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  • Disaster Recovery - VMs

    - by Saresh
    Procedures for backing up and recovering VMs in case of a disaster The Exalytics admin guide is available here: http://docs.oracle.com/cd/E41246_01/bi.1/e39709/toc.htm, but the chapters around backup and recovery are pretty thin. This whitepaper isnt specifically for Exalytics, but plenty of good stuff around OVM backup and recovery that should get the you going http://www.oracle.com/technetwork/server-storage/vm/ovm3-backup-recovery-1997244.pdf

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  • Tutorial on OpenGL texture formats

    - by Cyan
    Looking at the documentation glGetTexImage(), one can see that there are plenty of available texture formats. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z I've only used GL_TEXTURE_2D for the time being. Is there any place / documentation where one can learn about these other formats ? PS : and yes, of course, i've googled for it, results are pretty poor

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  • How to fix footer cutting off content in an above div [closed]

    - by sqyttles
    I am working on this web page: https://ws.missouristate.edu/factbook/execsummary/ and as you can see the page footer is covering the content. I have tried to adjust many CSS properties such as overflow, position, height, float, etc. in firebug and none of my edits have had any positive effect. I am even using a clearing div. Perhaps I am overlooking something pretty easy. How do I prevent the footer from covering up the table content?

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  • What to Look Out For When Hiring a Search Engine Optimization Company

    Let's face it SEO isn't rocket science, once you know what you're doing it's pretty straight forward, but if it's not done properly then your competitors are getting all your customers. So investing in the services of an SEO Company can be a great return on your time and money. But not all SEO Companies are created equal so here's a quick checklist of things to look out for when hiring an SEO company.

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  • Tips To Install Vista Operating System

    When you try to upgrade your existing computer from Windows XP to Windows Vista or when you perform a clean install on a new system, then the process of installing Windows Vista is pretty straightfor... [Author: Nancy Bloomwood - Computers and Internet - May 20, 2010]

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  • How to disable automatic download of new podcast episodes in Rhythmbox?

    - by meceso
    After adding a new podcast to Rhythmbox it starts downloading the newest episode automatically without asking the user for permission. I do find this behaviour pretty annoying especially when you have a lot of podcasts and are using 3G broadband to access the internet. Can you update the podcast feed and then choose manually which episode you want to download? Did not find this in the settings/preferences...

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  • Multi-threaded JOGL Problem

    - by moeabdol
    I'm writing a simple OpenGL application in Java that implements the Monte Carlo method for estimating the value of PI. The method is pretty easy. Simply, you draw a circle inside a unit square and then plot random points over the scene. Now, for each point that is inside the circle you increment the counter for in points. After determining for all the random points wither they are inside the circle or not you divide the number of in points over the total number of points you have plotted all multiplied by 4 to get an estimation of PI. It goes something like this PI = (inPoints / totalPoints) * 4. This is because mathematically the ratio of a circle's area to a square's area is PI/4, so when we multiply it by 4 we get PI. My problem doesn't lie in the algorithm itself; however, I'm having problems trying to plot the points as they are being generated instead of just plotting everything at once when the program finishes executing. I want to give the application a sense of real-time display where the user would see the points as they are being plotted. I'm a beginner at OpenGL and I'm pretty sure there is a multi-threading feature built into it. Non the less, I tried to manually create my own thread. Each worker thread plots one point at a time. Following is the psudo-code: /* this part of the code exists in display() method in MyCanvas.java which extends GLCanvas and implements GLEventListener */ // main loop for(int i = 0; i < number_of_points; i++){ RandomGenerator random = new RandomGenerator(); float x = random.nextFloat(); float y = random.nextFloat(); Thread pointThread = new Thread(new PointThread(x, y)); } gl.glFlush(); /* this part of the code exists in run() method in PointThread.java which implements Runnable */ void run(){ try{ gl.glPushMatrix(); gl.glBegin(GL2.GL_POINTS); if(pointIsIn) gl.glColor3f(1.0f, 0.0f, 0.0f); // red point else gl.glColor3f(0.0f, 0.0f, 1.0f); // blue point gl.glVertex3f(x, y, 0.0f); // coordinates gl.glEnd(); gl.glPopMatrix(); }catch(Exception e){ } } I'm not sure if my approach to solving this issue is correct. I hope you guys can help me out. Thanks.

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  • Nvidia Proprietary Drivers

    - by Ben
    I have an X79 motherboard and a GTX 670. I have tried to install every combination of Ubuntu 11.10, 12.04, 12.10, Linux Mint 13 and the Nvidia Driver 304.43, 295.xx, etc. I have read everything and pretty much tried everything...drivers from the site, PPAs, some random scripts, editing the xorg.conf file. It has been four days of futile effort. Should I just wait...or something? Has anyone gotten hardware like this to work?

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  • What should a Python developer know while learning Ruby?

    - by C J
    I have been a Python programmer for about 18 months, consisting of one internship and a few side projects, and I consider myself pretty comfortable in the language. However, there seems to be a lot of attention on Ruby in the programming field, but not a lot on Python anymore. So in learning Ruby, are there going to be Pythonic things that are just bad practices in Ruby? What should I watch out for, and what should I avoid?

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  • MMO Web game mouse vs wasd

    - by LazyProgrammer
    If considering to develop a web browser based game with multiple people and it's an RPG, click to move would probably be the only choice in movement right? Because if you were to use WASD and then ajax to the server every second that a player held on to the WASD key, that'd be pretty resource intensive if the server had to calculate the position and return the map image, assuming the next few screens are already buffered right? or is there a way to implement a WASD style and still have server side do all the calculations. (server side calculations to avoid cheating)

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  • How Many Back Links Do You Need?

    When you first embark on a link-building campaign, it seems pretty daunting to think about building hundreds or even thousands of links back to your site. If you are a beginner to link building, you may be wondering how many back links are enough?

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  • Setting the SlideShowExtender's Index

    - by Bunch
    The AJAX SlideShowExtender is pretty useful. It does what it says and works without much fuss. There was one trick I needed it to perform that I could not find natively within the control. That was to set the slide’s current index. With a little JavaScript however I could make the control do what I wanted. The example below assumes a few things. First you already have a SlideShowExtender setup and working (or see this post). Second this SlideShowExtender is on a page all by itself so the index to set the slide to is passed in the URL. The scenario I had was this SSE was showing full images, the index was passed from another page that had a SSE showing thumbnails. JavaScript in <head> <script type="text/javascript">      function pageLoad() {          var slider = $find("sse");          var photoIndex = GetQuerystring('Index', 0);          slider._currentIndex = photoIndex - 1;          slider._slides = '';          slider.setCurrentImage();      }      function GetQuerystring(key, default_) {          if (default_ == null) default_ = '0';          key = key.replace(/[\[]/, "\\\[").replace(/[\]]/, "\\\]");          var regex = new RegExp("[\\?&]" + key + "=([^&#]*)");          var qs = regex.exec(window.location.href);          if (qs == null)              return default_;          else              return qs[1];      } </script> The GetQuerystring function is what grabs the Index value I pass from the page with the thumbnails. It does not have anything else to do with setting the slide index. The code in the pageLoad function sets the index on the slide_currentIndex line. The slider.setCurrentImage() line does pretty much what it says. I added the slider._slider = ‘’ to avoid an error (not a show stopper just a bit annoying). Control in <body> <cc1:SlideShowExtender ID="ssePhotos" runat="server" TargetControlID="imgFull" AutoPlay="false"          PreviousButtonID="btnPrev" NextButtonID="btnNext" SlideShowServicePath="PlacePhotos.asmx"           SlideShowServiceMethod="GetPlaceFullPhotos" BehaviorID="sse" ImageDescriptionLabelID="lblPictureDescription"> </cc1:SlideShowExtender> The main property to set with the SSE is the BehaviorID. This is what a JavaScript function can use to find the control rather than the control’s ID value. Technorati Tags: AJAX,ASP.Net,JavaScript

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  • Metro-Bootstrap + jQuery + Overscroll

    - by MikeParks
    Originally posted on: http://geekswithblogs.net/MikeParks/archive/2013/10/19/dashboard--metro-bootstrap--jquery--overscroll.aspxJust playing around with some jQuery. Pretty cool stuff :) Metro-Bootstrap: http://talkslab.github.io/metro-bootstrap/ Overscroll: http://www.azoffdesign.com/overscroll Dashboard Demo Apps App 1 App 2 App 3 App 4 App 5 App 6 App 7 App 8 App 9 App 10 App 11 App 12 App 13 App 14 Tweet

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  • Laptops sit idle...

    <b>Blog of Helios:</b> "Over the past few weeks, we've received a number of quality laptops to give out to our kids. Unfortunately many of these laptops did not come with power adapters and pretty much qualify for doorstops."

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  • TopComponent, Node, Lookup, Palette, and Visual Library

    - by Geertjan
    Here's a small example that puts together several pieces in the context of a NetBeans Platform application, i.e., TopComponent, Node, Lookup, Palette, and Visual Library: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.2/misc/CensusDesigner The result is a drag-and-drop user interface, i.e., drag items from the palette and drop them onto the window, that's all it does, nothing too fancy, just puts the basic NetBeans Platform pieces together in a pretty standard combination:

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  • Should I use scaffolding or not in Ruby on Rails?

    - by dpacmittal
    I'm learning Ruby on Rails for a new project of mine. I am referring the book 'Agile Web Development with Rails' which shows how to build a shopping cart and they use scaffolding. I'm pretty familiar with MVC architecture and have used several frameworks in PHP to build applications. I've never used scaffolding and I'm not sure if that's the best way to start building an application. Experienced users, please suggest if I should be using scaffolding or should I code manually.

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  • Eclipse Multitenancy. Now with a screencast.

    - by alexismp
    As a follow-up to the previous EclipseLink's mutitenancy blog post and the recent Eclipse Indigo release train and the recent GlassFish Podcast interview on EclipseLink, we now have a short screencast showing it all in action. You can also find it on the GlassFish YouTube Channel. The scenario is pretty simple with two simple and identical web applications deployed with different tenant identifiers via persistence.xml customization (just one of the means of identifying tenants with EclipseLink). Hopefully this'll help people understand what Java EE 7 multitenancy might look like.

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  • What does "kTriangles/s" mean in hardware graphics benchmark reports?

    - by swquinn
    I've looked around and found several sites offering benchmarking statistics for mobile platforms and I've been seeing the unit of measure as "kTriangles/s". Originally I misread this, missing the 'k'; does this translate to "thousand(s) of triangles/s", e.g.: 8902 kTriangles/s = 8,902,000 triangles/s (I'm pretty sure that my interpretation is correct, but I hope someone can confirm this for me) Thanks!

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  • Is this Java 7 security thread an issue if you have Java 7 installed but not as the default?

    - by user1361315
    I have a MBP with osx mountain lion installed, and I believe from what I read Mac's only ship with Java 6 by default. I'm not at my computer at the moment, but I am pretty sure I have installed Java 7 but it isn't my default java version (I think I installed it and I have to explicitly reference it to use it). Does this mean I am safe from this particular thread? Reference: http://www.pcworld.com/businesscenter/article/261748/researchers_find_critical_vulnerability_in_java_7_patch_hours_after_release.html

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  • 3 Tools to Automate Your SEO Efforts

    When it boils down to it, a lot of SEO is pretty autonomous and mundane. We all know that we need links to get the high rankings but the thought of having to spend hours submitting to directories is enough to make me find a million and one other jobs - even going as far as calling the in-laws! You can outsource the submission process but it's become debatable just how effective these submissions are, you could be throwing the money away.

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  • Heroes Of Newerth Gone Retail !

    <b>Linux Gaming News:</b> "Today the DOTA mod remake Heroes Of Newerth from S2games has gone retail ! S2Games made GNU/Linux clients for their Savage series and HoN is no exception ! It runs pretty good on GNU/Linux and offer a native 64-bit client."

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  • I need a very rapid game engine with as many presets as possible [closed]

    - by GLycan
    I have to make a game about the immune system (with as many grotesque simplifications as I want) in roughly two weeks. I'm thinking of something along the lines of bubble tanks, but I think I can roll with pretty much anything that fits the following: Working engine that handles mouvement, objects The fighting system can be done in any way that allows a bare minimum of configuration Scripting should be, preferably, Python Art should be customizable I'm hoping that there is some existing game that I could adapt. Any sggestions (aside from not leaving projects until later) ?

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  • Tiling Problem Solutions for Various Size "Dominoes"

    - by user67081
    I've got an interesting tiling problem, I have a large square image (size 128k so 131072 squares) with dimensons 256x512... I want to fill this image with certain grain types (a 1x1 tile, a 1x2 strip, a 2x1 strip, and 2x2 square) and have no overlap, no holes, and no extension past the image boundary. Given some probability for each of these grain types, a list of the number required to be placed is generated for each. Obviously an iterative/brute force method doesn't work well here if we just randomly place the pieces, instead a certain algorithm is required. 1) all 2x2 square grains are randomly placed until exhaustion. 2) 1x2 and 2x1 grains are randomly placed alternatively until exhaustion 3) the remaining 1x1 tiles are placed to fill in all holes. It turns out this algorithm works pretty well for some cases and has no problem filling the entire image, however as you might guess, increasing the probability (and thus number) of 1x2 and 2x1 grains eventually causes the placement to stall (since there are too many holes created by the strips and not all them can be placed). My approach to this solution has been as follows: 1) Create a mini-image of size 8x8 or 16x16. 2) Fill this image randomly and following the algorithm specified above so that the desired probability of the entire image is realized in the mini-image. 3) Create N of these mini-images and then randomly successively place them in the large image. Unfortunately there are some downfalls to this simplification. 1) given the small size of the mini-images, nailing an exact probability for the entire image is not possible. Example if I want p(2x1)=P(1x2)=0.4, the mini image may only give 0.41 as the closes probability. 2) The mini-images create a pseudo boundary where no overlaps occur which isn't really descriptive of the model this is being used for. 3) There is only a fixed number of mini-images so i'm not sure how random this really is. I'm really just looking to brainstorm about possible solutions to this. My main concern is really to nail down closer probabilities, now one might suggest I just increase the mini-image size. Well I have, and it turns out that in certain cases(p(1x2)=p(2x1)=0.5) the mini-image 16x16 isn't even iteratively solvable.. So it's pretty obvious how difficult it is to randomly solve this for anything greater than 8x8 sizes.. So I'd love to hear some ideas. Thanks

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  • Linux Users Speak...Devs Open Source Their Games

    <b>Blog of Helios:</b> "Nils Grotnes emailed me about 20 minutes ago with some pretty cool news. Aquaria by Bit Blot ,Gish Published by Chronic Logic, Lugaru HD by Wolfire, and Penumbra Overture of course by Frictional Games have pledged to go open source."

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