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  • Django Multi-Table Inheritance VS Specifying Explicit OneToOne Relationship in Models

    - by chefsmart
    Hope all this makes sense :) I'll clarify via comments if necessary. Also, I am experimenting using bold text in this question, and will edit it out if I (or you) find it distracting. With that out of the way... Using django.contrib.auth gives us User and Group, among other useful things that I can't do without (like basic messaging). In my app I have several different types of users. A user can be of only one type. That would easily be handled by groups, with a little extra care. However, these different users are related to each other in hierarchies / relationships. Let's take a look at these users: - Principals - "top level" users Administrators - each administrator reports to a Principal Coordinators - each coordinator reports to an Administrator Apart from these there are other user types that are not directly related, but may get related later on. For example, "Company" is another type of user, and can have various "Products", and products may be supervised by a "Coordinator". "Buyer" is another kind of user that may buy products. Now all these users have various other attributes, some of which are common to all types of users and some of which are distinct only to one user type. For example, all types of users have to have an address. On the other hand, only the Principal user belongs to a "BranchOffice". Another point, which was stated above, is that a User can only ever be of one type. The app also needs to keep track of who created and/or modified Principals, Administrators, Coordinators, Companies, Products etc. (So that's two more links to the User model.) In this scenario, is it a good idea to use Django's multi-table inheritance as follows: - from django.contrib.auth.models import User class Principal(User): # # # branchoffice = models.ForeignKey(BranchOffice) landline = models.CharField(blank=True, max_length=20) mobile = models.CharField(blank=True, max_length=20) created_by = models.ForeignKey(User, editable=False, blank=True, related_name="principalcreator") modified_by = models.ForeignKey(User, editable=False, blank=True, related_name="principalmodifier") # # # Or should I go about doing it like this: - class Principal(models.Model): # # # user = models.OneToOneField(User, blank=True) branchoffice = models.ForeignKey(BranchOffice) landline = models.CharField(blank=True, max_length=20) mobile = models.CharField(blank=True, max_length=20) created_by = models.ForeignKey(User, editable=False, blank=True, related_name="principalcreator") modified_by = models.ForeignKey(User, editable=False, blank=True, related_name="principalmodifier") # # # Please keep in mind that there are other user types that are related via foreign keys, for example: - class Administrator(models.Model): # # # principal = models.ForeignKey(Principal, help_text="The supervising principal for this Administrator") user = models.OneToOneField(User, blank=True) province = models.ForeignKey( Province) landline = models.CharField(blank=True, max_length=20) mobile = models.CharField(blank=True, max_length=20) created_by = models.ForeignKey(User, editable=False, blank=True, related_name="administratorcreator") modified_by = models.ForeignKey(User, editable=False, blank=True, related_name="administratormodifier") I am aware that Django does use a one-to-one relationship for multi-table inheritance behind the scenes. I am just not qualified enough to decide which is a more sound approach.

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  • How to define generic super type for static factory method?

    - by Esko
    If this has already been asked, please link and close this one. I'm currently prototyping a design for a simplified API of a certain another API that's a lot more complex (and potentially dangerous) to use. Considering the related somewhat complex object creation I decided to use static factory methods to simplify the API and I currently have the following which works as expected: public class Glue<T> { private List<Type<T>> types; private Glue() { types = new ArrayList<Type<T>>(); } private static class Type<T> { private T value; /* some other properties, omitted for simplicity */ public Type(T value) { this.value = value; } } public static <T> Glue<T> glueFactory(String name, T first, T second) { Glue<T> g = new Glue<T>(); Type<T> firstType = new Glue.Type<T>(first); Type<T> secondType = new Glue.Type<T>(second); g.types.add(firstType); g.types.add(secondType); /* omitted complex stuff */ return g; } } As said, this works as intended. When the API user (=another developer) types Glue<Horse> strongGlue = Glue.glueFactory("2HP", new Horse(), new Horse()); he gets exactly what he wanted. What I'm missing is that how do I enforce that Horse - or whatever is put into the factory method - always implements both Serializable and Comparable? Simply adding them to factory method's signature using <T extends Comparable<T> & Serializable> doesn't necessarily enforce this rule in all cases, only when this simplified API is used. That's why I'd like to add them to the class' definition and then modify the factory method accordingly. PS: No horses (and definitely no ponies!) were harmed in writing of this question.

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  • What technology should I concentrate on for mobile development? [closed]

    - by Rob2211
    Firstly, I have many years experience with C# & .NET and some with Java. But, rather than committing to Java and developing native applications for Andriod I have been researching cross-platform deployment technologies. Currently, the most powerful cross-platform technology seems to be Flash, using Adobe AIR to package software as native applications. But given Adobe's announcement that it will discontinue support for the Flash Player on mobile devices it seems foolish (at this late stage) to invest in Flash and ActionScript as a developer. There has been speculation that Microsoft are also planning their exit strategy for Silverlight in favour of HTML5. So, my questions are; What is the most appropriate technology to invest in and learn in order to build cross-platform mobile applications / games while future proofing my skills as a developer? Is HTML5 mature enough to fill the 'Flash void' and be used to start building cross-platform, rich, interactive, networked mobile applications / games now? N.B. For HTML5 read (HTML5/CSS3/JavaScript)

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  • DevExpress ASP.NET MVC Extensions Are Coming Soon

    I have excellent news for ASP.NET MVC developers and DevExpress fans. We are about to release native ASP.NET MVC Extensions in the DXperience v2010.1 release. These native MVC extensions use .NET Framework 3.5 plus jQuery and produce no ViewState! They also include some great functionality and features, so lets dive in and see... Product: DevExpress MVC Extensions Release time estimated around April 2010 with DXperience 2010.1. Includes 5 major extensions: GridView MVCxGridView Menu...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Is it time to add IPv6 access to my websites?

    - by Rob Hoare
    I have several dedicated servers and VPS servers, and some of those are at companies that have provided me with native IPv6 blocks (in addition to the IPv4 IP addresses). Does it currently make sense to point an AAAA record to an IPv6 address on my server, in addition to the A record pointing to the IPv4 address? This would be for (for example) the www subdomain. (the networking and web server software would be set up on the server to respond appropriately). A while ago I read that a small percentage of users (1 in a thousand?) would have slow or no access if a subdomain had both A and AAAA records because their networking software asked for one and got the other. Is that still the case, will adding an AAAA record inconvenience some users, or is the percentage already smaller and falling? In other words, is now the time to get around to adding native IPv6 support for a busy website aimed at the general public, or is it still too early?

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  • Searching for an online shop accessible via API

    - by Simon A. Eugster
    I need an online shop with a custom interface (customizing items with Ajax, with a preview included). Writing it myself does not make too much sense (implementing all the payment options etc.), so I would like to use an existing online shop (OpenSource). I would like to build my own UI which, for example, tells the shop to add an item to its cart -- i.e. without using the online shop's native UI. More precisely, it should be an online gallery where the user can directly order an image if he likes it. The final checkout/payment page can be native again. Is there a shop system that supports this? Or is it still faster to write it on my own? Or are there better options?

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  • Using Singleton synchronized array with NSThread

    - by hmthur
    I have a books app with a UISearchBar, where the user types any book name and gets search results (from ext API call) below as he types. I am using a singleton variable in my app called retrievedArray which stores all the books. @interface Shared : NSObject { NSMutableArray *books; } @property (nonatomic, retain) NSMutableArray *books; + (id)sharedManager; @end This is accessed in multiple .m files using NSMutableArray *retrievedArray; ...in the header file retrievedArray = [[Shared sharedManager] books]; My question is how do I ensure that the values inside retrievedArray remain synchronized across all the classes. Actually the values inside retrievedArray gets added through an NSXMLParser (i.e. through external web service API). There is a separate XMLParser.m file, where I do all the parsing and fill the array. The parsing is done on a separate thread. - (void) run: (id) param { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSXMLParser *parser = [[NSXMLParser alloc] initWithContentsOfURL: [self URL]]; [parser setDelegate: self]; [parser parse]; [parser release]; NSString *tmpURLStr = [[self URL]absoluteString]; NSRange range_srch_book = [tmpURLStr rangeOfString:@"v1/books"]; if (range_srch_book.location != NSNotFound) [delegate performSelectorOnMainThread:@selector(parseDidComplete_srch_book) withObject:nil waitUntilDone:YES]; [pool release]; } - (void) parseXMLFile: (NSURL *) url { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [self setURL: url]; NSThread* myThread = [[NSThread alloc] initWithTarget:self selector:@selector(run:) object: nil]; [retrievedArray removeAllObjects]; [myThread start]; [pool release]; } There seems to be some synchronization issues if the user types very quickly (It seems to be working fine if the user types slowly)....So there are 2 views in which the content of an object in this shared array item is displayed; List and Detail. If user types fast and clicks on A in List view, he is shown B in detail view...That is the main issue. I have tried literally all the solutions I could think of, but am still unable to fix the issue. Please suggest some suitable fixes.

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  • Can a 10-bit monitor connection preserve all tones in 8-bit sRGB gradients on a wide-gamut monitor?

    - by hjb981
    This question is about color management and the use of a higher color depth, 10 bits per channel (30 bits in total, resulting in 1.07 billion colors, or 1024 shades of gray, sometimes referred to as "deep color") compared to the standard of 8 bits per channel (24 bits in total, 16.7 million colors, 256 shades of gray, sometimes referred to as "true color"). Do not confuse with "32 bit color", which usually refers to standard 8 bit color with an extra channel ("alpha channel") for transparency (used to achieve effects like semi-transparent windows etc). The following can be assumed to be in place: 1: A wide-gamut monitor that supports 10-bit input. Further, it can be assumed that the monitor has been calibrated to its native gamut and that an ICC color profile has been created. 2: A graphics card that supports 10-bit output (and is connected to the monitor via DisplayPort). 3: Drivers for the graphics card that support 10-bit output. If applications that support 10-bit output and color profiles would be used, I would expect them to display images that were saved using different color spaces correctly. For example, both an sRGB and an adobeRGB image should be displayed correctly. If an sRGB image was saved using 8 bits per channel (almost always the case), then the 10-bit signal path would ensure that no tonal gradients were lost in the conversion from the sRGB of the image to the native color space of the monitor. For example: If the image contains a pixel that is pure red in 8 bits (255,0,0), the corresponding value in 10 bits would be (1023,0,0). However, since the monitor has a larger color space than sRGB, sending the signal (1023,0,0) to the monitor would result in a red that was too saturated. Therefore, according to the ICC color profile, the signal would be transformed into a different value with less red saturation, for example (987,0,0). Since there are still plenty of levels left between 0 and 987, all 256 values (0-255) for red in the sRGB color space of the file could be uniquely mapped to color-corrected 10-bit values in the monitor's native color space. However, if the conversion was done in 8 bits, (255,0,0) would be translated to (246,0,0), and there would now only be 247 available levels for the red channel instead of 256, degrading the displayed image quality. My question is: how does this work on Ubuntu? Let's say that I use Firefox (which is color-aware and uses ICC color profiles). Would I get 10-bit processing, thus preserving all levels of an 8-bit picture? What is the situation like for other applications, especially photo applications like Shotwell, Rawtherapee, Darktable, RawStudio, Photivo etc? Does Ubuntu differ from other operating systems (Linux and others) on this point?

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  • how to refactor user-permission system?

    - by John
    Sorry for lengthy question. I can't tell if this should be a programming question or a project management question. Any advice will help. I inherited a reasonably large web project (1 year old) from a solo freelancer who architected it then abandoned it. The project was a mess, but I cleaned up what I could, and now the system is more maintainable. I need suggestions on how to extend the user-permission system. As it is now, the database has a t_user table with the column t_user.membership_type. Currently, there are 4 membership types with the following properties: 3 of the membership types are almost functionally the same, except for the different monthly fees each must pay 1 of the membership type is a "fake-user" type which has limited access ( different business logic also applies) With regards to the fake-user type, if you look in the system's business logic files, you will see a lot of hard-coded IF statements that do something like if (fake-user) { // do something } else { // a paid member of type 1,2 or 3 // proceed normally } My client asked me to add 3 more membership types to the system, each of them with unique features to be implemented this month, and substantive "to-be-determined" features next month. My first reaction is that I need to refactor the user-permission system. But it concerns me that I don't have enough information on the "to-be-determined" membership type features for next month. Refactoring the user-permission system will take a substantive amount of time. I don't want to refactor something and throw it out the following month. I get substantive feature requests on a monthly basis that come out of the blue. There is no project road map. I've asked my client to provide me with a roadmap of what they intend to do with the new membership types, but their answer is along the lines of "We just want to do [feature here] this month. We'll think of something new next month." So questions that come to mind are: 1) Is it dangerous for me to refactor the user permission system not knowing what membership type features exist beyond a month from now? 2) Should I refactor the user permission system regardless? Or just continue adding IF statements as needed in all my controller files? Or can you recommend a different approach to user permission systems? Maybe role-based ? 3) Should this project have a road map? For a 1 year old project like mine, how far into the future should this roadmap project? 4) Any general advice on the best way to add 3 new membership types?

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  • Unable to Install Guard

    - by Dillmo
    I've seen Guard and it's usefulness in web development and would like to install it. Naturally, I expected to be able to use sudo gem install guard to do so (yes, it is a Ruby Gem). However the installation errors out. Here is what I'm getting: Building native extensions. This could take a while... ERROR: Error installing guard: ERROR: Failed to build gem native extension. /usr/bin/ruby1.9.1 extconf.rb /usr/lib/ruby/1.9.1/rubygems/custom_require.rb:36:in `require': cannot load such file -- mkmf (LoadError) from /usr/lib/ruby/1.9.1/rubygems/custom_require.rb:36:in `require' from extconf.rb:4:in `<main>' Gem files will remain installed in /var/lib/gems/1.9.1/gems/ffi-1.9.3 for inspection. Results logged to /var/lib/gems/1.9.1/gems/ffi-1.9.3/ext/ffi_c/gem_make.out Does anyone know how I can fix this? Thanks for any help.

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  • Adapting Javascript game for mobile

    - by Cardin
    I'm currently developing a Javascript web game for desktop users. It is a sort of tower-defense game that relies on mouse input only, developed on canvas using EaselJS. In the future, or perhaps simultaneously, I would like to adapt the game for mobile devices. I can see at least 3 potential areas in shifting from desktop to mobile: 1. resolution size and UI rearrangement, 2. converting mouse events to touch events, 3. distribution as native app wrapper or mobile Web. What would be the best strategy to facilitate this desktop to mobile conversion? For example, should I try to code the game for both platforms, or port the game UI over to mobile by branching the code base. Should I just publish on the mobile Web or wrap the game in a native app framework? And if I were to code for both platforms using the same codebase, should I register both click and touch events, or remap click events to touch using dispatchEvent?

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  • Are there any off the shelf solutions for feature use analysis?

    - by Riviera
    I write a set of productivity tools that sells online and have tens of thousands of users. While we do get very good feedback, this tens to come from only the most vocal users, so we fear we might be missing the big picture. We would like to know if there is any off the shelf (or nearly so) solution to capture usage of different features and to report usage patterns and trends over time. Note: These tools are native apps, not web-based. I know about Google Analytics and the like. They're great, but I'm looking for native code solutions.

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  • How to hide keyboard layout shortcut from Unity top panel?

    - by user67715
    I'm using Ubuntu 12.04 together with X Neural Switcher, which is a program for the automatic switching of the keyboard layout. The switcher goes with a GUI called gXNeur. The GUI places an applet icon to the Unity top panel (the gXNeur had to be whitelisted for the icon to become visible) that help a lot to configure and make urgent changes in the rules that the program uses. But after the icon is whitelisted I'm having two keyboard layout indicators in the panel (one - native, the second one - gXNeur). The native is the one I'd like to hide while gxNeur is more intuitive. Is there a way to do that? Thanks a lot for your help!

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  • Create .exe and .msi Installers for your JavaFX Apps

    - by mikew_co
    Well I wanted to figure out how the new JavaFX native packaging worked, so with a little work, I have written up my findings. Create a Windows Native Installer and EXE with JavaFX and NetBeans 7.2All the information is in the articles I have linked to at the end of the page. However, I hopefully have pulled together all the key facts in one place. In addition, I tried to document all the problems I ran into in the troubleshooting section. So what is the end result?  With everything installed, building an application in NetBeans creates an EXE installer, an MSI installer, and an EXE file to execute your application. Really slick professional stuff. This is a great addition to the whole Java platform.

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  • 12.04 + Alienware M11x R2 + Bumblebee 3.0 = low resolution only

    - by user89171
    I had a fresh install of Ubuntu 12.04 on my Alienware M11x, and it worked with the native monitor resolution of 1366x768. In trying to get the Optimus chipset working, I installed Bumblebee 3.0. Now, I am only offered 640x480 for my monitor resolution. Graphically, Unity 3D appears to be working now, instead of the Unity 2D I had before, so something went right, but I don't know how I can get it to offer me any higher resolutions than 640x480. I've looked up many pages that address this topic, but nothing that I've seen suggested has worked. sudo add-apt-repository ppa:bumblebee/stable sudo apt-get update sudo apt-get install bumblebee-nvidia was the latest thing I tried. I've tried some variants of this, I've been sure to uninstall nvidia drivers prior to reinstalling Bumblebee and various video drivers. Does anyone have any clue as to how I can get back to native resolution?

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  • Installing vim7.2 on Solaris Sparc 2.6 as non-root

    - by Tobbe
    I'm trying to install vim to $HOME/bin by compiling the sources. ./configure --prefix=$home/bin seems to work, but when running make I get: > make Starting make in the src directory. If there are problems, cd to the src directory and run make there cd src && make first gcc -c -I. -Iproto -DHAVE_CONFIG_H -DFEAT_GUI_GTK -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/openwin/include -I/usr/sfw/include -I/usr/sfw/include/freetype2 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -I/usr/openwin/include -o objects/buffer.o buffer.c In file included from buffer.c:28: vim.h:41: error: syntax error before ':' token In file included from os_unix.h:29, from vim.h:245, from buffer.c:28: /usr/include/sys/stat.h:251: error: syntax error before "blksize_t" /usr/include/sys/stat.h:255: error: syntax error before '}' token /usr/include/sys/stat.h:309: error: syntax error before "blksize_t" /usr/include/sys/stat.h:310: error: conflicting types for 'st_blocks' /usr/include/sys/stat.h:252: error: previous declaration of 'st_blocks' was here /usr/include/sys/stat.h:313: error: syntax error before '}' token In file included from /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:132, from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/sys/siginfo.h:259: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:292: error: syntax error before '}' token /usr/include/sys/siginfo.h:294: error: syntax error before '}' token /usr/include/sys/siginfo.h:390: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:398: error: conflicting types for '__fault' /usr/include/sys/siginfo.h:267: error: previous declaration of '__fault' was here /usr/include/sys/siginfo.h:404: error: conflicting types for '__file' /usr/include/sys/siginfo.h:273: error: previous declaration of '__file' was here /usr/include/sys/siginfo.h:420: error: conflicting types for '__prof' /usr/include/sys/siginfo.h:287: error: previous declaration of '__prof' was here /usr/include/sys/siginfo.h:424: error: conflicting types for '__rctl' /usr/include/sys/siginfo.h:291: error: previous declaration of '__rctl' was here /usr/include/sys/siginfo.h:426: error: syntax error before '}' token /usr/include/sys/siginfo.h:428: error: syntax error before '}' token /usr/include/sys/siginfo.h:432: error: syntax error before "k_siginfo_t" /usr/include/sys/siginfo.h:437: error: syntax error before '}' token In file included from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:173: error: syntax error before "siginfo_t" In file included from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/signal.h:111: error: syntax error before "siginfo_t" /usr/include/signal.h:113: error: syntax error before "siginfo_t" buffer.c: In function `buflist_new': buffer.c:1502: error: storage size of 'st' isn't known buffer.c: In function `buflist_findname': buffer.c:1989: error: storage size of 'st' isn't known buffer.c: In function `setfname': buffer.c:2578: error: storage size of 'st' isn't known buffer.c: In function `otherfile_buf': buffer.c:2836: error: storage size of 'st' isn't known buffer.c: In function `buf_setino': buffer.c:2874: error: storage size of 'st' isn't known buffer.c: In function `buf_same_ino': buffer.c:2894: error: dereferencing pointer to incomplete type buffer.c:2895: error: dereferencing pointer to incomplete type *** Error code 1 make: Fatal error: Command failed for target `objects/buffer.o' Current working directory /home/xluntor/vim72/src *** Error code 1 make: Fatal error: Command failed for target `first' How do I fix the make errors? Or is there another way to install vim as non-root? Thanks in advance

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  • compile lastest bnx2 driver on debian squeeze

    - by markus
    I want to upgrade the bnx2 network card driver in a Dell Power Edge R410. I downloaded the latest driver version from the broadcom website. If I want to compile the driver it fails with the following errors: make make -C bnx2/src KVER=2.6.32-5-amd64 PREFIX= make[1]: Entering directory `/tmp/netxtreme2-6.2.23/bnx2-2.0.23b/src' make -C /lib/modules/2.6.32-5-amd64/build SUBDIRS=/tmp/netxtreme2-6.2.23/bnx2-2.0.23b/src modules make[2]: Entering directory `/usr/src/linux-headers-2.6.32-5-amd64' Building modules, stage 2. MODPOST 2 modules make[2]: Leaving directory `/usr/src/linux-headers-2.6.32-5-amd64' make[1]: Leaving directory `/tmp/netxtreme2-6.2.23/bnx2-2.0.23b/src' make -C bnx2x/src KVER=2.6.32-5-amd64 PREFIX= make[1]: Entering directory `/tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src' make -C /lib/modules/2.6.32-5-amd64/build M=`pwd` modules make[2]: Entering directory `/usr/src/linux-headers-2.6.32-5-amd64' CC [M] /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x_main.o In file included from /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x.h:68, from /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x_main.c:80: /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x_compat.h:1009:1: error: "PCI_VPD_LRDT_ID_STRING" redefined In file included from /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x_main.c:34: /usr/src/linux-headers-2.6.32-5-common/include/linux/pci.h:1327:1: error: this is the location of the previous definition In file included from /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x.h:68, from /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x_main.c:80: /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x_compat.h:1011:1: error: "PCI_VPD_LRDT_RO_DATA" redefined In file included from /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x_main.c:34: /usr/src/linux-headers-2.6.32-5-common/include/linux/pci.h:1328:1: error: this is the location of the previous definition In file included from /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x.h:68, from /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x_main.c:80: /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x_compat.h:1013:1: error: "PCI_VPD_LRDT_RW_DATA" redefined In file included from /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x_main.c:34: /usr/src/linux-headers-2.6.32-5-common/include/linux/pci.h:1329:1: error: this is the location of the previous definition In file included from /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x.h:68, from /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x_main.c:80: /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x_compat.h:1019:1: error: "PCI_VPD_SRDT_END" redefined In file included from /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x_main.c:34: /usr/src/linux-headers-2.6.32-5-common/include/linux/pci.h:1334:1: error: this is the location of the previous definition In file included from /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x.h:68, from /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x_main.c:80: /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x_compat.h:1032: error: conflicting types for ‘pci_vpd_lrdt_size’ /usr/src/linux-headers-2.6.32-5-common/include/linux/pci.h:1355: error: previous definition of ‘pci_vpd_lrdt_size’ was here /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x_compat.h:1037: error: conflicting types for ‘pci_vpd_srdt_size’ /usr/src/linux-headers-2.6.32-5-common/include/linux/pci.h:1366: error: previous definition of ‘pci_vpd_srdt_size’ was here /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x_compat.h:1042: error: conflicting types for ‘pci_vpd_find_tag’ /usr/src/linux-headers-2.6.32-5-common/include/linux/pci.h:1391: error: previous declaration of ‘pci_vpd_find_tag’ was here /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x_compat.h:1077: error: conflicting types for ‘pci_vpd_info_field_size’ /usr/src/linux-headers-2.6.32-5-common/include/linux/pci.h:1377: error: previous definition of ‘pci_vpd_info_field_size’ was here /tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x_compat.h:1082: error: conflicting types for ‘pci_vpd_find_info_keyword’ /usr/src/linux-headers-2.6.32-5-common/include/linux/pci.h:1403: error: previous declaration of ‘pci_vpd_find_info_keyword’ was here make[5]: *** [/tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src/bnx2x_main.o] Fehler 1 make[4]: *** [_module_/tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src] Fehler 2 make[3]: *** [sub-make] Fehler 2 make[2]: *** [all] Fehler 2 make[2]: Leaving directory `/usr/src/linux-headers-2.6.32-5-amd64' make[1]: *** [bnx2x.o] Fehler 2 make[1]: Leaving directory `/tmp/netxtreme2-6.2.23/bnx2x-1.62.15/src' make: *** [l2build] Fehler 2

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  • Installing vim7 on Solaris Sparc 2.6 as non-root

    - by Tobbe
    I'm trying to install vim to $HOME/bin by compiling the sources. ./configure --prefix=$home/bin seems to work, but when running make I get: > make Starting make in the src directory. If there are problems, cd to the src directory and run make there cd src && make first gcc -c -I. -Iproto -DHAVE_CONFIG_H -DFEAT_GUI_GTK -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/openwin/include -I/usr/sfw/include -I/usr/sfw/include/freetype2 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -I/usr/openwin/include -o objects/buffer.o buffer.c In file included from buffer.c:28: vim.h:41: error: syntax error before ':' token In file included from os_unix.h:29, from vim.h:245, from buffer.c:28: /usr/include/sys/stat.h:251: error: syntax error before "blksize_t" /usr/include/sys/stat.h:255: error: syntax error before '}' token /usr/include/sys/stat.h:309: error: syntax error before "blksize_t" /usr/include/sys/stat.h:310: error: conflicting types for 'st_blocks' /usr/include/sys/stat.h:252: error: previous declaration of 'st_blocks' was here /usr/include/sys/stat.h:313: error: syntax error before '}' token In file included from /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:132, from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/sys/siginfo.h:259: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:292: error: syntax error before '}' token /usr/include/sys/siginfo.h:294: error: syntax error before '}' token /usr/include/sys/siginfo.h:390: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:398: error: conflicting types for '__fault' /usr/include/sys/siginfo.h:267: error: previous declaration of '__fault' was here /usr/include/sys/siginfo.h:404: error: conflicting types for '__file' /usr/include/sys/siginfo.h:273: error: previous declaration of '__file' was here /usr/include/sys/siginfo.h:420: error: conflicting types for '__prof' /usr/include/sys/siginfo.h:287: error: previous declaration of '__prof' was here /usr/include/sys/siginfo.h:424: error: conflicting types for '__rctl' /usr/include/sys/siginfo.h:291: error: previous declaration of '__rctl' was here /usr/include/sys/siginfo.h:426: error: syntax error before '}' token /usr/include/sys/siginfo.h:428: error: syntax error before '}' token /usr/include/sys/siginfo.h:432: error: syntax error before "k_siginfo_t" /usr/include/sys/siginfo.h:437: error: syntax error before '}' token In file included from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:173: error: syntax error before "siginfo_t" In file included from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/signal.h:111: error: syntax error before "siginfo_t" /usr/include/signal.h:113: error: syntax error before "siginfo_t" buffer.c: In function `buflist_new': buffer.c:1502: error: storage size of 'st' isn't known buffer.c: In function `buflist_findname': buffer.c:1989: error: storage size of 'st' isn't known buffer.c: In function `setfname': buffer.c:2578: error: storage size of 'st' isn't known buffer.c: In function `otherfile_buf': buffer.c:2836: error: storage size of 'st' isn't known buffer.c: In function `buf_setino': buffer.c:2874: error: storage size of 'st' isn't known buffer.c: In function `buf_same_ino': buffer.c:2894: error: dereferencing pointer to incomplete type buffer.c:2895: error: dereferencing pointer to incomplete type *** Error code 1 make: Fatal error: Command failed for target `objects/buffer.o' Current working directory /home/xluntor/vim72/src *** Error code 1 make: Fatal error: Command failed for target `first' How do I fix the make errors? Or is there another way to install vim as non-root? Thanks in advance

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  • What I don&rsquo;t like about WIF&rsquo;s Claims-based Authorization

    - by Your DisplayName here!
    In my last post I wrote about what I like about WIF’s proposed approach to authorization – I also said that I definitely would build upon that infrastructure for my own systems. But implementing such a system is a little harder as it could be. Here’s why (and that’s purely my perspective): First of all WIF’s authorization comes in two “modes” Per-request authorization. When an ASP.NET/WCF request comes in, the registered authorization manager gets called. For SOAP the SOAP action gets passed in. For HTTP requests (ASP.NET, WCF REST) the URL and verb. Imperative authorization This happens when you explicitly call the claims authorization API from within your code. There you have full control over the values for action and resource. In ASP.NET per-request authorization is optional (depends on if you have added the ClaimsAuthorizationHttpModule). In WCF you always get the per-request checks as soon as you register the authorization manager in configuration. I personally prefer the imperative authorization because first of all I don’t believe in URL based authorization. Especially in the times of MVC and routing tables, URLs can be easily changed – but then you also have to adjust your authorization logic every time. Also – you typically need more knowledge than a simple “if user x is allowed to invoke operation x”. One problem I have is, both the per-request calls as well as the standard WIF imperative authorization APIs wrap actions and resources in the same claim type. This makes it hard to distinguish between the two authorization modes in your authorization manager. But you typically need that feature to structure your authorization policy evaluation in a clean way. The second problem (which is somehow related to the first one) is the standard API for interacting with the claims authorization manager. The API comes as an attribute (ClaimsPrincipalPermissionAttribute) as well as a class to use programmatically (ClaimsPrincipalPermission). Both only allow to pass in simple strings (which results in the wrapping with standard claim types mentioned earlier). Both throw a SecurityException when the check fails. The attribute is a code access permission attribute (like PrincipalPermission). That means it will always be invoked regardless how you call the code. This may be exactly what you want, or not. In a unit testing situation (like an MVC controller) you typically want to test the logic in the function – not the security check. The good news is, the WIF API is flexible enough that you can build your own infrastructure around their core. For my own projects I implemented the following extensions: A way to invoke the registered claims authorization manager with more overloads, e.g. with different claim types or a complete AuthorizationContext. A new CAS attribute (with the same calling semantics as the built-in one) with custom claim types. A MVC authorization attribute with custom claim types. A way to use branching – as opposed to catching a SecurityException. I will post the code for these various extensions here – so stay tuned.

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  • Does my use of the strategy pattern violate the fundamental MVC pattern in iOS?

    - by Goodsquirrel
    I'm about to use the 'strategy' pattern in my iOS app, but feel like my approach violates the somehow fundamental MVC pattern. My app is displaying visual "stories", and a Story consists (i.e. has @properties) of one Photo and one or more VisualEvent objects to represent e.g. animated circles or moving arrows on the photo. Each VisualEvent object therefore has a eventType @property, that might be e.g. kEventTypeCircle or kEventTypeArrow. All events have things in common, like a startTime @property, but differ in the way they are being drawn on the StoryPlayerView. Currently I'm trying to follow the MVC pattern and have a StoryPlayer object (my controller) that knows about both the model objects (like Story and all kinds of visual events) and the view object StoryPlayerView. To chose the right drawing code for each of the different visual event types, my StoryPlayer is using a switch statement. @implementation StoryPlayer // (...) - (void)showVisualEvent:(VisualEvent *)event onStoryPlayerView:storyPlayerView { switch (event.eventType) { case kEventTypeCircle: [self showCircleEvent:event onStoryPlayerView:storyPlayerView]; break; case kEventTypeArrow: [self showArrowDrawingEvent:event onStoryPlayerView:storyPlayerView]; break; // (...) } But switch statements for type checking are bad design, aren't they? According to Uncle Bob they lead to tight coupling and can and should almost always be replaced by polymorphism. Having read about the "Strategy"-Pattern in Head First Design Patterns, I felt this was a great way to get rid of my switch statement. So I changed the design like this: All specialized visual event types are now subclasses of an abstract VisualEvent class that has a showOnStoryPlayerView: method. @interface VisualEvent : NSObject - (void)showOnStoryPlayerView:(StoryPlayerView *)storyPlayerView; // abstract Each and every concrete subclass implements a concrete specialized version of this drawing behavior method. @implementation CircleVisualEvent - (void)showOnStoryPlayerView:(StoryPlayerView *)storyPlayerView { [storyPlayerView drawCircleAtPoint:self.position color:self.color lineWidth:self.lineWidth radius:self.radius]; } The StoryPlayer now simply calls the same method on all types of events. @implementation StoryPlayer - (void)showVisualEvent:(VisualEvent *)event onStoryPlayerView:storyPlayerView { [event showOnStoryPlayerView:storyPlayerView]; } The result seems to be great: I got rid of the switch statement, and if I ever have to add new types of VisualEvents in the future, I simply create new subclasses of VisualEvent. And I won't have to change anything in StoryPlayer. But of cause this approach violates the MVC pattern since now my model has to know about and depend on my view! Now my controller talks to my model and my model talks to the view calling methods on StoryPlayerView like drawCircleAtPoint:color:lineWidth:radius:. But this kind of calls should be controller code not model code, right?? Seems to me like I made things worse. I'm confused! Am I completely missing the point of the strategy pattern? Is there a better way to get rid of the switch statement without breaking model-view separation?

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  • User Produtivity Kit - Powerful Packages (Part 1)

    - by [email protected]
    User Productivity Kit provides the ability to create a variety of content types including robust topics on system process and web pages with formatted text and graphics. There are times when you want to enhance content with media types not naively created by User Productivity Kit, media types such as video, custom animations, forms, and more. One method of doing this is to maintain these media files on a web server - separate from the User Productivity Kit player content and link to the files using absolute URLs such as http://myserver/overview.html. While this will get you going, you won't benefit from the content management capabilities of the UPK Developer. Features such as check-in / check-out, history, document properties, folder permissions and more are not available to this external content. Further, if you ever need to move that content to a server with a different name or domain, you'd need to update all your links. UPK version 3.1 introduced a new document type - the package. A package is a group of folders and files that you manage in the Developer library as a single document. These package documents work in the same manner as any other document in the library and you can use all of the collaborative content development features you see with other document types. Packages can be used for anything from single Word documents, PDF files, and graphics to more intricate sets of inter-related files commonly seen with HTML files and their graphics, style sheets, and JavaScript files. The structure of the files and folders within a package will always be preserved so this means that any relative links between files in the package will work. For example, an HTML file containing an image tag with a relative link to a graphic elsewhere in the same package will continue to function properly both when viewed in the Developer and when published to outputs such as the UPK Player. Once you start to use packages, you'll soon discover that there is a lot of existing content that can be re-purposed by placing it into UPK packages. Packages are easily created by selecting File...New...Package. Files can be added in a number of ways including the "Add Files" button, copy & paste from Windows Explorer, and drag & drop. To use one of the files in the package, just create a link to the file in the package you want to target. This is supported throughout the Developer in places such as section & topic concepts, frame links and hyperlinks in web pages. A little more challenging is determining how to structure packages in your library. As I mentioned earlier, a package can contain anything from a single file to dozens of files and folders. So what should you do? You could create a package for each file. You could create one package for all your files. But which one is right? Well, there's not a right and wrong answer to this question. There are advantages and disadvantages to each. The right decision will be influenced by the package files themselves, the structure of the content in the library, the size and working style of the development team, how content is shared between different outlines and more. The first consideration can be assessed the quickest. If the content to be placed in the package is composed of multiple files and those files reference each other, they should be in the same package. There are loads of examples of this type of content. HTML files with graphics and style sheets, HTML files with embedded Flash movies, and Word documents saved as HTML are all examples where the content is composed of multiple files and the files reference each other in some way. Content like this should always be placed in a singe package such that these relative links between the files are preserved and play properly in the UPK Player. In upcoming posts, I'll explain additional considerations.

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  • Is there a screen sharing/remote desktop app for mac that lets you use a different host screen resolution?

    - by MarqueIV
    Ok, there are tons and tons of questions about remote desktop for mac and they're all being closed as duplicates. I however am specifically looking for one that will let me use a different resolution than the host, the way you can with Remote Desktop for Windows. For instance, when I connect to my 11" Macbook Air booted into Windows7 from my quad-screen desktop, also booted into Win7 using Microsoft's Remote Desktop Client, it blanks out the screen on the notebook, then virtualizes the video across all four of my desktop's monitors at their native resolutions (2560x1600, 2 x 1920x1200 and 1600x1200) and the notebook now acts as if it has four physical monitors connected to it. All of this from a notebook that only has a 1366 x 768 native resolution. Even when running OS X on the client running RDC, while it doesn't support multi-monitors like its Win counterpart, it still lets me run at the native resolution of the client screen of 2560x1600. Again, it just blanks out the host screen while doing so. However when using Mac's screen sharing, since that is just glorified VNC, it just mirrors what's already on the host's screen, meaning it will always be a single screen with the resolution of 1366x768. This of course makes sense since VNC is a mirroring solution, not a video-virtualizing one like RDC, but it means that on my quad-monitor setup, the remote window isn't even large enough to fill up a single monitor, let alone four (unless you have a client that can scale it up, but that's video scaling. It's still only 1366x768.) So what I'm looking for is if there is a solution on the Mac that lets me do the same thing as RDC in a Win environment. Don't care if I have to pay. I'd gladly pay several hundred dollars for this. I just need that specific feature. Note: People have suggested various VNC clients, but the VNC host still runs at 1366x768 so that will not work here. Ever. Also, people have suggested Synergy/Synergy+/Teleport and such which share the keyboard and mouse, not video. Completely different animal unrelated to what I'm looking for.

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  • USB-to-Serial showing gibberish at 115200 Baud

    - by Mose
    I've got a serious problem which drives me crazy because I tried everything I could think of. First of all, I made a video: http://youtu.be/boghkuq7L_s but please read the following text for more information, not only view the video! When using a USB-to-Serial interface everything works as long as I don't go beyond 57600 Baud. At higher rates I only get giberish like this: év.­b0JNLYÆÿ¿iëd0U²(kßÞb! ú]/xscB!ï¯!BoXûÿ1ïâÖCÿ6ÌAnè*íÌC)º¿BíÞØ.C.@ÆÃwHJÂs "YE:ñ.èFðÌCÊ÷ÞÄ !x H w6@BtbHJ ̪ Ì6ì H¾a¿bH.">îvy®;f<ßBÌ p­L¨fæH­E ­þ¼MBÞI What makes the problem so strange is, I exchanged every component and the problem still presists. I tried differtent OSes (Ubuntu, WinXP, Win7, OSX 10.7) with 32 and 64 Bit. I tried USB-to-Serial interface from FTDI and Prolific. I tried reading the output from my Raspberry PI and from an Asterisk Appliance. I changed the cables and the wiring. Nothing helped. In the video I made a example with a old Notebook with native COM and put the USB-to-Serial to the same connection as "sniffer" (only Rx and GND connected) to make sure the output and everything is ok as one can see on the native port. The voltage is ok. Settings for both are 115200 Baud, 8 Bit with 1 Stop and no flow control. Native is ok. USB is messed up. I used the newest drivers and double checked all connections. I have no idea what is wrong here. As I couldn't find anyone describing problems like this I question my long experiance in computer science and think I'm doing some completly wrong... Please help :-/

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  • How do people type different languages into computer?

    - by pecker
    Hello, We have English keyboards. I never saw any other keyboard in my life. I've been wondering for a long time. How do people in Korea, China, Russia, Muslim countries and some European countries where English is less known. Do they have keyboards in their native language? I mean are the keyboard directly manufactured in their native language. Or do they use some kind of keyboard mapping softwares to acheive the task. I've been searching in Google images to have a glance at their computers but didn't find any real key pads for computers/smartphones. If they have some non-English keyboard. Then how would they type web URLs? URLs possible in other languages also? If they have to type English URLs then it also means that they need to know English. I've seen in some movies that they have all their softwares, windows have text in their native language. How do they have some different language? I feel lost & confused. If you have any screenshots / pics of such non-english computer please post. I want to see one.

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  • Performance of external USB disk with ESXi5

    - by PeterMmm
    I have a new HP DL120 G7 server with ESXi5. One VM is a Win2003 instalation and I have an external USB2.0 drive attached by USB Controller and USB Device. I copy a 4GB file from external USB to server disk. In the VM that takes up to 10 minutes. On a native Win2003 that takes aprox. 3 minutes. I have no explaination for that diference: In any case the bottleneck is the USB connection, much slower than the disks (SAS, RAID1). If the USB connection on the VM would be USB1.1 and not USB2.0 it would take much more time. (The disk performance between server partitions on the VM is correct. - see update) Could be that my native box is extremely fast and the VM is the normal case. ??? Update I try with passtrough and a first run copy the same data in aprox. 7 minutes. Still 2 times slower than the native connection. I also did another messure and the copy between partitions on the same VM takes 3 minutes.

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