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  • unable to recover data from failed hdd

    - by Eslam Elyamany
    my hdd failing (or maybe totally dead) i've connected the hdd via USB but it doesn't appear in fdisk Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0xe9fb38fb Device Boot Start End Blocks Id System /dev/sda1 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda2 206848 40959999 20376576 7 HPFS/NTFS/exFAT /dev/sda4 40962046 976771071 467904513 5 Extended Partition 4 does not start on physical sector boundary. /dev/sda5 82913280 86910975 1998848 82 Linux swap / Solaris /dev/sda6 86913024 394113023 153600000 7 HPFS/NTFS/exFAT /dev/sda7 40962048 82913279 20975616 83 Linux /dev/sda8 394122708 976768064 291322678+ 7 HPFS/NTFS/exFAT Partition 8 does not start on physical sector boundary. no sdc appears here , BUT it's appears on /dev/ rootghost-lap:/home/ghost# ls /dev/sd* /dev/sda /dev/sda2 /dev/sda5 /dev/sda8 /dev/sdb /dev/sdc1 /dev/sdc2 /dev/sdc6 /dev/sdc8 /dev/sda1 /dev/sda4 /dev/sda6 /dev/sda9 /dev/sdc /dev/sdc10 /dev/sdc5 /dev/sdc7 /dev/sdc9 also it appears in proc Code: rootghost-lap:/home/ghost# cat /proc/partitions major minor #blocks name 8 0 488386584 sda 8 1 102400 sda1 8 2 20376576 sda2 8 4 1 sda4 8 5 1998848 sda5 8 6 153600000 sda6 8 8 291322678 sda8 8 9 20975616 sda9 11 0 1048575 sr0 11 1 99136 sr1 8 32 244198583 sdc 8 33 14651248 sdc1 8 34 1 sdc2 8 37 15380480 sdc5 8 38 4153344 sdc6 8 39 48829536 sdc7 8 40 48829536 sdc8 8 41 110374551 sdc9 8 42 1975963 sdc10 and dmesg : [10604.777168] end_request: I/O error, dev sdc, sector 1 [10604.817238] sd 26:0:0:0: [sdc] Result: hostbyte=DID_OK driverbyte=DRIVER_SENSE [10604.817243] sd 26:0:0:0: [sdc] Sense Key : Aborted Command [current] [10604.817248] sd 26:0:0:0: [sdc] Add. Sense: No additional sense information [10604.817253] sd 26:0:0:0: [sdc] CDB: Read(10): 28 00 00 00 00 02 00 00 06 00 ok now , let's see what i've tried testdisk to check for partitions -- failed dd to copy data from /dev/sdcX -- provide strange output size for example /dev/sdc1 is about 15G , the output for dd is 62G+ so i had to cancle it safecopy successfully made an image for partitons , but can't fix images, can't mount it, can't do any thing with it and some other tools i've tried and all failed , so any idea ?

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  • wxWidgets and Dev-C++

    - by Anteater7171
    I've been using Bloodshed Dev-C++ for C++ programing for a while now. I'd like to get into GUI programing in C++. So I installed wxWidget and tried a simple hello world program, yet I get the following error: \Dev-Cpp\gui_at0.cpp C:\Dev-Cpp\C wx/wx.h: No such file or directory. I'm pretty sure this error is due to the wx folder not being in the right directory. Currently it's in C:. So where does it need to be moved to? Or is something else at play?

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  • Count string value?

    - by Adam
    Hey, Im a newbie in cocoa and I have a string and I am trying to count how long it is. I have been searching through Apples docs but I can't find anything. NSString *word = @"word"; How would I figure out how many characters is in a string? Thanks

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  • RubyCocoa, what's the point?

    - by totocaster
    I was wondering what's the point of using Ruby (or even Python) in Cocoa application development other that not learning Objective-C (which is pretty simple language and will not take to more than few days to learn). I'm new to this and I'm interested why people do this? What are Pros and Cons.

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  • MegaCli newly created disk doesn't appear under /dev/sdX

    - by Henry-Nicolas Tourneur
    After having successfully added 2 new disks in a new RAID virtual drive (background initialization done), I would have exepected it to appear under /dev/sdh but it's not there (so, unusable). The system is running a CentOS 5.2 64 bits, HAL and udev daemons are running, not records of any sdh apparition under the messsage log file or in dmesg, only MegaCli do see that virtual drive. Any idea ? Some data: [root@server ~]# ./MegaCli -LDInfo -LALL -a0 Adapter 0 -- Virtual Drive Information: Virtual Disk: 0 (target id: 0) Name: RAID Level: Primary-1, Secondary-0, RAID Level Qualifier-0 Size:139392MB State: Optimal Stripe Size: 64kB Number Of Drives:2 Span Depth:1 Default Cache Policy: WriteBack, ReadAheadNone, Direct, No Write Cache if Bad BBU Current Cache Policy: WriteBack, ReadAheadNone, Direct, No Write Cache if Bad BBU Access Policy: Read/Write Disk Cache Policy: Disk's Default Virtual Disk: 1 (target id: 1) Name: RAID Level: Primary-1, Secondary-0, RAID Level Qualifier-0 Size:285568MB State: Optimal Stripe Size: 64kB Number Of Drives:2 Span Depth:1 Default Cache Policy: WriteBack, ReadAheadNone, Direct, No Write Cache if Bad BBU Current Cache Policy: WriteBack, ReadAheadNone, Direct, No Write Cache if Bad BBU Access Policy: Read/Write Disk Cache Policy: Disk's Default [root@server ~]# ls -l /dev/disk/by-id/scsi-360* lrwxrwxrwx 1 root root 9 Nov 17 2010 /dev/disk/by-id/scsi-36001ec90f82fe100108ca0a704098d09 -> ../../sda lrwxrwxrwx 1 root root 10 Nov 17 2010 /dev/disk/by-id/scsi-36001ec90f82fe100108ca0a704098d09-part1 -> ../../sda1 lrwxrwxrwx 1 root root 10 Nov 17 2010 /dev/disk/by-id/scsi-36001ec90f82fe100108ca0a704098d09-part2 -> ../../sda2 lrwxrwxrwx 1 root root 9 Nov 17 2010 /dev/disk/by-id/scsi-36090a028e0fe07e78f94940c0000a0ee -> ../../sdf lrwxrwxrwx 1 root root 10 Nov 17 2010 /dev/disk/by-id/scsi-36090a028e0fe07e78f94940c0000a0ee-part1 -> ../../sdf1 lrwxrwxrwx 1 root root 9 Nov 17 2010 /dev/disk/by-id/scsi-36090a028e0fe972a3f91240a0000005f -> ../../sdb lrwxrwxrwx 1 root root 10 Nov 17 2010 /dev/disk/by-id/scsi-36090a028e0fe972a3f91240a0000005f-part1 -> ../../sdb1 lrwxrwxrwx 1 root root 9 Nov 17 2010 /dev/disk/by-id/scsi-36090a028e0fea7e18f94640c000020ec -> ../../sde lrwxrwxrwx 1 root root 10 Nov 17 2010 /dev/disk/by-id/scsi-36090a028e0fea7e18f94640c000020ec-part1 -> ../../sde1 lrwxrwxrwx 1 root root 9 Nov 17 2010 /dev/disk/by-id/scsi-36090a028e0feb7da8f94340c0000203d -> ../../sdd lrwxrwxrwx 1 root root 10 Nov 17 2010 /dev/disk/by-id/scsi-36090a028e0feb7da8f94340c0000203d-part1 -> ../../sdd1 lrwxrwxrwx 1 root root 9 Nov 17 2010 /dev/disk/by-id/scsi-36090a028e0fed7d78f94040c000080b7 -> ../../sdc lrwxrwxrwx 1 root root 10 Nov 17 2010 /dev/disk/by-id/scsi-36090a028e0fed7d78f94040c000080b7-part1 -> ../../sdc1 lrwxrwxrwx 1 root root 9 Nov 17 2010 /dev/disk/by-id/scsi-36090a05830145e58e0b9c479000010a1 -> ../../sdg lrwxrwxrwx 1 root root 10 Nov 17 2010 /dev/disk/by-id/scsi-36090a05830145e58e0b9c479000010a1-part1 -> ../../sdg1

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  • Can't Mount Phone, "according to mtab, /dev/sdb1 is already mounted on /"

    - by RPG Master
    My myTouch Slide wasn't mounting, so I decided to open Disk Utility. My phone shows up but when I click "Mount" it gives me this error: Error mounting: mount exited with exit code 1: helper failed with: mount: according to mtab, /dev/sdb1 is already mounted on / mount failed Here's my mtab: /dev/sdb1 / ext4 rw,errors=remount-ro,commit=0 0 0 proc /proc proc rw,noexec,nosuid,nodev 0 0 none /sys sysfs rw,noexec,nosuid,nodev 0 0 fusectl /sys/fs/fuse/connections fusectl rw 0 0 none /sys/kernel/debug debugfs rw 0 0 none /sys/kernel/security securityfs rw 0 0 none /dev devtmpfs rw,mode=0755 0 0 none /dev/pts devpts rw,noexec,nosuid,gid=5,mode=0620 0 0 none /dev/shm tmpfs rw,nosuid,nodev 0 0 none /var/run tmpfs rw,nosuid,mode=0755 0 0 none /var/lock tmpfs rw,noexec,nosuid,nodev 0 0 binfmt_misc /proc/sys/fs/binfmt_misc binfmt_misc rw,noexec,nosuid,nodev 0 0 gvfs-fuse-daemon /home/matthew/.gvfs fuse.gvfs-fuse-daemon rw,nosuid,nodev,user=matthew 0 0 /dev/sdg1 /media/Seagate\040GoFlex ext4 rw,nosuid,nodev,uhelper=udisks 0 0 EDIT: Here's my fstab: # /etc/fstab: static file system information. # # Use 'blkid -o value -s UUID' to print the universally unique identifier # for a device; this may be used with UUID= as a more robust way to name # devices that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 /dev/sda1 / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation UUID=3b0db205-2bdb-4c98-a506-6bdd3520d540 none swap sw 0 0

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  • Saving files in cocoa

    - by happyCoding25
    Hello, Im sure this is a really easy to answer question but I'm still new to cocoa. I need to save my applications data. The app has 4 text fields and each field needs to be saved into one file. Then when you open the file it needs to know what goes in what field. Im really stuck with this. Also, I do know how to use the save panel. Thanks in advance.

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  • MobileMe Connection - Cocoa

    - by David Schiefer
    Hi, I need to send a file to MobileMe via Cocoa. I stumbled across a .Mac framework from Apple but it hasn't been updated in years, so I don't want to use it due to possible compatibility problems it may cause. I think that the MobileMe.framework is private, so I don't think I can use it. What kind of alternatives are there available for me so that I can upload the file to MobileMe? I've also been looking into WebDav frameworks (since MobileMe is WebDav based), but I didn't find anything useful either. Thanks!

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  • How to incorporate WebSockets into a Cocoa application

    - by robw
    I am developing a Cocoa application which involves a chat element. One approach I've considered is using Websockets to handle client-server communication. This would be particularly desirable because chats will also be displayed on a website, and using Websockets could make the implementation very simple. So: would it be possible to use a WebView element, and use Websockets within it? (I know Safari doesn't support Websockets yet, so I imagine this is not possible?) Failing that, are there any Websocket client libraries for C, Objective C, or any other language I could successfully embed within my application? Suggestions welcomed.

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  • Networking Multiplayer games in Cocoa?

    - by Conor Taylor
    I have made this game for Mac OS, but I realised that i need to make it better with multiplayer. Im an experienced Cocoa developer (so please, no RTFM's) but for some reason I never even touched on networking. I was wondering how I could send game date from com1 to com2, and vice versa, over different wifi networks. Cheers, Conor Edit: When I say different wifi networks, I mean no bonjour. I want to be able to play the game in the US with a guy in china!

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  • Wanting a simple overview on how to connect to a SQLite database in Cocoa/Objective-C

    - by Jesse
    Hi, everyone. I've been experimenting with Cocoa and Objective-C programming on the Mac for a few months now, and I am wanting to start developing applications that manage large amounts of data. The trouble is, I'm not really sure where to start with databases. I have a good background in Java programming with SQLite. I've read a bit about CoreData and I haven't been able to find any good resources for just manually connecting to the database. I'm looking for recommendations. Should I try CoreData, and if so, can anyone recommend a good tutorial for someone new to the language? Or, should I try to manually connect and query an SQLite database somehow, and, if so, any tutorials? Any help would be greatly appreciated! Thanks!

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  • Cocoa - How to copy files to /usr/share?

    - by cyaconi
    Hi all. I'm developing an "installation" like cocoa application wich needs to take care of some http request, some file system reading, copying files to /usr/share, set up cron (not launchd) and ask some information to user. I discarded PackageMaker since I need more flexibility. Currently everything is going well, but on my last installation step, I need to: Delete my previously installed application folder (if exists). It's always the same path: /usr/share/MY_APP Create again the application folder at: /usr/share/MY_APP Copy application files to /usr/share/MY_APP Update a cron job It's very important that /usr/share/MY_APP keeps protected with administrative privileges, so a regular shouldn't delete it. What would be the best approach to implement those steps? BTW, I'm using Xcode 3.2. Thanks a lot! Carlos.

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  • Syncing an iPod or iPhone with Cocoa

    - by Koning Baard XIV
    I'm creating an iTunes clone in Cocoa (don't ask why, it's not evil) and I want to be able to sync my iPod with it. This means: music, photos, videos and podcasts. I couldn't really find anything, since Google only shows articles about iPod touch and iPhone programming, but I'm actually creating a desktop application for Mac OS X, and I also want to be able to sync click-wheel iPods. Is there an API or should I read and write directly to the USB port? Can anyone help me? Thanks

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  • Help with pointers in Cocoa

    - by G.P. Burdell
    I'm trying to make a simple calculator application in cocoa. The program hangs when I click on one of my buttons. I think I've traced the problem to the part of my controller that adds a digit to the end of the number currently on the display: - (void)updateNumber:(int)buttonClicked{ *self.activeNumberPointer = *self.activeNumberPointer * 10 + buttonClicked; [outputField setFloatValue:*self.activeNumberPointer]; } I used a pointer to the "activeNumber" in order to allow my program to tell which of the two operands I'm editing. Any help appreciated, thanks.

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  • Where are events in Cocoa Touch?

    - by yesenin
    Hi all! I learn Cocoa Touch several days, and today have stuck while looking for way to implement a custom event. Event that I can see in Connection Inspector for my UIView subclass. What I have: There are a UILabel and MyView:UIView on MainVindow. MyView contains a UISlider. Interfaces for Controller and MyView // Controller.h @interface Controller : NSObject { IBOutlet UILabel *label; IBOutlet MyView *myView; } // I suppose that there should be something like -(IBAction) changeLabelValue for myView event @end // MyView.h @interface MyView : UIView { IBOutlet UISlider *slider; float value; } - (IBAction) changeValue; //for slider "Changed Value" event What I want: Add something in MyView that allows it to rise a event after change value. Can anybody help me? My main area in programming is .NET and I begin think that its terminology is not appropriate for this case. Thanks.

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  • Lego-Style Cocoa Workflow Application

    - by Armin Ronacher
    Hi, I currently have to develop a system very similar to MIT's Scratch's UI. In case you don't know it, here a screenshot: http://kidconfidence.com/blogs/wp-content/uploads/2007/10/scratch1.png Basically you have bricks in the library on the left you can drop into the window on the right side. The problem I have is that I'm new to Cocoa and not sure what would be the best way to accomplish that. Because you can nest these bricks sometimes and other times stick them together I wonder if there is something that would help implementing that. I recognize this is not a very common interface that there are probably no implementations of that around, but maybe there are helpers for parts of this. Regards, Armin

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  • Adobe After Effects Plugin With Cocoa (Overriding malloc)

    - by mustISignUp
    Messing about a bit, i have a working Adobe After Effects plugin with a bit of Obj-c / Cocoa in it (NSArray and custom objects - not ui stuff). The SDK guide states:- Always use After Effects memory allocation functions. In low-memory conditions (such as during RAM preview), it’s very important that plug-ins not compete with After Effects for OS memory, and deal gracefully with out-of-memory conditions. Failing to use our functions can cause lock-ups, crashes, and tech support calls. Don’t do that. If you’re wrapping existing C++ code, overloading new and delete to use our functions will save substantial reimplementation. On Windows, derive all classes from a common base class which implements new and delete. so my question.. is something compatible with the above statement possible in Obj-c?

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  • Writing asynchronously on a stream in cocoa

    - by Richard Ibarra
    Hi folks I have been trying to find any way for writing asynchronously on a stream in Cocoa. I have a set of events in my applications which will try to send data through the socket but i can't be blocked during this transmission due to design terms. I have tried setting a delegate on the output stream and check the event NSStreamEventHasSpaceAvailable but I don't know how this can be combined with the events that put data into the stream. Is there anyway for doing that? I thought using NSThread but I guess there is a better option. Cheers

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  • Categories & singelton in cocoa

    - by Nava Carmon
    Hi, I have a SingletonClass, which has only one instance. I want to expand it and add to it a category (MoreFeatures). I created a source SingletonClass+MoreFeatures, which interface/implementation looks like that: @interface SingletonClass (MoreFeatures) - (void) feature; @end @implementation SingletonClass (MoreFeatures) - (void) feature() { } @end When I created my SingletonClass i followed the Apple's example of Singleton implementation in cocoa. This singleton resides in a project B, which is a dependency of a bigger project A. I can call for [[SingletonClass sharedInstance] foo] from a source in project A and it works in case that function foo is located in SingletonClass interface/implementation. When I try to call [[SingletonClass sharedInstance] feature] from a source in project A, I get a crash, which says that there is no method feature for class SingletonClass... Why it happens? Thanks a lot, Nava EDIT: The crash happens in a runtime. The category file source resides in project B along with a SingletonClass

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  • Cocoa Key event problem

    - by Oscar
    I'm trying to build my first cocoa application. done some iPhone developing before. I have a hard time understanding how to layout my project. i making a Pong game and my current design is to allocate an NSWindowController from my appDelegate. I then use custom view to act as paddles and ball. My problem is that i can't get the window controller to capture key events. Am i thinking wrong here? My idea is to have a controller class with all the logic, should i subclass another class for that?

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  • Creating a Cocoa Framework

    - by David Schiefer
    Hi, I've created a working Cocoa framework which I wish to redistribute. The problem is however, it won't run outside of Xcode. I've read something about @executable_path/../Frameworks, which I did not include, because I don't know where to put it :/ Therefore I run my app in Xcode using the DYLD_FRAMEWORK_PATH variable which works fine, but only in Xcode - if I try to run it on its own it crashes straight away and says IMAGE NOT FOUND. I'm sure @executable_path/../Frameworks is what's missing, but I don't know where to put it. Could anyone help me out please? :) Thanks

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  • Comparison between pointer and integer (cocoa)

    - by Cal S
    Hi, I'm just learning cocoa (coming from C#) but I'm getting a strange error for something that seems really simple... (charsSinceLastUpdate=36) #import "CSMainController.h" @implementation CSMainController //global vars int *charsSinceLastUpdate = 0; NSString *myString = @"Hello world"; // - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { ... } //other functions - (void)textDidChange:(NSNotification *)aNotification { NSLog(@"charsSinceLastUpdate=%i",charsSinceLastUpdate); if (charsSinceLastUpdate>=36) { // <- THIS line returns the error: Comparison between pointer and integer charsSinceLastUpdate=0; [statusText setStringValue:@"Will save now!"]; } else { charsSinceLastUpdate++; [statusText setStringValue:@"Not saving"]; } } //my functions - (void)showNetworkErrorAlert:(BOOL)showContinueWithoutSavingOption { ... } // @end Any help would be appreciated, thanks!

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