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  • How to add a pop-up menu to a NSToolbarItem?

    - by Rui Pacheco
    Hi, I'm trying to open a pop-up menu from a NSToolbarItem. I tried following this example but I can't use that class method because NSToolbar and NSToolbarItem inherit from NSObject and not from NSView. Apart from creating a custom view, what is the best way to open a pop-up menu from a NSToolbarItem?

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  • Analyzing bitmaps produced by NSAffineTransform and CILineOverlay filters

    - by Adam
    I am trying to manipulate an image using a chain of CIFilters, and then examine each byte of the resulting image (bitmap). Long term, I do not need to display the resulting image (bitmap) -- I just need to "analyze" it in memory. But near-term I am displaying it on screen, to help with debugging. I have some "bitmap examination" code that works as expected when examining the NSImage (bitmap representation) I use as my input (loaded from a JPG file into an NSImage). And it SOMETIMES works as expected when I use it on the outputBitmap produced by the code below. More specifically, when I use an NSAffineTransform filter to create outputBitmap, then outputBitmap contains the data I would expect. But if I use a CILineOverlay filter to create the outputBitmap, none of the bytes in the bitmap have any data in them. I believe both of these filters are working as expected, because when I display their results on screen (via outputImageView), they look "correct." Yet when I examine the outputBitmaps, the one created from the CILineOverlay filter is "empty" while the one created from NSAffineTransfer contains data. Furthermore, if I chain the two filters together, the final resulting bitmap only seems to contain data if I run the AffineTransform last. Seems very strange, to me??? My understanding (from reading the CI programming guide) is that the CIImage should be considered an "image recipe" rather than an actual image, because the image isn't actually created until the image is "drawn." Given that, it would make sense that the CIimage bitmap doesn't have data -- but I don't understand why it has data after I run the NSAffineTransform but doesn't have data after running the CILineOverlay transform? Basically, I am trying to determine if creating the NSCIImageRep (ir in the code below) from the CIImage (myResult) is equivalent to "drawing" the CIImage -- in other words if that should force the bitmap to be populated? If someone knows the answer to this please let me know -- it will save me a few hours of trial and error experimenting! Finally, if the answer is "you must draw to a graphics context" ... then I have another question: would I need to do something along the lines of what is described in the Quartz 2D Programming Guide: Graphics Contexts, listing 2-7 and 2-8: drawing to a bitmap graphics context? That is the path down which I am about to head ... but it seems like a lot of code just to force the bitmap data to be dumped into an array where I can get at it. So if there is an easier or better way please let me know. I just want to take the data (that should be) in myResult and put it into a bitmap array where I can access it at the byte level. And since I already have code that works with an NSBitmapImageRep, unless doing it that way is a bad idea for some reason that is not readily apparent to me, then I would prefer to "convert" myResult into an NSBitmapImageRep. CIImage * myResult = [transform valueForKey:@"outputImage"]; NSImage *outputImage; NSCIImageRep *ir = [NSCIImageRep alloc]; ir = [NSCIImageRep imageRepWithCIImage:myResult]; outputImage = [[[NSImage alloc] initWithSize: NSMakeSize(inputImage.size.width, inputImage.size.height)] autorelease]; [outputImage addRepresentation:ir]; [outputImageView setImage: outputImage]; NSBitmapImageRep *outputBitmap = [[NSBitmapImageRep alloc] initWithCIImage: myResult]; Thanks, Adam

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  • PhoneGap iPad lauch screen does not fit

    - by powtac
    Hi, I created an App which is compatible to iPhone and iPad. Because it is based on HTML (PhoneGap) the App itself is the same for both devices (HTML scales well!). But the launch screen image does not fill out the display on the iPad upon launch. In my Ressorces folder there is only the iPhone launch image which is to small for the iPad, how can I add an other one for the iPad?

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  • How-to build a droplet application in Xcode4?

    - by Josh
    In Xcode3 there used to be a template to build "Droplet" Applications (head/nibless apps that would throw whatever dropped at them at an "on open" Applescript method). In Xcode4 this template is unfortunately gone. What are the required steps to setup an xcode4 droplet project? modify the info.plist i guess to make the app handle drops get rid of the nib (also involves changes in main.m and both AppDelegate.h and AppDelegate.m i guess) Maybe somebody even still has Xcode3 installed and could create an empty applescript droplet app and upload it somewhere? that would be very interesting. thanks! (or is there maybe even a way to export an app bundle created with the AppleScript Editor to Xcode?)

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  • nsxmlparser not solving &apos;

    - by alex
    Hi! Im using NSXMLParser to dissect a xml package, I'm receiving &apos inside the package text. I have the following defined for the xmlParser: [xmlParser setShouldResolveExternalEntities: YES]; The following method is never called - (void)parser:(NSXMLParser *)parser foundExternalEntityDeclarationWithName:(NSString *)entityName publicID:(NSString *)publicID systemID:(NSString *)systemID The text in the field before the &apos is not considered by the parser. Im searching how to solve this, any idea??? Thanks in advance Alex XML package portion attached: <?xml version="1.0" encoding="ISO-8859-1"?><SOAP-ENV:Envelope xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:SOAP-ENC="http://schemas.xmlsoap.org/soap/encoding/" xmlns:tns="urn:appwsdl"><SOAP-ENV:Body><ns1:getObjects2Response xmlns:ns1="http://schemas.xmlsoap.org/soap/envelope/"><return xsi:type="tns:objectsResult"><totalRecipes xsi:type="xsd:string">1574</totalObjects><Objects xsi:type="tns:Item"><id xsi:type="xsd:string">4311</id><name xsi:type="xsd:string"> item title 1 </name><procedure xsi:type="xsd:string">item procedure 11......

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  • I need to load a video stored in Applications folder in to a UITableView ?

    - by srikanth rongali
    I need to load a video stored in Applications folder in to a table view. When I touched the cell the video plays. I used the following code to get all the video files in to an array. NSFileManager *fileManager = [NSFileManager defaultManager]; NSArray* contents = [fileManager directoryContentsAtPath:@"/Users/srikanth/Desktop/Projects/UF/Table2/Videos"]; for(a = 1; a < [contents count]; a++) NSLog(@"Array contents: %@", [contents objectAtIndex:a]); cells = [[NSMutableArray alloc]initWithCapacity:[contents count]]; But how can I load the videos into UITableView. I used NSBundle for loading videos by giving path. It worked. But, now I need the videos to load from the array contents. When I touch the cell of the table the corresponding file from the array contents si to be loaded. How can I make it? Thank you.

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  • slide-in uitoolbar

    - by alexeyndru
    I would like to add a uitoolbar able to slide -in from the top of the screen when some button is pushed. With all the research done this week-end I am still stuck. Please help.

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  • How to auto-scroll UITableView?

    - by Sheehan Alam
    I am trying to do something interesting. I am pulling some JSON data and populating cells in a UITableView. How can I make the UITableView scroll ever second or so? I want to give the effect that as new data is coming in, the table is scrolling, so it is streaming. Any ideas?

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  • UIImagePickerController camera preview is portrait in landscape app

    - by Jane Sales
    In my landscape-only iPhone application, I launch a UIImagePickerController to take a photo, but the live image displayed from the camera is in portrait orientation, with blank space around it. The image is rotated. Once the camera button is pressed, the preview is very messy, with most of the preview off screen, and views not correctly aligned. Apple has acknowledged that this is defect, and is working on it. My question is, does anyone have a work-around (legal or illegal) that would allow me to get this working now. I wouldn't release to the App Store with an illegal fix, but I would have a much better app for user testing - currently the camera is pretty much unusable in landscape. I will attach a simple test project and images if I can. Edit - just to clarify, the image I get is correctly landscape. I want the camera & preview UIs to look right!

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  • How to make an NSOutlineView indent multiple columns?

    - by Rinzwind
    What would be the easiest or recommended way for making an NSOutlineView indent multiple columns? By default, it only indents the outline column; and as far as I know there is no built-in support for making it indent other columns. I have an NSOutlineView which shows a comparison between two sets of hierarchical data. For visual appeal, if some item in the outline column is indented, I'd like to indent the item on the same row in another column by the same indentation amount. (There's also a third column which shows the result of comparing the two items, this column should never be indented.) Can this only be achieved by subclassing NSOutlineView? And what would need to be overridden in the subclass? Or is there an easier way to get it to indent multiple columns?

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  • Problem with playing a sound when a button is clicked.

    - by iSharreth
    in my code: import "MyViewController.h" import (IBAction)playSound{ AVAudioPlayer *myExampleSound; NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@"myaudiofile" ofType:@"caf"]; myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL]; myExampleSound.delegate = self; [myExampleSound play]; } But it is showing a warning that Class MyViewController does not implement AVAudioplayerDelegate. Anyone please help. I had included the AVFoundation.Framework.

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  • NSTimer as Alarm

    - by huntaub
    Is the best practice of setting an alarm on OS X to create a NSTimer scheduled for the number of seconds between the current time and the desired time for the alarm, or is there an alternative to that method?

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  • Adding picture in pickerview

    - by iSharreth
    UIImageView *one = [[UIImageView alloc]initWithImage:[[UIImage alloc] initWithContentsOfFile:[[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"ball1.png"]]] ; UIImageView *two = [[UIImageView alloc]initWithImage:[[UIImage alloc] initWithContentsOfFile:[[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"ball2.png"]]] ; UIImageView *three = [[UIImageView alloc]initWithImage:[[UIImage alloc] initWithContentsOfFile:[[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"ball3.png"]]] ; arrayBalls = [[NSArray alloc]initWithObjects:one,two,three,nil]; I used the above code for displaying image in the pickerview. But the application is crashing when executing this code. Anyone please help.

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  • Blending Three Images into Graphics Context Using Alpha Blend Mode kBlendModeOverlay

    - by steganous
    Does kCGBlendModeOverlay not work exactly like Photoshop's Overlay blending mode? I'm trying to overlay three images into a graphic context via: [uiimageGreen drawAtPoint:CGPointMake(x, y) blendMode:kCGBlendModeOverlay alpha:1.0]; [uiimageRed drawAtPoint:CGPointMake(x, y) blendMode:kCGBlendModeOverlay alpha:1.0]; [uiimageBlue drawAtPoint:CGPointMake(x, y) blendMode:kCGBlendModeOverlay alpha:1.0]; In the end, if I overlay just two of the three, the result is much closer to my desired output color in places where both images intersect. Adding the third image, however, causes the first-drawn image's color to be dominant in the resulting mix of colors. (e.g. in the above code, green comes out dominant, when the result should actually be white) Do you get the same result if you try?

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  • Why is my NSMutableArray returning nill?

    - by lampShade
    I have a very simple task: add the contents of a textField to an NSMutableArray.The Problem is the array is returning nill. I believe that it has something to do with the fact that the array I'm using is declared as an instance variable. /* IBOutlet NSTextField *textField; IBOutlet NSTabView *tableView; IBOutlet NSButton *button; NSMutableArray *myArray; */ #import "AppController.h" @implementation AppController -(IBAction)addNewItem:(id)sender { NSString *string = [textField stringValue]; NSLog(@"%@",string); [myArray addObject:string]; NSLog(@"%d",[myArray count]);//this outputs 0 why is that? }

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  • Problem with Facebook API in iPad application

    - by PARTH
    Hi Guys, I am working on an iPhone application which is to be converted to iPad application. The iPhone app has a facebook and twitter API integrated and when I use the same into the iPad app then the Dialog for facebook API opens same as the size as in iPhone. So it looks very small. So Is there anything that I need to doin the code? Is there seperate API for twitter and facebook for use in iPad? Please Help and Suggest Thanks

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  • Unselected UIPickerView value

    - by morticae
    According to the documentation, if a UIPickerView has no selected value, the expected return from selectedRowInComponent: should be: "A zero-indexed number identifying the selected row, or -1 if no row is selected." However, if I check the value the very line after initializing one, its value is 0. Even if I then manually set it to -1, it still returns 0. I would like to be able to detect whether the user has chosen a value yet or not, without recording it in a local variable. Is this possible? example: UIPickerView *picker = [[UIPickerView alloc] initWithFrame:CGRectMake(0.0, 46.0, 320.0, 216.0)]; [picker selectRow:-1 inComponent:0 animated:NO]; NSLog(@"SELECTED %d", [picker selectedRowInComponent:0]); expected output: SELECTED -1 actual output: SELECTED 0

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  • Storing arrays in NSUserDefaultsController

    - by neoneye
    Currently I use NSUserDefaults and I'm interested in using NSUserDefaultsController, so that I get notifications when things change. Below is my current code. items = /* NSArray of MYItem's */; NSData* data = [NSKeyedArchiver archivedDataWithRootObject:items]; [[NSUserDefaults standardUserDefaults] setObject:data forKey:kMYItems]; How should I rework my code to store items in NSUserDefaultsController ? Is NSKeyedArchiver the smartest way to store arrays? @interface MYItem : NSObject <NSCoding> { NSString* name; NSString* path; } @property (copy) NSString* name; @property (copy) NSString* path; @end @implementation MYItem @synthesize name, path; -(void)encodeWithCoder:(NSCoder*)coder { [coder encodeObject:name forKey:@"name"]; [coder encodeObject:path forKey:@"path"]; } -(id)initWithCoder:(NSCoder*)coder { [super init]; [self setName:[coder decodeObjectForKey:@"name"]]; [self setPath:[coder decodeObjectForKey:@"path"]]; return self; } @end

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  • Working with images (CGImage), exif data, and file icons

    - by Nick
    What I am trying to do (under 10.6).... I have an image (jpeg) that includes an icon in the image file (that is you see an icon based on the image in the file, as opposed to a generic jpeg icon in file open dialogs in a program). I wish to edit the exif metadata, save it back to the image in a new file. Ideally I would like to save this back to an exact copy of the file (i.e. preserving any custom embedded icons created etc.), however, in my hands the icon is lost. My code (some bits removed for ease of reading): // set up source ref I THINK THE PROBLEM IS HERE - NOT GRABBING THE INITIAL DATA CGImageSourceRef source = CGImageSourceCreateWithURL( (CFURLRef) URL,NULL); // snag metadata NSDictionary *metadata = (NSDictionary *) CGImageSourceCopyPropertiesAtIndex(source,0,NULL); // make metadata mutable NSMutableDictionary *metadataAsMutable = [[metadata mutableCopy] autorelease]; // grab exif NSMutableDictionary *EXIFDictionary = [[[metadata objectForKey:(NSString *)kCGImagePropertyExifDictionary] mutableCopy] autorelease]; << edit exif >> // add back edited exif [metadataAsMutable setObject:EXIFDictionary forKey:(NSString *)kCGImagePropertyExifDictionary]; // get source type CFStringRef UTI = CGImageSourceGetType(source); // set up write data NSMutableData *data = [NSMutableData data]; CGImageDestinationRef destination = CGImageDestinationCreateWithData((CFMutableDataRef)data,UTI,1,NULL); //add the image plus modified metadata PROBLEM HERE? NOT ADDING THE ICON CGImageDestinationAddImageFromSource(destination,source,0, (CFDictionaryRef) metadataAsMutable); // write to data BOOL success = NO; success = CGImageDestinationFinalize(destination); // save data to disk [data writeToURL:saveURL atomically:YES]; //cleanup CFRelease(destination); CFRelease(source); I don't know if this is really a question of image handling, file handing, post-save processing (I could use sip), or me just being think (I suspect the last). Nick

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  • Using TagLib as a framework in XCode: C++ header <string> not found

    - by david
    I have build TagLib as a framework using this: https://github.com/rahvin/TagLib.framework. I dragged the produced framework into my XCode Project and now it says: "String: No such file or directory" on including <TagLib/TagLib.h>. I've never done this before. It seems as XCode does not include the c++ headers by default ?! (Or is string not a c++ default header?!) Note: The taglib headers are included right. <string> is the problem

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  • Objective-C respondsToSelector question.

    - by Holli
    From what I have learned so far: In Objective-C you can send any message to any object. If the object does implement the right method it will be executed otherwise nothing will happen. This is because before the message is send Objective-C will perform respondsToSelector. I hope I am right so far. I did a little program for testing where an action is invoked every time a slider is moved. Also for testing I set the sender to NSButton but in fact it is an NSSlider. Now I asked the object if it will respond to setAlternateTitle. While a NSButton will do and NSSlider will not. If I run the code and do respondsToSelector myself it will tell me the object will not respond to that selector. If I test something else like intValue, it will respond. So my code is fine so far. - (IBAction)sliderDidMove:(id)sender { NSButton *slider = sender; BOOL responds = [slider respondsToSelector:@selector(setAlternateTitle)]; if(responds == YES) { NSLog(@"YES"); } else { NSLog(@"NO"); } [slider setAlternateTitle:@"Hello World"]; } But when I actually send the setAlternateTitle message the program will crash and I am not exactly sure why. Shouldn't it do a respondsToSelector before sending the message?

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