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  • Metro: Promises

    - by Stephen.Walther
    The goal of this blog entry is to describe the Promise class in the WinJS library. You can use promises whenever you need to perform an asynchronous operation such as retrieving data from a remote website or a file from the file system. Promises are used extensively in the WinJS library. Asynchronous Programming Some code executes immediately, some code requires time to complete or might never complete at all. For example, retrieving the value of a local variable is an immediate operation. Retrieving data from a remote website takes longer or might not complete at all. When an operation might take a long time to complete, you should write your code so that it executes asynchronously. Instead of waiting for an operation to complete, you should start the operation and then do something else until you receive a signal that the operation is complete. An analogy. Some telephone customer service lines require you to wait on hold – listening to really bad music – until a customer service representative is available. This is synchronous programming and very wasteful of your time. Some newer customer service lines enable you to enter your telephone number so the customer service representative can call you back when a customer representative becomes available. This approach is much less wasteful of your time because you can do useful things while waiting for the callback. There are several patterns that you can use to write code which executes asynchronously. The most popular pattern in JavaScript is the callback pattern. When you call a function which might take a long time to return a result, you pass a callback function to the function. For example, the following code (which uses jQuery) includes a function named getFlickrPhotos which returns photos from the Flickr website which match a set of tags (such as “dog” and “funny”): function getFlickrPhotos(tags, callback) { $.getJSON( "http://api.flickr.com/services/feeds/photos_public.gne?jsoncallback=?", { tags: tags, tagmode: "all", format: "json" }, function (data) { if (callback) { callback(data.items); } } ); } getFlickrPhotos("funny, dogs", function(data) { $.each(data, function(index, item) { console.log(item); }); }); The getFlickr() function includes a callback parameter. When you call the getFlickr() function, you pass a function to the callback parameter which gets executed when the getFlicker() function finishes retrieving the list of photos from the Flickr web service. In the code above, the callback function simply iterates through the results and writes each result to the console. Using callbacks is a natural way to perform asynchronous programming with JavaScript. Instead of waiting for an operation to complete, sitting there and listening to really bad music, you can get a callback when the operation is complete. Using Promises The CommonJS website defines a promise like this (http://wiki.commonjs.org/wiki/Promises): “Promises provide a well-defined interface for interacting with an object that represents the result of an action that is performed asynchronously, and may or may not be finished at any given point in time. By utilizing a standard interface, different components can return promises for asynchronous actions and consumers can utilize the promises in a predictable manner.” A promise provides a standard pattern for specifying callbacks. In the WinJS library, when you create a promise, you can specify three callbacks: a complete callback, a failure callback, and a progress callback. Promises are used extensively in the WinJS library. The methods in the animation library, the control library, and the binding library all use promises. For example, the xhr() method included in the WinJS base library returns a promise. The xhr() method wraps calls to the standard XmlHttpRequest object in a promise. The following code illustrates how you can use the xhr() method to perform an Ajax request which retrieves a file named Photos.txt: var options = { url: "/data/photos.txt" }; WinJS.xhr(options).then( function (xmlHttpRequest) { console.log("success"); var data = JSON.parse(xmlHttpRequest.responseText); console.log(data); }, function(xmlHttpRequest) { console.log("fail"); }, function(xmlHttpRequest) { console.log("progress"); } ) The WinJS.xhr() method returns a promise. The Promise class includes a then() method which accepts three callback functions: a complete callback, an error callback, and a progress callback: Promise.then(completeCallback, errorCallback, progressCallback) In the code above, three anonymous functions are passed to the then() method. The three callbacks simply write a message to the JavaScript Console. The complete callback also dumps all of the data retrieved from the photos.txt file. Creating Promises You can create your own promises by creating a new instance of the Promise class. The constructor for the Promise class requires a function which accepts three parameters: a complete, error, and progress function parameter. For example, the code below illustrates how you can create a method named wait10Seconds() which returns a promise. The progress function is called every second and the complete function is not called until 10 seconds have passed: (function () { "use strict"; var app = WinJS.Application; function wait10Seconds() { return new WinJS.Promise(function (complete, error, progress) { var seconds = 0; var intervalId = window.setInterval(function () { seconds++; progress(seconds); if (seconds > 9) { window.clearInterval(intervalId); complete(); } }, 1000); }); } app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { wait10Seconds().then( function () { console.log("complete") }, function () { console.log("error") }, function (seconds) { console.log("progress:" + seconds) } ); } } app.start(); })(); All of the work happens in the constructor function for the promise. The window.setInterval() method is used to execute code every second. Every second, the progress() callback method is called. If more than 10 seconds have passed then the complete() callback method is called and the clearInterval() method is called. When you execute the code above, you can see the output in the Visual Studio JavaScript Console. Creating a Timeout Promise In the previous section, we created a custom Promise which uses the window.setInterval() method to complete the promise after 10 seconds. We really did not need to create a custom promise because the Promise class already includes a static method for returning promises which complete after a certain interval. The code below illustrates how you can use the timeout() method. The timeout() method returns a promise which completes after a certain number of milliseconds. WinJS.Promise.timeout(3000).then( function(){console.log("complete")}, function(){console.log("error")}, function(){console.log("progress")} ); In the code above, the Promise completes after 3 seconds (3000 milliseconds). The Promise returned by the timeout() method does not support progress events. Therefore, the only message written to the console is the message “complete” after 10 seconds. Canceling Promises Some promises, but not all, support cancellation. When you cancel a promise, the promise’s error callback is executed. For example, the following code uses the WinJS.xhr() method to perform an Ajax request. However, immediately after the Ajax request is made, the request is cancelled. // Specify Ajax request options var options = { url: "/data/photos.txt" }; // Make the Ajax request var request = WinJS.xhr(options).then( function (xmlHttpRequest) { console.log("success"); }, function (xmlHttpRequest) { console.log("fail"); }, function (xmlHttpRequest) { console.log("progress"); } ); // Cancel the Ajax request request.cancel(); When you run the code above, the message “fail” is written to the Visual Studio JavaScript Console. Composing Promises You can build promises out of other promises. In other words, you can compose promises. There are two static methods of the Promise class which you can use to compose promises: the join() method and the any() method. When you join promises, a promise is complete when all of the joined promises are complete. When you use the any() method, a promise is complete when any of the promises complete. The following code illustrates how to use the join() method. A new promise is created out of two timeout promises. The new promise does not complete until both of the timeout promises complete: WinJS.Promise.join([WinJS.Promise.timeout(1000), WinJS.Promise.timeout(5000)]) .then(function () { console.log("complete"); }); The message “complete” will not be written to the JavaScript Console until both promises passed to the join() method completes. The message won’t be written for 5 seconds (5,000 milliseconds). The any() method completes when any promise passed to the any() method completes: WinJS.Promise.any([WinJS.Promise.timeout(1000), WinJS.Promise.timeout(5000)]) .then(function () { console.log("complete"); }); The code above writes the message “complete” to the JavaScript Console after 1 second (1,000 milliseconds). The message is written to the JavaScript console immediately after the first promise completes and before the second promise completes. Summary The goal of this blog entry was to describe WinJS promises. First, we discussed how promises enable you to easily write code which performs asynchronous actions. You learned how to use a promise when performing an Ajax request. Next, we discussed how you can create your own promises. You learned how to create a new promise by creating a constructor function with complete, error, and progress parameters. Finally, you learned about several advanced methods of promises. You learned how to use the timeout() method to create promises which complete after an interval of time. You also learned how to cancel promises and compose promises from other promises.

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  • WPF Login Verification Using Active Directory

    - by psheriff
    Back in October of 2009 I created a WPF login screen (Figure 1) that just showed how to create the layout for a login screen. That one sample is probably the most downloaded sample we have. So in this blog post, I thought I would update that screen and also hook it up to show how to authenticate your user against Active Directory. Figure 1: Original WPF Login Screen I have updated not only the code behind for this login screen, but also the look and feel as shown in Figure 2. Figure 2: An Updated WPF Login Screen The UI To create the UI for this login screen you can refer to my October of 2009 blog post to see how to create the borderless window. You can then look at the sample code to see how I created the linear gradient brush for the background. There are just a few differences in this screen compared to the old version. First, I changed the key image and instead of using words for the Cancel and Login buttons, I used some icons. Secondly I added a text box to hold the Domain name that you wish to authenticate against. This text box is automatically filled in if you are connected to a network. In the Window_Loaded event procedure of the winLogin window you can retrieve the user’s domain name from the Environment.UserDomainName property. For example: txtDomain.Text = Environment.UserDomainName The ADHelper Class Instead of coding the call to authenticate the user directly in the login screen I created an ADHelper class. This will make it easier if you want to add additional AD calls in the future. The ADHelper class contains just one method at this time called AuthenticateUser. This method authenticates a user name and password against the specified domain. The login screen will gather the credentials from the user such as their user name and password, and also the domain name to authenticate against. To use this ADHelper class you will need to add a reference to the System.DirectoryServices.dll in .NET. The AuthenticateUser Method In order to authenticate a user against your Active Directory you will need to supply a valid LDAP path string to the constructor of the DirectoryEntry class. The LDAP path string will be in the format LDAP://DomainName. You will also pass in the user name and password to the constructor of the DirectoryEntry class as well. With a DirectoryEntry object populated with this LDAP path string, the user name and password you will now pass this object to the constructor of a DirectorySearcher object. You then perform the FindOne method on the DirectorySearcher object. If the DirectorySearcher object returns a SearchResult then the credentials supplied are valid. If the credentials are not valid on the Active Directory then an exception is thrown. C#public bool AuthenticateUser(string domainName, string userName,  string password){  bool ret = false;   try  {    DirectoryEntry de = new DirectoryEntry("LDAP://" + domainName,                                           userName, password);    DirectorySearcher dsearch = new DirectorySearcher(de);    SearchResult results = null;     results = dsearch.FindOne();     ret = true;  }  catch  {    ret = false;  }   return ret;} Visual Basic Public Function AuthenticateUser(ByVal domainName As String, _ ByVal userName As String, ByVal password As String) As Boolean  Dim ret As Boolean = False   Try    Dim de As New DirectoryEntry("LDAP://" & domainName, _                                 userName, password)    Dim dsearch As New DirectorySearcher(de)    Dim results As SearchResult = Nothing     results = dsearch.FindOne()     ret = True  Catch    ret = False  End Try   Return retEnd Function In the Click event procedure under the Login button you will find the following code that will validate the credentials that the user types into the login window. C#private void btnLogin_Click(object sender, RoutedEventArgs e){  ADHelper ad = new ADHelper();   if(ad.AuthenticateUser(txtDomain.Text,         txtUserName.Text, txtPassword.Password))    DialogResult = true;  else    MessageBox.Show("Unable to Authenticate Using the                      Supplied Credentials");} Visual BasicPrivate Sub btnLogin_Click(ByVal sender As Object, _ ByVal e As RoutedEventArgs)  Dim ad As New ADHelper()   If ad.AuthenticateUser(txtDomain.Text, txtUserName.Text, _                         txtPassword.Password) Then    DialogResult = True  Else    MessageBox.Show("Unable to Authenticate Using the                      Supplied Credentials")  End IfEnd Sub Displaying the Login Screen At some point when your application launches, you will need to display your login screen modally. Below is the code that you would call to display the login form (named winLogin in my sample application). This code is called from the main application form, and thus the owner of the login screen is set to “this”. You then call the ShowDialog method on the login screen to have this form displayed modally. After the user clicks on one of the two buttons you need to check to see what the DialogResult property was set to. The DialogResult property is a nullable type and thus you first need to check to see if the value has been set. C# private void DisplayLoginScreen(){  winLogin win = new winLogin();   win.Owner = this;  win.ShowDialog();  if (win.DialogResult.HasValue && win.DialogResult.Value)    MessageBox.Show("User Logged In");  else    this.Close();} Visual Basic Private Sub DisplayLoginScreen()  Dim win As New winLogin()   win.Owner = Me  win.ShowDialog()  If win.DialogResult.HasValue And win.DialogResult.Value Then    MessageBox.Show("User Logged In")  Else    Me.Close()  End IfEnd Sub Summary Creating a nice looking login screen is fairly simple to do in WPF. Using the Active Directory services from a WPF application should make your desktop programming task easier as you do not need to create your own user authentication system. I hope this article gave you some ideas on how to create a login screen in WPF. NOTE: You can download the complete sample code for this blog entry at my website: http://www.pdsa.com/downloads. Click on Tips & Tricks, then select 'WPF Login Verification Using Active Directory' from the drop down list. Good Luck with your Coding,Paul Sheriff ** SPECIAL OFFER FOR MY BLOG READERS **We frequently offer a FREE gift for readers of my blog. Visit http://www.pdsa.com/Event/Blog for your FREE gift!

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  • Windows Phone 7 : Dragging and flicking UI controls

    - by TechTwaddle
    Who would want to flick and drag UI controls!? There might not be many use cases but I think some concepts here are worthy of a post. So we will create a simple silverlight application for windows phone 7, containing a canvas element on which we’ll place a button control and an image and then, as the title says, drag and flick the controls. Here’s Mainpage.xaml, <Grid x:Name="LayoutRoot" Background="Transparent">   <Grid.RowDefinitions>     <RowDefinition Height="Auto"/>     <RowDefinition Height="*"/>   </Grid.RowDefinitions>     <!--TitlePanel contains the name of the application and page title-->   <StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="12,17,0,28">     <TextBlock x:Name="ApplicationTitle" Text="KINETICS" Style="{StaticResource PhoneTextNormalStyle}"/>     <TextBlock x:Name="PageTitle" Text="drag and flick" Margin="9,-7,0,0" Style="{StaticResource PhoneTextTitle1Style}"/>   </StackPanel>     <!--ContentPanel - place additional content here-->   <Grid x:Name="ContentPanel" Grid.Row="1" >     <Canvas x:Name="MainCanvas" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">       <Canvas.Background>         <LinearGradientBrush StartPoint="0 0" EndPoint="0 1">           <GradientStop Offset="0" Color="Black"/>           <GradientStop Offset="1.5" Color="BlanchedAlmond"/>         </LinearGradientBrush>       </Canvas.Background>     </Canvas>   </Grid> </Grid> the second row in the main grid contains a canvas element, MainCanvas, with its horizontal and vertical alignment set to stretch so that it occupies the entire grid. The canvas background is a linear gradient brush starting with Black and ending with BlanchedAlmond. We’ll add the button and image control to this canvas at run time. Moving to Mainpage.xaml.cs the Mainpage class contains the following members, public partial class MainPage : PhoneApplicationPage {     Button FlickButton;     Image FlickImage;       FrameworkElement ElemToMove = null;     double ElemVelX, ElemVelY;       const double SPEED_FACTOR = 60;       DispatcherTimer timer; FlickButton and FlickImage are the controls that we’ll add to the canvas. ElemToMove, ElemVelX and ElemVelY will be used by the timer callback to move the ui control. SPEED_FACTOR is used to scale the velocities of ui controls. Here’s the Mainpage constructor, // Constructor public MainPage() {     InitializeComponent();       AddButtonToCanvas();       AddImageToCanvas();       timer = new DispatcherTimer();     timer.Interval = TimeSpan.FromMilliseconds(35);     timer.Tick += new EventHandler(OnTimerTick); } We’ll look at those AddButton and AddImage functions in a moment. The constructor initializes a timer which fires every 35 milliseconds, this timer will be started after the flick gesture completes with some inertia. Back to AddButton and AddImage functions, void AddButtonToCanvas() {     LinearGradientBrush brush;     GradientStop stop1, stop2;       Random rand = new Random(DateTime.Now.Millisecond);       FlickButton = new Button();     FlickButton.Content = "";     FlickButton.Width = 100;     FlickButton.Height = 100;       brush = new LinearGradientBrush();     brush.StartPoint = new Point(0, 0);     brush.EndPoint = new Point(0, 1);       stop1 = new GradientStop();     stop1.Offset = 0;     stop1.Color = Colors.White;       stop2 = new GradientStop();     stop2.Offset = 1;     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color;       brush.GradientStops.Add(stop1);     brush.GradientStops.Add(stop2);       FlickButton.Background = brush;       Canvas.SetTop(FlickButton, rand.Next(0, 400));     Canvas.SetLeft(FlickButton, rand.Next(0, 200));       MainCanvas.Children.Add(FlickButton);       //subscribe to events     FlickButton.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickButton.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } this function is basically glorifying a simple task. After creating the button and setting its height and width, its background is set to a linear gradient brush. The direction of the gradient is from top towards bottom and notice that the second stop color is the PhoneAccentColor, which changes along with the theme of the device. The line,     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color; does the magic of extracting the PhoneAccentBrush from application’s resources, getting its color and assigning it to the gradient stop. AddImage function is straight forward in comparison, void AddImageToCanvas() {     Random rand = new Random(DateTime.Now.Millisecond);       FlickImage = new Image();     FlickImage.Source = new BitmapImage(new Uri("/images/Marble.png", UriKind.Relative));       Canvas.SetTop(FlickImage, rand.Next(0, 400));     Canvas.SetLeft(FlickImage, rand.Next(0, 200));       MainCanvas.Children.Add(FlickImage);       //subscribe to events     FlickImage.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickImage.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } The ManipulationDelta and ManipulationCompleted handlers are same for both the button and the image. OnManipulationDelta() should look familiar, a similar implementation was used in the previous post, void OnManipulationDelta(object sender, ManipulationDeltaEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       double Left = Canvas.GetLeft(Elem);     double Top = Canvas.GetTop(Elem);       Left += args.DeltaManipulation.Translation.X;     Top += args.DeltaManipulation.Translation.Y;       //check for bounds     if (Left < 0)     {         Left = 0;     }     else if (Left > (MainCanvas.ActualWidth - Elem.ActualWidth))     {         Left = MainCanvas.ActualWidth - Elem.ActualWidth;     }       if (Top < 0)     {         Top = 0;     }     else if (Top > (MainCanvas.ActualHeight - Elem.ActualHeight))     {         Top = MainCanvas.ActualHeight - Elem.ActualHeight;     }       Canvas.SetLeft(Elem, Left);     Canvas.SetTop(Elem, Top); } all it does is calculate the control’s position, check for bounds and then set the top and left of the control. OnManipulationCompleted() is more interesting because here we need to check if the gesture completed with any inertia and if it did, start the timer and continue to move the ui control until it comes to a halt slowly, void OnManipulationCompleted(object sender, ManipulationCompletedEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       if (args.IsInertial)     {         ElemToMove = Elem;           Debug.WriteLine("Linear VelX:{0:0.00}  VelY:{1:0.00}", args.FinalVelocities.LinearVelocity.X,             args.FinalVelocities.LinearVelocity.Y);           ElemVelX = args.FinalVelocities.LinearVelocity.X / SPEED_FACTOR;         ElemVelY = args.FinalVelocities.LinearVelocity.Y / SPEED_FACTOR;           timer.Start();     } } ManipulationCompletedEventArgs contains a member, IsInertial, which is set to true if the manipulation was completed with some inertia. args.FinalVelocities.LinearVelocity.X and .Y will contain the velocities along the X and Y axis. We need to scale down these values so they can be used to increment the ui control’s position sensibly. A reference to the ui control is stored in ElemToMove and the velocities are stored as well, these will be used in the timer callback to access the ui control. And finally, we start the timer. The timer callback function is as follows, void OnTimerTick(object sender, EventArgs e) {     if (null != ElemToMove)     {         double Left, Top;         Left = Canvas.GetLeft(ElemToMove);         Top = Canvas.GetTop(ElemToMove);           Left += ElemVelX;         Top += ElemVelY;           //check for bounds         if (Left < 0)         {             Left = 0;             ElemVelX *= -1;         }         else if (Left > (MainCanvas.ActualWidth - ElemToMove.ActualWidth))         {             Left = MainCanvas.ActualWidth - ElemToMove.ActualWidth;             ElemVelX *= -1;         }           if (Top < 0)         {             Top = 0;             ElemVelY *= -1;         }         else if (Top > (MainCanvas.ActualHeight - ElemToMove.ActualHeight))         {             Top = MainCanvas.ActualHeight - ElemToMove.ActualHeight;             ElemVelY *= -1;         }           Canvas.SetLeft(ElemToMove, Left);         Canvas.SetTop(ElemToMove, Top);           //reduce x,y velocities gradually         ElemVelX *= 0.9;         ElemVelY *= 0.9;           //when velocities become too low, break         if (Math.Abs(ElemVelX) < 1.0 && Math.Abs(ElemVelY) < 1.0)         {             timer.Stop();             ElemToMove = null;         }     } } if ElemToMove is not null, we get the top and left values of the control and increment the values with their X and Y velocities. Check for bounds, and if the control goes out of bounds we reverse its velocity. Towards the end, the velocities are reduced by 10% every time the timer callback is called, and if the velocities reach too low values the timer is stopped and ElemToMove is made null. Here’s a short video of the program, the video is a little dodgy because my display driver refuses to run the animations smoothly. The flicks aren’t always recognised but the program should run well on an actual device (or a pc with better configuration), You can download the source code from here: ButtonDragAndFlick.zip

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  • nikto probe warning messages

    - by julio
    Hi-- I have a pretty standard VPS running Ubuntu 8.1, Apache 2.2, PHP 5 etc. -- standard Lamp stack. I am using suhosin and have tried my best to plug the obvious stuff, since I'm the only user-- there's no SSH access except via pubkey on a non-standard port, there's no root access by SSH, no FTP server running, iptables is set to discard anything outside of basically port 80 or my SSH port (there's no mail server or anything else). However, I've still been compromised (not badly as far as I can tell) probably by a SQL injection. I've locked down the SQL user (there's only one outside of root, and he's got limited priv, no file etc.) So I ran nikto to see what I'm doing wrong, and there's a list of things I've never seen, and can't find using "find" or any other method I'm aware of. See below: + /autologon.html?10514: Remotely Anywhere 5.10.415 is vulnerable to XSS attacks that can lead to cookie theft or privilege escalation. This is typically found on port 2000. + /servlet/webacc?User.html=noexist: Netware web access may reveal full path of the web server. Apply vendor patch or upgrade. + OSVDB-35878: /modules.php?name=Members_List&letter='%20OR%20pass%20LIKE%20'a%25'/*: PHP Nuke module allows user names and passwords to be viewed. + OSVDB-3092: /sitemap.xml: This gives a nice listing of the site content. + OSVDB-12184: /index.php?=PHPB8B5F2A0-3C92-11d3-A3A9-4C7B08C10000: PHP reveals potentially sensitive information via certain HTTP requests which contain specific QUERY strings. + OSVDB-12184: /some.php?=PHPE9568F36-D428-11d2-A769-00AA001ACF42: PHP reveals potentially sensitive information via certain HTTP requests which contain specific QUERY strings. + OSVDB-12184: /some.php?=PHPE9568F34-D428-11d2-A769-00AA001ACF42: PHP reveals potentially sensitive information via certain HTTP requests which contain specific QUERY strings. + OSVDB-12184: /some.php?=PHPE9568F35-D428-11d2-A769-00AA001ACF42: PHP reveals potentially sensitive information via certain HTTP requests which contain specific QUERY strings. + OSVDB-3092: /administrator/: This might be interesting... + OSVDB-3092: /Agent/: This might be interesting... + OSVDB-3092: /includes/: This might be interesting... + OSVDB-3092: /logs/: This might be interesting... + OSVDB-3092: /tmp/: This might be interesting... + ERROR: /servlet/Counter returned an error: error reading HTTP response + OSVDB-3268: /icons/: Directory indexing is enabled: /icons + OSVDB-3268: /images/: Directory indexing is enabled: /images + OSVDB-3299: /forumscalendar.php?calbirthdays=1&action=getday&day=2001-8-15&comma=%22;echo%20'';%20echo%20%60id%20%60;die();echo%22: Vbulletin allows remote command execution. See link + OSVDB-3299: /forumzcalendar.php?calbirthdays=1&action=getday&day=2001-8-15&comma=%22;echo%20'';%20echo%20%60id%20%60;die();echo%22: Vbulletin allows remote command execution. See link + OSVDB-3299: /htforumcalendar.php?calbirthdays=1&action=getday&day=2001-8-15&comma=%22;echo%20'';%20echo%20%60id%20%60;die();echo%22: Vbulletin allows remote command execution. See link + OSVDB-3299: /vbcalendar.php?calbirthdays=1&action=getday&day=2001-8-15&comma=%22;echo%20'';%20echo%20%60id%20%60;die();echo%22: Vbulletin allows remote command execution. See link + OSVDB-3299: /vbulletincalendar.php?calbirthdays=1&action=getday&day=2001-8-15&comma=%22;echo%20'';%20echo%20%60id%20%60;die();echo%22: Vbulletin allows remote command execution. See link + OSVDB-6659: /kCKAowoWuZkKCUPH7Mr675ILd9hFg1lnyc1tWUuEbkYkFCpCdEnCKkkd9L0bY34tIf9l6t2owkUp9nI5PIDmQzMokDbp71QFTZGxdnZhTUIzxVrQhVgwmPYsMK7g34DURzeiy3nyd4ezX5NtUozTGqMkxDrLheQmx4dDYlRx0vKaX41JX40GEMf21TKWxHAZSUxjgXUnIlKav58GZQ5LNAwSAn13l0w<font%20size=50>DEFACED<!--//--: MyWebServer 1.0.2 is vulnerable to HTML injection. Upgrade to a later version. I understand about the trace and index, but what about the vbulletin and autologin? I've searched, and I can't find any files like that on the server. I have no idea about the "MyWebServer" stuff, the PHP Nuke, or the Netware/servlet stuff-- there's nothing really on the server except a pretty standard Joomla site (updated to the latest version). Any help with these messages and/or what I'm doing wrong is very much appreciated.

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Adding the New HTML Editor Extender to a Web Forms Application using NuGet

    - by Stephen Walther
    The July 2011 release of the Ajax Control Toolkit includes a new, lightweight, HTML5 compatible HTML Editor extender. In this blog entry, I explain how you can take advantage of NuGet to quickly add the new HTML Editor control extender to a new or existing ASP.NET Web Forms application. Installing the Latest Version of the Ajax Control Toolkit with NuGet NuGet is a package manager. It enables you to quickly install new software directly from within Visual Studio 2010. You can use NuGet to install additional software when building any type of .NET application including ASP.NET Web Forms and ASP.NET MVC applications. If you have not already installed NuGet then you can install NuGet by navigating to the following address and clicking the giant install button: http://nuget.org/ After you install NuGet, you can add the Ajax Control Toolkit to a new or existing ASP.NET Web Forms application by selecting the Visual Studio menu option Tools, Library Package Manager, Package Manager Console: Selecting this menu option opens the Package Manager Console. You can enter the command Install-Package AjaxControlToolkit in the console to install the Ajax Control Toolkit: After you install the Ajax Control Toolkit with NuGet, your application will include an assembly reference to the AjaxControlToolkit.dll and SanitizerProviders.dll assemblies: Furthermore, your Web.config file will be updated to contain a new tag prefix for the Ajax Control Toolkit controls: <configuration> <system.web> <compilation debug="true" targetFramework="4.0" /> <pages> <controls> <add tagPrefix="ajaxToolkit" assembly="AjaxControlToolkit" namespace="AjaxControlToolkit" /> </controls> </pages> </system.web> </configuration> The configuration file installed by NuGet adds the prefix ajaxToolkit for all of the Ajax Control Toolkit controls. You can type ajaxToolkit: in source view to get auto-complete in Source view. You can, of course, change this prefix to anything you want. Using the HTML Editor Extender After you install the Ajax Control Toolkit, you can use the HTML Editor Extender with the standard ASP.NET TextBox control to enable users to enter rich formatting such as bold, underline, italic, different fonts, and different background and foreground colors. For example, the following page can be used for entering comments. The page contains a standard ASP.NET TextBox, Button, and Label control. When you click the button, any text entered into the TextBox is displayed in the Label control. It is a pretty boring page: Let’s make this page fancier by extending the standard ASP.NET TextBox with the HTML Editor extender control: Notice that the ASP.NET TextBox now has a toolbar which includes buttons for performing various kinds of formatting. For example, you can change the size and font used for the text. You also can change the foreground and background color – and make many other formatting changes. You can customize the toolbar buttons which the HTML Editor extender displays. To learn how to customize the toolbar, see the HTML Editor Extender sample page here: http://www.asp.net/ajaxLibrary/AjaxControlToolkitSampleSite/HTMLEditorExtender/HTMLEditorExtender.aspx Here’s the source code for the ASP.NET page: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="WebApplication1.Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>Add Comments</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="TSM1" runat="server" /> <asp:TextBox ID="txtComments" TextMode="MultiLine" Columns="50" Rows="8" Runat="server" /> <ajaxToolkit:HtmlEditorExtender ID="hee" TargetControlID="txtComments" Runat="server" /> <br /><br /> <asp:Button ID="btnSubmit" Text="Add Comment" Runat="server" onclick="btnSubmit_Click" /> <hr /> <asp:Label ID="lblComment" Runat="server" /> </div> </form> </body> </html> Notice that the page above contains 5 controls. The page contains a standard ASP.NET TextBox, Button, and Label control. However, the page also contains an Ajax Control Toolkit ToolkitScriptManager control and HtmlEditorExtender control. The HTML Editor extender control extends the standard ASP.NET TextBox control. The HTML Editor TargetID attribute points at the TextBox control. Here’s the code-behind for the page above:   using System; namespace WebApplication1 { public partial class Default : System.Web.UI.Page { protected void btnSubmit_Click(object sender, EventArgs e) { lblComment.Text = txtComments.Text; } } }   Preventing XSS/JavaScript Injection Attacks If you use an HTML Editor -- any HTML Editor -- in a public facing web page then you are opening your website up to Cross-Site Scripting (XSS) attacks. An evil hacker could submit HTML using the HTML Editor which contains JavaScript that steals private information such as other user’s passwords. Imagine, for example, that you create a web page which enables your customers to post comments about your website. Furthermore, imagine that you decide to redisplay the comments so every user can see them. In that case, a malicious user could submit JavaScript which displays a dialog asking for a user name and password. When an unsuspecting customer enters their secret password, the script could transfer the password to the hacker’s website. So how do you accept HTML content without opening your website up to JavaScript injection attacks? The Ajax Control Toolkit HTML Editor supports the Anti-XSS library. You can use the Anti-XSS library to sanitize any HTML content. The Anti-XSS library, for example, strips away all JavaScript automatically. You can download the Anti-XSS library from NuGet. Open the Package Manager Console and execute the command Install-Package AntiXSS: Adding the Anti-XSS library to your application adds two assemblies to your application named AntiXssLibrary.dll and HtmlSanitizationLibrary.dll. After you install the Anti-XSS library, you can configure the HTML Editor extender to use the Anti-XSS library your application’s web.config file: <?xml version="1.0" encoding="utf-8"?> <configuration> <configSections> <sectionGroup name="system.web"> <section name="sanitizer" requirePermission="false" type="AjaxControlToolkit.Sanitizer.ProviderSanitizerSection, AjaxControlToolkit"/> </sectionGroup> </configSections> <system.web> <sanitizer defaultProvider="AntiXssSanitizerProvider"> <providers> <add name="AntiXssSanitizerProvider" type="AjaxControlToolkit.Sanitizer.AntiXssSanitizerProvider"></add> </providers> </sanitizer> <compilation debug="true" targetFramework="4.0" /> <pages> <controls> <add tagPrefix="ajaxToolkit" assembly="AjaxControlToolkit" namespace="AjaxControlToolkit" /> </controls> </pages> </system.web> </configuration> Summary In this blog entry, I described how you can quickly get started using the new HTML Editor extender – included with the July 2011 release of the Ajax Control Toolkit – by installing the Ajax Control Toolkit with NuGet. If you want to learn more about the HTML Editor then please take a look at the Ajax Control Toolkit sample site: http://www.asp.net/ajaxLibrary/AjaxControlToolkitSampleSite/HTMLEditorExtender/HTMLEditorExtender.aspx

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  • CodePlex Daily Summary for Thursday, March 11, 2010

    CodePlex Daily Summary for Thursday, March 11, 2010New ProjectsASP.NET Wiki Control: This ASP.NET user control allows you to embed a very useful wiki directly into your already existing ASP.NET website taking advantage of the popula...BabyLog: Log baby daily activity.buddyHome: buddyHome is a project that can make your home smarter. as good as your buddy. Cloud Community: Cloud Community makes it easier for organizations to have a simple to use community platform. Our mission is to create an easy to use community pl...Community Connectors for Microsoft CRM 4.0: Community Connectors for Microsoft CRM 4.0 allows Microsoft CRM 4.0 customers and partners to monitor and analyze customers’ interaction from their...Console Highlighter: Hightlights Microsoft Windows Command prompt (cmd.exe) by outputting ANSI VT100 Control sequences to color the output. These sequences are not hand...Cornell Store: This is IN NO WAY officially affiliated or related to the Cornell University store. Instead, this is a project that I am doing for a class. Ther...DevUtilities: This project is for creating some utility tools, and they will be useful during the development.DotNetNuke® Skin Maple: A DotNetNuke Design Challenge skin package submitted to the "Personal" category by DyNNamite.co.uk. The package includes 4 color variations and sev...HRNet: HRNetIIS Web Site Monitoring: A software for monitor a particular web site on IIS, even if its IP is sharing between different web site.Iowa Code Camp: The source code for the Iowa Code Camp website.Leonidas: Leonidas is a virtual tutorLunch 'n Learn: The Lunch 'n Learn web application is an open source ASP.NET MVC application that allows you to setup lunch 'n learn presentations for your team, c...MNT Cryptography: A very simple cryptography classMooiNooi MVC2LINQ2SQL Web Databinder: mvc2linq2sql is a databinder for ASP.NET MVC that make able developer to clean bind object from HTML FORMS to Linq entities. Even 1 to N relations ...MoqBot: MoqBot is an auto mocking library for Moq and Ninject.mtExperience1: hoiMvcPager: MvcPager is a free paging component for ASP.NET MVC web application, it exposes a series of extension methods for using in ASP.NET MVC applications...OCal: OCal is based on object calisthenics to identify code smellsPex Custom Arithmetic Solver: Pex Custom Arithmetic Solver contains a collection of meta-heuristic search algorithms. The goal is to improve Pex's code coverage for code involvi...SetControls: Расширеные контролы для ASP.NET приложений. Полная информация ближе к релизу...shadowrage1597: CTC 195 Game Design classSharePoint Team-Mailer: A SharePoint 2007 solution that defines a generic CustomList for sending e-mails to SharePoint Groups.Sql Share: SQL Share is a collaboration tool used within the science to allow database engineers to work tightly with domain scientists.TechCalendar: Tech Events Calendar ASP.NET project.ZLYScript: A very simple script language compiler.New ReleasesALGLIB: ALGLIB 2.4.0: New ALGLIB release contains: improved versions of several linear algebra algorithms: QR decomposition, matrix inversion, condition number estimatio...AmiBroker Plug-Ins with C#: AmiBroker Plug-Ins v0.0.2: Source codes and a binaryAppFabric Caching UI Admin Tool: AppFabric Caching Beta 2 UI Admin Tool: System Requirements:.NET 4.0 RC AppFabric Caching Beta2 Test On:Win 7 (64x)Autodocs - WCF REST Automatic API Documentation Generator: Autodocs.ServiceModel.Web: This archive contains the reference DLL, instructions and license.Compact Plugs & Compact Injection: Compact Injection and Compact Plugs 1.1 Beta: First release of Compact Plugs (CP). The solution includes a simple example project of CP, called "TestCompactPlugs1". Also some fixes where made ...Console Highlighter: Console Highlighter 0.9 (preview release): Preliminary release.Encrypted Notes: Encrypted Notes 1.3: This is the latest version of Encrypted Notes (1.3). It has an installer - it will create a directory 'CPascoe' in My Documents. The last one was ...Family Tree Analyzer: Version 1.0.2: Family Tree Analyzer Version 1.0.2 This early beta version implements loading a gedcom file and displaying some basic reports. These reports inclu...FRC1103 - FRC Dashboard viewer: 2010 Documentation v0.1: This is my current version of the control system documentation for 2010. It isn't complete, but it has the information required for a custom dashbo...jQuery.cssLess: jQuery.cssLess 0.5 (Even less release): NEW - support for nested special CSS classes (like :hover) MAIN RELEASE This release, code "Even less", is the one that will interpret cssLess wit...MooiNooi MVC2LINQ2SQL Web Databinder: MooiNooi MVC2LINQ2SQL DataBinder: I didn't try this... I just took it off from my project. Please, tell me any problem implementing in your own development and I'll be pleased to h...MvcPager: MvcPager 1.2 for ASP.NET MVC 1.0: MvcPager 1.2 for ASP.NET MVC 1.0Mytrip.Mvc: Mytrip 1.0 preview 1: Article Manager Blog Manager L2S Membership(.NET Framework 3.5) EF Membership(.NET Framework 4) User Manager File Manager Localization Captcha ...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel 2007 Template, version 1.0.1.117: The NodeXL Excel 2007 template displays a network graph using edge and vertex lists stored in an Excel 2007 workbook. What's NewThis version adds ...Pex Custom Arithmetic Solver: PexCustomArithmeticSolver: This is the alpha release containing the Alternating Variable Method and Evolution Strategies to try and solve constraints over floating point vari...Scrum Sprint Monitor: v1.0.0.44877: What is new in this release? Major performance increase in animations (up to 50 fps from 2 fps) by replacing DropShadow effect with png bitmaps; ...sELedit: sELedit v1.0b: + Added support for empty strings / wstrings + Fixed: critical bug in configuration files (list 53)sPWadmin: pwAdmin v0.9_nightly: + Fixed: XML editor can now open and save character templates + Added: PWI item name database + Added: Plugin SupportTechCalendar: Events Calendar v.1.0: Initial release.The Silverlight Hyper Video Player [http://slhvp.com]: Beta 2: Beta 2.0 Some fixes from Beta 1, and a couple small enhancements. Intensive testing continues, and I will continue to update the code at least ever...ThreadSafe.Caching: 2010.03.10.1: Updates to the scavanging behaviour since last release. Scavenging will now occur every 30 seconds by default and all objects in the cache will be ...VCC: Latest build, v2.1.30310.0: Automatic drop of latest buildVisual Studio DSite: Email Sender (C++): The same Email Sender program that I but made in visual c plus plus 2008 instead of visual basic 2008.Web Forms MVP: Web Forms MVP CTP7: The release can be considered stable, and is in use behind several high traffic, public websites. It has been marked as a CTP release as it is not ...White Tiger: 0.0.3.1: Now you can load or create files with whatever root element you want *check f or sets file permisionsMost Popular ProjectsMetaSharpWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesASP.NET Ajax LibraryMost Active ProjectsUmbraco CMSRawrSDS: Scientific DataSet library and toolsN2 CMSFasterflect - A Fast and Simple Reflection APIjQuery Library for SharePoint Web ServicesBlogEngine.NETFarseer Physics Enginepatterns & practices – Enterprise LibraryCaliburn: An Application Framework for WPF and Silverlight

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  • concurrency::accelerator_view

    - by Daniel Moth
    Overview We saw previously that accelerator represents a target for our C++ AMP computation or memory allocation and that there is a notion of a default accelerator. We ended that post by introducing how one can obtain accelerator_view objects from an accelerator object through the accelerator class's default_view property and the create_view method. The accelerator_view objects can be thought of as handles to an accelerator. You can also construct an accelerator_view given another accelerator_view (through the copy constructor or the assignment operator overload). Speaking of operator overloading, you can also compare (for equality and inequality) two accelerator_view objects between them to determine if they refer to the same underlying accelerator. We'll see later that when we use concurrency::array objects, the allocation of data takes place on an accelerator at array construction time, so there is a constructor overload that accepts an accelerator_view object. We'll also see later that a new concurrency::parallel_for_each function overload can take an accelerator_view object, so it knows on what target to execute the computation (represented by a lambda that the parallel_for_each also accepts). Beyond normal usage, accelerator_view is a quality of service concept that offers isolation to multiple "consumers" of an accelerator. If in your code you are accessing the accelerator from multiple threads (or, in general, from different parts of your app), then you'll want to create separate accelerator_view objects for each thread. flush, wait, and queuing_mode When you create an accelerator_view via the create_view method of the accelerator, you pass in an option of immediate or deferred, which are the two members of the queuing_mode enum. At any point you can access this value from the queuing_mode property of the accelerator_view. When the queuing_mode value is immediate (which is the default), any commands sent to the device such as kernel invocations and data transfers (e.g. parallel_for_each and copy, as we'll see in future posts), will get submitted as soon as the runtime sees fit (that is the definition of immediate). When the value of queuing_mode is deferred, the commands will be batched up. To send all buffered commands to the device for execution, there is a non-blocking flush method that you can call. If you wish to block until all the commands have been sent, there is a wait method you can call. Deferring is a more advanced scenario aimed at performance gains when you are submitting many device commands and you want to avoid the tiny overhead of flushing/submitting each command separately. Querying information Just like accelerator, accelerator_view exposes the is_debug and version properties. In fact, you can always access the accelerator object from the accelerator property on the accelerator_view class to access the accelerator interface we looked at previously. Interop with D3D (aka DX) In a later post I'll show an example of an app that uses C++ AMP to compute data that is used in pixel shaders. In those scenarios, you can benefit by integrating C++ AMP into your graphics pipeline and one of the building blocks for that is being able to use the same device context from both the compute kernel and the other shaders. You can do that by going from accelerator_view to device context (and vice versa), through part of our interop API in amp.h: *get_device, create_accelerator_view. More on those in a later post. Comments about this post by Daniel Moth welcome at the original blog.

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  • Integrating Coherence & Java EE 6 Applications using ActiveCache

    - by Ricardo Ferreira
    OK, so you are a developer and are starting a new Java EE 6 application using the most wonderful features of the Java EE platform like Enterprise JavaBeans, JavaServer Faces, CDI, JPA e another cool stuff technologies. And your architecture need to hold piece of data into distributed caches to improve application's performance, scalability and reliability? If this is your current facing scenario, maybe you should look closely in the solutions provided by Oracle WebLogic Server. Oracle had integrated WebLogic Server and its champion data caching technology called Oracle Coherence. This seamless integration between this two products provides a comprehensive environment to develop applications without the complexity of extra Java code to manage cache as a dependency, since Oracle provides an DI ("Dependency Injection") mechanism for Coherence, the same DI mechanism available in standard Java EE applications. This feature is called ActiveCache. In this article, I will show you how to configure ActiveCache in WebLogic and at your Java EE application. Configuring WebLogic to manage Coherence Before you start changing your application to use Coherence, you need to configure your Coherence distributed cache. The good news is, you can manage all this stuff without writing a single line of code of XML or even Java. This configuration can be done entirely in the WebLogic administration console. The first thing to do is the setup of a Coherence cluster. A Coherence cluster is a set of Coherence JVMs configured to form one single view of the cache. This means that you can insert or remove members of the cluster without the client application (the application that generates or consume data from the cache) knows about the changes. This concept allows your solution to scale-out without changing the application server JVMs. You can growth your application only in the data grid layer. To start the configuration, you need to configure an machine that points to the server in which you want to execute the Coherence JVMs. WebLogic Server allows you to do this very easily using the Administration Console. In this example, I will call the machine as "coherence-server". Remember that in order to the machine concept works, you need to ensure that the NodeManager are being executed in the target server that the machine points to. The NodeManager executable can be found in <WLS_HOME>/server/bin/startNodeManager.sh. The next thing to do is to configure a Coherence cluster. In the WebLogic administration console, go to Environment > Coherence Clusters and click in "New". Call this Coherence cluster of "my-coherence-cluster". Click in next. Specify a valid cluster address and port. The Coherence members will communicate with each other through this address and port. Our Coherence cluster are now configured. Now it is time to configure the Coherence members and add them to this cluster. In the WebLogic administration console, go to Environment > Coherence Servers and click in "New". In the field "Name" set to "coh-server-1". In the field "Machine", associate this Coherence server to the machine "coherence-server". In the field "Cluster", associate this Coherence server to the cluster named "my-coherence-cluster". Click in "Finish". Start the Coherence server using the "Control" tab of WebLogic administration console. This will instruct WebLogic to start a new JVM of Coherence in the target machine that should join the pre-defined Coherence cluster. Configuring your Java EE Application to Access Coherence Now lets pass to the funny part of the configuration. The first thing to do is to inform your Java EE application which Coherence cluster to join. Oracle had updated WebLogic server deployment descriptors so you will not have to change your code or the containers deployment descriptors like application.xml, ejb-jar.xml or web.xml. In this example, I will show you how to enable DI ("Dependency Injection") to a Coherence cache from a Servlet 3.0 component. In the WEB-INF/weblogic.xml deployment descriptor, put the following metadata information: <?xml version="1.0" encoding="UTF-8"?> <wls:weblogic-web-app xmlns:wls="http://xmlns.oracle.com/weblogic/weblogic-web-app" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd http://xmlns.oracle.com/weblogic/weblogic-web-app http://xmlns.oracle.com/weblogic/weblogic-web-app/1.4/weblogic-web-app.xsd"> <wls:context-root>myWebApp</wls:context-root> <wls:coherence-cluster-ref> <wls:coherence-cluster-name>my-coherence-cluster</wls:coherence-cluster-name> </wls:coherence-cluster-ref> </wls:weblogic-web-app> As you can see, using the "coherence-cluster-name" tag, we are informing our Java EE application that it should join the "my-coherence-cluster" when it loads in the web container. Without this information, the application will not be able to access the predefined Coherence cluster. It will form its own Coherence cluster without any members. So never forget to put this information. Now put the coherence.jar and active-cache-1.0.jar dependencies at your WEB-INF/lib application classpath. You need to deploy this dependencies so ActiveCache can automatically take care of the Coherence cluster join phase. This dependencies can be found in the following locations: - <WLS_HOME>/common/deployable-libraries/active-cache-1.0.jar - <COHERENCE_HOME>/lib/coherence.jar Finally, you need to write down the access code to the Coherence cache at your Servlet. In the following example, we have a Servlet 3.0 component that access a Coherence cache named "transactions" and prints into the browser output the content (the ammount property) of one specific transaction. package com.oracle.coherence.demo.activecache; import java.io.IOException; import javax.annotation.Resource; import javax.servlet.ServletException; import javax.servlet.annotation.WebServlet; import javax.servlet.http.HttpServlet; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import com.tangosol.net.NamedCache; @WebServlet("/demo/specificTransaction") public class TransactionServletExample extends HttpServlet { @Resource(mappedName = "transactions") NamedCache transactions; protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { int transId = Integer.parseInt(request.getParameter("transId")); Transaction transaction = (Transaction) transactions.get(transId); response.getWriter().println("<center>" + transaction.getAmmount() + "</center>"); } } Thats it! No more configuration is necessary and you have all set to start producing and getting data to/from Coherence. As you can see in the example code, the Coherence cache are treated as a normal dependency in the Java EE container. The magic happens behind the scenes when the ActiveCache allows your application to join the defined Coherence cluster. The most interesting thing about this approach is, no matter which type of Coherence cache your are using (Distributed, Partitioned, Replicated, WAN-Remote) for the client application, it is just a simple attribute member of com.tangosol.net.NamedCache type. And its all managed by the Java EE container as an dependency. This means that if you inject the same dependency (the Coherence cache named "transactions") in another Java EE component (JSF managed-bean, Stateless EJB) the cache will be the same. Cool isn't it? Thanks to the CDI technology, we can extend the same support for non-Java EE standards components like simple POJOs. This means that you are not forced to only use Servlets, EJBs or JSF in order to inject Coherence caches. You can do the same approach for regular POJOs created for you and managed by lightweight containers like Spring or Seam.

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  • Abstracting entity caching in XNA

    - by Grofit
    I am in a situation where I am writing a framework in XNA and there will be quite a lot of static (ish) content which wont render that often. Now I am trying to take the same sort of approach I would use when doing non game development, where I don't even think about caching until I have finished my application and realise there is a performance problem and then implement a layer of caching over whatever needs it, but wrap it up so nothing is aware its happening. However in XNA the way we would usually cache would be drawing our objects to a texture and invalidating after a change occurs. So if you assume an interface like so: public interface IGameComponent { void Update(TimeSpan elapsedTime); void Render(GraphicsDevice graphicsDevice); } public class ContainerComponent : IGameComponent { public IList<IGameComponent> ChildComponents { get; private set; } // Assume constructor public void Update(TimeSpan elapsedTime) { // Update anything that needs it } public void Render(GraphicsDevice graphicsDevice) { foreach(var component in ChildComponents) { // draw every component } } } Then I was under the assumption that we just draw everything directly to the screen, then when performance becomes an issue we just add a new implementation of the above like so: public class CacheableContainerComponent : IGameComponent { private Texture2D cachedOutput; private bool hasChanged; public IList<IGameComponent> ChildComponents { get; private set; } // Assume constructor public void Update(TimeSpan elapsedTime) { // Update anything that needs it // set hasChanged to true if required } public void Render(GraphicsDevice graphicsDevice) { if(hasChanged) { CacheComponents(graphicsDevice); } // Draw cached output } private void CacheComponents(GraphicsDevice graphicsDevice) { // Clean up existing cache if needed var cachedOutput = new RenderTarget2D(...); graphicsDevice.SetRenderTarget(renderTarget); foreach(var component in ChildComponents) { // draw every component } graphicsDevice.SetRenderTarget(null); } } Now in this example you could inherit, but your Update may become a bit tricky then without changing your base class to alert you if you had changed, but it is up to each scenario to choose if its inheritance/implementation or composition. Also the above implementation will re-cache within the rendering cycle, which may cause performance stutters but its just an example of the scenario... Ignoring those facts as you can see that in this example you could use a cache-able component or a non cache-able one, the rest of the framework needs not know. The problem here is that if lets say this component is drawn mid way through the game rendering, other items will already be within the default drawing buffer, so me doing this would discard them, unless I set it to be persisted, which I hear is a big no no on the Xbox. So is there a way to have my cake and eat it here? One simple solution to this is make an ICacheable interface which exposes a cache method, but then to make any use of this interface you would need the rest of the framework to be cache aware, and check if it can cache, and to then do so. Which then means you are polluting and changing your main implementations to account for and deal with this cache... I am also employing Dependency Injection for alot of high level components so these new cache-able objects would be spat out from that, meaning no where in the actual game would they know they are caching... if that makes sense. Just incase anyone asked how I expected to keep it cache aware when I would need to new up a cachable entity.

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  • From J2EE to Java EE: what has changed?

    - by Bruno.Borges
    See original @Java_EE tweet on 29 May 2014 Yeap, it has been 8 years since the term J2EE was replaced, and still some people refer to it (mostly recruiters, luckily!). But then comes the question: what has changed besides the name? Our community friend Abhishek Gupta worked on this question and provided an excellent response titled "What's in a name? Java EE? J2EE?". But let me give you a few highlights here so you don't lose yourself with YATO (yet another tab opened): J2EE used to be an infrastructure and resources provider only, requiring developers to depend on external 3rd-party frameworks to then implement application requirements or improve productivity J2EE used to require hundreds of XML lines of codes to define just a dozen of resources like EJBs, MDBs, Servlets, and so on J2EE used to support only EAR (Enterprise Archives) with a bunch of other archives like JARs and WARs just to run a simple Web application And so on, and so on! It was a great technology but still required a lot of work to get something up and running. Remember xDoclet? Remember Struts? The old days of pure Hibernate code? Or when Ajax became a trending topic and we were all implementing it with DWR Servlet? Still, we J2EE developers survived, and learned, and helped evolve the platform to a whole new level of DX (Developer Experience). A new DX for J2EE suggested a new name. One that referred to the platform as the Enterprise Edition of Java, because "Java is why we're here" quoting Bill Shannon. The release of Java EE 5 included so many features that clearly showed developers the platform was going after all those DX gaps. Radical simplification of the persistence model with the introduction of JPA Support of Annotations following the launch of Java SE 5.0 Updated XML APIs with the introduction of StAX Drastic simplification of the EJB component model (with annotations!) Convention over Configuration and Dependency Injection A few bullets you may say but that represented a whole new DX and a vision for upcoming versions. Clearly, the release of Java EE 5 helped drive the future of the platform by reducing the number of XMLs, Java Interfaces, simplified configurations, provided convention-over-configuration, etc! We then saw the release of Java EE 6 with even more great features like Managed Beans, CDI, Bean Validation, improved JSP and Servlets APIs, JASPIC, the posisbility to deploy plain WARs and so many other improvements it is difficult to list in one sentence. And we've gotta give Spring Framework some credit here: thanks to Rod Johnson and team, concepts like Dependency Injection fit perfectly into the Java EE Platform. Clearly, Spring used to be one of the most inspiring frameworks for the Java EE platform, and it is great to see things like Pivotal and Spring supporting JSR 352 Batch API standard! Cooperation to keep improving DX at maximum in the server-side Java landscape.  The master piece result of these previous releases is seen and called today as Java EE 7, which by providing a newly and improved JavaServer Faces release, with new features for Web Development like WebSockets API, improved JAX-RS, and JSON-P, but also including Batch API and so many other great improvements, has increased developer productivity and brought innovation to server-side Java developers. Java EE is not just a new name (which was introduced back in May 2006!) but a new Developer Experience for server-side Java developers. To show you why we are here and where we are going (see the Java EE 8 update), we wanted to share with you a draft of the new Java EE logos that the evangelist team created, to help you spread the word about Java EE. You can get access to these images at the Java EE Platform Facebook Album, or the Google+ Java EE Platform Album whichever is better for you, but don't forget to like and/or +1 those social network profiles :-) A message to all job recruiters: stop using J2EE and start using Java EE if you want to find great Java EE 5, Java EE 6, or Java EE 7 developers To not only save you recruiter valuable characters when tweeting that job opportunity but to also match the correct term, we invite you to replace long terms like "Java/J2EE" or even worse "#Java #J2EE #JEE" or all these awkward combinations with the only acceptable hashtag: #JavaEE. And to prove that Java EE is catching among developers and even recruiters, and that J2EE is past, let me highlight here how are the jobs trends! The image below is from Indeed.com trends page, for the following keywords: J2EE, Java/J2EE, Java/JEE, JEE. As you can see, J2EE is indeed going away, while JEE saw some increase. Perhaps because some people are just lazy to type "Java" but at the same time they are aware that J2EE (the '2') is past. We shall forgive that for a while :-) Another proof that J2EE is going away is by looking at its trending statistics at Google. People have been showing less and less interest in the term J2EE. See the chart below:  Recruiter, if you still need proof that J2EE is past, that Java EE is trending, and that other job recruiters are seeking for Java EE developers, and that the developer community is aware of the new term, perhaps these other charts can show you what term you should be using. See for example the Job Trends for Java EE at Indeed.com and notice where it started... 2006! 8 years ago :-) Last but not least, the Google Trends for Java EE term (including the still wrong but forgivable JavaEE term) shows us that the new term is catching up very well. J2EE is past. Oh, and don't worry about the curves going down. We developers like to be hipsters sometimes and today only AngularJS, NodeJS, BigData are going up. Java EE and other traditional server-side technologies such as Spring, or even from other platforms such as Ruby on Rails, PHP, Grails, are pretty much consolidated and the curves... well, they are consolidated too. So If you are a Java EE developer, drop that J2EE from your résumé, and let recruiters also know that this term is past. Embrace Java EE, and enjoy a new developer experience for server-side Java developers. Java EE on TwitterJava EE on Google+Java EE on Facebook

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  • How do I use setFilmSize in panda3d to achieve the correct view?

    - by lhk
    I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas". A canvas is a dynamically generated mesh: a flat quad. I'm using it to render the ingame graphics. Since the game itself is still set in a 3d coordinate system I'm planning to rely on these canvases to draw sprites. I could have named this class "Tile" but as I'd like to use it for non-tile sketches (enemies, environment) as well I thought canvas would describe it's function better. Map does exactly what it's name suggests. Its constructor receives the number of rows and columns and then creates a standard isometric map. It uses the canvas class for tiles. I'm planning to write a map importer that reads a file to create maps on the fly. Here's the canvas implementation: class Canvas: def __init__(self, texture, vertical=False, width=1,height=1): # create the mesh format=GeomVertexFormat.getV3t2() format = GeomVertexFormat.registerFormat(format) vdata=GeomVertexData("node-vertices", format, Geom.UHStatic) vertex = GeomVertexWriter(vdata, 'vertex') texcoord = GeomVertexWriter(vdata, 'texcoord') # add the vertices for a flat quad vertex.addData3f(1, 0, 0) texcoord.addData2f(1, 0) vertex.addData3f(1, 1, 0) texcoord.addData2f(1, 1) vertex.addData3f(0, 1, 0) texcoord.addData2f(0, 1) vertex.addData3f(0, 0, 0) texcoord.addData2f(0, 0) prim = GeomTriangles(Geom.UHStatic) prim.addVertices(0, 1, 2) prim.addVertices(2, 3, 0) self.geom = Geom(vdata) self.geom.addPrimitive(prim) self.node = GeomNode('node') self.node.addGeom(self.geom) # this is the handle for the canvas self.nodePath=NodePath(self.node) self.nodePath.setSx(width) self.nodePath.setSy(height) if vertical: self.nodePath.setP(90) # the most important part: "Drawing" the image self.texture=loader.loadTexture(""+texture+".png") self.nodePath.setTexture(self.texture) Now the code for the Map class class Map: def __init__(self,rows,columns,size): self.grid=[] for i in range(rows): self.grid.append([]) for j in range(columns): # create a canvas for the tile. For testing the texture is preset tile=Canvas(texture="../assets/textures/flat_concrete",width=size,height=size) x=(i-1)*size y=(j-1)*size # set the tile up for rendering tile.nodePath.reparentTo(render) tile.nodePath.setX(x) tile.nodePath.setY(y) # and store it for later access self.grid[i].append(tile) And finally the usage def loadMap(self): self.map=Map(10, 10, 1) this function is called within the constructor of the World class. The instantiation of world is the entry point to the execution. The code is pretty straightforward and runs good. Sadly the output is not as expected: Please note: The problem is not the white rectangle, it's my player object. The problem is that although the map should have equal width and height it's stretched weirdly. With orthographic rendering I expected the map to be a perfect square. What did I do wrong ? UPDATE: I've changed the viewport. This is how I set up the orthographic camera: lens = OrthographicLens() lens.setFilmSize(40, 20) base.cam.node().setLens(lens) You can change the "aspect" by modifying the parameters of setFilmSize. I don't know exactly how they are related to window size and screen resolution but after testing a little the values above seem to work for me. Now everything is rendered correctly as long as I don't resize the window. Every change of the window's size as well as switching to fullscreen destroys the correct rendering. I know that implementing a listener for resize events is not in the scope of this question. However I wonder why I need to make the Film's height two times bigger than its width. My window is quadratic ! Can you tell me how to find out correct setting for the FilmSize ? UPDATE 2: I can imagine that it's hard to envision the behaviour of the game. At first glance the obvious solution is to pass the window's width and height in pixels to setFilmSize. There are two problems with that approach. The parameters for setFilmSize are ingame units. You'll get a way to big view if you pass the pixel size For some strange reason the image is distorted if you pass equal values for width and height. Here's the output for setFilmSize(800,800) You'll have to stress your eyes but you'll see what I mean

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  • How to layout class definition when inheriting from multiple interfaces

    - by gabr
    Given two interface definitions ... IOmniWorkItem = interface ['{3CE2762F-B7A3-4490-BF22-2109C042EAD1}'] function GetData: TOmniValue; function GetResult: TOmniValue; function GetUniqueID: int64; procedure SetResult(const value: TOmniValue); // procedure Cancel; function DetachException: Exception; function FatalException: Exception; function IsCanceled: boolean; function IsExceptional: boolean; property Data: TOmniValue read GetData; property Result: TOmniValue read GetResult write SetResult; property UniqueID: int64 read GetUniqueID; end; IOmniWorkItemEx = interface ['{3B48D012-CF1C-4B47-A4A0-3072A9067A3E}'] function GetOnWorkItemDone: TOmniWorkItemDoneDelegate; function GetOnWorkItemDone_Asy: TOmniWorkItemDoneDelegate; procedure SetOnWorkItemDone(const Value: TOmniWorkItemDoneDelegate); procedure SetOnWorkItemDone_Asy(const Value: TOmniWorkItemDoneDelegate); // property OnWorkItemDone: TOmniWorkItemDoneDelegate read GetOnWorkItemDone write SetOnWorkItemDone; property OnWorkItemDone_Asy: TOmniWorkItemDoneDelegate read GetOnWorkItemDone_Asy write SetOnWorkItemDone_Asy; end; ... what are your ideas of laying out class declaration that inherits from both of them? My current idea (but I don't know if I'm happy with it): TOmniWorkItem = class(TInterfacedObject, IOmniWorkItem, IOmniWorkItemEx) strict private FData : TOmniValue; FOnWorkItemDone : TOmniWorkItemDoneDelegate; FOnWorkItemDone_Asy: TOmniWorkItemDoneDelegate; FResult : TOmniValue; FUniqueID : int64; strict protected procedure FreeException; protected //IOmniWorkItem function GetData: TOmniValue; function GetResult: TOmniValue; function GetUniqueID: int64; procedure SetResult(const value: TOmniValue); protected //IOmniWorkItemEx function GetOnWorkItemDone: TOmniWorkItemDoneDelegate; function GetOnWorkItemDone_Asy: TOmniWorkItemDoneDelegate; procedure SetOnWorkItemDone(const Value: TOmniWorkItemDoneDelegate); procedure SetOnWorkItemDone_Asy(const Value: TOmniWorkItemDoneDelegate); public constructor Create(const data: TOmniValue; uniqueID: int64); destructor Destroy; override; public //IOmniWorkItem procedure Cancel; function DetachException: Exception; function FatalException: Exception; function IsCanceled: boolean; function IsExceptional: boolean; property Data: TOmniValue read GetData; property Result: TOmniValue read GetResult write SetResult; property UniqueID: int64 read GetUniqueID; public //IOmniWorkItemEx property OnWorkItemDone: TOmniWorkItemDoneDelegate read GetOnWorkItemDone write SetOnWorkItemDone; property OnWorkItemDone_Asy: TOmniWorkItemDoneDelegate read GetOnWorkItemDone_Asy write SetOnWorkItemDone_Asy; end; As noted in answers, composition is a good approach for this example but I'm not sure it applies in all cases. Sometimes I'm using multiple inheritance just to split read and write access to some property into public (typically read-only) and private (typically write-only) part. Does composition still apply here? I'm not really sure as I would have to move the property in question out from the main class and I'm not sure that's the correct way to do it. Example: // public part of the interface interface IOmniWorkItemConfig = interface function OnExecute(const aTask: TOmniBackgroundWorkerDelegate): IOmniWorkItemConfig; function OnRequestDone(const aTask: TOmniWorkItemDoneDelegate): IOmniWorkItemConfig; function OnRequestDone_Asy(const aTask: TOmniWorkItemDoneDelegate): IOmniWorkItemConfig; end; // private part of the interface IOmniWorkItemConfigEx = interface ['{42CEC5CB-404F-4868-AE81-6A13AD7E3C6B}'] function GetOnExecute: TOmniBackgroundWorkerDelegate; function GetOnRequestDone: TOmniWorkItemDoneDelegate; function GetOnRequestDone_Asy: TOmniWorkItemDoneDelegate; end; // implementing class TOmniWorkItemConfig = class(TInterfacedObject, IOmniWorkItemConfig, IOmniWorkItemConfigEx) strict private FOnExecute : TOmniBackgroundWorkerDelegate; FOnRequestDone : TOmniWorkItemDoneDelegate; FOnRequestDone_Asy: TOmniWorkItemDoneDelegate; public constructor Create(defaults: IOmniWorkItemConfig = nil); public //IOmniWorkItemConfig function OnExecute(const aTask: TOmniBackgroundWorkerDelegate): IOmniWorkItemConfig; function OnRequestDone(const aTask: TOmniWorkItemDoneDelegate): IOmniWorkItemConfig; function OnRequestDone_Asy(const aTask: TOmniWorkItemDoneDelegate): IOmniWorkItemConfig; public //IOmniWorkItemConfigEx function GetOnExecute: TOmniBackgroundWorkerDelegate; function GetOnRequestDone: TOmniWorkItemDoneDelegate; function GetOnRequestDone_Asy: TOmniWorkItemDoneDelegate; end;

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  • Entity System with C++ templates

    - by tommaisey
    I've been getting interested in the Entity/Component style of game programming, and I've come up with a design in C++ which I'd like a critique of. I decided to go with a fairly pure Entity system, where entities are simply an ID number. Components are stored in a series of vectors - one for each Component type. However, I didn't want to have to add boilerplate code for every new Component type I added to the game. Nor did I want to use macros to do this, which frankly scare me. So I've come up with a system based on templates and type hinting. But there are some potential issues I'd like to check before I spend ages writing this (I'm a slow coder!) All Components derive from a Component base class. This base class has a protected constructor, that takes a string parameter. When you write a new derived Component class, you must initialise the base with the name of your new class in a string. When you first instantiate a new DerivedComponent, it adds the string to a static hashmap inside Component mapped to a unique integer id. When you subsequently instantiate more Components of the same type, no action is taken. The result (I think) should be a static hashmap with the name of each class derived from Component that you instantiate at least once, mapped to a unique id, which can by obtained with the static method Component::getTypeId ("DerivedComponent"). Phew. The next important part is TypedComponentList<typename PropertyType>. This is basically just a wrapper to an std::vector<typename PropertyType> with some useful methods. It also contains a hashmap of entity ID numbers to slots in the array so we can find Components by their entity owner. Crucially TypedComponentList<> is derived from the non-template class ComponentList. This allows me to maintain a list of pointers to ComponentList in my main ComponentManager, which actually point to TypedComponentLists with different template parameters (sneaky). The Component manager has template functions such as: template <typename ComponentType> void addProperty (ComponentType& component, int componentTypeId, int entityId) and: template <typename ComponentType> TypedComponentList<ComponentType>* getComponentList (int componentTypeId) which deal with casting from ComponentList to the correct TypedComponentList for you. So to get a list of a particular type of Component you call: TypedComponentList<MyComponent>* list = componentManager.getComponentList<MyComponent> (Component::getTypeId("MyComponent")); Which I'll admit looks pretty ugly. Bad points of the design: If a user of the code writes a new Component class but supplies the wrong string to the base constructor, the whole system will fail. Each time a new Component is instantiated, we must check a hashed string to see if that component type has bee instantiated before. Will probably generate a lot of assembly because of the extensive use of templates. I don't know how well the compiler will be able to minimise this. You could consider the whole system a bit complex - perhaps premature optimisation? But I want to use this code again and again, so I want it to be performant. Good points of the design: Components are stored in typed vectors but they can also be found by using their entity owner id as a hash. This means we can iterate them fast, and minimise cache misses, but also skip straight to the component we need if necessary. We can freely add Components of different types to the system without having to add and manage new Component vectors by hand. What do you think? Do the good points outweigh the bad?

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  • WCF ChannelFactory caching

    - by Myles J
    I've just read this great article on WCF ChannelFactory caching by Wenlong Dong. My question is simply how can you actually prove that the ChannelFactory is in fact being cached between calls? I've followed the rules regarding the ClientBase’s constructors. We are using the following overloaded constructor on our object that inherits from ClientBase: ClientBase(string endpointConfigurationName, EndpointAddress remoteAddress); In the article mentioned above it is stated that: For these constructors, all arguments (including default ones) are in the following list: · InstanceContext callbackInstance · string endpointConfigurationName · EndpointAddress remoteAddress As long as these three arguments are the same when ClientBase is constructed, we can safely assume that the same ChannelFactory can be used. Fortunately, String and EndpointAddress types are immutable, i.e., we can make simple comparison to determine whether two arguments are the same. For InstanceContext, we can use Object reference comparison. The type EndpointTrait is thus used as the key of the MRU cache. To test the ChannelFactory cache theory we are checking the Hashcode in the ClientBase constructor e.g. var testHash = RuntimeHelpers.GetHashCode(base.ChannelFactory); The hash value is different between calls which makes us think that the ChannelFactory isn't actually cached. Any thoughts? Regards Myles

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  • SQL Server Reporting Services Data Extention

    - by Vercinegetorix
    Hello! So... here's my story: I'm trying to create a SQL server data extension (to be precise, I'm trying to get some sample code to run) (SSRS2005). I've done the following: Placed the extension assembly into the ReportServer/bin folder. Placed the assembly into the Private Assemblies folder. Modified rsreportserver.config in, and added the assembly info to the data section. Modified rssrvpolicy.config, and added a code group for the assembly with Full Trust. Modified RSReportDesigner.config in PrivateAssemblies. Added the assembly to the data and the designer sections, specifying the generic query designer. Modified RSPreviewPolicy.config. Added the assembly with Full Trust. The new Data Source type is available for selection, but when I try to view the dataset I get this error: The data extension DataSet could not be loaded. Check the configuration file RSReportDesigner.config. The location of the assembly is configured properly (I think), because I've added logging code and I can see that the constructor of the Connection object is being called. In fact, I've added logging code to every method of every class in the assembly, and as far as I can tell the failure occurs right after the connection object's constructor is called. Any ideas on how I might proceed to debug this? Thanks alot!

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  • java.lang.VerifyError on method that worked a minute ago

    - by Travis
    Apologies in advance but I have never seen this error before and don't know what to include. I am using NetBeans and suddenly began getting this error: Exception in thread "AWT-EventQueue-0" java.lang.VerifyError: (class: market/CostOperations, method: <init> signature: ()V) Constructor must call super() or this() at Bluebuild.Main.refreshTables(Main.java:748) at Bluebuild.Main.formComponentShown(Main.java:649) at Bluebuild.Main.access$100(Main.java:28) at Bluebuild.Main$2.componentShown(Main.java:374) at java.awt.Component.processComponentEvent(Component.java:6095) at java.awt.Component.processEvent(Component.java:6043) at java.awt.Container.processEvent(Container.java:2041) at java.awt.Window.processEvent(Window.java:1836) at java.awt.Component.dispatchEventImpl(Component.java:4630) at java.awt.Container.dispatchEventImpl(Container.java:2099) at java.awt.Window.dispatchEventImpl(Window.java:2478) at java.awt.Component.dispatchEvent(Component.java:4460) at java.awt.EventQueue.dispatchEvent(EventQueue.java:599) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) I have not a clue what happened. I didn't even modify market/CostOperations. Here's the constructor though: public CostOperations() throws ParserConfigurationException, SAXException, IOException { //Open the xml file DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance(); DocumentBuilder builder = factory.newDocumentBuilder(); f = new File(dbName); doc = builder.parse(f); System.out.println(f.canWrite()); //Create the XPath XPathFactory xpfactory = XPathFactory.newInstance(); path = xpfactory.newXPath(); } In Debug Mode I get this: debug: Have no FileObject for C:\Program Files (x86)\Java\jdk1.6.0_20\jre\lib\sunrsasign.jar Have no FileObject for C:\Program Files (x86)\Java\jdk1.6.0_20\jre\classes I just need to know what is causing the error and how to fix it. Thanks!

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  • beginning oop php question: do constructors take the place of getter?

    - by Joel
    I'm working through this tutorial: http://www.killerphp.com/tutorials/object-oriented-php/php-objects-page-3.php At first he has you create a setter and getter method in the class: <?php class person{ var $name; function set_name($new_name){ $this->name=$new_name; } function get_name(){ return $this->name; } } php?> And then you create the object and echo the results: <?php $stefan = new person(); $jimmy = new person(); $stefan ->set_name("Stefan Mischook"); $jimmy ->set_name("Nick Waddles"); echo "The first Object name is: ".$stefan->get_name(); echo "The second Object name is: ".$jimmy->get_name(); ?> Works as expected, and I understand. Then he introduces constructors: class person{ var $name; function __construct($persons_name) { $this->name = $persons_name; } function set_name($new_name){ $this->name=$new_name; } function get_name(){ return $this->name; } } And returns like so: <?php $joel = new person("Joel"); echo "The third Object name is: ".$joel->get_name(); ?> This is all fine and makes sense. Then I tried to combine the two and got an error, so I'm curious-is a constructor always taking the place of a "get" function? If you have a constructor, do you always need to include an argument when creating an object? Gives errors: <?php $stefan = new person(); $jimmy = new person(); $joel = new person("Joel Laviolette"); $stefan ->set_name("Stefan Mischook"); $jimmy ->set_name("Nick Waddles"); echo "The first Object name is: ".$stefan->get_name(); echo "The second Object name is: ".$jimmy->get_name(); echo "The third Object name is: ".$joel->get_name(); ?>

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  • Castle Windsor using wrong component to satisfy a dependency

    - by Neil Barnwell
    I have the following component mapping in Windsor xml: <component id="dataSession.DbConnection" service="System.Data.IDbConnection, System.Data, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" type="System.Data.SqlClient.SqlConnection, System.Data, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" lifestyle="custom" customLifestyleType="MyCompany.Castle.PerOperationLifestyle.PerOperationLifestyleManager, MyCompany.Castle"> <parameters> <connectionString>server=(local);database=MyCompany;trusted_connection=true;application name=OperationScopeTest;</connectionString> </parameters> </component> <component id="dataSession.DataContext" service="System.Data.Linq.DataContext, System.Data.Linq, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089" type="MyCompany.BusinessLogic.MyCompanyDataContext, MyCompany.BusinessLogic" lifestyle="custom" customLifestyleType="MyCompany.Castle.PerOperationLifestyle.PerOperationLifestyleManager, MyCompany.Castle"> <parameters> <connection>${dataSession.DbConnection}</connection> </parameters> </component> However, when I ask the container for a DataContext, it actually uses the constructor requiring a connection string, despite the ${dataSession.DbConnection} being an IDbConnection. Why is this, and how to I make Windsor use the correct constructor?

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  • Resolving ambiguous this pointer in C++

    - by Paul Tevis
    I'm trying to derive a new class from an old one. The base class declaration looks like this: class Driver : public Plugin, public CmdObject { protected: Driver(); public: static Driver* GetInstance(); virtual Engine& GetEngine(); public: // Plugin methods... virtual bool InitPlugin (Mgr* pMgr); virtual bool Open(); virtual bool Close(); // CmdObject virtual bool ExecObjCmd(uint16 cmdID, uint16 nbParams, CommandParam *pParams, CmdChannelError& error); Mgr *m_pMgr; protected: Services *m_pServices; Engine m_Engine; }; Its constructor looks like this: Driver::Driver() : YCmdObject("Driver", (CmdObjectType)100, true), m_Engine("MyEngine") { Services *m_pServices = NULL; Mgr *m_pMgr = NULL; } So when I created my derived class, I first tried to simply inherit from the base class: class NewDriver : public Driver and copy the constructor: NewDriver::NewDriver() : CmdObject("NewDriver", (EYCmdObjectType)100, true), m_Engine("MyNewEngine") { Services *m_pServices = NULL; Mgr *m_pMgr = NULL; } The compiler (VisualDSP++ 5.0 from Analog Devices) didn't like this: ".\NewDriver.cpp", line 10: cc0293: error: indirect nonvirtual base class is not allowed CmdObject("NewDriver", (EYCmdObjectType)100, true), That made sense, so I decided to directly inherit from Plugin and CmdObject. To avoid multiple inheritance ambiguity problems (so I thought), I used virtual inheritance: class NewDriver : public Driver, public virtual Plugin, public virtual CmdObject But then, in the implementation of a virtual method in NewDriver, I tried to call the Mgr::RegisterPlugin method that takes a Plugin*, and I got this: ".\NewDriver.cpp", line 89: cc0286: error: base class "Plugin" is ambiguous if (!m_pMgr->RegisterPlugin(this)) How is the this pointer ambiguous, and how do I resolve it? Thanks, --Paul

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  • Java 1.5 crypto on OS X - AccessControlException

    - by bpapa
    I'm trying to do a Google App Engine project on OS X (latest and greatest). I'm using classes from javax.crypto, and I'm seeing an AccessControlException thrown when I try to initialize an instance of the Mac class. Here's the stack trace: WARNING: Nested in java.lang.ExceptionInInitializerError: java.security.AccessControlException: access denied (java.lang.RuntimePermission loadLibrary.keychain) at java.security.AccessControlContext.checkPermission(AccessControlContext.java:264) at java.security.AccessController.checkPermission(AccessController.java:427) at java.lang.SecurityManager.checkPermission(SecurityManager.java:532) at com.google.appengine.tools.development.DevAppServerFactory$CustomSecurityManager.checkPermission(DevAppServerFactory.java:76) at java.lang.SecurityManager.checkLink(SecurityManager.java:818) at java.lang.Runtime.loadLibrary0(Runtime.java:816) at java.lang.System.loadLibrary(System.java:993) at com.apple.crypto.provider.HmacCore.<clinit>(HmacCore.java:26) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:494) at java.lang.Class.newInstance0(Class.java:350) at java.lang.Class.newInstance(Class.java:303) at java.security.Provider$Service.newInstance(Provider.java:1130) at javax.crypto.Mac.a(DashoA12275) at javax.crypto.Mac.init(DashoA12275) Any ideas on 1 - what went wrong and how fix it 2 - if it's not fixable (I know Apple has not been the best supporter of Java in recent years), what's an alternative approach?

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  • [MFC] I can't re-parent a window

    - by John
    Following on from this question, now I have a clearer picture what's going on... I have a MFC application with no main window, which exposes an API to create dialogs. When I call some of these methods repeatedly, the dialogs created are parented to each other instead of all being parented to the desktop... I have no idea why. But anyway even after creation, I am unable to change the parent back to NULL or CWnd::GetDesktopWindow()... if I call SetParent followed by GetParent, nothing has changed. So apart from the really weird question of why Windows is magically parenting each dialog to the last one created, is there anything I'm missing to be able to set these windows as children of the desktop? UPDATED: I have found the reason for all this, but not the solution. From my dialog constructor, we end up in: BOOL CDialog::CreateIndirect(LPCDLGTEMPLATE lpDialogTemplate, CWnd* pParentWnd, void* lpDialogInit, HINSTANCE hInst) { ASSERT(lpDialogTemplate != NULL); if (pParentWnd == NULL) pParentWnd = AfxGetMainWnd(); m_lpDialogInit = lpDialogInit; return CreateDlgIndirect(lpDialogTemplate, pParentWnd, hInst); } Note: if (pParentWnd == NULL)pParentWnd = AfxGetMainWnd(); The call-stack from my dialog constructor looks like this: mfc80d.dll!CDialog::CreateIndirect(const DLGTEMPLATE * lpDialogTemplate=0x005931a8, CWnd * pParentWnd=0x00000000, void * lpDialogInit=0x00000000, HINSTANCE__ * hInst=0x00400000) mfc80d.dll!CDialog::CreateIndirect(void * hDialogTemplate=0x005931a8, CWnd * pParentWnd=0x00000000, HINSTANCE__ * hInst=0x00400000) mfc80d.dll!CDialog::Create(const char * lpszTemplateName=0x0000009d, CWnd * pParentWnd=0x00000000) mfc80d.dll!CDialog::Create(unsigned int nIDTemplate=157, CWnd * pParentWnd=0x00000000) MyApp.exe!CMyDlg::CMyDlg(CWnd * pParent=0x00000000)

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  • java.io.FileNotFoundException: /target/test.log

    - by sword101
    Greetings all I am using Apache Camel and Apache CXF in this example: http://camel.apache.org/better-jms-transport-for-cxf-webservice-using-apache-camel.data/cxfcamelexample.zip I followed the readme and when tried to run the client & server classes i got this exception: log4j:ERROR setFile(null,true) call failed. java.io.FileNotFoundException: /target/test.log (No such file or directory) at java.io.FileOutputStream.openAppend(Native Method) at java.io.FileOutputStream.<init>(FileOutputStream.java:177) at java.io.FileOutputStream.<init>(FileOutputStream.java:102) at org.apache.log4j.FileAppender.setFile(FileAppender.java:289) at org.apache.log4j.FileAppender.activateOptions(FileAppender.java:163) at org.apache.log4j.config.PropertySetter.activate(PropertySetter.java:256) at org.apache.log4j.config.PropertySetter.setProperties(PropertySetter.java:132) at org.apache.log4j.config.PropertySetter.setProperties(PropertySetter.java:96) at org.apache.log4j.PropertyConfigurator.parseAppender(PropertyConfigurator.java:654) at org.apache.log4j.PropertyConfigurator.parseCategory(PropertyConfigurator.java:612) at org.apache.log4j.PropertyConfigurator.configureRootCategory(PropertyConfigurator.java:509) at org.apache.log4j.PropertyConfigurator.doConfigure(PropertyConfigurator.java:415) at org.apache.log4j.PropertyConfigurator.doConfigure(PropertyConfigurator.java:441) at org.apache.log4j.helpers.OptionConverter.selectAndConfigure(OptionConverter.java:470) at org.apache.log4j.LogManager.<clinit>(LogManager.java:122) at org.apache.log4j.Logger.getLogger(Logger.java:104) at org.apache.commons.logging.impl.Log4JLogger.getLogger(Log4JLogger.java:283) at org.apache.commons.logging.impl.Log4JLogger.<init>(Log4JLogger.java:108) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at org.apache.commons.logging.impl.LogFactoryImpl.createLogFromClass(LogFactoryImpl.java:1040) at org.apache.commons.logging.impl.LogFactoryImpl.discoverLogImplementation(LogFactoryImpl.java:838) at org.apache.commons.logging.impl.LogFactoryImpl.newInstance(LogFactoryImpl.java:601) at org.apache.commons.logging.impl.LogFactoryImpl.getInstance(LogFactoryImpl.java:333) at org.apache.commons.logging.impl.LogFactoryImpl.getInstance(LogFactoryImpl.java:307) at org.apache.commons.logging.LogFactory.getLog(LogFactory.java:645) at org.springframework.context.support.AbstractApplicationContext.<init>(AbstractApplicationContext.java:146) at org.springframework.context.support.AbstractRefreshableApplicationContext.<init>(AbstractRefreshableApplicationContext.java:84) at org.springframework.context.support.AbstractRefreshableConfigApplicationContext.<init>(AbstractRefreshableConfigApplicationContext.java:59) at org.springframework.context.support.AbstractXmlApplicationContext.<init>(AbstractXmlApplicationContext.java:58) at org.springframework.context.support.ClassPathXmlApplicationContext.<init>(ClassPathXmlApplicationContext.java:136) at org.springframework.context.support.ClassPathXmlApplicationContext.<init>(ClassPathXmlApplicationContext.java:93) at com.example.customerservice.impl.CustomerServiceClient.main(CustomerServiceClient.java:34) so any ideas, how to solve this exception ?

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  • RuntimeException from xmlbeans - can't find compiled schema

    - by findango
    I'm getting a RuntimeException while executing some code that depends on generated xmlbeans classes. I can't figure out if this is: me missing something during code-generation or packaging a runtime dependency missing a misleading error message, and I should be looking elsewhere. The xbean.jar version is the same in the build and execution environment. Anyone seen this before or have any ideas? Thanks. ...snip... Caused by: java.lang.RuntimeException: Could not instantiate SchemaTypeSystemImpl (java.lang.reflect.InvocationTargetException): is the version of xbean.jar correct? at schemaorg_apache_xmlbeans.system.s2B8331230CBD98F4933B0B025B6BF726.TypeSystemHolder.loadTypeSystem(Unknown Source) at schemaorg_apache_xmlbeans.system.s2B8331230CBD98F4933B0B025B6BF726.TypeSystemHolder.(Unknown Source) ... 38 more Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:494) ... 40 more Caused by: org.apache.xmlbeans.SchemaTypeLoaderException: XML-BEANS compiled schema: Could not locate compiled schema resource schemaorg_apache_xmlbeans/system/s2B8331230CBD98F4933B0B025B6BF726/index.xsb (schemaorg_apache_xmlbeans.system.s2B8331230CBD98F4933B0B025B6BF726.index) - code 0 at org.apache.xmlbeans.impl.schema.SchemaTypeSystemImpl$XsbReader.(SchemaTypeSystemImpl.java:1504) at org.apache.xmlbeans.impl.schema.SchemaTypeSystemImpl.initFromHeader(SchemaTypeSystemImpl.java:260) at org.apache.xmlbeans.impl.schema.SchemaTypeSystemImpl.(SchemaTypeSystemImpl.java:183) ... 44 more ...snip...

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  • AlertDialog in if-stetement doesn't show()

    - by Steffen Kern
    I have the following code: public void button_login(View view) { // Instantiate an AlertDialog.Builder with its constructor AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { /* User clicked OK button */ } }); // Preserve EditText values. EditText ET_username = (EditText) findViewById(R.id.username); EditText ET_password = (EditText) findViewById(R.id.password); String str_username = ET_username.toString(); String str_password = ET_password.toString(); // Intercept missing username and password. if(str_username.length() == 0) { builder.setMessage(R.string.hint_username_empty); AlertDialog dialog = builder.create(); dialog.show(); } } I have an activity that includes the two EditText-Views and a button. When I click the button the shown method will be called. My problem: The AlertDialog doesnt show up! When I put the create and show at beginning like this: // Instantiate an AlertDialog.Builder with its constructor AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { /* User clicked OK button */ } }); builder.setMessage(R.string.hint_username_empty); AlertDialog dialog = builder.create(); dialog.show(); // Preserve EditText values. EditText ET_username = (EditText) findViewById(R.id.username); EditText ET_password = (EditText) findViewById(R.id.password); String str_username = ET_username.toString(); String str_password = ET_password.toString(); // Intercept missing username and password. if(str_username.length() == 0) { } } Then the Dialog shows up. Any ideas why the dialog doesnt show up in the first place? Greetz, Steffen

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