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  • Quality Backlinks - A Key to Search Engine Optimization

    Backlinks are the links which are going to your blogs, sites or articles. Backlinks are the most important and single very significant factors to give the page rank to your site or blogs.They are great technique and way to find a proper and a decent place in the goggle or any of the major search engines. There are many other aspects of SEO but quality back links are the most appropriate way to find a great way in terms of search engine optimization. Now it is the time to take a look at the components which are very important about backlinks.

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  • How to debug KMail Search after upgrade

    - by Unapiedra
    I added KDE backported packages recently to gain access to a more stable version of KDevelop. However, now, Kontact/Kmail's search doesn't work anymore. Where do I start to find out what's wrong? The problem manifests itself that when in the Inbox folder, I type something in the search bar, no Emails will be shown. (Yes, searching for something where the email is definitely there.) Kubuntu 12.04 LTS. Kontact version 4.13. What I tried. akonadiconsole as suggested here. But I couldn't find a feeder as mentioned. More generally, isn't there a checklist or a general approach to debugging akonadi, nepomuk and Kontact?

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  • vector collision on polygon in 3d space detection/testing?

    - by LRFLEW
    In the 3d fps in java I'm working on, I need a bullet to be fired and to tell if it hit someone. All visual objects in the game are defined through OpenGL, so the object it can be colliding with can be any drawable polygon (although they will most likely be triangles and rectangles anyways). The bullet is not an object, but will be treated as a vector that instantaneously moves all the way across the map (like the snipper riffle in Halo). What's the best way to detect/test collisions with the polygon and the vector. I have access to OpenCL, however I have absolutely no experience with it. I am very early in the developmental stage, so if you think there's a better way of going about this, feel free to tell me (I barley have a player model to collide with anyways, so I'm flexible with it). Thanks

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  • HTML5-Canvas: worth using ImpactJS or other framework?

    - by John
    I've been making an HTML5 game without any type of external framework. I haven't found a reason to use one so far. However, there is one thing I'm wondering about. On my Galaxy Nexus, I get about ~40fps. While that would usually be a decent framerate, my game is a rather fast paced game with a gamepad. Because of this, it feels very unsatisfying to play when not capped at 60fps. Are there frameworks out there that can improve performance without toning down on graphics? Or is there something I could do myself without necessarily having to use a framework? I've looked over the basic things such as sticking to integer coordinates, but I didn't see an increase in performance whatsoever? I did some testing with jsperf and results were virtually identical. Does this depend more on the browser?

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  • Start Your Session Search: Content Catalog is Live

    - by RichSchwerin
    Untitled Document Search through nearly 300 exhibitors and 1,600 sessions across 80 tracks, plus speakers and demos With Oracle OpenWorld 2011 just 15 weeks away, Content Catalog is now available online. That means you can browse through almost 300 exhibitors and nearly 1,600 content sessions across more than 80 different tracks, along with scores of demos. Even better, you can perform keyword searches for subjects that interest you most, from Active Data Guard to ZFS (and everything in between). But wait, there's more... Speaker Catalog--a veritable Oracle Who's Who--is also live online. You can search through hundreds of speakers, with names, titles, companies, and which sessions they're presenting. Save $500: Register Today Now that you've seen all the great content and speakers lined up for Oracle OpenWorld 2011, join us in San Francisco, October 2-6. Register by the Early Bird deadline of July 29th and save $500.

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  • Kubuntu 11.10: How to remove "Search and launch"

    - by user38489
    Is it possible to remove the "Search and launch" whateveritis from my "desktop"? I've actually tried both Desktop and Netbook modes, but it stays there in both of them. I'm not afraid of editing files in the ~/.kde dir, but I would be really disappointed if this is the only way to do it. [more details/rants] I was able to wipe out several things but I've ended up with a black window that's movable (Alt-click) but not removable. Beside being surprised by the performances, I find Kubuntu extremely unfriendly, and I can't find the logic behind the items of the interface. I've tried to search for documentation, but what I've found is not updated and doesn't include the Netbook interface.

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  • Is it possible to make/translate a 3d engine to ruby on rails?

    - by user20529
    I am looking to make a 3D FPS that runs inside web browsers. I looked into using WebGL, but it didn't seem far enough along into development. I decided on using RoR because Ruby was a language I knew. I realize this may seem like a ridiculous question, but is there any way I can port/rewrite/whatever a game engine(Say for instance IrrLicht) to run inside Rails? Or for that matter, any other language on the web.

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  • Extremely Hybrid Game requirements

    - by tugrul büyükisik
    What system specifications would a game need if it was: Total players per planet: ~20000 Total players per team:~1M Total players per map(small volume of space or small surface over a planet): ~2000 Total players: ~10M(world has more players than this amount i think) Two of the players are commanders of opposite quadrants(from HUD of a strategy game). Lots of players use space-crafts as a captain(like 3d fps and rts). Many many players control consoles in those space-crafts as under command of captains.(fps ) Some players are still in stone-age trying to reinvent wheel in some planet. Players design and construct any vehicles they have. With good physics engine Has puzzles inside. Everyone get experience by doing stuff(RPG). Commerce, income or totally different resource-based group(like starcraft) Player classes(primitive: cunning and strong, wrapped: healthy, wealthy) Arcade top-down style firing with ships when people get bored very low chance of miraculous things.(mediclorians, wormholes, bugs) Different game-modes: persistent(living world), resetted periodically(a new chance for noobs), instant(pre-built space + hack&slash) I suspect this would need 128GB ram and 2048 cores.

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  • Adjusting server-side tickrate dynamically

    - by Stuart Blackler
    I know nothing of game development/this site, so I apologise if this is completely foobar. Today I experimented with building a small game loop for a network game (think MW3, CSGO etc). I was wondering why they do not build in automatic rate adjustment based on server performance? Would it affect the client that much if the client knew this frame is based on this tickrate? Has anyone attempted this before? Here is what my noobish C++ brain came up with earlier. It will improve the tickrate if it has been stable for x ticks. If it "lags", the tickrate will be reduced down by y amount: // GameEngine.cpp : Defines the entry point for the console application. // #ifdef WIN32 #include <Windows.h> #else #include <sys/time.h> #include <ctime> #endif #include<iostream> #include <dos.h> #include "stdafx.h" using namespace std; UINT64 GetTimeInMs() { #ifdef WIN32 /* Windows */ FILETIME ft; LARGE_INTEGER li; /* Get the amount of 100 nano seconds intervals elapsed since January 1, 1601 (UTC) and copy it * to a LARGE_INTEGER structure. */ GetSystemTimeAsFileTime(&ft); li.LowPart = ft.dwLowDateTime; li.HighPart = ft.dwHighDateTime; UINT64 ret = li.QuadPart; ret -= 116444736000000000LL; /* Convert from file time to UNIX epoch time. */ ret /= 10000; /* From 100 nano seconds (10^-7) to 1 millisecond (10^-3) intervals */ return ret; #else /* Linux */ struct timeval tv; gettimeofday(&tv, NULL); uint64 ret = tv.tv_usec; /* Convert from micro seconds (10^-6) to milliseconds (10^-3) */ ret /= 1000; /* Adds the seconds (10^0) after converting them to milliseconds (10^-3) */ ret += (tv.tv_sec * 1000); return ret; #endif } int _tmain(int argc, _TCHAR* argv[]) { int sv_tickrate_max = 1000; // The maximum amount of ticks per second int sv_tickrate_min = 100; // The minimum amount of ticks per second int sv_tickrate_adjust = 10; // How much to de/increment the tickrate by int sv_tickrate_stable_before_increment = 1000; // How many stable ticks before we increase the tickrate again int sys_tickrate_current = sv_tickrate_max; // Always start at the highest possible tickrate for the best performance int counter_stable_ticks = 0; // How many ticks we have not lagged for UINT64 __startTime = GetTimeInMs(); int ticks = 100000; while(ticks > 0) { int maxTimeInMs = 1000 / sys_tickrate_current; UINT64 _startTime = GetTimeInMs(); // Long code here... cout << "."; UINT64 _timeTaken = GetTimeInMs() - _startTime; if(_timeTaken < maxTimeInMs) { Sleep(maxTimeInMs - _timeTaken); counter_stable_ticks++; if(counter_stable_ticks >= sv_tickrate_stable_before_increment) { // reset the stable # ticks counter counter_stable_ticks = 0; // make sure that we don't go over the maximum tickrate if(sys_tickrate_current + sv_tickrate_adjust <= sv_tickrate_max) { sys_tickrate_current += sv_tickrate_adjust; // let me know in console #DEBUG cout << endl << "Improving tickrate. New tickrate: " << sys_tickrate_current << endl; } } } else if(_timeTaken > maxTimeInMs) { cout << endl; if((sys_tickrate_current - sv_tickrate_adjust) > sv_tickrate_min) { sys_tickrate_current -= sv_tickrate_adjust; } else { if(sys_tickrate_current == sv_tickrate_min) { cout << "Please reduce sv_tickrate_min..." << endl; } else{ sys_tickrate_current = sv_tickrate_min; } } // let me know in console #DEBUG cout << "The server has lag. Reduced tickrate to: " << sys_tickrate_current << endl; } ticks--; } UINT64 __timeTaken = GetTimeInMs() - __startTime; cout << endl << endl << "Total time in ms: " << __timeTaken; cout << endl << "Ending tickrate: " << sys_tickrate_current; char test; cin >> test; return 0; }

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  • How can I customize an FPS game?

    - by monoceres
    I want to create a customized (modded) fps game where I can change the look and feel of the game to match my intended theme. Some of the things I would like to do: Create a custom map (terrain). Add custom sound effects Change AI (For example, running away instead of actively looking for combat). Change menus and add some storyboard. Script events in game (like a countdown until game over) Change the models of the NPC's. What options do I have? Is there any platform/game/engine/whatever that allows one to do the things above in a reasonable way? I work as a programmer so I'm not afraid of coding some part of the project, but to save time it would be nice to work in some high-level way (like scripting or configuration files).

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  • How to implement "bullet time" in a multiplayer game?

    - by Tom
    I have never seen such a feature before, but it should provide an interesting gameplay opportunity. So yes, in a multiplayer/real-time environment (imagine FPS), how could I implement a slow motion/bullet time effect? Something like an illusion for the player that's currently slo-mo'ed. So everybody sees him "real-time", but he sees everything slowed down. Update A sidenote: keep in mind that a FPS game has to be balanced in order for it to be fun. So yes, this bullet time feature has to be solid, giving a small advantage to the "player", while not taking away from other players. Plus, there is a possibility that two players could activate their bullet time at the same time. Furthermore: I'm going to implement this in the future no matter what it takes. And, the idea is to build a whole new game engine for all this. If that gives new options, I'm more then interested in hearing the ideas. Meanwhile, here with my team we're thinking about this too, when our theory will be crafted, I'm going to share it here. Is this even possible? So, the question on "is this even possible" has been answered, now it's time to find the best solution. I'm keeping the "answer" until something exceptionally good comes up, like a prototype theory with something close to working pseudo code.

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  • Exchange 2010 Discovery Search Fails

    - by ITGuy24
    When ever I run an Exchange 2010 SP1 Discovery Search I get the following error: "Search failed as the results link to the target mailbox '[email protected]' couldn't be generated." I have checked to ensure the discovery mailbox is enabled I created a new Discovery mailbox. I get the same error with both Mailboxes. The user account I am using to run the search is a member of the "Discovery Management" security group. I get the same error whether I use the Shell or the ECP to run the search

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  • How game characters are made?

    - by Ahmed
    I'm new here. I would like to know how game characters are made that are movable? What kind of software and engines are used for these characters? I will be working with my friends on our final year project. Our game will be FPS and I have to draw some animations for FPS view and other enemy character that can be programmed easily to make a good game. Sorry if my questions seems dumb, but if you need more explanation i'm always here to discuss Thanks in advance

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  • Google Analytics - Traffic Source - Search engine - (Not Provided)

    - by Dharmavir
    I am using Google Analytics, now here when I go to "Traffic Source Overview" under that it shows Keyword as "(Not provided)" which is almost 40% of my traffic source. Now more than 90% of search engine traffic is from Google and still out of that for more than 40% of keywords are "(Not provided)". Can anyone explain me what is going wrong here or how can I get that data? Because that comes as 1st option and is biggest keyword in the list. Will that be some crawler or secure google search?

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  • Search for the Content You Don't Want to Miss

    - by Oracle OpenWorld Blog Team
    by Meg Ehman The Oracle OpenWorld 2013 content catalog is now live—more accessible than ever with all you need to know about sessions, speakers, demos, labs, user groups, exhibitors, and more. This year, for the first time, you’ll find all Oracle conference content in a single catalog. You can browse the entire catalog at one time, or filter your search by conference, product, session, speaker, or other keywords.  If you find a session you think friends or colleagues would like to attend, share it with them through Facebook or Twitter. Start checking out Oracle OpenWorld content now to make sure you know how to plan your week at the conference. Then when Schedule Builder goes live in early August you’ll be ready to sign up quickly to have the best chance for getting into all of the great sessions you want to.   Search Content Catalog NowLearn More about Oracle OpenWorldRegister for Oracle OpenWorld

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  • Is it normal for a software developer to have lots of issues after product went live?

    - by juniordeveloper87
    In recent months, our product (which went live probably 9 months ago) experience an increase in the number of users using it. We faced lots of queries, problems, and complaints from users. Sadly, it seems that a lot of the issues seem to be coming from a module that I have been working on. At times, I wonder if I am incompetent, or is this pretty normal in software development, that bugs are found especially during the initial stages of a software development livecycle after it goes live? I wonder why some issues we faced now are not foreseen by me or the team during development phase. I have been working as a software developer for close to 2 years now. Hope to get your opinions, feedback, advices! Thanks!

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  • Easy QueryBuilder - A User-Friendly Ad-Hoc Advanced Search Solution

    Constructing an easy and powerful QueryBuilder interface becomes more important for complex data grid filtering and accurate reporting services. In this article, I'll discuss how to build a query search engine using ASP.NET AJAX and dynamic SQL. The main goal is to provide an interactive interface to allow users select query attributes, operators, attribute values, and T-SQL operators so that the data context query list can be easily composed and a search engine is invoked.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Check Out The New Search Helper For 'Adpatch' Utility

    - by LuciaC
    Have you seen the new Search Helper for problems and documentation relating to the 'adpatch' utility?   Check out the details in Doc ID 1502809.1. The Search Helper presents you with a wizard-like interface where you select the task you are attempting, the symptoms or errors you are hitting and arrives at a targeted list of solutions based on that information.  This is a simple and quick way of searching for any issues that you are having with adpatch. How to use this tool: 1. Select the intent or task that is failing. 2. A list of known symptoms (or facts) associated with the task will display under the section "In addition the following occurs". 3. As you select symptoms the solutions section will populate (and change as you select or deselect).

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  • How To Change the Default Search Engine in Windows 8's Internet Explorer 10

    - by Chris Hoffman
    You can change the default search provider in the Modern version of Internet Explorer 10, but Microsoft hides this option well. You won’t find it in IE’s Settings charm – you’ll have to change this setting from the desktop. After you change this setting on the desktop, both versions of Internet Explorer will use your preferred search engine. You’ll have to use the desktop to change certain settings on Windows tablets — even Windows RT includes a limited desktop. 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

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  • How to remove "Search and launch"?

    - by user38489
    Is it possible to remove the "Search and launch" whateveritis from my "desktop"? I've actually tried both Desktop and Netbook modes, but it stays there in both of them. I'm not afraid of editing files in the ~/.kde dir, but I would be really disappointed if this is the only way to do it. [more details/rants] I was able to wipe out several things but I've ended up with a black window that's movable (Alt-click) but not removable. Beside being surprised by the performances, I find Kubuntu extremely unfriendly, and I can't find the logic behind the items of the interface. I've tried to search for documentation, but what I've found is not updated and doesn't include the Netbook interface.

    Read the article

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