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  • Transferring an SQL Processor License to a virtual hosted environment

    - by Andrew Shepherd
    My company is currently hosting a service in-house, and we want to move to an externally hosted environment. We would then be using a virtual server. I understand that this might be spread across multiple machines, but from my perspective as a customer, this layer is abstracted away - I shouldn't know or care about the hardware that the OS is hosted on. We have a licensed edition of SQL Server 2008. This is one Processor license. Will it be a violation of the licensing agreement to use this in a virtual environment. From the reference guide here it says When licensed Per Processor With Workgroup, Web, and Standard editions, for each server to which you have assigned the required number of per processor licenses, you may run, at any one time, any number of instances of the server software in physical and virtual operating system environments on the licensed server. However, the total number of physical and virtual processors used by those operating system environments cannot exceed the number of software licenses assigned to that server For enterprise edition there is an added option: if all physical processors in a machine have been licensed, then you may run unlimited instances of SQL server 2008 in one physical and an unlimited number of virtual operating environments on that same machine. I'm having trouble getting my head around this. Would I theoretically have to get a license for every processor in this virtual environment (which is effectively impossible because I have no way of knowing how many processors there actually are)? Or can I just say that it's hosted on one "virtual" server, so that's OK?

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  • Windows Server 2008 R2 Virtual Network Setup

    - by jpearl01
    Some background: I'm very much new to networking in general, and virtualization in particular. I'm trying to set up a series of VMs as we are transitioning to a thin client setup. I have been supplied a limited number of static ip addresses. The server is located in an offsite building which houses the network we use to connect to the internet, share folders etc. The setup I've been trying to go for is this: The host OS (Windows Server 2008 R2) is bound to one nic using one of the static ips (say, Nic1 and ip 10.255.6.61). I've set up another external virtual network attached to another physical nic , and a virtual private network attached to no nic. There is one VM running the same os (as the host). This VM is connected to both the external virtual network (and uses another static ip say Nic2 and ip 10.255.6.62) and also to the virtual private network (I gave it a static random ip 192.168.88.1 subnet mask 255.255.255.0). This virtual private network is connected to all the other VMs. I'd like to share the internet connection with all the other VMs on the private virtual network, and so I installed the RRAS role on the server connected to Nic2, and selected the option to share the internet over the vpn. I've run through the RRAS wizard a few times, trying different configurations, but none of them seem to be letting the other vms connect to the 'net. The vms seem to connect to the virtual private network fine, they are assigned an ip address and everything, but no internet, and no rest of the network either. The other problem is in general I connect to the vms with RDP. Will that be possible with a setup like this? i.e. will the vms show up as computers on the network? If not, what are my other options? Thanks! ~josh

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  • High memory utilization with firebird + windows server 2008 r2

    - by chesterman
    i have a Windows Server 2008 R2 (64bit) running a 64bit installation of Firebird 2.1.4.18393_0 in a 4GB phisical server. After a while, the task manager show that all memory is used, but the sum of the memory of all process does not stack to the half of the memory. Unfortunally, it's start swapping. Using RAMMAP, i can see that my entire database file is mapped into the memory. This only occours in windows server 2008 r2 and windows 7 64 bit. i can use firebird 32 or 64bit installations, doesn't matter. How can i prevent this? Why this only occours in w2k8r2 and w7? tks in advance ** UPDATE Aparently, this occours by the use of all memory by the file system cache. The microsoft documentations explain that this WAS a issue in windows xp, 2k3, vista and 2k8, but it was solved in 7 and 2k8r2. also adds that this issue is more common in 64bit hosts. (http://support.microsoft.com/kb/976618) there are some tools (DynCache, setcache and the Get/SetSystemFileCacheSize system calls from windows API) that allows me to fix a upper limit to the memory usage by the fscache, but the documentation argues that i should not do this in w2k8r2 because it will severely impact on the overall system performance. anyway, i tried, the performance remained the same shit and the use of the page file remained, although there is now more the 1gb of free memory.

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  • How do you find a functions virtual call address in assembly?

    - by Daniel
    I've googled around but i'm not sure i am asking the right question or not and i couldn't find much regardless, perhaps a link would be helpful. I made a c++ program that shows a message box, then I opened it up with Ollydbg and went to the part where it calls MessageBoxW. The call address of MessageBoxW changes each time i run the app as windows is updating my Imports table to have the correct address of MessageBoxW. So my question is how do i find the virtual addres of MessageBoxW to my imports table and also how can i use this in ollydbg? Basically I'm trying to make a code cave in assembly to call MessageBoxW again. I got fairly close once by searching the executable with a hex editor and found the position of the call, and I think I found the virtual address. But when i call that virtual address in olly and saved it to the executable, the next time i opened it the call was replaced with a bunch of DB xyz (which looked like the virtual address but why did the call get removed? Sorry if my terminology is off as i'm new to this so i'm not quite sure what to call things.

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  • Is it possible to store pointers in shared memory without using offsets?

    - by Joseph Garvin
    When using shared memory, each process may mmap the shared region into a different area of their address space. This means that when storing pointers within the shared region, you need to store them as offsets of the start of the shared region. Unfortunately, this complicates use of atomic instructions (e.g. if you're trying to write a lock free algorithm). For example, say you have a bunch of reference counted nodes in shared memory, created by a single writer. The writer periodically atomically updates a pointer 'p' to point to a valid node with positive reference count. Readers want to atomically write to 'p' because it points to the beginning of a node (a struct) whose first element is a reference count. Since p always points to a valid node, incrementing the ref count is safe, and makes it safe to dereference 'p' and access other members. However, this all only works when everything is in the same address space. If the nodes and the 'p' pointer are stored in shared memory, then clients suffer a race condition: x = read p y = x + offset Increment refcount at y During step 2, p may change and x may no longer point to a valid node. The only workaround I can think of is somehow forcing all processes to agree on where to map the shared memory, so that real pointers rather than offsets can be stored in the mmap'd region. Is there any way to do that? I see MAP_FIXED in the mmap documentation, but I don't know how I could pick an address that would be safe.

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  • How do I keep from running out of memory on graphics for an Android app?

    - by user279112
    I've been working on an Android app in Eclipse, and so far, my program hasn't really grown past midget size. However I've already run into an issue with an Out of Memory error. You see, I've been using graphics comprised solely of bitmaps and PNGs in this program, and recently, when I tried to add a little bit more functionality to the program (mainly including a few more bitmaps and causing an extra sprite to be created), it started crashing in the graphics thread's constructor - sprite's constructor. When I tracked the problem down, it turned out to be an Out of Memory error that is seemingly caused by adding too many picture files to the program and creating Drawables out of them. This would be a problem, as I really don't have that many picture resources worked into that program...maybe 20 or so. I haven't even started to include sound yet. These images aren't all that fancy. My questions are this: 1) Are programs for the Android phone really that limited on how much memory they can employ, or is it probably something other than the 20-30 resource pictures causing that error? 2) If the memory for Android apps is so awful it can't even handle 20-30 picture resources being loaded into Drawables that exist at the same time, then how in the world are you supposed to make decent graphics and sound for that thing? Thanks.

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  • GetIpAddrTable() leaks memory. How to resolve that?

    - by Stabledog
    On my Windows 7 box, this simple program causes the memory use of the application to creep up continuously, with no upper bound. I've stripped out everything non-essential, and it seems clear that the culprit is the Microsoft Iphlpapi function "GetIpAddrTable()". On each call, it leaks some memory. In a loop (e.g. checking for changes to the network interface list), it is unsustainable. There seems to be no async notification API which could do this job, so now I'm faced with possibly having to isolate this logic into a separate process and recycle the process periodically -- an ugly solution. Any ideas? // IphlpLeak.cpp - demonstrates that GetIpAddrTable leaks memory internally: run this and watch // the memory use of the app climb up continuously with no upper bound. #include <stdio.h> #include <windows.h> #include <assert.h> #include <Iphlpapi.h> #pragma comment(lib,"Iphlpapi.lib") void testLeak() { static unsigned char buf[16384]; DWORD dwSize(sizeof(buf)); if (GetIpAddrTable((PMIB_IPADDRTABLE)buf, &dwSize, false) == ERROR_INSUFFICIENT_BUFFER) { assert(0); // we never hit this branch. return; } } int main(int argc, char* argv[]) { for ( int i = 0; true; i++ ) { testLeak(); printf("i=%d\n",i); Sleep(1000); } return 0; }

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  • How to detect .NET WPF memory leak or GC long run?

    - by Néstor Sánchez A.
    I have the next very strange situation and problem: .NET 4.0 application for diagram editing (WPF). Runs ok in my PC: 8GM RAM, 3.0GHz, i7 quad-core. While creating objects (mostly diagram nodes and connectors, plus all the undo/redo information) the TaskManager show, as expected, some memory usage "jumps" (up and down). These mem-usage "jumps" also remains executing AFTER user interaction ended. Maybe this is the GC cleaning/regorganizing memory? To see what is going on, I've used the Ants mem profiler, but somewhat it prevents those "jumps" to happen after user interaction. PROBLEM: It Freezes/Hangs after seconds or minutes of usage in some slow/weak laptos/netbooks of my beta testers (under 2GHz of speed and under 2GB of RAM). I was thinking of a memory leak, but... EDIT: Also, there is the case that the memory usage grows and grows until collapse (only in slow machines). In a Windows XP Mode machine (VM in Win 7) with only 512MB of RAM Assigned it works fine without mem-usage "jumps" after user interaction (no GC cleaning?!). So, I really have a big trouble because I cannot reproduce the error, only see these strange behaviour (mem jumps), and the tool supposed to show me what is happening is hiding the problem (like the "observer's paradox"). Any ideas on what's happening and how to solve it?

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  • Huge burst of memory in c# service, what could be the cause?

    - by Daniel
    I'm working on a c# service application and i have this problem where out of no where and for no obvious reason, the memory for the process will climb from 150mb to almost 2gb in about 5 seconds and then back to 150mb. But nothing in our system should be using any where near that amount of memory (so its probably a bug somewhere). It might be a tight while true loop somewhere but the cpu usage at the time was very low so i thought i'd look for other ideas. Now the weirder thing is when i compile the service for 64bit, the same massive burst will occur except it exceeded 10gb of ram (paging most of it) and it just caused lots of problems with the computer and everything running on it. After a while it shuts down but it looks like windows is still willing to give it more memory. Would you have any ideas or tools that i can use in order to find this? Yes it has lots of logging however nothing in the logs stand out as to why this is happening. I can run the service in a console app mode, so my next test was going to be running it in visual studio debugger and see if i can find anything. It only happens occasionally but usually about 10-20 minutes after startup. On 32bit mode it cleans up and continues on like normally. 64bit mode it crashes after a while and uses stupid amounts of memory. But i'm really stumped as to why this is happening!!!

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  • Users take over a minute to log onto a 2008 windows server. LSM.exe running at 100MB+ memory.

    - by seanyboy
    We've a 64bit Windows Server 2008 running Remote Desktop. The application lsm.exe (the local session manager) appears to be leaking memory. Although the memory usage is quite low when the server is rebooted, this continues to climb until people can no longer log in. The server has no audio card and does not have any AV software installed. The server is fully service packed. (Service pack 2) What could be causing this, and how would I fix it?

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  • SQL SERVER – Data Pages in Buffer Pool – Data Stored in Memory Cache

    - by pinaldave
    This will drop all the clean buffers so we will be able to start again from there. Now, run the following script and check the execution plan of the query. Have you ever wondered what types of data are there in your cache? During SQL Server Trainings, I am usually asked if there is any way one can know how much data in a table is stored in the memory cache? The more detailed question I usually get is if there are multiple indexes on table (and used in a query), were the data of the single table stored multiple times in the memory cache or only for a single time? Here is a query you can run to figure out what kind of data is stored in the cache. USE AdventureWorks GO SELECT COUNT(*) AS cached_pages_count, name AS BaseTableName, IndexName, IndexTypeDesc FROM sys.dm_os_buffer_descriptors AS bd INNER JOIN ( SELECT s_obj.name, s_obj.index_id, s_obj.allocation_unit_id, s_obj.OBJECT_ID, i.name IndexName, i.type_desc IndexTypeDesc FROM ( SELECT OBJECT_NAME(OBJECT_ID) AS name, index_id ,allocation_unit_id, OBJECT_ID FROM sys.allocation_units AS au INNER JOIN sys.partitions AS p ON au.container_id = p.hobt_id AND (au.type = 1 OR au.type = 3) UNION ALL SELECT OBJECT_NAME(OBJECT_ID) AS name, index_id, allocation_unit_id, OBJECT_ID FROM sys.allocation_units AS au INNER JOIN sys.partitions AS p ON au.container_id = p.partition_id AND au.type = 2 ) AS s_obj LEFT JOIN sys.indexes i ON i.index_id = s_obj.index_id AND i.OBJECT_ID = s_obj.OBJECT_ID ) AS obj ON bd.allocation_unit_id = obj.allocation_unit_id WHERE database_id = DB_ID() GROUP BY name, index_id, IndexName, IndexTypeDesc ORDER BY cached_pages_count DESC; GO Now let us run the query above and observe the output of the same. We can see in the above query that there are four columns. Cached_Pages_Count lists the pages cached in the memory. BaseTableName lists the original base table from which data pages are cached. IndexName lists the name of the index from which pages are cached. IndexTypeDesc lists the type of index. Now, let us do one more experience here. Please note that you should not run this test on a production server as it can extremely reduce the performance of the database. DBCC DROPCLEANBUFFERS This will drop all the clean buffers and we will be able to start again from there. Now run following script and check the execution plan for the same. USE AdventureWorks GO SELECT UnitPrice, ModifiedDate FROM Sales.SalesOrderDetail WHERE SalesOrderDetailID BETWEEN 1 AND 100 GO The execution plans contain the usage of two different indexes. Now, let us run the script that checks the pages cached in SQL Server. It will give us the following output. It is clear from the Resultset that when more than one index is used, datapages related to both or all of the indexes are stored in Memory Cache separately. Let me know what you think of this article. I had a great pleasure while writing this article because I was able to write on this subject, which I like the most. In the next article, we will exactly see what data are cached and those that are not cached, using a few undocumented commands. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: DMV, Pinal Dave, SQL, SQL Authority, SQL Optimization, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: SQL DMV

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  • Game Object Factory: Fixing Memory Leaks

    - by Bunkai.Satori
    Dear all, this is going to be tough: I have created a game object factory that generates objects of my wish. However, I get memory leaks which I can not fix. Memory leaks are generated by return new Object(); in the bottom part of the code sample. static BaseObject * CreateObjectFunc() { return new Object(); } How and where to delete the pointers? I wrote bool ReleaseClassType(). Despite the factory works well, ReleaseClassType() does not fix memory leaks. bool ReleaseClassTypes() { unsigned int nRecordCount = vFactories.size(); for (unsigned int nLoop = 0; nLoop < nRecordCount; nLoop++ ) { // if the object exists in the container and is valid, then render it if( vFactories[nLoop] != NULL) delete vFactories[nLoop](); } return true; } Before taking a look at the code below, let me help you in that my CGameObjectFactory creates pointers to functions creating particular object type. The pointers are stored within vFactories vector container. I have chosen this way because I parse an object map file. I have object type IDs (integer values) which I need to translate them into real objects. Because I have over 100 different object data types, I wished to avoid continuously traversing very long Switch() statement. Therefore, to create an object, I call vFactoriesnEnumObjectTypeID via CGameObjectFactory::create() to call stored function that generates desired object. The position of the appropriate function in the vFactories is identical to the nObjectTypeID, so I can use indexing to access the function. So the question remains, how to proceed with garbage collection and avoid reported memory leaks? #ifndef GAMEOBJECTFACTORY_H_UNIPIXELS #define GAMEOBJECTFACTORY_H_UNIPIXELS //#include "MemoryManager.h" #include <vector> template <typename BaseObject> class CGameObjectFactory { public: // cleanup and release registered object data types bool ReleaseClassTypes() { unsigned int nRecordCount = vFactories.size(); for (unsigned int nLoop = 0; nLoop < nRecordCount; nLoop++ ) { // if the object exists in the container and is valid, then render it if( vFactories[nLoop] != NULL) delete vFactories[nLoop](); } return true; } // register new object data type template <typename Object> bool RegisterClassType(unsigned int nObjectIDParam ) { if(vFactories.size() < nObjectIDParam) vFactories.resize(nObjectIDParam); vFactories[nObjectIDParam] = &CreateObjectFunc<Object>; return true; } // create new object by calling the pointer to the appropriate type function BaseObject* create(unsigned int nObjectIDParam) const { return vFactories[nObjectIDParam](); } // resize the vector array containing pointers to function calls bool resize(unsigned int nSizeParam) { vFactories.resize(nSizeParam); return true; } private: //DECLARE_HEAP; template <typename Object> static BaseObject * CreateObjectFunc() { return new Object(); } typedef BaseObject*(*factory)(); std::vector<factory> vFactories; }; //DEFINE_HEAP_T(CGameObjectFactory, "Game Object Factory"); #endif // GAMEOBJECTFACTORY_H_UNIPIXELS

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  • What are the advantages and disadvantages of the various virtual machine image formats?

    - by Matt
    Xen and Virtualbox etc both support a range of different virtual machine image formats. These are: vmdk, vdi, qcow & qcow2, hdd & vhd. Without any bias toward a particular product, I'm wanting to know what are the advantages and disadvantages of the various formats both from a features perspective, robustness and speed? One piece of info I discovered in a forum post was this: "The major difference is that VDI uses relatively large blocks (1MB) when growing an image, and thus has less overhead for block pointers etc. but isn't ultimately space efficient in the sense that if a single byte is non-zero in such a 1MB block the entire space is used. VMDK in contrast uses 64K blocks, and thus has more management overhead and generally a bit less disk space consumption What offsets this is that VDI is more efficient when it comes to snapshots." You might be thinking, I want to know this because I want to know which format to choose? Not exactly, I'm developing some software which utilises these formats and want to support one or more of them. Simplicity, large disks and ease of development are my main drivers.

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  • Does migrating 2 domain controllers between 2 datacentre requires both virtual machines to be shut down at the same time?

    - by Imagineer
    I was attempting to migrate 2 virtual machines that are domain controllers between 2 datacentres running ESX 3.5 and ESX 4.1. I was advised to shut down both domain controller at the same time during the migration process. This is to avoid USN Rollback and other replication issues. The following are the steps that I was planning to perform: 1. Shutdown both DC. 2. Copy both VMs files across to new datacentre using Veeam FastSCP (connection to both vCentre through IP address instead of hostname) 3. Power them up at new datacentre. 4. Configure Network interface/DNS/DHCP for both DCs in new datacentre I have tried to use Veeam FastSCP rather than VMware Standalone Converter is because its copying rather than converting. Someone also suggested that I use backup and restore app like Veeam backup and replication software. Sounds like a simple job, but after shutting down both DCs, the transfer rate using FastSCP is so slow registering only 1KB/s as oppose to the normal 1MB/s (or more). When that attempt to transfer failed, I tried to cold clone both DCs resulted in the both ESX hosts get disconnected. I have tried troubleshooting by referring to this - VMware KB - Diagnosing an ESX Server that is Disconnected or Not Responding in VirtualCenter It seems that the DNS being down is the caused of all unusual occurrence. The moment I powered up the DCs via VMware console command, the ESX host were able to connect to the vCentre again. How can I avoid such a pitfall again? Am I doing it correctly? Any help would be greatly appreciated! Thank you.

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  • Azure Virtual Machines - what fault tolerance do they provide?

    - by Borek
    We are thinking about moving our virtual machines (Hyper-V VHDs) to Windows Azure but I haven't found much about what kind of fault tolerance that infrastructure provides. When I run VHD in Azure, I've got two questions: Is my VHD and all the data in it safe? I think that uploaded VHDs use the "Storage" infrastructure so they should be automatically replicated to multiple disks and geographically distributed but should I still make a full-image backup just to be safe? (Note that of course I will be backing up the actual data inside VMs that I care about; I just want to know if there is a chance greater than 0.0000001% that one day I will receive an email from Microsoft telling me that my VM is gone and that I should create or restore it from scratch). Do I need to worry about other things regarding the availability of my VMs? I mean, when I have an on-premise server I need to worry about the hardware itself, about the host operating system, what would happen if my router failed, if my Hyper-V's C: drive failed etc. Am I right in thinking that with Azure, their infrastructure takes care of all of this? Thanks.

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  • nginx problem accessing virtual hosts

    - by Sc0rian
    I am setting up nginx as a reverse proxy. The server runs on directadmin and lamp stack. I have nginx running on port 81. I can access all my sites (including virtual ips) on the port 81. However when I forward the traffic from port 80 to 81, the virtual ips have a message saying "Apache is running normally". Server IPs are fine, and I can still access virtual IP's on 81. [root@~]# netstat -an | grep LISTEN | egrep ":80|:81" tcp 0 0 <virtual ip>:81 0.0.0.0:* LISTEN tcp 0 0 <virtual ip>:81 0.0.0.0:* LISTEN tcp 0 0 <serverip>:81 0.0.0.0:* LISTEN tcp 0 0 :::80 :::* LISTEN apache 24090 0.6 1.3 29252 13612 ? S 18:34 0:00 /usr/sbin/httpd -k start -DSSL apache 24092 0.9 2.1 39584 22056 ? S 18:34 0:00 /usr/sbin/httpd -k start -DSSL apache 24096 0.2 1.9 35892 20256 ? S 18:34 0:00 /usr/sbin/httpd -k start -DSSL apache 24120 0.3 1.7 35752 17840 ? S 18:34 0:00 /usr/sbin/httpd -k start -DSSL apache 24495 0.0 1.4 30892 14756 ? S 18:35 0:00 /usr/sbin/httpd -k start -DSSL apache 24496 1.0 2.1 39892 22164 ? S 18:35 0:00 /usr/sbin/httpd -k start -DSSL apache 24516 1.5 3.6 55496 38040 ? S 18:35 0:00 /usr/sbin/httpd -k start -DSSL apache 24519 0.1 1.2 28996 13224 ? S 18:35 0:00 /usr/sbin/httpd -k start -DSSL apache 24521 2.7 4.0 58244 41984 ? S 18:35 0:00 /usr/sbin/httpd -k start -DSSL apache 24522 0.0 1.2 29124 12672 ? S 18:35 0:00 /usr/sbin/httpd -k start -DSSL apache 24524 0.0 1.1 28740 12364 ? S 18:35 0:00 /usr/sbin/httpd -k start -DSSL apache 24535 1.1 1.7 36008 17876 ? S 18:35 0:00 /usr/sbin/httpd -k start -DSSL apache 24536 0.0 1.1 28592 12084 ? S 18:35 0:00 /usr/sbin/httpd -k start -DSSL apache 24537 0.0 1.1 28592 12112 ? S 18:35 0:00 /usr/sbin/httpd -k start -DSSL apache 24539 0.0 0.0 0 0 ? Z 18:35 0:00 [httpd] <defunct> apache 24540 0.0 1.1 28592 11540 ? S 18:35 0:00 /usr/sbin/httpd -k start -DSSL apache 24541 0.0 1.1 28592 11548 ? S 18:35 0:00 /usr/sbin/httpd -k start -DSSL root 24548 0.0 0.0 4132 752 pts/0 R+ 18:35 0:00 egrep apache|nginx root 28238 0.0 0.0 19576 284 ? Ss May29 0:00 nginx: master process /usr/local/nginx/sbin/nginx -c /usr/local/nginx/conf/nginx.conf apache 28239 0.0 0.0 19888 804 ? S May29 0:00 nginx: worker process apache 28240 0.0 0.0 19888 548 ? S May29 0:00 nginx: worker process apache 28241 0.0 0.0 19736 484 ? S May29 0:00 nginx: cache manager process here is my nginx conf: cat /usr/local/nginx/conf/nginx.conf user apache apache; worker_processes 2; # Set it according to what your CPU have. 4 Cores = 4 worker_rlimit_nofile 8192; pid /var/run/nginx.pid; events { worker_connections 1024; } http { include mime.types; default_type application/octet-stream; log_format main '$remote_addr - $remote_user [$time_local] ' '"$request" $status $body_bytes_sent "$http_referer" ' '"$http_user_agent" "$http_x_forwarded_for"'; server_tokens off; access_log /var/log/nginx_access.log main; error_log /var/log/nginx_error.log debug; server_names_hash_bucket_size 64; sendfile on; tcp_nopush on; tcp_nodelay off; keepalive_timeout 30; gzip on; gzip_comp_level 9; gzip_proxied any; proxy_buffering on; proxy_cache_path /usr/local/nginx/proxy_temp levels=1:2 keys_zone=one:15m inactive=7d max_size=1000m; proxy_buffer_size 16k; proxy_buffers 100 8k; proxy_connect_timeout 60; proxy_send_timeout 60; proxy_read_timeout 60; server { listen <server ip>:81 default rcvbuf=8192 sndbuf=16384 backlog=32000; # Real IP here server_name <server host name> _; # "_" is for handle all hosts that are not described by server_name charset off; access_log /var/log/nginx_host_general.access.log main; location / { proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_pass http://<server ip>; # Real IP here client_max_body_size 16m; client_body_buffer_size 128k; proxy_buffering on; proxy_connect_timeout 90; proxy_send_timeout 90; proxy_read_timeout 120; proxy_buffer_size 16k; proxy_buffers 32 32k; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; } location /nginx_status { stub_status on; access_log off; allow 127.0.0.1; deny all; } } include /usr/local/nginx/vhosts/*.conf; } here is my vhost conf: # cat /usr/local/nginx/vhosts/1.conf server { listen <virt ip>:81 default rcvbuf=8192 sndbuf=16384 backlog=32000; # Real IP here server_name <virt domain name>.com ; # "_" is for handle all hosts that are not described by server_name charset off; access_log /var/log/nginx_host_general.access.log main; location / { proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_pass http://<virt ip>; # Real IP here client_max_body_size 16m; client_body_buffer_size 128k; proxy_buffering on; proxy_connect_timeout 90; proxy_send_timeout 90; proxy_read_timeout 120; proxy_buffer_size 16k; proxy_buffers 32 32k; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; } }

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  • Is it possible to share a C struct in shared memory between apps compiled with different compilers?

    - by Joseph Garvin
    I realize that in general the C and C++ standards gives compiler writers a lot of latitude. But in particular it guarantees that POD types like C struct members have to be laid out in memory the same order that they're listed in the structs definition, and most compilers provide extensions letting you fix the alignment of members. So if you had a header that defined a struct and manually specified the alignment of its members, then compiled two apps with different compilers using the header, shouldn't one app be able to write an instance of the struct into shared memory and the other app be able to read it without errors? I am assuming though that the size of the types contained is consistent across two compilers on the same architecture (it has to be the same platform already since we're talking about shared memory). I realize that this is not always true for some types (e.g. long vs. long long in GCC and MSVC 64-bit) but nowadays there are uint16_t, uint32_t, etc. types, and float and double are specified by IEEE standards.

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  • Is there such a thing as a virtual COM port receipt printer?

    - by Blorgbeard
    I'm debugging some code that writes directly to a COM port in order to print receipts on a receipt printer. The printer model is something like an Epsom TM-88. Instead of printing reams of thermal paper while debugging this code, it would be nice if I could use some kind of virtual printer. Like PDFCreator or FinePrint, but with a virtual COM port instead of a virtual windows printer. Does anyone know of such a thing? Edit: The code sends control characters to get bold text and other formatting. I'd like to see this in the output if possible.

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  • What are some of best Javascript memory detecting tools?

    - by Philip Fourie
    Our team is faced with slow but serious Javascript memory leak. We have read up on the normal causes for memory leaks in Javascript (eg. closures and circular references). We tried to avoid those pitfalls in the code but it likely we still have unknown mistakes left in our code. I started my search for available tools but would like input from people with actual experience with these tools. Some of the tools I found so far (but have no idea how good and useful they would be for our problem): Sieve Drip JavaScript Memory Leak Detector Our search is not limited to free tools, it will be a bonus, but more importantly something that will get the job done. We do the following in our Javascript code: AJAX calls to a .NET WCF back-end that send back JSON data Manipulate the DOM Keep a fairly sized object model in the Javascript to store current state

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  • virtual column for drop down in the ruby on rails.

    - by pramod
    How to place a drop down for the virtual column, in the ruby on rails. The virutal column does not exist in my table , but I want to get the value from the drop down ,when user saves the data. for example, product_price is a virtual column , which doesn't exist in my database table. But I would like to have a dropdown, with product price to be displayed from another table. And when user selects the product_price, the selected product_price should be gettable in an object as self.product_price. Virtual column for labels is working fine, but for drop down its not working for me..any info woud be Thankful...

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  • Can SHA-1 algorithm be computed on a stream? With low memory footprint?

    - by raoulsson
    I am looking for a way to compute SHA-1 checksums of very large files without having to fully load them into memory at once. I don't know the details of the SHA-1 implementation and therefore would like to know if it is even possible to do that. If you know the SAX XML parser, then what I look for would be something similar: Computing the SHA-1 checksum by only always loading a small part into memory at a time. All the examples I found, at least in Java, always depend on fully loading the file/byte array/string into memory. If you even know implementations (any language), then please let me know!

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  • Should we create Virtual Machine environment so a consultant can develop in similiar environment?

    - by ChrisNel52
    This is a large project and currently there are only 3 developers working on it. We have some money in the budget to contract development help from a software consulting firm. However, because the location of our business it would be beneficial if the consultant could do their development off-site. Also, our company policy doesn't allow contract help to VPN into our network, so that is not an option. My question is, would it be a good idea to create a Virtual Machine that copies our internal environment (particularly our database and WCF service) and give the consultant the Virtual Machine image so that they can replicate the environment at their place of work? I haven't worked much with Virtual Machines, so I'm not sure if this is a good idea or if there are huge obstacles that I'm not thinking of. If anyone has ever done anything like this, it would be great to hear the pros/cons. Any help would be appreciated.

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  • How do I force my std::map to deallocate memory used?

    - by monkeyking
    I'm using a std::map, and I can't seem to free the memory back to the OS. It looks like, int main(){ aMap m; while(keepGoing){ while(fillUpMap){ //populate m } doWhatIwantWithMap(m); m.clear(); //flush some buffered values into map for next iteration flushIntoMap(m); } } Each (fillUpmap) allocates around 1gig, so I'm very much interested in getting this back to my system before it eats up all my memory. Ive experienced the same with std::vector, but there I could force it to free by doing a swap with an empty std::vector. This doesn't work with map. When I use valgrind it says that all memory is freed, so its not a problem with a leak, since everything is cleared up nicely after a run.

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  • How do you make your Java application memory efficient?

    - by Boune
    How do you optimize the heap size usage of an application that has a lot (millions) of long-lived objects? (big cache, loading lots of records from a db) Use the right data type Avoid java.lang.String to represent other data types Avoid duplicated objects Use enums if the values are known in advance Use object pools String.intern() (good idea?) Load/keep only the objects you need I am looking for general programming or Java specific answers. No funky compiler switch. Edit: Optimize the memory representation of a POJO that can appear millions of times in the heap. Use cases Load a huge csv file in memory (converted into POJOs) Use hibernate to retrieve million of records from a database Resume of answers: Use flyweight pattern Copy on write Instead of loading 10M objects with 3 properties, is it more efficient to have 3 arrays (or other data structure) of size 10M? (Could be a pain to manipulate data but if you are really short on memory...)

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  • Which is faster in memory, ints or chars? And file-mapping or chunk reading?

    - by Nick
    Okay, so I've written a (rather unoptimized) program before to encode images to JPEGs, however, now I am working with MPEG-2 transport streams and the H.264 encoded video within them. Before I dive into programming all of this, I am curious what the fastest way to deal with the actual file is. Currently I am file-mapping the .mts file into memory to work on it, although I am not sure if it would be faster to (for example) read 100 MB of the file into memory in chunks and deal with it that way. These files require a lot of bit-shifting and such to read flags, so I am wondering that when I reference some of the memory if it is faster to read 4 bytes at once as an integer or 1 byte as a character. I thought I read somewhere that x86 processors are optimized to a 4-byte granularity, but I'm not sure if this is true... Thanks!

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