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  • Interface Builder "Simulate Interface" not working

    - by bpapa
    I am using Interface Builder to play around with some ideas. I never noticed that there is a "Simulate Interface" feature which apparently will render the nib in the iPhone simulator. So, I created a view, put one component in there (a Segmented Control), saved it, selected "Simulate Interface", the simulator launched but... nothing rendered in the simulator. Just a black screen. I thought maybe my nib wasn't complete enough, so I've tried it with all of my old nibs and I'm having the same problem with all of them. None of them render in the simulator at all. Is there some trick that I'm missing?

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  • Is Md5 Encryption Symmetric or Asymmetric?

    - by PF1
    For my iPhone application, Apple wants to know if my password encryption (md5) is greater then 64-bit symmetric or greater then 1024-bit symmetric. I have not been able to find it online, so I am wondering if anyone knows the answer. In addition, is this considered an appropriate encryption technology for passwords, or should I use something different? Thanks for any help!

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  • Table View Controller Problems

    - by happyCoding25
    Hello, I added a table view into a view in interface builder and now I need to wire it up to some pre-made classes that you can generate in xcode. I set the tableview controller's class to the class in xcode and wired the dataSource and delegate to my table view but the app just crashes. Im not sure how to get data to properly load into my table view when using a tableview in a different view. If anyone knows how to do this any help is appreciated. Thanks

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  • How to resize WebView according to its content?

    - by Miraaj
    Hi all, I want to set simple html contents within a web view and then resize it according to its content. To set simple html contents within web view I used this code and it is working fine: [[myWebView mainFrame] loadHTMLString:webViewContents baseURL:baseURLFramed]; Right now, if content is more than its actual size then it appears in web view showing both vertical and horizontal scroller in it. I want to set some default width and manage height according to its content in a way so that neither horizontal nor vertical scroller appears. Can anyone suggest me some solution for it? Thanks, Miraaj

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  • iPhone View Switching basics.

    - by Daniel Granger
    I am just trying to get my head around simple view switching for the iPhone and have created a simple app to try and help me understand it. I have included the code from my root controller used to switch the views. My app has a single toolbar with three buttons on it each linking to one view. Here is my code to do this but I think there most be a more efficient way to achieve this? Is there a way to find out / remove the current displayed view instead of having to do the if statements to see if either has a superclass? I know I could use a tab bar to create a similar effect but I am just using this method to help me practice a few of the techniques. -(IBAction)switchToDataInput:(id)sender{ if (self.dataInputVC.view.superview == nil) { if (dataInputVC == nil) { dataInputVC = [[DataInputViewController alloc] initWithNibName:@"DataInput" bundle:nil]; } if (self.UIElementsVC.view.superview != nil) { [UIElementsVC.view removeFromSuperview]; } else if (self.totalsVC.view.superview != nil) { [totalsVC.view removeFromSuperview]; } [self.view insertSubview:dataInputVC.view atIndex:0]; } } -(IBAction)switchToUIElements:(id)sender{ if (self.UIElementsVC.view.superview == nil) { if (UIElementsVC == nil) { UIElementsVC = [[UIElementsViewController alloc] initWithNibName:@"UIElements" bundle:nil]; } if (self.dataInputVC.view.superview != nil) { [dataInputVC.view removeFromSuperview]; } else if (self.totalsVC.view.superview != nil) { [totalsVC.view removeFromSuperview]; } [self.view insertSubview:UIElementsVC.view atIndex:0]; } } -(IBAction)switchToTotals:(id)sender{ if (self.totalsVC.view.superview == nil) { if (totalsVC == nil) { totalsVC = [[TotalsViewController alloc] initWithNibName:@"Totals" bundle:nil]; } if (self.dataInputVC.view.superview != nil) { [dataInputVC.view removeFromSuperview]; } else if (self.UIElementsVC.view.superview != nil) { [UIElementsVC.view removeFromSuperview]; } [self.view insertSubview:totalsVC.view atIndex:0]; } }

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  • Resources check

    - by Chris
    hey I am frequently uploading my XCode iPhone projects to an svn repository to be build on another machine. My problem is that when I add resources to my project sometimes I forget to add the resource as relative to the project. I know one answer is to be more careful (not easy when your tired!) but if there was a way to run a script to check my resource paths are relative when I build and warn me if they are not it would be a great time saver for me. How would I go about doing this? Thanks Chris

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  • Get CALayers view

    - by eaigner
    Hi, is it somehow possible to get the nearest "container" NSView of a CALayer? My problem is I'm managing tracking areas in my "container" NSView, and those need to be updated if a layer is moved/added etc. and i would like to automate that somehow instead of calling my -updateTrackingAreas function manually. Regards, Erik

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  • Select no tabs in a UITabBar

    - by Tom
    Hi, I'm trying to select no tabs at all in my application. At first the first tab is selected, but I'd like to deselect it so no tabs at all would be selected. Don't ask me why, it's just that way the client wants it! hehe Thanks for your help! PS: I already tried: // rootController = UITabBarController rootController.tabBar.selectedItem = 0; rootController.tabBar.selectedItem = nil; [rootController setSelectedIndex:[rootController.items objectAtIndex:0]]; [rootController setSelectedIndex:nil]; [rootController setSelectedIndex:0]; // That one works : (but I can't select 0 or -1 for instance) [rootController setSelectedIndex:2]; Any ideas? Thanks again!

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  • Nstableview group style for nsoutlineview

    - by joels
    I like the look of the group rows in the nstableview. In apple mail, the group sections like mailboxes and rss with that style too. Is there an easy way to make a group row or root item in an nsoutlineview to look like that? I think I have to override the willDisplayCell method...

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  • Need some information about using cocos2d in iPad.

    - by srikanth rongali
    Hi, I need some information about using cocos2d in iPad. Can we use 2048x2048 sprite sheets ? I read in this form that we can use but with limitation not more than 3 or 4 sprite sheets. But, I have 10 animations in my game. maximum of 4 animations run at a time. Can we use the CCDirectors in AppDelegate in the same way as we use in iPhone ? if( ! [CCDirector setDirectorType:CCDirectorTypeDisplayLink] ) [CCDirector setDirectorType:CCDirectorTypeDefault]; [[CCDirector sharedDirector] setPixelFormat:kPixelFormatRGBA8888]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888]; What can be the maximum size of the image that we can use? Any limitations regarding the cocos2d and iPad please post them. Thank you.

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  • BWToolkit inclusion crashing

    - by Schroedinger
    Hey guys I'm using the latest version of XCode (3.2.2) and I've linked the framework using the tutorial. I was building my app and tested it and I get a BWToolkit exception on decoding. I've included the Framework in the frameworks and added it to the copy files stage. I even created a new dummy app including the framework and adding it to the copy files stage and it still crashes when I try to run. Any ideas? Do I need to include it somewhere in the app? I'm worried I've overlooked something really simple. 2010-04-13 14:14:24.540 BWTestFramework[7504:a0f] An uncaught exception was raised 2010-04-13 14:14:24.543 BWTestFramework[7504:a0f] *** -[NSKeyedUnarchiver decodeObjectForKey:]: cannot decode object of class (BWSplitView) 2010-04-13 14:14:24.545 BWTestFramework[7504:a0f] *** Terminating app due to uncaught exception 'NSInvalidUnarchiveOperationException', reason: '*** -[NSKeyedUnarchiver decodeObjectForKey:]: cannot decode object of class (BWSplitView)' *** Call stack at first throw: ( 0 CoreFoundation 0x00007fff84a77d24 __exceptionPreprocess + 180 1 libobjc.A.dylib 0x00007fff82ba00f3 objc_exception_throw + 45 2 CoreFoundation 0x00007fff84a77b47 +[NSException raise:format:arguments:] + 103 3 CoreFoundation 0x00007fff84a77ad4 +[NSException raise:format:] + 148 4 Foundation 0x00007fff83804aa6 _decodeObjectBinary + 2427 5 Foundation 0x00007fff83805825 -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 1229 6 Foundation 0x00007fff83805d65 -[NSArray(NSArray) initWithCoder:] + 462 7 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 8 Foundation 0x00007fff83803f99 _decodeObject + 208 9 AppKit 0x00007fff8069fbfb -[NSView initWithCoder:] + 362 10 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 11 Foundation 0x00007fff83803f99 _decodeObject + 208 12 AppKit 0x00007fff806adfbb -[NSWindowTemplate initWithCoder:] + 3824 13 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 14 Foundation 0x00007fff83805825 -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 1229 15 Foundation 0x00007fff83805268 -[NSSet(NSSet) initWithCoder:] + 447 16 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 17 Foundation 0x00007fff83803f99 _decodeObject + 208 18 AppKit 0x00007fff8062fcde -[NSIBObjectData initWithCoder:] + 1983 19 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 20 Foundation 0x00007fff83803f99 _decodeObject + 208 21 AppKit 0x00007fff8062f40d loadNib + 146 22 AppKit 0x00007fff8062e96d +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 248 23 AppKit 0x00007fff8062e7a5 +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 326 24 AppKit 0x00007fff8062bd27 NSApplicationMain + 279 25 BWTestFramework 0x0000000100001891 main + 33 26 BWTestFramework 0x0000000100001868 start + 52 ) terminate called after throwing an instance of 'NSException' That's the crash report

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  • iPhone "touchesBegan" and "touchesMoved" message ... do not move to centre of touch

    - by Nippysaurus
    I am modifying the "MoveMe" example from the apple web site. When I get the "touchesMoved" message I move the centre of the target view to the centre of the touch. Is there a way that when the touch starts ("touchesBegan" message) I can remember the offset from the target view and keep that offset. Let me know if this is hard to understand and I will try to explain it a bit better.

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  • Crash in OS X Core Data Utility Tutorial

    - by vinogradov
    I'm trying to follow Apple's Core Data utility Tutorial. It was all going nicely, until... The tutorial uses a custom sub-class of NSManagedObject, called 'Run'. Run.h looks like this: #import <Foundation/Foundation.h> #import <CoreData/CoreData.h> @interface Run : NSManagedObject { NSInteger processID; } @property (retain) NSDate *date; @property (retain) NSDate *primitiveDate; @property NSInteger processID; @end Now, in Run.m we have an accessor method for the processID variable: - (void)setProcessID:(int)newProcessID { [self willChangeValueForKey:@"processID"]; processID = newProcessID; [self didChangeValueForKey:@"processID"]; } In main.m, we use functions to set up a managed object model and context, instantiate an entity called run, and add it to the context. We then get the current NSprocessInfo, in preparation for setting the processID of the run object. NSManagedObjectContext *moc = managedObjectContext(); NSEntityDescription *runEntity = [[mom entitiesByName] objectForKey:@"Run"]; Run *run = [[Run alloc] initWithEntity:runEntity insertIntoManagedObjectContext:moc]; NSProcessInfo *processInfo = [NSProcessInfo processInfo]; Next, we try to call the accessor method defined in Run.m to set the value of processID: [run setProcessID:[processInfo processIdentifier]]; And that's where it's crashing. The object run seems to exist (I can see it in the debugger), so I don't think I'm messaging nil; on the other hand, it doesn't look like the setProcessID: message is actually being received. I'm obviously still learning this stuff (that's what tutorials are for, right?), and I'm probably doing something really stupid. However, any help or suggestions would be gratefully received! ===MORE INFORMATION=== Following up on Jeremy's suggestions: The processID attribute in the model is set up like this: NSAttributeDescription *idAttribute = [[NSAttributeDescription alloc]init]; [idAttribute setName:@"processID"]; [idAttribute setAttributeType:NSInteger32AttributeType]; [idAttribute setOptional:NO]; [idAttribute setDefaultValue:[NSNumber numberWithInteger:-1]]; which seems a little odd; we are defining it as a scalar type, and then giving it an NSNumber object as its default value. In the associated class, Run, processID is defined as an NSInteger. Still, this should be OK - it's all copied directly from the tutorial. It seems to me that the problem is probably in there somewhere. By the way, the getter method for processID is defined like this: - (int)processID { [self willAccessValueForKey:@"processID"]; NSInteger pid = processID; [self didAccessValueForKey:@"processID"]; return pid; } and this method works fine; it accesses and unpacks the default int value of processID (-1). Thanks for the help so far!

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  • How do I [legally] get the current first responder on the screen on an iPhone?

    - by Anthony D
    I submitted my app a little over a week ago and got the dreaded rejection email today. It reads as follows: Dear -----------, Thank you for submitting --------- to the App Store. Unfortunately it cannot be added to the App Store because it is using a private API. Use of non-public APIs, which as outlined in the iPhone Developer Program License Agreement section 3.3.1 is prohibited: "3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs." The non-public API that is included in your application is firstResponder. Regards, iPhone Developer Program Now, the offending API call is actually a solution I found here on SO: UIWindow *keyWindow = [[UIApplication sharedApplication] keyWindow]; UIView *firstResponder = [keyWindow performSelector:@selector(firstResponder)]; So this is my question; How do I get the current first responder on the screen? I'm looking for a legal way that won't get my app rejected. Thanks. I figured this out based on the solution provided by Thomas below. Here is what the final code looks like: @implementation UIView (FindFirstResponder) - (UIView *)findFirstResonder { if (self.isFirstResponder) { return self; } for (UIView *subView in self.subviews) { UIView *firstResponder = [subView findFirstResonder]; if (firstResponder != nil) { return firstResponder; } } return nil; } @end

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  • objective-c over-releasing in dealloc

    - by Dude Man
    Is mystring over-released? -(void)dealloc { [mystring release]; [mystring release]; [super dealloc]; } I assume this will not based on [nil release] does nothing: -(void)dealloc { [mystring release]; mystring = nil; [mystring release]; [super dealloc]; }

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  • UITableViewCell is transparent when not supposed to be

    - by David Liu
    My UITableViewCell is being transparent when it's not supposed to be. My table view has a background color and it shows through the table cell, even though they're supposed to be opaque. I'm not sure why this is. Relevant code: UITableViewCell *cell = [table dequeueReusableCellWithIdentifier:emptyIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:emptyIdentifier] autorelease]; } cell.textLabel.text = @"Empty"; cell.textLabel.textAlignment = UITextAlignmentCenter; cell.textLabel.backgroundColor = [UIColor whiteColor]; return cell;

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  • Core Animation performance on iphone

    - by nico
    I'm trying to do some animations using Core Animation on the iphone. I'm using CABasicAnimation on CALayer. It's a straight forward animation from a random place at the top of the screen to the bottom of the screen at random speed, I have 30 elements that doing the same animation continuously until another action happens. But the performance on the iPhone 3G is very sluggish when the animations start. The image is only 8k. Is this the right approach? How should I change so it performs better. // image cached somewhere else. CGImageRef imageRef = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:name ofType:@"png"]] CGImage]; - (void)animate:(NSTimer *)timer { int startX = round(radom() % 320); float speed = 1 / round(random() % 100 + 2); CALayer *layer = [CALayer layer]; layer.name = @"layer"; layer.contents = imageRef; // cached image layer.frame = CGRectMake(0, 0, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); int width = layer.frame.size.width; int height = layer.frame.size.height; layer.frame = CGRectMake(startX, self.view.frame.origin.y, width, height); [effectLayer addSublayer:layer]; CGPoint start = CGPointMake(startX, 0); CGPoint end = CGPointMake(startX, self.view.frame.size.height); float repeatCount = 1e100; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"]; animation.delegate = self; animation.fromValue = [NSValue valueWithCGPoint:start]; animation.toValue = [NSValue valueWithCGPoint:end]; animation.duration = speed; animation.repeatCount = repeatCount; animation.autoreverses = NO; animation.removedOnCompletion = YES; animation.fillMode = kCAFillModeForwards; [layer addAnimation:animation forKey:@"position"]; } The animations are fired off using a NSTimer. animationTimer = [NSTimer timerWithTimeInterval:0.2 target:self selector:@selector(animate:) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:animationTimer forMode:NSDefaultRunLoopMode];

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  • Is there an easy way to make a horizontally paged UIScrollView wrap around?

    - by rustyshelf
    I notice that in the stocks application, the small graph wraps around, eg: when you get to the end of the scroll view and swipe right again, you go back to the beginning. Before I go ahead and code this myself is there an easy way to do this in the SDK? I can't find any properties or methods that would enable that? I have a paged UIScrollView that scrolls horizontally, pretty much exactly like the stocks application one does.

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  • How to get a MPMediaItem from MPMoviePlayerController?

    - by raziiq
    How can i get MPMediaItem from MPMoviePlayerController as i can get it in case of MusicPlayer as follows MPMediaItem *currentItem = self.musicPlayer.nowPlayingItem; But how to get it from MPMoviePlayerController? Is it even possible? Infact i want to get the information about the current movie item playing, for example its title, artist etc, is it possible to get the metadata for a video file?

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  • Observing an NSMutableArray for insertion/removal

    - by Adam Ernst
    A class has a property (and instance var) of type NSMutableArray with synthesized accessors (via @property). If you observe this array using: [myObj addObserver:self forKeyPath:@"theArray" options:0 context:NULL]; And then insert an object in the array like this: [[myObj theArray] addObject:[NSString string]]; An observeValueForKeyPath... notification is not sent. However, the following does send the proper notification: [[myObj mutableArrayValueForKey:@"theArray"] addObject:[NSString string]]; This is because mutableArrayValueForKey returns a proxy object that takes care of notifying observers. But shouldn't the synthesized accessors automatically return such a proxy object? What's the proper way to work around this--should I write a custom accessor that just invokes [super mutableArrayValueForKey...]?

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