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  • 2D isometric picking

    - by Bikonja
    I'm trying to implement picking in my isometric 2D game, however, I am failing. First of all, I've searched for a solution and came to several, different equations and even a solution using matrices. I tried implementing every single one, but none of them seem to work for me. The idea is that I have an array of tiles, with each tile having it's x and y coordinates specified (in this simplified example it's by it's position in the array). I'm thinking that the tile (0, 0) should be on the left, (max, 0) on top, (0, max) on the bottom and (max, max) on the right. I came up with this loop for drawing, which googling seems to have verified as the correct solution, as has the rendered scene (ofcourse, it could still be wrong, also, forgive the messy names and stuff, it's just a WIP proof of concept code) // Draw code int col = 0; int row = 0; for (int i = 0; i < nrOfTiles; ++i) { // XOffset and YOffset are currently hardcoded values, but will represent camera offset combined with HUD offset Point tile = IsoToScreen(col, row, TileWidth / 2, TileHeight / 2, XOffset, YOffset); int x = tile.X; int y = tile.Y; spriteBatch.Draw(_tiles[i], new Rectangle(tile.X, tile.Y, TileWidth, TileHeight), Color.White); col++; if (col >= Columns) // Columns is the number of tiles in a single row { col = 0; row++; } } // Get selection overlay location (removed check if selection exists for simplicity sake) Point tile = IsoToScreen(_selectedTile.X, _selectedTile.Y, TileWidth / 2, TileHeight / 2, XOffset, YOffset); spriteBatch.Draw(_selectionTexture, new Rectangle(tile.X, tile.Y, TileWidth, TileHeight), Color.White); // End of draw code public Point IsoToScreen(int isoX, int isoY, int widthHalf, int heightHalf, int xOffset, int yOffset) { Point newPoint = new Point(); newPoint.X = widthHalf * (isoX + isoY) + xOffset; newPoint.Y = heightHalf * (-isoX + isoY) + yOffset; return newPoint; } This code draws the tiles correctly. Now I wanted to do picking to select the tiles. For this, I tried coming up with equations of my own (including reversing the drawing equation) and I tried multiple solutions I found on the internet and none of these solutions worked. Trying out lots of solutions, I came upon one that didn't work, but it seemed like an axis was just inverted. I fiddled around with the equations and somehow managed to get it to actually work (but have no idea why it works), but while it's close, it still doesn't work. I'm not really sure how to describe the behaviour, but it changes the selection at wrong places, while being fairly close (sometimes spot on, sometimes a tile off, I believe never more off than the adjacent tile). This is the code I have for getting which tile coordinates are selected: public Point? ScreenToIso(int screenX, int screenY, int tileHeight, int offsetX, int offsetY) { Point? newPoint = null; int nX = -1; int nY = -1; int tX = screenX - offsetX; int tY = screenY - offsetY; nX = -(tY - tX / 2) / tileHeight; nY = (tY + tX / 2) / tileHeight; newPoint = new Point(nX, nY); return newPoint; } I have no idea why this code is so close, especially considering it doesn't even use the tile width and all my attempts to write an equation myself or use a solution I googled failed. Also, I don't think this code accounts for the area outside the "tile" (the transparent part of the tile image), for which I intend to add a color map, but even if that's true, it's not the problem as the selection sometimes switches on approx 25% or 75% of width or height. I'm thinking I've stumbled upon a wrong path and need to backtrack, but at this point, I'm not sure what to do so I hope someone can shed some light on my error or point me to the right path. It may be worth mentioning that my goal is to not only pick the tile. Each main tile will be divided into 5x5 smaller tiles which won't be drawn seperately from the whole main tile, but they will need to be picked out. I think a color map of a main tile with different colors for different coordinates within the main tile should take care of that though, which would fall within using a color map for the main tile (for the transparent parts of the tile, meaning parts that possibly belong to other tiles).

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  • Managing common code on Windows 7 (.NET) and Windows 8 (WinRT)

    - by ryanabr
    Recent announcements regarding Windows Phone 8 and the fact that it will have the WinRT behind it might make some of this less painful but I  discovered the "XmlDocument" object is in a new location in WinRT and is almost the same as it's brother in .NET System.Xml.XmlDocument (.NET) Windows.Data.Xml.Dom.XmlDocument (WinRT) The problem I am trying to solve is how to work with both types in the code that performs the same task on both Windows Phone 7 and Windows 8 platforms. The first thing I did was define my own XmlNode and XmlNodeList classes that wrap the actual Microsoft objects so that by using the "#if" compiler directive either work with the WinRT version of the type, or the .NET version from the calling code easily. public class XmlNode     { #if WIN8         public Windows.Data.Xml.Dom.IXmlNode Node { get; set; }         public XmlNode(Windows.Data.Xml.Dom.IXmlNode xmlNode)         {             Node = xmlNode;         } #endif #if !WIN8 public System.Xml.XmlNode Node { get; set ; } public XmlNode(System.Xml.XmlNode xmlNode)         {             Node = xmlNode;         } #endif     } public class XmlNodeList     { #if WIN8         public Windows.Data.Xml.Dom.XmlNodeList List { get; set; }         public int Count {get {return (int)List.Count;}}         public XmlNodeList(Windows.Data.Xml.Dom.XmlNodeList list)         {             List = list;         } #endif #if !WIN8 public System.Xml.XmlNodeList List { get; set ; } public int Count { get { return List.Count;}} public XmlNodeList(System.Xml.XmlNodeList list)         {             List = list;        } #endif     } From there I can then use my XmlNode and XmlNodeList in the calling code with out having to clutter the code with all of the additional #if switches. The challenge after this was the code that worked directly with the XMLDocument object needed to be seperate on both platforms since the method for populating the XmlDocument object is completly different on both platforms. To solve this issue. I made partial classes, one partial class for .NET and one for WinRT. Both projects have Links to the Partial Class that contains the code that is the same for the majority of the class, and the partial class contains the code that is unique to the version of the XmlDocument. The files with the little arrow in the lower left corner denotes 'linked files' and are shared in multiple projects but only exist in one location in source control. You can see that the _Win7 partial class is included directly in the project since it include code that is only for the .NET platform, where as it's cousin the _Win8 (not pictured above) has all of the code specific to the _Win8 platform. In the _Win7 partial class is this code: public partial class WUndergroundViewModel     { public static WUndergroundData GetWeatherData( double lat, double lng)         { WUndergroundData data = new WUndergroundData();             System.Net. WebClient c = new System.Net. WebClient(); string req = "http://api.wunderground.com/api/xxx/yesterday/conditions/forecast/q/[LAT],[LNG].xml" ;             req = req.Replace( "[LAT]" , lat.ToString());             req = req.Replace( "[LNG]" , lng.ToString()); XmlDocument doc = new XmlDocument();             doc.Load(c.OpenRead(req)); foreach (XmlNode item in doc.SelectNodes("/response/features/feature" ))             { switch (item.Node.InnerText)                 { case "yesterday" :                         ParseForecast( new FishingControls.XmlNodeList (doc.SelectNodes( "/response/forecast/txt_forecast/forecastdays/forecastday" )), new FishingControls.XmlNodeList (doc.SelectNodes( "/response/forecast/simpleforecast/forecastdays/forecastday" )), data); break ; case "conditions" :                         ParseCurrent( new FishingControls.XmlNode (doc.SelectSingleNode("/response/current_observation" )), data); break ; case "forecast" :                         ParseYesterday( new FishingControls.XmlNodeList (doc.SelectNodes( "/response/history/observations/observation" )),data); break ;                 }             } return data;         }     } in _win8 partial class is this code: public partial class WUndergroundViewModel     { public async static Task< WUndergroundData > GetWeatherData(double lat, double lng)         { WUndergroundData data = new WUndergroundData (); HttpClient c = new HttpClient (); string req = "http://api.wunderground.com/api/xxxx/yesterday/conditions/forecast/q/[LAT],[LNG].xml" ;             req = req.Replace( "[LAT]" , lat.ToString());             req = req.Replace( "[LNG]" , lng.ToString()); HttpResponseMessage msg = await c.GetAsync(req); string stream = await msg.Content.ReadAsStringAsync(); XmlDocument doc = new XmlDocument ();             doc.LoadXml(stream, null); foreach ( IXmlNode item in doc.SelectNodes("/response/features/feature" ))             { switch (item.InnerText)                 { case "yesterday" :                         ParseForecast( new FishingControls.XmlNodeList (doc.SelectNodes( "/response/forecast/txt_forecast/forecastdays/forecastday" )), new FishingControls.XmlNodeList (doc.SelectNodes( "/response/forecast/simpleforecast/forecastdays/forecastday" )), data); break; case "conditions" :                         ParseCurrent( new FishingControls.XmlNode (doc.SelectSingleNode("/response/current_observation" )), data); break; case "forecast" :                         ParseYesterday( new FishingControls.XmlNodeList (doc.SelectNodes( "/response/history/observations/observation")), data); break;                 }             } return data;         }     } Summary: This method allows me to have common 'business' code for both platforms that is pretty clean, and I manage the technology differences separately. Thank you tostringtheory for your suggestion, I was considering that approach.

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  • Multiple enemy array in LibGDX

    - by johnny-b
    I am trying to make a multiple enemy array, where every 30 secods a new bullet comes from a random point. And if the bullet is clicked it should disapear and a pop like an explosion should appear. And if the bullet hits the ball then the ball pops. so the bullet should change to a different sprite or texture. same with the ball pop. But all that happens is the bullet if touched pops and nothing else happens. And if modified then the bullet keeps flashing as the update is way too much. I have added COMMENTS in the code to explain more on the issues. below is the code. if more code is needed i will provide. Thank you public class GameRenderer { private GameWorld myWorld; private OrthographicCamera cam; private ShapeRenderer shapeRenderer; private SpriteBatch batcher; // Game Objects private Ball ball; private ScrollHandler scroller; private Background background; private Bullet bullet1; private BulletPop bPop; private Array<Bullet> bullets; // This is for the delay of the bullet coming one by one every 30 seconds. /** The time of the last shot fired, we set it to the current time in nano when the object is first created */ double lastShot = TimeUtils.nanoTime(); /** Convert 30 seconds into nano seconds, so 30,000 milli = 30 seconds */ double shotFreq = TimeUtils.millisToNanos(30000); // Game Assets private TextureRegion bg, bPop; private Animation bulletAnimation, ballAnimation; private Animation ballPopAnimation; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // This is suppose to produce 10 bullets at random places on the background. bullets = new Array<Bullet>(); Bullet bullet = null; float bulletX = 00.0f; float bulletY = 00.0f; for (int i = 0; i < 10; i++) { bulletX = MathUtils.random(-10, 10); bulletY = MathUtils.random(-10, 10); bullet = new Bullet(bulletX, bulletY); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); bullets.add(bullet); } // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet1 = myWorld.getBullet1(); bPop = myWorld.getBulletPop(); scroller = myWorld.getScroller(); } private void initAssets() { bg = AssetLoader.bg; ballAnimation = AssetLoader.ballAnimation; bullet1Animation = AssetLoader.bullet1Animation; ballPopAnimation = AssetLoader.ballPopAnimation; } // This is to take the bullet away when clicked or touched. public void onClick() { for (int i = 0; i < bullets.size; i++) { if (bullets.get(i).getBounds().contains(0, 0)) bullets.removeIndex(i); } } private void drawBackground() { batcher.draw(bg1, background.getX(), background.getY(), background.getWidth(), backgroundMove.getHeight()); } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); drawBackground(); batcher.enableBlending(); // when the bullet hits the ball, it should be disposed or taken away and a ball pop sprite/texture should be put in its place if (bullet1.collides(ball)) { // draws the bPop texture but the bullet does not go just keeps going around, and the bPop texture goes. batcher.draw(AssetLoader.bPop, 195, 273); } batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); // this is where i am trying to make the bullets come one by one, and if removed via the onClick() then bPop animation // should play but does not??? if(TimeUtils.nanoTime() - lastShot > shotFreq){ // Create your stuff for (int i = 0; i < bullets.size; i++) { bullets.get(i); batcher.draw(AssetLoader.bullet1Animation.getKeyFrame(runTime), bullet1.getX(), bullet1.getY(), bullet1.getOriginX(), bullet1.getOriginY(), bullet1.getWidth(), bullet1.getHeight(), 1.0f, 1.0f, bullet1.getRotation()); if (bullets.removeValue(bullet1, false)) { batcher.draw(AssetLoader.ballPopAnimation.getKeyFrame(runTime), bPop1.getX(), bPop1.getY(), bPop1.getWidth(), bPop1.getHeight()); } } /* Very important to set the last shot to now, or it will mess up and go full auto */ lastShot = TimeUtils.nanoTime(); } // End SpriteBatch batcher.end(); } } Thank you

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  • Adjusting server-side tickrate dynamically

    - by Stuart Blackler
    I know nothing of game development/this site, so I apologise if this is completely foobar. Today I experimented with building a small game loop for a network game (think MW3, CSGO etc). I was wondering why they do not build in automatic rate adjustment based on server performance? Would it affect the client that much if the client knew this frame is based on this tickrate? Has anyone attempted this before? Here is what my noobish C++ brain came up with earlier. It will improve the tickrate if it has been stable for x ticks. If it "lags", the tickrate will be reduced down by y amount: // GameEngine.cpp : Defines the entry point for the console application. // #ifdef WIN32 #include <Windows.h> #else #include <sys/time.h> #include <ctime> #endif #include<iostream> #include <dos.h> #include "stdafx.h" using namespace std; UINT64 GetTimeInMs() { #ifdef WIN32 /* Windows */ FILETIME ft; LARGE_INTEGER li; /* Get the amount of 100 nano seconds intervals elapsed since January 1, 1601 (UTC) and copy it * to a LARGE_INTEGER structure. */ GetSystemTimeAsFileTime(&ft); li.LowPart = ft.dwLowDateTime; li.HighPart = ft.dwHighDateTime; UINT64 ret = li.QuadPart; ret -= 116444736000000000LL; /* Convert from file time to UNIX epoch time. */ ret /= 10000; /* From 100 nano seconds (10^-7) to 1 millisecond (10^-3) intervals */ return ret; #else /* Linux */ struct timeval tv; gettimeofday(&tv, NULL); uint64 ret = tv.tv_usec; /* Convert from micro seconds (10^-6) to milliseconds (10^-3) */ ret /= 1000; /* Adds the seconds (10^0) after converting them to milliseconds (10^-3) */ ret += (tv.tv_sec * 1000); return ret; #endif } int _tmain(int argc, _TCHAR* argv[]) { int sv_tickrate_max = 1000; // The maximum amount of ticks per second int sv_tickrate_min = 100; // The minimum amount of ticks per second int sv_tickrate_adjust = 10; // How much to de/increment the tickrate by int sv_tickrate_stable_before_increment = 1000; // How many stable ticks before we increase the tickrate again int sys_tickrate_current = sv_tickrate_max; // Always start at the highest possible tickrate for the best performance int counter_stable_ticks = 0; // How many ticks we have not lagged for UINT64 __startTime = GetTimeInMs(); int ticks = 100000; while(ticks > 0) { int maxTimeInMs = 1000 / sys_tickrate_current; UINT64 _startTime = GetTimeInMs(); // Long code here... cout << "."; UINT64 _timeTaken = GetTimeInMs() - _startTime; if(_timeTaken < maxTimeInMs) { Sleep(maxTimeInMs - _timeTaken); counter_stable_ticks++; if(counter_stable_ticks >= sv_tickrate_stable_before_increment) { // reset the stable # ticks counter counter_stable_ticks = 0; // make sure that we don't go over the maximum tickrate if(sys_tickrate_current + sv_tickrate_adjust <= sv_tickrate_max) { sys_tickrate_current += sv_tickrate_adjust; // let me know in console #DEBUG cout << endl << "Improving tickrate. New tickrate: " << sys_tickrate_current << endl; } } } else if(_timeTaken > maxTimeInMs) { cout << endl; if((sys_tickrate_current - sv_tickrate_adjust) > sv_tickrate_min) { sys_tickrate_current -= sv_tickrate_adjust; } else { if(sys_tickrate_current == sv_tickrate_min) { cout << "Please reduce sv_tickrate_min..." << endl; } else{ sys_tickrate_current = sv_tickrate_min; } } // let me know in console #DEBUG cout << "The server has lag. Reduced tickrate to: " << sys_tickrate_current << endl; } ticks--; } UINT64 __timeTaken = GetTimeInMs() - __startTime; cout << endl << endl << "Total time in ms: " << __timeTaken; cout << endl << "Ending tickrate: " << sys_tickrate_current; char test; cin >> test; return 0; }

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  • Styling ASP.NET MVC Error Messages

    - by MightyZot
    Originally posted on: http://geekswithblogs.net/MightyZot/archive/2013/11/11/styling-asp.net-mvc-error-messages.aspxOff the cuff, it may look like you’re stuck with the presentation of your error messages (model errors) in ASP.NET MVC. That’s not the case, though. You actually have quite a number of options with regard to styling those boogers. Like many of the helpers in MVC, the Html.ValidationMessageFor helper has multiple prototypes. One of those prototypes lets you pass a dictionary, or anonymous object, representing attribute values for the resulting markup. @Html.ValidationMessageFor( m => Model.Whatever, null, new { @class = “my-error” }) By passing the htmlAttributes parameter, which is the last parameter in the call to the prototype of Html.ValidationMessageFor shown above, I can style the resulting markup by associating styles to the my-error css class.  When you run your MVC project and view the source, you’ll notice that MVC adds the class field-validation-valid or field-validation-error to a span created by the helper. You could actually just style those classes instead of adding your own…it’s really up to you. Now, what if you wanted to move that error message around? Maybe you want to put that error message in a box or a callout. How do you do that? When I first started using MVC, it didn’t occur to me that the Html.ValidationMessageFor helper just spits out a little bit of markup. I wanted to put the error messages in boxes with white backgrounds, our site originally had a black background, and show a little nib on the side to make them look like callouts or conversation bubbles. Not realizing how much freedom there is in the styling and markup, and after reading someone else’s post, I created my own version of the ValidationMessageFor helper that took out the span and replaced it with divs. I styled the divs to produce the effect of a popup box and had a lot of trouble with sizing and such. That’s a really silly and unnecessary way to solve this problem. If you want to move your error messages around, all you have to do is move the helper. MVC doesn’t appear to care where you put it, which makes total sense when you think about it. Html.ValidationMessageFor is just spitting out a little markup using a little bit of reflection on the name you’re passing it. All you’ve got to do to style it the way you want it is to put it in whatever markup you desire. Take a look at this, for example… <div class=”my-anchor”>@Html.ValidationMessageFor( m => Model.Whatever )</div> @Html.TextBoxFor(m => Model.Whatever) Now, given that bit of HTML, consider the following CSS… <style> .my-anchor { position:relative; } .field-validation-error {    background-color:white;    border-radius:4px;    border: solid 1px #333;    display: block;    position: absolute;    top:0; right:0; left:0;    text-align:right; } </style> The my-anchor class establishes an anchor for the absolutely positioned error message. Now you can move the error message wherever you want it relative to the anchor. Using css3, there are some other tricks. For example, you can use the :not(:empty) selector to select the span and apply styles based upon whether or not the span has text in it. Keep it simple, though. Moving your elements around using absolute positioning may cause you issues on devices with screens smaller than your standard laptop or PC. While looking for something else recently, I saw someone asking how to style the output for Html.ValidationSummary.  Html.ValidationSummery is the helper that will spit out a list of property errors, general model errors, or both. Html.ValidationSummary spits out fairly simple markup as well, so you can use the techniques described above with it also. The resulting markup is a <ul><li></li></ul> unordered list of error messages that carries the class validation-summary-errors In the forum question, the user was asking how to hide the error summary when there are no errors. Their errors were in a red box and they didn’t want to show an empty red box when there aren’t any errors. Obviously, you can use the css3 selectors to apply different styles to the list when it’s empty and when it’s not empty; however, that’s not support in all browsers. Well, it just so happens that the unordered list carries the style validation-summary-valid when the list is empty. While the div rendered by the Html.ValidationSummary helper renders a visible div, containing one invisible listitem, you can always just style the whole div with “display:none” when the validation-summary-valid class is applied and make it visible when the validation-summary-errors class is applied. Or, if you don’t like that solution, which I like quite well, you can also check the model state for errors with something like this… int errors = ViewData.ModelState.Sum(ms => ms.Value.Errors.Count); That’ll give you a count of the errors that have been added to ModelState. You can check that and conditionally include markup in your page if you want to. The choice is yours. Obviously, doing most everything you can with styles increases the flexibility of the presentation of your solution, so I recommend going that route when you can. That picture of the fat guy jumping has nothing to do with the article. That’s just a picture of me on the roof and I thought it was funny. Doesn’t every post need a picture?

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  • Indexed Drawing in OpenGL not working

    - by user2050846
    I am trying to render 2 types of primitives- - points ( a Point Cloud ) - triangles ( a Mesh ) I am rendering points simply without any index arrays and they are getting rendered fine. To render the meshes I am using indexed drawing with the face list array having the indices of the vertices to be rendered as Triangles. Vertices and their corresponding vertex colors are stored in their corresponding buffers. But the indexed drawing command do not draw anything. The code is as follows- Main Display Function: void display() { simple->enable(); simple->bindUniform("MV",modelview); simple->bindUniform("P", projection); // rendering Point Cloud glBindVertexArray(vao); // Vertex buffer Point Cloud glBindBuffer(GL_ARRAY_BUFFER,vertexbuffer); glEnableVertexAttribArray(0); glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); // Color Buffer point Cloud glBindBuffer(GL_ARRAY_BUFFER,colorbuffer); glEnableVertexAttribArray(1); glVertexAttribPointer(1,3,GL_FLOAT,GL_FALSE,0,0); // Render Colored Point Cloud //glDrawArrays(GL_POINTS,0,model->vertexCount); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); // ---------------- END---------------------// //// Floor Rendering glBindBuffer(GL_ARRAY_BUFFER,fl); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); glVertexAttribPointer(1,4,GL_FLOAT,GL_FALSE,0,(void *)48); glDrawArrays(GL_QUADS,0,4); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); // -----------------END---------------------// //Rendering the Meshes //////////// PART OF CODE THAT IS NOT DRAWING ANYTHING //////////////////// glBindVertexArray(vid); for(int i=0;i<NUM_MESHES;i++) { glBindBuffer(GL_ARRAY_BUFFER,mVertex[i]); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); glVertexAttribPointer(1,3,GL_FLOAT,GL_FALSE,0,(void *)(meshes[i]->vertexCount*sizeof(glm::vec3))); //glDrawArrays(GL_TRIANGLES,0,meshes[i]->vertexCount); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mFace[i]); //cout<<gluErrorString(glGetError()); glDrawElements(GL_TRIANGLES,meshes[i]->faceCount*3,GL_FLOAT,(void *)0); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); } glUseProgram(0); glutSwapBuffers(); glutPostRedisplay(); } Point Cloud Buffer Allocation Initialization: void initGLPointCloud() { glGenBuffers(1,&vertexbuffer); glGenBuffers(1,&colorbuffer); glGenBuffers(1,&fl); //Populates the position buffer glBindBuffer(GL_ARRAY_BUFFER,vertexbuffer); glBufferData(GL_ARRAY_BUFFER, model->vertexCount * sizeof (glm::vec3), &model->positions[0], GL_STATIC_DRAW); //Populates the color buffer glBindBuffer(GL_ARRAY_BUFFER, colorbuffer); glBufferData(GL_ARRAY_BUFFER, model->vertexCount * sizeof (glm::vec3), &model->colors[0], GL_STATIC_DRAW); model->FreeMemory(); // To free the not needed memory, as the data has been already // copied on graphic card, and wont be used again. glBindBuffer(GL_ARRAY_BUFFER,0); } Meshes Buffer Initialization: void initGLMeshes(int i) { glBindBuffer(GL_ARRAY_BUFFER,mVertex[i]); glBufferData(GL_ARRAY_BUFFER,meshes[i]->vertexCount*sizeof(glm::vec3)*2,NULL,GL_STATIC_DRAW); glBufferSubData(GL_ARRAY_BUFFER,0,meshes[i]->vertexCount*sizeof(glm::vec3),&meshes[i]->positions[0]); glBufferSubData(GL_ARRAY_BUFFER,meshes[i]->vertexCount*sizeof(glm::vec3),meshes[i]->vertexCount*sizeof(glm::vec3),&meshes[i]->colors[0]); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mFace[i]); glBufferData(GL_ELEMENT_ARRAY_BUFFER,meshes[i]->faceCount*sizeof(glm::vec3), &meshes[i]->faces[0],GL_STATIC_DRAW); meshes[i]->FreeMemory(); //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); } Initialize the Rendering, load and create shader and calls the mesh and PCD initializers. void initRender() { simple= new GLSLShader("shaders/simple.vert","shaders/simple.frag"); //Point Cloud //Sets up VAO glGenVertexArrays(1, &vao); glBindVertexArray(vao); initGLPointCloud(); //floorData glBindBuffer(GL_ARRAY_BUFFER, fl); glBufferData(GL_ARRAY_BUFFER, sizeof(floorData), &floorData[0], GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER,0); glBindVertexArray(0); //Meshes for(int i=0;i<NUM_MESHES;i++) { if(i==0) // SET up the new vertex array state for indexed Drawing { glGenVertexArrays(1, &vid); glBindVertexArray(vid); glGenBuffers(NUM_MESHES,mVertex); glGenBuffers(NUM_MESHES,mColor); glGenBuffers(NUM_MESHES,mFace); } initGLMeshes(i); } glEnable(GL_DEPTH_TEST); } Any help would be much appreciated, I have been breaking my head on this problem since 3 days, and still it is unsolved.

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  • Mousin' down the PathListBox

    - by T
    While modifying the standard media player with a new look and feel for Ineta Live I saw a unique opportunity to use their logo with a dotted I with and attached arc as the scrub control. So I created a PathListBox that I wanted an object to follow when a user did a click and drag action.  Below is how I solved the problem.  Please let me know if you have improvements or know of a completely different way.  I am always eager to learn. First, I created a path using the pen tool in Expression Blend (see the yellow line in image below).  Then I right clicked that path and chose [Path] --> [Make Layout Path].   That created a new PathListBox.  Then I chose the object I want to move down the new PathListBox and Placed it as a child in the Objects and Timeline window (see image below).  If the child object (the thing the user will click and drag) is XAML, it will move much smoother than images. Just as another side note, I wanted there to be no highlight when the user selects the “ball” to drag and drop.  This is done by editing the ItemContainerStyle under Additional Templates on the PathListBox.  Post a question if you need help on this and I will expand my explanation. Here is a pic of the object and the path I wanted it to follow.  I gave the path a yellow solid brush here so you could see it but when I lay this over another object, I will make the path transparent.   To animate this object down the path, the trick is to animate the Start number for the LayoutPath.  Not the StartItemIndex, the Start above Span. In order to enable animation when a user clicks and drags, I put in the following code snippets in the code behind. the DependencyProperties are not necessary for the Drag control.   namespace InetaPlayer { public partial class PositionControl : UserControl { private bool _mouseDown; private double _maxPlayTime; public PositionControl() { // Required to initialize variables InitializeComponent(); //mouse events for scrub control positionThumb.MouseLeftButtonDown += new MouseButtonEventHandler(ValueThumb_MouseLeftButtonDown); positionThumb.MouseLeftButtonUp += new MouseButtonEventHandler(ValueThumb_MouseLeftButtonUp); positionThumb.MouseMove += new MouseEventHandler(ValueThumb_MouseMove); positionThumb.LostMouseCapture += new MouseEventHandler(ValueThumb_LostMouseCapture); } // exposed for binding to real slider using a DependencyProperty enables animation, styling, binding, etc.... public double MaxPlayTime { get { return (double)GetValue(MaxPlayTimeProperty); } set { SetValue(MaxPlayTimeProperty, value); } } public static readonly DependencyProperty MaxPlayTimeProperty = DependencyProperty.Register("MaxPlayTime", typeof(double), typeof(PositionControl), null);   // exposed for binding to real slider using a DependencyProperty enables animation, styling, binding, etc....   public double CurrSliderValue { get { return (double)GetValue(CurrSliderValueProperty); } set { SetValue(CurrSliderValueProperty, value); } }   public static readonly DependencyProperty CurrSliderValueProperty = DependencyProperty.Register("CurrSliderValue", typeof(double), typeof(PositionControl), new PropertyMetadata(0.0, OnCurrSliderValuePropertyChanged));   private static void OnCurrSliderValuePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PositionControl control = d as PositionControl; control.OnCurrSliderValueChanged((double)e.OldValue, (double)e.NewValue); }   private void OnCurrSliderValueChanged(double oldValue, double newValue) { _maxPlayTime = (double) GetValue(MaxPlayTimeProperty); if (!_mouseDown) if (_maxPlayTime!=0) sliderPathListBox.LayoutPaths[0].Start = newValue / _maxPlayTime; else sliderPathListBox.LayoutPaths[0].Start = 0; }   //mouse control   void ValueThumb_MouseMove(object sender, MouseEventArgs e) { if (!_mouseDown) return; //get the offset of how far the drag has been //direction is handled automatically (offset will be negative for left move and positive for right move) Point mouseOff = e.GetPosition(positionThumb); //Divide the offset by 1000 for a smooth transition sliderPathListBox.LayoutPaths[0].Start +=mouseOff.X/1000; _maxPlayTime = (double)GetValue(MaxPlayTimeProperty); SetValue(CurrSliderValueProperty ,sliderPathListBox.LayoutPaths[0].Start*_maxPlayTime); }   void ValueThumb_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { _mouseDown = false; } void ValueThumb_LostMouseCapture(object sender, MouseEventArgs e) { _mouseDown = false; } void ValueThumb_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { _mouseDown = true; ((UIElement)positionThumb).CaptureMouse(); }   } }   I made this into a user control and exposed a couple of DependencyProperties in order to bind it to a standard Slider in the overall project.  This control is embedded into the standard Expression media player template and is used to replace the standard scrub bar.  When the player goes live, I will put a link here.

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  • Access Control Service: Handling Errors

    - by Your DisplayName here!
    Another common problem with external authentication is how to deal with sign in errors. In active federation like WS-Trust there are well defined SOAP faults to communicate problem to a client. But with web applications, the error information is typically generated and displayed on the external sign in page. The relying party does not know about the error, nor can it help the user in any way. The Access Control Service allows to post sign in errors to a specified page. You setup this page in the relying party registration. That means that whenever an error occurs in ACS, the error information gets packaged up as a JSON string and posted to the page specified. This way you get structued error information back into you application so you can display a friendlier error message or log the error. I added error page support to my ACS2 sample, which can be downloaded here. How to turn the JSON error into CLR types The JSON schema is reasonably simple, the following class turns the JSON into an object: [DataContract] public class AcsErrorResponse {     [DataMember(Name = "context", Order = 1)]     public string Context { get; set; }     [DataMember(Name = "httpReturnCode", Order = 2)]     public string HttpReturnCode { get; set; }     [DataMember(Name = "identityProvider", Order = 3)]        public string IdentityProvider { get; set; }     [DataMember(Name = "timeStamp", Order = 4)]     public string TimeStamp { get; set; }     [DataMember(Name = "traceId", Order = 5)]     public string TraceId { get; set; }     [DataMember(Name = "errors", Order = 6)]     public List<AcsError> Errors { get; set; }     public static AcsErrorResponse Read(string json)     {         var serializer = new DataContractJsonSerializer( typeof(AcsErrorResponse));         var response = serializer.ReadObject( new MemoryStream(Encoding.Default.GetBytes(json))) as AcsErrorResponse;         if (response != null)         {             return response;         }         else         {             throw new ArgumentException("json");         }     } } [DataContract] public class AcsError {     [DataMember(Name = "errorCode", Order = 1)]     public string Code { get; set; }             [DataMember(Name = "errorMessage", Order = 2)]     public string Message { get; set; } } Retrieving the error information You then need to provide a page that takes the POST and deserializes the information. My sample simply fills a view that shows all information. But that’s for diagnostic/sample purposes only. You shouldn’t show the real errors to your end users. public class SignInErrorController : Controller {     [HttpPost]     public ActionResult Index()     {         var errorDetails = Request.Form["ErrorDetails"];         var response = AcsErrorResponse.Read(errorDetails);         return View("SignInError", response);     } } Also keep in mind that the error page is an anonymous page and that you are taking external input. So all the usual input validation applies.

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  • Oracle HRMS API – Create Employee Address

    - by PRajkumar
    API - hr_person_address_api.create_person_address Example --   DECLARE     ln_address_id                           PER_ADDRESSES.ADDRESS_ID%TYPE;     ln_object_version_number    PER_ADDRESSES.OBJECT_VERSION_NUMBER%TYPE; BEGIN    -- Create Employee Address    -- --------------------------------------     hr_person_address_api.create_person_address     (     -- Input data elements           -- ------------------------------           p_effective_date                    => TO_DATE('08-JUN-2011'),           p_person_id                           => 32979,           p_primary_flag                     => 'Y',           p_style                                     => 'US',           p_date_from                           => TO_DATE('08-JUN-2011'),           p_address_line1                   => '50 Main Street',           p_address_line2                   => NULL,           p_town_or_city                     => 'White Plains',           p_region_1                              => 'Westchester',           p_region_2                              => 'NY',           p_postal_code                        => 10601,           p_country                                => 'US',           -- Output data elements           -- --------------------------------           p_address_id                          => ln_address_id,           p_object_version_number   => ln_object_version_number    );    COMMIT; EXCEPTION        WHEN OTHERS THEN                        ROLLBACK;                        dbms_output.put_line(SQLERRM); END; / SHOW ERR;    

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  • ComboBox Data Binding

    - by Geertjan
    Let's create a databound combobox, levering MVC in a desktop application. The result will be a combobox, provided by the NetBeans ChoiceView, that displays data retrieved from a database: What follows is not much different from the NetBeans Platform CRUD Application Tutorial and you're advised to consult that document if anything that follows isn't clear enough. One kind of interesting thing about the instructions that follow is that it shows that you're able to create an application where each element of the MVC architecture can be located within a separate module: Start by creating a new NetBeans Platform application named "MyApplication". Model We're going to start by generating JPA entity classes from a database connection. In the New Project wizard, choose "Java Class Library". Click Next. Name the Java Class Library "MyEntities". Click Finish. Right-click the MyEntities project, choose New, and then select "Entity Classes from Database". Work through the wizard, selecting the tables of interest from your database, and naming the package "entities". Click Finish. Now a JPA entity is created for each of the selected tables. In the Project Properties dialog of the project, choose "Copy Dependent Libraries" in the Packaging panel. Build the project. In your project's "dist" folder (visible in the Files window), you'll now see a JAR, together with a "lib" folder that contains the JARs you'll need. In your NetBeans Platform application, create a module named "MyModel", with code name base "org.my.model". Right-click the project, choose Properties, and in the "Libraries" panel, click Add Dependency button in the Wrapped JARs subtab to add all the JARs from the previous step to the module. Also include "derby-client.jar" or the equivalent driver for your database connection to the module. Controler In your NetBeans Platform application, create a module named "MyControler", with code name base "org.my.controler". Right-click the module's Libraries node, in the Projects window, and add a dependency on "Explorer & Property Sheet API". In the MyControler module, create a class with this content: package org.my.controler; import org.openide.explorer.ExplorerManager; public class MyUtils { static ExplorerManager controler; public static ExplorerManager getControler() { if (controler == null) { controler = new ExplorerManager(); } return controler; } } View In your NetBeans Platform application, create a module named "MyView", with code name base "org.my.view".  Create a new Window Component, in "explorer" view, for example, let it open on startup, with class name prefix "MyView". Add dependencies on the Nodes API and on the Explorer & Property Sheet API. Also add dependencies on the "MyModel" module and the "MyControler" module. Before doing so, in the "MyModel" module, make the "entities" package and the "javax.persistence" packages public (in the Libraries panel of the Project Properties dialog) and make the one package that you have in the "MyControler" package public too. Define the top part of the MyViewTopComponent as follows: public final class MyViewTopComponent extends TopComponent implements ExplorerManager.Provider { ExplorerManager controler = MyUtils.getControler(); public MyViewTopComponent() { initComponents(); setName(Bundle.CTL_MyViewTopComponent()); setToolTipText(Bundle.HINT_MyViewTopComponent()); setLayout(new BoxLayout(this, BoxLayout.PAGE_AXIS)); controler.setRootContext(new AbstractNode(Children.create(new ChildFactory<Customer>() { @Override protected boolean createKeys(List list) { EntityManager entityManager = Persistence. createEntityManagerFactory("MyEntitiesPU").createEntityManager(); Query query = entityManager.createNamedQuery("Customer.findAll"); list.addAll(query.getResultList()); return true; } @Override protected Node createNodeForKey(Customer key) { Node customerNode = new AbstractNode(Children.LEAF, Lookups.singleton(key)); customerNode.setDisplayName(key.getName()); return customerNode; } }, true))); controler.addPropertyChangeListener(new PropertyChangeListener() { @Override public void propertyChange(PropertyChangeEvent evt) { Customer selectedCustomer = controler.getSelectedNodes()[0].getLookup().lookup(Customer.class); StatusDisplayer.getDefault().setStatusText(selectedCustomer.getName()); } }); JPanel row1 = new JPanel(new FlowLayout(FlowLayout.LEADING)); row1.add(new JLabel("Customers: ")); row1.add(new ChoiceView()); add(row1); } @Override public ExplorerManager getExplorerManager() { return controler; } ... ... ... Now run the application and you'll see the same as the image with which this blog entry started.

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  • Deep Cloning C++ class that inherits CCNode in Cocos2dx

    - by A Devanney
    I stuck with something in Cocos2dx ... I'm trying to deep clone one of my classes that inherits CCNode. Basically i have.... GameItem* pTemp = new GameItem(*_actualItem); // loops through all the blocks in gameitem and updates their position pTemp->moveDown(); // if in boundary or collision etc... if (_gameBoard->isValidMove(pTemp)) { _actualItem = pTemp; // display the position CCLog("pos (1) --- (X : %d,Y : %d)", _actualItem->getGridX(),_actualItem->getGridY()); } Then doesn't work, because the gameitem inherits CCNode and has the collection of another class that also inherits CCNode. its just creating a shallow copy and when you look at children of the gameitem node in the copy, just point to the original? class GameItem : public CCNode { // maps to the actual grid position of the shape CCPoint* _rawPosition; // tracks the current grid position int _gridX, _gridY; // tracks the change if the item has moved CCPoint _offset; public: //constructors GameItem& operator=(const GameItem& item); GameItem(Shape shape); ... } then in the implementation.... GameItem& GameItem::operator=(const GameItem& item) { _gridX = item.getGridX(); _gridY = item.getGridY(); _offset = item.getOffSet(); _rawPosition = item.getRawPosition(); // how do i copy the node? return *this; } // shape contains an array of position for the game character GameItem::GameItem(Shape shape) { _rawPosition = shape.getShapePositions(); //loop through all blocks in position for (int i = 0; i < 7; i++) { // get the position of the first block in the shape and add to the position of the first block int x = (int) (getRawPosition()[i].x + getGridX()); int y = (int) (getRawPosition()[i].y + getGridY()); //instantiate a block with the position and type Block* block = Block::blockWithFile(x,y,(i+1), shape); // add the block to the this node this->addChild(block); } } And for clarity here is the block class class Block : public CCNode{ private: // using composition over inheritance CCSprite* _sprite; // tracks the current grid position int _gridX, _gridY; // used to store actual image number int _blockNo; public: Block(void); Block(int gridX, int gridY, int blockNo); Block& operator=(const Block& block); // static constructor for the creation of a block static Block* blockWithFile(int gridX, int gridY,int blockNo, Shape shape); ... } The blocks implementation..... Block& Block::operator=(const Block& block) { _sprite = new CCSprite(*block._sprite); _gridX = block._gridX; _gridY = block._gridY; _blockNo = block._blockNo; //again how to clone CCNode? return *this; } Block* Block::blockWithFile(int gridX, int gridY,int blockNo, Shape shape) { Block* block = new Block(); if (block && block->initBlockWithFile(gridX, gridY,blockNo, shape)) { block->autorelease(); return block; } CC_SAFE_DELETE(block); return NULL; } bool Block::initBlockWithFile(int gridX, int gridY,int blockNo, Shape shape) { setGridX(gridX); setGridY(gridY); setBlockNo(blockNo); const char* characterImg = helperFunctions::Format(shape.getFileName(),blockNo); // add to the spritesheet CCTexture2D* gameArtTexture = CCTextureCache::sharedTextureCache()->addImage("Character.pvr.ccz"); CCSpriteBatchNode::createWithTexture(gameArtTexture); // block settings _sprite = CCSprite::createWithSpriteFrameName(characterImg); // set the position of the block and add it to the layer this->setPosition(CONVERTGRIDTOACTUALPOS_X_Y(gridX,gridY)); this->addChild(_sprite); return true; } Any ideas are welcome at this point!! thanks

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  • Mousin' down the PathListBox

    - by T
    While modifying the standard media player with a new look and feel for Ineta Live I saw a unique opportunity to use their logo with a dotted I with and attached arc as the scrub control. So I created a PathListBox that I wanted an object to follow when a user did a click and drag action.  Below is how I solved the problem.  Please let me know if you have improvements or know of a completely different way.  I am always eager to learn. First, I created a path using the pen tool in Expression Blend (see the yellow line in image below).  Then I right clicked that path and chose [Path] --> [Make Layout Path].   That created a new PathListBox.  Then I chose the object I want to move down the new PathListBox and Placed it as a child in the Objects and Timeline window (see image below).  If the child object (the thing the user will click and drag) is XAML, it will move much smoother than images. Just as another side note, I wanted there to be no highlight when the user selects the “ball” to drag and drop.  This is done by editing the ItemContainerStyle under Additional Templates on the PathListBox.  Post a question if you need help on this and I will expand my explanation. Here is a pic of the object and the path I wanted it to follow.  I gave the path a yellow solid brush here so you could see it but when I lay this over another object, I will make the path transparent.   To animate this object down the path, the trick is to animate the Start number for the LayoutPath.  Not the StartItemIndex, the Start above Span. In order to enable animation when a user clicks and drags, I put in the following code snippets in the code behind. the DependencyProperties are not necessary for the Drag control. namespace InetaPlayer{ public partial class PositionControl : UserControl { private bool _mouseDown; private double _maxPlayTime; public PositionControl() { // Required to initialize variables InitializeComponent(); //mouse events for scrub control positionThumb.MouseLeftButtonDown += new MouseButtonEventHandler(ValueThumb_MouseLeftButtonDown); positionThumb.MouseLeftButtonUp += new MouseButtonEventHandler(ValueThumb_MouseLeftButtonUp); positionThumb.MouseMove += new MouseEventHandler(ValueThumb_MouseMove); positionThumb.LostMouseCapture += new MouseEventHandler(ValueThumb_LostMouseCapture); } // exposed for binding to real slider using a DependencyProperty enables animation, styling, binding, etc.... public double MaxPlayTime { get { return (double)GetValue(MaxPlayTimeProperty); } set { SetValue(MaxPlayTimeProperty, value); } } public static readonly DependencyProperty MaxPlayTimeProperty = DependencyProperty.Register("MaxPlayTime", typeof(double), typeof(PositionControl), null);   // exposed for binding to real slider using a DependencyProperty enables animation, styling, binding, etc....   public double CurrSliderValue { get { return (double)GetValue(CurrSliderValueProperty); } set { SetValue(CurrSliderValueProperty, value); } }   public static readonly DependencyProperty CurrSliderValueProperty = DependencyProperty.Register("CurrSliderValue", typeof(double), typeof(PositionControl), new PropertyMetadata(0.0, OnCurrSliderValuePropertyChanged));   private static void OnCurrSliderValuePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PositionControl control = d as PositionControl; control.OnCurrSliderValueChanged((double)e.OldValue, (double)e.NewValue); }   private void OnCurrSliderValueChanged(double oldValue, double newValue) { _maxPlayTime = (double) GetValue(MaxPlayTimeProperty); if (!_mouseDown) if (_maxPlayTime!=0) sliderPathListBox.LayoutPaths[0].Start = newValue / _maxPlayTime; else sliderPathListBox.LayoutPaths[0].Start = 0; }  //mouse control   void ValueThumb_MouseMove(object sender, MouseEventArgs e) { if (!_mouseDown) return; //get the offset of how far the drag has been //direction is handled automatically (offset will be negative for left move and positive for right move) Point mouseOff = e.GetPosition(positionThumb); //Divide the offset by 1000 for a smooth transition sliderPathListBox.LayoutPaths[0].Start +=mouseOff.X/1000; _maxPlayTime = (double)GetValue(MaxPlayTimeProperty); SetValue(CurrSliderValueProperty ,sliderPathListBox.LayoutPaths[0].Start*_maxPlayTime); }   void ValueThumb_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { _mouseDown = false; } void ValueThumb_LostMouseCapture(object sender, MouseEventArgs e) { _mouseDown = false; } void ValueThumb_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { _mouseDown = true; ((UIElement)positionThumb).CaptureMouse(); }   }}  I made this into a user control and exposed a couple of DependencyProperties in order to bind it to a standard Slider in the overall project.  This control is embedded into the standard Expression media player template and is used to replace the standard scrub bar.  When the player goes live, I will put a link here.

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  • Nashorn ?? JDBC ? Oracle DB ?????

    - by Homma
    ???? ????????????Nashorn ?? JavaScript ??????? JDBC ? API ??????Oracle DB ?????????????????????? ?????????????????????JDBC ? API ??????????????? ????????? URL ? https://blogs.oracle.com/nashorn_ja/entry/nashorn_jdbc_1 ??? ???? ???? DB ????Oracle Linux 6.5 ?? Oracle 11.2.0.3.0 ?????????????? JDBC ????????????? DB ????????????????? ???? ?Oracle Database JDBC ???????????????????????Nashorn ?? JavaScript ?????????????????????? JDBC ? Oracle DB ??????? Nashorn ?? JavaScript ??????? JDBC ? Oracle DB ?????? JavaScript ?????? DB ???????????????? JavaScript ?????? oracle ????????? JavaScript ?????? DB ?????????????????????????????????DB ???????????? JavaScript ???????????????????????? oracle ?????????? JDBC ??????????????????????? ???? DB ?????? ?????? DB ???????????? SQL> create user test identified by "test"; SQL> grant connect, resource to test; Java 8 ??????? ???? JDK 8 ?????????????????????????????? 8u5 ???? Java 8 ??????? ???????? JDK ? yum ??????????????? # yum install ./jdk-8u5-linux-x64.rpm JDK ????????????????????? # java -version java version "1.8.0_05" Java(TM) SE Runtime Environment (build 1.8.0_05-b13) Java HotSpot(TM) 64-Bit Server VM (build 25.5-b02, mixed mode) Nashorn ????? oracle ??????????PATH ??????? $ vi ~/.bash_profile PATH=${PATH}:/usr/java/latest/bin export PATH $ . ~/.bash_profile jjs ?????????????????? $ jjs -fv nashorn full version 1.8.0_05-b13 ????????????? JDBC ?????????????? JDBC ?????????JDBC ?????? ??????????????????? ???????? JDBC ????????????????????????? ?????????????? JavaScript ??????????jjs ???????????????????? Nashorn ? JavaScript ?????????????????? JDBC ??????? jjs ????? -cp ?????? JDBC ????? JAR ??????????? $ vi version.js var OracleDataSource = Java.type("oracle.jdbc.pool.OracleDataSource"); var ods = new OracleDataSource(); ods.setURL("jdbc:oracle:thin:test/test@localhost:1521:orcl"); var conn = ods.getConnection(); var meta = conn.getMetaData(); print("JDBC driver version is " + meta.getDriverVersion()); $ jjs -cp ${ORACLE_HOME}/jdbc/lib/ojdbc6.jar version.js JDBC driver version is 11.2.0.3.0 ??????JavaScript ???????? JDBC ?????????? (11.2.0.3.0) ????????? Java.type() ??????? JavaClass ??????? new ????? Java ??????????????????????????? Java ???????????????????? ????????????????????????????????????????????????????? ?????????????????????????????????????? Java ??????????????? JavaScript ???????????????????????????????? ?????? ???????????????? jjs ???????????Nashorn ??????????????jjs ??????????????????????????? $ jjs -cp ${ORACLE_HOME}/jdbc/lib/ojdbc6.jar jjs> var OracleDataSource = Java.type("oracle.jdbc.pool.OracleDataSource"); jjs> var ods = new OracleDataSource(); jjs> ods.setURL("jdbc:oracle:thin:test/test@localhost:1521:orcl"); null jjs> var conn = ods.getConnection(); jjs> var meta = conn.getMetaData(); jjs> print("JDBC driver version is " + meta.getDriverVersion()); JDBC driver version is 11.2.0.3.0 ???????? JDBC ?????????? (11.2.0.3.0) ????????? ?????????????????????????????????????????????????????????JDBC ?????????????????????? ??? Nashorn ???????? JDBC ? API ????????????? API ???????????????? ???????? JavaScript ?????????????????????????????????? ???????????? JDBC ? DB ???????????????? JDBC ??????????????????????????? ???? Oracle Database JDBC?????? 11g????2(11.2) ??????? jjs ?????????? Nashorn User's Guide Java Scripting Programmer's Guide Oracle Nashorn: A Next-Generation JavaScript Engine for the JVM

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  • ????: PostgreSQL??Oracle RAC????

    - by Kumiko Fujita
    ?????????????????????????????????????????????????????????????????????????? ????????????????????????? * * * ?????????????????????????????????????DBMS??????????????????????????????DBMS????????????????????????????????????????????? 1. ???? ?????????????????????????????????????????????????????????????????????1?????? ???????????????? ?????????????????????????????DB???????OSS?PostgreSQL?????AP?????DB??????????????????? ???????? ?????10?????????????GB????????????????????????????DB?????????????????????????? ?????????????3,500?????????24????????????????????????????????????? ??AP?????????????????????????????????????????DB??PostgreSQL??????????????????PostgreSQL ????????????????????Vacuum????????????????????????????????????????????????????? ??????????????????PostgreSQL?OSS??????????????????????????????????????????????????DB MS??????Oracle Database 11gR2???????????????????????500GB???????????????????????????Partitioning ???????? Oracle Database Enterprise Edition?????????????????????????????????????????????? ????SAN?????Active/Standby???HA????????????????? 2. ????? 2.1. ???? PostgreSQL??????Oracle??????????????????????????????????????????????????????TEXT????? ????????????????????Oracle??????????????????????????PostgreSQL??csv???????Oracle Database?SQL*Loa der????????????? ??????????????????????????????DB??????????????Windows?Liunx??????????????????????? ????????????????????????????????????????????????? ?????????????PostgreSQL?NULL?????''????????????Oracle Database???????????????????????? ?????????? table { border-collapse: collapse; } th { border: solid 1px #666666; color: #000000; background-color: #ff9999; } td { border: solid 1px #666666; color: #000000; background-color: #ffffff; } ???? PostgreSQL Oracle Database ??? CHAR(n) CHAR(n),CLOB VARCHAR(n) VARCHAR2(n),CLOB TEXT CLOB ??? NUMERIC NUMBER INTEGER NUMBER SMALLINT NUMBER BIGINT NUMBER REAL NUMBER DOUBLE PRECISION NUMBER ??? DATE DATE TIMESTAMP TIMESTAMP ????? Bytea BLOB LOB BFILE/SecureFiles ??? OID ROWID 2.2. ????? ?????????????PostgreSQL?Oracle Database??????????SQL???????????????????????????????????Postg reSQL?LIMIT?OFFSET??Oracle Database?????????????????????? LIMIT,OFFSET???SELECT?????? /* PostgreSQL LIMIT,OFFSET */ SELECT ??? FROM ????? ORDER BY ???? LIMIT 2 OFFSET 5; /* Oracle Database????? */ SELECT ??? FROM (SELECT ???, ROWNUM line_no FROM (SELECT??? FROM ????? OREDR BY ???? ) ) WHERE line_no BETWEEN 6 AND 7; ??????????????????????????????????????????????????????????????????????????? ?????????????????? ????????????????????????????????????????????????Oracle Database??????????????????????Oracle Database????WHERE??????????????????????????????????????????????????????WHERE?????????????????????? 3. ???? ???????????????????????30%~40%????????????????????80%????????????????????? ?ITpro???:???????4????? ??????????????????????????????????? ·?????·??????????????????????????? ·????????????????????????????? ????????????????????????????????????????? 3.1. ??????? ????????????????????????????????????????·??????????????????????????????????? ???????????????????????????????????????????????????????·?????????????????? ???????????????????????????? (1)???????????????????? (2)???????????????????????????????????????????? (3)??????????????? (4)???????????????????????????????? ???????????·???????????????????????????????????????????????????????????????? ????????????????????? ????????·?? table { border-collapse: collapse; } th { border: solid 1px #666666; color: #000000; background-color: #ff9999; } td { border: solid 1px #666666; color: #000000; background-color: #ffffff; } ?? ?? ?? (1) ?????????? ????????????·???????????????????????? (2) ???????????????????? ?????????????????????????????? (3) ?????4????????????????? ???????????????????????DB????????? (4) ??????????(3)???????? ???????????????????????? ?????????????????????GB???????????????????????????????????????????(3)?????????? ??????? ??????????????????????????????????????????????csv??????????SQL*Loader?Oracle Database?????????????????????Oracle Database???????????????????????????INSERT????????????? ???????????????????????????????????????????????????????????????????????????? ?????????????????????? 3.2. ????? ???????????????????????????????????????????????????????????????????????????? ????????????????????????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? 3.3. ????? ??????????????????????????????????????????????????????????????????????????? ??????????????????????? DBMS????????????????????????SQL??????????????????????????????????????????????????PostgreSQL?Oracle Database???????????MVCC?????????????????????????Read Committed??????????????????????????????????????????????????????????????????????????????????? ????????????????DBMS?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? 4. ??? PostgreSQL??Oracle Database?????????????????????????????? ????????????·????????????????????????????????????? ??????4???????????????????????·??????????????????? ???????????????????????????????????????????????? ?????????????????????????????????????????????DBMS???????????????????DBMS???????? ?????SQL?????????????????????????????DB???????????????????????????? ???????????????????????????DBMS?????????????????????????????????????????????????????? ??????????????????????????????

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  • smartgwt listgrid not updating

    - by user1488594
    I'm using Smartgwt Lgpl 3.0p. I had a problem with ListGrid column width. I'm using listGrid.setAutoFitWidthApproach(AutoFitWidthApproach.BOTH); When first time listGrid.setData() is called, Column width is set according to the Titles and data is cropped but if listGrid.setData() is called again it works fine as expected. I think I have a problem with combination of listGrid properties. I tried to reproduce problem in standalone example but no success, Here is my code: final ListGrid listGridShipmentsItems; final ListGridField lstGridOrderItem = new ListGridField("orderItem"); final ListGridField lstGridPartNumber = new ListGridField("partNumber"); final ListGridField lstGridProductDesc1 = new ListGridField("productDescriptionLine1"); final ListGridField lstGridBillingPieces = new ListGridField("billingPieces"); final ListGridField lstGridBillingWeight = new ListGridField("billingWeight"); final ListGridField lstGridCertificates = new ListGridField("certificatesText"); final ListGridField lstGridInvoiceNumber = new ListGridField("invoiceNumberTextAndImage"); // create ListGrid listGridShipmentsItems = new ListGrid() { @Override protected Canvas createRecordComponent(final ListGridRecord record, Integer colNum){ String fieldName = listGridShipmentsItems.getFieldName(colNum); if(fieldName.equals("certificatesText")) { Label certificates = new Label(record.getAttribute("certificates")); certificates.setAutoHeight(); certificates.setAutoWidth(); certificates.setWrap(false); certificates.setBaseStyle("dataGridLabel"); certificates.setPrompt(delegate.i18nResolver.tooltip("CMW-CERT-2","Certificates")); certificates.setHoverWrap(false); certificates.setHoverWidth(certificates.getPrompt().length()*5); certificates.addClickHandler(new ClickHandler(){ @Override public void onClick(ClickEvent event) { delegate.showCertificatesByShipmentsItems(record); } }); return certificates; } else if(fieldName.equals("invoiceNumberTextAndImage")) { HLayout hLayout = new HLayout(10); hLayout.setAutoHeight(); hLayout.setAutoWidth(); hLayout.setAlign(VerticalAlignment.CENTER); Label invoiceNumber = new Label(); if(record.getAttribute("invoiceFlag").trim().equalsIgnoreCase("1")) { if(!record.getAttribute("updateReference").trim().equalsIgnoreCase("")) { invoiceNumber.setContents(record.getAttribute("updateReference")); } else { invoiceNumber.setContents(""); } } else { invoiceNumber.setContents(""); } invoiceNumber.setAutoHeight(); invoiceNumber.setAutoWidth(); invoiceNumber.setWrap(false); invoiceNumber.setBaseStyle("fieldLabel"); invoiceNumber.setValign(VerticalAlignment.CENTER); ImgButton invoicesPdfImg = new ImgButton(); invoicesPdfImg.setShowDown(false); invoicesPdfImg.setShowRollOver(false); invoicesPdfImg.setSrc(Icons.PDF_16X16); invoicesPdfImg.setHeight(16); invoicesPdfImg.setWidth(16); invoicesPdfImg.setPrompt(delegate.i18nResolver.tooltip("CMW-INV","Invoice")); invoicesPdfImg.setCursor(Cursor.POINTER); invoicesPdfImg.setHoverWrap(false); invoicesPdfImg.setHoverWidth(invoicesPdfImg.getPrompt().length()*5); invoicesPdfImg.addClickHandler(new ClickHandler() { public void onClick(ClickEvent event) { delegate.openInvoicesPDF(record); } }); hLayout.addMember(invoiceNumber); hLayout.addMember(invoicesPdfImg); return hLayout; } else { return null; } } }; // set initial properties GridController.setListGridInitialProperties(listGridShipmentsItems); /**Common method to set ListGrid initial properties*/ public static void setListGridInitialProperties(ListGrid listGrid) { listGrid.setWidth("100%"); listGrid.setHeight("100%"); listGrid.setShowAllRecords(true); listGrid.setLeaveScrollbarGap(false); listGrid.setSelectionType(SelectionStyle.SINGLE); listGrid.setAlternateRecordStyles(true); listGrid.setFixedRecordHeights(false); listGrid.setAutoFitWidthApproach(AutoFitWidthApproach.BOTH); //removing it will not show any column or only first column when grid is blank listGrid.setAutoFitFieldWidths(true); listGrid.setAutoFitFieldsFillViewport(false); listGrid.setCellPadding(5); listGrid.setCanSort(false); listGrid.setCanResizeFields(true); listGrid.setCanMultiSort(false); listGrid.setCanReorderRecords(false); listGrid.setCanReorderFields(false); listGrid.setAlternateRecordStyles(true); listGrid.setFastCellUpdates(false); listGrid.setShowHeaderContextMenu(false); listGrid.setEmptyMessage(""); listGrid.setBaseStyle("dataGrid"); listGrid.setBodyStyleName("dataGridBody"); listGrid.setHeaderBaseStyle("headerTitleStyle"); listGrid.setShowRecordComponentsByCell(true); listGrid.setShowRecordComponents(true); } Thanks,

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  • jqgrid sample using array data, what am I missing

    - by Dennis
    Hello. I'm new in jqgrid, I'm just trying thes example to work. I have a html file only, nothing more. When I ran this file, array data is not showing. What am I missing here? Thanks in advance. <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>jqGrid Demos</title> <link rel="stylesheet" type="text/css" media="screen" href="lib/jquery-ui-1.7.1.custom.css" /> <link rel="stylesheet" type="text/css" media="screen" href="lib/ui.jqgrid.css" /> <link rel="stylesheet" type="text/css" media="screen" href="lib/ui.multiselect.css" /> <style type="text/css"> html, body { margin: 0; /* Remove body margin/padding */ padding: 0; overflow: hidden; /* Remove scroll bars on browser window */ font-size: 75%; } /*Splitter style */ #LeftPane { /* optional, initial splitbar position */ overflow: auto; } /* * Right-side element of the splitter. */ #RightPane { padding: 2px; overflow: auto; } .ui-tabs-nav li {position: relative;} .ui-tabs-selected a span {padding-right: 10px;} .ui-tabs-close {display: none;position: absolute;top: 3px;right: 0px;z-index: 800;width: 16px;height: 14px;font-size: 10px; font-style: normal;cursor: pointer;} .ui-tabs-selected .ui-tabs-close {display: block;} .ui-layout-west .ui-jqgrid tr.jqgrow td { border-bottom: 0px none;} .ui-datepicker {z-index:1200;} </style> <script src="lib/jquery-1.4.2.js" type="text/javascript"></script> <script src="lib/jquery-ui-1.7.2.custom.min.js" type="text/javascript"></script> <script src="lib/jquery.layout.js" type="text/javascript"></script> <script src="lib/grid.locale-en.js" type="text/javascript"></script> <script src="lib/jquery.jqGrid.min.js" type="text/javascript"></script> <script src="lib/jquery.tablednd.js" type="text/javascript"></script> <script src="lib/jquery.contextmenu.js" type="text/javascript"></script> <script src="lib/ui.multiselect.js" type="text/javascript"></script> <script type="text/javascript"> // We use a document ready jquery function. jQuery(document).ready(function(){ jQuery("#list").jqGrid({ datatype: "local", height: 250, colNames:['Inv No','Date', 'Client', 'Amount','Tax','Total', 'Notes'], colModel:[ {name:'id',index:'id', width:60, sorttype:"int"}, {name:'invdate',index:'invdate', width:90, sorttype:"date"}, {name:'name',index:'name', width:100}, {name:'amount',index:'amount', width:80, align:"right",sorttype:"float"}, {name:'tax',index:'tax', width:80, align:"right",sorttype:"float"}, {name:'total',index:'total', width:80,align:"right",sorttype:"float"}, {name:'note',index:'note', width:150, sortable:false} ], pager: '#pager', rowNum:10, rowList:[10,20,30], sortname: 'id', sortorder: 'desc', viewrecords: true, multiselect: true, imgpath: "lib/basic/images", caption: "Manipulating Array Data" }); }); var mydata = [ {id:"1",invdate:"2007-10-01",name:"test",note:"note",amount:"200.00",tax:"10.00",total:"210.00"}, {id:"2",invdate:"2007-10-02",name:"test2",note:"note2",amount:"300.00",tax:"20.00",total:"320.00"}, {id:"3",invdate:"2007-09-01",name:"test3",note:"note3",amount:"400.00",tax:"30.00",total:"430.00"}, {id:"4",invdate:"2007-10-04",name:"test",note:"note",amount:"200.00",tax:"10.00",total:"210.00"}, {id:"5",invdate:"2007-10-05",name:"test2",note:"note2",amount:"300.00",tax:"20.00",total:"320.00"}, {id:"6",invdate:"2007-09-06",name:"test3",note:"note3",amount:"400.00",tax:"30.00",total:"430.00"}, {id:"7",invdate:"2007-10-04",name:"test",note:"note",amount:"200.00",tax:"10.00",total:"210.00"}, {id:"8",invdate:"2007-10-03",name:"test2",note:"note2",amount:"300.00",tax:"20.00",total:"320.00"}, {id:"9",invdate:"2007-09-01",name:"test3",note:"note3",amount:"400.00",tax:"30.00",total:"430.00"} ]; for(var i=0;i<=mydata.length;i++) jQuery("#list").jqGrid('addRowData',i + 1, mydata1[i]); </script> </head> <body> <table id="list" class="scroll"></table> <div id="pager" class="scroll" style="text-align:center;"></div> </body>

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  • Loading FireMonkey style resourses with RTTI

    - by HeMet
    I am trying to write class that inherits from FMX TStyledControl. When style is updated it loads style resource objects to cache. I created project group for package with custom controls and test FMX HD project as it describes in Delphi help. After installing package and placing TsgSlideHost on the test form I run test app. It’s work well, but when I close it and try to rebuild package RAD Studio says “Error in rtl160.bpl” or “invalid pointer operation”. It seems what problem in LoadToCacheIfNeeded procedure from TsgStyledControl, but I’m not understand why. Is there any restriction on using RTTI with FMX styles or anything? TsgStyledControl sources: unit SlideGUI.TsgStyledControl; interface uses System.SysUtils, System.Classes, System.Types, FMX.Types, FMX.Layouts, FMX.Objects, FMX.Effects, System.UITypes, FMX.Ani, System.Rtti, System.TypInfo; type TCachedAttribute = class(TCustomAttribute) private fStyleName: string; public constructor Create(const aStyleName: string); property StyleName: string read fStyleName; end; TsgStyledControl = class(TStyledControl) private procedure CacheStyleObjects; procedure LoadToCacheIfNeeded(aField: TRttiField); protected function FindStyleResourceAs<T: class>(const AStyleLookup: string): T; function GetStyleName: string; virtual; abstract; function GetStyleObject: TControl; override; public procedure ApplyStyle; override; published { Published declarations } end; implementation { TsgStyledControl } procedure TsgStyledControl.ApplyStyle; begin inherited; CacheStyleObjects; end; procedure TsgStyledControl.CacheStyleObjects; var ctx: TRttiContext; typ: TRttiType; fld: TRttiField; begin ctx := TRttiContext.Create; try typ := ctx.GetType(Self.ClassType); for fld in typ.GetFields do LoadFromCacheIfNeeded(fld); finally ctx.Free end; end; function TsgStyledControl.FindStyleResourceAs<T>(const AStyleLookup: string): T; var fmxObj: TFmxObject; begin fmxObj := FindStyleResource(AStyleLookup); if Assigned(fmxObj) and (fmxObj is T) then Result := fmxObj as T else Result := nil; end; function TsgStyledControl.GetStyleObject: TControl; var S: TResourceStream; begin if (FStyleLookup = '') then begin if FindRCData(HInstance, GetStyleName) then begin S := TResourceStream.Create(HInstance, GetStyleName, RT_RCDATA); try Result := TControl(CreateObjectFromStream(nil, S)); Exit; finally S.Free; end; end; end; Result := inherited GetStyleObject; end; procedure TsgStyledControl.LoadToCacheIfNeeded(aField: TRttiField); var attr: TCustomAttribute; styleName: string; styleObj: TFmxObject; val: TValue; begin for attr in aField.GetAttributes do begin if attr is TCachedAttribute then begin styleName := TCachedAttribute(attr).StyleName; if styleName <> '' then begin styleObj := FindStyleResource(styleName); val := TValue.From<TFmxObject>(styleObj); aField.SetValue(Self, val); end; end; end; end; { TCachedAttribute } constructor TCachedAttribute.Create(const aStyleName: string); begin fStyleName := aStyleName; end; end. Using of TsgStyledControl: type TsgSlideHost = class(TsgStyledControl) private [TCached('SlideHost')] fSlideHost: TLayout; [TCached('SideMenu')] fSideMenuLyt: TLayout; [TCached('SlideContainer')] fSlideContainer: TLayout; fSideMenu: IsgSideMenu; procedure ReapplyProps; procedure SetSideMenu(const Value: IsgSideMenu); protected function GetStyleName: string; override; function GetStyleObject: TControl; override; procedure UpdateSideMenuLyt; public constructor Create(AOwner: TComponent); override; procedure ApplyStyle; override; published property SideMenu: IsgSideMenu read fSideMenu write SetSideMenu; end;

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  • Event Handlers Not Getting Called? - wxWidgets

    - by Alex
    Hello all, I'm working on a program for my C++ programming class, using wxWidgets. I'm having a huge problem in that my event handlers (I assume) are not getting called, because when I click on the button to trigger the event, nothing happens. My question is: Can you help me find the problem and explain why they would not be getting called? The event handlers OnAbout and OnQuit are working, just not OnCompute or OnClear. I'm really frustrated as I can't figure this out. Thanks a bunch in advance! #include "wx/wx.h" #include "time.h" #include <string> using std::string; // create object of Time class Time first; class App: public wxApp { virtual bool OnInit(); }; class MainPanel : public wxPanel { public: // Constructor for panel class // Constructs my panel class // Params - wxWindow pointer // no return type // pre-conditions: none // post-conditions: none MainPanel(wxWindow* parent); // OnCompute is the event handler for the Compute button // params - none // preconditions - none // postconditions - tasks will have been carried otu successfully // returns void void OnCompute(wxCommandEvent& WXUNUSED(event)); // OnClear is the event handler for the Clear button // params - none // preconditions - none // postconditions - all text areas will be cleared of data // returns void void OnClear(wxCommandEvent& WXUNUSED(event)); // Destructor for panel class // params none // preconditions - none // postconditions - none // no return type ~MainPanel( ); private: wxStaticText *startLabel; wxStaticText *endLabel; wxStaticText *pCLabel; wxStaticText *newEndLabel; wxTextCtrl *start; wxTextCtrl *end; wxTextCtrl *pC; wxTextCtrl *newEnd; wxButton *compute; wxButton *clear; DECLARE_EVENT_TABLE() }; class MainFrame: public wxFrame { private: wxPanel *mainPanel; public: MainFrame(const wxString& title, const wxPoint& pos, const wxSize& size); void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); ~MainFrame(); DECLARE_EVENT_TABLE() }; enum { ID_Quit = 1, ID_About, BUTTON_COMPUTE = 100, BUTTON_CLEAR = 200 }; IMPLEMENT_APP(App) BEGIN_EVENT_TABLE(MainFrame, wxFrame) EVT_MENU(ID_Quit, MainFrame::OnQuit) EVT_MENU(ID_About, MainFrame::OnAbout) END_EVENT_TABLE() BEGIN_EVENT_TABLE(MainPanel, wxPanel) EVT_MENU(BUTTON_COMPUTE, MainPanel::OnCompute) EVT_MENU(BUTTON_CLEAR, MainPanel::OnClear) END_EVENT_TABLE() bool App::OnInit() { MainFrame *frame = new MainFrame( _("Good Guys Delivery Time Calculator"), wxPoint(50, 50), wxSize(450,340) ); frame->Show(true); SetTopWindow(frame); return true; } MainPanel::MainPanel(wxWindow* parent) : wxPanel(parent) { startLabel = new wxStaticText(this, -1, "Start Time:", wxPoint(75, 35)); start = new wxTextCtrl(this, -1, "", wxPoint(135, 35), wxSize(40, 21)); endLabel = new wxStaticText(this, -1, "End Time:", wxPoint(200, 35)); end = new wxTextCtrl(this, -1, "", wxPoint(260, 35), wxSize(40, 21)); pCLabel = new wxStaticText(this, -1, "Percent Change:", wxPoint(170, 85)); pC = new wxTextCtrl(this, -1, "", wxPoint(260, 85), wxSize(40, 21)); newEndLabel = new wxStaticText(this, -1, "New End Time:", wxPoint(180, 130)); newEnd = new wxTextCtrl(this, -1, "", wxPoint(260, 130), wxSize(40, 21)); compute = new wxButton(this, BUTTON_COMPUTE, "Compute", wxPoint(135, 185), wxSize(75, 35)); clear = new wxButton(this, BUTTON_CLEAR, "Clear", wxPoint(230, 185), wxSize(75, 35)); } MainPanel::~MainPanel() {} MainFrame::MainFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame( NULL, -1, title, pos, size ) { mainPanel = new MainPanel(this); wxMenu *menuFile = new wxMenu; menuFile->Append( ID_About, _("&About...") ); menuFile->AppendSeparator(); menuFile->Append( ID_Quit, _("E&xit") ); wxMenuBar *menuBar = new wxMenuBar; menuBar->Append( menuFile, _("&File") ); SetMenuBar( menuBar ); CreateStatusBar(); SetStatusText( _("Hi") ); } MainFrame::~MainFrame() {} void MainFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { Close(TRUE); } void MainFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxMessageBox( _("Alex Olson\nProject 11"), _("About"), wxOK | wxICON_INFORMATION, this); } void MainPanel::OnCompute(wxCommandEvent& WXUNUSED(event)) { int startT; int endT; int newEndT; double tD; wxString startTString = start->GetValue(); wxString endTString = end->GetValue(); startT = wxAtoi(startTString); endT = wxAtoi(endTString); pC->GetValue().ToDouble(&tD); first.SetStartTime(startT); first.SetEndTime(endT); first.SetTimeDiff(tD); try { first.ValidateData(); newEndT = first.ComputeEndTime(); *newEnd << newEndT; } catch (BaseException& e) { wxMessageBox(_(e.GetMessage()), _("Something Went Wrong!"), wxOK | wxICON_INFORMATION, this); } } void MainPanel::OnClear(wxCommandEvent& WXUNUSED(event)) { start->Clear(); end->Clear(); pC->Clear(); newEnd->Clear(); }

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  • IIRF reverse proxy problem

    - by Sergei
    Hi everyone, We have a java application ( Atlassian Bamboo) running on port 8085 on Windows 2003. It is accessile as http: //bamboo:8085. I am trying to setup reverse proxy for IIS6 using IIRF so content is accessible via http: //bamboo. It seems that I set it ip correctly, and I can retrieve Status page. This is how my IIRF.ini looks like: RewriteLog c:\temp\iirf RewriteLogLevel 2 StatusUrl /iirfStatus RewriteCond %{HTTP_HOST} ^bambooi$ [I] #This setup works #ProxyPass ^/(.*)$ http://othersite/$1 #This does not ProxyPass ^/(.*)$ http://bamboo:8085/$1 However when I type in http: //bamboo in IE, I get 'page cannot be displayed ' message. FF does not return anything at all. I made Wireshark network dump, selected 'follow TCPstream' and it seems like correct page is being retrieved.Why cannot I see it then? I also noticed that I can retrieve http: //bamboo/favicon.ico so I must be very close to the solution.. This is the Wireshark output: GET / HTTP/1.1 Accept: image/gif, image/jpeg, image/pjpeg, image/pjpeg, application/x-shockwave-flash, application/vnd.ms-excel, application/vnd.ms-powerpoint, application/msword, application/x-ms-application, application/x-ms-xbap, application/vnd.ms-xpsdocument, application/xaml+xml, */* Accept-Language: en-gb User-Agent: Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729) Accept-Encoding: gzip, deflate Host: bamboo Connection: Keep-Alive Cookie: JSESSIONID=wpsse0zyo4g5 HTTP/1.1 200 200 OK Date: Sat, 30 Jan 2010 09:19:46 GMT Server: Microsoft-IIS/6.0 Via: 1.1 DESTINATION_IP (IIRF 2.0) Content-Type: text/html; charset=utf-8 Transfer-Encoding: chunked <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>Dashboard</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8" /> <meta name="robots" content="all" /> <meta name="MSSmartTagsPreventParsing" content="true" /> <meta http-equiv="Pragma" content="no-cache" /> <meta http-equiv="Expires" content="-1" /> <link type="text/css" rel="stylesheet" href="/s/1206/1/_/scripts/yui-2.6.0/build/grids/grids.css" /> <!--<link type="text/css" rel="stylesheet" href="/s/1206/1/_/scripts/yui/build/reset-fonts-grids/reset-fonts-grids.css" />--> <link rel="stylesheet" href="/s/1206/1/_/styles/main.css" type="text/css" /> <link rel="stylesheet" href="/s/1206/1/_/styles/main2.css" type="text/css" /> <link rel="stylesheet" href="/s/1206/1/_/styles/global-static.css" type="text/css" /> <link rel="stylesheet" href="/s/1206/1/_/styles/widePlanList.css" type="text/css" /> <link rel="stylesheet" href="/s/1206/1/_/styles/forms.css" type="text/css" /> <link rel="stylesheet" href="/s/1206/1/_/styles/yui-support/yui-custom.css" type="text/css" /> <link rel="shortcut icon" href="/s/1206/1/_/images/icons/favicon.ico" type="image/x-icon"/> <link rel="icon" href="/s/1206/1/_/images/icons/favicon.png" type="image/png" /> <link rel="stylesheet" href="/s/1206/1/_/styles/bamboo-tabs.css" type="text/css" /> <!-- Core YUI--> <link rel="stylesheet" type="text/css" href="/s/1206/1/_/scripts/yui-2.6.0/build/tabview/assets/tabview-core.css"> <link rel="stylesheet" type="text/css" href="/s/1206/1/_/scripts/yui-2.6.0/build/tabview/assets/skins/sam/tabview-skin.css"> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/yahoo/yahoo-min.js"></script> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/event/event-min.js" ></script> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/dom/dom-min.js" ></script> <!--<script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/animation/animation.js" ></script>--> <!-- Container --> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/container/container-min.js"></script> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/connection/connection-min.js"></script> <link type="text/css" rel="stylesheet" href="/s/1206/1/_/scripts/yui-2.6.0/build/container/assets/container.css" /> <!-- Menu --> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/menu/menu-min.js"></script> <link type="text/css" rel="stylesheet" href="/s/1206/1/_/scripts/yui-2.6.0/build/menu/assets/menu.css" /> <!-- Tab view --> <!-- JavaScript Dependencies for Tabview: --> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/yahoo-dom-event/yahoo-dom-event.js"></script> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/element/element-beta-min.js"></script> <!-- Needed for old versions of the YUI --> <link rel="stylesheet" href="/s/1206/1/_/styles/yui-support/tabview.css" type="text/css" /> <link rel="stylesheet" href="/s/1206/1/_/styles/yui-support/round_tabs.css" type="text/css" /> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/tabview/tabview-min.js"></script> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/json/json-min.js"></script> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-ext/yui-ext-nogrid.js"></script> <script type="text/javascript" src="/s/1206/1/_/scripts/bamboo.js"></script> <script type="text/javascript"> YAHOO.namespace('bamboo'); 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YAHOO.bamboo.tabPanel = jtabs; // Use setUrl for Ajax loading var tab3 = jtabs.addTab('allTab', "All Plans"); tab3.setUrl('/ajax/displayAllBuildSummaries.action', null, true); var tab4 = jtabs.addTab("currentTab", "Current Activity"); tab4.setUrl('/ajax/displayCurrentActivity.action', null, true); var handleTabChange = function(e, activePanel) { saveCookie('atlassian.bamboo.dashboard.tab.selected', activePanel.id, 365); }; jtabs.on('tabchange', handleTabChange); var selectedCookie = getCookieValue('atlassian.bamboo.dashboard.tab.selected'); if (jtabs.getTab(selectedCookie)) { jtabs.activate(selectedCookie); } else { jtabs.activate('allTab'); } } YAHOO.util.Event.onContentReady('buildSummaryTabs', initUI); </script> </div> <script type="text/javascript"> setTimeout( "window.location.reload()", 1800*1000 ); </script> <div class="clearer" ></div> </div> <!-- END #content --> </div> <!-- END #bd --> </div> <!-- END #nonFooter --> <div id="ft"> <div id="footer"> <p> Powered by <a href="http://www.atlassian.com/software/bamboo/">Atlassian Bamboo</a> version 2.2.1 build 1206 - <span title="15:59:44 17 Mar 2009">17 Mar 09</span> </p> <ul> <li class="first"> <a href="https://support.atlassian.com/secure/CreateIssue.jspa?pid=10060&issuetype=1">Report a problem</a> </li> <li> <a href="http://jira.atlassian.com/secure/CreateIssue.jspa?pid=11011&issuetype=4">Request a feature</a> </li> <li> <a href="http://forums.atlassian.com/forum.jspa?forumID=103">Contact Atlassian</a> </li> <li> <a href="/viewAdministrators.action">Contact Administrators</a> </li> </ul> </div> <!-- END #footer --> </div> <!-- END #ft -->

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  • Can't get running JPA2 with Hibernate and Maven

    - by erlord
    Have been trying the whole day long and googled the ** out of the web ... in vain. You are my last hope: Here's my code: The Entity: package sas.test.model; import javax.persistence.Entity; import javax.persistence.Id; @Entity public class Employee { @Id private int id; private String name; private long salary; public Employee() {} public Employee(int id) { this.id = id; } public int getId() { return id; } public void setId(int id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } public long getSalary() { return salary; } public void setSalary (long salary) { this.salary = salary; } } The service class: package sas.test.dao; import sas.test.model.Employee; import javax.persistence.*; import java.util.List; public class EmployeeService { protected EntityManager em; public EmployeeService(EntityManager em) { this.em = em; } public Employee createEmployee(int id, String name, long salary) { Employee emp = new Employee(id); emp.setName(name); emp.setSalary(salary); em.persist(emp); return emp; } public void removeEmployee(int id) { Employee emp = findEmployee(id); if (emp != null) { em.remove(emp); } } public Employee raiseEmployeeSalary(int id, long raise) { Employee emp = em.find(Employee.class, id); if (emp != null) { emp.setSalary(emp.getSalary() + raise); } return emp; } public Employee findEmployee(int id) { return em.find(Employee.class, id); } } And the main class: package sas.test.main; import javax.persistence.*; import java.util.List; import sas.test.model.Employee; import sas.test.dao.EmployeeService; public class ExecuteMe { public static void main(String[] args) { EntityManagerFactory emf = Persistence.createEntityManagerFactory("EmployeeService"); EntityManager em = emf.createEntityManager(); EmployeeService service = new EmployeeService(em); // create and persist an employee em.getTransaction().begin(); Employee emp = service.createEmployee(158, "John Doe", 45000); em.getTransaction().commit(); System.out.println("Persisted " + emp); // find a specific employee emp = service.findEmployee(158); System.out.println("Found " + emp); // find all employees // List<Employee> emps = service.findAllEmployees(); // for (Employee e : emps) // System.out.println("Found employee: " + e); // update the employee em.getTransaction().begin(); emp = service.raiseEmployeeSalary(158, 1000); em.getTransaction().commit(); System.out.println("Updated " + emp); // remove an employee em.getTransaction().begin(); service.removeEmployee(158); em.getTransaction().commit(); System.out.println("Removed Employee 158"); // close the EM and EMF when done em.close(); emf.close(); } } Finally my confs. pom.xml: <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>Test_JPA_CRUD</groupId> <artifactId>Test_JPA_CRUD</artifactId> <packaging>jar</packaging> <version>1.0</version> <name>Test_JPA_CRUD</name> <url>http://maven.apache.org</url> <repositories> <repository> <id>maven2-repository.dev.java.net</id> <name>Java.net Repository for Maven</name> <url>http://download.java.net/maven/2/ </url> <layout>default</layout> </repository> <repository> <id>maven.org</id> <name>maven.org Repository</name> <url>http://repo1.maven.org/maven2</url> <releases> <enabled>true</enabled> </releases> <snapshots> <enabled>true</enabled> </snapshots> </repository> </repositories> <dependencies> <dependency> <groupId>junit</groupId> <artifactId>junit</artifactId> <version>4.8.1</version> <scope>test</scope> </dependency> <!-- <dependency> <groupId>javax</groupId> <artifactId>javaee-api</artifactId> <version>6.0</version> </dependency> --> <!-- <dependency> <groupId>javax.persistence</groupId> <artifactId>persistence-api</artifactId> <version>1.0</version> </dependency> --> <!-- JPA2 provider --> <dependency> <groupId>org.hibernate</groupId> <artifactId>hibernate-entitymanager</artifactId> <version>3.4.0.GA</version> </dependency> <!-- JDBC driver --> <dependency> <groupId>org.apache.derby</groupId> <artifactId>derby</artifactId> <version>10.5.3.0_1</version> </dependency> <dependency> <groupId>org.hibernate</groupId> <artifactId>hibernate-core</artifactId> <version>3.3.2.GA</version> </dependency> <dependency> <groupId>org.hibernate</groupId> <artifactId>ejb3-persistence</artifactId> <version>3.3.2.Beta1</version> </dependency> <dependency> <groupId>org.hibernate</groupId> <artifactId>hibernate-annotations</artifactId> <version>3.4.0.GA</version> </dependency> <dependency> <groupId>org.slf4j</groupId> <artifactId>slf4j-log4j12</artifactId> <version>1.5.2</version> </dependency> <dependency> <groupId>log4j</groupId> <artifactId>log4j</artifactId> <version>1.2.14</version> </dependency> </dependencies> <build> <plugins> <!-- compile with mvn assembly:assembly --> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-jar-plugin</artifactId> <version>2.2</version> </plugin> <!-- compile with mvn assembly:assembly --> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-assembly-plugin</artifactId> <version>2.2-beta-2</version> <configuration> <descriptorRefs> <descriptorRef>jar-with-dependencies</descriptorRef> </descriptorRefs> <archive> <manifest> <mainClass>sas.test.main.ExecuteMe</mainClass> </manifest> </archive> </configuration> <executions> <execution> <phase>package</phase> </execution> </executions> </plugin> <plugin> <!-- Force UTF-8 & Java-Version 1.6 --> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-compiler-plugin</artifactId> <configuration> <source>1.6</source> <target>1.6</target> <!--<encoding>utf-8</encoding>--> </configuration> </plugin> </plugins> </build> </project> and the persistence.xml, which, I promise, is in the classpath of the target: <?xml version="1.0" encoding="UTF-8"?> <persistence version="1.0" xmlns="http://java.sun.com/xml/ns/persistence" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/persistence http://java.sun.com/xml/ns/persistence/persistence_1_0.xsd http://java.sun.com/xml/ns/persistence "> <persistence-unit name="EmployeeService" transaction-type="RESOURCE_LOCAL"> <provider>org.hibernate.ejb.HibernatePersistence</provider> <class>sas.test.model.Employee</class> <properties> <property name="javax.persistence.jdbc.driver" value="org.apache.derby.jdbc.EmbeddedDriver"/> <property name="hibernate.dialect" value="org.hibernate.dialect.DerbyDialect"/> <property name="hibernate.show_sql" value="true"/> <property name="javax.persistence.jdbc.url" value="jdbc:derby:webdb;create=true"/> </properties> </persistence-unit> </persistence> As you may have noticed from some commented code, I tried both, the Hibernate and the J2EE 6 implementation of JPA2.0, however, both failed. The above-mentioned code ends up with following error: log4j:WARN No appenders could be found for logger (org.hibernate.cfg.annotations.Version). log4j:WARN Please initialize the log4j system properly. Exception in thread "main" java.lang.UnsupportedOperationException: The user must supply a JDBC connection at org.hibernate.connection.UserSuppliedConnectionProvider.getConnection(UserSuppliedConnectionProvider.java:54) at org.hibernate.jdbc.ConnectionManager.openConnection(ConnectionManager.java:446) at org.hibernate.jdbc.ConnectionManager.getConnection(ConnectionManager.java:167) at org.hibernate.jdbc.JDBCContext.connection(JDBCContext.java:142) Any idea what's going wrong? Any "Hello World" maven/JPA2 demo that actually runs? I couldn't get any of those provided by google's search running. Thanx in advance.

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  • Why is C# winforms application not working without VS.NET installed?

    - by Shane
    Hi folks, I have a winforms c# app that has an embedded webbrowser control inside it generated through VS.NET 2008. We sink events by inheriting our events class from HTMLDocumentEvents2. public class IEHTMLDocumentEvents : mshtml.HTMLDocumentEvents2 { public bool onclick(mshtml.IHTMLEventObj pEvtObj) { // Clicking on an input (checkbox, radio, button, image) if (pEvtObj.srcElement.tagName == "INPUT") { // The following will result in a null pointer without VS.NET installed HTMLInputElementClass input = pEvtObj.srcElement as HTMLInputElementClass; } } } The code above works fine when clicking on elements in the webbrowser control on our dev machines with VS.NET installed. However it fails to cast the pEvtObj.srcElement when VS.NET is not installed. This immediately starts working when we install the most basic VS.NET with C# that you can. To note: The rest of the c# app works fine, and you can browser the web through the control fine as well, just that the events like the above 'onclick' can't be handled properly. I thought it would be a DLL version loaded issue but doing a diff of the files loaded indicates only minor differences. 1c1 < Process: C# App without VS.NET installed --- > Process: C# App with VS.NET 2008 installed 18d17 < C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\CustomMarshalers\e148983beeb0f30918b0564849a16456\CustomMarshalers.ni.dll CustomMarshalers.ni.dll Microsoft .NET Framework Custom Marshalers Microsoft Corporation 2.0.50727.3053 36d34 < C:\Documents and Settings\XpHome\Local Settings\History\History.IE5\index.dat index.dat 37a36 > C:\Documents and Settings\XpHome\Local Settings\History\History.IE5\index.dat index.dat 44,45c43,44 < C:\Program Files\<hidden>\<hidden>\Microsoft.mshtml.dll Microsoft.mshtml.dll 7.0.3300.1 < C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\Microsoft.VisualBas#\5b3d048d8c003d743ea5e72caf07773a\Microsoft.VisualBasic.ni.dll Microsoft.VisualBasic.ni.dll Visual Basic Runtime Library Microsoft Corporation 8.0.50727.3053 --- > C:\WINDOWS\assembly\GAC\Microsoft.mshtml\7.0.3300.0__b03f5f7f11d50a3a\Microsoft.mshtml.dll Microsoft.mshtml.dll 7.0.3300.1 > C:\WINDOWS\assembly\GAC_MSIL\Microsoft.VisualBasic\8.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualBasic.dll Microsoft.VisualBasic.dll Visual Basic Runtime Library Microsoft Corporation 8.0.50727.3053 50,52c49,51 < c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorjit.dll mscorjit.dll Microsoft .NET Runtime Just-In-Time Compiler Microsoft Corporation 2.0.50727.3053 < C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\mscorlib\9adb89fa22fd5b4ce433b5aca7fb1b07\mscorlib.ni.dll mscorlib.ni.dll Microsoft Common Language Runtime Class Library Microsoft Corporation 2.0.50727.3053 < c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll mscorwks.dll Microsoft .NET Runtime Common Language Runtime - WorkStation Microsoft Corporation 2.0.50727.3053 --- > c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorjit.dll mscorjit.dll Microsoft .NET Runtime Just-In-Time Compiler Microsoft Corporation 2.0.50727.3082 > C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\mscorlib\7124a40b9998f7b63c86bd1a2125ce26\mscorlib.ni.dll mscorlib.ni.dll Microsoft Common Language Runtime Class Library Microsoft Corporation 2.0.50727.3603 > c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll mscorwks.dll Microsoft .NET Runtime Common Language Runtime - WorkStation Microsoft Corporation 2.0.50727.3603 94,98c93,97 < C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System.Configuration\cb4cb21d14767292e079366a5d3d76cd\System.Configuration.ni.dll System.Configuration.ni.dll System.Configuration.dll Microsoft Corporation 2.0.50727.3053 < C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System.Drawing\6978f2e90f13bc720d57fa6895c911e2\System.Drawing.ni.dll System.Drawing.ni.dll .NET Framework Microsoft Corporation 2.0.50727.3053 < C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System\aa7926460a336408c8041330ad90929d\System.ni.dll System.ni.dll .NET Framework Microsoft Corporation 2.0.50727.3053 < C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System.Windows.Forms\9a254c455892c02355ab0ab0f0727c5b\System.Windows.Forms.ni.dll System.Windows.Forms.ni.dll .NET Framework Microsoft Corporation 2.0.50727.3053 < C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System.Xml\36f3953f24d4f0b767bf172331ad6f3e\System.Xml.ni.dll System.Xml.ni.dll .NET Framework Microsoft Corporation 2.0.50727.3053 --- > C:\WINDOWS\assembly\GAC_MSIL\System.Configuration\2.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Configuration.dll System.Configuration.dll Microsoft Corporation 2.0.50727.3053 > C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System.Drawing\abb2ac7e08bee026f857d8fa36f9fe6f\System.Drawing.ni.dll System.Drawing.ni.dll .NET Framework Microsoft Corporation 2.0.50727.3053 > C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System\3de5bd01124463d7862bd173af90bc83\System.ni.dll System.ni.dll .NET Framework Microsoft Corporation 2.0.50727.3053 > C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System.Windows.Forms\d2ea8d76f015817db1607075812b555f\System.Windows.Forms.ni.dll System.Windows.Forms.ni.dll .NET Framework Microsoft Corporation 2.0.50727.3053 > C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System.Xml\5913d3f81e77194ec833991b1047a532\System.Xml.ni.dll System.Xml.ni.dll .NET Framework Microsoft Corporation 2.0.50727.3082

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  • Referencing movie clips from within an actionscript class

    - by Ant
    Hi all, I have been given the task of adding a scoring system to various flash games. This simply involves taking input, adding functionality such as pausing and replaying and then outputting the score, time left etc. at the end. I've so far successfully edited two games. Both these games used the "actions" code on frames. The latest game I'm trying to do uses an actionscript class which makes it both easier and harder. I'm not very adept at flash at all, but I've worked it out so far. I've added various movie clips that are to be used for displaying the pause screen background, buttons for replaying etc. I've been showing and hiding these using: back._visible = true; //movie clip, instance of back (back.png) I doubt it's best practice, but it's quick and has been working. However, now with the change of coding style to classes, this doesn't seem to work. I kinda understand why, but I'm now unsure how to hide/show these elements. Any help would be greatly appreciated :) I've attached the modified AS. class RivalOrbs extends MovieClip { var infinite_levels, orbs_start, orbs_inc, orbs_per_level, show_timer, _parent, one_time_per_level, speed_start, speed_inc_percent, max_speed, percent_starting_on_wrong_side, colorize, colors, secs_per_level; function RivalOrbs() { super(); mc = this; this.init(); } // End of the function function get_num_orbs() { if (infinite_levels) { return (orbs_start + (level - 1) * orbs_inc); } else if (level > orbs_per_level.length) { return (0); } else { return (orbs_per_level[level - 1]); } // end else if } // End of the function function get_timer_str(secs) { var _loc2 = Math.floor(secs / 60); var _loc1 = secs % 60; return ((_loc2 > 0 ? (_loc2) : ("0")) + ":" + (_loc1 >= 10 ? (_loc1) : ("0" + _loc1))); } // End of the function function frame() { //PLACE PAUSE CODE HERE if (!Key.isDown(80) and !Key.isDown(Key.ESCAPE)) { _root.offKey = true; } else if (Key.isDown(80) or Key.isDown(Key.ESCAPE)) { if (_root.offKey and _root.game_mode == "play") { _root.game_mode = "pause"; /* back._visible = true; btn_resume._visible = true; btn_exit._visible = true; txt_pause._visible = true; */ } else if (_root.offKey and _root.game_mode == "pause") { _root.game_mode = "play"; } _root.offKey = false; } if (_root.game_mode == "pause" or paused) { return; } else { /* back._visible = false; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; */ } if (show_timer && total_secs != -1 || show_timer && _parent.timesup) { _loc7 = total_secs - Math.ceil((getTimer() - timer) / 1000); var diff = oldSeconds - (_loc7 + additional); if (diff > 1) additional = additional + diff; _loc7 = _loc7 + additional; oldSeconds = _loc7; trace(oldSeconds); mc.timer_field.text = this.get_timer_str(Math.max(0, _loc7)); if (_loc7 <= -1 || _parent.timesup) { if (one_time_per_level) { _root.gotoAndPlay("Lose"); } else { this.show_dialog(false); return; } // end if } // end if } // end else if var _loc9 = _root._xmouse; var _loc8 = _root._ymouse; var _loc6 = {x: _loc9, y: _loc8}; mc.globalToLocal(_loc6); _loc6.y = Math.max(-mc.bg._height / 2 + gap / 2, _loc6.y); _loc6.y = Math.min(mc.bg._height / 2 - gap / 2, _loc6.y); mc.wall1._y = _loc6.y - gap / 2 - mc.wall1._height / 2; mc.wall2._y = _loc6.y + gap / 2 + mc.wall1._height / 2; var _loc5 = true; for (var _loc4 = 0; _loc4 < this.get_num_orbs(); ++_loc4) { var _loc3 = mc.stage["orb" + _loc4]; _loc3.x_last = _loc3._x; _loc3.y_last = _loc3._y; _loc3._x = _loc3._x + _loc3.x_speed; _loc3._y = _loc3._y + _loc3.y_speed; if (_loc3._x < l_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = l_thresh + (l_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._x > r_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = r_thresh - (_loc3._x - r_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y < t_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = t_thresh + (t_thresh - _loc3._y); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y > b_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = b_thresh - (_loc3._y - b_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3.x_speed > 0) { if (_loc3._x >= m1_thresh && _loc3.x_last < m1_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m1_thresh - (_loc3._x - m1_thresh); _loc3.gotoAndPlay("hit"); } // end if } // end if } else if (_loc3._x <= m2_thresh && _loc3.x_last > m2_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m2_thresh + (m2_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if } // end else if if (_loc3.side == 1 && _loc3._x > 0) { _loc5 = false; } // end if if (_loc3.side == 2 && _loc3._x < 0) { _loc5 = false; } // end if } // end of for if (_loc5) { this.end_level(); } // end if } // End of the function function colorize_hex(mc, hex) { var _loc4 = hex >> 16; var _loc5 = (hex ^ hex >> 16 << 16) >> 8; var _loc3 = hex >> 8 << 8 ^ hex; var _loc2 = new flash.geom.ColorTransform(0, 0, 0, 1, _loc4, _loc5, _loc3, 0); mc.transform.colorTransform = _loc2; } // End of the function function tint_hex(mc, hex, amount) { var _loc4 = hex >> 16; var _loc5 = hex >> 8 & 255; var _loc3 = hex & 255; this.tint(mc, _loc4, _loc5, _loc3, amount); } // End of the function function tint(mc, r, g, b, amount) { var _loc4 = 100 - amount; var _loc1 = new Object(); _loc1.ra = _loc1.ga = _loc1.ba = _loc4; var _loc2 = amount / 100; _loc1.rb = r * _loc2; _loc1.gb = g * _loc2; _loc1.bb = b * _loc2; var _loc3 = new Color(mc); _loc3.setTransform(_loc1); } // End of the function function get_num_levels() { if (infinite_levels) { return (Number.MAX_VALUE); } else { return (orbs_per_level.length); } // end else if } // End of the function function end_level() { _global.inputTimeAvailable = _global.inputTimeAvailable - (60 - oldSeconds); ++level; _parent.levelOver = true; if (level <= this.get_num_levels()) { this.show_dialog(true); } else { _root.gotoAndPlay("Win"); } // end else if } // End of the function function get_speed() { var _loc3 = speed_start; for (var _loc2 = 0; _loc2 < level - 1; ++_loc2) { _loc3 = _loc3 + _loc3 * (speed_inc_percent / 100); } // end of for return (Math.min(_loc3, Math.max(max_speed, speed_start))); } // End of the function function init_orbs() { var _loc6 = this.get_speed(); var _loc7 = Math.max(1, Math.ceil(this.get_num_orbs() * (percent_starting_on_wrong_side / 100))); for (var _loc3 = 0; _loc3 < this.get_num_orbs(); ++_loc3) { var _loc2 = null; if (_loc3 % 2 == 0) { _loc2 = mc.stage.attachMovie("Orb1", "orb" + _loc3, _loc3); _loc2.side = 1; if (colorize && color1 != -1) { this.colorize_hex(_loc2.orb.bg, color1); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 - mc.bg._width / 4; } else { _loc2 = mc.stage.attachMovie("Orb2", "orb" + _loc3, _loc3); _loc2.side = 2; if (colorize && color2 != -1) { this.colorize_hex(_loc2.orb.bg, color2); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 + mc.bg._width / 4; } // end else if _loc2._width = _loc2._height = orb_w; _loc2._y = Math.random() * (mc.bg._height * 8.000000E-001) - mc.bg._height * 4.000000E-001; if (_loc3 < _loc7) { _loc2._x = _loc2._x * -1; } // end if var _loc5 = Math.random() * 60; var _loc4 = _loc5 / 180 * 3.141593E+000; _loc2.x_speed = Math.cos(_loc4) * _loc6; _loc2.y_speed = Math.sin(_loc4) * _loc6; if (Math.random() >= 5.000000E-001) { _loc2.x_speed = _loc2.x_speed * -1; } // end if if (Math.random() >= 5.000000E-001) { _loc2.y_speed = _loc2.y_speed * -1; } // end if } // end of for } // End of the function function init_colors() { if (colorize && colors.length >= 2) { color1 = colors[Math.floor(Math.random() * colors.length)]; for (color2 = colors[Math.floor(Math.random() * colors.length)]; color2 == color1; color2 = colors[Math.floor(Math.random() * colors.length)]) { } // end of for this.tint_hex(mc.side1, color1, 40); this.tint_hex(mc.side2, color2, 40); } else { color1 = -1; color2 = -1; } // end else if } // End of the function function get_total_secs() { if (show_timer) { if (secs_per_level.length > 0) { if (level > secs_per_level.length) { return (secs_per_level[secs_per_level.length - 1]); } else { return (secs_per_level[level - 1]); } // end if } // end if } // end else if return (-1); } // End of the function function start_level() { trace ("start_level"); _parent.timesup = false; _parent.levelOver = false; _parent.times_up_comp.start_timer(); this.init_orbs(); mc.level_field.text = "LEVEL " + level; total_secs = _global.inputTimeAvailable; if (total_secs > 60) total_secs = 60; timer = getTimer(); paused = false; mc.dialog.gotoAndPlay("off"); } // End of the function function clear_orbs() { for (var _loc2 = 0; mc.stage["orb" + _loc2]; ++_loc2) { mc.stage["orb" + _loc2].removeMovieClip(); } // end of for } // End of the function function show_dialog(new_level) { mc.back._visible = false; trace("yes"); paused = true; if (new_level) { this.init_colors(); } // end if this.clear_orbs(); mc.dialog.gotoAndPlay("level"); if (!new_level || _parent.timesup) { mc.dialog.level_top.text = "Time\'s Up!"; /* dyn_line1.text = "Goodbye " + _global.inputName + "!"; dyn_line2.text = "You scored " + score; //buttons if (_global.inputTimeAvailable > 60) btn_replay._visible = true; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; sendInfo = new LoadVars(); sendLoader = new LoadVars(); sendInfo.game_name = 'rival_orbs'; sendInfo.timeavailable = _global.inputTimeAvailable; if (sendInfo.timeavailable < 0) sendInfo.timeavailable = 0; sendInfo.id = _global.inputId; sendInfo.score = level*_global.inputFactor; sendInfo.directive = 'record'; //sendInfo.sendAndLoad('ncc1701e.aspx', sendLoader, "GET"); sendInfo.sendAndLoad('http://keyload.co.uk/output.php', sendLoader, "POST"); */ } else if (level > 1) { mc.dialog.level_top.text = "Next Level:"; } else { mc.dialog.level_top.text = ""; } // end else if mc.dialog.level_num.text = "LEVEL " + level; mc.dialog.level_mid.text = "Number of Orbs: " + this.get_num_orbs(); _root.max_level = level; var _this = this; mc.dialog.btn.onRelease = function () { _this.start_level(); }; } // End of the function function init() { var getInfo = new LoadVars(); var getLoader = new LoadVars(); getInfo.directive = "read"; getInfo.sendAndLoad('http://keyload.co.uk/input.php', getLoader, "GET"); getLoader.onLoad = function (success) { if (success) { _global.inputId = this.id; _global.inputTimeAvailable = this.timeavailable; _global.inputFactor = this.factor; _global.inputName = this.name; } else { trace("Failed"); } } _root.game_mode = "play"; /* back._visible = false; btn_exit._visible = false; btn_replay._visible = false; btn_resume._visible = false; txt_pause._visible = false; */ l_thresh = -mc.bg._width / 2 + orb_w / 2; t_thresh = -mc.bg._height / 2 + orb_w / 2; r_thresh = mc.bg._width / 2 - orb_w / 2; b_thresh = mc.bg._height / 2 - orb_w / 2; m1_thresh = -wall_w / 2 - orb_w / 2; m2_thresh = wall_w / 2 + orb_w / 2; this.show_dialog(true); mc.onEnterFrame = frame; } // End of the function var mc = null; var orb_w = 15; var wall_w = 2; var l_thresh = 0; var r_thresh = 0; var t_thresh = 0; var b_thresh = 0; var m1_thresh = 0; var m2_thresh = 0; var color1 = -1; var color2 = -1; var level = 1; var total_secs = 30; var gap = 60; var timer = 0; var additional = 0; var oldSeconds = 0; var paused = true; var _loc7 = 0; } // End of Class

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  • Event Handlers Not Getting Called? - wxWidgets & C++

    - by Alex
    Hello all, I'm working on a program for my C++ programming class, using wxWidgets. I'm having a huge problem in that my event handlers (I assume) are not getting called, because when I click on the button to trigger the event, nothing happens. My question is: Can you help me find the problem and explain why they would not be getting called? The event handlers OnAbout and OnQuit are working, just not OnCompute or OnClear. I'm really frustrated as I can't figure this out. Thanks a bunch in advance! #include "wx/wx.h" #include "time.h" #include <string> using std::string; // create object of Time class Time first; class App: public wxApp { virtual bool OnInit(); }; class MainPanel : public wxPanel { public: // Constructor for panel class // Constructs my panel class // Params - wxWindow pointer // no return type // pre-conditions: none // post-conditions: none MainPanel(wxWindow* parent); // OnCompute is the event handler for the Compute button // params - none // preconditions - none // postconditions - tasks will have been carried otu successfully // returns void void OnCompute(wxCommandEvent& WXUNUSED(event)); // OnClear is the event handler for the Clear button // params - none // preconditions - none // postconditions - all text areas will be cleared of data // returns void void OnClear(wxCommandEvent& WXUNUSED(event)); // Destructor for panel class // params none // preconditions - none // postconditions - none // no return type ~MainPanel( ); private: wxStaticText *startLabel; wxStaticText *endLabel; wxStaticText *pCLabel; wxStaticText *newEndLabel; wxTextCtrl *start; wxTextCtrl *end; wxTextCtrl *pC; wxTextCtrl *newEnd; wxButton *compute; wxButton *clear; DECLARE_EVENT_TABLE() }; class MainFrame: public wxFrame { private: wxPanel *mainPanel; public: MainFrame(const wxString& title, const wxPoint& pos, const wxSize& size); void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); ~MainFrame(); DECLARE_EVENT_TABLE() }; enum { ID_Quit = 1, ID_About, BUTTON_COMPUTE = 100, BUTTON_CLEAR = 200 }; IMPLEMENT_APP(App) BEGIN_EVENT_TABLE(MainFrame, wxFrame) EVT_MENU(ID_Quit, MainFrame::OnQuit) EVT_MENU(ID_About, MainFrame::OnAbout) END_EVENT_TABLE() BEGIN_EVENT_TABLE(MainPanel, wxPanel) EVT_MENU(BUTTON_COMPUTE, MainPanel::OnCompute) EVT_MENU(BUTTON_CLEAR, MainPanel::OnClear) END_EVENT_TABLE() bool App::OnInit() { MainFrame *frame = new MainFrame( _("Good Guys Delivery Time Calculator"), wxPoint(50, 50), wxSize(450,340) ); frame->Show(true); SetTopWindow(frame); return true; } MainPanel::MainPanel(wxWindow* parent) : wxPanel(parent) { startLabel = new wxStaticText(this, -1, "Start Time:", wxPoint(75, 35)); start = new wxTextCtrl(this, -1, "", wxPoint(135, 35), wxSize(40, 21)); endLabel = new wxStaticText(this, -1, "End Time:", wxPoint(200, 35)); end = new wxTextCtrl(this, -1, "", wxPoint(260, 35), wxSize(40, 21)); pCLabel = new wxStaticText(this, -1, "Percent Change:", wxPoint(170, 85)); pC = new wxTextCtrl(this, -1, "", wxPoint(260, 85), wxSize(40, 21)); newEndLabel = new wxStaticText(this, -1, "New End Time:", wxPoint(180, 130)); newEnd = new wxTextCtrl(this, -1, "", wxPoint(260, 130), wxSize(40, 21)); compute = new wxButton(this, BUTTON_COMPUTE, "Compute", wxPoint(135, 185), wxSize(75, 35)); clear = new wxButton(this, BUTTON_CLEAR, "Clear", wxPoint(230, 185), wxSize(75, 35)); } MainPanel::~MainPanel() {} MainFrame::MainFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame( NULL, -1, title, pos, size ) { mainPanel = new MainPanel(this); wxMenu *menuFile = new wxMenu; menuFile->Append( ID_About, _("&About...") ); menuFile->AppendSeparator(); menuFile->Append( ID_Quit, _("E&xit") ); wxMenuBar *menuBar = new wxMenuBar; menuBar->Append( menuFile, _("&File") ); SetMenuBar( menuBar ); CreateStatusBar(); SetStatusText( _("Hi") ); } MainFrame::~MainFrame() {} void MainFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { Close(TRUE); } void MainFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxMessageBox( _("Alex Olson\nProject 11"), _("About"), wxOK | wxICON_INFORMATION, this); } void MainPanel::OnCompute(wxCommandEvent& WXUNUSED(event)) { int startT; int endT; int newEndT; double tD; wxString startTString = start->GetValue(); wxString endTString = end->GetValue(); startT = wxAtoi(startTString); endT = wxAtoi(endTString); pC->GetValue().ToDouble(&tD); first.SetStartTime(startT); first.SetEndTime(endT); first.SetTimeDiff(tD); try { first.ValidateData(); newEndT = first.ComputeEndTime(); *newEnd << newEndT; } catch (BaseException& e) { wxMessageBox(_(e.GetMessage()), _("Something Went Wrong!"), wxOK | wxICON_INFORMATION, this); } } void MainPanel::OnClear(wxCommandEvent& WXUNUSED(event)) { start->Clear(); end->Clear(); pC->Clear(); newEnd->Clear(); }

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  • ASPX ajax form post help

    - by StealthRT
    Hey all, i have this peice of code that allows a user to select a jpg image, resize it and uploads it to the server driectory. The problem being is that it reloads the aspx page when it saves the image. My question is-is there any way to do this same thing but with ajax so that it doesn't leave the page after submitting it? I've done this pleanty of times with classic asp pages but never with a aspx page. Here is the code for the ASPX page: <%@ Page Trace="False" Language="vb" aspcompat="false" debug="true" validateRequest="false"%> <%@ Import Namespace=System.Drawing %> <%@ Import Namespace=System.Drawing.Imaging %> <%@ Import Namespace=System.Drawing.Text %> <%@ Import Namespace=System %> <%@ Import Namespace=System.IO %> <%@ Import Namespace=System.Web %> <%@ Import Namespace=System.ServiceProcess %> <%@ Import Namespace=Microsoft.Data.Odbc %> <%@ Import Namespace=System.Data.Odbc %> <%@ Import Namespace=MySql.Data.MySqlClient %> <%@ Import Namespace=MySql.Data %> <%@ Import Namespace=System.Drawing.Drawing2D %> <%@ Import Namespace="System.Data" %> <%@ Import Namespace="System.Data.ADO" %> <%@ Import Namespace=ADODB %> <SCRIPT LANGUAGE="VBScript" runat="server"> const Lx = 200 const Ly = 60 const upload_dir = "/img/avatar/" const upload_original = "tmpAvatar" const upload_thumb = "thumb" const upload_max_size = 256 dim fileExt dim newWidth, newHeight as integer dim l2 dim fileFld as HTTPPostedFile Dim originalimg As System.Drawing.Image dim msg dim upload_ok as boolean </script> <% Dim theID, theEmail, maleOrFemale theID = Request.QueryString("ID") theEmail = Request.QueryString("eMail") maleOrFemale = Request.QueryString("MF") randomize() upload_ok = false if lcase(Request.ServerVariables("REQUEST_METHOD"))="post" then fileFld = request.files(0) if fileFld.ContentLength > upload_max_size * 1024 then msg = "Sorry, the image must be less than " & upload_max_size & "Kb" else try fileExt = System.IO.Path.GetExtension(fileFld.FileName).ToLower() if fileExt = ".jpg" then originalImg = System.Drawing.Image.FromStream(fileFld.InputStream) if originalImg.Height > Ly then newWidth = Ly * (originalImg.Width / originalImg.Height) newHeight = Ly end if Dim thumb As New Bitmap(newWidth, newHeight) Dim gr_dest As Graphics = Graphics.FromImage(thumb) dim sb = new SolidBrush(System.Drawing.Color.White) gr_dest.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality gr_dest.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality gr_dest.FillRectangle(sb, 0, 0, thumb.Width, thumb.Height) gr_dest.DrawImage(originalImg, 0, 0, thumb.Width, thumb.Height) try originalImg.save(Server.MapPath(upload_dir & upload_original & fileExt), originalImg.rawformat) thumb.save(Server.MapPath(upload_dir & theID & fileExt), originalImg.rawformat) msg = "Uploaded " & fileFld.FileName & " to " & Server.MapPath(upload_dir & upload_original & fileExt) upload_ok = true File.Delete(Server.MapPath(upload_dir & upload_original & fileExt)) catch msg = "Sorry, there was a problem saving your avatar. Please try again." end try if not thumb is nothing then thumb.Dispose() thumb = nothing end if else msg = "That image does not seem to be a JPG. Upload only JPG images." end if catch msg = "That image does not seem to be a JPG." end try end if if not originalImg is nothing then originalImg.Dispose() originalImg = nothing end if end if %><head> <meta http-equiv="pragma" content="no-cache" /> </head> <html> <script type="text/javascript" src="js/jquery-1.3.min.js"></script> <form enctype="multipart/form-data" method="post" runat="server" id="sendImg"> <input type="file" name="upload_file" id="upload_file" style="-moz-opacity: 0; opacity:0; filter: alpha(opacity=0); margin-top: 5px; float:left; cursor:pointer;" onChange="$('#sendImg').submit();" > <input type="submit" value="Upload" style="visibility:hidden; display:none;"> </form> </body> </html> Any help would be great! :o) David

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  • CSS height problem. IE8 seems correct Firefox seems wrong. Any fix?

    - by user169867
    Below is a complete html page that shows the problem. The "myDiv" should be 22px in height (including the border). Item 1 should have a 1px space between its border and the divs border. In IE8 it is. In FF 3.6.2 though it is 24px and I can't understand why. Ultimately my goal is to get the same CSS to create the same result in both browsers. It's driving me crazy! Any help would be appreciated :) <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <title></title> <style type="text/css"> div.aclb {background:#EEF3FA; color:#666; cursor:text; padding:1px; overflow-y:auto; border:#BBC8D9 1px solid; } div.aclb:hover {border:#3399FF 1px solid;} div.aclb.focus {background:#FFF; border:#3399FF 1px solid;} div.aclb ul {padding:0; margin:0; list-style:none; display:table; vertical-align:middle; } div.aclb li {float:left; cursor:default; font-family:Arial; padding:0; margin:0;} div.aclb li.block {padding:0px 2px; height:16px; white-space:nowrap; border:solid 1px #BBD8FB; background:#f3f7fd; font-size:11px; line-height:16px;} div.aclb li.block:hover {border:solid 1px #5F8BD3; background:#E4ECF8; color:#000;} div.aclb li.input {} div.aclb input {margin:0; padding:0; height:18px; background:transparent; border:none; color:#666; overflow:hidden; resize:none; font-family:Arial; font-size:13px; outline:none;} div.aclb input:focus {margin:0; padding:0; height:18px; background:transparent; border:none; color:#22F; overflow:hidden; resize:none; font-family:Arial; font-size:13px; outline:none;} div.aclb a.d {cursor:pointer; display:block; color:#6B6B6B; width:13px; height:12px;float:right; margin:1px 0 1px 4px; border:solid 1px transparent; font-family:Verdana; font-size:11px; text-align:center; line-height:10px;} div.aclb a.d:hover { border:solid 1px #7DA2CE; background:#F7FAFD; color:#AD0B0B;} div.aclb a.d:active {border:solid 1px #497CBB; background:#BAD8E8; color:#A90909;} </style> </head> <body> <div id="myDiv" style="width:250px" class="aclb"> <ul> <li class="block"> <a class="d">x</a><span>Item 1</span> </li> <li class="input"> <input type="text" style="width:30px" maxlength="30"/> </li> </ul> </div> </body> </html>

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