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  • Problem with posting the message using php

    - by Darshana
    Hello, I have successfully come up to the access_token step along with final oauth_token and oauth_token_secret values. Now I'm trying to access the Post method given by Yammer API with following request : https://www.yammer.com/api/v1/messages/? body=MyMessage& oauth_consumer_key=Myconsumerkey& oauth_nonce=1825bbc0f0a2875eb94bdb4d51c0638b& oauth_signature=JzG4DCWxuP%2B7xT7u3tFZ2zCC8%2BI%3D& oauth_signature_method=HMAC-SHA1& oauth_timestamp=1257761059& oauth_token=Myfinaloauthtoken& oauth_version=1.0 But I'm getting "Invalid OAuth signature" error. Can somebody help me in this.

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  • understanding z buffer formates direct x

    - by numerical25
    A z buffer is just a 3d array that shows what object should be written in front of another object. each element in the array represents a pixel that holds a value from 0.0 to 1.0. My question is if that is all a z buffer does, then why are some buffers 24bit, 32bit, and 16 bit ??

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  • How to create a WebKit browser plugin in C#?

    - by Superior0
    I want to create C# plugin for some 3d + Music editing stuff. I want to be able to run my files inside browsers pages (so to see HTML some Flash content and some content which is rant by my plugin) using something like HTML tag or some JavaScript. (So my plugin will be small, powerfull and i want it to run at least on Windows and Mac firefox and safary and Chrome)(If it'll be runing on Linux itll be grate))) I'ma beginner so any helpfull info will be appriciated

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  • iPhone animated banner : which framework to use

    - by Julien
    Hi folks, I'm willing to create a little frame to display animated ads in my app. It could be simple little animations, or "3D" transition between ads, or combination of both. I'm not familiar with graphic frameworks, I just used CoreGraphics, which I think is not optimized for that. I thought of OpenGL, but maybe that's too much and takes too much ressources just for this little thing. What do you think ?

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  • Texturing Issue when Overlaying images onto Camera preview SurfaceView

    - by Dervis Suleyman
    I am in the process of making an augmented reality application and I have successfully overlaid a 3d cube over a camera surface view. The Issue now is when I add a Texture the cube then flickers(with the texture on it) and disappears leaving the camera preview upon further research i discovered that the cube with the texture was disappearing behind the Camera preview. My Question is has anyone else had this issue and if yes what approach did you take to solve this. Heres another strange Issue when i take a print screen the cube is on-top of the camera Preview

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  • Which language should I learn?

    - by Alex
    I am already pretty good at PHP and now want to expand my knowledge to desktop programming.. which language would be: The one's I'm mainly looking into are: Java, C#, C++, Python 1) Easier to learn? 2) Most suitable for Making 3D games and applications with sockets? One more thing - Although I'm looking to code for Windows, I may also want to do a bit of programming for Mac OS after a while.

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  • C++ MIDI file reading library

    - by Raceimaztion
    I'm trying to write some software to read a MIDI file into an internal data format and use it to control 3D simulated instruments. My biggest problem is reading the MIDI data in from a file, and I'd like to avoid writing all the import code. Does anyone know of a free (preferably Open Source), cross-platform MIDI file reading library? What features does it have? Can it import other note-based music formats?

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  • Find out why Xcode has decided to link to a particular library

    - by andygeers
    I'm using the Unity 3D engine to build an iPhone app, and when I go to generate my Xcode project for compilation, it includes a few fairly large libraries: Mono.Security.dll.s, System.dll.s, System.Core.dll.s, etc. I don't know if this question is really an Xcode question or a Unity question, but I'm trying to figure out why each of those libraries is being linked - which functions / classes are being referenced - ideally so that I can rewrite my code to remove as many of the dependencies as possible. Does anybody know a way to find this information out?

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  • Python and displaying HTML

    - by Tyler Seymour
    I've gotten pretty comfortable with Python and now I'm looking to make a rudimentary web application. I was somewhat scared of Django and the other Python frameworks so I went caveman on it and decided to generate the HTML myself using another Python script. Maybe this is how you do it anyways - but I'm just figuring this stuff out. I'm really looking for a tip-off on, well, what to do next. My Python script PRINTS the HTML (is this even correct? I need it to be on a webpage!), but now what? Thanks for your continued support during my learning process. One day I will post answers! -Tyler Here's my code: from SearchPhone import SearchPhone phones = ["Iphone 3", "Iphone 4", "Iphone 5","Galaxy s3", "Galaxy s2", "LG Lucid", "LG Esteem", "HTC One S", "Droid 4", "Droid RAZR MAXX", "HTC EVO", "Galaxy Nexus", "LG Optimus 2", "LG Ignite", "Galaxy Note", "HTC Amaze", "HTC Rezound", "HTC Vivid", "HTC Rhyme", "Motorola Photon", "Motorola Milestone", "myTouch slide", "HTC Status", "Droid 3", "HTC Evo 3d", "HTC Wildfire", "LG Optimus 3d", "HTC ThunderBolt", "Incredible 2", "Kyocera Echo", "Galaxy S 4g", "HTC Inspire", "LG Optimus 2x", "Samsung Gem", "HTC Evo Shift", "Nexus S", "LG Axis", "Droid 2", "G2", "Droid x", "Droid Incredible" ] print """<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>table of phones</title> </head> <body> </body> </html> """ #table print '<table width="100%" border="1">' for x in phones: y = SearchPhone(x) print "\t<tr>" print "\t\t<td>" + str(y[0]) + "</td>" print "\t\t<td>" + str(y[1]) + "</td>" print "\t\t<td>" + str(y[2]) + "</td>" print "\t\t<td>" + str(y[3]) + "</td>" print "\t\t<td>" + str(y[4]) + "</td>" print "\t</tr>" print "</table>

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  • jQuery: Circulate plugin: stopping midway in animation

    - by kelly
    Has anyone had any luck in altering the plug-in code so that one might animate an object in "3d" space for only a 1/4 or 1/2 turn? As it stands, an object must complete a full circle before stopping or looping. And for those who haven't seen it yet: http://css-tricks.com/examples/Circulate/

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  • How to pass a variable to an awk print parameter...

    - by Jamie
    I'm trying extract the nth + 1 and nth + 3 columns from a file. This is what tried, which is a useful pseudo code: for i in {1..100} ; do awk -F "," " { printf \"%3d, %12.3f, %12.3f\\n\", \$1, \$($i+1), \$($i+3) } " All_Runs.csv > Run-$i.csv which, obviously doesn't work (but it seemed reasonable to hope). How can I do this?

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  • Arrange points in sequence.

    - by Himadri
    I have some points in 3D which are in a single plane. I want to arrange them in clock wise or counter clockwise order. The points can create a concave or convex polygon in a single plane. Can any body give any suggestions?

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  • OpenGL - GL_FRONT versus GL_FRONT_AND_BACK

    - by Drew Noakes
    I'm tinkering with an open source project that uses OpenGL for rendering in 3D. In the construction of the materials I see code like this: // set ambient material reflectance glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mAmbient); In other examples, this is used: glMaterialfv(GL_FRONT, GL_AMBIENT, mAmbient); So my question is, what is the difference here? Under what circumstances would it look different and, if my volume is enclosed with all normals pointing outwards, is there any performance difference?

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  • Cuboid inside generic polyhedron

    - by DOFHandler
    I am searching for an efficient algorithm to find if a cuboid is completely inside or completely outside or (not-inside and not-outside) a generic (concave or convex) polyhedron. The polyhedron is defined by a list of 3D points and a list of facets. Each facet is defined by the subset of the contour points ordinated such as the right-hand normal points outward the solid. Any suggestion? Thank you

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  • Python : Crating Dynemic Functions

    - by jigar
    I have issue where i want to create Dynamic function which will do some calculation based to values retrieved from database, i am clear with my internal calculation but question in how to create dynamic class: My Structure is something like this : class xyz: def Project(): start = 2011-01-03 def Phase1(): effort = '2d' def Phase2(): effort = '3d' def Phase3(): effort = '4d' Now want to generate those all PhaseX() function dynamically so can any one suggest me how to achieve such thing using Python Code Waiting for Positive reply Regards Thank You

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  • Loosely coupled implicit conversion

    - by ltjax
    Implicit conversion can be really useful when types are semantically equivalent. For example, imagine two libraries that implement a type identically, but in different namespaces. Or just a type that is mostly identical, except for some semantic-sugar here and there. Now you cannot pass one type into a function (in one of those libraries) that was designed to use the other, unless that function is a template. If it's not, you have to somehow convert one type into the other. This should be trivial (or otherwise the types are not so identical after-all!) but calling the conversion explicitly bloats your code with mostly meaningless function-calls. While such conversion functions might actually copy some values around, they essentially do nothing from a high-level "programmers" point-of-view. Implicit conversion constructors and operators could obviously help, but they introduce coupling, so that one of those types has to know about the other. Usually, at least when dealing with libraries, that is not the case, because the presence of one of those types makes the other one redundant. Also, you cannot always change libraries. Now I see two options on how to make implicit conversion work in user-code: The first would be to provide a proxy-type, that implements conversion-operators and conversion-constructors (and assignments) for all the involved types, and always use that. The second requires a minimal change to the libraries, but allows great flexibility: Add a conversion-constructor for each involved type that can be externally optionally enabled. For example, for a type A add a constructor: template <class T> A( const T& src, typename boost::enable_if<conversion_enabled<T,A>>::type* ignore=0 ) { *this = convert(src); } and a template template <class X, class Y> struct conversion_enabled : public boost::mpl::false_ {}; that disables the implicit conversion by default. Then to enable conversion between two types, specialize the template: template <> struct conversion_enabled<OtherA, A> : public boost::mpl::true_ {}; and implement a convert function that can be found through ADL. I would personally prefer to use the second variant, unless there are strong arguments against it. Now to the actual question(s): What's the preferred way to associate types for implicit conversion? Are my suggestions good ideas? Are there any downsides to either approach? Is allowing conversions like that dangerous? Should library implementers in-general supply the second method when it's likely that their type will be replicated in software they are most likely beeing used with (I'm thinking of 3d-rendering middle-ware here, where most of those packages implement a 3D vector).

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  • How to prevent overdrawing?

    - by afriza
    This is a difficult question to search in Google since it has other meaning in finance. Of course, what I mean here is "Drawing" as in .. computer graphics.. not money.. I am interested in preventing overdrawing for both 3D Drawing and 2D Drawing. (should I make them into two different questions?)

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  • Which one has a faster runtime performance: WPF or Winforms?

    - by Joan Venge
    I know WPF is more complex an flexible so could be thought to do more calculations. But since the rendering is done on the GPU, wouldn't it be faster than Winforms for the same application (functionally and visually)? I mean when you are not running any games or heavy 3d rendering, the GPU isn't doing heavy work, right? Whereas the CPU is always busy. Is this a valid assumption or is the GPU utilization of WPF a very minor operation in its pipeline?

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