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  • Iframe: help with background

    - by Joe
    Hello all, On my website I have a page with a standard background. I want this page to load in an iframe without the background from the original page in another section of my site. Is this possible? What is the syntax for this if it is possible. Thanks in advance for the help

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  • Set background of UITableview in interface builder?

    - by Martin
    In iPhone I need to set the background view of a UITableview. From 3.2 SDK I can in code use something like: [self.tableView setBackgroundView:[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"mycustombackground.png"]]]; But how can I do the same in interface builder? It would be great if I could just set the background view directly in interface builder. But can't seem to find this property, where is it? Thanks!

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  • is background audio playing enabled in iPhone?

    - by Nareshkumar
    I was able to play the audio in background of the application in iPhone. However I would like to know if there is any service that enables the playback of audio after the user exits the application? I know that SDK 4.0 promises multitasking and background processes of the application. But i would like to know if this is enabled for audio playback in the earlier versions?

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  • multiple background pics in css

    - by delboud
    this is what im trying to do... ul#newnav a{ /*--This is basically the hover state of navigation--*/ color: #555; background: url(images/a_bg.gif) repeat-x left bottom;} ul#newnav a{ background: url(images/navpic.png) no-repeat top left;} and of course its only loading the last one but is it anyway I can load both.

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  • CSS resizable menu and content background images

    - by Hristo
    Hello, I need to have resizable menu and content background images for my site, so both of them get stretched whenever the menu entries are too many, or the contents go outside the borders of the content background. I need vertical stretching. Could you, please, give me a hint (an actual answer would work as well) or a link to a good example? Thank you very much in advance!

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  • Background image flickering when mouseover - IE.

    - by snowalker
    Hello everyone, I have a contact form and I added an image as a background. The background image is flickering when I move the mouse over the fields in IE(6,7,8). If I remove the contact form (made with divs) everything is fine. I tried to build the form with table and I have the same problem. Any solution? Every idea is welcomed! Thanks!

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  • Wrapper background image gets cut off at the top

    - by dq7133
    My site has a wrapper with three background images. A static top and bottom image and a third image that repeats along the y axis. For some reason the top background image is getting cut off and I can't figure out way. Here is a link to the live site: http://storrepictures.weebly.com/projects.html I have offset the top and bottom images so you can see what they look like. You can see that the top one is cut off. I've tried messing around with some of the div padding settings but can't seem to get it to work. One interesting note: The background images used to be JPEGs (I switched to PNG files because I needed transparency). When I was using JPEGs this was not a problem - the three images lined up perfectly. Let me know if it would help to have the actual code posted. From what I've been reading on this forum, people seem to like looking at the live site and I didn't want to make the post too long. Thanks a lot for all your help.

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  • TabHost / TabWidget - Scale Background Image ?

    - by user359519
    I need to scale my TabWidget background images so they maintain aspect ratio. I am using a TabHost with a TabWidget. I am then using setBackgroundDrawable to set the images. I found a close answer here - Background in tab widget ignore scaling. However, I'm not sure just where to add the new Drawable code. (Working with the HelloTabWidget example, none of my modules use RelativeLayout, and I don't see any layout for "tabcontent".) I also found this thread - Android: Scale a Drawable or background image?. According to it, it sounds like I would have to pre-scale my images, which defeats the whole purpose of making them scaleable. I also found another thread where someone subclassed the Drawable class so it would either not scale, or it would scale properly. I can't find it now, but that seems like a LOT to go through when you should just be able to do something simple like mTab.setScaleType(centerInside). Here's my code: main.xml: <?xml version="1.0" encoding="utf-8"?> <TabHost xmlns:android="http://schemas.android.com/apk/res/android" android:id="@android:id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/main_background"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1"/> <TabWidget android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="0"/> </LinearLayout> </TabHost> main activity: tabHost.setOnTabChangedListener(new OnTabChangeListener() { TabHost changedTabHost = getTabHost(); TabWidget changedTabWidget = getTabWidget(); View changedView = changedTabHost.getTabWidget().getChildAt(0); public void onTabChanged(String tabId) { int selectedTab = changedTabHost.getCurrentTab(); TabWidget tw = getTabWidget(); if(selectedTab == 0) { //setTitle("Missions Timeline"); View tempView = tabHost.getTabWidget().getChildAt(0); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_timeline_on)); tempView = tabHost.getTabWidget().getChildAt(1); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_map_off)); tempView = tabHost.getTabWidget().getChildAt(2); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_search_off)); tempView = tabHost.getTabWidget().getChildAt(3); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_news_off)); tempView = tabHost.getTabWidget().getChildAt(4); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_license_off)); //ImageView iv = (ImageView)tabHost.getTabWidget().getChildAt(0).findViewById(android.R.id.icon); //iv.setImageDrawable(getResources().getDrawable(R.drawable.tab_timeline_on)); //iv = (ImageView)tabHost.getTabWidget().getChildAt(1).findViewById(android.R.id.icon); //iv.setImageDrawable(getResources().getDrawable(R.drawable.tab_map_off)); } else if (selectedTab == 1) { //setTitle("Spinoffs Around You"); View tempView = tabHost.getTabWidget().getChildAt(0); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_timeline_off)); tempView = tabHost.getTabWidget().getChildAt(1); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_map_on)); tempView = tabHost.getTabWidget().getChildAt(2); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_search_off)); tempView = tabHost.getTabWidget().getChildAt(3); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_news_off)); tempView = tabHost.getTabWidget().getChildAt(4); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_license_off)); } I also tried 9patch images, but they wind up being too small. So, what's the best way to go about this?

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  • Blackberry - Running Background Application

    - by Leandro
    Good afternoon. I'm starting programming in java and blackberry. I am developing an application with three windows, which I will show basic information about the device, these windows are already done and working. I need to create a process running in the background, this process will run every 10 minutes. As I make this process run in the background and is working to close the windows? This is the kind that runs the application: public class InfoBerry extends UiApplication{ public vtnprincipal vtnprincipal; public vtnbateria vtnbateria; public vtnestado vtnestado ; public vtnacerca vtnacerca; public InfoBerry(){ } public static void main(String[] args) { InfoBerry theApp = new InfoBerry(); theApp.mostrarpantalla(); } public void mostrarpantalla(){ vtnprincipal = new vtnprincipal(this); vtnbateria = new vtnbateria(this); vtnestado = new vtnestado(this); vtnacerca = new vtnacerca(this); // Inicailizamos los componentes de la pantalla principal vtnprincipal.incventana(); // La pnemos en lo alto de la pila de pantallas pushScreen(this.vtnprincipal); } } And this is the class you need to run in the background. As I have to make the call to this class to run in the background? class iconnoti extends MainScreen{ //icono de la temperatura EncodedImage imgtem = EncodedImage.getEncodedImageResource("icon_bateria_t.png"); ApplicationIcon icontem = new ApplicationIcon(imgtem); //icono de la carga de la bateria EncodedImage imgcarga = EncodedImage.getEncodedImageResource("icon_bateria.png"); ApplicationIcon iconcarga = new ApplicationIcon(imgcarga); //icono de la memoria EncodedImage imgmemo = EncodedImage.getEncodedImageResource("icon_memoria.png"); ApplicationIcon iconmemo = new ApplicationIcon(imgmemo); ApplicationIcon mIcon = icontem; boolean act; public iconnoti() { } public void rotar_temperatura(){ cron c1; actualizar_icono(icontem); actualizar_valor(DeviceInfo.getBatteryTemperature()); c1 = new cron(2,10000); c1.start(); } public void rotar_memoria(){ cron c1; actualizar_icono(iconmemo); actualizar_valor(34); c1 = new cron(3,10000); c1.start(); } public void rotar_nivel(){ cron c1; actualizar_icono(iconcarga); actualizar_valor(DeviceInfo.getBatteryLevel()); c1 = new cron(1,10000); c1.start(); } public void iniciar_servicio() { try { ApplicationIndicatorRegistry reg = ApplicationIndicatorRegistry.getInstance(); ApplicationIndicator Indicator = reg.register(mIcon, false, true); } catch (Exception e) { } } public void parar_servicio() { try { ApplicationIndicatorRegistry reg = ApplicationIndicatorRegistry.getInstance(); reg.unregister(); } catch (Exception e) { } } void actualizar_valor(int value) { try { ApplicationIndicatorRegistry reg = ApplicationIndicatorRegistry.getInstance(); ApplicationIndicator appIndicator = reg.getApplicationIndicator(); appIndicator.setValue(value); } catch (Exception e) { } } void actualizar_icono(ApplicationIcon icon) { try { ApplicationIndicatorRegistry reg = ApplicationIndicatorRegistry.getInstance(); ApplicationIndicator appIndicator = reg.getApplicationIndicator(); appIndicator.setIcon(icon); } catch (Exception e) { } } } class cron extends Thread { //private ApplicationIcon icono; public int valor; private int tiempo; iconnoti icon = new iconnoti(); public cron(int v, int t){ valor = v; tiempo = t; } public void run() { try { sleep(tiempo); } catch (InterruptedException e) { } if(valor == 1){ icon.rotar_temperatura(); }else if(valor == 2){ icon.rotar_memoria(); }else if(valor == 3){ icon.rotar_nivel(); } } } Thanks for the help.

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  • AndEngine; Box2D - high speed body overlapping, prismatic joints

    - by Visher
    I'm trying to make good suspension for my car game, but I'm getting nervous of some problems with it. At the beginning, I've tried to make it out of one prismatic joint/revolute joint per one wheel only, but surprisingly prismatic joint that should only move in Y asix moves also in X axis, if car travels very fast, or even on low speeds if there's setContinuousPhysics = true. This causes wheels to "shift back", moving them away from axle. Now I've tried to add some bodies that will keep it in place: Suspension helper collides with spring only, wheel doesn't collide with spring&helper&vehicle body This is how I create those elements: rect = new Rectangle(1100, 1350, 200, 50, getVertexBufferObjectManager()); rect.setColor(Color.RED); scene.attachChild(rect); //rect.setRotation(90); Rectangle miniRect1 = new Rectangle(1102, 1355, 30, 50, getVertexBufferObjectManager()); miniRect1.setColor(0, 0, 1, 0.5f); miniRect1.setVisible(true); scene.attachChild(miniRect1); Rectangle miniRect2 = new Rectangle(1268, 1355, 30, 50, getVertexBufferObjectManager()); miniRect2.setColor(0, 0, 1, 0.5f); miniRect1.setVisible(true); scene.attachChild(miniRect2); rectBody = PhysicsFactory.createBoxBody( physicsWorld, rect, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); rectBody.setUserData("car"); Body miniRect1Body = PhysicsFactory.createBoxBody( physicsWorld, miniRect1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); miniRect1Body.setUserData("suspension"); Body miniRect2Body = PhysicsFactory.createBoxBody( physicsWorld, miniRect2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); miniRect2Body.setUserData("suspension"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(rect, rectBody, true, true)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(miniRect1, miniRect1Body, true, true)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(miniRect2, miniRect2Body, true, true)); PrismaticJointDef miniRect1JointDef = new PrismaticJointDef(); miniRect1JointDef.initialize(rectBody, miniRect1Body, miniRect1Body.getWorldCenter(), new Vector2(0.0f, 0.3f)); miniRect1JointDef.collideConnected = false; miniRect1JointDef.enableMotor= true; miniRect1JointDef.maxMotorForce = 15; miniRect1JointDef.motorSpeed = 5; miniRect1JointDef.enableLimit = true; physicsWorld.createJoint(miniRect1JointDef); PrismaticJointDef miniRect2JointDef = new PrismaticJointDef(); miniRect2JointDef.initialize(rectBody, miniRect2Body, miniRect2Body.getWorldCenter(), new Vector2(0.0f, 0.3f)); miniRect2JointDef.collideConnected = false; miniRect2JointDef.enableMotor= true; miniRect2JointDef.maxMotorForce = 15; miniRect2JointDef.motorSpeed = 5; miniRect2JointDef.enableLimit = true; physicsWorld.createJoint(miniRect2JointDef); scene.attachChild(karoseriaSprite); Rectangle r1 = new Rectangle(1050, 1300, 52, 150, getVertexBufferObjectManager()); r1.setColor(0, 1, 0, 0.5f); r1.setVisible(true); scene.attachChild(r1); Body r1body = PhysicsFactory.createBoxBody(physicsWorld, r1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.001f, 0.01f)); r1body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r1, r1body, true, true)); WeldJointDef r1jointDef = new WeldJointDef(); r1jointDef.initialize(r1body, rectBody, r1body.getWorldCenter()); physicsWorld.createJoint(r1jointDef); Rectangle r2 = new Rectangle(1132, 1300, 136, 150, getVertexBufferObjectManager()); r2.setColor(0, 1, 0, 0.5f); r2.setVisible(true); scene.attachChild(r2); Body r2body = PhysicsFactory.createBoxBody(physicsWorld, r2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.001f, 0.01f)); r2body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r2, r2body, true, true)); WeldJointDef r2jointDef = new WeldJointDef(); r2jointDef.initialize(r2body, rectBody, r2body.getWorldCenter()); physicsWorld.createJoint(r2jointDef); Rectangle r3 = new Rectangle(1298, 1300, 50, 150, getVertexBufferObjectManager()); r3.setColor(0, 1, 0, 0.5f); r3.setVisible(true); scene.attachChild(r3); Body r3body = PhysicsFactory.createBoxBody(physicsWorld, r3, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(1f, 0.01f, 0.01f)); r3body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r3, r3body, true, true)); WeldJointDef r3jointDef = new WeldJointDef(); r3jointDef.initialize(r3body, rectBody, r3body.getWorldCenter()); physicsWorld.createJoint(r3jointDef); MouseJointDef md = new MouseJointDef(); Sprite wheel1 = new Sprite( miniRect1.getX()+miniRect1.getWidth()/2-wheelTexture.getWidth()/2, miniRect1.getY()+miniRect1.getHeight()-wheelTexture.getHeight()/2, wheelTexture, engine.getVertexBufferObjectManager()); scene.attachChild(wheel1); Body wheel1body = PhysicsFactory.createCircleBody( physicsWorld, wheel1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 5.0f)); wheel1body.setUserData("wheel"); Shape wheel1shape = wheel1body.getFixtureList().get(0).getShape(); wheel1shape.setRadius(wheel1shape.getRadius()*(3.0f/4.0f)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(wheel1, wheel1body, true, true)); Sprite wheel2 = new Sprite( miniRect2.getX()+miniRect2.getWidth()/2-wheelTexture.getWidth()/2, miniRect2.getY()+miniRect2.getHeight()-wheelTexture.getHeight()/2, wheelTexture, engine.getVertexBufferObjectManager()); scene.attachChild(wheel2); Body wheel2body = PhysicsFactory.createCircleBody( physicsWorld, wheel2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 5.0f)); wheel2body.setUserData("wheel"); Shape wheel2shape = wheel2body.getFixtureList().get(0).getShape(); wheel2shape.setRadius(wheel2shape.getRadius()*(3.0f/4.0f)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(wheel2, wheel2body, true, true)); RevoluteJointDef frontWheelRevoluteJointDef = new RevoluteJointDef(); frontWheelRevoluteJointDef.initialize(wheel1body, miniRect1Body, wheel1body.getWorldCenter()); frontWheelRevoluteJointDef.collideConnected = false; RevoluteJointDef rearWheelRevoluteJointDef = new RevoluteJointDef(); rearWheelRevoluteJointDef.initialize(wheel2body, miniRect2Body, wheel2body.getWorldCenter()); rearWheelRevoluteJointDef.collideConnected = false; rearWheelRevoluteJointDef.motorSpeed = 2050; rearWheelRevoluteJointDef.maxMotorTorque= 3580; physicsWorld.createJoint(frontWheelRevoluteJointDef); Joint j = physicsWorld.createJoint(rearWheelRevoluteJointDef); rearWheelRevoluteJoint = (RevoluteJoint)j; r1body.setBullet(true); r2body.setBullet(true); r3body.setBullet(true); miniRect1Body.setBullet(true); miniRect2Body.setBullet(true); rectBody.setBullet(true); at low speeds, it's OK, but on high speed vehicle can even flip around on flat ground.. Is there a way to make this work better?

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  • space around div with background image

    - by samoyed
    Hi to all, i'm trying to create a frame that will contain a dynamic amount of text. it has rounded corners so a created 3 divs:top, body and bottom. body will hold the content while top & bottom only display the respective images of the frame. all this can be seen here: http://www.m-challenge.com/nimrod/modular_frame.php the problem: there is a space those top and bottom divs and the middle one. please take a look and any input would be highly appreciated. have a nice day :-)

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  • Practices for Foreground/Background threads in .NET

    - by Andrei Taptunov
    I work with in-house legacy communication framework which exposes some high level abstractions. These abstractions are wrappers with some logic around .NET threads. When I looked at code I've noticed that some abstractions are wrappers around foreground threads while others are wrappers around background threads. The sad thing is that I don't see any logic why in some cases foreground threads are used and background in other cases. Are there any guidelines or patterns & practices when it's better to choose one over another on server side and client side (I believe there should be some difference)?

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  • Change background position with jQuery

    - by Mats
    Hi! I'd like to change the background position of a CSS-class while hovering a li-element. HTML: <div id="carousel"> <ul id="submenu"> <li>Apple</li> <li>Orange</li> </ul> </div> CSS: #carousel { float: left; width: 960px; height: 360px; background: url(../images/carousel.png); } Any suggestions on how to do this?

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  • Fade between looped background images using jQuery

    - by da5id
    I'm trying to get the background image of a legacy div (by which I mean it already has a background image, which I cannot control & thus have to initially over-write) to smoothly fade between new images indefinitely. Here's what I have so far: var images = [ "/images/home/19041085158.jpg", "/images/home/19041085513.jpg", "/images/home/19041085612.jpg" ]; var counter = 0; setInterval(function() { $(".home_banner").css('backgroundImage', 'url("'+images[counter]+'")'); counter++; if (counter == images.length) { counter = 0; } }, 2000); Trouble is, it's not smooth (I'm aiming for something like the innerfade plugin). EDIT: question originally said "and it's not indefinite (it only runs once through the array).", but Mario corrected my stupid naming error. EDIT2: I'm now using Reigel's answer (see below), which works perfectly, but I still can't find any way to fade between the images smoothly. All help greatfully appreciated :)

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  • html transparent background

    - by amarsh-anand
    I want to create a webpage with transparent background, a table and some text. I have seen posts related to this, but due to my lack of familiarity with css, I somehow cant get my code to work. I just want a transparent background, while this code is making everything transparent. Can someone kindly help. <html> <head><style type="text/css"> div.transbg {background-color:#4a6c9b; opacity:0.6;} </style></head> <div class="transbg"> <body><Center><font color="#FFFFFF"> <b>Toll Charges</b> <table bgcolor="#000000" cellspacing=3> <tr> <td bgcolor="#009900"><font color="#FFFFFF" align="left"> &nbsp; &nbsp;Class 2 inc Private&nbsp;</font></td> <td bgcolor="#009900"><font color="#FFFFFF" align="right"> &nbsp;A$ 4.95 &nbsp;</font></td> </tr> <tr> <td bgcolor="#009900"><font color="#FFFFFF" align="left"> &nbsp; &nbsp;Class 2 inc Commercial&nbsp;</font></td> <td bgcolor="#009900"><font color="#FFFFFF" align="right"> &nbsp;A$ 13.95 &nbsp;</font></td> </tr> </table> <br> Toll has to be paid within 48 hrs of passage, else an additional A$ 13.95 of administration charges would be added </font></Center> </div> </body> </html>

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  • Background-image toggle using jquery

    - by Jon
    Hi all, bit of a jquery rookie here trying to get something to work. Basically I have a div with a class "nav" and inside that div is a nav list. I want to change the background-image of "nav" when hovering over an item in the navlist, so I made this unsuccesful effort: enter code here $(function(){ $("li#hover-first").mouseover(function(){ $("div.nav").removeClass("nav").addClass("navbg"); .mouseout(function(){$("div.nav").removeClass("navbg").addClass("nav"); }); So the idea is, once the first li item is hovered over, the div with classname "nav" has it's class removed and has "navbg" added (which has the alternate background image). Obviously this isn't working, so any help would be greatly appreciated...thanks.

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  • Running matlab in the background

    - by msandbot
    Hi, I am running matlab on 48 virtual machines and would like to automate it. I ssh into the machines then use matlab -r matlab_command > outfile.txt & to get the process to run in the background and run fine when I logout. The only problem is that when i jobs my process is stopped and won't start until I fg ^z bg. Is there a matlab flag so that I can run it in the background without having it stop? Thanks, Mike

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  • Best ASP.NET Background Service Implementation

    - by Jason N. Gaylord
    What's the best implementation for more than one background service in an ASP.NET application? Timer Callback Timer timer = new Timer(new TimerCallback(MyWorkCallback), HttpContext, 5000, 5000); Thread or ThreadPool Thread thread = new Thread(Work); thread.IsBackground = true; thread.Start(); BackgroundWorker BackgroundWorker worker = new BackgroundWorker(); worker.DoWork += new DoWorkEventHandler(DoMyWork); worker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(DoMyWork_Completed); worker.RunWorkerAsync(); Caching like http://www.codeproject.com/KB/aspnet/ASPNETService.aspx (located in Jeff Atwood's post here) I need to run multiple background "services" at a given time. One service may run every 5 minutes where another may be once a day. It will never be more than 10 services running at a time.

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  • BASH SHELL IF ELSE run command in background

    - by bikerben
    I have used the & command before to make a script run another script in the background like so: #!/bin/bash echo "Hello World" script1.sh & script2.sh & echo "Please wait..." But lets say I have another script with an IF ELSE statment and I would like to set an ELIF statement mid flow as a background task witht the & and then carry on with processing the rest of my script knowing that while rest of the ELIF will carry running in the back ground: #!/bin/bash if cond1; then stuff sleep 10 & stuff stuff elif cond2; then something else else echo "foo" fi stuff echo "Hello World" I really hope this makes sense any help would be greatly appreciated.

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  • Table and background img problem.

    - by giogram
    I have a problem with my site.I cant make the table appears on the img. It appears down of the image or up of the image. I need some help with the codes. Actually i dont want the img to reapet and to fit in users window everytime. The code to insert the img is this <body oncontextmenu="return false;" background="bg_body.jpg"> And the code that a actually helped me but didnt solved the problem 100% because table didnt appears with img is this <style> <!-- body { margin: 0px; } --> </style> <img src='whatever' style='width: 100%; height: 100%;' />

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  • jQuery - Change background of input field if text getting replaced

    - by ywickham
    I'm currently using jQuery to restrict a text box to number only input as follows: $('input.numbersOnly').keyup(function () { this.value = this.value.replace(/[^0-9\.]/g,''); }); I'd like to let the user know that what they are typing is being rejected by changing the background color of the field. I know that I can change the background of a field using something like this: $('input.numbersOnly').addClass('alertClass'); My question is, how do I combine the two code examples above so that the color of the field changes as the character is getting replaced? My goal is to alert the user that something is wrong with their input as they type it in the field. Thanks!

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