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  • Rendering to a single Bitmap object from multiple threads

    - by Lee Treveil
    What im doing is rendering a number of bitmaps to a single bitmap. There could be hundreds of images and the bitmap being rendered to could be over 1000x1000 pixels. Im hoping to speed up this process by using multiple threads but since the Bitmap object is not thread-safe it cant be rendered to directly concurrently. What im thinking is to split the large bitmap into sections per cpu, render them separately then join them back together at the end. I haven't done this yet incase you guys/girls have any better suggestions. Any ideas? Thanks

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  • I need to run a PHP script via command line but this happens.

    - by user355367
    I need to run a scrip via command line but the files necessary for me to run it require me to be in the directory of the script. But I cannot do it for every command line i need to run. Their are over five thousand. Could someone tell me how to either format the list easily or add something to the format that would make it run. I have something like this.... php /path/to/the/script/01240/script.php php /path/to/the/script/03770/script.php php /path/to/the/script/02110/script.php php /path/to/the/script/02380/script.php php /path/to/the/script/03220/script.php php /path/to/the/script/02340/script.php php /path/to/the/script/03720/script.php php /path/to/the/script/03460/script.php php /path/to/the/script/0180/script.php php /path/to/the/script/02000/script.php php /path/to/the/script/01830/script.php php /path/to/the/script/0980/script.php php /path/to/the/script/0400/script.php php /path/to/the/script/02750/script.php php /path/to/the/script/0760/script.php php /path/to/the/script/02690/script.php ..... and it goes on for 5000 more lines.

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  • WPF: Running code when Window rendering is completed

    - by Ilya Verbitskiy
    WPF is full of surprises. It makes complicated tasks easier, but at the same time overcomplicates easy  task as well. A good example of such overcomplicated things is how to run code when you’re sure that window rendering is completed. Window Loaded event does not always work, because controls might be still rendered. I had this issue working with Infragistics XamDockManager. It continued rendering widgets even when the Window Loaded event had been raised. Unfortunately there is not any “official” solution for this problem. But there is a trick. You can execute your code asynchronously using Dispatcher class.   Dispatcher.BeginInvoke(new Action(() => Trace.WriteLine("DONE!", "Rendering")), DispatcherPriority.ContextIdle, null);   This code should be added to your Window Loaded event handler. It is executed when all controls inside your window are rendered. I created a small application to prove this idea. The application has one window with a few buttons. Each button logs when it has changed its actual size. It also logs when Window Loaded event is raised, and, finally, when rendering is completed. Window’s layout is straightforward.   1: <Window x:Class="OnRendered.MainWindow" 2: xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 3: xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" 4: Title="Run the code when window rendering is completed." Height="350" Width="525" 5: Loaded="OnWindowLoaded"> 6: <Window.Resources> 7: <Style TargetType="{x:Type Button}"> 8: <Setter Property="Padding" Value="7" /> 9: <Setter Property="Margin" Value="5" /> 10: <Setter Property="HorizontalAlignment" Value="Center" /> 11: <Setter Property="VerticalAlignment" Value="Center" /> 12: </Style> 13: </Window.Resources> 14: <StackPanel> 15: <Button x:Name="Button1" Content="Button 1" SizeChanged="OnSizeChanged" /> 16: <Button x:Name="Button2" Content="Button 2" SizeChanged="OnSizeChanged" /> 17: <Button x:Name="Button3" Content="Button 3" SizeChanged="OnSizeChanged" /> 18: <Button x:Name="Button4" Content="Button 4" SizeChanged="OnSizeChanged" /> 19: <Button x:Name="Button5" Content="Button 5" SizeChanged="OnSizeChanged" /> 20: </StackPanel> 21: </Window>   SizeChanged event handler simply traces that the event has happened.   1: private void OnSizeChanged(object sender, SizeChangedEventArgs e) 2: { 3: Button button = (Button)sender; 4: Trace.WriteLine("Size has been changed", button.Name); 5: }   Window Loaded event handler is slightly more interesting. First it scheduler the code to be executed using Dispatcher class, and then logs the event.   1: private void OnWindowLoaded(object sender, RoutedEventArgs e) 2: { 3: Dispatcher.BeginInvoke(new Action(() => Trace.WriteLine("DONE!", "Rendering")), DispatcherPriority.ContextIdle, null); 4: Trace.WriteLine("Loaded", "Window"); 5: }   As the result I had seen these trace messages.   1: Button5: Size has been changed 2: Button4: Size has been changed 3: Button3: Size has been changed 4: Button2: Size has been changed 5: Button1: Size has been changed 6: Window: Loaded 7: Rendering: DONE!   You can find the solution in GitHub.

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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • How do I cap rendering of tiles in a 2D game with SDL?

    - by farmdve
    I have some boilerplate code working, I basically have a tile based map composed of just 3 colors, and some walls and render with SDL. The tiles are in a bmp file, but each tile inside it corresponds to an internal number of the type of tile(color, or wall). I have pretty basic collision detection and it works, I can also detetc continuous presses, which allows me to move pretty much anywhere I want. I also have a moving camera, which follows the object. The problem is that, the tile based map is bigger than the resolution, thus not all of the map can be displayed on the screen, but it's still rendered. I would like to cap it, but since this is new to me, I pretty much have no idea. Although I cannot post all the code, as even though I am a newbie and the code pretty basic, it's already quite a few lines, I can post what I tried to do void set_camera() { //Center the camera over the dot camera.x = ( player.box.x + DOT_WIDTH / 2 ) - SCREEN_WIDTH / 2; camera.y = ( player.box.y + DOT_HEIGHT / 2 ) - SCREEN_HEIGHT / 2; //Keep the camera in bounds. if(camera.x < 0 ) { camera.x = 0; } if(camera.y < 0 ) { camera.y = 0; } if(camera.x > LEVEL_WIDTH - camera.w ) { camera.x = LEVEL_WIDTH - camera.w; } if(camera.y > LEVEL_HEIGHT - camera.h ) { camera.y = LEVEL_HEIGHT - camera.h; } } set_camera() is the function which calculates the camera position based on the player's positions. I won't pretend I know much about it. Rectangle box = {0,0,0,0}; for(int t = 0; t < TOTAL_TILES; t++) { if(box.x < (camera.x - TILE_WIDTH) || box.y > (camera.y - TILE_HEIGHT)) apply_surface(box.x - camera.x, box.y - camera.y, surface, screen, &clips[tiles[t]]); box.x += TILE_WIDTH; //If we've gone too far if(box.x >= LEVEL_WIDTH) { //Move back box.x = 0; //Move to the next row box.y += TILE_HEIGHT; } } This is basically my render code. The for loop loops over 192 tiles stored in an int array, each with their own unique value describing the tile type(wall or one of three possible colored tiles). box is an SDL_Rect containing the current position of the tile, which is calculated on render. TILE_HEIGHT and TILE_WIDTH are of value 80. So the cap is determined by if(box.x < (camera.x - TILE_WIDTH) || box.y > (camera.y - TILE_HEIGHT)) However, this is just me playing with the values and see what doesn't break it. I pretty much have no idea how to calculate it. My screen resolution is 1024/768, and the tile map is of size 1280/960.

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  • HTML Rendering Engine as a Java Control

    - by SvrGuy
    Hi All, We have a client side application (Java/Swing) that we need an HTML rendering control for. What I want to find is the most widely adopted, most heavily developed, easiest to deploy solution to get Gecko or WebKit into a Swing app (Needs to run OS X and Windows). The limited (crappy?) JEditPane type solutions are not robust enough for our needs. We would really like to use either WebKit or Gecko. Some libraries seems to exist that would allow this: (QT WebKit) http://trac.webkit.org/wiki/QtWebKit (JRex) [can not post URL because I am new] etc. Whats the best library to achieve this?

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  • Why does C++ mandate that complex only be instantiated for float, double, or long double?

    - by templatetypedef
    According to the C++ ISO spec, §26.2/2: The effect of instantiating the template complex for any type other than float, double or long double is unspecified. Why would the standard authors explicitly add this restriction? This makes it unspecified, for example, what happens if you make complex<int> or a complex<MyCustomFixedPointType> and seems like an artificial restriction. Is there a reason for this limitation? Is there a workaround if you want to instantiate complex with your own custom type? I'm primarily asking this question because of this earlier question, in which the OP was confused as to why abs was giving bizarre outputs for complex<int>. That said, this still doesn't quite make sense given that we also might want to make complex numbers out of fixed-points types, higher-precision real numbers, etc. Thanks!

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  • How do I reconstruct depth in deferred rendering using an orthographic projection?

    - by Jeremie
    I've been trying to get my world space position of my pixel but I4m missing something. I'm using a orthographic view for a 2.5d game. My depth is linear and this is my code. float3 lightPos = lightPosition; float2 texCoord = PostProjToScreen(PSIn.lightPosition)+halfPixel; float depth = tex2D(depthMap, texCoord); float4 position; position.x = texCoord.x *2-1; position.y = (1-texCoord.y)*2-1; position.z = depth.r; position.w = 1; position = mul(position, inViewProjection); //position.xyz/=position.w; // I comment it but even without it it doesn't work float4 normal = (tex2D(normalMap, texCoord)-.5f) * 2; normal = normalize(normal); float3 lightDirection = normalize(lightPos-position); float att = saturate(1.0f - length(lightDirection) /attenuation); float lightning = saturate (dot(normal, lightDirection)); lightning*= brightness; return float4(lightColor* lightning*att, 1); I'm using a sphere but it's not working the way I want. I reproject the texture properly onto the sphere but the light coordinates in the pixel shader seems to be stuck at zero even if when I move the light volume update properly.

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  • PHP: problem rendering large images (error 321)

    - by JP19
    Hi ... its me again with a php problem :) Following is part of my PHP script which is rendering JPEG images. ... $tf=$requested_file; $image_type="jpeg"; header("Content-type: image/${image_type}"); $CMD="\$image=imagecreatefrom${image_type}('$tf'); image${image_type}(\$image);"; eval($CMD); exit; ... There is no syntactical error, because above code is working fine for small images, but for large images, it gives: Error 321 (net::ERR_INVALID_CHUNKED_ENCODING): Unknown error. in the browser. To be sure, I created two images using imagemagick from same source image - one resized to 10% of original and other 90%. http://mostpopularsports.net/images/misc/ttt10.jpg works http://mostpopularsports.net/images/misc/ttt90.jpg gives Error 301 in the browser. There is a related question with solution posted by OP here Error writing content through Apache. but I cannot understand how to make the fix. Can someome help me with it? I have looked at the headers in Chrome. For the first request, everything is fine. For the second request - the request headers are all garbled. Both images are jpeg (as they are created from imagemagick. But still to be sure I checked): misc/ttt10.jpg: JPEG image data, JFIF standard 1.01 misc/ttt90.jpg: JPEG image data, JFIF standard 1.01 Finally, the way I fixed is, remove the Transfer-Encoding: chunked header from the response. [This header was sent by apache only when the data was large enough]. (I had an internal proxy, so did it in the proxy script - otherwise one may need to do it in apache settings). There were some good answers and I have selected the one that helped me solve the problem best. thanks JP

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  • Subscript out of range error in VBScript script

    - by user3912
    I'm trying to move my entire User folder in Windows Vista to a non-system partition. To do so with a minimum hassle I'm following the directions provided at Ben's Blog, specifically the VBScript he provides. However executing the script throws up an error which I can't resolve myself. Here's the VBScript code followed by the text file it works from, and finally my error message. How do I correct the problem? VBScript Code: '# Perform dir /a c:\users > c:\dir.txt '# place this script file in c:\ too '# double click to run it '# run resulting script.bat from recovery mode repprefix = " Directory of..." ' Modify to your language sourcedrive = "C:\" targetdrive = "D:\" altsourcedrive = "C:\" 'leave same as target drive unless otherwise indicated alttargetdrive = "E:\" 'leave same as target drive unless otherwise indicated inname = "dir.txt" outname = "script.bat" userroot = "Users" set fso = CreateObject("Scripting.FileSystemObject") ' construct batch commands for saving rights, then link, the recreating rights Function GetCommand(curroot, line, typ, keyword) ' first need to get source and target pos = Instr(line, keyword) + Len(keyword) tuple = Trim(Mid(line, pos)) arr = Split(tuple, "[") oldtarget = Replace(arr(1), "]", "") oldlink = curroot & "\" & Trim(arr(0)) ' need to determine if we are pointing back to old disk newlink = replace(oldlink, sourcedrive, targetdrive) if(Instr(oldtarget, sourcedrive & userroot)) then newtarget = Replace(oldtarget, sourcedrive, targetdrive) else newtarget = oldtarget ' still pointing to original target end if ' comment out = "echo " & newlink & " --- " & newtarget & vbCrLf ' save permissions out = out & "icacls """ & replace(oldlink, sourcedrive, altsourcedrive) & """ /L /save " & altsourcedrive & "permissions.txt" & vbCrLf ' create link newlink = replace(newlink, targetdrive, alttargetdrive) if typ = "junction" then out = out & "mklink /j """ & newlink & """ """ & newtarget & """" & vbCrLf else ' typ = "symlink" out = out & "mklink /d """ & newlink & """ """ & newtarget & """" & vbCrLf end if 'set hidden attribute out = out & "attrib +h """ & newlink & """ /L" & vbCrLf ' apply permissions shortlink = Left(newlink, InstrRev(newlink, "\") - 1) 'icacls works strangely - non-orthogonal for restore out = out & "icacls """ & shortlink & """ /L /restore " & altsourcedrive & "permissions.txt" & vbCrLf GetCommand = out & vbCrLf End Function Sub WriteToFile(file, text) ForWriting = 2 Create = true set outfile = fso.OpenTextFile(file, ForWriting, Create) Call outfile.Write(text) Call outfile.Close() End Sub outtext = "ROBOCOPY " & altsourcedrive & userroot & " " & alttargetdrive & userroot & " /E /COPYALL /XJ" & vbCrLf & vbCrLf set intext = fso.OpenTextFile(inname) while not intext.AtEndOfStream line = intext.ReadLine() if Instr(line, repprefix) then curroot = Replace(line, repprefix, "") elseif Instr(line, juncname) then outtext = outtext & GetCommand(curroot, line, "junction", juncname) elseif Instr(line, linkname) then outtext = outtext & GetCommand(curroot, line, "symlink", linkname) end if Wend outtext = outtext & "icacls " & altsourcedrive & userroot & " /L /save " & altsourcedrive & "permissions.txt" & vbCrLf outtext = outtext & "ren " & altsourcedrive & userroot & " _" & userroot & vbCrLf outtext = outtext & "mklink /j " & altsourcedrive & userroot & " " & targetdrive & userroot & vbCrLf outtext = outtext & "icacls " & altsourcedrive & " /L /restore " & altsourcedrive & "permissions.txt" Call intext.Close() Call WriteToFile(outname, outtext) MsgBox("Done writing to " & outname) dir.txt: Volume in drive C is ACER Volume Serial Number is 08D7-C0CC Directory of c:\users 07/16/2009 12:29 PM {DIR} . 07/16/2009 12:29 PM {DIR} .. 11/02/2006 09:02 AM {SYMLINKD} All Users [C:\ProgramData] 11/02/2006 09:02 AM {DIR} Default 11/02/2006 09:02 AM {JUNCTION} Default User [C:\Users\Default] 08/21/2008 08:37 AM 174 desktop.ini 11/02/2006 08:50 AM {DIR} Public 07/19/2009 08:54 PM {DIR} Steve 1 File(s) 174 bytes 7 Dir(s) 5,679,947,776 bytes free Error Message: Windows Script Host Script: C:\user location.vbs Line: 25 Char: 2 Error: Subscript out of range: '[number: 1]' Code: 800A0009 Source: Microsoft VBScript runtime error (In the VBScript script that I'm using on my system, I believe that 'Line 25' corresponds to the line beginning with oldtarget = Replace(arr(1), "]", "").

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  • Subscript out of range error in VBScript script

    - by SteveW
    I'm trying to move my entire User folder in Windows Vista to a non-system partition. To do so with a minimum hassle I'm following the directions provided at Ben's Blog, specifically the VBScript he provides. However executing the script throws up an error which I can't resolve myself. Here's the VBScript code followed by the text file it works from, and finally my error message. How do I correct the problem? VBScript Code: '# Perform dir /a c:\users > c:\dir.txt '# place this script file in c:\ too '# double click to run it '# run resulting script.bat from recovery mode repprefix = " Directory of..." ' Modify to your language sourcedrive = "C:\" targetdrive = "D:\" altsourcedrive = "C:\" 'leave same as target drive unless otherwise indicated alttargetdrive = "E:\" 'leave same as target drive unless otherwise indicated inname = "dir.txt" outname = "script.bat" userroot = "Users" set fso = CreateObject("Scripting.FileSystemObject") ' construct batch commands for saving rights, then link, the recreating rights Function GetCommand(curroot, line, typ, keyword) ' first need to get source and target pos = Instr(line, keyword) + Len(keyword) tuple = Trim(Mid(line, pos)) arr = Split(tuple, "[") oldtarget = Replace(arr(1), "]", "") oldlink = curroot & "\" & Trim(arr(0)) ' need to determine if we are pointing back to old disk newlink = replace(oldlink, sourcedrive, targetdrive) if(Instr(oldtarget, sourcedrive & userroot)) then newtarget = Replace(oldtarget, sourcedrive, targetdrive) else newtarget = oldtarget ' still pointing to original target end if ' comment out = "echo " & newlink & " --- " & newtarget & vbCrLf ' save permissions out = out & "icacls """ & replace(oldlink, sourcedrive, altsourcedrive) & """ /L /save " & altsourcedrive & "permissions.txt" & vbCrLf ' create link newlink = replace(newlink, targetdrive, alttargetdrive) if typ = "junction" then out = out & "mklink /j """ & newlink & """ """ & newtarget & """" & vbCrLf else ' typ = "symlink" out = out & "mklink /d """ & newlink & """ """ & newtarget & """" & vbCrLf end if 'set hidden attribute out = out & "attrib +h """ & newlink & """ /L" & vbCrLf ' apply permissions shortlink = Left(newlink, InstrRev(newlink, "\") - 1) 'icacls works strangely - non-orthogonal for restore out = out & "icacls """ & shortlink & """ /L /restore " & altsourcedrive & "permissions.txt" & vbCrLf GetCommand = out & vbCrLf End Function Sub WriteToFile(file, text) ForWriting = 2 Create = true set outfile = fso.OpenTextFile(file, ForWriting, Create) Call outfile.Write(text) Call outfile.Close() End Sub outtext = "ROBOCOPY " & altsourcedrive & userroot & " " & alttargetdrive & userroot & " /E /COPYALL /XJ" & vbCrLf & vbCrLf set intext = fso.OpenTextFile(inname) while not intext.AtEndOfStream line = intext.ReadLine() if Instr(line, repprefix) then curroot = Replace(line, repprefix, "") elseif Instr(line, juncname) then outtext = outtext & GetCommand(curroot, line, "junction", juncname) elseif Instr(line, linkname) then outtext = outtext & GetCommand(curroot, line, "symlink", linkname) end if Wend outtext = outtext & "icacls " & altsourcedrive & userroot & " /L /save " & altsourcedrive & "permissions.txt" & vbCrLf outtext = outtext & "ren " & altsourcedrive & userroot & " _" & userroot & vbCrLf outtext = outtext & "mklink /j " & altsourcedrive & userroot & " " & targetdrive & userroot & vbCrLf outtext = outtext & "icacls " & altsourcedrive & " /L /restore " & altsourcedrive & "permissions.txt" Call intext.Close() Call WriteToFile(outname, outtext) MsgBox("Done writing to " & outname) dir.txt: Volume in drive C is ACER Volume Serial Number is 08D7-C0CC Directory of c:\users 07/16/2009 12:29 PM {DIR} . 07/16/2009 12:29 PM {DIR} .. 11/02/2006 09:02 AM {SYMLINKD} All Users [C:\ProgramData] 11/02/2006 09:02 AM {DIR} Default 11/02/2006 09:02 AM {JUNCTION} Default User [C:\Users\Default] 08/21/2008 08:37 AM 174 desktop.ini 11/02/2006 08:50 AM {DIR} Public 07/19/2009 08:54 PM {DIR} Steve 1 File(s) 174 bytes 7 Dir(s) 5,679,947,776 bytes free Error Message: Windows Script Host Script: C:\user location.vbs Line: 25 Char: 2 Error: Subscript out of range: '[number: 1]' Code: 800A0009 Source: Microsoft VBScript runtime error (In the VBScript script that I'm using on my system, I believe that 'Line 25' corresponds to the line beginning with oldtarget = Replace(arr(1), "]", "").

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  • Part 14: Execute a PowerShell script

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application With PowerShell you can add powerful scripting to your build to for example execute a deployment. If you want more information on PowerShell, please refer to http://technet.microsoft.com/en-us/library/aa973757.aspx For this example we will create a simple PowerShell script that prints “Hello world!”. To create the script, create a new text file and name it “HelloWorld.ps1”. Add to the contents of the script: Write-Host “Hello World!” To test the script do the following: Open the command prompt To run the script you must change the execution policy. To do this execute in the command prompt: powershell set-executionpolicy remotesigned Now go to the directory where you have saved the PowerShell script Execute the following command powershell .\HelloWorld.ps1 In this example I use a relative path, but when the path to the PowerShell script contains spaces, you need to change the syntax to powershell "& '<full path to script>' " for example: powershell "& ‘C:\sources\Build Customization\SolutionToBuild\PowerShell Scripts\HellloWorld.ps1’ " In this blog post, I create a new solution and that solution includes also this PowerShell script. I want to create an argument on the Build Process Template that holds the path to the PowerShell script. In the Build Process Template I will add an InvokeProcess activity to execute the PowerShell command. This InvokeProcess activity needs the location of the script as an argument for the PowerShell command. Since you don’t know the full path at the build server of this script, you can either specify in the argument the relative path of the script, but it is hard to find out what the relative path is. I prefer to specify the location of the script in source control and then convert that server path to a local path. To do this conversion you can use the ConvertWorkspaceItem activity. So to complete the task, open the Build Process Template CustomTemplate.xaml that we created in earlier parts, follow the following steps Add a new argument called “DeploymentScript” and set the appropriate settings in the metadata. See Part 2: Add arguments and variables  for more information. Scroll down beneath the TryCatch activity called “Try Compile, Test, and Associate Changesets and Work Items” Add a new If activity and set the condition to "Not String.IsNullOrEmpty(DeploymentScript)" to ensure it will only run when the argument is passed. Add in the Then branch of the If activity a new Sequence activity and rename it to “Start deployment” Click on the activity and add a new variable called DeploymentScriptFilename (scoped to the “Start deployment” Sequence Add a ConvertWorkspaceItem activity on the “Start deployment” Sequence Add a InvokeProcess activity beneath the ConvertWorkspaceItem activity in the “Start deployment” Sequence Click on the ConvertWorkspaceItem activity and change the properties DisplayName = Convert deployment script filename Input = DeploymentScript Result = DeploymentScriptFilename Workspace = Workspace Click on the InvokeProcess activity and change the properties Arguments = String.Format(" ""& '{0}' "" ", DeploymentScriptFilename) DisplayName = Execute deployment script FileName = "PowerShell" To see results from the powershell command drop a WriteBuildMessage activity on the "Handle Standard Output" and pass the stdOutput variable to the Message property. Do the same for a WriteBuildError activity on the "Handle Error Output" To publish it, check in the Build Process Template This leads to the following result We now go to the build definition that depends on the template and set the path of the deployment script to the server path to the HelloWorld.ps1. (If you want to see the result of the PowerShell script, change the Logging verbosity to Detailed or Diagnostic). Save and run the build. A lot of the deployment scripts you have will have some kind of arguments (like username / password or environment variables) that you want to define in the Build Definition. To make the PowerShell configurable, you can follow the following steps. Create a new script and give it the name "HelloWho.ps1". In the contents of the file add the following lines: param (         $person     ) $message = [System.String]::Format(“Hello {0}!", $person) Write-Host $message When you now run the script on the command prompt, you will see the following So lets change the Build Process Template to accept one parameter for the deployment script. You can of course make it configurable to add a for-loop that reads through a collection of parameters but that is out of scope of this blog post. Add a new Argument called DeploymentScriptParameter In the InvokeProcess activity where the PowerShell command is executed, modify the Arguments property to String.Format(" ""& '{0}' '{1}' "" ", DeploymentScriptFilename, DeploymentScriptParameter) Check in the Build Process Template Now modify the build definition and set the Parameter of the deployment to any value and run the build. You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

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  • Using Diskpart in a PowerShell script won't allow script to reuse drive letter

    - by Kyle
    I built a script that mounts (attach) a VHD using Diskpart, cleans out some system files and then unmounts (detach) it. It uses a foreach loop and is suppose to clean multiple VHD using the same drive letter. However, after the 1st VHD it fails. I also noticed that when I try to manually attach a VHD with diskpart, diskpart succeeds, the Disk Manager shows the disk with the correct drive letter, but within the same PoSH instance I can not connect (set-location) to that drive. If I do a manual diskpart when I 1st open PoSH I can attach and detach all I want and I get the drive letter every time. Is there something I need to do to reset diskpart in the script? Here's a snippet of the script I'm using. function Mount-VHD { [CmdletBinding()] param ( [Parameter(Position=0,Mandatory=$true,ValueFromPipeline=$false)] [string]$Path, [Parameter(Position=1,Mandatory=$false,ValueFromPipeline=$false)] [string]$DL, [string]$DiskpartScript = "$env:SystemDrive\DiskpartScript.txt", [switch]$Rescan ) begin { function InvokeDiskpart { Diskpart.exe /s $DiskpartScript } ## Validate Operating System Version ## if (Get-WmiObject win32_OperatingSystem -Filter "Version < '6.1'") {throw "The script operation requires at least Windows 7 or Windows Server 2008 R2."} } process{ ## Diskpart Script Content ## Here-String statement purposefully not indented ## @" $(if ($Rescan) {'Rescan'}) Select VDisk File="$Path" `nAttach VDisk Exit "@ | Out-File -FilePath $DiskpartScript -Encoding ASCII -Force InvokeDiskpart Start-Sleep -Seconds 3 @" Select VDisk File="$Path"`nSelect partition 1 `nAssign Letter="$DL" Exit "@ | Out-File -FilePath $DiskpartScript -Encoding ASCII -Force InvokeDiskpart } end { Remove-Item -Path $DiskpartScript -Force ; "" Write-Host "The VHD ""$Path"" has been successfully mounted." ; "" } } function Dismount-VHD { [CmdletBinding()] param ( [Parameter(Position=0,Mandatory=$true,ValueFromPipeline=$false)] [string]$Path, [switch]$Remove, [switch]$NoConfirm, [string]$DiskpartScript = "$env:SystemDrive\DiskpartScript.txt", [switch]$Rescan ) begin { function InvokeDiskpart { Diskpart.exe /s $DiskpartScript } function RemoveVHD { switch ($NoConfirm) { $false { ## Prompt for confirmation to delete the VHD file ## "" ; Write-Warning "Are you sure you want to delete the file ""$Path""?" $Prompt = Read-Host "Type ""YES"" to continue or anything else to break" if ($Prompt -ceq 'YES') { Remove-Item -Path $Path -Force "" ; Write-Host "VHD ""$Path"" deleted!" ; "" } else { "" ; Write-Host "Script terminated without deleting the VHD file." ; "" } } $true { ## Confirmation prompt suppressed ## Remove-Item -Path $Path -Force "" ; Write-Host "VHD ""$Path"" deleted!" ; "" } } } ## Validate Operating System Version ## if (Get-WmiObject win32_OperatingSystem -Filter "Version < '6.1'") {throw "The script operation requires at least Windows 7 or Windows Server 2008 R2."} } process{ ## DiskPart Script Content ## Here-String statement purposefully not indented ## @" $(if ($Rescan) {'Rescan'}) Select VDisk File="$Path"`nDetach VDisk Exit "@ | Out-File -FilePath $DiskpartScript -Encoding ASCII -Force InvokeDiskpart Start-Sleep -Seconds 10 } end { if ($Remove) {RemoveVHD} Remove-Item -Path $DiskpartScript -Force ; "" } }

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  • Rendering PDF on WebPage

    - by Priyank
    Hi. We are trying to load a pdf file in web browser using pdfobject javascript api. Currently the size of the pdf's that we are trying to display is close to 10MBs. This creates a long delay in displaying a PDF on web page; while the complete PDF gets downloaded. We need to remove this lag by achieving either of the alternatives: Show a progress bar until the PDF is actually displayed. We couldn't find an event which is triggered and can be used to find out if pdf is visible now. This lacking doesn't let us decide when to stop showing progress bar/spinner OR lazy load the PDF such that it gets displayed as soon as first page gets loaded. With that ateast user will have a visual indication as to something is happening. We couldn'find anything in pdf object that lets us do a lazy load. User alternative pdf rendering api; this is a low priority as we already have complete code in place; but in an event of first 2 alternatives not being met; we'd have to consider this option. So please feel free to suggest. Any other ideas as to how user interaction can be made more intuitive or pleasant; would be welcome. Cheers

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  • Simulating 3D 'cards' with just orthographic rendering

    - by meds
    I am rendering textured quads from an orthographic perspective and would like to simulate 'depth' by modifying UVs and the vertex positions of the quads four points (top left, top right, bottom left, bottom right). I've found if I make the top left and bottom right corners y position be the same I don't get a linear 'skew' but rather a warped one where the texture covering the top triangle (which makes up the quad) seems to get squashed while the bottom triangles texture looks normal. I can change UVs, any of the four points on the quad (but only in 2D space, it's orthographic projection anyway so 3D space won't matter much). So basically I'm trying to simulate perspective on a two dimensional quad in orthographic projection, any ideas? Is it even mathematically possible/feasible? ideally what I'd like is a situation where I can set an x/y rotation as well as a virtual z 'position' (which simulates z depth) through a function and see it internally calclate the positions/uvs to create the 3D effect. It seems like this should all be mathematical where a set of 2D transforms can be applied to each corner of the quad to simulate depth, I just don't know how to make it happen. I'd guess it requires trigonometry or something, I'm trying to crunch the math but not making much progress. here's what I mean: Top left is just the card, center is the card with a y rotation of X degrees and right most is a card with an x and y rotation of different degrees.

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  • dynamic JSF composite component styling/rendering

    - by Checkoff
    I've a little problem with a composite component. This component's implementation looks like: <composite:implementation> <h:outputStylesheet name="foo.css" library="bar"/> <div id="#{cc.clientId}"> <composite:insertChildren/> </div> </composite:implementation> It is included dynamically into a facelet page which include this component with JSTL core tags. The facelet page is similar to the following one. <h:panelGroup id="viewport" layout="block"> <c:if test="#{controller.object != null}"> <c:forEach items="#{controller.object.elements}" var="element"> <c:if test="#{element.type == 'type1'}"> <my:componentTypeOne id="#{element.id}"/> </c:if> <c:if test="#{element.type == 'type2'}"> <my:componentTypeTwo id="#{element.id}"/> </c:if> </c:forEach> </c:if> </h:panelGroup> So when I only render the viewport of the page the components are rendered but without the stylesheet defined within the composite component my:component. Is there any way to include the stylesheet on the fly without rendering the whole page? EDIT: extension of the example code..

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  • Javascript and rendering pauses and stays paused on scroll in the android browser

    - by user357303
    Hi. I've found some wierd behaviour related to scrolling and rendering and javascript. How to make it happen: On any webpage that is long enough to scroll on. Start to scroll pretty fast (fling the page). then release the touch. No while the page is still scrolling because of the momentum. Tap the screen to stop the scroll. This make the browser enter a wierd mode. On the nexus one it behaves like this: The updating of what's shown on the screen stops, you can still click on links and the go to where they are supposed to but what's shown on the screen stays the same. If you then scroll the screen a bit the update of the screen kicks in again and what you you where suppsed to see all the time is shown. On all phones with HTC Sense I've tried (Hero, Desire, Legend) this happens: The updating of the screen is stopped just like on the nexus one, but also the execution of any javascript is stopped. If you click on a link that takes you to another page however things return to normal again. The way I tested this was I created a page like this: http://pastebin.ca/1881620 The changeColor function simply changed the background color of 'container' to a few different colors. So before the error what happens is that when you click any link the color changes. after the error this happens: Nexus one: when you click on the links nothing happens (except the "orange link selected rounded corner box thing" is shown as if the link is clicked). Then when you scroll abit. You can see the color has changed (and equal amount of times to the number of times I clicked the link). On Sense: The links take me to google.com Has anyone else noticed this problem? Is there anyway to work around it? Thanks.

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  • Complex query making site extremely slow

    - by Basit
    select SQL_CALC_FOUND_ROWS DISTINCT media.*, username from album as album, album_permission as permission, user as user, media as media , word_tag as word_tag, tag as tag where ((media.album_id = album.album_id and album.private = 'yes' and album.album_id = permission.album_id and (permission.email = '' or permission.user_id = '') ) or (media.album_id = album.album_id and album.private = 'no' ) or media.album_id = '0' ) and media.status = '1' and media.user_id = user.user_id and word_tag.media_id = media.media_id and word_tag.tag_id = tag.tag_id and tag.name in ('justin','bieber','malfunction','katherine','heigl','wardrobe','cinetube') and media.media_type = 'video' and media.media_id not in ('YHL6a5z8MV4') group by media.media_id order by RAND() #there is limit too, by 20 rows.. i dont know where to begin explaining about this query, but please forgive me and ask me if you have any question. following is the explanation. SQL_CALC_FOUND_ROWS is calculating how many rows are there and will be using for pagination, so it counts total records, even tho only 20 is showing. DISTINCT will stop the repeated row to display. username is from user table. album, album_permission. its checking if album is private and if it is, then check if user has permission, by user_id. i think rest is easy to understand, but if you need to know more about it, then please ask. im really frustrated by this query and site is very slow or not opening sometimes cause of this query. please help

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  • Complex data types in WCF?

    - by Hojou
    I've run into a problem trying to return an object that holds a collection of childobjects that again can hold a collection of grandchild objects. I get an error, 'connection forcibly closed by host'. Is there any way to make this work? I currently have a structure resembling this: pseudo code: Person: IEnumerable<Order> Order: IEnumberable<OrderLine> All three objects have the DataContract attribute and all public properties i want exposed (including the IEnumerable's) have the DataMember attribute. I have multiple OperationContract's on my service and all the methods returning a single object OR an IEnumerable of an object works perfectly. It's only when i try to nest IEnumerable that it turns bad. Also in my client service reference i picked the generic list as my collection type. I just want to emphasize, only one of my operations/methods fail with this error - the rest of them work perfectly. EDIT (more detailed error description): [SocketException (0x2746): An existing connection was forcibly closed by the remote host] [IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.] [WebException: The underlying connection was closed: An unexpected error occurred on a receive.] [CommunicationException: An error occurred while receiving the HTTP response to http://myservice.mydomain.dk/MyService.svc. This could be due to the service endpoint binding not using the HTTP protocol. This could also be due to an HTTP request context being aborted by the server (possibly due to the service shutting down). See server logs for more details.] I tried looking for logs but i can't find any... also i'm using a WSHttpBinding and an http endpoint.

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  • SQL complex Question

    - by santanu
    Hello All, I need to find a function. the scenario is : I have 2 table. 1. news table 2. news_comment table need to find the most commented 20 news. the news_comment table has the relationship with the news table Thank you

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  • Parsing Complex Text File with C#

    - by David
    Hello, I need to parse a text file that has a lot of levels and characters. I've been trying different ways to parse it but I haven't been able to get anything to work. I've included a sample of the text file I'm dealing with. Any suggestions on how I can parse this file? I have denoted the parts of the file I need with TEXTINEED. (bean name: 'TEXTINEED context: (list '/text '/content/home/left-nav/text '/content/home/landing-page) type: '/text/types/text module: '/modules/TEXTINEED source: '|moretext| ((contents (list (list (bean type: '/directory/TEXTINEED ((directives (bean ((chartSize (list 600 400)) (showCorners (list #f)) (showColHeader (list #f)) (showRowHeader (list #f))))))) (bean type: '/directory/TEXTINEED ((directives (bean ((displayName (list "MTD")) (showCorners (list #f)) (showColHeader (list #f)) (showRowLabels (list #f)) (hideDetailedLink (list #t)) (showRowHeader (list #f)) (chartSize (list 600 400))))))) (bean type: '/directory/TEXTINEED ((directives (bean ((displayName (list "QTD")) (showCorners (list #f)) (showColHeader (list #f)) (showRowLabels (list #f)) (hideDetailedLink (list #t)) (showRowHeader (list #f)) (chartSize (list 600 400)))))))) Thanks!

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  • SQL Complex Select - Trouble forming query

    - by JoshSpacher
    I have three tables, Customers, Sales and Products. Sales links a CustomerID with a ProductID and has a SalesPrice. select Products.Category, AVG(SalePrice) from Sales inner join Products on Products.ProductID = Sales.ProductID group by Products.Category This lets me see the average price for all sales by category. However, I only want to include customers that have more than 3 sales records or more in the DB. I am not sure the best way, or any way, to go about this. Ideas?

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  • Create a complex SQL query?

    - by mazzzzz
    Hey guys, I have a program that allows me to run queries against a large database. I have two tables that are important right now, Deposits and withdraws. Each contains a history of every user. I need to take each table, add up every deposit and withdraws (per user), then subtract the withdraws from the deposits. I then need to return every user whos result is negative (aka they withdrew more then they deposited). Is this possible in one query? Example: Deposit Table: |ID|UserName|Amount| |1 | Use1 |100.00| |2 | Use1 |50.00 | |3 | Use2 |25.00 | |4 | Use1 | 5.00 | WithDraw Table: |ID|UserName|Amount| |2 | Use2 | 5.00 | |1 | Use1 |100.00| |4 | Use1 | 5.00 | |3 | Use2 |25.00 | So then the result would output: |OverWithdrawers| | Use2 | Is this possible (I sure don't know how to do it)? Thanks for any help, Max

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  • Silent application installation script

    - by Achu
    I use the following script to install application from the server: ECHO OFF IF EXIST "C:\SCRIPTS\drvsw01.cmd" GOTO :L1 C: LABEL System_Drive CD\ MD SCRIPTS COPY U:\Scripts\*.* C:\SCRIPTS\ install.exe -i silent -DLICENSE_ACCEPTED=true -f response_file ECHO "SCRIPTS FOLDER INSTALLATION SUCCESSFUL" :L1 ECHO "JAVA INSTALLATION" U:\Softwares\Java_Run_Time\jre-6u26-windows-i586.exe ECHO "JAVA INSTALLATION SUCCESSFUL" ECHO "OFFICE SOFTWARE INSTALLATION" ECHO "MS OFFICE INSTALLATION" U:\Softwares\Office_2007\setup.exe ECHO "MS-OFFICE INSTALLATION SUCCESSFUL" U:\Softwares\SaveAsPDFandXPS.exe ECHO "MS-OFFICE PDF%XPS Add in INSTALLATION SUCCESSFUL" ECHO "NETWORK SCAN GEAR INSTALLATION" U:\Softwares\ScanGear\english\DISK1\setup.exe ECHO "NETWORK SCAN GEAR INSTALLATION SUCCESSFUL" ECHO "7ZIP INSTALLATION" U:\Softwares\7ZIP\7z457.EXE E CHO "7ZIP INSTALLATION SUCCESSFUL" ECHO "IFAN VIEW INSTALLATION" U:\Softwares\IrfanView_4.5\iview425_setup.exe ECHO "IFAN VIEW INSTALLATION SUCCESSFUL" U:\Softwares\IrfanView\irfanview_plugins_425_setup.exe ECHO "IFAN VIEW PLUGINS INSTALLATION SUCCESSFUL" U:\Softwares\Firefox4\Firefox4.exe ECHO "FIREFOX INSTALLATION SUCCESSFUL" ECHO "FIREFOX PLUGIN INSTALLATION" U:\Softwares\Flash_Player_10\install_flash_player.EXE U:\Softwares\Flash_Player_10\install_flash_player_10_active_x.exe ECHO "FIREFOX INSTALLATION SUCCESSFUL" ECHO "ACROBAT READER 10 INSTALLATION" U:\Softwares\Adobe_Acrobat_Reader_10\AdbeRdr10.exe ECHO "ACROBAT 10 Installation SuccESSFUL" ECHO "INSTALLATION CD burner WINDOWS XP" U:\Softwares\CDburnerxpsetup.exe ECHO "Installation of CD burner Successful" ECHO "INSTALLATION IE8 for WINDOWS XP" U:\SOFTWARE\IE8\IE8-WindowsXP-x86-ENU.exe ECHO "INSTALLATION IE8 SUCCESSFUL" ECHO "THE USER ACCOUNT WOULD BE DELETED" NET USER USER /DELETE ECHO "USER ACCOUNT DELETE SUCCESSFUL" echo %ERRORLEVEL% Now, i want to make this script installing everything silently except MS-Office. Ms-Office b/c i have to customize installing only word, excel & powerpoint. How can i make this script silent? or are there a nice script for this? Thanks,

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