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  • Actionscript - Dropping Multiple Objects Using an Array?

    - by Eratosthenes
    I'm trying to get these fireBalls to drop more often, im not sure if im using Math.random correctly also, for some reason I'm getting a null reference because I think the fireBalls array waits for one to leave the stage before dropping another one? this is the relevant code: var sun:Sun=new Sun var fireBalls:Array=new Array() var left:Boolean; function onEnterFrame(event:Event){ if (left) { sun.x = sun.x - 15; }else{ sun.x = sun.x + 15; } if (fireBalls.length>0&&fireBalls[0].y>stage.stageHeight){ // Fireballs exit stage removeChild(fireBalls[0]); fireBalls.shift(); } for (var j:int=0; j<fireBalls.length; j++){ fireBalls[j].y=fireBalls[j].y+15; if (fireBalls[j].y>stage.stageHeight-fireBall.width/2){ } } if (Math.random()<.2){ // Fireballs shooting from Sun var fireBall:FireBall=new FireBall; fireBall.x=sun.x; addChild(fireBall); fireBalls.push(fireBall); } }

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  • Why does my FPS drop gradually over time?

    - by mmankt
    I'm working on this game: yt alpha preview I came into a huge game-breaking problem - after 10-15 min of gameplay the FPS drops from 60 to 30 and is very unstable. I'm using tons of physics and particles, I'm deleting and nulling everything I can after it's supposed to be removed, I remove objects from vectors etc. The memory usage is stable at around 150mb so a leak is unlikely (or invisible?)- after a round ends and I delete everything, play a new round and performance is still terrible. I spent two days trying to figure this out and I just can't fix it. Maybe I'm missing something? I know it's hard to help with no code but I would just have to post my whole source.

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  • Dropping multiple objects using an array in Actionscript?

    - by Eratosthenes
    I'm trying to get these fireBalls to drop more often, I'm not sure if I'm using Math.random correctly. Also, for some reason I'm getting a null reference because I think the fireBalls array waits for one to leave the stage before dropping another one? This is the relevant code: var sun:Sun=new Sun var fireBalls:Array=new Array() var left:Boolean; function onEnterFrame(event:Event){ if (left) { sun.x = sun.x - 15; }else{ sun.x = sun.x + 15; } if (fireBalls.length>0&&fireBalls[0].y>stage.stageHeight){ // Fireballs exit stage removeChild(fireBalls[0]); fireBalls.shift(); } for (var j:int=0; j<fireBalls.length; j++){ fireBalls[j].y=fireBalls[j].y+15; if (fireBalls[j].y>stage.stageHeight-fireBall.width/2){ } } if (Math.random()<.2){ // Fireballs shooting from Sun var fireBall:FireBall=new FireBall; fireBall.x=sun.x; addChild(fireBall); fireBalls.push(fireBall); } }

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  • Best way to generate pieces in match-3 games, and then tracking them?

    - by JonLim
    I've been working on a match-3 style game in Actionscript using Flixel, and so far, I've been able to build the core mechanics of the game, including board generation, piece generation, piece swapping and movement, and checking algorithms. However, I am now running into issues with clearing out pieces and letting the above pieces fall down and generating new pieces. The reason I'm running into these issues is that when all of the pieces are generated, the pertinent values (position, sprite ID, and sprite object) are pushed into an array that helps me track everything, all the time. When pieces are moved, I swap the values of the corresponding arrays and life goes on. And that array is the core of my problem: if a row in the middle of the board clears out, ideally, all of the pieces above the cleared pieces should fall down to take their place and new pieces are generated at the top and also fall into place. Except if I try to do that now, all the pieces can fall down, but then I'd have to bump all of their values into the right arrays (oh god my head) and then generate new pieces and fit THOSE into the correct place in the array. Am I overthinking this? Or is there a far better way to track these pieces? Thanks guys!

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  • Collision for mobile game

    - by zemiguel12
    I'm writing a little game in as3 using Starling, and I need to check collision between 2 boats that can rotate. I don't need the pixel perfect collision, but bounds collision is not enough too. The boat look more or less like this: I was thinking about create one square on the back of the boat and a triangle on the front, than for each boat, check if the square collide with the other boat square or triangle, and the same for the triangle. I just don't know how to do that, I don't know if it's possible with the Shape.hitTest, or if it's the best way to do that. What can I do?

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  • Large Sprite Performance

    - by Iansen
    I've got a large Sprite generated using a set of vertices(x,y coordinates) and a bitmap pattern (using moveTo, lineTo, beginBitmapFill, endFill ...etc). It's about 15000 pixels wide and between 1500 - 2000 pixels high depending on the level -it's the terrain for a 2D game. My question is: what is the best way to display/move it on the stage - performance wise? Currently I'm just adding it to the stage as is...I get decent frame rate/ memory/ cpu usage but I want to optimize it for slower PCs. Any ideas? I've been reading a little about blitting but I'm not sure how to implement it in my case. Thanks.

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  • Entity Framework 4 and SQL Compact 4: How to generate database?

    - by David Veeneman
    I am developing an app with Entity Framework 4 and SQL Compact 4, using a Model First approach. I have created my EDM, and now I want to generate a SQL Compact 4.0 database to act as a data store for the model. I bring up the Generate Database Wizard and click the New Connection button to create a connection for the generated file. The Choose Data Source dialog appears, but SQL Compact 4.0 is not listed in the list of available data sources: I am running VS 2010 SP1 (beta) and I have installed the VS 2010 Tools for SQL Compact 4.0. I can create a SQL Compact 4.0 data connection from the Server Explorer. It is only in the Generate Database Wizard that the 4.0 option doesn't appear. BTW, my SQL Compact 4.0 installation does include System.Data.SqlServerCe.Entity.dll. So I should have the SQL Compact components I need. Am I doing something incorrectly, or is this a bug? Does anyone have a fix or a workaround? Thanks for your help.

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  • How to fix: "NPMethod called on non-NPObject wrapped JSObject" error?

    - by chandra
    HI, I am trying to call a method defined in flash object from javascript (firefox-3.0/Linux) and getting the exception: "NPMethod called on non- NPObject wrapped JSObject". If I use eval on window.document.flash_object.func() it throws "NPMethod called on non-NPObject wrapped JSObject". Where as, if I define a javascript function in side the page as given below: function myFunc() { return flash_object.func(); } and later do a eval of window.document.myFunc() it works fine. I am running the two evals through a test framework called Selenium. [eval(window.document.flash_object.func()) and eval(window.document.myFunc())]. The issues seems to be issue with invoking the flash-object method without passing 'this' reference. Here is sample html/js code to reproduce this issue: "NPMethod called on non-NPObject wrapped JSObject". <script> function changeColor() { mymovie.changeColor(); } function getColorNP() { var func = mymovie.getColor; func(); } </script> <button type="button" onclick="getColorNP();">getColorNP</button> <button type="button" onclick="getColor();">getColor</button> getColorNP throws the exception Error: NPMethod called on non-NPObject wrapped JSObject! Source File: http://my.host/Colors/colors.html getColorNP throws the exception Error: NPMethod called on non-NPObject wrapped JSObject! Source File: http://my.host/Colors/colors.html Now, question to javascript gurus: Given flash object and a method name, how do I invoke the method on that object. Lets say, a function takes two arguments: a flash object, and a method name as string. I want to do an eval on object.method() inside that function. Is this possible, if so, can you please explain me how this can be done. As flash object's method is not a standard javascript function, i think its not possible to function binding through bind(). Is there any other alternative? Thx, Chandra

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  • Anyone else unable to listen to uncaughtErrorEvent when loaded by another swf?

    - by aaaidan
    When I try to access the uncaughtErrorEvents dispatcher when loaded directly, everything works well. But when I try the same code when loaded by another swf I get a reference error. protected function onAddedToStage(e:Event):void { trace("Flash version: " + Capabilities.version); try { loaderInfo.uncaughtErrorEvents.addEventListener("uncaughtError", onUncaughtError); trace("YAY!"); } catch (e:Error) { trace(e); } } Output when loaded directly (in browser): Flash version: MAC 10,1,53,64 YAY! Output when loaded by another "loader" SWF: Flash version: MAC 10,1,53,64 ReferenceError: Error #1069: Property uncaughtErrorEvents not found on flash.display.LoaderInfo and there is no default value. If others can replicate this I'd be appreciative. EDIT: Also have tried this with stage.loaderInfo, instead of just loaderInfo. Same issue...

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  • ActionScript 3 and camelcase package name

    - by Paul Dinh
    I'm using Flash Builder 4 to build my AIR application. For a certain reason, I need to declare my package name in camelcase, and class names in lowercase: //test.as package Core { public class test { } } The folder structure is like this (the dir 'Core' matches the package name): src/ Core/ test.as However, Flash Builder shows error and it doesn't compile at all, only when I put the package name as 'core' then it compiles. Does AS3 syntax allow uppercase letters in package name? Or just because Flash Builder implicitly disallows this?

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  • How to pass PHP variable as FlashVars via SWFObject

    - by Matt
    I am trying to take a PHP variable and pass it along to Flash via Flash vars. My end goal is to pass a string formatted as XML to Flash, but because I'm struggling I've stripped everything down to the basics. I'm just trying to pass a simple PHP string variable to Flash via FlashVars with SWFObject but something isn't right. The page won't load when I try to pass the variable inside of php tags, but it will load if I just pass a hard coded string. The basic structure of my page is that I have some PHP declared at the top like so: PHP <?php $test = "WTF"; ?> Some HTML (excluded here for simplicity sake) and then the JavaScript SWFObject Embed within my HTML: <script type="text/javascript" src="js/swfobject2.js"></script> <script type="text/javascript"> // <![CDATA[ var swfURL = "swfs/Init-Flash-PHP.swf"; var flashvars = {}; flashvars.theXML = <?php print $test ?>; var params = {}; //params.menu = "false"; params.scale = "showAll"; params.bgcolor = "#000000"; params.salign = "TL"; //params.wmode = "transparent"; params.allowFullScreen = "true"; params.allowScriptAccess = "always"; var attributes = {}; attributes.id = "container"; attributes.name = "container"; swfobject.embedSWF(swfURL, "container", '100%', '100%', "9.0.246", "elements/swfs/expressinstall.swf", flashvars, params, attributes); // ]]> </script> And the bare essentials of the ActionScript 3 Code: _paramObj = LoaderInfo(stage.loaderInfo).parameters; theText_txt.text = _paramObj['theXML']; How do I pass a PHP variable using SWFObject and FlashVars? Thanks.

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  • Returning errors from AMFPHP on purpose.

    - by Morieris
    When using flash remoting with amfphp, what can I write in php that will trigger the 'status' method that I set up in my Responder in Flash? Or more generally, how can I determine if the service call has failed? The ideal solution for me would be to throw some exception in php serverside, and catch that exception in flash clientside... How do other people handle server errors with flash remoting? var responder = new Responder( function() { trace("some normal execution finished successfully. this is fine."); }, function(e) { trace("how do I make this trigger when my server tells me something bad happened?"); } ); myService = new NetConnection; myService.connect("http://localhost:88/amfphp/gateway.php"); myService.call("someclass.someservice", responder);

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  • swfobject weird behavior

    - by David
    Hi All, I'm using swfobject to embed my flash. It's doing weird things. I've created a simple textfield using FlexBuilder. It's an AS3 project, which extends Sprite. I've set its width to be 640 and height to 450. Then, in the swfobject parameters of the page, I've also set 640 x 450. I've made the background nice and red and ugly so you can see it. :) http://www.brighttext.com/flash/TextFieldSetFormat.html It seems to be the right dimensions. BUT I've got a textfield which is supposed to be almost the same size and height. This runs fine in FlexBuilder (is the right size) but is all messed up once I add swfobject Can anyone see what is happening? EDIT NOTE: I just looked at it and it looks ok. But then I refreshed the page and the textfield is postage-stamp size (again -- this is the original behavior I saw.) It's now looking OK in firefox but not in IE8. Flash is supposed to look the same in all browsers !!?? AS3 code: package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFormat; import flash.text.Font; [SWF(width="640", height="450", backgroundColor="#FFFFFF", frameRate="30")] public class TextFieldSetFormat extends Sprite { [Embed(source='C:/WINDOWS/Fonts/ArialBD.TTF', fontWeight = 'bold', fontName='ArialBold')] [Embed(source='C:/WINDOWS/Fonts/Arial.TTF', fontWeight = 'regular', fontName='Arial')] public function TextFieldSetFormat() { var tf2:TextFormat = new TextFormat(); tf2.size = 16; tf2.font = "Arial"; Font.registerFont(_VerdanaFontBold); Font.registerFont(_VerdanaFont); var pad:Number = 10; var brightTextField:TextField = new TextField; brightTextField.backgroundColor = 0xDDF3B2; brightTextField.background = true; brightTextField.embedFonts = true; brightTextField.border = true; brightTextField.defaultTextFormat = tf2; brightTextField.wordWrap = true; brightTextField.multiline = true; brightTextField.width = stage.stageWidth - (4 * pad); brightTextField.height = stage.stageHeight - (3 * pad); brightTextField.x = 2*pad; brightTextField.y = 2*pad; brightTextField.text = "Dear Senators, I have become concerned over the idea that some in the Senate will oppose the public option because of a group of wild-eyed, overbearing but misinformed ideologues. These people mistakenly equate insurance reform with Socialism and call our first African-American President unprintable epithets. This is unacceptable. The public option is the choice of more than 70% of Americans, a majority of the House and a great many opinion leaders. Passing insurance reform without a public option persists the current broken system. I am aware that many Senators would prefer to pass a reform bill with bipartisan support. But we cannot allow this critical debate to be hijacked by extremists or corporate profiteers. Thank you, and I look forward to hearing from you."; addChild(brightTextField); } } }

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  • reference parent class function in AS 3.0

    - by vasion
    I am trying to run a function of the main class, but even with casting it does not work. I get this error TypeError: Error #1009: Cannot access a property or method of a null object reference. at rpflash.communication::RPXMLReader/updateplaylist() at rpflash.communication::RPXMLReader/dataHandler() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::XMLSocket/scanAndSendEvent() this is the main class code package{ import flash.display.MovieClip; import rpflash.communication.RPXMLReader; public class Main extends MovieClip{ var reader:RPXMLReader = new RPXMLReader(); public function Main(){ trace('Main actionscript loaded'); } public function test(){ trace('test worked');} } } and this is the function trying to call it: private function updateplaylist(){ //xml to string var xmls:String= xml.toXMLString(); trace('playlist updated debug point'); MovieClip(this.parent).test();} what am i doing wrong?

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  • AS3 mouseX and mouseY values wrong in Firefox

    - by Gerard
    Hi there, I'm getting some strange behaviour in my Flash movie, only in Firefox for MAC (3.6.2). Basically, the mouseX and mouseY properties of all display objects become massive numbers: < 100000000. This issue only occurs on Firefox, it is not present when the movie is run standalone, nor when it is run on any other browser. The swf requires Flash Player 10, and is written in AS3. It is also embedded via SWFObject, but I tested using the export code supplied with Flash and verified the issue is still present. Has anybody heard of this? Is it a Flash or Firefox bug? Is it a bug at all? Thanks

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  • MovieClip, counter almost working AS3

    - by VideoDnd
    How do I get my counter to work? This was over my director's head. Please include explanation, and feel free to comment. CONFUSION: I'm confused about the MovieClip container in as3. public class NumbersView extends MovieClip, so that seems to be a container. That may not be the problem, but that's where I got lost. CODE http://videodnd.weebly.com/ The working version of this code is fantastic. My code bellow is an attempt at revising it. The source has been adapted from various smart people. It's a work in progress LIBRARY OBJECT 'vertical number column' Name: mc-NumberImage Class: NumberImage OUTPUT ERRORS 'When I uncomment the code" 1023: Incompatible override. NumbersView... 1021: Duplicate function definition. NumbersView... //NUMBER DOCUMENT CLASS //IMPORT import flash.display.Sprite; import flash.events.Event; import flash.utils.Timer; import flash.events.TimerEvent; import flash.display.DisplayObject; import flash.display.MovieClip; import flash.utils.Dictionary; import caurina.transitions.Tweener; //COUNTER var timer:Timer = new Timer(1000); var count:int = 0; var fcount:int = 0; timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); function incrementCounter(event:TimerEvent) { count++; fcount=int(count*count/1000); } function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("000000000" + i).substr(-9, 9); } //------------------------------------------------------------------------ //PROBLEM AREA function enterFrameHandler(e:Event):void { // numbers.setTime(formatCount(fcount)); } var _listItems:Array = new Array(); var previousNums:Array; const numHeight:int = 120; var NumbersView:Sprite = new Sprite(); //var numbers:NumbersView = new NumbersView; //NUMBERSVIEW // function NumbersView($n:int):void { _listItems = new Array(); previousNums = new Array(); var item:NumberImage; var offset:int = _listItems.length; for (var i:Number = 0; i < 9; i++) { item = new NumberImage(); // }//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< //------------------------------------------------------------------------ //PUSH ARRAY addChild(item); item.x = i * item.width; _listItems.push(item); } //TWEENER 'Y SCROLLING' function setTime($number:String):void { var nums:Array = $number.split(""); for (var i:Number = 0; i < nums.length; i++) { if (nums[i] == previousNums[i]) continue; Tweener.removeTweens(_listItems[i]); var newY:int = int(nums[i]) * -numHeight; if (_listItems[i].y < 0) _listItems[i].y = numHeight; Tweener.addTween(_listItems[i], { y:newY, time:3 } ); } previousNums = nums; } D E S C R I P T I O N COUNTER: formatCount needs to get passed to Tweener STAGE: for loop, sets up children to be added to the stage NumbersView becomes item, item array adds children to stage TWEENER: advances the vertical number column every time the count fires adds and removes WHY - Learning - Benifit in simplifying the classes and putting it in one FLA

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  • swf listens to XML, AS3

    - by VideoDnd
    My swf listens to XML from a socket and document. How do I get 'my variables' to grab XML from the socket instead of the XML document? PURPOSE My purpose is to control variables with a XML Socket Server. I hope my question is clear, but ask if there's any questions. EXAMPLE Flash File import flash.net.*; import flash.display.*; import flash.events.*; import flash.system.Security; import flash.utils.Timer; import flash.events.TimerEvent; //MY VARIABLES, LINE 8-12 var timer:Timer = new Timer(10); var myString:String = ""; var count:int = 0; var myStg:String = ""; var fcount:int = 0; var xml_s=new XMLSocket(); xml_s.addEventListener(Event.CONNECT, socket_event_catcher);//OnConnect// xml_s.addEventListener(Event.CLOSE, socket_event_catcher);//OnDisconnect// xml_s.addEventListener(IOErrorEvent.IO_ERROR, socket_event_catcher);//Unable To Connect// xml_s.addEventListener(DataEvent.DATA, socket_event_catcher);//OnDisconnect// xml_s.connect("localhost", 1999); function socket_event_catcher(Event):void { switch (Event.type) { case 'ioError' : trace("ioError: " + Event.text);//Unable to Connect :(// break; case 'connect' : trace("Connection Established!");//Connected :)// break; case 'data' : trace("Received Data: " + Event.data); //var myXML:XML=new XML(Event.data); //trace("myXML.body.file: " + myXML.body.file); //var myLoader:String=myXML.body.file; //var urlReq:URLRequest=new URLRequest(myLoader); //trace("file to load URL: " + urlReq); break; case 'close' : trace("Connection Closed!");//OnDisconnect :( // xml_s.close(); break; } } //LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("time.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //var myXML:XML=new XML(Event.data); //trace("myXML.body.file: " + myXML.body.file); //var DOINK:String=myXML.body.file; //var urlReq:URLRequest=new URLRequest(DOINK); //trace("file to load URL: " + urlReq); //PARSE XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML.COUNT.text()); //-77777 //grab the data as a string myString = myXML.COUNT.text() //grab the data as an int count = int(myXML.COUNT.text()); //grab the data as a string myString = myXML.COUNT.text() //grab the data as an int count = int(myXML.COUNT.text()); //grab the data as a string myStg = myXML.COUNT.text() //grab the data as an int fcount = int(myXML.COUNT.text()); //grab the data as a string myStg = myXML.COUNT.text() //grab the data as an int fcount = int(myXML.COUNT.text()); trace("String: ", myString); trace("Int: ", count); trace(count - 1); //just to show you that it's a number that you can do math with (-77778) //TEXT var text:TextField = new TextField(); text.text = myString; addChild(text); } Ruby Server 'Snippet' msg1 = {"msg" => {"head" => {"type" => "frctl", "seq_no" => seq_no, "version" => 1.0}, "SESSION" => {"text" => "88888", "timer" => -1000, "count" => 10, "fcount" => "10"}}} XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <TIMER TITLE="speed">100</TIMER> <COUNT TITLE="starting position">88888</COUNT> <FCOUNT TITLE="ramp">1000</FCOUNT> </SESSION> ENVIROMENT AS3 Ruby 186-25 PROBLEM Coding errors "coercion of value"

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  • Finding the closest object in proxmity to the mouse Coordinates

    - by Cam
    Hey there, i've been working on a problem for a while now, which involves targeting the closest movieClip in relation to the x y coords of the mouse, I've attached a nice little acompanying graphic. Each mc added to the stage has it's own sub-class (HotSpots) which uses Pythag to measure distance from mouse. At this stage i can determine the closest value from my Main class but can't figure out how to reference it back to the movieclip... hope this makes sense. Below are the two Classes. My Main Class which attachs the mcs, and monitors mouse movement and traces closest value package { import flash.display.*; import flash.text.*; import flash.events.*; public class Main extends MovieClip { var pos:Number = 50; var nodeArray:Array; public function Main(){ nodeArray = []; for(var i:int = 0; i < 4; i++) { var hotSpot_mc:HotSpots = new HotSpots; hotSpot_mc.x += pos; hotSpot_mc.y += pos; addChild(hotSpot_mc); nodeArray.push(hotSpot_mc); // set some pos pos += 70; } stage.addEventListener(MouseEvent.MOUSE_MOVE,updateProxmity) } public function updateProxmity(e:MouseEvent):void { var tempArray:Array = new Array(); for(var i:int = 0; i < 4; i++) { this['tf'+[i]].text = String(nodeArray[i].dist); tempArray.push(nodeArray[i].dist); } tempArray.sort(Array.NUMERIC); var minValue:int = tempArray[0]; trace(minValue) } } } My HotSpots Class package { import flash.display.MovieClip; import flash.events.Event; import flash.text.TextField; public class HotSpots extends MovieClip { public var XSide:Number; public var YSide:Number; public var dist:Number = 0; public function HotSpots() { addEventListener(Event.ENTER_FRAME, textUp); } public function textUp(event:Event):void { XSide = this.x - MovieClip(root).mouseX; YSide = this.y - MovieClip(root).mouseY; dist = Math.round((Math.sqrt(XSide*XSide + YSide*YSide))); } } } thanks in advance

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  • Problems with listening an event in child object in Actionscript

    - by Raigomaru
    I have two classes. The first one (the starting class): package { import flash.display.Sprite; import flash.events.KeyboardEvent; import tetris.*; public class TetrisGame extends Sprite { private var _gameWell:Well; public function TetrisGame() { _gameWell = new Well(); addChild(_gameWell); } } } The second: package tetris { import flash.display.Sprite; import flash.events.KeyboardEvent; public class Well extends Sprite { public function Well() { super(); addEventListener(KeyboardEvent.KEY_DOWN, onKeyboard); } private function onKeyboard(event:KeyboardEvent):void { //some code is here } } } But when I press any buttons on my keyboard, the child class Well doesn't have any reaction. What's the problem?

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  • WCF service is not responding

    - by Costa
    Hi A Flash program is connecting to WCF web service hosted on a server without anti-virus and without firewall and windows server 2003 64 bit environment. The flash return Connection failed message When I sniffer it I found that the Flash program cannot find these requests, http://IP:2805/BLL.svc?xsd=xsd1 http://IP:2805/BLL.svc?xsd=xsd0 The strange thing is that the service work fine with asp.net. also the same service deployed on another server, just work fine!! Is there a work around. Thanks

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  • Problems with listening for an event in child object in Actionscript

    - by Raigomaru
    I have two classes. The first one (the starting class): package { import flash.display.Sprite; import flash.events.KeyboardEvent; import tetris.*; public class TetrisGame extends Sprite { private var _gameWell:Well; public function TetrisGame() { _gameWell = new Well(); addChild(_gameWell); } } } The second: package tetris { import flash.display.Sprite; import flash.events.KeyboardEvent; public class Well extends Sprite { public function Well() { super(); addEventListener(KeyboardEvent.KEY_DOWN, onKeyboard); } private function onKeyboard(event:KeyboardEvent):void { //some code is here } } } But when I press any buttons on my keyboard, the child class Well doesn't have any reaction. What's the problem?

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  • Silverlight vs Flex

    - by 1kevgriff
    My company develops several types of applications. A lot of our business comes from doing multimedia-type apps, typically done in Flash. However, now that side of the house is starting to migrate towards doing Flex development. Most of our other development is done using .NET. I'm trying to make a push towards doing Silverlight development instead, since it would take better advantage of the .NET developers on staff. I prefer the Silverlight platform over the Flex platform for the simple fact that Silverlight is all .NET code. We have more .NET developers on staff than Flash/Flex developers, and most of our Flash/Flex developers are graphic artists (not real programmers). Only reason they push towards Flex right now is because it seems like the logical step from Flash. I've done development using both, and I honestly believe Silverlight is easier to work with. But I'm trying to convince people who are only Flash developers. So here's my question: If I'm going to go into a meeting to praise Silverlight, why would a company want to go with Silverlight instead of Flex? Other than the obvious "not everyone has Silverlight", what are the pros and cons for each?

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  • Jquery/Ajax file uploader

    - by Ihavenoidea
    Hey Guys Im looking for a jquery or ajax file uploader, Im currently using the FancyUploader which worked great until Flash brought out their update making all flash progress bars absolete, now whenever I try to upload large files... it will fill the progress bar to 100% in a matter of seconds even though the actual upload finished minutes after. So im now looking for a new uploading script that DOESNT require flash but can still display the progress. Any suggestions?

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