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  • OO vs Simplicity when it comes to user interaction

    - by Oetzi
    Firstly, sorry if this question is rather vague but it's something I'd really like an answer to. As a project over summer while I have some downtime from Uni I am going to build a monopoly game. This question is more about the general idea of the problem however, rather than the specific task I'm trying to carry out. I decided to build this with a bottom up approach, creating just movement around a forty space board and then moving on to interaction with spaces. I realised that I was quite unsure of the best way of proceeding with this and I am torn between two design ideas: Giving every space its own object, all sub-classes of a Space object so the interaction can be defined by the space object itself. I could do this by implementing different land() methods for each type of space. Only giving the Properties and Utilities (as each property has unique features) objects and creating methods for dealing with the buying/renting etc in the main class of the program (or Board as I'm calling it). Spaces like go and super tax could be implemented by a small set of conditionals checking to see if player is on a special space. Option 1 is obviously the OO (and I feel the correct) way of doing things but I'd like to only have to handle user interaction from the programs main class. In other words, I don't want the space objects to be interacting with the player. Why? Errr. A lot of the coding I've done thus far has had this simplicity but I'm not sure if this is a pipe dream or not for larger projects. Should I really be handling user interaction in an entirely separate class? As you can see I am quite confused about this situation. Is there some way round this? And, does anyone have any advice on practical OO design that could help in general?

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  • JDT: How to retrieve the correct IJavaElement to a corresponding RefactoringDescriptor?

    - by Chris
    I implement the IRefactoringExecutionListener interface in an Eclipse plug-in to get notified when the user refactors his code, so I can update a visual editor displaying corresponding UML Boxes accordingly. Now I have a RefactoringDescriptor and cannot manage to map it's information (project name as String, new name as String and resource path as IPath) to my model. My model is basically a Hashmap in which fully qualified names (String) of types are mapped instances of IJavaElement, or more precisely: IType. How can I "convert" between the two representations so I can update my model? Regards, Chris

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • How to fix IllegalStateException error when trying to update a listview?

    - by Michael Vetrano
    Hi guys, I am trying to get this code to run, but I get an IllegalStateException when I run this code saying that the content of the listview wasn't notified, yet I have a notification upon updating the data. This is a custom listview adapter. Here is the relevant part of my code: class LoadingThread extends Thread { public void run() { int itemsOriginallyLoaded = 0; synchronized( items ) { itemsOriginallyLoaded = items.size(); } for( int i = itemsOriginallyLoaded ; i < itemsToLoad ; ++i ) { Log.d( LOG_TAG, "Loading item #"+i ); //String item = "FAIL"; //try { String item = "FAIL"; try { item = stockGrabber.getStockString(dataSource.get(i)); } catch (ApiException e) { Log.e(LOG_TAG, "Problem making API request", e); } catch (ParseException e) { Log.e(LOG_TAG, "Problem parsing API request", e); } //} catch (ApiException e) { // Log.e(TAG, "Problem making API request", e); //} catch (ParseException e) { // Log.e(TAG, "Problem parsing API request", e); //} synchronized( items ) { items.add( item ); } itemsLoaded = i+1; uiHandler.post( updateTask ); Log.d( LOG_TAG, "Published item #"+i ); } if( itemsLoaded >= ( dataSource.size() - 1 ) ) allItemsLoaded = true; synchronized( loading ) { loading = Boolean.FALSE; } } } class UIUpdateTask implements Runnable { public void run() { Log.d( LOG_TAG, "Publishing progress" ); notifyDataSetChanged(); } }

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  • How do I write unescaped XML outside of a CDATA

    - by kazanaki
    Hello I am trying to write XML data using Stax where the content itself is HTML If I try xtw.writeStartElement("contents"); xtw.writeCharacters("<b>here</b>"); xtw.writeEndElement(); I get this <contents>&lt;b&gt;here&lt;/b&gt;</contents> Then I notice the CDATA method and change my code to: xtw.writeStartElement("contents"); xtw.writeCData("<b>here</b>"); xtw.writeEndElement(); and this time the result is <contents><![CDATA[<b>here</b>]]></contents> which is still not good. What I really want is <contents><b>here</b></contents> So is there an XML API/Library that allows me to write raw text without being in a CDATA section? So far I have looked at Stax and JDom and they do not seem to offer this. In the end I might resort to good old StringBuilder but this would not be elegant. Update I agree mostly with the answers so far. However instead of <b>here</b> I could have a 1MB HTML document that I want to embed in a bigger XML document. What you suggest means that I have to parse this HTML document in order to understand its structure. I would like to avoid this if possible.

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  • Logic for controll concurrent in block or funciton

    - by Hlex
    1)My environment is web application, I accept large request from selvets. A) In some block/method i want to control concurrent to not greater than 5 B) if there are 5 request in that block , the new coming must wait up to 60 second then throws error C) if there are sleep/waiting request most then 30,throws error How I do this? 2)(Optional Question) from above I have to distribute control logic to all clustered host. I plan to use hazelcast to share the control logic (e.g. current counter) I see they provide BlockingQueue & ExectorService but I have no idea how to use in my case. Please recommend if you have idea.

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  • What is the best way to use Guice and JMock together?

    - by Yishai
    I have started using Guice to do some dependency injection on a project, primarily because I need to inject mocks (using JMock currently) a layer away from the unit test, which makes manual injection very awkward. My question is what is the best approach for introducing a mock? What I currently have is to make a new module in the unit test that satisfies the dependencies and bind them with a provider that looks like this: public class JMockProvider<T> implements Provider<T> { private T mock; public JMockProvider(T mock) { this.mock = mock; } public T get() { return mock; } } Passing the mock in the constructor, so a JMock setup might look like this: final CommunicationQueue queue = context.mock(CommunicationQueue.class); final TransactionRollBack trans = context.mock(TransactionRollBack.class); Injector injector = Guice.createInjector(new AbstractModule() { @Override protected void configure() { bind(CommunicationQueue.class).toProvider(new JMockProvider<QuickBooksCommunicationQueue>(queue)); bind(TransactionRollBack.class).toProvider(new JMockProvider<TransactionRollBack>(trans)); } }); context.checking(new Expectations() {{ oneOf(queue).retrieve(with(any(int.class))); will(returnValue(null)); never(trans); }}); injector.getInstance(RunResponse.class).processResponseImpl(-1); Is there a better way? I know that AtUnit attempts to address this problem, although I'm missing how it auto-magically injects a mock that was created locally like the above, but I'm looking for either a compelling reason why AtUnit is the right answer here (other than its ability to change DI and mocking frameworks around without changing tests) or if there is a better solution to doing it by hand.

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  • Why does my JButton look differently of different computers?

    - by Roman
    I use JButtons in my application. They need to have different colors. First I used that btn.setBackground(col);. It works on my computer and on another computer my button just gray (not red, as it's supposed to be). Trying to solve this problem I decided to use images. I do it in the following way: tmp = new JButton(newIcon); Again, it works fine on my computer and on another computer I see just gray buttons. Does anybody have any ideas what can be the reason of the problem and how it can be solved? I heard it can be related to "look-and-feel of the native system". But I do not know what it means and what should I do if it is the case? Can anybody pleas, help me with that?

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  • Making change recursively: How do I modify my algorithm to print all combinations?

    - by cb
    I have an algorithm that recursively makes change in the following manner: public static int makeChange(int amount, int currentCoin) { //if amount = zero, we are at the bottom of a successful recursion if (amount == 0){ //return 1 to add this successful solution return 1; //check to see if we went too far }else if(amount < 0){ //don't count this try if we went too far return 0; //if we have exhausted our list of coin values }else if(currentCoin < 0){ return 0; }else{ int firstWay = makeChange(amount, currentCoin-1); int secondWay = makeChange(amount - availableCoins[currentCoin], currentCoin); return firstWay + secondWay; } } However, I'd like to add the capability to store or print each combination as they successfully return. I'm having a bit of a hard time wrapping my head around how to do this. The original algorithm was pretty easy, but now I am frustrated. Any suggestions? CB

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  • How To Keep Size Of JTextArea constant?

    - by Supereme
    Hi! I'm using an object of JTextArea in my application which deals with sending sms. I've used a DocumentFilter so as to allow only 160 characters to be typed in the textarea but now, I want the size of the textarea to be constant. it goes on increasing if I keep writing on the same line without pressing 'enter' key or even when I keep on pressing only 'enter' key. I tried once using 'scrollbar' too but the problem remains same. Suggest me something over this.

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  • Why is Log4j rootLogger not filtering log events according to event level?

    - by Derek Mahar
    Why is the Log4j rootLogger in my application not filtering log events according to level? In my log4j.properties, I have several loggers: log4j.rootLogger=info,stdout log4j.logger.com.name.myapp=debug,myapp log4j.logger.org.castor=debug,castor log4j.logger.org.exolab.castor=debug,castor log4j.logger.org.hibernate=debug,hibernate log4j.logger.org.springframework=debug,spring Each of the loggers receive and record numerous log events at levels DEBUG and above, which is what I expect. The rootLogger, however, despite being set to level INFO, is displaying all of these events, too, including the DEBUG events, which is not what I expect. Instead, I would expect it to filter the DEBUG events, but display only the events at level INFO and higher (WARN, ERROR, and FATAL). Why is rootLogger displaying all of the events?

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  • Accelerometer Values from Android/iPhone device

    - by mrlinx
    I'm trying to map my movements with a android device into an OpenGL scene. I've recorded accelerometer values for a simples movement: Moving the phone (lies flat on a table) 10cm forward (+x), and then 10cm backward (-x). The problem is that this values when used to calculate velocity and position, makes only the opengl cube go forward. Seems like the negative acceleration recorded was not enough to reduce the speed and invert its movement. What can be the problem? This is my function that updates the velocity and position every time new data comes in: void updatePosition(double T2) { double T = 0.005; Vec3 old_pos = position.clone(), old_vel = velocity.clone(); velocity = old_vel.plus(acceleration.times(T)); position = old_pos.plus(old_vel.times(T).plus(acceleration.times(0.5 * Math.pow(T, 2)))); } This is the X,Y,Z accelerometer values over the entire captured time:

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  • JSON Web Service over simple HTTP GET/POST

    - by whoi
    Hi; Can you suggest a way or a framework or etc. for JEE in order to make simple HTTP GET/POST calls to some web services like in SOAP web services but transport format must be JSON; not XML and there must not be any wrapper around(may be some vey lightweight header) like SOAP etc. In short, my purpose is to serve web services using JSON and HTTP Get/Post in a maximum possible lightweight solution. Thanks

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  • I have a problem with a4j:commandButton and a reredering ...

    - by ollie314
    The code below show whiche thing that is failing in my appliaction. It is a quick add information form, fill out the form and submit it add a new entry into a database and synchronize my a databasle.. This is all done with ajax. The first form submission happens correctly but the second one fails to run the desired ActionListener. The second form is posting to the server though but the saveAction isn't invoke. As you will see, I'm a real beginner with this technologies ... If someone see the problem, it will be very helpfull !! <rich:simpleTogglePanel id="quickaddActivitySimpleToogle" switchType="client" opened="false" label="#{lang.activityModule_quickAdd_panelTitle}"> <p><a4j:form id="quickAddForm"> <h:outputLabel for="activityNameInput" value="#{lang.activity_name_dp}" /> <h:inputText id="activityNameInput" value="#{activityController.quickActivityAdd.name}"> </h:inputText> <rich:spacer width="20px" /> <h:inputHidden id="activityInternalNameInput" value="#{activityController.quickActivityAdd.internalName}" /> <rich:spacer width="20px" /> <a4j:commandButton id="activityQuickAddFormSubmitBtn" reRender="activityListTable,quickAddForm" actionListener="#{activityController.saveActivity}" value="#{lang.saveBtn_header}" /> </a4j:form></p></rich:simpleTogglePanel> Thanks in advanced. ollie314

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  • Android Lightweight HTML Template Engine

    - by Anthoni Gardner
    Hello, I am after a very lightweight template engine that supports / can be embedded inside Android programs. I've looked at the MiniTemplator (I think that is how you spell it) and that looks great but it loads in only from file and I need to load templates from string and I am not fully confident in changing that code lol. Can anyone recommend a very lightweight (preferably no jars, single source files etc) that I can use ? I do not need it to parse XML or anything like, just normal HTML files with keywords embedded into them betwee %% tags etc. Regards Anthoni

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  • Which view will be resolved, code from spring's docs

    - by Blankman
    So when you go to /appointments the get() action is called, so then would the view be get.jsp (assuming you are using .jsp, and assuming you are mapping action names to views)? And what about the getnewform? It seems to be returning an object? Is that basically passed into the view? @Controller @RequestMapping("/appointments") public class AppointmentsController { private final AppointmentBook appointmentBook; @Autowired public AppointmentsController(AppointmentBook appointmentBook) { this.appointmentBook = appointmentBook; } @RequestMapping(method = RequestMethod.GET) public Map<String, Appointment> get() { return appointmentBook.getAppointmentsForToday(); } @RequestMapping(value="/{day}", method = RequestMethod.GET) public Map<String, Appointment> getForDay(@PathVariable @DateTimeFormat(iso=ISO.DATE) Date day, Model model) { return appointmentBook.getAppointmentsForDay(day); } @RequestMapping(value="/new", method = RequestMethod.GET) public AppointmentForm getNewForm() { return new AppointmentForm(); } @RequestMapping(method = RequestMethod.POST) public String add(@Valid AppointmentForm appointment, BindingResult result) { if (result.hasErrors()) { return "appointments/new"; } appointmentBook.addAppointment(appointment); return "redirect:/appointments"; } } In the example, the @RequestMapping is used in a number of places. The first usage is on the type (class) level, which indicates that all handling methods on this controller are relative to the /appointments path. The get() method has a further @RequestMapping refinement: it only accepts GET requests, meaning that an HTTP GET for /appointments invokes this method. The post() has a similar refinement, and the getNewForm() combines the definition of HTTP method and path into one, so that GET requests for appointments/new are handled by that method.

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  • Why does "request.getUserPrincipal().getName()" sometimes return a blank string?

    - by Marcus
    Has somebody an idea, why the getName method of the requests getUserPrincipal Method sometimes provides an empty String? Most of the time it returns the correct user name but not every time. This behaviour does occur randonmly. I can start the application, run the command and it works. The next time I start the application and run the command (exactly the same way as before!) it does not work... Any ideas?

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  • How to define generic super type for static factory method?

    - by Esko
    If this has already been asked, please link and close this one. I'm currently prototyping a design for a simplified API of a certain another API that's a lot more complex (and potentially dangerous) to use. Considering the related somewhat complex object creation I decided to use static factory methods to simplify the API and I currently have the following which works as expected: public class Glue<T> { private List<Type<T>> types; private Glue() { types = new ArrayList<Type<T>>(); } private static class Type<T> { private T value; /* some other properties, omitted for simplicity */ public Type(T value) { this.value = value; } } public static <T> Glue<T> glueFactory(String name, T first, T second) { Glue<T> g = new Glue<T>(); Type<T> firstType = new Glue.Type<T>(first); Type<T> secondType = new Glue.Type<T>(second); g.types.add(firstType); g.types.add(secondType); /* omitted complex stuff */ return g; } } As said, this works as intended. When the API user (=another developer) types Glue<Horse> strongGlue = Glue.glueFactory("2HP", new Horse(), new Horse()); he gets exactly what he wanted. What I'm missing is that how do I enforce that Horse - or whatever is put into the factory method - always implements both Serializable and Comparable? Simply adding them to factory method's signature using <T extends Comparable<T> & Serializable> doesn't necessarily enforce this rule in all cases, only when this simplified API is used. That's why I'd like to add them to the class' definition and then modify the factory method accordingly. PS: No horses (and definitely no ponies!) were harmed in writing of this question.

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  • How can you write a function that accepts multiple types?

    - by matthy
    I have a function that should work on int[] and on String[] now i have made the same function with a int parameter and an String parameter however if it has to go this way its a bit copy paste work and doesn't look very organized is there a way to solve this and put these 4 functions in 2? static public void print(String s) { System.out.println(s); } static public void print(int s) { System.out.println(s); } static public void printArray(String[] s) { for (int i=0; i<s.length; i++) print(s[i]); } static public void printArray(int[] s) { for (int i=0; i<s.length; i++) print(s[i]); } Thanks Matthy

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  • What is jasper report's algorithm for using a data source?

    - by spderosso
    Hi, I have created my custom data source by implementing the interface JRDataSource. This interface looks like this: public interface JRDataSource { /** * Tries to position the cursor on the next element in the data source. * @return true if there is a next record, false otherwise * @throws JRException if any error occurs while trying to move to the next element */ public boolean next() throws JRException; /** * Gets the field value for the current position. * @return an object containing the field value. The object type must be the field object type. */ public Object getFieldValue(JRField jrField) throws JRException; } My question is the following: In what way does jasper report call this functions for obtaining the fields in the .jrxml. E.g: if( next() )){ call getFieldValue for every field present in the page header while( next() ){ call getFieldValue for every field present in detail part } call getFieldValue for every field present the footer } The previous is just an example, experimentally in fact I found out that it is actually not like that. So my question arised. Thanks!

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  • Spring-Security http-basic auth in addition to other authentication types

    - by Keith
    I have a pretty standard existing webapp using spring security that requires a database-backed form login for user-specific paths (such as /user/**), and some completely open and public paths (such as /index.html). However, as this webapp is still under development, I'd like to add a http-basic popup across all paths (/**) to add some privacy. Therefore, I'm trying to add a http-basic popup that asks for a universal user/pass combo (ex admin/foo) that would be required to view any path, but then still keep intact all of the other underlying authentication mechanisms. I can't really do anything with the <http> tag, since that will confuse the "keep out the nosy crawlers" authentication with the "user login" authentication, and I'm not seeing any way to associate different paths with different authentication mechanisms. Is there some way to do this with spring security? Alternatively, is there some kind of a dead simple filter that I can apply independently of spring-security's authentication mechanisms?

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  • Android file-creation fails.

    - by Alxandr
    I use the following code to create a folder "mymir" and a file ".nomedia" (in the mymir-folder) on the sdcard of an android unit. However, somehow it fails with the exception that the folder the ".nomedia"-file is to be placed in dosn't exist. Here's the code: private String EnsureRootDir() throws IOException { File sdcard = Environment.getExternalStorageDirectory(); File mymirFolder = new File(sdcard.getAbsolutePath() + "/mymir/"); if(!mymirFolder.exists()) { File noMedia = new File(mymirFolder.getAbsolutePath() + "/.nomedia"); noMedia.mkdirs(); noMedia.createNewFile(); } return mymirFolder.getAbsolutePath(); }

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