Will I have an easier time learning OpenGL in Pygame or Pyglet? (NeHe tutorials downloaded)
- by shadowprotocol
I'm looking between PyGame and Pyglet, Pyglet seems to be somewhat newer and more Pythony, but it's last release according to Wikipedia is January '10. PyGame seems to have more documentation, more recent updates, and more published books/tutorials on the web for learning.
I downloaded both the Pyglet and PyGame versions of the NeHe OpenGL tutorials (Lessons 1-10) which cover this material:
lesson01 - Setting up the window
lesson02 - Polygons
lesson03 - Adding color
lesson04 - Rotation
lesson05 - 3D
lesson06 - Textures
lesson07 - Filters, Lighting, input
lesson08 - Blending (transparency)
lesson09 - 2D Sprites in 3D
lesson10 - Moving in a 3D world
What do you guys think? Is my hunch that I'll be better off working with PyGame somewhat warranted?