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  • minimum enclosing rectangle of fixed aspect ratio

    - by Ramya Narasimha
    I have an Image with many rectangles at different positions in the image and of different sizes (both overlapping and non-overlapping). I also have a non-negative scores associated with each of these rectangles. My problem now is to find one larger rectangle *of a fixed (given) aspect ratio* that encloses as many of these rectangles as possible. I am looking for an algorithm to do this, if anyone has a solution, even a partial one it would be helpful. Please note that the positions of the rectangles in the image is fixed and cannot be moved around and there is no orientation issue as all of them are upright.

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  • Issue when I'm trying to draw gradient in swift

    - by bagusflyer
    I got an error when I was trying to draw gradient in Swift code: GradientView.swift:31:40: Could not find an overload for '__conversion' that accepts the supplied arguments Here is my code: let context : CGContextRef = UIGraphicsGetCurrentContext() let locations :CGFloat[] = [ 0.0, 0.25, 0.5, 0.75 ] let colors = [UIColor.redColor().CGColor,UIColor.greenColor().CGColor,UIColor.blueColor().CGColor, UIColor.yellowColor().CGColor] let colorspace : CGColorSpaceRef = CGColorSpaceCreateDeviceRGB() let gradient : CGGradientRef = CGGradientCreateWithColors(colorspace, colors, locations) //CGGradientCreateWithColors(colorspace,colors,locations) let startPoint : CGPoint = CGPointMake(0, 0) let endPoint : CGPoint = CGPointMake(500,500) CGContextDrawLinearGradient(context, gradient,startPoint, endPoint, 0); The problem is the CGGradientCreateWithColors takes CFArray not a normal Swift Array. I have no idea how to convert CFArray to Array and can't find anything in Apple's document. Any idea? Thanks

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  • The difference between triangulation and mesh

    - by xiao
    I have done some computer graphical programming recently, and I have no experience before. I used the library call CGAL(computer geometry algorithm library). Also, I noticed that there is class for triangulation and also class for mesh. Is mesh just a kind of triangle net? Do they have any differences? Thanks!

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  • Border in DrawRectangle

    - by undsoft
    Well, I'm coding the OnPaint event for my own control and it is very nescessary for me to make it pixel-accurate. I've got a little problem with borders of rectangles. See picture: These two rectangles were drawn with the same location and size parameters, but using different size of the pen. See what happend? When border became larger it has eaten the free space before the rectangle (on the left). I wonder if there is some kind of property which makes border be drawn inside of the rectangle, so that the distance to rectangle will always be the same. Thanks.

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  • Rotate rectangle around center

    - by ESoft
    I am playing with Brad Larsen's adaption of the trackball app. I have two views at a 60 degree angle to each other and was wondering how I get the rotation to be in the center of this (non-closed) rectangle? In the images below I would have liked the rotation to take place all within the blue lines. Code (modified to only rotate around x axis): #import "MyView.h" //===================================================== // Defines //===================================================== #define DEGREES_TO_RADIANS(degrees) \ (degrees * (M_PI / 180.0f)) //===================================================== // Public Interface //===================================================== @implementation MyView - (void)awakeFromNib { transformed = [CALayer layer]; transformed.anchorPoint = CGPointMake(0.5f, 0.5f); transformed.frame = self.bounds; [self.layer addSublayer:transformed]; CALayer *imageLayer = [CALayer layer]; imageLayer.frame = CGRectMake(10.0f, 4.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f); imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(60.0f), 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0051.png"] CGImage]; imageLayer.borderColor = [UIColor yellowColor].CGColor; imageLayer.borderWidth = 2.0f; [transformed addSublayer:imageLayer]; imageLayer = [CALayer layer]; imageLayer.frame = CGRectMake(10.0f, 120.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f); imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(-60.0f), 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0089.png"] CGImage]; imageLayer.borderColor = [UIColor greenColor].CGColor; imageLayer.borderWidth = 2.0f; transformed.borderColor = [UIColor whiteColor].CGColor; transformed.borderWidth = 2.0f; [transformed addSublayer:imageLayer]; UIView *line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height / 2.0f, self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor redColor]]; [self addSubview:line]; line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (1.0f / 4.0f), self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor blueColor]]; [self addSubview:line]; line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (3.0f / 4.0f), self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor blueColor]]; [self addSubview:line]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { previousLocation = [[touches anyObject] locationInView:self]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint location = [[touches anyObject] locationInView:self]; //location = CGPointMake(previousLocation.x, location.y); CATransform3D currentTransform = transformed.sublayerTransform; //CGFloat displacementInX = location.x - previousLocation.x; CGFloat displacementInX = previousLocation.x - location.x; CGFloat displacementInY = previousLocation.y - location.y; CGFloat totalRotation = sqrt((displacementInX * displacementInX) + (displacementInY * displacementInY)); CGFloat angle = DEGREES_TO_RADIANS(totalRotation); CGFloat x = ((displacementInX / totalRotation) * currentTransform.m12 + (displacementInY/totalRotation) * currentTransform.m11); CATransform3D rotationalTransform = CATransform3DRotate(currentTransform, angle, x, 0, 0); previousLocation = location; transformed.sublayerTransform = rotationalTransform; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { } - (void)dealloc { [super dealloc]; } @end

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  • iPhone animated banner : which framework to use

    - by Julien
    Hi folks, I'm willing to create a little frame to display animated ads in my app. It could be simple little animations, or "3D" transition between ads, or combination of both. I'm not familiar with graphic frameworks, I just used CoreGraphics, which I think is not optimized for that. I thought of OpenGL, but maybe that's too much and takes too much ressources just for this little thing. What do you think ?

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  • How do I integrate a BSDF into a ray caster.

    - by pelb
    I'm trying to implement sub surface scattering at isosurfaces and looked up how a BSDF works mathematically. Implementing the reflective and diffuse part seems to be quite easy as i just have to evaluate phong at the isosurface intersection, but how do you I apply the transmissive part of the BSDF? In what way do i have to modify the ray direction. Any pointers to a practical implementation are welcome. Thanks and So long!

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  • Level of Detail for 3D terrains/models in Mobile Devices (Android / XNA )

    - by afriza
    I am planning to develop for WP7 and Android. What is the better way to display (and traverse) 3D scene/models in term of LoD? The data is planned to be island-wide (Singapore). 1) Real-Time Dynamic Level of Detail Terrain Rendering 2) Discrete LoD 3) Others? And please advice some considerations/algorithms/resources/source codes. something like LoD book also Okay. Side note: I am a beginner in this area but pretty well-versed in C/C++. And I haven't read the LoD book. Related posts: - Distant 3D object rendering [games]

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  • How do you draw a string centered vertically in Java?

    - by Paul Alexander
    I know it's a simple concept but I'm struggling with the font metrics. Centering horizontally isn't too hard but vertically seems a bit difficult. I've tried using the FontMetrics getAscent, getLeading, getXXXX methods in various combinations but no matter what I've tried the text is always off by a few pixels. Is there a way to measure the exact height of the text so that it is exactly centered.

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  • Merging photo textures - (from calibrated cameras) - projected onto geometry

    - by freakTheMighty
    I am looking for papers/algorithms for merging projected textures onto geometry. To be more specific, given a set of fully calibrated cameras/photographs and geometry, how can we define a metric for choosing which photograph should be used to texture a given patch of the geometry. I can think of a few attributes one may seek minimize including the angle between the surface normal and the camera, the distance of the camera from the surface, as well as minimizing some parameterization of sharpness. The question is how do these things get combined and are there well established existing solutions?

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  • Getting invalid context errors

    - by Andrew
    I don't have much code thus far, only this to start: UIGraphicsBeginImageContextWithOptions(bounds.size, NO, 0); CGContextRef context = UIGraphicsGetCurrentContext(); CGMutablePathRef outerPath; CGMutablePathRef highlightPath; CGRect outerRect = rectForRectWithInset(bounds, 1); CGRect highlightRect = CGRectMake(outerRect.origin.x, outerRect.origin.y + 1, outerRect.size.width, outerRect.size.height); And then the problematic bit, which when commented out, the error goes away: CGContextSaveGState(context); CGContextAddPath(context, highlightPath); CGContextSetFillColorWithColor(context, [[UIColor colorWithWhite:1.0 alpha:0.05]CGColor]); CGContextFillPath(context); CGContextRestoreGState(context); Below that is simply: UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();

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  • Finding the centroid of a polygon?

    - by user146780
    I have tried: for each vertex, add to total, divide by number of verities to get center. I'v also tried: Find the topmost, bottommost - get midpoint... find leftmost, rightmost, find midpoint. Both of these did not return the perfect center because I'm relying on the center to scale a polygon. I want to scale my polygons so I may put a border around them. What is the best way to find the centroid of a polygon given that the polygon may be concave, convex and have many many sides of various lengths. Thanks

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  • How can I tell if a closed path contains a given point?

    - by Tom Seago
    In Android, I have a Path object which I happen to know defines a closed path, and I need to figure out if a given point is contained within the path. What I was hoping for was something along the lines of path.contains(int x, int y) but that doesn't seem to exist. The specific reason I'm looking for this is because I have a collection of shapes on screen defined as paths, and I want to figure out which one the user clicked on. If there is a better way to be approaching this such as using different UI elements rather than doing it "the hard way" myself, I'm open to suggestions. I'm open to writing an algorithm myself if I have to, but that means different research I guess.

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  • Monochrome BitMap Library

    - by Asad Jibran Ahmed
    I am trying to create a piece of software that can be used to create VERY large (10000x10000) sized bitmaps. All I need is something that can work in monochrome, since the required output is a matrix containing details of black and white pixels in the bitmap. The closest thing I can think of is a font editor, but the size is a problem. Is there any library out there that I can use to create the software, or will I have to write the whole thing from the start?

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  • Codebase for making a Flash-based interactive map with SVG vector data?

    - by Mike
    I'm looking for a way to take SVG path info (basically a string of coordinates) and dynamically draw it with Actionscript. Icing on the cake would be if those shapes could detect mouse events to trigger JS and dynamically change their appearance (fill, stroke, etc...). I'm currently trying something similar to this (http://raphaeljs.com/australia.html) using SVG but it's just too slow in IE. I've also tried Google's SVG Web (http://code.google.com/p/svgweb/) which basically does exactly what I'm looking for (it converts SVG to Flash in IE) but again, it's sloooooow - which is why I'm considering doing the whole shebang in Flash. Anyone know of some links to point me in the right direction?

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  • Simulating brush strokes for painting application

    - by DrRobot
    I'm trying to write an application that can be used to create pictures that look like paintings using simulated brush strokes. Are there any good sources for simple ways of simulating brush strokes? For example, given a list of mouse positions that the user has dragged the mouse through, a brush width and a brush texture, how do I determine what to draw to the canvas? I've tried angling the brush texture in the direction of the mouse movement and dabbing several brush texture images along the path, but it doesn't look great. I think I'm missing something where the brush texture should shrink and grow on corners. Any simple to follow links would be appreciated. I've found complex academic papers on simulating e.g. oil paints but I just want a basic algorithm to use that produces OK results if possible.

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  • When not to do maximum compression in png?

    - by user1444680
    Intro When saving png images through GIMP, I've always used level 9 (maximum) compression, as I knew that it's lossless. Now I've to specify compression level when saving png format image through GD extension of PHP. Question Is there any case when I shouldn't compress PNG to maximum level? Like any compatibility issues? If there's no problem then why to ask user; why not automatically compress to max?

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  • How to write an intersects for Shapes in android

    - by Rafael T
    I have an written an Object called Shape which has a Point representing the topLeftCorner and a Dimension with represents its width and height. To get the topRightCorner I can simply add the width to the topLeftPoint.x. I use to rotate them on a certain degree around their center. The problem after the rotation is, that my intersects(Shape) method fails, because it does not honor the rotation of the Shapes. The rotation will be the same for each Shape. My current implementation looks like this inside my Shape Object: public boolean intersects(Shape s){ // functions returning a Point of shape s return intersects(s.topLeft()) || intersects(s.topRight()) || intersects(s.bottomLeft()) || intersects(s.bottomRight()) || intersects(s.leftCenter()) || intersects(s.rightCenter()) || intersects(s.center()); } public boolean intersects(Point p){ return p.x >= leftX() && p.x <= rightX() && p.y >= topY() && p.y <= bottomY(); } Basically I need functions like rotatedLeftX() or rotatedTopRight() to work properly. Also for that calculation I think it doesn't matter when the topLeft point before a rotation of ie 90 will turn into topRight... I already read this and this Question here, but do not understand it fully.

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  • Interpolating height for a point inside a grid based on a discrete height function.

    - by fastrack20
    Hi, I have been wracking my brain to come up with a solution to this problem. I have a lookup table that returns height values for various points (x,z) on the grid. For instance I can calculate the height at A, B, C and D in Figure 1. However, I am looking for a way to interpolate the height at P (which has a known (x,z)). The lookup table only has values at the grid intervals, and P lies between these intervals. I am trying to calculate values s and t such that: A'(s) = A + s(C-A) B'(t) = B + t(P-B) I would then use the these two equations to find the intersection point of B'(t) with A'(s) to find a point X on the line A-C. With this I can calculate the height at this point X and with that the height at point P. My issue lies in calculating the values for s and t. Any help would be greatly appreciated.

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