seminar (Friday) Agile Tools and Teams In addition to my talks, Telerik will also staff a booth and have demos of all of our products and some tee shirts to give away. I will also be at the booth all day to answer your questions on my talks. See you at GIDS! Technorati Tags: Telerik,Agile,Silverlight,PowerPivot Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Task ownership with Wordpress - CSS - Designer or Developer?

    - by Syed Absar
    We have a dispute regarding who owns which tasks when it comes to the CSS on our live site. Our designer argues that he is not responsible to log-in to word press and modify the css or use ftp for any changes because that's not his job description while developer argues that since it is css, it belongs to designer and that he is to update the changes to the server and then compare and correct the output. I'd like experienced people working in professional development environment to put a light on this scenario. I'm not sure if this is the right place to ask this question, or is there a separate forum for business development or project management specific questions?

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  • Learning curve regarding the transition from Windows to Linux from a Java developer perspective [closed]

    - by Geek
    I am a Java developer who has worked on windows platform all through . Now I have shifted job and my new job requires me to do the development work in Red Hat Linux environment . The IDE they use is JDeveloper . I do not have any prior experience in Linux and JDeveloper . So what suggestion would you guys give me so that I can have a smooth and incremental transition from Windows to Linux ? I do not want to short circuit my learning curve . I want to learn it the correct way . Any suggestions regrading any good books,links etc that will help to get started is welcome .

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  • Game development: “Play Now” via website vs. download & install

    - by Inside
    Heyo, I've spent some time looking over the various threads here on gamedev and also on the regular stackoverflow and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). For simple & short games the newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "ok, I'm going to download and play that"? Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? Thanks! (* With the exception of flash-based engines it seems like most of the other approaches have these downsides when compared to what is available for desktop-based environments. I'd go with flash, but I'm worried that flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.)

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  • Telerik Introduces New Developer Tool Designed to Simplify Unit Test Mocking

    JustMock extends Teleriks commitment to providing Visual Studio developer productivity Waltham, MA, April 13, 2010 Telerik, the leading vendor of development tools and user interface components for .NET, today announced the introduction of JustMock, a productivity add-in for Microsoft? Visual Studio 2008 and 2010. JustMock helps developers easily create object mockings in unit tests, saving time and improving the quality of software testing. JustMock is being introduced as a Beta and is scheduled...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What is the start point in game development? Where to start?

    - by Dragon
    I understand, I'm not unique with such a question, there are a lot of questions like this one. But I hope you'll take a minute and maybe can give me a piece of advice. I have an idea to develop games, but I don't know where is the start point in game development. The learning curve isn't as straight as in learning of a programming language, but I want to give it a try. I have some experience with OOP and programming in general. I know (not too deep) C#, Java programming languages. I searched info on where to start, read a lot of blogs, forums and so on. Once I decided "stop wandering around, just start develop a game" and I started. At the moment I have a console version of very simple game (RPS - rock-paper-scissors) developed with C#. It has different modes: "player vs cpu" and "player vs player". Some time later I looked at the code and decided that it should be refactored or even redeveloped from the scratch. And I thought that time "GUI is what I need. I can add logic later." And now I'm here. I've already decided to make RPS with GUI, then make multiplayer and so on. I'm not thinking about 3D now, 2D is enough. It doesn't matter what language to use: C# or Java, I found frameworks for both - XNA (C#) and Slick (Java). Both are good for 2D game development. But I know nothing about sprites, how to bind objects on the screen and so on. You can say "you don't need it for such simple game like RPS", but RPS is the beginning, I have some ideas like "Tower Defense" game... you know, everybody has ideas, wishes.... and this knowledge is useful and in some way obligatory. So what is the start point to achieve my plans, ideas, wishes? Where to start? Is it possible to make game development learning curve a little bit straight? Or there're ways that amateur and game development beginners use for years? Thank you for you answers and advise in advance. P.S Sorry for that this post turned out an essay, but I tried to express my wish to start acting. Hope I managed to do it.

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  • Creating Property Set Expression Trees In A Developer Friendly Way

    - by Paulo Morgado
    In a previous post I showed how to create expression trees to set properties on an object. The way I did it was not very developer friendly. It involved explicitly creating the necessary expressions because the compiler won’t generate expression trees with property or field set expressions. Recently someone contacted me the help develop some kind of command pattern framework that used developer friendly lambdas to generate property set expression trees. Simply putting, given this entity class: public class Person { public string Name { get; set; } } The person in question wanted to write code like this: var et = Set((Person p) => p.Name = "me"); Where et is the expression tree that represents the property assignment. So, if we can’t do this, let’s try the next best thing that is splitting retrieving the property information from the retrieving the value to assign o the property: var et = Set((Person p) => p.Name, () => "me"); And this is something that the compiler can handle. The implementation of Set receives an expression to retrieve the property information from and another expression the retrieve the value to assign to the property: public static Expression<Action<TEntity>> Set<TEntity, TValue>( Expression<Func<TEntity, TValue>> propertyGetExpression, Expression<Func<TValue>> valueExpression) The implementation of this method gets the property information form the body of the property get expression (propertyGetExpression) and the value expression (valueExpression) to build an assign expression and builds a lambda expression using the same parameter of the property get expression as its parameter: public static Expression<Action<TEntity>> Set<TEntity, TValue>( Expression<Func<TEntity, TValue>> propertyGetExpression, Expression<Func<TValue>> valueExpression) { var entityParameterExpression = (ParameterExpression)(((MemberExpression)(propertyGetExpression.Body)).Expression); return Expression.Lambda<Action<TEntity>>( Expression.Assign(propertyGetExpression.Body, valueExpression.Body), entityParameterExpression); } And now we can use the expression to translate to another context or just compile and use it: var et = Set((Person p) => p.Name, () => name); Console.WriteLine(person.Name); // Prints: p => (p.Name = “me”) var d = et.Compile(); d(person); Console.WriteLine(person.Name); // Prints: me It can even support closures: var et = Set((Person p) => p.Name, () => name); Console.WriteLine(person.Name); // Prints: p => (p.Name = value(<>c__DisplayClass0).name) var d = et.Compile(); name = "me"; d(person); Console.WriteLine(person.Name); // Prints: me name = "you"; d(person); Console.WriteLine(person.Name); // Prints: you Not so useful in the intended scenario (but still possible) is building an expression tree that receives the value to assign to the property as a parameter: public static Expression<Action<TEntity, TValue>> Set<TEntity, TValue>(Expression<Func<TEntity, TValue>> propertyGetExpression) { var entityParameterExpression = (ParameterExpression)(((MemberExpression)(propertyGetExpression.Body)).Expression); var valueParameterExpression = Expression.Parameter(typeof(TValue)); return Expression.Lambda<Action<TEntity, TValue>>( Expression.Assign(propertyGetExpression.Body, valueParameterExpression), entityParameterExpression, valueParameterExpression); } This new expression can be used like this: var et = Set((Person p) => p.Name); Console.WriteLine(person.Name); // Prints: (p, Param_0) => (p.Name = Param_0) var d = et.Compile(); d(person, "me"); Console.WriteLine(person.Name); // Prints: me d(person, "you"); Console.WriteLine(person.Name); // Prints: you The only caveat is that we need to be able to write code to read the property in order to write to it.

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  • Hiring a Junior Developer, What should I ask?

    - by Jeremy
    We are currently hiring a junior developer to help me out, as I have more projects than I can currently manage. I have never hired anyone who wasn't a friend or at least an acquaintance. I have a phone interview with the only applicant that actually stood out to me (on paper), but I have never done this before. Our projects are all high scalability, data intensive web applications that process millions of transactions an hour, across multiple servers and clients. To be language/stack specific, we use ASP.Net MVC2, WebForms and C# 4, MSSQL 2008 R2, all running atop Windows Server 2008 R2 What should I ask him? How should I structure the phone call?

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  • Implementing camera for 2d side scroller game ?

    - by Mr.Gando
    Hello, I'm implementing a 2D side scroller for iOS (using C/C++ with OpenGL) (beat'em up style like double dragon/final fight ). My scenes are composed of one cyclical background image ( the end of the image connects perfectly with the beginning ). This is to produce a cyclical scroll effect. I was wondering how could I implement a camera that follows my player movement ? ( Resources / Links are greatly appreciated with explanations :) )

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  • Oracle Developer Day: Provisioning und Patching mit Cloud Control

    - by Ralf Durben (DBA Community)
    Mit Oracle Enterprise Manager 12c Cloud Control und dem Lifecycle Management Pack können Sie Ihren Aufwand in den Bereichen Erstellung und Wartung von Oracle Datenbanken erheblich senken und so Ihre wertvolle Zeit wieder anderen Aufgaben widmen. Dieser Oracle Developer Day zeigt in einer halbtägigen Veranstaltung, wie Sie die Provisionierungs- und Patchinglösungen in Cloud Control für sich nutzen und so viel Zeit einsparen können. Dabei wird die Nutzung anhand von praktischen Beispielen erläutert. Themen dieser Veranstaltung sind: Grundlagen des Provisionings in Cloud Control Datenbank Provisioning Patching und Migration von Datenbanken Sicherheitsmodell rund um Deployment Prozeduren Provisionierung sonstiger Software Weitere Nutzungsmöglichkeiten von Deployment Prozeduren Veranstaltungszeit: 12:00 Uhr Networking Lunch13:00 Uhr Beginn der Präsentationen17:00 Uhr Ende der Veranstaltung Veranstaltungen: 08.10.2012  München10.10.2012  Frankfurt25.10.2012  Hamburg Die Teilnahme zu dieser Veranstaltung ist kostenlos. Anmelden können Sie sich mit einem Klick auf den Veranstaltungsort.

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  • Speaking at the Great Indian Developer Summit

    Ill be speaking at the Great Indian Developer Summit from April 20 23  at the Indian Institute of Science in Bangalore (Bangaluru), India. This will be my first ever to the GIDS and hopefully it will be a real great experience all together and opportunity to meet few cool people back there. I will be speaking on .NET day on : Developing with the Windows API Code Pack for Microsoft .NET framework Extending Visual Studio 2010 with MEF (Managed Extensibility framework)   Session...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Game Engine with a real time renderer

    - by Maik Klein
    I am studying computer graphics since 3 semester and we just started with opengl. I really enjoy it and want to create my own little engine for learning purpose. I already read tons of different forum posts and saw the following engines. Panda3d, Ogre3d, NeoAxis, Irrlicht and Horde3d(graphics only). Now I don't want to use something like unity or cryengine because I want to start more lowlevel. Which of those engines is suited for realtime rendering? Something that cryengine offers - no baked lightmaps. Or at least gives me the option to add a realtime renderer?

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  • Convince developer to use IDE

    - by artjom
    There is a developer, lets call him John (currently on probationary period) in company(pretty small company approx. 10 persons, 3 developers, one of them works long in this company know business process around and can be consider as Team leader) who didn't want to use any IDE at all(he is using some text editor). Application this team working on is medium size Java application with Spring Hibernate technology stack and refactoring/adding new features to launch new version of that application in near future. John performance working without IDE on this application is lower then desirable, team leader's (lets call him Bill) assumption is this happens because John is not using IDE. Bill try to persuade John to use IDE, but this idea meets a lot of resistance and main reason is "I want to be in total control of what I am doing, so I need to write all code by myself". How can Bill convince John to try to use IDE? (considering the fact what Bill already protected John from company owner several complaints about John performance)

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  • Oracle Developer Day: "Die Oracle Datenbank in der Praxis"

    - by Ulrike Schwinn (DBA Community)
    Im neuen Jahr finden wieder Oracle Developer Days in verschiedenen Städten statt!  In dieser speziell von der BU DB zusammengestellten Veranstaltung erfahren Sie viele Tipps und Tricks aus der Praxis und werden zu folgenden Themen auf den neuesten Stand gebracht: - Die Unterschiede der Editionen und ihre Geheimnisse - Umfangreiche Basisausstattung auch ohne Option - Performance und Skalierbarkeit in den einzelnen Editionen - Kosten- und Ressourceneinsparung leicht gemacht - Sicherheit in der Datenbank - Steigerung der Verfügbarkeit mit einfachen Mitteln - Der Umgang mit großen Datenmengen - Cloud Technologien in der Oracle Datenbank Ein Ausblick auf die Funktionen der für 2013 geplanten neuen Datenbank-Version rundet den Workshop ab. Termine, Agenda,Veranstaltungsorte und Anmeldung finden Sie hier. Melden Sie sich noch heute zur Veranstaltung an - die Teilnahme ist kostenlos!

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  • D, Vala or Go for game development [on hold]

    - by Sheosi
    I'm looking forward to choose some compiled language for my 3D engine. The engine it's written in C++, however I would like to help coders by using a language which is good for games. I came with these three: Vala, D and Go. The engine is being made to write as less code as posible, also the "main" language it's going to be Lua so any of these will be the "advanced" one (mainly things which could affect performance or . Because of all this and the fact that I heard that Go is good for small projects I thought it would be a pretty good option, however it does not seems to be made (at least originally) for games and also some say I can have trouble with garbage collection in games. So what do you think? Do you have any experience with any of these three in games? How was it?

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  • "Oracle Certified Expert, Java Platform, Enterprise Edition 6 Java Persistence API Developer" Preparation

    - by Matt
    I have been working with Hibernate for a fews years now, and I want to solidify and demonstrate my knowledge by taking the Oracle JPA certification, also known as: "Oracle Certified Expert, Java Platform, Enterprise Edition 6 Java Persistence API Developer (CX-310-094)" There is a training course provided by Oracle: "Building Database Driven Applications with JPA (SL-370-EE6)" But this costs $1800 and I think it would be overkill for my needs. Ideally, I would like a self study guide that will cover everything in the exam. I have looked for books and these seem like possibilities: Pro JPA 2: Mastering the Java Persistence API (Expert's Voice in Java Technology) and Beginning Java EE 6 with GlassFish 3 2nd Edition (Expert's Voice in Java Technology) But these aren't checklist type study guides as far as I am aware. I found the official SCJP study guide very useful, but I think the equivalent text for the JPA exam isn't out yet. If anyone has taken this exam, I would be grateful to hear how you prepared for it. Thanks!

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  • Game Engines with real time lighting

    - by Maik Klein
    I am studying computer graphics since 3 semesters and we just started with OpenGL. I really enjoy it and want to create my own little engine for learning purposes. I already read tons of different forum posts and saw the following engines. Panda3d, Ogre3d, NeoAxis, Irrlicht and Horde3d(graphics only). Now I don't want to use something like Unity or CryEngine because I want to start more low level. Which of those engines is suited for real-time rendering? Something that CryEngine offers - no baked lightmaps. Or at least gives me the option to add a real-time renderer?

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  • X doesn't find nvidia module when installing developer driver

    - by Nils
    I just downloaded the developer driver from Nvidia's CUDA Zone. Executed it and typed in restart gdm and the it worked. However after rebooting X didn't come up (xorg log), to fix it I can simply rerun the installer and the restart gdm again. What I don't understand is where it breaks and why X11 doesn't find the module?! I removed all (I think..) of the Nvidia packages which can with Ubuntu 10.10. I've also googled a bit and found some HOWTOs about manually installing the Nvidia driver. However all of them were for an earlier version of Ubuntu. Please do not respond telling me I should use the proprietary Nvidia driver supplied by Ubuntu, because I need the development drivers.

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  • Beat detection and FFT

    - by Quincy
    So I am working on a platformer game which includes music with beat detection. I am currently using a simple if the energy that is stored in the history buffer is smaller then the current energy there is a beat. The problem with this is that ofcourse if you use songs like rock songs where you have a pretty steady amplitude this isn't going to work. So I looked further and found algorithms splitting the sound into multiple bands using FFT. I then found this : http://en.literateprograms.org/Cooley-Tukey_FFT_algorithm_(C) The only problem I'm having is that I am quite new to audio and I have no idea how to use that to split the signal up into multiple signals. So my question is : How do you use a FFT to split a signal into multiple bands ? Also for the guys interested, this is my algorithm in c# : // C = threshold, N = size of history buffer / 1024 public void PlaceBeatMarkers(float C, int N) { List<float> instantEnergyList = new List<float>(); short[] samples = soundData.Samples; float timePerSample = 1 / (float)soundData.SampleRate; int sampleIndex = 0; int nextSamples = 1024; // Calculate instant energy for every 1024 samples. while (sampleIndex + nextSamples < samples.Length) { float instantEnergy = 0; for (int i = 0; i < nextSamples; i++) { instantEnergy += Math.Abs((float)samples[sampleIndex + i]); } instantEnergy /= nextSamples; instantEnergyList.Add(instantEnergy); if(sampleIndex + nextSamples >= samples.Length) nextSamples = samples.Length - sampleIndex - 1; sampleIndex += nextSamples; } int index = N; int numInBuffer = index; float historyBuffer = 0; //Fill the history buffer with n * instant energy for (int i = 0; i < index; i++) { historyBuffer += instantEnergyList[i]; } // If instantEnergy / samples in buffer < instantEnergy for the next sample then add beatmarker. while (index + 1 < instantEnergyList.Count) { if(instantEnergyList[index + 1] > (historyBuffer / numInBuffer) * C) beatMarkers.Add((index + 1) * 1024 * timePerSample); historyBuffer -= instantEnergyList[index - numInBuffer]; historyBuffer += instantEnergyList[index + 1]; index++; } }

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  • Kansas City Developer's Conference

    - by Brian Schroer
    I just found about about / registered for Saturday’s Kansas City Developer’s Conference, and am going to make the drive over from the right side of the state (Hey, no offense, KC – I’m just looking at a map, and St. Louis is on the right side, Kansas City’s on the left). (I’m sure the event’s been mentioned on geekswithblogs several times, but I’m on a “staycation” this week, getting cabin fever, and noticed @leebrandt’s tweet today.) I’m looking forward to some of the presentations in the Agile and Patterns tracks. I’m going to have to get up pretty early Saturday morning to descend from St. Louis to Kansas City (Again, no offense – St. Louis is just at a higher elevation*, that’s all), so if you see a tired-looking guy wandering around wearing a St. Louis Day of .NET shirt, please be nice. I’m not sure how much longer registration will be open, but here’s the link: http://kcdc.eventbrite.com/ *Not true – St. Louis is closer to sea level than Kansas City, but I’ll start my drive from the top of the Arch, OK?

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  • Hiring a swing developer - Need some tough assignments

    - by Jay
    I am trying to hire a java swing developer, who would most likely work on a java 1.4 based swing app. I have finalized 2-3 people and I would like to give them a one week assignment on Swing. It has to be a really tough one - something that they can't just copy from the internet and something that tests their in-depth knowledge on Swing. I can think of things like split screen windows, and custom UI controls that would involve custom paining. If you were to prepare such an assignment, what would you do? Please share your thoughts/experiences.

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  • PHP developer wanting to learn python

    - by dclowd9901
    I'm pretty familiar at this point with PHP (Javascript, too), up to the point of OOP in PHP, and am looking to branch out my knowledge. I'm looking at Python next, but a lot of it is a bit alien to me as a PHP developer. I'm less concerned about learning the language itself. I'm positive there's plenty of good resources, documentation and libraries to help me get the code down. I'm less sure about the technical aspects of how to set up a dev environment, unit testing and other more mundane details that are very important, aid in rapid development, but aren't as widely covered. Are there any good resources out there for this?

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