Search Results

Search found 10324 results on 413 pages for 'move'.

Page 84/413 | < Previous Page | 80 81 82 83 84 85 86 87 88 89 90 91  | Next Page >

  • 2 listbox to exchange value with DBML

    - by Garcia Julien
    Hi, i'have two Listbox. the think is i do the transfert like : click on field in the left listbox, hit "move right" button and it wll display in the right list box.' The other think it's the first Listbox is bind on Dataset and the second on Entity (Linq-to sql). So when i click on the move next i do that : Dim newSite As New List(Of vw_SiteList) For Each row As SitesDataset.FDDSTRow In SiteAdsListBox.SelectedItems newSite.Add(New vw_SiteList With { _ .SITECODE = row.DEST_COD, _ .SiteDisplay = row.SiteDisplay, _ .CREATEDBY = Environment.GetEnvironmentVariable("USERNAM"), _ .DATECREATED = Now _ }) Next JCDataContext.vw_SiteLists.InsertAllOnSubmit(NewSite) I would like to see now the new field in the right listbox but it isn't there because the field itr's not yet added in the database. How can i do that? Thanks Ju

    Read the article

  • How to detect the position of window in vim

    - by Yogesh Arora
    I am trying to customize the mappings for vimdiff and make them similar to winmerge In a vertical 2 way split, I want to map alt-left <a-left> to move current diff to left side and alt-right <a-right> to move current diff to right side. For merging i can use :diffg and :diffp. But I need to know which split i am in so that i can use :diffg/:diffp in that. Is there any way by which i can detect which split i am in. Specifically is there is any way by which i can know whether the cursor is in left split or right split

    Read the article

  • How to determine if a file will be logically moved or physically moved.

    - by Frederic Morin
    The facts: When a file is moved, there's two possibilities: The source and destination file are on the same partition and only the file system index is updated The source and destination are on two different file system and the file need to be moved byte per byte. (aka copy on move) The question: How can I determine if a file will be either logically or physically moved ? I'm transferring large files (700+ megs) and would adopt a different behaviors for each situation. Edit: I've already coded a moving file dialog with a worker thread that perform the blocking io call to copy the file a meg at a time. It provide information to the user like rough estimate of the remaining time and transfer rate. The problem is: how do I know if the file can be moved logically before trying to move it physically ?

    Read the article

  • C#: How to change the region containing MDI children?

    - by Erlend D.
    When creating a MDI parent, the entire "inside" of the form is made the MDI region. If you add a menustrip to the MDI parent, the MDI region is scaled down a bit to make room for the menustrip. But if you add a panel to the top of the MDI parent, the entire inside is still the MDI region. Which means that you can move MDI children up behind the panel, and hide their title line. If you move MDI children behind a menustrip, scrollbars appear, and you can scroll higher up to access the title line. But the scrollbars doesn't appear when you are using a panel instead of a menustrip. Because the MDI region doesn't know about the panel, I suppose. How can I scale the MDI region to start below a given Y value?

    Read the article

  • Efficient Map Overlays in and drawing Lines on Android Google Map...

    - by Ahsan
    Hi Friends, I want to do the following and am kind of stuck on these for a few days.... 1) I have used helloItemizedOverlay to add about 150 markers and it gets very very slow.....any idea what to do ? I was thinking about threads....(handler) ... 2) I was trying to draw poly lines ( I have encoded polylines, but have managed to decoded those) that move when I move the map..... 3) I was looking for some sort of a timer class that executes, say, every 1 minute or so.... 4) I was also looking for ways to clear the Google map from all the markers/lines etc.... Thanks a lot... :) - ahsan

    Read the article

  • Memory efficient import many data files into panda DataFrame in Python

    - by richardh
    I import into a panda DataFrame a directory of |-delimited.dat files. The following code works, but I eventually run out of RAM with a MemoryError:. import pandas as pd import glob temp = [] dataDir = 'C:/users/richard/research/data/edgar/masterfiles' for dataFile in glob.glob(dataDir + '/master_*.dat'): print dataFile temp.append(pd.read_table(dataFile, delimiter='|', header=0)) masterAll = pd.concat(temp) Is there a more memory efficient approach? Or should I go whole hog to a database? (I will move to a database eventually, but I am baby stepping my move to pandas.) Thanks! FWIW, here is the head of an example .dat file: cik|cname|ftype|date|fileloc 1000032|BINCH JAMES G|4|2011-03-08|edgar/data/1000032/0001181431-11-016512.txt 1000045|NICHOLAS FINANCIAL INC|10-Q|2011-02-11|edgar/data/1000045/0001193125-11-031933.txt 1000045|NICHOLAS FINANCIAL INC|8-K|2011-01-11|edgar/data/1000045/0001193125-11-005531.txt 1000045|NICHOLAS FINANCIAL INC|8-K|2011-01-27|edgar/data/1000045/0001193125-11-015631.txt 1000045|NICHOLAS FINANCIAL INC|SC 13G/A|2011-02-14|edgar/data/1000045/0000929638-11-00151.txt

    Read the article

  • Binding a slider value on the height of its thumb in WPF

    - by sofri
    Hi, I have a databinding problem in WPF. I would like to "customise" a slider in a way that the thumb grows when you move the slider to the right and the thumb shrinks when you move the slider to the left. So I edited the template for the slider and changed the look of the slider so the slider looks like I want it to. But now I have to bind the height of the thumb to the value of the slider but I do not know how that works. I did some simple data binding things but I cannot figure out how I can bind this "thumb height" that's inside of my slider's template to the slider's value that's inside the User Control where my slider is in. So how can I do it?

    Read the article

  • CSS : How can I add shadow to a label or box

    - by Rachel
    I have an button just as have Ask Question on SO and here is the CSS for it: .rfs .grey_btn{ float: right; margin: 15px 5px; } Now I have to add border shadow to it and I have tried border-radius and box-shadow but it does not give me proper result. Also other question is that I have a label or box say and now I want to increase size of that box so that I have move the text inside that box to right, currently if I move it to right than it reaches the end limit of box and so I want to increase the size of box so that I can push text more towards right. Hope I have made my question clear. Any guidance would be highly appreciated. Thanks.

    Read the article

  • Can't find how to import as one object or how to merge

    - by Aaron
    I need write a script in blender that creates some birds which fly around some obstacles. The problem is that I need to import a pretty large Collada model (a building) which consists of multiple objects. The import works fine, but the the building is not seen as 1 object. I need to resize and move this building, but I can only get the last object in the building (which is a camera)... Does anyone know how to merge this building in 1 object, group, variable... so I can resize and move it correctly? Part of the code I used: bpy.ops.wm.collada_import(filepath="C:\\Users\\me\\building.dae") building= bpy.context.object building.scale = (100, 100, 100) building.name = "building"

    Read the article

  • (VB.NET + WPF) Drag + Drop (to allow user sorting) of stackpanel elements within a Scrollviewer?

    - by Matt H.
    I have good model (I think!) for how to allow a user to drag an element in a stackpanel and reposition it to another location within the stackpanel. However, my Stackpanel is placed within a ScrollViewer, like this (generalized): <ScrollViewer> <StackPanel> ....First item ....Second item ....Third item ....Etc. </StackPanel> <ScrollViewer> Here is the problem, I wish to simulate the functionality of programs like word, where if I am dragging selected content (or an object) outside the viewable area, the window will scroll in the direction of the mouse to see more places to drop my nifty little object. ...i.e. If I move the mouse to the top of my ScrollViewer while dragging a stackpanel's contents, I want the scrollviewer to slowly move up so I can see more locations to drop my content. Any suggestions? If you can help me solve this, you will be a godsend!

    Read the article

  • need thoughts on my interview question - .net, c#

    - by uno
    One of the questions I was asked was that I have a database table with following columns pid - unique identifier orderid - varchar(20) documentid - int documentpath - varchar(250) currentLocation - varchar(250) newlocation - varchar(250) status - varchar(15) I have to write a c# app to move the files from currentlocation to newlocation and update status column as either 'SUCCESS' or 'FAILURE'. This was my answer Create a List of all the records using linq Create a command object which would be perform moving files using foreach, invoke a delegate to move the files - use endinvoke to capture any exception and update the db accordingly I was told that command pattern and delegate did not fit the bill here - i was aksed to think and implement a more favorable GoF pattern. Not sure what they were looking for - In this day and age, do candidates keep a lot of info on head as one always has google to find any answer and come up with solution.

    Read the article

  • Avoid painting over nested controls

    - by Cobus Kruger
    I am writing a toolbar-style control and use the ThemeServices unit to paint the background required by the toolbar. Like so: ThemeServices.DrawElement(Canvas.Handle, ThemeServices.GetElementDetails(trRebarRoot), ARect); I then drop child controls onto the toolbar and voila - instant toolbar. Except that every now and again I notice that the nested (child) controls don't repaint as well. So my control paints its background and the child controls disappear until you move the mouse over them. Some of the edit controls show their client area (no border) and some of them are just gone altogether. This happens mostly when I place a window from another application over the toolbar and move it away. I keep thinking this has to be very easy to cure, that perhaps I'm somehow preventing the paint message from reaching the child controls, or missing an override but I have been unable to figure it out.

    Read the article

  • Rush Hour - Solving the game

    - by Rubys
    Rush Hour if you're not familiar with it, the game consists of a collection of cars of varying sizes, set either horizontally or vertically, on a NxM grid that has a single exit. Each car can move forward/backward in the directions it's set in, as long as another car is not blocking it. You can never change the direction of a car. There is one special car, usually it's the red one. It's set in the same row that the exit is in, and the objective of the game is to find a series of moves (a move - moving a car N steps back or forward) that will allow the red car to drive out of the maze. I've been trying to think how to solve this problem computationally, and I can really not think of any good solution. I came up with a few: Backtracking. This is pretty simple - Recursion and some more recursion until you find the answer. However, each car can be moved a few different ways, and in each game state a few cars can be moved, and the resulting game tree will be HUGE. Some sort of constraint algorithm that will take into account what needs to be moved, and work recursively somehow. This is a very rough idea, but it is an idea. Graphs? Model the game states as a graph and apply some sort of variation on a coloring algorithm, to resolve dependencies? Again, this is a very rough idea. A friend suggested genetic algorithms. This is sort of possible but not easily. I can't think of a good way to make an evaluation function, and without that we've got nothing. So the question is - How to create a program that takes a grid and the vehicle layout, and outputs a series of steps needed to get the red car out? Sub-issues: Finding some solution. Finding an optimal solution (minimal number of moves) Evaluating how good a current state is Example: How can you move the cars in this setting, so that the red car can "exit" the maze through the exit on the right?

    Read the article

  • Visual Assist X: curly braces are moving during refactoring

    - by overrider
    I use Visual Assist X, build from 05.01.2009, but the same problem occurred in the previous releases as well. (I run it on MSVS 2005) When I do some refactoring (like extracting a method), everything's fine, but all the curly braces move forward. For example, before refactoring the code looked like this: while (expr) { doSmth(); } After refactoring: while (expr) { doSmth(); } So, I need to move manually all the brackets. Sure, the problem is minor, but it becomes annoying when you do a lot of refactoring. Is it a bug or just default settings? So, does anyone know a workaround?

    Read the article

  • Why wouldn't a flex remoteobject work within a custom component?

    - by Gary
    Please enlighten this flex noob. I have a remoteobject within my main.mxml. I can call a function on the service from an init() function on my main.mxml, and my java debugger triggers a breakpoint. When I move the remoteobject declaration and function call into a custom component (that is declared within main.mxml), the remote function on java-side no longer gets called, no breakpoints triggered, no errors, silence. How could this be? No spelling errors, or anything like that. mxml code: &ltmx:RemoteObject id="myService" destination="remoteService" endpoint="$(Application.application.home}/messagebroker/amf" &gt &lt/mx:RemoteObject%gt function call is just 'myService.getlist();' when I move it to a custom component, I import mx.core.Application; so the compiler doesn't yell

    Read the article

  • How do i start with Gomoku?

    - by firstTry
    I read about Gomoku that it can be implemented using Minimax and Alpha-Beta Pruning algorithms. So, i read these algorithms and now understand how the game will be solved. But when i sat to down to code, I am facing problem how to approach it. As in , How to design the prototype functions like getNextMove or Max(Move) ? How will the next move searched? Till when should i apply the minimax algorithm. I know i can find the code online, but i want to do it myself. Can anyone please point me in the right direction?

    Read the article

  • Virtual Mice in C#

    - by jameshong
    Hi guys, Is there anything that we could do for implementing VIRTUAL MICE? I mean, I want to have multiple mice within the whole OS, but they must be all VIRTUAL (I'm not talking about the applications that serve multiple mice driver for PS/2 or USB mice or Microsoft's MultiPoint Mouse SDK.) It is like creating two objects: Mouse mouse1, mouse2; and using them like: mouse1.mouse_event(...); mouse2.mouse_event(...); having a CURSOR on the screen is NOT IMPORTANT. I only need the action (MOUSE DOWN, MOVE, UP for each but separated) and the important thing is that these VIRTUAL MICE should work together, at the same time, click or down-move action with different coordinates(x,y).

    Read the article

  • In your experience, what has inspired you to change a fundamental programming tool

    - by Dr J
    A lot of what I am working on is changing the mindset of a community of developers. Moving them from one tool to another, or to picking up a new tool. What are some of the suggested or recommended ways to get a community to pick up a new meme? While we can mandate tool usage, this is a last resort. I would rather have the developers move to any new tools of their own accord. I'm not a programmer, I need to understand why a programmer will move from one tool to another. Edited the title thanks to a fabulous comment! My world runs on Meme's, tipping points, and general pressures. This is why I needed to ask. And clarifying yet more- I am the middle manager needing to plan and manage an implementation and not a sales person.

    Read the article

  • How to spin an independent dispacher thread for a Silverlight UserControl

    - by ondesertverge
    I am trying to move a lot of different elements by 1 pixel very often and in parallel. Trying to do this on one dispatcher thread means that the elements are visited one after another. The result is that the more elements I have the slower they will all move. In WPF I was able to use a HostVisual as described here to solve this. I can't seem to find anything similar in Silverlight. Is this a drawback of the lightweight framework or is there something I haven't stumbled upon yet? I am using SL4.

    Read the article

  • translation/rotation of a HUD against a camera using vectors in Euclidian 3D space

    - by Jakob
    i've got 2 points in 3D space: the camera position and the camera lookAt. the camera movement is restricted akin to typical first person shooter games. you can move the cam freely, tilt horizontally and up to 90 degrees vertically, but not roll. so now i want to draw a HUD to the screen, on which i can move the mouse freely, with the position of the cursor correctly translating into 3D space. the easy part was to draw something directly in front of the camera. V0 = camPos; V1 = lookAt; V2 = lookAt-camPos; normalize V2; mutiply V2 according to camera frustum V3 = V0+V2 draw something at V3 now the part i don't get: i could use V3 and add to that the rotations of the cam combined with the x/y of the mouse cursor, somehow, right? that's what i want.

    Read the article

  • Javascript timers

    - by resopollution
    I'm starting on a javascript MMORPG that will actually work smoothly. Currently, I created a demo to prove that I can move characters around and have them chat with each other, as well as see eachother move around live. http://set.rentfox.net/ Now Javascript timers are something I have not used extensively, but from what I know, correct me if I'm wrong, is that having multiple setIntervals happening at the same time doesn't really work well b/c it's all on a single thread. Lets say I wanted to have 10 different people nuking fireballs at a monster by using sprite background positioning with setInterval -- that animation would require 10 setIntervals doing repainting of the DOM for sprite background-position shifts. Wouldn't that be a big buggy? I was wondering if there was a way around all this, perhaps using Canvas, so that animations can all happen concurrently without creating an event queue and I don't have to worry about timers. Hope that makes sense, and please let me know if I need to clarify further.

    Read the article

  • Matlab Image watermarking question , using both SVD and DWT

    - by Georgek
    Hello all . here is a code that i got over the net ,and it is supposed to embed a watermark of size(50*20) called _copyright.bmp in the Code below . the size of the cover object is (512*512), it is called _lena_std_bw.bmp.What we did here is we did DWT2 2 times for the image , when we reached our second dwt2 cA2 size is 128*128. You should notice that the blocksize and it equals 4, it is used to determine the max msg size based on cA2 according to the following code:max_message=RcA2*CcA2/(blocksize^2). in our current case max_message would equal 128*128/(4^2)=1024. i want to embed a bigger watermark in the 2nd dwt2 and lets say the size of that watermark is 400*10(i can change the dimension using MS PAINT), what i have to do is change the size of the blocksize to 2. so max_message=4096.Matlab gives me 3 errors and they are : ??? Error using == plus Matrix dimensions must agree. Error in == idwt2 at 93 x = upsconv2(a,{Lo_R,Lo_R},sx,dwtEXTM,shift)+ ... % Approximation. Error in == two_dwt_svd_low_low at 88 CAA1 = idwt2(cA22,cH2,cV2,cD2,'haar',[RcA1,CcA1]); The origional Code is (the origional code where blocksize =4): %This algorithm makes DWT for the whole image and after that make DWT for %cH1 and make SVD for cH2 and embed the watermark in every level after SVD %(1) -------------- Embed Watermark ------------------------------------ %Add the watermar W to original image I and give the watermarked image in J %-------------------------------------------------------------------------- % set the gain factor for embeding and threshold for evaluation clc; clear all; close all; % save start time start_time=cputime; % set the value of threshold and alpha thresh=.5; alpha =0.01; % read in the cover object file_name='_lena_std_bw.bmp'; cover_object=double(imread(file_name)); % determine size of watermarked image Mc=size(cover_object,1); %Height Nc=size(cover_object,2); %Width % read in the message image and reshape it into a vector file_name='_copyright.bmp'; message=double(imread(file_name)); T=message; Mm=size(message,1); %Height Nm=size(message,2); %Width % perform 1-level DWT for the whole cover image [cA1,cH1,cV1,cD1] = dwt2(cover_object,'haar'); % determine the size of cA1 [RcA1 CcA1]=size(cA1) % perform 2-level DWT for cA1 [cA2,cH2,cV2,cD2] = dwt2(cA1,'haar'); % determine the size of cA2 [RcA2 CcA2]=size(cA2) % set the value of blocksize blocksize=4 % reshape the watermark to a vector message_vector=round(reshape(message,Mm*Nm,1)./256); W=message_vector; % determine maximum message size based on cA2, and blocksize max_message=RcA2*CcA2/(blocksize^2) % check that the message isn't too large for cover if (length(message) max_message) error('Message too large to fit in Cover Object') end %----------------------- process the image in blocks ---------------------- x=1; y=1; for (kk = 1:length(message_vector)) [cA2u cA2s cA2v]=svd(cA2(y:y+blocksize-1,x:x+blocksize-1)); % if message bit contains zero, modify S of the original image if (message_vector(kk) == 0) cA2s = cA2s*(1 + alpha); % otherwise mask is filled with zeros else cA2s=cA2s; end cA22(y:y+blocksize-1,x:x+blocksize-1)=cA2u*cA2s*cA2v; % move to next block of mask along x; If at end of row, move to next row if (x+blocksize) >= CcA2 x=1; y=y+blocksize; else x=x+blocksize; end end % perform IDWT CAA1 = idwt2(cA22,cH2,cV2,cD2,'haar',[RcA1,CcA1]); watermarked_image= idwt2(CAA1,cH1,cV1,cD1,'haar',[Mc,Nc]); % convert back to uint8 watermarked_image_uint8=uint8(watermarked_image); % write watermarked Image to file imwrite(watermarked_image_uint8,'dwt_watermarked.bmp','bmp'); % display watermarked image figure(1) imshow(watermarked_image_uint8,[]) title('Watermarked Image') %(2) ---------------------------------------------------------------------- %---------- Extract Watermark from attacked watermarked image ------------- %-------------------------------------------------------------------------- % read in the watermarked object file_name='dwt_watermarked.bmp'; watermarked_image=double(imread(file_name)); % determine size of watermarked image Mw=size(watermarked_image,1); %Height Nw=size(watermarked_image,2); %Width % perform 1-level DWT for the whole watermarked image [ca1,ch1,cv1,cd1] = dwt2(watermarked_image,'haar'); % determine the size of ca1 [Rca1 Cca1]=size(ca1); % perform 2-level DWT for ca1 [ca2,ch2,cv2,cd2] = dwt2(ca1,'haar'); % determine the size of ca2 [Rca2 Cca2]=size(ca2); % process the image in blocks % for each block get a bit for message x=1; y=1; for (kk = 1:length(message_vector)) % sets correlation to 1 when patterns are identical to avoid /0 errors % otherwise calcluate difference between the cover image and the % watermarked image [cA2u cA2s cA2v]=svd(cA2(y:y+blocksize-1,x:x+blocksize-1)); [ca2u1 ca2s1 ca2v1]=svd(ca2(y:y+blocksize-1,x:x+blocksize-1)); correlation(kk)=diag(ca2s1-cA2s)'*diag(ca2s1-cA2s)/(alpha*alpha)/(diag(cA2s)*diag(cA2s)); % move on to next block. At and of row move to next row if (x+blocksize) >= Cca2 x=1; y=y+blocksize; else x=x+blocksize; end end % if correlation exceeds average correlation correlation(kk)=correlation(kk)+mean(correlation(1:Mm*Nm)); for kk = 1:length(correlation) if (correlation(kk) > thresh*alpha);%thresh*mean(correlation(1:Mo*No))) message_vector(kk)=0; end end % reshape the message vector and display recovered watermark. figure(2) message=reshape(message_vector(1:Mm*Nm),Mm,Nm); imshow(message,[]) title('Recovered Watermark') % display processing time elapsed_time=cputime-start_time, please do help,its my graduation project and i have been trying this code for along time but failed miserable. Thanks in advance

    Read the article

  • Specifying location of new inlineshape in Word VBA?

    - by Branan
    I'm working on a document "wizard" for the company that I work for. It's a .dot file with a header consisting of some text and some form fields, and a lot of VBA code. The body of the document is pulled in as an OLE object from a separate .doc file. Currently, this is being done as a Shape, rather than an InlineShape. I did this because I can absolutely position the Shape, whereas the InlineShape always appears at the beginning of the document. The problem with this is that a Shape doesn't move when the size of the header changes. If someone needs to add or remove a line from the header due to a special case, they also need to move the object that defines the body. This is a pain, and I'd like to avoid it if possible. Long story short, how do I position an InlineShape using VBA in Word? Oh, and this is for a 10-year-old system setup, so Office '97.

    Read the article

  • showSettings callback in Flex?

    - by Jim Robert
    I am pretty new to flex, so forgive me if this is an obvious question. Is there a way to open the Security.showSettings (flash.system.Security) with a callback? or at least to detect if it is currently open or not? My flex application is used for streaming audio, and is normally controlled by javascript, so I keep it hidden for normal use (via absolute positioning it off the page). When I need microphone access I need to make the flash settings dialog visible, which works fine, I move it into view and open the dialog. When the user closes it, I need to move it back off the screen so they don't see an empty flex app sitting there after they change their settings. thanks :)

    Read the article

< Previous Page | 80 81 82 83 84 85 86 87 88 89 90 91  | Next Page >