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  • How do I write unescaped XML outside of a CDATA

    - by kazanaki
    Hello I am trying to write XML data using Stax where the content itself is HTML If I try xtw.writeStartElement("contents"); xtw.writeCharacters("<b>here</b>"); xtw.writeEndElement(); I get this <contents>&lt;b&gt;here&lt;/b&gt;</contents> Then I notice the CDATA method and change my code to: xtw.writeStartElement("contents"); xtw.writeCData("<b>here</b>"); xtw.writeEndElement(); and this time the result is <contents><![CDATA[<b>here</b>]]></contents> which is still not good. What I really want is <contents><b>here</b></contents> So is there an XML API/Library that allows me to write raw text without being in a CDATA section? So far I have looked at Stax and JDom and they do not seem to offer this. In the end I might resort to good old StringBuilder but this would not be elegant. Update I agree mostly with the answers so far. However instead of <b>here</b> I could have a 1MB HTML document that I want to embed in a bigger XML document. What you suggest means that I have to parse this HTML document in order to understand its structure. I would like to avoid this if possible.

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  • How can you write a function that accepts multiple types?

    - by matthy
    I have a function that should work on int[] and on String[] now i have made the same function with a int parameter and an String parameter however if it has to go this way its a bit copy paste work and doesn't look very organized is there a way to solve this and put these 4 functions in 2? static public void print(String s) { System.out.println(s); } static public void print(int s) { System.out.println(s); } static public void printArray(String[] s) { for (int i=0; i<s.length; i++) print(s[i]); } static public void printArray(int[] s) { for (int i=0; i<s.length; i++) print(s[i]); } Thanks Matthy

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  • Lucene wildcard queries

    - by Javi
    Hello, I have this question relating to Lucene. I have a form and I get a text from it and I want to perform a full text search in several fields. Suppose I get from the input the text "textToLook". I have a Lucene Analyzer with several filters. One of them is lowerCaseFilter, so when I create the index, words will be lowercased. Imagine I want to search into two fields field1 and field2 so the lucene query would be something like this (note that 'textToLook' now is 'texttolook'): field1: texttolook* field2:texttolook* In my class I have something like this to create the query. I works when there is no wildcard. String text = "textToLook"; String[] fields = {"field1", "field2"}; //analyser is the same as the one used for indexing Analyzer analyzer = fullTextEntityManager.getSearchFactory().getAnalyzer("customAnalyzer"); MultiFieldQueryParser parser = new MultiFieldQueryParser(fields, analyzer); org.apache.lucene.search.Query queryTextoLibre = parser.parse(text); With this code the query would be: field1: texttolook field2:texttolook but If I set text to "textToLook*" I get field1: textToLook* field2:textToLook* which won't find correctly as the indexes are in lowercase. I have read in lucene website this: " Wildcard, Prefix, and Fuzzy queries are not passed through the Analyzer, which is the component that performs operations such as stemming and lowercasing" My problem cannot be solved by setting the behaviour case insensitive cause my analyzer has other fields which for examples remove some suffixes of words. I think I can solve the problem by getting how the text would be after going through the filters of my analyzer, then I could add the "*" and then I could build the Query with MultiFieldQueryParser. So in this example I woud get "textToLower" and after being passed to to these filters I could get "texttolower". After this I could make "textotolower*". But, is there any way to get the value of my text variable after going through all my analyzer's filters? How can I get all the filters of my analyzer? Is this possible? Thanks

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  • Making change recursively: How do I modify my algorithm to print all combinations?

    - by cb
    I have an algorithm that recursively makes change in the following manner: public static int makeChange(int amount, int currentCoin) { //if amount = zero, we are at the bottom of a successful recursion if (amount == 0){ //return 1 to add this successful solution return 1; //check to see if we went too far }else if(amount < 0){ //don't count this try if we went too far return 0; //if we have exhausted our list of coin values }else if(currentCoin < 0){ return 0; }else{ int firstWay = makeChange(amount, currentCoin-1); int secondWay = makeChange(amount - availableCoins[currentCoin], currentCoin); return firstWay + secondWay; } } However, I'd like to add the capability to store or print each combination as they successfully return. I'm having a bit of a hard time wrapping my head around how to do this. The original algorithm was pretty easy, but now I am frustrated. Any suggestions? CB

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  • How To Keep Size Of JTextArea constant?

    - by Supereme
    Hi! I'm using an object of JTextArea in my application which deals with sending sms. I've used a DocumentFilter so as to allow only 160 characters to be typed in the textarea but now, I want the size of the textarea to be constant. it goes on increasing if I keep writing on the same line without pressing 'enter' key or even when I keep on pressing only 'enter' key. I tried once using 'scrollbar' too but the problem remains same. Suggest me something over this.

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • How to define generic super type for static factory method?

    - by Esko
    If this has already been asked, please link and close this one. I'm currently prototyping a design for a simplified API of a certain another API that's a lot more complex (and potentially dangerous) to use. Considering the related somewhat complex object creation I decided to use static factory methods to simplify the API and I currently have the following which works as expected: public class Glue<T> { private List<Type<T>> types; private Glue() { types = new ArrayList<Type<T>>(); } private static class Type<T> { private T value; /* some other properties, omitted for simplicity */ public Type(T value) { this.value = value; } } public static <T> Glue<T> glueFactory(String name, T first, T second) { Glue<T> g = new Glue<T>(); Type<T> firstType = new Glue.Type<T>(first); Type<T> secondType = new Glue.Type<T>(second); g.types.add(firstType); g.types.add(secondType); /* omitted complex stuff */ return g; } } As said, this works as intended. When the API user (=another developer) types Glue<Horse> strongGlue = Glue.glueFactory("2HP", new Horse(), new Horse()); he gets exactly what he wanted. What I'm missing is that how do I enforce that Horse - or whatever is put into the factory method - always implements both Serializable and Comparable? Simply adding them to factory method's signature using <T extends Comparable<T> & Serializable> doesn't necessarily enforce this rule in all cases, only when this simplified API is used. That's why I'd like to add them to the class' definition and then modify the factory method accordingly. PS: No horses (and definitely no ponies!) were harmed in writing of this question.

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  • OO vs Simplicity when it comes to user interaction

    - by Oetzi
    Firstly, sorry if this question is rather vague but it's something I'd really like an answer to. As a project over summer while I have some downtime from Uni I am going to build a monopoly game. This question is more about the general idea of the problem however, rather than the specific task I'm trying to carry out. I decided to build this with a bottom up approach, creating just movement around a forty space board and then moving on to interaction with spaces. I realised that I was quite unsure of the best way of proceeding with this and I am torn between two design ideas: Giving every space its own object, all sub-classes of a Space object so the interaction can be defined by the space object itself. I could do this by implementing different land() methods for each type of space. Only giving the Properties and Utilities (as each property has unique features) objects and creating methods for dealing with the buying/renting etc in the main class of the program (or Board as I'm calling it). Spaces like go and super tax could be implemented by a small set of conditionals checking to see if player is on a special space. Option 1 is obviously the OO (and I feel the correct) way of doing things but I'd like to only have to handle user interaction from the programs main class. In other words, I don't want the space objects to be interacting with the player. Why? Errr. A lot of the coding I've done thus far has had this simplicity but I'm not sure if this is a pipe dream or not for larger projects. Should I really be handling user interaction in an entirely separate class? As you can see I am quite confused about this situation. Is there some way round this? And, does anyone have any advice on practical OO design that could help in general?

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  • JDT: How to retrieve the correct IJavaElement to a corresponding RefactoringDescriptor?

    - by Chris
    I implement the IRefactoringExecutionListener interface in an Eclipse plug-in to get notified when the user refactors his code, so I can update a visual editor displaying corresponding UML Boxes accordingly. Now I have a RefactoringDescriptor and cannot manage to map it's information (project name as String, new name as String and resource path as IPath) to my model. My model is basically a Hashmap in which fully qualified names (String) of types are mapped instances of IJavaElement, or more precisely: IType. How can I "convert" between the two representations so I can update my model? Regards, Chris

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  • Flex/Flash 4 ExternalInterface.call - trying to get a string from HTML to Actionscript.

    - by Setori
    Dear all, I need to obtain a string from HTML and put it into Actionscript. the actionscript: import flash.external.ExternalInterface; protected function getUserName():void{ var isAvailable:Boolean = ExternalInterface.available; var findUserName:String = "findUserName"; if(isAvailable){ var foundUserName:String = ExternalInterface.call(findUserName); Alert.show(foundUserName);}} the javascript: function findUserName() { var label = document.getElementById("username-label"); if(label.value != ""){ alert("the name in the box is: " + label.value); return label.value;} else return "nothing in the textbox";}} the JSP: <%IUserSession userSession = SessionManager.getSession();%> <logic:notEmpty name="userSession"> <logic:notEqual value="anonymous" name="userSession" property="userLoginId"> <td align="right" width="10%" > <input id="username-label" type="text" value="<bean:write name="userSession" property="userLoginId"/>" /> </td> </logic:notEqual> </logic:notEmpty> the rendered HTML: <td align="right" width="10%"> <input id="username-label" type="text" value="a-valid-username" /> </td> when the javascript execution hits var label = document.getElementById("username-label"); a null is returned and crashes, no alert shows no error message is shown. firfox 3.5 windows, container is Tomcat. Please advise, and thank you in advance.

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  • What is jasper report's algorithm for using a data source?

    - by spderosso
    Hi, I have created my custom data source by implementing the interface JRDataSource. This interface looks like this: public interface JRDataSource { /** * Tries to position the cursor on the next element in the data source. * @return true if there is a next record, false otherwise * @throws JRException if any error occurs while trying to move to the next element */ public boolean next() throws JRException; /** * Gets the field value for the current position. * @return an object containing the field value. The object type must be the field object type. */ public Object getFieldValue(JRField jrField) throws JRException; } My question is the following: In what way does jasper report call this functions for obtaining the fields in the .jrxml. E.g: if( next() )){ call getFieldValue for every field present in the page header while( next() ){ call getFieldValue for every field present in detail part } call getFieldValue for every field present the footer } The previous is just an example, experimentally in fact I found out that it is actually not like that. So my question arised. Thanks!

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  • Logic for controll concurrent in block or funciton

    - by Hlex
    1)My environment is web application, I accept large request from selvets. A) In some block/method i want to control concurrent to not greater than 5 B) if there are 5 request in that block , the new coming must wait up to 60 second then throws error C) if there are sleep/waiting request most then 30,throws error How I do this? 2)(Optional Question) from above I have to distribute control logic to all clustered host. I plan to use hazelcast to share the control logic (e.g. current counter) I see they provide BlockingQueue & ExectorService but I have no idea how to use in my case. Please recommend if you have idea.

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  • Accelerometer Values from Android/iPhone device

    - by mrlinx
    I'm trying to map my movements with a android device into an OpenGL scene. I've recorded accelerometer values for a simples movement: Moving the phone (lies flat on a table) 10cm forward (+x), and then 10cm backward (-x). The problem is that this values when used to calculate velocity and position, makes only the opengl cube go forward. Seems like the negative acceleration recorded was not enough to reduce the speed and invert its movement. What can be the problem? This is my function that updates the velocity and position every time new data comes in: void updatePosition(double T2) { double T = 0.005; Vec3 old_pos = position.clone(), old_vel = velocity.clone(); velocity = old_vel.plus(acceleration.times(T)); position = old_pos.plus(old_vel.times(T).plus(acceleration.times(0.5 * Math.pow(T, 2)))); } This is the X,Y,Z accelerometer values over the entire captured time:

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  • Which view will be resolved, code from spring's docs

    - by Blankman
    So when you go to /appointments the get() action is called, so then would the view be get.jsp (assuming you are using .jsp, and assuming you are mapping action names to views)? And what about the getnewform? It seems to be returning an object? Is that basically passed into the view? @Controller @RequestMapping("/appointments") public class AppointmentsController { private final AppointmentBook appointmentBook; @Autowired public AppointmentsController(AppointmentBook appointmentBook) { this.appointmentBook = appointmentBook; } @RequestMapping(method = RequestMethod.GET) public Map<String, Appointment> get() { return appointmentBook.getAppointmentsForToday(); } @RequestMapping(value="/{day}", method = RequestMethod.GET) public Map<String, Appointment> getForDay(@PathVariable @DateTimeFormat(iso=ISO.DATE) Date day, Model model) { return appointmentBook.getAppointmentsForDay(day); } @RequestMapping(value="/new", method = RequestMethod.GET) public AppointmentForm getNewForm() { return new AppointmentForm(); } @RequestMapping(method = RequestMethod.POST) public String add(@Valid AppointmentForm appointment, BindingResult result) { if (result.hasErrors()) { return "appointments/new"; } appointmentBook.addAppointment(appointment); return "redirect:/appointments"; } } In the example, the @RequestMapping is used in a number of places. The first usage is on the type (class) level, which indicates that all handling methods on this controller are relative to the /appointments path. The get() method has a further @RequestMapping refinement: it only accepts GET requests, meaning that an HTTP GET for /appointments invokes this method. The post() has a similar refinement, and the getNewForm() combines the definition of HTTP method and path into one, so that GET requests for appointments/new are handled by that method.

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  • Why is Log4j rootLogger not filtering log events according to event level?

    - by Derek Mahar
    Why is the Log4j rootLogger in my application not filtering log events according to level? In my log4j.properties, I have several loggers: log4j.rootLogger=info,stdout log4j.logger.com.name.myapp=debug,myapp log4j.logger.org.castor=debug,castor log4j.logger.org.exolab.castor=debug,castor log4j.logger.org.hibernate=debug,hibernate log4j.logger.org.springframework=debug,spring Each of the loggers receive and record numerous log events at levels DEBUG and above, which is what I expect. The rootLogger, however, despite being set to level INFO, is displaying all of these events, too, including the DEBUG events, which is not what I expect. Instead, I would expect it to filter the DEBUG events, but display only the events at level INFO and higher (WARN, ERROR, and FATAL). Why is rootLogger displaying all of the events?

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  • I have a problem with a4j:commandButton and a reredering ...

    - by ollie314
    The code below show whiche thing that is failing in my appliaction. It is a quick add information form, fill out the form and submit it add a new entry into a database and synchronize my a databasle.. This is all done with ajax. The first form submission happens correctly but the second one fails to run the desired ActionListener. The second form is posting to the server though but the saveAction isn't invoke. As you will see, I'm a real beginner with this technologies ... If someone see the problem, it will be very helpfull !! <rich:simpleTogglePanel id="quickaddActivitySimpleToogle" switchType="client" opened="false" label="#{lang.activityModule_quickAdd_panelTitle}"> <p><a4j:form id="quickAddForm"> <h:outputLabel for="activityNameInput" value="#{lang.activity_name_dp}" /> <h:inputText id="activityNameInput" value="#{activityController.quickActivityAdd.name}"> </h:inputText> <rich:spacer width="20px" /> <h:inputHidden id="activityInternalNameInput" value="#{activityController.quickActivityAdd.internalName}" /> <rich:spacer width="20px" /> <a4j:commandButton id="activityQuickAddFormSubmitBtn" reRender="activityListTable,quickAddForm" actionListener="#{activityController.saveActivity}" value="#{lang.saveBtn_header}" /> </a4j:form></p></rich:simpleTogglePanel> Thanks in advanced. ollie314

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  • JSONArray does not work when I am getting the JSON string from the server

    - by Taehoon A Kim
    I've looked up some answers but am not sure why mine is failing exactly... The code looks something like this HttpResponse httpResponse = httpClient.execute(httpPost); HttpEntity httpEntity = httpResponse.getEntity(); String json = EntityUtils.toString(httpEntity); //Convert to JsonArray JSONArray jsonArray = new JSONArray(json); Log.i(DEBUG_TAG, Integer.toString(jsonArray.length())); for (int i = 0; i < jsonArray.length(); i++) { JSONObject jsonObject = jsonArray.getJSONObject(i); Log.i(DEBUG_TAG, jsonObject.getString(KEY_ID)); // creating new HashMap HashMap<String, String> map = new HashMap<String, String>(); // adding each child node to HashMap key => value map.put(KEY_ID, jsonObject.getString(KEY_ID)); map.put(KEY_TITLE, jsonObject.getString(KEY_TITLE)); map.put(KEY_ARTIST, jsonObject.getString(KEY_ARTIST)); map.put(KEY_DURATION, jsonObject.getString(KEY_DURATION)); map.put(KEY_VOTECOUNT, jsonObject.getString(KEY_VOTECOUNT)); map.put(KEY_THUMB_URL, jsonObject.getString(KEY_THUMB_URL)); map.put(KEY_GENRE, jsonObject.getString(KEY_GENRE)); //Adding map to ArrayList if (Integer.parseInt(jsonObject.getString(KEY_VOTECOUNT)) == -1){ //If VoteCount is -1 then add to header headerList.add(map); }else { songsList.add(map); } } } catch (UnsupportedEncodingException e) { e.printStackTrace(); } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } When I run logcat on String json, it seems to show correct info which is kind of like this... { "userdata": [ { "id": "8", "title": "Baby One More Time", "artist": "Britney Spears", "duration": "03:24:00", "votes": "0", "thumb_url": "http://api.androidhive.info/music/images/dido.png", "genre": null }, { "id": "2", "title": "As Long As You Love Me", "artist": "Justin Bieber", "duration": "05:26:00", "votes": "0", "thumb_url": "http://api.androidhive.info/music/images/enrique.png", "genre": "Rock" } ] } and the logcat on JSONArray jsonArray = new JSONArray(json); tells me that jsonArray.length() 10-31 22:57:28.433: W/CustomizedListView(26945): error! Invalid index 0, size is 0 Please let me know Thank you,

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  • Efficient representation of Hierarchies in Hibernate.

    - by Alison G
    I'm having some trouble representing an object hierarchy in Hibernate. I've searched around, and haven't managed to find any examples doing this or similar - you have my apologies if this is a common question. I have two types which I'd like to persist using Hibernate: Groups and Items. * Groups are identified uniquely by a combination of their name and their parent. * The groups are arranged in a number of trees, such that every Group has zero or one parent Group. * Each Item can be a member of zero or more Groups. Ideally, I'd like a bi-directional relationship allowing me to get: * all Groups that an Item is a member of * all Items that are a member of a particular Group or its descendants. I also need to be able to traverse the Group tree from the top in order to display it on the UI. The basic object structure would ideally look like this: class Group { ... /** @return all items in this group and its descendants */ Set<Item> getAllItems() { ... } /** @return all direct children of this group */ Set<Group> getChildren() { ... } ... } class Item { ... /** @return all groups that this Item is a direct member of */ Set<Group> getGroups() { ... } ... } Originally, I had just made a simple bi-directional many-to-many relationship between Items and Groups, such that fetching all items in a group hierarchy required recursion down the tree, and fetching groups for an Item was a simple getter, i.e.: class Group { ... private Set<Item> items; private Set<Group> children; ... /** @return all items in this group and its descendants */ Set<Item> getAllItems() { Set<Item> allItems = new HashSet<Item>(); allItems.addAll(this.items); for(Group child : this.getChildren()) { allItems.addAll(child.getAllItems()); } return allItems; } /** @return all direct children of this group */ Set<Group> getChildren() { return this.children; } ... } class Item { ... private Set<Group> groups; /** @return all groups that this Item is a direct member of */ Set<Group> getGroups() { return this.groups; } ... } However, this resulted in multiple database requests to fetch the Items in a Group with many descendants, or for retrieving the entire Group tree to display in the UI. This seems very inefficient, especially with deeper, larger group trees. Is there a better or standard way of representing this relationship in Hibernate? Am I doing anything obviously wrong or stupid? My only other thought so far was this: Replace the group's id, parent and name fields with a unique "path" String which specifies the whole ancestry of a group, e.g.: /rootGroup /rootGroup/aChild /rootGroup/aChild/aGrandChild The join table between Groups and Items would then contain group_path and item_id. This immediately solves the two issues I was suffering previously: 1. The entire group hierarchy can be fetched from the database in a single query and reconstructed in-memory. 2. To retrieve all Items in a group or its descendants, we can select from group_item where group_path='N' or group_path like 'N/%' However, this seems to defeat the point of using Hibernate. All thoughts welcome!

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  • Hibernate orm for a view

    - by EugeneP
    How do you ORM a view? Is there any difference with a table in terms of reverse engineering? In my case, I have a whole pile of joined tables that will be read-only in an application. So, if I need sort of a 1 Object with all collections in proper order, instead of long chains of relationships - collection with another etc, it'll be simpler. What do you think and how do you accomplish this?

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  • How to use iterator in nested arraylist

    - by Muhammad Abrar
    I am trying to build an NFA with a special purpose of searching, which is totally different from regex. The State has following format class State implements List{ //GLOBAL DATA static int depth; //STATE VALUES String stateName; ArrayList<String> label = new ArrayList<>(); //Label for states //LINKS TO OTHER STATES boolean finalState; ArrayList<State> nextState ; // Link with multiple next states State preState; // previous state public State() { stateName = ""; finalState = true; nextState = new ArrayList<>(); } public void addlabel(String lbl) { if(!this.label.contains(lbl)) this.label.add(lbl); } public State(String state, String lbl) { this.stateName = state; if(!this.label.contains(lbl)) this.label.add(lbl); depth++; } public State(String state, String lbl, boolean fstate) { this.stateName = state; this.label.add(lbl); this.finalState = fstate; this.nextState = new ArrayList<>(); } void displayState() { System.out.print(this.stateName+" --> "); for(Iterator<String> it = label.iterator(); it.hasNext();) { System.out.print(it.next()+" , "); } System.out.println("\nNo of States : "+State.depth); } Next, the NFA class is public class NFA { static final String[] STATES= {"A","B","C","D","E","F","G","H","I","J","K","L","M" ,"N","O","P","Q","R","S","T","U","V","W","X","Y","Z"}; State startState; State currentState; static int level; public NFA() { startState = new State(); startState = null; currentState = new State(); currentState = null; startState = currentState; } /** * * @param st */ NFA(State startstate) { startState = new State(); startState = startstate; currentState = new State(); currentState = null; currentState = startState ; // To show that their is only one element in NFA } boolean insertState(State newState) { newState.nextState = new ArrayList<>(); if(currentState == null && startState == null ) //if empty NFA { newState.preState = null; startState = newState; currentState = newState; State.depth = 0; return true; } else { if(!Exist(newState.stateName))//Exist is used to check for duplicates { newState.preState = currentState ; currentState.nextState.add(newState); currentState = newState; State.depth++; return true; } } return false; } boolean insertState(State newState, String label) { newState.label.add(label); newState.nextState = null; newState.preState = null; if(currentState == null && startState == null) { startState = newState; currentState = newState; State.depth = 0; return true; } else { if(!Exist(newState.stateName)) { newState.preState = currentState; currentState.nextState.add(newState); currentState = newState; State.depth++; return true; } else { ///code goes here } } return false; } void markFinal(State s) { s.finalState = true; } void unmarkFinal(State s) { s.finalState = false; } boolean Exist(String s) { State temp = startState; if(startState.stateName.equals(s)) return true; Iterator<State> it = temp.nextState.iterator(); while(it.hasNext()) { Iterator<State> i = it ;//startState.nextState.iterator(); { while(i.hasNext()) { if(i.next().stateName.equals(s)) return true; } } //else // return false; } return false; } void displayNfa() { State st = startState; if(startState == null && currentState == null) { System.out.println("The NFA is empty"); } else { while(st != null) { if(!st.nextState.isEmpty()) { Iterator<State> it = st.nextState.iterator(); do { st.displayState(); st = it.next(); }while(it.hasNext()); } else { st = null; } } } System.out.println(); } /** * @param args the command line arguments */ /** * * @param args the command line arguments */ public static void main(String[] args) { // TODO code application logic here NFA l = new NFA(); State s = new State("A11", "a",false); NFA ll = new NFA(s); s = new State("A111", "a",false); ll.insertState(s); ll.insertState(new State("A1","0")); ll.insertState(new State("A1111","0")); ll.displayNfa(); int j = 1; for(int i = 0 ; i < 2 ; i++) { int rand = (int) (Math.random()* 10); State st = new State(STATES[rand],String.valueOf(i), false); if(l.insertState(st)) { System.out.println(j+" : " + STATES[rand]+" and "+String.valueOf(i)+ " inserted"); j++; } } l.displayNfa(); System.out.println("No of states inserted : "+ j--); } I want to do the following This program always skip to display the last state i.e. if there are 10 states inserted, it will display only 9. In exist() method , i used two iterator but i do not know why it is working I have no idea how to perform searching for the existing class name, when dealing with iterators. How should i keep track of current State, properly iterate through the nextState List, Label List in a depth first order. How to insert unique States i.e. if State "A" is inserted once, it should not insert it again (The exist method is not working) Best Regards

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