Search Results

Search found 24387 results on 976 pages for 'ssh client'.

Page 80/976 | < Previous Page | 76 77 78 79 80 81 82 83 84 85 86 87  | Next Page >

  • Beginners Guide to Client Application Services

    - by mbcrump
    What is it? Client application services make it easy for you to create Windows-based applications that use the ASP.NET AJAX login, roles, and profile application services included in the Microsoft ASP.NET 2.0 AJAX Extensions. These services enable multiple Web and Windows-based applications to share user information and user-management functionality from a single server.   What can you do with it? Authenticate a user. You can use the authentication service to verify a user's identity. Determine the role or roles of an authenticated user. You can use the roles service to change the user interface of your application depending on the user's role. For example, you can provide additional features for users who are in an administrator role. Store and access per-user application settings located on the server. You can use the Web settings service (also known as the profile service) to share settings across multiple applications and locations. Client application services take advantage of the Web services extensibility model through client service providers that you can specify in your application configuration files. These service providers include offline functionality that uses a local cache for authentication, roles, and settings data when a network connection is unavailable. Give me an example of where I would use this! Sharing login and user role information between a Windows Form application and a ASP.NET application. How do I configure it? Click Here

    Read the article

  • apt-cacher ng / upgrade fails from client

    - by todayis23
    I'm running apt-cacher ng on an Ubuntu Hardy server and try to upgrade the packages on a Natty client (which was initially a Maverick). I didn't do anything on the server. On the client I tried two setups. I configure APT to use a http-proxy. On the client I did a "apt-get update" which worked fine, but very slowly. In the acng-report.html I see an entry, which seems to be correct. After verifying Install these packages without verification [y/N]? y "apt-get upgrade" failes with the message: Err http://archive.ubuntu.com/ubuntu/ natty-updates/main libnux-0.9-common all 0.9.48-0ubuntu1.1 503 Name or service not known The GUI update manager fails as well with the message, that untrusted packages will be installed. I edit sources.list and add the server in the correct format to all sources. "apt-get update" is very slowly... and I get a lot of errors like this: W: Failed to fetch http://[::ffff:10.10.10.10]:3142/archive.ubuntu.com/ubuntu/dists/natty/main/binary-i386/Packages 403 Forbidden file type or location After that "apt-get upgrade" says: 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. What could be wrong? Is it possible to use apt-cacher ng on an older system for upgrading newer systems? Thank you in advance!

    Read the article

  • Client-Server MMOG & data structures sync when joining / playing

    - by plang
    After reading a few articles on MMOG architecture, there is still one point on which I cannot find much information: it has to do with how you keep in sync server data on the client, when you join, and while you play. A pretty vague question, I agree. Let me refine it: Let's say we have an MMOG virtual world subdivided into geographical cells. A player in a cell is mostly interested in what happens in the cell itself, and all the surrounding cells, not more. When joining the game for the first time, the only thing we can do is send some sort of "database dump" of the interesting cells to the client. When playing, I guess it would be very inefficient to do the same thing regularly. I imagine the best thing to do is to send "deltas" to the client, which would allow keeping the local database in sync. Now let's say the player moves, and arrives in another cell. Surrounding cells change, and for all the new cells the player subscribes, the same technique as used when joining the game has to be used: some sort of "database dump". This mechanic of joining/moving in a cell-based MMOG virtual world interests me, and I was wondering if there were tried and tested techniques in this domain. Thanks!

    Read the article

  • Oracle Virtual Desktop Client with USB smart card reader

    - by wim.coekaerts
    I have my Sun Ray thin client at home which I use religiously, I use a Sun Ray 3i at work as my main desktop and just always take my smart card home and happily continue with the hot desking feature. We released a software version of the Sun Ray client called Oracle Virtual Desktop Client (OVDC). There is a version for Windows, Linux and Mac OS X. I have a minimac at home and I installed OVDC on it, which of course works great but since I like to re-connect to my session that I use at work, I wanted to try out the external usb smart card reader feature. I ordered a cute, low cost device online and tried it out. As expected, it worked out of the box without -any- configuration. I took the device, plugged it into my minimac, started OVDC, plugged in my smartcard and I got the password screen (screensaver) to get into my sun ray session on my server at work. Nothing new here, this is a feature that's been in the product but I had never tried it before and it works out of the box and is super easy and I just felt like sharing :-) Here are a few pictures : (1) login screen (2) smart cardreader without card (3) password screen (4) smart card reader with card

    Read the article

  • Loadbalancing Questions

    - by Van Holtz
    I have been learning networking for about 4 months. Wrote a single standalone Multiplayer server and succeeded with authoritative approach. Now I want to extend it by splitting the single server into clusters to allow even more players to log in to avoid latency issues. Now I have protyped the Loadbalancing server and its running pretty good so far. This is my architecture, I have a master server which acts as a proxy, every sub servers(chat, login, game) connect to the master server as well as all the clients. when a client connects, Client Request: Send Request - MS(Master) - Decides which SS(SubServer) to forward to - Forwards Request to SS - SS - Analyze Message - Send Response to MS - Decides which Client to forward to - Forwards Response to Client Well, it looks like its going through lots of stages. it takes double the time to process the message than a single server approach. i feel like my model isnt the best or i may be wrong. is there any better model or the one they use in professional games? I still want a Master-SubServer approach. I just want to clarify that I'm going in the right direction before writing all my codes. Thanks for any answer :)

    Read the article

  • Charging by the hour/project

    - by thesam18888
    This is related to a question I asked earlier - How to end a relationship with a client without pissing them off? What are your obligations when charging by the hour vs charging by project? If you agree to take on a project, give a rough estimate that it might take 10 days for you to work on and charge £X per hour - are you obligated to work for free after those 10 days are up and you have still not managed to complete your project due to unanticipated issues? What if you have delivered the project but bugs are found - should you fix these bugs for free if the 10 days are up or should you charge your client? Also, for the above project, what should be the result when you start on the project, but after the 10 days for whatever reason you have to give up and tell your client that you cannot do it anymore? I realise that this does nothing to build your reputation and relationship with the client but are you obligated to pay back the money paid to you or do you just deliver the half/nearly completed source code and help them find someone else to complete it? The reason I am asking the above questions is because I am very new to freelancing and would like to know how to deal with the above situations if they ever crop up. Thanks!

    Read the article

  • Server-side Architecture for Online Game

    - by Draiken
    basically I have a game client that has communicate with a server for almost every action it takes, the game is in Java (using LWJGL) and right now I will start making the server. The base of the game is normally one client communicating with the server alone, but I will require later on for several clients to work together for some functionalities. I've already read how authentication server should be sepparated and I intend on doing it. The problem is I am completely inexperienced in this kind of server-side programming, all I've ever programmed were JSF web applications. I imagine I'll do socket connections for pretty much every game communication since HTML is very slow, but I still don't really know where to start on my server. I would appreciate reading material or guidelines on where to start, what architecture should the game server have and maybe some suggestions on frameworks that could help me getting the client-server communication. I've looked into JNAG but I have no experience with this kind of thing, so I can't really tell if it is a solid and good messaging layer. Any help is appreciated... Thanks ! EDIT: Just a little more information about the game. It is intended to be a very complex game with several functionalities, making some functionalities a "program" inside the program. It is not an usual game, like FPS or RPG but I intend on having a lot of users using these many different "programs" inside the game. If I wasn't clear enough, I'd really appreciate people that have already developed games with java client/server architecture, how they communicated, any frameworks, apis, messaging systems, etc. It is not a question of lack of knowledge of language, more a question for advice, so I don't end up creating something that works, but in the later stages will have to be rewriten for any kind of limiting reason. PS: sorry if my english is not perfect...

    Read the article

  • How can I force the server socket to re-accept a request from a client?

    - by Roman
    For those who does not want to read a long question here is a short version: A server has an opened socket for a client. The server gets a request to open a socket from the same client-IP and client-port. I want to fore the server not to refuse such a request but to close the old socket and open a new one. How can I do ti? And here is a long (original) question: I have the following situation. There is an established connection between a server and client. Then an external software (Bonjour) says to my client the it does not see the server in the local network. Well, client does nothing about that because of the following reasons: If Bonjour does not see the server it does not necessarily means that client cannot see the server. Even if the client trusts the Bonjour and close the socket it does not improve the situation ("to have no open socket" is worser that "to have a potentially bad socket"). So, client do nothing if server becomes invisible to Bonjour. But than the server re-appears in the Bonjour and Bonjour notify the client about that. In this situation the following situations are possible: The server reappears on a new IP address. So, the client needs to open a new socket to be able to communicate with the server. The server reappears on the old IP address. In this case we have two subcases: 2.1. The server was restarted (switched off and then switched on). So, it does not remember the old socket (which is still used by the client). So, client needs to close the old socket and open a new one (on the same server-IP address and the same server-port). 2.2. We had a temporal network problem and the server was running the whole time. So, the old socket is still available for the use. In this case the client does not really need to close the old socket and reopen a new one. But to simplify my life I decide to close and reopen the socket on the client side in any case (in spite on the fact that it is not really needed in the last described situation). But I can have problems with that solution. If I close the socket on the client side and than try to reopen a socket from the same client-IP and client-port, server will not accept the call for a new socket. The server will think that such a socket already exists. Can I write the server in such a way, that it does not refuse such calls. For example, if it (the server) sees that a client send a request for a socket from the same client-IP and client-port, it (server) close the available socket, associated with this client-IP and client-port and than it reopens a new socket.

    Read the article

  • Localhost problems on Mac OS X 10.7

    - by Maya
    Sorry for the duplicate post ( http://stackoverflow.com/questions/9720871/localhost-problems-on-mac-os-x-10-7 ), but I got the advice that this is a better place to ask my question: I want to access a mysql server remotely over ssh. So I used port forwarding to access the remote 3306 port on my localhost as 8383. The ssh connection can established successfully. But when I want to telnet onto port 8383 on localhost I get the following error: ~: telnet 127.0.0.1 8383 Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host I tried the same on a friends Laptop (also Mac OS X 10.7) and it worked fine, so it is very unlikely that the ssh connection is the problem. I assume it has something to do with my local network configuration. I turned off IPv6, just in case. My /etc/hosts looks like this: 127.0.0.1 localhost 255.255.255.255 broadcasthost ::1 localhost fe80::1%lo0 localhost I would greatly appreciate any help. Please point me in the right direction if this is not the right place to ask this question.

    Read the article

  • SeLinux blocking connection to sshd on Ubuntu 9.10

    - by Barton Chittenden
    When I try to log on to my laptop, which runs Ubuntu 9.10, the server rejects my login attempts. Checking /var/log/auth.log, I see the following: Feb 14 12:41:16 tiger-laptop sshd[6798]: error: ssh_selinux_getctxbyname: Failed to get default SELinux security context for tiger I googled for this, and ran across the following: http://www.spinics.net/lists/fedora-.../msg13049.html Here's the part that I think relates to the problem that I'm having: Quote: What's wrong on my system? Why it's not possible to login even if selinux is in permissive mode? Any suggestions? I'd start by trying to figure out why sshd isn't running in sshd_t (it seems to be running in sysadm_t). Paul. selinux mailing list selinux@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mail...stinfo/selinux Yes, sshd is running in sysadm_t: ps axZ | grep sshd system_u:system_r:sysadm_t 3632 ? Ss 0:00 /usr/sbin/sshd -o PidFile=/var/run/sshd.init.pi ls -Z /usr/sbin/sshd system_ubject_r:sshd_exec_t /usr/sbin/sshd Don't know why it's not sshd_t. I didn't modified something. It's a standard installation of sles11 with the default reference policy from tresys. Maybe this code snippet from policy/modules/services/ssh.te is responsible for that: Allow ssh logins as sysadm_r:sysadm_t gen_tunable(ssh_sysadm_login, true) Any ideas? Do you have boolean init_upstart set to on? if not try setting it to on. I do not believe ssh_sysadm_login boolean works currently but i may be mistaken. -- Yeah, setting init_upstart to on did the trick! THANK A LOT! Do you know why this prevents the user from logging in through ssh even if selinux is set to permissive?? Ok, so the million dollar question is "where do I set 'init_upstart=1'"? It's not clear from context which configuration file needs to be edited, and I'm not at all familiar with SELinux configuration.

    Read the article

  • Dynamic fowarding with SOCKS5 proxy [on hold]

    - by bh3244
    I'm building my own SOCKS5 client and HTTP library and am having trouble figuring out how things work with dynamic port forwarding. So far I can connect successfully with my SOCKS5 client, but from there on I am stuck. I am using the ssh -D command. Considering I have my local machine "home" and my server "server" and I wanted to use "server" as proxy for all connections I understand I would type ssh -D "localport" "serverhostname" on my local machine "home". This command I understand has ssh accept connections with the SOCKS5 protocol. So now if I want to connect to google.com(74.125.224.72:80) and issue a GET for the front page, I assume I would send the SOCKS5 client request and the server would respond back with a 0x00 "succeeded" and from then on I am connected and I would send the HTTP GET request and the server would respond back accordingly with the data. Now if I want to navigate to a different website, must I issue another SOCKS5 connection request for that sites IP/hostname? I'm confused if this is the way it is done, or if there is a program listening on the local port of the "server" and handling outgoing and incoming data. To reiterate: Do SOCKS5 proxies work by sending repeated SOCKS5 connection requests for different addresses or is there just one connection to a local port on "server" and another program on "server" handles the outgoing connection to the internet by using that local port to send and receive data to/from "home"?

    Read the article

  • How to edit known_hosts when several hosts share the same IP and DNS name?

    - by Frédéric Grosshans
    I regularly ssh into a computer which is a dual-boot OS X / Linux computer. The two OS instance do not share the same host key, so they can be seen as two host sharing the same IP and DNS. Let's say the IP is 192.168.0.9, and the names are hostname and hostname.domainname As far as I understood, the solution to be able to connect to the two host is to add them both to the ~/.ssh/know_hosts file. However, it is easier said than done, because the file is hashed, and has probably several entries per host (192.168.0.9, hostname, hostname.domainname). As a consequence, I have the following warning Warning: the ECDSA host key for 'hostname' differs from the key for the IP address '192.168.0.9' Is there an easy way to edit the known_hosts file, while keeping the hashes. For example, how can I find the lines corresponding to a given hostame? How can I generate the hashes for some known hosts? The ideal solution would allow me to connect to seamlessly to this computer with ssh, no matter whether I call it 192.168.0.9, hostname or hostname.domainname, nor if it uses its Linux hostkey or its OSX hostkey. However, I still want to receive a warning if there is a real man-in-the middle attack, i.e. if another key than these two is used.

    Read the article

  • Get Internal IP Address From DHCP Hostname

    - by ell
    I would like to try and get an internal ip address of one of the computers on my network. The reason for this is I have a little home server box downstairs but every time I want to SSH into it I have to open my router configuration and go on the DHCP client table and look at the IP address. For example I would like to be able to go ssh ell-sever instead of ssh 192.168.1.105 or whatever it happens to be. My network configuration is like so: Router downstairs that is connected to the Internet and is running a DHCP server My server computer (ell-server) is a headless pc connected to the router via ethernet cable. Running Ubuntu 11.04 Server Edition My laptop upstairs (ell-laptop) that is running Ubuntu 11.10 Desktop Edition connected wirelessly Other (irrelevant) computers - 2 x Windows XP, 1 x Xubuntu - all connected with cables. (It seemed to me the method of connection isn't useful information but I put it in anyway - just in case. If I have missed any information please tell me) Do I have to run a DNS server on one of my computers? If so which one? And does that mean I will have to run a DDNS client on each computer? Thanks in advance, ell.

    Read the article

  • Understanding encryption Keys

    - by claws
    Hello, I'm really embarrassed to ask this question but its the fact that I don't know anything about encryption. I always avoided it. I don't understand the concept of encryption keys (public key, private key, RSA key, DSA key, PGP Key, SSH key & what not) . I did encounter these in regular basis but as I said I always avoided them. Here are few instances where I encountered: Creating Account: A public RSA or DSA key will be needed for an account. Send the key along with your desired account name to [email protected] I really don't know what are RSA/DSA or How to get their keys? Do I need to register some where for that? Mailing: I'm unable to recall exactly but I've seen some mails have some attachments like signature or the mail footer will have something called PGP signature etc.. I really don't get its concept. GIT Version control: I created account in assembla.com (for private GIT repo) and it asked me to enter "SSH keys" to my profile. Where am I gonna get these? Why do I need it? Isn't SSH related to remote login (like remote desktop or telnet)? How are these two SSHs related & differ? I don't know in how many more situations I'm going to encounter these things. I'm really confused and have no clue about where to start & how to proceed to learn these things. Kindly someone point me in correct direction. Note: I've absolutely zero interested in encryption related topics. So, there is no way I'm going to read a graduate level book on this subject. I just want to clear my concepts without going into much depth.

    Read the article

  • SeLinux blocking connection to sshd on Ubuntu 9.10

    - by Barton Chittenden
    When I try to log on to my laptop, which runs Ubuntu 9.10, the server rejects my login attempts. Checking /var/log/auth.log, I see the following: Feb 14 12:41:16 tiger-laptop sshd[6798]: error: ssh_selinux_getctxbyname: Failed to get default SELinux security context for tiger I googled for this, and ran across the following: http://www.spinics.net/lists/fedora-.../msg13049.html Here's the part that I think relates to the problem that I'm having: Quote: What's wrong on my system? Why it's not possible to login even if selinux is in permissive mode? Any suggestions? I'd start by trying to figure out why sshd isn't running in sshd_t (it seems to be running in sysadm_t). Paul. selinux mailing list selinux@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mail...stinfo/selinux Yes, sshd is running in sysadm_t: ps axZ | grep sshd system_u:system_r:sysadm_t 3632 ? Ss 0:00 /usr/sbin/sshd -o PidFile=/var/run/sshd.init.pi ls -Z /usr/sbin/sshd system_ubject_r:sshd_exec_t /usr/sbin/sshd Don't know why it's not sshd_t. I didn't modified something. It's a standard installation of sles11 with the default reference policy from tresys. Maybe this code snippet from policy/modules/services/ssh.te is responsible for that: Allow ssh logins as sysadm_r:sysadm_t gen_tunable(ssh_sysadm_login, true) Any ideas? Do you have boolean init_upstart set to on? if not try setting it to on. I do not believe ssh_sysadm_login boolean works currently but i may be mistaken. -- Yeah, setting init_upstart to on did the trick! THANK A LOT! Do you know why this prevents the user from logging in through ssh even if selinux is set to permissive?? Ok, so the million dollar question is "where do I set 'init_upstart=1'"? It's not clear from context which configuration file needs to be edited, and I'm not at all familiar with SELinux configuration.

    Read the article

  • Running multiple copies of openssh-server (sshd) on Ubuntu

    - by cecilkorik
    I may be attacking this problem the wrong way, if so let me know. I have a server which is available through SSH from both the public internet and the local LAN. I would like to have two very different security policies for each, by running two copies of sshd with two different sshd_config files each on a different port. Some of the things I'd like to change is to allow password or public-key authentication on the LAN, but public-key only from the internet. All (real) users could login from the LAN side, but only certain authorized users would be individually whitelisted to login through the internet. As far as I can tell this requires having two different SSH daemons running on different ports with different sshd_configs. I am fine with the different ports part, I can easily forward port 22 to any port I want through my firewall. So my question is what is the best way to actually START the second sshd under Ubuntu 10.04 LTS. Is there a recommended way to do something like this? Surely I am not the first person with this sort of need. I have a bit of experience with upstart, and I can manually hack the second sshd into /etc/init/ssh.conf I suppose but I'm not sure if that will get overwritten by the package. However I do it, It's important to ensure both sshd processes always get restarted after any automatic or manual upgrade of the openssh-server package. Thanks in advance.

    Read the article

  • Moving a lot of small files between servers using rsync

    - by Adirael
    Hello guys, I'm moving a lot of files (about 2 millions) between two servers on different locations using rsync over ssh, it seems to work fine but I just realised I'm losing some files on the process. I got server 1, with the original data, and server 2, with the copy. Server 1 runs CentOS 5 and Server 2 runs on Ubuntu 10. I'm doing the transfer on the Server's 2 command line like this: rsync -e ssh -avzn usr@server1:/remote/path /local/path The first file movement I did using tar, but I didn't though of piping it through ssh and it failed cause the disk on server 1 was almost full, so I transfered it anyways (it was about 200GB) and got about 80% of the files. Then I piped another tar with the rest of the files (they're in folders, I got 100 folders with about 30 subfolders each, with files inside) and now I got everything on server 2. I wanted to be sure, so I my two options are getting the md5sum of all the files and check them or running an rsync on server 2 against server 1, that's what I did. It got some missing stuff and now it says there's nothing more to do (DRY RUN). But I got at least two files that are missing inside a subfolder. I ran that same rsync on that folder, but still dry run. Am I doing something wrong? Thanks, and sorry for the wall of text.

    Read the article

  • Send command through PuTTY automatic login

    - by Arthur
    I am using the following to login automatically to a remote server and then run commands listed in a commands.txt, like this: C:\path to\putty.exe -ssh adreese.ip -l user -pw Password -m C:\Path to\command.txt commands.txt contains the following: wakeonlan -i broadcast adress Macadress However, when I try to do so a new window for PuTTY appears, but it closes and exits instantly after login. As a result, I cannot see the output of the command(s). After a several tests, it appears that the command is not execute , cause my computer doesn't "wake on lan". I don't understand what's going on here ? I cannot use the plink.exe program cause I cannot make connection with public key ( too much distant site for doing all the registration keys in putty ) Can someone help me with this ? Or can i use another program to make ssh connection and send command with script from a windows os? Edit : I also try to make a bash file in the distant server with the same command and execute it from the session like this : C:\path to\putty.exe -ssh adreese.ip -l user -pw Password \home\user\script.sh Ihave the same problem... Need help please : /

    Read the article

  • Changing the prompt in telnet

    - by wim
    With some help from people on here, I was able to set a custom prompt in an ssh session (thanks!). Now I need to do the same in telnet, but I'm not sure of what syntax I could use for that. Basically the telnet prompt is just a > character, I need to modify it to something I can more reliably detect in automation jobs. Hope this makes sense. From inside telnet, trying to escape that command with a bang like !PS1=spam and !PS2=eggs did not change it. wim@wim-acer:~$ ssh [email protected] -i ~/.ssh/guest_nopassphrase -t "export PS1='Sending a custom prompt \w \$ '; exec sh" Sending a custom prompt ~ $ set HOME='/var/tmp' IFS=' ' LOGNAME='guest' PATH='/sbin:/usr/sbin:/bin:/usr/bin' PPID='1128' PS1='Sending a custom prompt \w $ ' PS2='> ' PS4='+ ' PWD='' SHELL='/bin/sh' TERM='xterm' USER='guest' Sending a custom prompt ~ $ telnet localhost <snip> Entering character mode Escape character is '^]'. > !set CONSOLE='/dev/ttyp0' HOME='/var/tmp' IFS=' ' LOGNAME='root' PATH='/sbin:/bin:/usr/sbin:/usr/bin' PPID='546' PREVLEVEL='N' PS1='\w \$ ' PS2='> ' PS4='+ ' PWD='/var/tmp' RESPAWN_COUNT='1' RESPAWN_LAST='0' RESPAWN_MAX='5' RESPAWN_TIME='5' ROOTDEV='/dev/sla1' RUNLEVEL='5' SHELL='/bin/false' TERM='linux' USER='root' > > Connection closed by foreign host Sending a custom prompt ~ $ Connection to 192.168.1.124 closed. wim@wim-acer:~$

    Read the article

  • How can I log and retrieve error messages from a client-side desktop app?

    - by KeyboardMonkey
    Update: The service-based answers below are most likely the way to go, I am also curious to see if there are any out-the-box solutions anyone has tried in the field. Our system uses a client-server architecture, and with more clients using it I'm thinking of better ways to log client application errors, and get them sent to us. Currently we just show a simple error message, with a button that preps an email (with the default system email client) and the clients send this on to our support address. This contains extra info like the stack trace. We also tried saving errors to a network share in the company, but I'm not too keen on that archaic solution either. Now there are only two businesses that refer to clients as users, and I'm sure some of ours support both lifestyles, as they just ignore the email button, and sends a full screen-shot wrapped nicely in a word document. Some factors I'm thinking of include A solution to log errors, like the contrived one above, A robust solution; Logging to a SQL database won't work; if that fails too, then what? Is at least semi-automated, preferably to the point where the logs reach my side. It copes with load, our client base is growing and the current solution, and our inboxes, won't hold up. Minimise installing extra 3rd party components on clients, I want to keep the SPOF to a min. I'd love to hear about any experience or suggestions you have on how I can implement such a solution. System Details It's a Microsoft .Net 2 based system with a SQL backend. Some users work remotely over the net, so network shares aren't always available (unless they VPN, which is awesomely slow at any rate). We have users across different companies, their DB's are hosted on-site. We have remote access to 90% of them.

    Read the article

  • How to restart a wcf server from within a client?

    - by djerry
    Hey guys, I'm using Wcf for server - client communication. The server will need to run as a service, so there's no GUI. The admin can change settings using the client program and for those changes to be made on server, it needs to restart. This is my server setup NetTcpBinding binding = new NetTcpBinding(SecurityMode.Message); Uri address = new Uri("net.tcp://localhost:8000"); //_svc = new ServiceHost(typeof(MonitoringSystemService), address); _monSysService = new MonitoringSystemService(); _svc = new ServiceHost(_monSysService, address); publishMetaData(_svc, "http://localhost:8001"); _svc.AddServiceEndpoint(typeof(IMonitoringSystemService), binding, "Monitoring Server"); _svc.Open(); MonitoringSystemService is a class i'm using to handle client - server comm. It looks like this: [CallbackBehavior(ConcurrencyMode = ConcurrencyMode.Reentrant)] [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, MaxItemsInObjectGraph = 2147483647)] public class MonitoringSystemService : IMonitoringSystemService {} So i need to call a restart method on the client to the server, but i don't know how to restart (even stop - start) the server. I hope i'm not missing any vital information. Thanks in advance.

    Read the article

  • What's a way for a client to automatically resolve the ip address of a server?

    - by zooropa
    The project I am working on is a client/server architecture. In a LAN environment, I want the client's to be able to automatically determine the server's address. I want to avoid having to manually configure each client with the ip address of the server. What is the best way to do this? Some alternatives I have thought about doing are: The server could listen for broadcast packets from the clients. The message from the client would be a request for the IP address of the server. The server would respond with its address. The machine running my project's server could also have a bind server running. The LAN's router could be configured to use it as one of its DNS servers. I think I saw that there is a bind library. Does that mean I can build the bind service into my server so that bind doesn't have to be installed on the server? Any other ideas? What have you done in the past? What are the pros/cons of these approaches and others that might be suggested? Thanks for your help!

    Read the article

  • Client-side validation breaks in IE because of PropertyProxyValidator and ScriptManager cooperation.

    - by Eugene
    The specific of the project is in using Enterpise Library for Server side validation and jQuery for client-side validation. So I have the next simple form for example: <asp:Content ID="_mainContent" ContentPlaceHolderID="MainContent" runat="server"> <script src="../../../Scripts/jquery-1.3.2.js" type="text/javascript"></script> <script src="../../../Scripts/jquery.validate.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { $("#aspnetForm").validate({ rules: { "<%= _txtProjectName.UniqueID %>": { required: true } } }); }); </script> <asp:TextBox ID="_txtProjectName" runat="server" CssClass="textBoxWithValidator_long" /> <entlib:PropertyProxyValidator id="_validatorProjectName" runat="server" ControlToValidate="_txtProjectName" PropertyName="ProjectName" SourceTypeName="LabManagement.Project.Project" /> <asp:Button CssClass="cell_InlineElement" ID="_btnSave" runat="server" Text="Save" onclick="_btnSave_Click" Width="50px" /> <asp:ScriptManager ID="ScriptManager1" runat="server" EnablePageMethods="true"> </asp:ScriptManager> </asp:Content> The problem is in the next: client-side validation worked correctly before I needed to implement some AJAX.NET feature. So I have to add to the page ScriptManager (the last two lines in the code). But after that the next situation appeared: In InternetExplorer((7) - only in IE !!! - in Firefox everything works correctly) after clicking save button, if left the textbox ProjectName empty the client-side jquery validation appears but (!) the page submits to the server anyway. Some notes: If delete PropertyProxyValidator from the page - the client-side validation works correctly in IE but I need it for specific of the project. It seems that the problem is in the function WebForm_OnSubmit() that is inserted to the form after PropertyProxyValidator adding. ( ... <form name="aspnetForm" method="post" action="Project.aspx?TransType=NewProject" onsubmit="javascript:return WebForm_OnSubmit();" ...>) Could anyone help, please.

    Read the article

  • Business Tier | client state in desktop application- way around Stateful Session Beans?

    - by arthur
    I read positive inputs on the following posts concerning client state management: Stateful EJBs in web application?, here, and here. I want to know how implement such client state management for desktop applications (Swing, AWT, SWT, and other). let's assume there are n desktop clients supposed to use some (remote) services provided on an Application Server. How to maintain a separate and permanent data state for each client , distinct from the other without have to use using stateful session Beans (SFSB) ? is that even possible on this application type ? With Webapp(Servlets / JsSF and JSP) some can avoid using SFSB by HttpSession object and/or coupling it with stateless session beans (SLSB). HttpSession object would keep information for each (Web)client separate and the SLSB would play the business logic music. But HttpSession objects aren't present on desktop application and I go stuck with only SFSB and SLSB. Knowing the problems(Concurrency, Error Handling, usw ) of SFSB, I would have not wanted to use it. What would be the other options? is there only SFSB available? Thanks in advances

    Read the article

  • Entity Framework Code-First, OData & Windows Phone Client

    - by Jon Galloway
    Entity Framework Code-First is the coolest thing since sliced bread, Windows  Phone is the hottest thing since Tickle-Me-Elmo and OData is just too great to ignore. As part of the Full Stack project, we wanted to put them together, which turns out to be pretty easy… once you know how.   EF Code-First CTP5 is available now and there should be very few breaking changes in the release edition, which is due early in 2011.  Note: EF Code-First evolved rapidly and many of the existing documents and blog posts which were written with earlier versions, may now be obsolete or at least misleading.   Code-First? With traditional Entity Framework you start with a database and from that you generate “entities” – classes that bridge between the relational database and your object oriented program. With Code-First (Magic-Unicorn) (see Hanselman’s write up and this later write up by Scott Guthrie) the Entity Framework looks at classes you created and says “if I had created these classes, the database would have to have looked like this…” and creates the database for you! By deriving your entity collections from DbSet and exposing them via a class that derives from DbContext, you "turn on" database backing for your POCO with a minimum of code and no hidden designer or configuration files. POCO == Plain Old CLR Objects Your entity objects can be used throughout your applications - in web applications, console applications, Silverlight and Windows Phone applications, etc. In our case, we'll want to read and update data from a Windows Phone client application, so we'll expose the entities through a DataService and hook the Windows Phone client application to that data via proxies.  Piece of Pie.  Easy as cake. The Demo Architecture To see this at work, we’ll create an ASP.NET/MVC application which will act as the host for our Data Service.  We’ll create an incredibly simple data layer using EF Code-First on top of SQLCE4 and we’ll expose the data in a WCF Data Service using the oData protocol.  Our Windows Phone 7 client will instantiate  the data context via a URI and load the data asynchronously. Setting up the Server project with MVC 3, EF Code First, and SQL CE 4 Create a new application of type ASP.NET MVC 3 and name it DeadSimpleServer.  We need to add the latest SQLCE4 and Entity Framework Code First CTP's to our project. Fortunately, NuGet makes that really easy. Open the Package Manager Console (View / Other Windows / Package Manager Console) and type in "Install-Package EFCodeFirst.SqlServerCompact" at the PM> command prompt. Since NuGet handles dependencies for you, you'll see that it installs everything you need to use Entity Framework Code First in your project. PM> install-package EFCodeFirst.SqlServerCompact 'SQLCE (= 4.0.8435.1)' not installed. Attempting to retrieve dependency from source... Done 'EFCodeFirst (= 0.8)' not installed. Attempting to retrieve dependency from source... Done 'WebActivator (= 1.0.0.0)' not installed. Attempting to retrieve dependency from source... Done You are downloading SQLCE from Microsoft, the license agreement to which is available at http://173.203.67.148/licenses/SQLCE/EULA_ENU.rtf. Check the package for additional dependencies, which may come with their own license agreement(s). Your use of the package and dependencies constitutes your acceptance of their license agreements. If you do not accept the license agreement(s), then delete the relevant components from your device. Successfully installed 'SQLCE 4.0.8435.1' You are downloading EFCodeFirst from Microsoft, the license agreement to which is available at http://go.microsoft.com/fwlink/?LinkID=206497. Check the package for additional dependencies, which may come with their own license agreement(s). Your use of the package and dependencies constitutes your acceptance of their license agreements. If you do not accept the license agreement(s), then delete the relevant components from your device. Successfully installed 'EFCodeFirst 0.8' Successfully installed 'WebActivator 1.0.0.0' You are downloading EFCodeFirst.SqlServerCompact from Microsoft, the license agreement to which is available at http://173.203.67.148/licenses/SQLCE/EULA_ENU.rtf. Check the package for additional dependencies, which may come with their own license agreement(s). Your use of the package and dependencies constitutes your acceptance of their license agreements. If you do not accept the license agreement(s), then delete the relevant components from your device. Successfully installed 'EFCodeFirst.SqlServerCompact 0.8' Successfully added 'SQLCE 4.0.8435.1' to EfCodeFirst-CTP5 Successfully added 'EFCodeFirst 0.8' to EfCodeFirst-CTP5 Successfully added 'WebActivator 1.0.0.0' to EfCodeFirst-CTP5 Successfully added 'EFCodeFirst.SqlServerCompact 0.8' to EfCodeFirst-CTP5 Note: We're using SQLCE 4 with Entity Framework here because they work really well together from a development scenario, but you can of course use Entity Framework Code First with other databases supported by Entity framework. Creating The Model using EF Code First Now we can create our model class. Right-click the Models folder and select Add/Class. Name the Class Person.cs and add the following code: using System.Data.Entity; namespace DeadSimpleServer.Models { public class Person { public int ID { get; set; } public string Name { get; set; } } public class PersonContext : DbContext { public DbSet<Person> People { get; set; } } } Notice that the entity class Person has no special interfaces or base class. There's nothing special needed to make it work - it's just a POCO. The context we'll use to access the entities in the application is called PersonContext, but you could name it anything you wanted. The important thing is that it inherits DbContext and contains one or more DbSet which holds our entity collections. Adding Seed Data We need some testing data to expose from our service. The simplest way to get that into our database is to modify the CreateCeDatabaseIfNotExists class in AppStart_SQLCEEntityFramework.cs by adding some seed data to the Seed method: protected virtual void Seed( TContext context ) { var personContext = context as PersonContext; personContext.People.Add( new Person { ID = 1, Name = "George Washington" } ); personContext.People.Add( new Person { ID = 2, Name = "John Adams" } ); personContext.People.Add( new Person { ID = 3, Name = "Thomas Jefferson" } ); personContext.SaveChanges(); } The CreateCeDatabaseIfNotExists class name is pretty self-explanatory - when our DbContext is accessed and the database isn't found, a new one will be created and populated with the data in the Seed method. There's one more step to make that work - we need to uncomment a line in the Start method at the top of of the AppStart_SQLCEEntityFramework class and set the context name, as shown here, public static class AppStart_SQLCEEntityFramework { public static void Start() { DbDatabase.DefaultConnectionFactory = new SqlCeConnectionFactory("System.Data.SqlServerCe.4.0"); // Sets the default database initialization code for working with Sql Server Compact databases // Uncomment this line and replace CONTEXT_NAME with the name of your DbContext if you are // using your DbContext to create and manage your database DbDatabase.SetInitializer(new CreateCeDatabaseIfNotExists<PersonContext>()); } } Now our database and entity framework are set up, so we can expose data via WCF Data Services. Note: This is a bare-bones implementation with no administration screens. If you'd like to see how those are added, check out The Full Stack screencast series. Creating the oData Service using WCF Data Services Add a new WCF Data Service to the project (right-click the project / Add New Item / Web / WCF Data Service). We’ll be exposing all the data as read/write.  Remember to reconfigure to control and minimize access as appropriate for your own application. Open the code behind for your service. In our case, the service was called PersonTestDataService.svc so the code behind class file is PersonTestDataService.svc.cs. using System.Data.Services; using System.Data.Services.Common; using System.ServiceModel; using DeadSimpleServer.Models; namespace DeadSimpleServer { [ServiceBehavior( IncludeExceptionDetailInFaults = true )] public class PersonTestDataService : DataService<PersonContext> { // This method is called only once to initialize service-wide policies. public static void InitializeService( DataServiceConfiguration config ) { config.SetEntitySetAccessRule( "*", EntitySetRights.All ); config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; config.UseVerboseErrors = true; } } } We're enabling a few additional settings to make it easier to debug if you run into trouble. The ServiceBehavior attribute is set to include exception details in faults, and we're using verbose errors. You can remove both of these when your service is working, as your public production service shouldn't be revealing exception information. You can view the output of the service by running the application and browsing to http://localhost:[portnumber]/PersonTestDataService.svc/: <service xml:base="http://localhost:49786/PersonTestDataService.svc/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:app="http://www.w3.org/2007/app" xmlns="http://www.w3.org/2007/app"> <workspace> <atom:title>Default</atom:title> <collection href="People"> <atom:title>People</atom:title> </collection> </workspace> </service> This indicates that the service exposes one collection, which is accessible by browsing to http://localhost:[portnumber]/PersonTestDataService.svc/People <?xml version="1.0" encoding="iso-8859-1" standalone="yes"?> <feed xml:base=http://localhost:49786/PersonTestDataService.svc/ xmlns:d="http://schemas.microsoft.com/ado/2007/08/dataservices" xmlns:m="http://schemas.microsoft.com/ado/2007/08/dataservices/metadata" xmlns="http://www.w3.org/2005/Atom"> <title type="text">People</title> <id>http://localhost:49786/PersonTestDataService.svc/People</id> <updated>2010-12-29T01:01:50Z</updated> <link rel="self" title="People" href="People" /> <entry> <id>http://localhost:49786/PersonTestDataService.svc/People(1)</id> <title type="text"></title> <updated>2010-12-29T01:01:50Z</updated> <author> <name /> </author> <link rel="edit" title="Person" href="People(1)" /> <category term="DeadSimpleServer.Models.Person" scheme="http://schemas.microsoft.com/ado/2007/08/dataservices/scheme" /> <content type="application/xml"> <m:properties> <d:ID m:type="Edm.Int32">1</d:ID> <d:Name>George Washington</d:Name> </m:properties> </content> </entry> <entry> ... </entry> </feed> Let's recap what we've done so far. But enough with services and XML - let's get this into our Windows Phone client application. Creating the DataServiceContext for the Client Use the latest DataSvcUtil.exe from http://odata.codeplex.com. As of today, that's in this download: http://odata.codeplex.com/releases/view/54698 You need to run it with a few options: /uri - This will point to the service URI. In this case, it's http://localhost:59342/PersonTestDataService.svc  Pick up the port number from your running server (e.g., the server formerly known as Cassini). /out - This is the DataServiceContext class that will be generated. You can name it whatever you'd like. /Version - should be set to 2.0 /DataServiceCollection - Include this flag to generate collections derived from the DataServiceCollection base, which brings in all the ObservableCollection goodness that handles your INotifyPropertyChanged events for you. Here's the console session from when we ran it: <ListBox x:Name="MainListBox" Margin="0,0,-12,0" ItemsSource="{Binding}" SelectionChanged="MainListBox_SelectionChanged"> Next, to keep things simple, change the Binding on the two TextBlocks within the DataTemplate to Name and ID, <ListBox x:Name="MainListBox" Margin="0,0,-12,0" ItemsSource="{Binding}" SelectionChanged="MainListBox_SelectionChanged"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel Margin="0,0,0,17" Width="432"> <TextBlock Text="{Binding Name}" TextWrapping="Wrap" Style="{StaticResource PhoneTextExtraLargeStyle}" /> <TextBlock Text="{Binding ID}" TextWrapping="Wrap" Margin="12,-6,12,0" Style="{StaticResource PhoneTextSubtleStyle}" /> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> Getting The Context In the code-behind you’ll first declare a member variable to hold the context from the Entity Framework. This is named using convention over configuration. The db type is Person and the context is of type PersonContext, You initialize it by providing the URI, in this case using the URL obtained from the Cassini web server, PersonContext context = new PersonContext( new Uri( "http://localhost:49786/PersonTestDataService.svc/" ) ); Create a second member variable of type DataServiceCollection<Person> but do not initialize it, DataServiceCollection<Person> people; In the constructor you’ll initialize the DataServiceCollection using the PersonContext, public MainPage() { InitializeComponent(); people = new DataServiceCollection<Person>( context ); Finally, you’ll load the people collection using the LoadAsync method, passing in the fully specified URI for the People collection in the web service, people.LoadAsync( new Uri( "http://localhost:49786/PersonTestDataService.svc/People" ) ); Note that this method runs asynchronously and when it is finished the people  collection is already populated. Thus, since we didn’t need or want to override any of the behavior we don’t implement the LoadCompleted. You can use the LoadCompleted event if you need to do any other UI updates, but you don't need to. The final code is as shown below: using System; using System.Data.Services.Client; using System.Windows; using System.Windows.Controls; using DeadSimpleServer.Models; using Microsoft.Phone.Controls; namespace WindowsPhoneODataTest { public partial class MainPage : PhoneApplicationPage { PersonContext context = new PersonContext( new Uri( "http://localhost:49786/PersonTestDataService.svc/" ) ); DataServiceCollection<Person> people; // Constructor public MainPage() { InitializeComponent(); // Set the data context of the listbox control to the sample data // DataContext = App.ViewModel; people = new DataServiceCollection<Person>( context ); people.LoadAsync( new Uri( "http://localhost:49786/PersonTestDataService.svc/People" ) ); DataContext = people; this.Loaded += new RoutedEventHandler( MainPage_Loaded ); } // Handle selection changed on ListBox private void MainListBox_SelectionChanged( object sender, SelectionChangedEventArgs e ) { // If selected index is -1 (no selection) do nothing if ( MainListBox.SelectedIndex == -1 ) return; // Navigate to the new page NavigationService.Navigate( new Uri( "/DetailsPage.xaml?selectedItem=" + MainListBox.SelectedIndex, UriKind.Relative ) ); // Reset selected index to -1 (no selection) MainListBox.SelectedIndex = -1; } // Load data for the ViewModel Items private void MainPage_Loaded( object sender, RoutedEventArgs e ) { if ( !App.ViewModel.IsDataLoaded ) { App.ViewModel.LoadData(); } } } } With people populated we can set it as the DataContext and run the application; you’ll find that the Name and ID are displayed in the list on the Mainpage. Here's how the pieces in the client fit together: Complete source code available here

    Read the article

< Previous Page | 76 77 78 79 80 81 82 83 84 85 86 87  | Next Page >