Search Results

Search found 320 results on 13 pages for 'lighting'.

Page 8/13 | < Previous Page | 4 5 6 7 8 9 10 11 12 13  | Next Page >

  • I Need Help With A Game (Well The API)! [closed]

    - by user1758938
    I'm not "sure" which API (or language) I should use for a little 3D FPS game I'm gonna make although I don't have helpers lol. Anyway I'm ok with Java, C# and C++ but I need a good setup (easy to use) with the tools I need to make the game. I tried things like XNA but I want to check other options first because I don't like how it makes a installer and stuff, it's really annoying. I Need A API That Can Do These Things: 3D Rendering Input Sound And If It's Not Too Much To Ask Some Cool Shaders, Dynamic Lighting And A 3D Sound System Im "Ok" If I Have To Use Multiple APIs To Do This But Please Help Me!

    Read the article

  • 3D game engines for XNA games

    - by Jenko
    Before I start development of an XNA game, I need to choose a 3D game engine to develop upon. Is this belief unfounded? Does XNA have basic object transformation, lighting and mesh/texture importing functionality by which you can develop a decent 3D side-scrolling game? Chances are I'm going to need a 3D engine such as Torque X to handle most of the special effects, animation and sound for me. What are the engines that you recommend building an XNA game with? What work reliably in your experience? Is XNA alone enough? do you have repositories of code that work directly with XNA to create effects and other game environments with sunlight, fog and rain?

    Read the article

  • Texture not drawing on cubes

    - by Christian Frantz
    I can draw the cubes fine but they are just solid black besides the occasional lighting that goes on. The basic effect is being set for each cube also. public void Draw(BasicEffect effect) { foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(vertexBuffer); device.Indices = indexBuffer; device.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, 8, 0, 12); } } The cubes draw method. TextureEnabled is set to true in my main draw method. My texture is also loading fine. public Cube(GraphicsDevice graphicsDevice, Vector3 Position, Texture2D Texture) { device = graphicsDevice; texture = Texture; cubePosition = Position; effect = new BasicEffect(device); } The constructor seems fine too. Could this be caused by the Vector2's of my VertexPositionNormalTexture? Even if they were out of order something should still be drawn other than a black cube

    Read the article

  • How do I allow full brightness control on Unity?

    - by ChrisL
    When I use the brightness changing buttons Unity changes the brightness by two levels each time to create a nice effect. However, I only have about 10 different brightness settings and so this effect has caused a reduction in brightness settings to 5. I change my brightness regularly to suit the lighting in the room I'm in, but am unable to do this so effectively now that the number of levels has been reduced. Is there any way of turning off this brightness effect and controlling my brightness setting more sensitively? Thank you for your time. EDIT: It may not be 2 levels it changes at a time but 3, I've worked this out as the brightness control panel allows you to set the brightness accurately and there seem to be a couple of settings that the button misses completely when I change the brightness with the buttons.

    Read the article

  • infer half vector length in BRDF

    - by cician
    it's my first question on stack. Is it possible to infer length of the half angle vector for specular lighting from N·L and N·V without the whole view and light vectors? I may be completely off-track, but I have this gut feeling it's possible... Why? I'm working on a skin shader and I'm already doing one texture lookup with N·L+N·E and one texture lookup for specular with N·H+N·V. The latter one can be transformed into N·L+N·E lookup if only I had the half vector length. Doing so could simplify the shader a bit and move some operations into the pre-computed lookup texture. It would make a huge difference since I'm trying to squeeze as much functionality as possible to a single pass mobile version so instruction count matters. Thanks.

    Read the article

  • Vertex data split into separate buffers or one one structure?

    - by kiba2
    Is it better to have all vertex data in one structure like this: class MyVertex { int x,y,z; int u,v; int normalx, normaly, normalz; } Or to have each component (location, normal, texture coordinates) in separate arrays/buffers? To me it always seemed logical to keep the data grouped together in one structure because they'd always be the same for each instance of a shared vertex and that seems to be true for things like character models (ex: the normal should be an average of adjacent normals for smooth lighting). One instance where this doesn't seem to work is other kinds of meshes like say a cube where the texture coordinates for each may be the same but that causes them to be different where the vertices are shared. Does everybody normally keep them separate? Won't this make them less space efficient if there needs to be an instance of texture coordinates and normals for each triangle vertex (They won't be indexed)? Can OpenGL even handle this mixing of indexed (for location) vs non-indexed buffers in the same VBO?

    Read the article

  • Leviton Manufacturing Upgrades to Oracle E-Business Suite Release 12.1

    Leviton Manufacturing is a global manufacturer of electrical wiring devices, data center connectivity solutions, and lighting energy mgmt systems. It's portfolio consists of more than 25,000 devices and systems used in homes, business, and industry. Leviton upgraded to the latest version of Oracle E-Business Suite Release 12.1 to support its service business with change management, purchasing, accounts payable, and an internal IT help desk. They consolidated seven Web sites that are used to host individually onto iStore. In addition, they run a site, using the Oracle E-Business Suite configurator, pricing and quoting for their sales agents to do configuration work. This site can now generate a complete sales proposal using Oracle functionality.

    Read the article

  • Where can I get a list or data base of light reflectance values for different materials?

    - by mikidelux
    I'm implementing lighting for a WebGL app but I'm not an artist so I don't know how to generate or where to obtain a list of materials with its values (diffuse, specular, ambient and shininess). I've been searching a lot but with no luck. Is there any list or DB I might have overlooked? Any common repository or something similar? Thanks in advance. Note: English is not my main language, let me know if you don't understand something and I'll try to rephrase it.

    Read the article

  • What is an achievable way of setting content budgets (e.g. polygon count) for level content in a 3D title?

    - by MrCranky
    In answering this question for swquinn, the answer raised a more pertinent question that I'd like to hear answers to. I'll post our own strategy (promise I won't accept it as the answer), but I'd like to hear others. Specifically: how do you go about setting a sensible budget for your content team. Usually one of the very first questions asked in a development is: what's our polygon budget? Of course, these days it's rare that vertex/poly count alone is the limiting factor, instead shader complexity, fill-rate, lighting complexity, all come into play. What the content team want are some hard numbers / limits to work to such that they have a reasonable expectation that their content, once it actually gets into the engine, will not be too heavy. Given that 'it depends' isn't a particularly useful answer, I'd like to hear a strategy that allows me to give them workable limits without being a) misleading, or b) wrong.

    Read the article

  • How to run/test JavaScript? [closed]

    - by user702
    I'm reading David Flanagan's "JavaScript: The Definitive Guide, 6th ed". It only actually tells users how to run JS code on page 311, where users are told of the following solutions: "Client-side JavaScript code is embedded within HTML documents in four ways: Inline, between a pair of <script> and </script> tags From an external file specified by the src attribute in a <script> tag In an HTML event handler attribute, such as onclick or onmouseover In a URL that uses the special javascript: protocol." I was wondering what professional JS developers use to write and test their code: Do they use a good text editor with syntax high-lighting + autocompletion, hit F5 in the browser to reload the page every time they make a change, and use some add-on in the browser to investigate errors? Or are there full-fledged IDE's similar to MS VisualStudio for non-web languages?

    Read the article

  • Adobe Color Profiles/Color Spaces, how is it possible that this works?

    - by leeand00
    I'm learning about Color Profiles/Color Spaces/Monitor Color Management Profiles and I was just wondering how any of that justified considering the fact that I could throw the entire color anything off by adjusting the brightness and contrast of my monitor? Additionally there are things like lighting in the place where your monitor resides. I don't understand what makes it possible to know that the colors that you are looking at on your monitor are accurate. I really don't have any idea where to start (considering I obviously can't even get the terminology right in the first place...:-p)

    Read the article

  • Downloading files using Adobe AIR

    When I download a file using URLStream and write to a file using FileStream, where else do the file gets cached? It definitely gets cached somewhere, as the second time I try to download the same file, it comes down like a lighting..

    Read the article

  • What is the best 3-D technology for the "Online Room Planner" site?

    - by Omega
    The main user-case is: Create the 2D floor plan See the 3D view of the room in colors and in dynamic lighting (switching on and off the lamps) Select the furniture from the large library of predefined samples. Change the color and texture of the furniture samples. Create the photos of the 3D room view from different points. Also user can move and turn the camera in the room and discover the view.

    Read the article

  • How to generate normal coordinate?

    - by rbchr
    Hi! I'm developping an game using the API opengl es 2.0. I need to know how to generate the normal coordinate because i need them to developp the lighting. I'm wondering if there is a software or an algorithm that generate normal coordinate. Great thanks!

    Read the article

  • MS SideWinder Force Feedback Wheel under Win7 x64 - steering works but force feedback not

    - by user24752
    I just bought this second-hand ancient but professional steering wheel: Microsoft SideWinder Force Feedback Wheel. I hooked it up to my Win7 x64 machine, it recognized it without installing anything, it did show up in the "Devices and Printers" section. Right-click - I could calibrate it, I could use it under Flatout2 right away. However, force feedback does not seem to work. The steering wheel has a force-button. If I set it using force feedback, it should lit up according to the manual (originally written for Win98). However, instead of lighting up, it blinks. The manual does not associate anything to blinking. I never used any game controllers before on any Windows. Is there a way to check/calibrate force feedback?

    Read the article

  • Seeking glass lcd montiors with LED backlight

    - by dlamblin
    The only LCD monitors with glass fronts and LED back-lighting I can find are the ones by Apple. And they only sell a 24" one at 2.4x the price of any other 24" monitor at 1920x1200, and a 30" one, which honestly I can't put on my desk. Oh, and the 24" one uses a mini-display port plug only. So I'd be out of luck until there's display side adapter available. I am generally looking for a 16:10 or 4:3 rather than 16:9 monitor. It would be awesome if someone could find another, cheaper, monitor that isn't fronted by a plastic film, but rather with glass. It would be double awesome if said monitor was also 120hz so that I can use nVidia's 3D goggles. Update: One month and 16 days later I seem to not be the only one that can't find another glass based computer lcd monitor. LED backlighting is available though.

    Read the article

  • How can I broadcast video live (preferably wirelessly)?

    - by Blixt
    Update I've gotten plenty of feedback on the software solutions and the unanimous solution for having a handheld device to record video seems to be to use a mobile phone (I was hoping there'd be some webcam-like device with wifi support...) I'd appreciate more hardware suggestions now. That is, what mobile phones have good video recording quality (and battery time)? I'm looking for a solution to broadcast video live on the internet from a location (an apartment), with a device that can be carried around. What options are there? I'm looking for complete solutions (i.e., what hardware to use, what software to use, how it should all be set up.) Currently, I have my mobile phone (Nokia N95 8GB) with Qik installed connected to wifi, but unfortunately the videos get bad quality (especially since it's indoors with poor lighting) plus the battery gets used up quickly.

    Read the article

  • How to prevent laptop screen brightness from changing when un/plugging battery power

    - by Nomad
    When I am using my laptop, I continually adjust the screen's brightness based on the lighting conditions in the room (e.g. how much light is coming in from windows, etc.). But if I unplug the laptop or plug it back in, Windows looks at the default brightness setting in the power profile for "on battery" or "plugged in" and changes the brightness accordingly. This is a jarring experience and then I have to hunt down the ideal brightness for my current situation again, rather than getting on with my work. I would like to make it so that plugging or unplugging the battery is not a trigger that adjusts the screen brightness at all. The screen brightness should only change when I adjust it myself. Does anybody know how this might be accomplished?

    Read the article

  • how to disable isight auto adjustments ?

    - by George Profenza
    The built-in isight cam on my macbook machine keeps re-adjusting the lighting (and focus I think). I need to manually set those, but I found nothing of any use in System Preferences or System Profiler. Any way to access the settings ? Any magic terminal commands that allows access to the camera ? Anyone has a driver that allows for any camera access ? 'mac - it just works'...sure, if you want to use it like a kid. the second you actually want to do something with you mac other than the basic things, you can do on ANY regular machine anyway, your 'rights' are done with, as apple seems to only encourage dumb clients. I'm not saying saying this applies to all mac users, but the 'typical/average' one in my view is only going to use it for media(music,video) and web(facebook,blogging, all that) and maybe podcasting,webcasting,etc....ok this is turning into a rant, so I will finish here.

    Read the article

  • Why Does My iMac Keep Setting the Screen Brightness to 'Full'?

    - by TomB
    I have a 2 week old 24" iMac running Mac OS X 10.6. It is the primary monitor with the menu bar on the top of display. I have an external monitor as well, a 19" Viewsonic LCD. The LCD is set to the left side of the iMac, rotated 90 degrees CCW and has the Dock along the far left edge. When I restart the screen brightness on the iMac reverts to Full brightness. The Viewsonic LCD retains the setting I have for it. I am using a Mini DVI to DVI cable for the external display. I even tried setting my Huey Pro to do automatic screen adjustment based on ambient lighting but the iMac still goes to stun with a reboot. I am sure it is something dumb I have overlooked.

    Read the article

  • Black screen after scheduled resume from sleep

    - by macbirdie
    I have a problem with my two Windows 7 setups at home. Whenever a scheduled task wakes up the machines from sleep, a black screen with a mouse cursor appears. If I move the mouse or press any key, desktop appears. The biggest problem is that during that black screen phase the display, sometimes even the PC too, doesn't go to stand by after a set period of time in power settings. If I get the desktop to show up, standby functions work fine. Display goes blank after a few minutes and as soon as the task doesn't need the PC, it goes back to sleep. It's frustrating that this "feature" is wasting energy and keeps lighting up the pc in the middle of the night for me to find it that way after I wake up. I found a handful of threads on the intertubes about the issue, but there were no answers in any of them. It sometimes happens in my XP machine at work as well.

    Read the article

< Previous Page | 4 5 6 7 8 9 10 11 12 13  | Next Page >