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  • Windows 7 Recovery Console File Access Denied

    - by Ty Rozak
    Recently by computer crashed and was stuck in a boot loop. So I created a Windows Recovery CD and booted from that. When I use the command prompt in the recovery console, I cannot see any of my personal files or folders (such a my Users folder with My Documents). Is there a way to access these files? The only reason I would need to fix the computer properly would be to get these files off of the computer and onto a hard drive. Any other fix suggestions would be greatly appreciated. I have tried both system repair and system restore from the Recovery Console, but neither seem to work. Thanks.

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  • EC2 instance store cloning or to ebs via gui management console

    - by devnull
    I have found similar questions here but the answer are either outdated or are from the command line. The case is this. I have an EC2 instance using instance store (this was the only AMI available for Debian 6 in Ireland). Now through the AWS GUI I can do a snapshot of the instance volume and/or even create a volume. But an image made from the snapshot doesn't boot. What is the best solution to either clone an EC2 instance that uses instance store OR from the created snapshot of the instance store to launch a new EBS instance (identical clone) FROM the gui aws management console and not command line ? Before turning this down consider that there is not similar question on how to do it via the aws management console. hint can't be done is not an appropriate answer. As you can create a snapshot of the instance store backed instance and/or a volume and create an AMI from that snapshot.

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  • Change Groupwise 7 User Password from NetWare Server Console

    - by Scott Wolf
    I have a Groupwise 7 server in place that we use for testing purposes. The previous administrator didn't bother to make a note of any of the account passwords on the machine. I have access to the Server Console...but I can't login via ConsoleOne or anything like that. Is there a command line utility that I can run from the Server Console to reset a Groupwise user password? I just need to have one account up and running for testing. If there's a CLI utility I can use to be able to create a new account, that would work just as well. Any help would be greatly appreciated...I'm kinda stuck at this point.

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  • EC2 instance store cloning or to ebs via guy management console

    - by devnull
    I have found similar questions here but the answer are either outdated or are from the command line. The case is this. I have an EC2 instance using instance store (this was the only AMI available for Debian 6 in Ireland). Now through the AWS GUI I can do a snapshot of the instance volume and/or even create a volume. But an image made from the snapshot doesn't boot. What is the best solution to either clone an EC2 instance that uses instance store OR from the created snapshot of the instance store to launch a new EBS instance (identical clone) FROM the gui aws management console and not command line ? Before turning this down consider that there is not similar question on how to do it via the aws management console. hint can't be done is not an appropriate answer. As you can create a snapshot of the instance store backed instance and/or a volume and create an AMI from that snapshot.

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  • Hebrew (utf8) characters in windows cmd console

    - by epeleg
    I previously asked this Q: utf8 hebrew on mysql console on debian (via putty on windows) And managed to get it working by starting mysql with --default-character-set=utf8 and setting putty to show utf8 as well. Now I need to do the same but on a windows server. The data is again the same but when I start mysql with --default-character-set=utf8 it I see multuple characters where I am supposed to see hebrew. I think the problem is with the set up of windows cmd console that it does not properly display utf8. any ideas ?

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  • Kickstart virtual console: No 'Shell prompt' at Alt-F2

    - by Stefan Lasiewski
    I am installing Scientific Linux 6.1 via kickstart, and I am trying to debug a problem. According to Tips and tricks for anaconda and kickstart, I should have several virtual consoles available: What the different terminals display Alt-F1 The installation dialog when using text or cmdline Alt-F2 A shell prompt Alt-F3 The install log displaying messages from install program Alt-F4 The system log displaying messages from kernel, etc. Alt-F5 All other messages Alt-F7 The installation dialog when using the graphical installer The Virtual Consoles Alt-F1, F3, F4 & F5 all work and show various logging information. However, the Virtual Console at Alt-F2 does not do anything. I could really use access to the shell prompt (Alt-F2), however there is no Shell prompt available at the second virtual console (Alt-F2). All I have is a blinking '_'. Can I forge Alt-F2 to show me a shell prompt?

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  • Missing management console for Symantec Antivirus, Corporate Edition

    - by Alex C.
    I work for a small (80 employees) non-profit organization. We have a Windows network with a domain. The file server is running Server 2003. A vendor recently installed Symantec Antivirus, Corporate Edition, ver. 10.1.8.8000. It used to be the case that when I logged in to the file server as administrator, I would see an icon on the desktop that took me to the management console for the antivirus software. I could check logs, statuses of client machines, set policies, etc. That icon is now missing, and I can't find anything relevant under the "Start" menu. There is an entry for Symantec Antivirus, but that only gives me the panel for the client process, not the overall management console for the whole network. I don't want to call the vendor back to fix this (I'm baffled how we lost the icon in the first place). Can someone offer some guidance?

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  • The 'which' command returns nothing via cron, but works via console

    - by Zárate
    Hi there, I've written a little utility in haXe + Neko that needs to execute some GIT commands. To avoid hardcoding the path to the GIT executable I'd like to use the which command to find out where it is. Everything works as expected when running manually from the console, but not when the the app runs on a cron job. I'm aware of the restricted environment (here or here) when you run a script using cron, but still surprised this doesn't work: /usr/bin/which git >> /home/user/git.txt The text file is created but the content is empty. Again, when run from the console it works as expected. Any ideas? I'm running OS X Leopard, if that helps. Thanks : ) Juan

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  • Ubuntu server 11 showing weird characters on console

    - by andySF
    I've installed Ubuntu server 11 after my last hard drive failed to perform. The install process and GRUB screen are OK but I have a problem with the console. I attached two photos because it's difficult for me to describe this issue. I have little knowledge about Linux. My server is used for git, file server, print server. I played with this command dpkg-reconfigure console-setup but no effect. It's nothing physicality wrong with my display or my memory(it's on board). I have run a memtest, and besides that withe the previous version of Ubuntu I've had no problems. The problem.

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  • Interactive mode of PSExec not working for console application

    - by Focker
    I am trying to use PSExec to kick off a console application on a remote computer in an interactive state. When I run something like this: PsExec.exe -s -d -i 1 \\MyServer notepad.exe It launches Notepad just fine. If I then run this: PsExec.exe -s -d -i 1 \\MyServer C:\Temp\MyConsoleApp.exe It launches the command windows but doesn't do anything as far as I can tell. As in, when I run my console application locally, it displays a "heartbeat" every 5 seconds, but when I run it remotely, nothing is displayed in the command window. The .exe does show up as a process in Task Manager. Any ideas?

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  • Access console of QNX server

    - by dhergert
    I am new to QNX (although I am familiar with Unix/Linux). This company I am working with has an old QNX (4.25) server in a server room that they remotely access via Windows terminals (Kermit via Telnet) which presents them with a text-based program. I need to get into/onto the actual box to be able to view directories, files, etc... and wondering if I can do that "remotely", along the lines of how I would SSH into a Unix box. Is there something like that in QNX? Do I need to actually hook up a keyboard/monitor to this server to be presented with a console? Would I even get a console?

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  • xl create doesn't bring up console

    - by ineff
    I've tryed to run VM in Xen 4.2 using xl command (for what I get this should be standard toolstack, while xm is deprecated). In this case I've the following configuration file kernel = '/media/home_separata/domU_kernel/boot/vmlinuz-linux' ramdisk = '/media/home_separata/domU_kernel/boot/initramfs-linux.img' name = "domU_Arch_linux" memory = "512" root = '/dev/xvda1 ro' disk = ['file:/media/home_separata/domU_kernel/arch_linux_kernel.img,xvda1,w'] vif = ['mac=aa:::10:11:f1,ip=192.168.0.2,bridge=xenbr0'] when I try to start the virtual machine with xl create it seems it works (it also bring up the vif interfaces) but if I try to connect via xl console it gives an error: xenconsole: Could not read tty from store: No such file or directory the fun fact is that the I've the problem inverse using xend/xm (in that case xend doesn't bring up vif interfaces but activate console). Does anyone have any suggestion?

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  • how to access a mounted device, How can I access the partitions with the console

    - by user1796624
    Hi I'm new to ubuntu and linux so this might be a very begginers question. I have several partitions on my pc and I want to be able to access them with the console. When I type: sudo fdisk -l I get: /dev/sda1 * 2048 97656831 48827392 7 HPFS/NTFS/exFAT /dev/sda2 97656832 234375167 68359168 7 HPFS/NTFS/exFAT /dev/sda3 * 234375168 312500223 39062528 83 Linux /dev/sda4 312502270 625141759 156319745 5 Extended /dev/sda5 312502272 318359551 2928640 82 Linux swap / Solaris /dev/sda6 318361600 625141759 153390080 83 Linux But it seams that the address is existing. for example I cant do cd /dev/sda4. How can I access the partitions with the console?

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  • Issues connecting to a pix 501 via console cable

    - by Bourne
    Have a pix 501 that was set up to do filtering and I was working on setting the vpn up when I lost ssh connectivity. Looking at the front, all 4 lan lights blink intensely green but in a very repetitive pattern. The funny thing is there are only 3 devices connected to the 4 ports so that's the first element that doesn't look right to me. Console cable light doesn't turn on when cable is plugged in and have tried rebooting it many many times to see the bootup sequence with no result. Also, I cannot connect to it via pdm or console but the traffic is permitted through. Are there any additional troubleshooting steps I could do or should I count it as dead? Thank you.

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  • xm console command is not working in XEN

    - by stillStudent
    I have XEN 4.0.x.x rpm with CENT OS. I have set it up and have many VMs on it. But problem is when I execute 'xm console ' command from dom0, command just hangs dom0 and some 'y' comes up in next line but nothing really happens. Is it a bug in xen 4.0 and I need to upgrade it or I can tweak some configuration file in /etc/xen/ to make it work. I found following at some site but its not working: In order to be able to login to your domU from the console using: xm create {your hostname}.cfg -c (to the set root password for ssh, for instance, or to see more output than just kernel output when debugging) it may be necessary to add the following line to your /etc/xen/{your hostname}.cfg extra='xencons=tty' Is there any other way to solve it?

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  • Unix like console for Windows (GIT)

    - by olo
    Currently I am using windows version git software for git, I found it is really hard to copy and paste in the console, and the mouse middle key is not supported. I used to putty SSH way to linux box then do things in putty, but at the moment I only have windows. so does anyone know some tools enable end-users have UNIX console ? Mouse middle key and highlight supported is essential. Thanks in advance for any advices. Update: Downloaded virtualbox then install a copy of Linux..then samba... seems making things complicated but handy.

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  • Desktop Fun: Video Game Icon Packs

    - by Asian Angel
    Whether you are a fan of the original 8-bit video games or much newer versions we have a nice collection of video games icon packs pulled together to help you create a cool video game themed desktop. Note: To customize the icon setup on your Windows 7 & Vista systems see our article here. Using Windows XP? We have you covered here. Sneak Preview For our example here we went with a definite classic using the Supermario Lumina Style set shown below. Note: Original wallpaper (altered to fit our monitor) can be found here. A closer look at the desktop icons that we added to our desktop… Arcade Daze *.ico format only Download Arcade Daze Galaxian *.ico format only Download Supermario Lumina Style *.ico and .png format Download Super Mario Dock Icon Pack *.png format only Download Archon *.ico format only Download Diablo II *.ico format only Download Medievalish Gaming Icon Pack *.png format only Download Water Gaming Icon Pack *.png format only Download Zelda OoT Iconset *.ico, .png, & .tif format Download Warcraft – Volume 1 *.ico format only Download Quake Icon Pack *.ico and .png format Download Video game icons 256 pix *.ico format only Download Storm Riders – Swords *.ico format only Download Emulators Pack 1 *.ico and .png format Download Emulators Pack 2 *.ico and .png format Download Be sure to visit our new Desktop Fun section for more customization goodness! Similar Articles Productive Geek Tips Desktop Fun: Sci-Fi Icons Packs Series 2Restore Missing Desktop Icons in Windows 7 or VistaSave and Restore Desktop Icon Layout in Windows VistaAdd Home Directory Icon to the Desktop in Windows 7 or VistaQuick Help: Downloadable Show Desktop Icon for XP TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Create Ringtones For Your Android Phone With RingDroid Enhance Your Laptop’s Battery Life With These Tips Easily Search Food Recipes With Recipe Chimp Tech Fanboys Field Guide Check these Awesome Chrome Add-ons iFixit Offers Gadget Repair Manuals Online

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  • The Citroen GT – An Awesome Video Game Car Brought to Life [Video]

    - by Asian Angel
    If you are familiar with the Gran Turismo 5 video game releases, then you will definitely recognize the Citroen GT. French automaker Citroen and Japanese racing simulation developer Polyphony Digital decided to take things one step further and collaborated to bring this awesome car to life. Then they turned it loose on the streets of London! Citroen GT on the Streets of London (HD) [via BoingBoing] You can learn more about the Citroen GT, car show appearances, and more at Wikipedia: GT by Citroen Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • Algorithm for a lucky game [on hold]

    - by Ronnie
    Assume we have the following Keno(lottery type) game: From 80 numbers(from 1 to 80), 20 are being drawn. The players choose 1 or 2 or 3..... or 12 numbers to play(12 categories). If they choose for example 4 then they win if they predict correctly a certain amount of numbers(2,3 or 4) from the 4 they have played and lose if the predict only 1 or 0 numbers. They win X times their money accordingly to some predefined factor depending on how many numbers they predict from each category. The same with the other categories. And e.g 11 out of 11 gives 250000 times your money and 12 out of 12 gives 1000000 your money. So the company would want to avoid winnings so high. Every draw by the company is being made every 5 minutes and in each draw around 120000 (let's say) different predictions(Keno tickets) are being played. Let's assume 12000 are being played in category 10 and 12000 in category 11 and also 12000 in category 12. I'm wondering if there is an algorithm to allow the company that provides the game in the 5 minutes between the drawings, to find a 20 number set, in order to avoid any "12 out of 12" and "11 out of 11" and "11 out of 12" and "10 out of 11" and "10 out of 10" winning ticket. That means is there any algorithm, where in a time of less than 1 minute approximately(in todays hardware), to be able to find a 20 number set so that none of the 12000 12 and 11 and 10 number sets that the players played(in categories 10,11 and 12) contains any winning of "12 out of 12" and "11 out of 11" and "11 out of 12" and "10 out of 11" and "10 out of 10"? Or even better the generalization of the problem: What is the best algorithm(from a perspective of minimal time), to be able to find a Y number set from numbers 1 to Z(e.g Y=20, Z=80) so that none of the X sets of K-numbers that are being played(in category K) contains more than K-m numbers from the Y-set? (Note that for Y=K and m=1 there is a practical algorithm.)

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  • Android Card Game Database for Deck Building

    - by Singularity222
    I am making a card game for Android where a player can choose from a selection of cards to build a deck that would contain around 60 cards. Currently, I have the entire database of cards created that the user can browse. The next step is allowing the user to select cards and create a deck with whatever cards they would like. I have a form where the user can search for specific cards based off a few different attributes. The search results are displayed in a List Activity. My thought about deck creation is to add the primary key of each card the user selects to a SQLite Database table with the amount they would like in the deck. This way as the user performs searches for cards they can see the state of the deck. Once the user decides to save the deck. I'll export the card list to XML and wipe the contents of the table. If the user wanted to make changes to the deck, they would load it, it would be parsed back into the table so they could make the changes. A similar situation would occur when the eventually load the deck to play a game. I'm just curious what the rest of you may think of this method. Currently, this is a personal project and I am the only one working on it. If I can figure out the best implementation before I even begin coding I'm hoping to save myself some time and trouble.

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  • Mouse stops working after changing function

    - by heyohletsgo
    I'm making a console board game on c++, and i've been able to make the mouse work in the first function, the menu one, however, when i get to the getmove function and need to click on a house, it simply doesn't work.. Can anyone help? This is the class with the mouse. #include <cstdlib> #include <iostream> #include <process.h> #include <windows.h> #include <time.h> #include <stdio.h> using namespace std; void Game(); int Chu(); int rato(int &row, int &col) { HANDLE hIn; hIn = GetStdHandle(STD_INPUT_HANDLE); bool Continue = TRUE; INPUT_RECORD InRec; DWORD NumRead; HWND window = GetConsoleWindow(); POINT cursorPos; RECT wpos; int x = 0; int y = 0; //cout << hIn << endl; FlushConsoleInputBuffer(hIn); while (Continue) { ReadConsoleInput(hIn, &InRec, 1, &NumRead); switch (InRec.EventType) { case MOUSE_EVENT: if (GetAsyncKeyState(VK_LBUTTON)) { cout << "RATO"<<endl; GetWindowRect(window, &wpos); GetCursorPos(&cursorPos); cursorPos.x -= wpos.left; cursorPos.y -= wpos.top; x = (cursorPos.x - 5) / 16; y = (cursorPos.y - 25) / 24; cout << x << " " << y << endl; row = x; col = y; return row; } else if (GetAsyncKeyState(VK_RBUTTON)){ GetWindowRect(window, &wpos); GetCursorPos(&cursorPos); cursorPos.x -= wpos.left; cursorPos.y -= wpos.top; x = (cursorPos.x - 5) / 16; y = (cursorPos.y - 25) / 24; cout << x << " " << y << endl; row = x; col = y; return row; } break; } } } int main() { cout << "\n\n\n click on the stars" << endl; cout << " \n\n\n *******" << endl; int z = 0; int x = 0; int y = 0; int xo = 0; switch (rato(x,y)) { case 1: Game(); break; case 2: Game(); break; case 3: Game(); break; case 4: rato(x, y); break; case 5: rato(x, y); break; case 6: Game(); break; case 7: Game(); break; case 8: Game(); break; case 9: Game(); break; default: cout << "click again"; break; } return 0; } void Game() { int x = 0; int y = 0; int i = 0; cout << "GAME" << endl; do{ i++; rato(x, y); } while (i <= 2); Chu(); } int Chu() { int x = 0; int y = 0; int a = 0; int b = 0; int xo = 0; int yo = 0; cout << "\ click on the stars" << endl; HANDLE hConsole; hConsole = GetStdHandle(STD_OUTPUT_HANDLE); do{ xo = rato(x, y); if (0 <= xo && xo <= 5) { a = 1;} else cout << "CLICK AGAIN" << endl; } while (xo!=0); cout << a; return a; system("PAUSE"); }

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  • How would I handle input with a Game Component?

    - by Aufziehvogel
    I am currently having problems from finding my way into the component-oriented XNA design. I read an overview over the general design pattern and googled a lot of XNA examples. However, they seem to be right on the opposite site. In the general design pattern, an object (my current player) is passed to InputComponent::update(Player). This means the class will know what to do and how this will affect the game (e.g. move person vs. scroll text in a menu). Yet, in XNA GameComponent::update(GameTime) is called automatically without a reference to the current player. The only XNA examples I found built some sort of higher-level Keyboard engine into the game component like this: class InputComponent: GameComponent { public void keyReleased(Keys); public void keyPressed(Keys); public bool keyDown(Keys); public void override update(GameTime gameTime) { // compare previous state with current state and // determine if released, pressed, down or nothing } } Some others went a bit further making it possible to use a Service Locator by a design like this: interface IInputComponent { public void downwardsMovement(Keys); public void upwardsMovement(Keys); public bool pausedGame(Keys); // determine which keys pressed and what that means // can be done for different inputs in different implementations public void override update(GameTime); } Yet, then I am wondering if it is possible to design an input class to resolve all possible situations. Like in a menu a mouse click can mean "click that button", but in game play it can mean "shoot that weapon". So if I am using such a modular design with game components for input, how much logic is to be put into the InputComponent / KeyboardComponent / GamepadComponent and where is the rest handled? What I had in mind, when I heard about Game Components and Service Locator in XNA was something like this: use Game Components to run the InputHandler automatically in the loop use Service Locator to be able to switch input at runtime (i.e. let player choose if he wants to use a gamepad or a keyboard; or which shall be player 1 and which player 2). However, now I cannot see how this can be done. First code example does not seem flexible enough, as on a game pad you could require some combination of buttons for something that is possible on keyboard with only one button or with the mouse) The second code example seems really hard to implement, because the InputComponent has to know in which context we are currently. Moreover, you could imagine your application to be multi-layered and let the key-stroke go through all layers to the bottom-layer which requires a different behaviour than the InputComponent would have guessed from the top-layer. The general design pattern with passing the Player to update() does not have a representation in XNA and I also cannot see how and where to decide which class should be passed to update(). At most time of course the player, but sometimes there could be menu items you have to or can click I see that the question in general is already dealt with here, but probably from a more elobate point-of-view. At least, I am not smart enough in game development to understand it. I am searching for a rather code-based example directly for XNA. And the answer there leaves (a noob like) me still alone in how the object that should receive the detected event is chosen. Like if I have a key-up event, should it go to the text box or to the player?

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  • Python Class which checks input before passing to console (C) program

    - by Joseph Melettukunnel
    Hello, We are asked to write a web-frontend (in python) for a very complex (and old) console application, written in C. Since we have no access to the C Source Code, and we assume that there might be some unsafe methods, we'd like to check the input which will the passed to the console application. WebClient - Python Module - Console Application Do you have any suggestions or tips what we should check for? Right now we are only limiting the string length and filtering some (program specific) unallowed keywords. Thanks, Joseph EDIT: Will remove strings like %s because of format string attacks

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