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  • Preloading images in HTML, is there a more modern way?

    - by John
    I have an image loaded by JS on a mouse event. It's a fairly big image so I want to make sure it gets pre-loaded. I reemmber some old techniques from years ago and found this example: <SCRIPT LANGUAGE = JAVASCRIPT> if (document.images) { img1 = new Image(); img2 = new Image(); img1.src = "imageName1.gif"; img2.src = "imageName2.gif" } </SCRIPT> I wondered if this is still good/relevant, or maybe browsers automatically detect unused images and preload them anyway? Note my page has to support IE6, so I might still need older techniques anyway, but I'm still interested if more modern browsers have a better way?

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  • How can you distribute the color intensity of two images using its gradients?

    - by Jeppy-man
    Hello everyone... I am working on an automatic image stitching algorithm using MATLAB. So far, I have downloaded a source code much like the one that I had in mind and so, I'm currently studying how the code work. The problem is, when stitching two or more images together, their color intensity will most probably be different from each other so the stitched seams will be visible to the eye... So, right now, I'm trying to find out how to redistribute their color intensity using the images gradients so that the whole stitched image will have the same color intensity. I hope someone can help me out there and if so, thank you very much...

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  • (iphone) Does it make difference to provide more images when the object is moving in a straight line?

    - by Eugene
    Hi. Among many animation scenarios, there are times when I want an object to move a straight line then change direction, move another straight line and so forth. Assuming I would use either UIImageView or CABasicAnimation with image arrays. Does it make difference to provide more images when the object is moving in a straight line? For example, point1 ---------point2 ------- point3 (all points are in a straight line) Providing an image at point2 to UIImageView or CABasicAnimation, gives any better animation result, assuming I don't need to change the animation speed along the course? If I were flashing each image myself, yes it would make the animation look smooth, but I'm giving the images to UIImageView/CABasicAnimation, and wonder what they do. Thank you

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  • How can I rotate images and text every few seconds using CSS?

    - by Infinity
    In a part of my website I would like to insert some images and a text under each image and I want that the images and texts rotate every few seconds. Is it possible to do using only CSS? I have googled but I have only found solutions using Java Script or Flash or so. It is also possible using CSS3 @keyframes. But the problem is that IE and Opera do not support it. I'm looking for a pure CSS solution which is also compatible.

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  • for what reason live USB linux images are not 100% persistent?

    - by gcb
    I understand that during CD-R times non-persistence had a purpose, but what's the purpose now that pretty much everyone uses USB flash drivers? not to mention USB3 sticks are pretty much 4x faster than my HD raid. I'm writing this while taking a break going over the linux from scratch guide... And i'm still baffled that this is not the norm already with all live images. So, Is there any reason (besides historical) that i'm missing and that will bite me after I finish this ext3-rw image?

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  • Convert color photos of documents to good black-and-white images?

    - by Norman Ramsey
    Since I don't have a copier or scanner, I'm using an 8 megapixel camera to copy documents. This works pretty well except they need a lot of processing afterward. I'd like to get from a photo to a bitmap, but using djpeg -grayscale -pnm photo.jpg | pgmtopbm -threshold -value XXX does not work so well, for two reasons: It's hard to guess what XXX should be, and XXX is different for different photos. Illumination varies, and sometimes a single threshold isn't what's right for the image. How can I do better? The ideal solution will be fully automatic command-line program that I can run on Linux. (I have already written a program to remove dark pixels from the edges of images.)

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  • What is the best solution for letting both Macs and PCs access digital images and videos on a networ

    - by Gertbert
    I'm looking for a simple way to share digital images and videos over a network to both Macs and PCs. I'm currently looking into three options: NAS, WD MyBook Mirror drives attached to a router, or an HP WHS product like the Data Vault. I'm looking for something easy to implement that allows for drive mirroring but also has good performance for both Macs and PCS. I've read that the HP WHS devices rebalance on their own schedules, making them useless for streaming video, and hope someone can definitively confirm or deny this as it's a dealbreaker if true. Any other suggestions are appreciated. Thanks!

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  • How to make PDF pages with U3D images print properly?

    - by David Thornley
    I'm creating some PDF files that have three-dimensional images (U3D) in them. When I bring them up in Acrobat, everything is fine until I try to print the file. If I've viewed a page, it prints fine, showing the U3D image as I last saw it. If I haven't viewed a page yet, the printout is blank. (I can demonstrate this right from the Print dialog, by previewing pages.) The only reference I've seen to printing U3D is in the PDF Standard, which says, basically, that this should work. It recommends "PV" or "PO" for the A key in the 3D activation dictionary, and I'm using libharu which uses "PV".

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  • Windows share mounted then symlinked on LAMP server. Serves up html, but not images.

    - by Samuurai
    This has really got me befuddled... I've mounted a share, like this: //srv1/UserUploads /mount/UserUploads cifs rw,user,exec,uid=wwwrun,gid=www,username=shareuser,password=sharepw 0 0 I then have a symlink here: WEBSVR:/Web/htdocs/public_html # ls -l useruploads lrwxrwxrwx 1 wwwrun www 18 Dec 7 09:18 useruploads -> /mount/UserUploads Oddly, if I ls inside the mounted area, items appear with a capital S -rwxrwSrwx 1 wwwrun www 4077 Dec 30 14:54 prop9.jpg -rwxrwSrwx 1 wwwrun www 4 Jan 12 15:57 test.html And if I bring up test.html in a browser, it works fine, but if I go to prop9.jpg, chrome gives me this error: This web page is not available. The web page at http://10.1.64.100/useruploads/webteam/help2let/prop6-1.jpg might be temporarily down or it may have moved permanently to a new web address. More information on this error Below is the original error message Error 100 (net::ERR_CONNECTION_CLOSED): Unknown error. Has anyone seen this behaviour where the binary files (images) arent displayed, but html/text is?

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  • Is it possible to use images in an Excel IF statement?

    - by dunc
    Quite a simple one here, but I guess the answer will be a resounding no! I have a few symbols, basic clip-art, which I'd like to display depending on certain information. At the moment, I'm using this statement to display Y or N: =IF(B2>0,VLOOKUP(B2,'Student Data'!$A$2:$L$36,8),"") It's a simple lookup which checks another worksheet to see if someone has entered "Y" or "N" into the relevant column. What I'm wondering is this: would it be possible to display these clip-art images (I have them in .PNG format) instead of simple text? I.e. IF VALUE_OF_CELL=7, DISPLAY IMAGE1. Thanks in advance,

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  • Mac OS X: easiest (free, non-QuickTime Pro) application for converting numbered folder of images to movie

    - by Jared Updike
    I'd like to convert a folder of PNGs into a quicktime .mov with PNG compression (it's a folder of fractals in an animation; PNG compression works great here and the losslessness is important). What programs will do this with minimal fuss? (I don't have or want to pay for a full license of QuickTime Pro.) UPDATE: Let me make this more clear: minimal fuss means: I download some EncoderMagic.app (for example), I double click it to launch it. I select the folder with my numbered images, and out pops my movie. No mess. No resizing. ... Perhaps this doesn't exist (or is called QuickTime Pro?)

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  • My images look desaturated and brighter on the iPhone than on my Mac (in PS, Pixelmator & Finder)

    - by david
    I save my image in Photoshop (No Color management). I put it on the iPhone and it looks brighter and desaturated. Also my blue-green looks more like blue. I have tried some color profiles on the net: http://luminous-landscape.com/forum/index.php?showtopic=38121 http://www.colorwiki.com/wiki/Color_on_iPhone But the images still look different. I'm going insane with this because its stealing my time away and i can't fix it. Every bit of help would be appreciated! Do I have to create my own profile? Is there an easy way??

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  • Did I find a bug in WriteableBitmap when using string literals

    - by liserdarts
    For performance reasons I'm converting a large list of images into a single image. This code does exactly what I want. Private Function FlattenControl(Control As UIElement) As Image Control.Measure(New Size(1000, 1000)) Control.Arrange(New Rect(0, 0, 1000, 1000)) Dim ImgSource As New Imaging.WriteableBitmap(1000, 1000) ImgSource.Render(Control, New TranslateTransform) ImgSource.Invalidate Dim Img As New Image Img.Source = ImgSource Return Img End Function I can add all the images into a canvas pass the canvas to this function and I get back one image. My code to load all the images looks like this. Public Function BuildTextures(Layer As GLEED2D.Layer) As FrameworkElement Dim Container As New Canvas For Each Item In Layer.Items If TypeOf Item Is GLEED2D.TextureItem Then Dim Texture = CType(Item, GLEED2D.TextureItem) Dim Url As New Uri(Texture.texture_filename, UriKind.Relative) Dim Img As New Image Img.Source = New Imaging.BitmapImage(Url) Container.Children.Add(Img) End If Next Return FlattenControl(Container) End Function The GLEED2D.Layer and GLEED2D.TextureItem classes are from the free level editor GLEED2D (http://www.gleed2d.de/). The texture_filename on every TextureItem is "Images/tree_clipart_pine_tree.png" This works just fine, but it's just a proof of concept. What I really need to do (among other things) is have the path to the image hard coded. If I replace Texture.texture_filename in the code above with the string literal "Images/tree_clipart_pine_tree.png" the images do not appear in the final merged image. I can add a breakpoint and see that the WriteableBitmap has all of it's pixels as 0 after the call to Invalidate. I have no idea how this could cause any sort of difference, but it gets stranger. If I remove the call to FlattenControl and just return the Canvas instead, the images are visible. It's only when I use the string literal with the WriableBitmap that the images do not appear. I promise you that the value in the texture_filename property is exactly "Images/tree_clipart_pine_tree.png". I'm using Silverlight 3 and I've also reproduced this in Silverlight 4. Any ideas?

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  • Android media thumbnails. Serious issues?

    - by Ralphleon
    I've been playing with android's thumbnails for a while now, and I've seen some inconsistencies that make me want to scream. My goal is to have a simple list of all Images (and a separate list for video) with the thumbnail and filename. Device: HTC Evo (fresh from Google I/o) First off: http://androidsamples.blogspot.com/2009/06/how-to-display-thumbnails-of-images.html That code doesn't seem to work at all, thumbnails are duplicated... some with the "mirror" effect and some without. Also some won't load and just display a black square. I've tried rebuilding the thumbnails by deleting the "alblum thumbs" directory from the SD card. HTC's gallery application seem to show everything fine. This approach seems to work: Bitmap thumb = MediaStore.Images.Thumbnails.getThumbnail( getContentResolver(), id, MediaStore.Video.Thumbnails.MICRO_KIND, null); imageView.setImageBitmap(curThumb); where id is the original images id and imageView is some image view. This is great! But, strangely, way too slow to be used inside a SimpleViewBinder. Next approach: String [] proj = {MediaStore.Images.Thumbnails._ID}; Cursor c = managedQuery(MediaStore.Images.Thumbnails.EXTERNAL_CONTENT_URI, proj, MediaStore.Images.Thumbnails.IMAGE_ID + "=" +id , null, null); if (c != null && c.moveToFirst()) { Uri thumb = Uri.withAppendedPath(mThumbUri,c.getLong(0)+""); imageView.setImageURI(thumb); } I should explain that I feel the needed WHERE condition is required because there doesn't seem to be any guarantee that your uri will have the same ID for both a thumbnail and its parent image. This works for all of the current images, but as soon as I start adding pictures with the camera they show up as blank! Debugging shows a dreaded: SkImageDecoder::Factory returned null error and the URI is returned as invalid. These are the same images that work with the previous call. Can anyone either catch my logical failure or point me to some working code?

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  • Parsing the first image src of a list

    - by zurna
    I need to parse a value from an xml and place it to image's src field. I tried parsing it as $(".photoBox img").append(ImageSmURL); and I got <img src="" alt="">/FLPM/media/images/0E7Q9Z0C_sm.jpg/FLPM/media/images/2A9L1V2X_sm.jpg</img> how do I do it so the result will be as... <img src="/FLPM/media/images/0E7Q9Z0C_sm.jpg" alt="" /> My xml <Images> <ImageID id="63"> <ImageSmURL>/FLPM/media/images/5V2G4Q5S_sm.jpg</ImageSmURL> <ImageLgURL>/FLPM/media/images/5V2G4Q5S.jpg</ImageLgURL> </ImageID> <ImageID id="64"> <ImageSmURL>/FLPM/media/images/5Y2K4T5V_sm.jpg</ImageSmURL> <ImageLgURL>/FLPM/media/images/5Y2K4T5V.jpg</ImageLgURL> </ImageID> </Images>

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  • Jquery cycle plugin and image tag from code behind

    - by Geetha
    Hi All, I am using cycle plugin to show images. I am binding the html code for image from code behind. Problem: Images are not getting displayed. If i hard coded the image tag it is working. Code: $(window).load(function() { $.ajax({ type: "POST", contentType: "application/json; charset=utf-8", data: "{}", url: "Default.aspx/GetImage", dataType: "json", success: function(data) { alert(data.d); $("#sample").html(data.d); $('#sample').cycle({ fx: 'fade', continuous: true, speed: 7500, timeout: 55000, pause: 1, sync: 1 }); } }); }); Data.d will give: <img src="Images/Frontbanner/s0.jpg" width="664" height="428" border="0" /> <img src="Images/Frontbanner/s111.jpg" width="664" height="428" border="0" /> <img src="Images/Frontbanner/s112.jpg" width="664" height="428" border="0" /> <img src="Images/Frontbanner/s113.jpg" width="664" height="428" border="0" /> <img src="Images/Frontbanner/s114.jpg" width="664" height="428" border="0" /> <img src="Images/Frontbanner/s115.jpg" width="664" height="428" border="0" /> <img src="Images/Frontbanner/s116.jpg" width="664" height="428" border="0" />

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  • own drawImage / drawLine in OpenGL

    - by Chrise
    I'm implementing some native 2D-draw functions in my graphics engine for android, but now there's another question coming up, when I observe the performance of my program. At the moment I'm implementing a drawLine/drawImage function. In summary, there are following different values for drawing each different line / image: the color the alpha value the width of the line rotation (only for images) size/scale (also for images) blending method (subrtract, add, normal-alpha) Now, when an imageLine is drawn, I put the CPU-calculated vertex-positions and uv-values for 6 vertices (2 triangles), into a Floatbuffer and draw it immediately with drawArrays, after passing information for drawing (color,alpha, etc.) via uniforms to the shader. When I draw an image, the pre-set VBO is directly drawn after passing information. The first fact I recognized, is: of course drawing Images is much faster, than imagelines (beacuse of VBOs), but also: I cannot pre-put vertex-data into a VBO for imageLines, because imageLines have no static shape like normal images (varying linelength, varying linewidth and the vertex positions of x1,y1 and x2,y2 change too often) That's why I use a normal Floatbuffer, instead of a VBO. So my question is: What's the best way for managing images, and other 2D-graphics functions. For me it's some kind of important, that the user of the engine is able to draw as many images/2D graphics as possible, without loosing to much performance. You can find the functions for drawing images, imagelines, rects, quads, etc. here: https://github.com/Chrise55/LLama3D/blob/master/Llama3DLibrary/src/com/llama3d/object/graphics/image/ImageBase.java Here an example how it looks with many images (testing artificial neural networks), it works fine, but already little bit slow with that many images... :(

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  • HTML , Jquery Fisheye menu

    - by Thirumalai
    I have used the fisheye jquery "interface.js" I want to make make 3rd element with id="default" should be show default like mouse over effect , Please help me thaks in advance <div class="dock" id="dock1"> <div class="dock-container2"> <a class="dock-item2" href="#" ><span>E-Mail</span><img src="images/ui/img1.png" alt="home" width="40"/></a> <a class="dock-item2" href="#"><span>Contact</span><img src="images/ui/img2.png" alt="contact" width="50" /></a> <a class="dock-item2" href="#" id="default"><span>Car</span><img src="images/ui/img3.png" alt="portfolio" width="60"/></a> <a class="dock-item2" href="#"><span>Home</span><img src="images/ui/img4.png" alt="music" width="70" /></a> <a class="dock-item2" href="#"><span>Air Line</span><img src="images/ui/img5.png" alt="video" width="80" /></a> <a class="dock-item2" href="#"><span>Train</span><img src="images/ui/img6.png" alt="history" width="70"/></a> <a class="dock-item2" href="#"><span>Hotel</span><img src="images/ui/img7.png" alt="calendar" width="60"/></a> <a class="dock-item2" href="#"><span>Links</span><img src="images/ui/img8.png" alt="links" width="50"/></a> <a class="dock-item2" href="#"><span>Call Us</span><img src="images/ui/img9.png" alt="rss" width="40" /></a> </div> $(document).ready(function () { $('#dock1').Fisheye({ maxWidth: 60, items: 'a', itemsText: 'span', container: '.dock-container2', itemWidth: 40, proximity: 80, alignment: 'left', valign: 'top', halign: 'center' }); $("#pagecontent").slider(); });

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  • Creating SparseImages for Pivot

    - by John Conwell
    Learning how to programmatically make collections for Microsoft Live Labs Pivot has been a pretty interesting ride. There are very few examples out there, and the folks at MS Live Labs are often slow on any feedback.  But that is what Reflector is for, right? Well, I was creating these InfoCard images (similar to the Car images in the "New Cars" sample collection that that MS created for Pivot), and wanted to put a Tag Cloud into the info card.  The problem was the size of the tag cloud might vary in order for all the tags to fit into the tag cloud (often times being bigger than the info card itself).  This was because the varying word lengths and calculated font sizes. So, to fix this, I made the tag cloud its own separate image from the info card.  Then, I would create a sparse image out of the two images, where the tag cloud fit into a small section of the info card.  This would allow the user to see the info card, but then zoom into the tag cloud and see all the tags at a normal resolution.  Kind'a cool. But...I couldn't find one code example (not one!) of how to create a sparse image.  There is one page on the SeaDragon site (http://www.seadragon.com/developer/creating-content/deep-zoom-tools/) that gives over the API for creating images and collections, and it sparsely goes over how to create a sparse image, but unless you are familiar with the API already, the documentation doesn't help very much. The key is the Image.ViewportWidth and Image.ViewportOrigin properties of the image that is getting super imposed on the main image.  I'll walk through the code below.  I've setup a couple Point structs to represent the parent and sub image sizes, as well as where on the parent I want to position the sub image.  Next, create the parent image.  This is pretty straight forward.  Then I create the sub image.  Then I calculate several ratios; the height to width ratio of the sub image, the width ratio of the sub image to the parent image, the height ratio of the sub image to the parent image, then the X and Y coordinates on the parent image where I want the sub image to be placed represented as a ratio of the position to the parent image size. After all these ratios have been calculated, I use them to calculate the Image.ViewportWidth and Image.ViewportOrigin values, then pass the image objects into the SparseImageCreator and call Create. The key thing that was really missing from the API documentation page is that when setting up your sub images, everything is expressed in a ratio in relation to the main parent image.  If I had known this, it would have saved me a lot of trial and error time.  And how did I figure this out?  Reflector of course!  There is a tool called Deep Zoom Composer that came from MS Live Labs which can create a sparse image.  I just dug around the tool's code until I found the method that create sparse images.  But seriously...look at the API documentation from the SeaDragon size and look at the code below and tell me if the documentation would have helped you at all.  I don't think so!   public static void WriteDeepZoomSparseImage(string mainImagePath, string subImagePath, string destination) {     Point parentImageSize = new Point(720, 420);     Point subImageSize = new Point(490, 310);     Point subImageLocation = new Point(196, 17);     List<Image> images = new List<Image>();     //create main image     Image mainImage = new Image(mainImagePath);     mainImage.Size = parentImageSize;     images.Add(mainImage);     //create sub image     Image subImage = new Image(subImagePath);     double hwRatio = subImageSize.X/subImageSize.Y;            // height width ratio of the tag cloud     double nodeWidth = subImageSize.X/parentImageSize.X;        // sub image width to parent image width ratio     double nodeHeight = subImageSize.Y / parentImageSize.Y;    // sub image height to parent image height ratio     double nodeX = subImageLocation.X/parentImageSize.X;       //x cordinate position on parent / width of parent     double nodeY = subImageLocation.Y / parentImageSize.Y;     //y cordinate position on parent / height of parent     subImage.ViewportWidth = (nodeWidth < double.Epsilon) ? 1.0 : (1.0 / nodeWidth);     subImage.ViewportOrigin = new Point(         (nodeWidth < double.Epsilon) ? -1.0 : (-nodeX / nodeWidth),         (nodeHeight < double.Epsilon) ? -1.0 : ((-nodeY / nodeHeight) / hwRatio));     images.Add(subImage);     //create sparse image     SparseImageCreator creator = new SparseImageCreator();     creator.Create(images, destination); }

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  • Blocking path scanning

    - by clinisbut
    I'm seeing in my access log a number of request very suspicious: /i /im /imaa /imag /image /images /images/d /images/di /images/dis They part from a known resource (in the above example /images/disrupt.jpg). All comming from same IP. Requests varies from 1/sec to 10/sec, seems somewhat random. It's obviously they are trying to find something and seems they are using a script. How do I block this kind of behaviour? I though of blocking the IP request, at least for a given time. Keeping in mind that: Request intervals seems legitimate (at least I think so). I don't want to end blocking a search engine bot, which may find 404 urls too (and that's a different problem, I know). ¿Do they use always same IP?

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  • dynamic insert php mysql and preformance

    - by Ross
    I have a folder/array of images, it may be 1, maximum of 12. What I need to do is dynamically add them so the images are added to an images table. At the moment I have $directory = "portfolio_images/$id/Thumbs/"; $images = glob("" . $directory . "*.jpg"); for ( $i= 0; $i <= count($images); $i += 1) { mysql_query("INSERT INTO project_images (image_name, project_id)VALUES ('$images[0]', '$id')") or die(mysql_error()); } this is fine but it does not feel right, how is this for performance? Is there a better way? The maximum number of images is only ever going to be 12. Thanks, Ross

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