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  • How to add a gwt widget to a gwt Composite already visible at runtime using MVP?

    - by mary4pfc
    Hi! I'm building an application whose menus depend on user roles. Once user is logged in and, therefore, her roles are known, I want to create the Hyperlinks related to the user and add them to the menu. I'm using MVP. Here's my code for the presenter: public class AdminMenuAreaPresenter extends WidgetPresenter<AdminMenuAreaPresenter.Display> { public interface Display extends WidgetDisplay{ public void addLink(String link); } private DispatchAsync dispatcher; private SessionManager sessionManager; @Inject public AdminMenuAreaPresenter(AdminMenuAreaPresenter.Display display, EventBus bus, DispatchAsync dispatcher, SessionManager sessionManager){ super(display, bus); this.dispatcher = dispatcher; this.sessionManager = sessionManager; this.bind(); } @Override protected void onBind() { super.onBind(); registerHandler(eventBus.addHandler(LoginEvent.TYPE, new LoginEventHandler() { @Override public void onLogin(LoginEvent event) { display.addLink("register user"); } })); } @Override protected void onUnbind() { // TODO Auto-generated method stub } @Override protected void onRevealDisplay() { // TODO Auto-generated method stub } } And here's the View: public class AdminMenuAreaView extends Composite implements AdminMenuAreaPresenter.Display{ private VerticalPanel vPanel; private Hyperlink registerUserLink; public AdminMenuAreaView(){ vPanel = new VerticalPanel(); initWidget(vPanel); } @Override public Widget asWidget() { return this; } public void addLink(String s){ registerUserLink = new Hyperlink(s, "this is new target"); this.vPanel.add(registerUserLink); registerUserLink.setVisible(true); } public HasClickHandlers getRegisterUserLink(){ return registerUserLink; } What am I doing wrong? Flow program goes throgh the addLink() method, but nothing is added to the view either dom document. Thank you.

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  • How to read the network file.

    - by ungalnanban
    I'm using Net::FTP for getting a remote hosted file. I want to read the file. I don't want to get the file from the remote host to my host (localhost), but I need to read the file content only. Is there any module to do this? use strict; use warnings; use Data::Dumper; use Net::FTP; my $ftp = Net::FTP->new("192.168.8.20", Debug => 0) or die "Cannot connect to some.host.name: $@"; $ftp->login("root",'root123') or die "Cannot login ", $ftp->message; $ftp->cwd("SUGUMAR") or die "Cannot change working directory ", $ftp->message; $ftp->get("Testing.txt") or die "get failed ", $ftp->message; $ftp->quit; In the above sample program, I get the file from 192.168.8.20. Then I will read the file and do the operation. I don't want to place the file in my local system. I need to read the Testing.txt file content.

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  • Organising UI code in .NET forms

    - by sb3700
    Hi I'm someone who has taught myself programming, and haven't had any formal training in .NET programming. A while back, I started C# in order to develop a GUI program to control sensors, and the project has blossomed. I was just wondering how best to organise the code, particularly UI code, in my forms. My forms currently are a mess, or at least seem a mess to me. I have a constructor which initialises all the parameters and creates events. I have a giant State property, which updates the Enabled state of all my form control as users progress through the application (ie: disconnected, connected, setup, scanning) controlled by a States enum. I have 3-10 private variables accessed through properties, some of which have side-effects in changing the values of form elements. I have a lot of "UpdateXXX" functions to handle UI elements that depend on other UI elements - ie: if a sensor is changed, then change the baud rate drop down list. They are separated into regions I have a lot of events calling these Update functions I have a background worker which does all the scanning and analysis. My problem is this seems like a mess, particularly the State property, and is getting unmaintainable. Also, my application logic code and UI code are in the same file and to some degree, intermingled which seems wrong and means I need to do a lot of scrolling to find what I need. How do you structure your .net forms? Thanks

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  • Simple average calculation

    - by sasquatch90
    I'm trying to write program calculating average of given numbers stored in an array. Amount of numbers should be not more than 100, and user should input them until a !int variable is given : #include <iostream> #include <conio.h> using namespace std; double average(int tab[], int i){ int sum=0; for(int j=0; j<i; ++j){ sum+=tab[j]; } return (double)sum/i; } int main() { int tab[100]; int n=0; int number=0; do { if(n < 100){ cout << "Give " << n+1 << " number : "; cin >> number; tab[n]=number; number=0; ++n; } else{ break; } } while( !isdigit(number) ); cout << average(tab, n) << endl; getch(); return 0; } Why after giving char, it prints me 'Give n number:' for all empty cells of my array ? It should end and use only given numbers.

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  • In Perl, how can I wait for threads to end in parallel?

    - by Pmarcoen
    I have a Perl script that launches 2 threads,one for each processor. I need it to wait for a thread to end, if one thread ends a new one is spawned. It seems that the join method blocks the rest of the program, therefore the second thread can't end until everything the first thread does is done which sort of defeats its purpose. I tried the is_joinable method but that doesn't seem to do it either. Here is some of my code : use threads; use threads::shared; @file_list = @ARGV; #Our file list $nofiles = $#file_list + 1; #Real number of files $currfile = 1; #Current number of file to process my %MSG : shared; #shared hash $thr0 = threads->new(\&process, shift(@file_list)); $currfile++; $thr1 = threads->new(\&process, shift(@file_list)); $currfile++; while(1){ if ($thr0->is_joinable()) { $thr0->join; #check if there are files left to process if($currfile <= $nofiles){ $thr0 = threads->new(\&process, shift(@file_list)); $currfile++; } } if ($thr1->is_joinable()) { $thr1->join; #check if there are files left to process if($currfile <= $nofiles){ $thr1 = threads->new(\&process, shift(@file_list)); $currfile++; } } } sub process{ print "Opening $currfile of $nofiles\n"; #do some stuff if(some condition){ lock(%MSG); #write stuff to hash } print "Closing $currfile of $nofiles\n"; } The output of this is : Opening 1 of 4 Opening 2 of 4 Closing 1 of 4 Opening 3 of 4 Closing 3 of 4 Opening 4 of 4 Closing 2 of 4 Closing 4 of 4

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  • C# Using colors in console , how to store in a simplified notation

    - by Chris
    Hello, The code below shows a line in different colors. But thats alot of code to type just for one line and to repeat that all over a program again. How exactly can i simplify this , so i dont need to write the same amount of code over and over? Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(">>> Order: "); Console.ResetColor(); Console.Write("Data"); Console.ForegroundColor = ConsoleColor.DarkGreen; Console.Write("Parity"); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(" <<<"); Is there any way to store ... = Console.ForegroundColor = ConsoleColor.Cyan; ? "text" + color? + "text"; etc... Any input appreciated regards.

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  • Parsing: How to make error recovery in grammars like " a* b*"?

    - by Lavir the Whiolet
    Let we have a grammar like this: Program ::= a* b* where "*" is considered to be greedy. I usually implement "*" operator naively: Try to apply the expression under "*" to input one more time. If it has been applied successfully then we are still under current "*"-expression; try to apply the expression under "*" one more time. Otherwise we have reached next grammar expression; put characters parsed by expression under "*" back into input and proceed with next expression. But if there are errors in input in any of "a*" or "b*" part such a parser will "think" that in position of error both "a*" and "b*" have finished ("let's try "a"... Fail! OK, it looks like we have to proceed to "b*". Let's try "b"... Fail! OK, it looks like the string should have been finished...). For example, for string "daaaabbbbbbc" it will "say": "The string must end at position 1, delete superflous characters: daaaabbbbbbc". In short, greedy "*" operator becomes lazy if there are errors in input. How to make "*" operator to recover from errors nicely?

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  • how to call the method in thread with aruguments and return some value

    - by ratty
    i like to call the method in thread with aruguments and return some value here example class Program { static void Main() { Stopwatch stop = new Stopwatch(); stop.Start(); Thread FirstThread = new Thread(new ThreadStart(Fun1)); Thread SecondThread = new Thread(new ThreadStart(Fun2)); FirstThread.Start(); SecondThread.Start(); } public static void Fun1() { for (int i = 1; i <= 1000; i++) { Console.WriteLine("Fun1 writes:{0}", i); } } public static void Fun2() { for (int i = 1000; i >= 6; i--) { Console.WriteLine("Fun2 writes:{0}", i); } } } i know this above example run successfully but if method fun1 like this public int fun1(int i) { for (int n = i; n >= i+10; n++) { Console.WriteLine("Fun2 writes:{0}", i); } } then how can i call this in thread. Is it possible .Any body Help for me

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  • Simple binary File I/O problem with cstdio(c++)

    - by Atilla Filiz
    The c++ program below fails to read the file. I know using cstdio is not good practice but that what I am used to and it should work anyway. $ ls -l l.uyvy -rw-r--r-- 1 atilla atilla 614400 2010-04-24 18:11 l.uyvy $ ./a.out l.uyvy Read 0 bytes out of 614400, possibly wrong file code: #include<cstdio> int main(int argc, char* argv[]) { FILE *fp; if(argc<2) { printf("usage: %s <input>\n",argv[0]); return 1; } fp=fopen(argv[1],"rb"); if(!fp) { printf("erör, cannot open %s for reading\n",argv[1]); return -1; } int bytes_read=fread(imgdata,1,2*IMAGE_SIZE,fp); //2bytes per pixel fclose(fp); if(bytes_read < 2*IMAGE_SIZE) { printf("Read %d bytes out of %d, possibly wrong file\n", bytes_read, 2*IMAGE_SIZE); return -1; } return 0; }

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  • Why is PLINQ slower than LINQ for this code?

    - by Rob Packwood
    First off, I am running this on a dual core 2.66Ghz processor machine. I am not sure if I have the .AsParallel() call in the correct spot. I tried it directly on the range variable too and that was still slower. I don't understand why... Here are my results: Process non-parallel 1000 took 146 milliseconds Process parallel 1000 took 156 milliseconds Process non-parallel 5000 took 5187 milliseconds Process parallel 5000 took 5300 milliseconds using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace DemoConsoleApp { internal class Program { private static void Main() { ReportOnTimedProcess( () => GetIntegerCombinations(), "non-parallel 1000"); ReportOnTimedProcess( () => GetIntegerCombinations(runAsParallel: true), "parallel 1000"); ReportOnTimedProcess( () => GetIntegerCombinations(5000), "non-parallel 5000"); ReportOnTimedProcess( () => GetIntegerCombinations(5000, true), "parallel 5000"); Console.Read(); } private static List<Tuple<int, int>> GetIntegerCombinations( int iterationCount = 1000, bool runAsParallel = false) { IEnumerable<int> range = Enumerable.Range(1, iterationCount); IEnumerable<Tuple<int, int>> integerCombinations = from x in range from y in range select new Tuple<int, int>(x, y); return runAsParallel ? integerCombinations.AsParallel().ToList() : integerCombinations.ToList(); } private static void ReportOnTimedProcess( Action process, string processName) { var stopwatch = new Stopwatch(); stopwatch.Start(); process(); stopwatch.Stop(); Console.WriteLine("Process {0} took {1} milliseconds", processName, stopwatch.ElapsedMilliseconds); } } }

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  • Removing dotted border without setting NoFocus in Windows PyQt

    - by Cryptite
    There are a few questions on SO about this, all of which seem to say that the only way to remove the dotted border is to set the focusPolicy on widget/item in question to NoFocus. While this works as a temporary fix, this prevents further interaction with said widget/item in the realm of other necessary focusEvents. Said border in question: Here's an example of why this doesn't work. I have a Non-Modal widget popup, think a lightbox for an image. I want to detect a mousePressEvent outside of the widget and close the widget as a result. To do this, I should catch the focusOutEvent. However, if a vast majority of widgets in my program are set as NoFocus (to remove the border issue), then I cannot catch the focusOutEvent because, you guessed it, they have no focus policy. Here's another example: I have a QTreeWidget that is subclassed so I can catch keyPressEvents for various reasons. The QTreeWidget is also set as NoFocus to prevent the border. Because of this, however, the widget never has focus and therefore no keyPressEvents can be caught. A workaround for this (kludgy, imo) is to use the widget's grabKeyboard class, which is dangerous if I forget to releaseKeyboard later. This is not optimal. So then the question is, is there a way to remove this weird (mostly just ugly) dotted border without turning off focus for everything in my app? Thanks in advance!

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  • Updating UI objects in windows forms

    - by P a u l
    Pre .net I was using MFC, ON_UPDATE_COMMAND_UI, and the CCmdUI class to update the state of my windows UI. From the older MFC/Win32 reference: Typically, menu items and toolbar buttons have more than one state. For example, a menu item is grayed (dimmed) if it is unavailable in the present context. Menu items can also be checked or unchecked. A toolbar button can also be disabled if unavailable, or it can be checked. Who updates the state of these items as program conditions change? Logically, if a menu item generates a command that is handled by, say, a document, it makes sense to have the document update the menu item. The document probably contains the information on which the update is based. If a command has multiple user-interface objects (perhaps a menu item and a toolbar button), both are routed to the same handler function. This encapsulates your user-interface update code for all of the equivalent user-interface objects in a single place. The framework provides a convenient interface for automatically updating user-interface objects. You can choose to do the updating in some other way, but the interface provided is efficient and easy to use. What is the guidance for .net Windows Forms? I am using an Application.Idle handler in the main form but am not sure this is the best way to do this. About the time I put all my UI updates in the Idle event handler my app started to show some performance problems, and I don't have the metrics to track this down yet. Not sure if it's related.

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  • Creating many polygons with OpenGL is slow?

    - by user146780
    I want to draw many polygons to the screen but i'm quickly noticing that it slows down quickly. As a test I did this: for(int i = 0; i < 50; ++i) { glBegin( GL_POLYGON); glColor3f( 0.0f, 1, 0.0f ); glVertex2f( 500.0 + frameGL.GetCameraX(), 0.0f + frameGL.GetCameraY()); glColor3f( 0.0f, 1.0f, 0.0f ); glVertex2f( 900.0 + frameGL.GetCameraX(), 0.0f + frameGL.GetCameraY()); glColor3f( 0.0f, 0.0f, 0.5 ); glVertex2f(900.0 + frameGL.GetCameraX(), 500.0f + frameGL.GetCameraY() + (150)); glColor3f( 0.0f, 1.0f, 0.0f ); glVertex2f( 500 + frameGL.GetCameraX(), 500.0f + frameGL.GetCameraY()); glColor3f( 1.0f, 1.0f, 0.0f ); glVertex2f( 300 + frameGL.GetCameraX(), 200.0f + frameGL.GetCameraY()); glEnd(); } This is only 50 polygons and already it's gtting slow. I can't upload them directly to the card because my program will allow the user to reshape the verticies. My question is, how can I speed this up. I'm not using depth. I also know it's not my GetCamera() functions because if I create 500,000 polygons spread apart t's fine, it just has trouble showing them in the view. If a graphics card can support 500,000,000 on screen polygons per second, this should be easy right? Thanks

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  • libarchive reads too many chars when extracting a file

    - by ojreadmore
    I've written a C program to extract files from a tar archive using libarchive. I'd like to extract a file from this archive and print it to standard output. But I get extra characters. It's garbage, but it's from another file (possibly adjacent to it in the archive.) I expect output to end at </html>. Here is the code that reads this tar file. libarchive 2.8.3 compiled on mac os X 10.6.3. gcc 4.2 x86_64 ls -l vendar-definition.html gives me 1921 for the file size. And so shows tar tfv 0000.tar | grep vendar-definition.html. So reports the C output that states the file size. To me this seems correct. Two possibilities I can see for why my output is not as expected: 1. I've made a beginner's mistake or 2. multibyte characters in the archive files has something to do with it.

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  • Protecting my apps security from deassembling

    - by sandis
    So I recently tested deassembling one of my android apps, and to my horror I discovered that the code was quite readable. Even worse, all my variable names where intact! I thought that those would be compressed to something unreadable at compile time. The app is triggered to expire after a certain time. However, now it was trivial for me to find my function named checkIfExpired() and find the variable "expired". Is there any good way of making it harder for a potential hacker messing with my app? Before someone states the obvious: Yes, it is security through obscurity. But obviously this is my only option since the user always will have access to all my code. This is the same for all apps. The details of my deactivation-thingy is unimportant, the point is that I dont want deassembler to understand some of the things I do. side questions: Why are the variable names not compressed? Could it be the case that my program would run faster if I stopped using really long variable names, as are my habit?

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  • Storing strings from a text file/scanner. Array or built-in?

    - by Flowdorio
    This code snippet is to to read a text file, turn the lines into objects through a different public (non changeable) class(externalClass). The external class does nothing but turn strings (lines from the .txt through nextLine) into objects, and is fully functional. The scanner(scanner3) is assigned to the text file. while (scanner3.hasNext()) { externalClass convertedlines = new externalClass(scanner3.nextLine()); I'm not new to programming, but as I'm new to java, I do not know if this requires me to create an array, or if the returned objects are sorted in some other way. i.e is the "importedlines" getting overwritten with each run of the loop(and I need to introduce an array into the loop), or are the objects stored in some way? The question may seem strange, but with the program I am making it would be harder (but definitely not impossible) if I used an array. Any help would be appreciated. As requested, externalClass: public class exernalClass { private String line; externalClass(String inLine){ line = inLine; } public String giveLine() { return line; } }

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  • File.Replace throwing IOException

    - by WebDevHobo
    I have an app that can make modify images. In some cases, this makes the filesize smaller, in some cases bigger. The program doesn't have an option to "not replace the file if result has a bigger filesize". So I wrote a little C# app to try and solve this. Instead of overwriting the files, I make the app write the result to a folder under the current one and name that folder Test. The C# app I wrote compares grabs the contents of both folders and puts the full path to the file(s) in two List objects. I then compare and replace. The replacing isn't working however. I get the following IOException: Unable to remove the file to be replaced The location is on an external hard-drive, on which I have full rights. Now, I know I can just do File.Delete and File.Move in that order, but this exception has gotten me interested in why this particular setup wont work. Here's the source code: http://pastebin.com/4Vq82Umu And yes, the file specified as last argument of the Replace function does exist.

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  • Begin game programming basics

    - by AJ
    My 14 year old kid brother wants to learn to program games. He has never programmed but would like to learn programming. His interest lies with games and game programming and he understands that it can be difficult but he wants to do that. So, obviously, I turned to SO folks to know what you feel on how he should go about it. Remember, please suggest on Areas that beginners can choose, how to begin in that area, what to read in the beginning, initial languages in the beginning etc. Once the beginning part is taken care of, you may also suggest the intermediate and advanced stuff but this question is about very beginning level. If there are areas like Web games Vs. console games Vs generic computer games, then please advice on the areas. As I said he has never programmed, he might want to try all the areas and choose the one he likes the best. I hope this is not too much to ask for someone who is in this field but if this question is huge, please advice on how to break it into multiple questions. ~Thanks.

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  • How do I prevent qFatal() from aborting the application?

    - by Dave
    My Qt application uses Q_ASSERT_X, which calls qFatal(), which (by default) aborts the application. That's great for the application, but I'd like to suppress that behavior when unit testing the application. (I'm using the Google Test Framework.) I have by unit tests in a separate project, statically linking to the class I'm testing. The documentation for qFatal() reads: Calls the message handler with the fatal message msg. If no message handler has been installed, the message is printed to stderr. Under Windows, the message is sent to the debugger. If you are using the default message handler this function will abort on Unix systems to create a core dump. On Windows, for debug builds, this function will report a _CRT_ERROR enabling you to connect a debugger to the application. ... To supress the output at runtime, install your own message handler with qInstallMsgHandler(). So here's my main.cpp file: #include <gtest/gtest.h> #include <QApplication> void testMessageOutput(QtMsgType type, const char *msg) { switch (type) { case QtDebugMsg: fprintf(stderr, "Debug: %s\n", msg); break; case QtWarningMsg: fprintf(stderr, "Warning: %s\n", msg); break; case QtCriticalMsg: fprintf(stderr, "Critical: %s\n", msg); break; case QtFatalMsg: fprintf(stderr, "My Fatal: %s\n", msg); break; } } int main(int argc, char **argv) { qInstallMsgHandler(testMessageOutput); testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); } But my application is still stopping at the assert. I can tell that my custom handler is being called, because the output when running my tests is: My Fatal: ASSERT failure in MyClass::doSomething: "doSomething()", file myclass.cpp, line 21 The program has unexpectedly finished. What can I do so that my tests keep running even when an assert fails?

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  • C++ STL Map vs Vector speed

    - by sub
    In the interpreter for my experimental programming language I have a symbol table. Each symbol consists of a name and a value (the value can be e.g.: of type string, int, function, etc.). At first I represented the table with a vector and iterated through the symbols checking if the given symbol name fitted. Then I though using a map, in my case map<string,symbol>, would be better than iterating through the vector all the time but: It's a bit hard to explain this part but I'll try. If a variable is retrieved the first time in a program in my language, of course its position in the symbol table has to be found (using vector now). If I would iterate through the vector every time the line gets executed (think of a loop), it would be terribly slow (as it currently is, nearly as slow as microsoft's batch). So I could use a map to retrieve the variable: SymbolTable[ myVar.Name ] But think of the following: If the variable, still using vector, is found the first time, I can store its exact integer position in the vector with it. That means: The next time it is needed, my interpreter knows that it has been "cached" and doesn't search the symbol table for it but does something like SymbolTable.at( myVar.CachedPosition ). Now my (rather hard?) question: Should I use a vector for the symbol table together with caching the position of the variable in the vector? Should I rather use a map? Why? How fast is the [] operator? Should I use something completely different?

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  • Sum of even fibonacci numbers

    - by user300484
    This is a Project Euler problem. If you don't want to see candidate solutions don't look here. Hello you all! im developping an application that will find the sum of all even terms of the fibonacci sequence. The last term of this sequence is 4,000,000 . There is something wrong in my code but I cannot find the problem since it makes sense to me. Can you please help me? using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { long[] arr = new long [1000000] ; long i= 2; arr[i-2]=1; arr[i-1]=2; long n= arr[i]; long s=0; for (i=2 ; n <= 4000000; i++) { arr[i] = arr[(i - 1)] + arr[(i - 2)]; } for (long f = 0; f <= arr.Length - 1; f++) { if (arr[f] % 2 == 0) s += arr[f]; } Console.Write(s); Console.Read(); } } }

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  • C: socket connection timeout

    - by The.Anti.9
    I have a simple program to check if a port is open, but I want to shorten the timeout length on the socket connection because the default is far too long. I'm not sure how to do this though. Here's the code: #include <sys/socket.h> #include <sys/time.h> #include <sys/types.h> #include <arpa/inet.h> #include <netinet/in.h> #include <errno.h> #include <fcntl.h> #include <stdio.h> #include <netdb.h> #include <stdlib.h> #include <string.h> #include <unistd.h> int main(int argc, char **argv) { u_short port; /* user specified port number */ char addr[1023]; /* will be a copy of the address entered by u */ struct sockaddr_in address; /* the libc network address data structure */ short int sock = -1; /* file descriptor for the network socket */ if (argc != 3) { fprintf(stderr, "Usage %s <port_num> <address>", argv[0]); return EXIT_FAILURE; } address.sin_addr.s_addr = inet_addr(argv[2]); /* assign the address */ address.sin_port = htons(atoi(argv[2])); /* translate int2port num */ sock = socket(AF_INET, SOCK_STREAM, 0); if (connect(sock,(struct sockaddr *)&address,sizeof(address)) == 0) { printf("%i is open\n", port); } close(sock); return 0; }

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  • get and set for class in model - MVC 2 asp.net

    - by bergin
    Hi there, I want to improve the program so it has a proper constructor but also works with the models environment of MVC. I currently have: public void recordDocument(int order_id, string filename, string physical_path, string slug, int bytes) { ArchiveDocument doc = new ArchiveDocument(); doc.order_id = order_id; doc.filename = filename; doc.physical_path = physical_path; doc.slug = slug; doc.bytes = bytes; db.ArchiveDocuments.InsertOnSubmit(doc); } This obviously should be a constructor and should change to the leaner: public void recordDocument(ArchiveDocument doc) { db.ArchiveDocuments.InsertOnSubmit(doc); } with a get & set somewhere else - not sure of the syntax - do I create a partial class? so: creating in the somewhere repository - ArchiveDocument doc = new ArchiveDocument(order_id, idTaggedFilename, physical_path, slug, bytes); and then: namespace ordering.Models { public partial class ArchiveDocument { int order_id, string filename, string physical_path, string slug, int bytes; public archiveDocument(int order_id, string filename, string physical_path, string slug, int bytes){ this.order_id = order_id; etc } } How should I alter the code?

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  • UIAlertView Will not show

    - by John
    I have a program that is requesting a JSON string. I have created a class that contains the connect method below. When the root view is coming up, it does a request to this class and method to load up some data for the root view. When I test the error code (by changing the URL host to 127.0.0.1), I expect the Alert to show. Behavior is that the root view just goes black, and the app aborts with no alert. No errors in debug mode on the console, either. Any thoughts as to this behavior? I've been looking around for hints to this for hours to no avail. Thanks in advance for your help. Note: the conditional for (error) is called, as well as the UIAlertView code. - (NSString *)connect:(NSString *)urlString { NSString *jsonString; UIApplication *app = [UIApplication sharedApplication]; app.networkActivityIndicatorVisible = YES; NSError *error = nil; NSURLResponse *response = nil; NSURL *url = [[NSURL alloc] initWithString:urlString]; NSURLRequest *req = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:10]; NSData *_response = [NSURLConnection sendSynchronousRequest: req returningResponse: &response error: &error]; if (error) { /* inform the user that the connection failed */ //AlertWithMessage(@"Connection Failed!", message); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Oopsie!" message:@"Unable to connect! Try later, thanks." delegate:nil cancelButtonTitle:@"OK" otherButtonTitles: nil]; [alert show]; [alert release]; } else { jsonString = [[[NSString alloc] initWithData:_response encoding:NSUTF8StringEncoding] autorelease]; } app.networkActivityIndicatorVisible = NO; [url release]; return jsonString; }

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  • Should I be using Expression Blend to design really dynamic UIs?

    - by Robert Rossney
    My company's product is, at its core, a framework for developing metadata-driven UIs. I don't know how to characterize it less succinctly than that, and hope I won't need to for purposes of this question, but we'll see. I've been trying to come up to speed on WPF, and have been building UI prototypes here and there, and recently I decided to see if I could use Expression Blend to help with the design of these UIs. And I'm pretty mystified at this point. It appears to me as though Expresssion Blend is designed with the expectation that you already know all of the objects that are going to be present in the UI at design time. But our program generates these object dynamically at runtime. For instance, a data row might be presented in a horizontal StackPanel containing alternating TextBlocks (for captions) and TextBoxes (for data fields). The number of these objects depends on metadata about the number of columns in the data row. I can, pretty readily, write code that runs through a metadata record and populates a StackPanel dynamically, setting up the binding of all of the controls to properties in either the data or metadata. (A TextBox's Width might be bound to metadata, while its Text is bound to data.) But I can't even begin to figure out how to do something like this in Expression Blend. I can manually create all these controls, so that I have a set of controls that I can apply styles to and work out the visual design of the app, but it's really a pain to do this. I can write code that goes through my data model and emits XAML for all these controls, I suppose, and then copy and paste it. But I'm going to feel really stupid if it turns out there a way to do this sort of thing in Expression Blend and I've dropped back and punted because I'm too dim to figure out the right way to think of it. Is this enough information for someone to try formulating an answer?

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