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  • Will WCF allow me to use object references across boundries on objects that implement INotifyPropert

    - by zimmer62
    So I've created a series of objects that interact with a piece of hardware over a serial port. There is a thread running monitoring the serial port, and if the state of the hardware changes it updates properties in my objects. I'm using observable collections, and INotifyPropertyChanged. I've built a UI in WPF and it works great, showing me real time updating when the hardware changes and allows me to send changes to the hardware as well by changing these properties using bindings. What I'm hoping is that I can run the UI on a different machine than what the hardware is hooked up to without a lot of wiring up of events. Possibly even allow multiple UI's to connect to the same service and interact with this hardware. So far I understand I'm going to need to create a WCF service. I'm trying to figure out if I'll be able to pass a reference to an object created at the service to the client leaving events intact. So that the UI will really just be bound to a remote object. Am I moving the right direction with WCF? Also I see tons of examples for WCF in C#, are there any good practical use examples in VB that might be along the lines of what I'm trying to do?

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  • How to apply numerical integration on a graph layout

    - by Cumatru
    I've done some basic 1 D integration, but i can't wrap my head around things and apply it to my graph layout. So, consider the picture below: if i drag the red node to the right, i'm forcing his position to my mouse position the other nodes will "follow" him, but how ? For Verlet, to compute the newPosition, i need the acceleration for every node and the currentPosition. That is what i don't understand. How to i compute the acceleration and the currentPosition ? The currentPosition will be the position of the RedNode ? If yes, doesn't that means that they will all overlap ? http://i.stack.imgur.com/NCKmO.jpg

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  • Cocos2d: Changing b2Body x val every frame causes jitter

    - by Joey Green
    So, I have a jumping mechanism similar to what you would see in doodle jump where character jumps and you use the accelerometer to make character change direction left or right. I have a player object with position and a box2d b2Body with position. I'm changing the player X position via the accelerometer and the Y position according to box2d. pseudocode for this is like so -----accelerometer acceleration------ player.position = new X -----world update--------- physicsWorld-step() //this will get me the new Y according to the physics similation //so we keep the bodys Y value but change x to new X according to accelerometer data playerPhysicsBody.position = new pos(player.position.x, keepYval) player.position = playerPhysicsBody.position Now this is simplifying my code, but I'm doing the position conversion back and forth via mult or divide by PTM_. Well, I'm getting a weird jitter effect after I get big jump in acceleration data. So, my questions are: 1) Is this the right approach to have the accelerometer control the x pos and box2d control the y pos and just sync everthing up every frame? 2) Is there some issue with updating a b2body x position every frame? 3) Any idea what might be creating this jitter effect? I've collecting some data while running the game. Pre-body is before I set the x value on the b2Body in my update method after I world-step(). Post of course is afterwards. As you can see there is definitively a pattern. 012-06-19 08:14:13.118 Game[1073:707] pre-body pos 5.518720~24.362963 2012-06-19 08:14:13.120 Game[1073:707] post-body pos 5.060156~24.362963 2012-06-19 08:14:13.131 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.133 Game[1073:707] delta 0.016669 2012-06-19 08:14:13.135 Game[1073:707] pre-body pos 5.060156~24.689455 2012-06-19 08:14:13.137 Game[1073:707] post-body pos 5.502138~24.689455 2012-06-19 08:14:13.148 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.150 Game[1073:707] delta 0.016667 2012-06-19 08:14:13.151 Game[1073:707] pre-body pos 5.502138~25.006948 2012-06-19 08:14:13.153 Game[1073:707] post-body pos 5.043575~25.006948 2012-06-19 08:14:13.165 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.167 Game[1073:707] delta 0.016644 2012-06-19 08:14:13.169 Game[1073:707] pre-body pos 5.043575~25.315441 2012-06-19 08:14:13.170 Game[1073:707] post-body pos 5.485580~25.315441 2012-06-19 08:14:13.180 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.182 Game[1073:707] delta 0.016895 2012-06-19 08:14:13.185 Game[1073:707] pre-body pos 5.485580~25.614935 2012-06-19 08:14:13.188 Game[1073:707] post-body pos 5.026768~25.614935 2012-06-19 08:14:13.198 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.199 Game[1073:707] delta 0.016454 2012-06-19 08:14:13.207 Game[1073:707] pre-body pos 5.026768~25.905428 2012-06-19 08:14:13.211 Game[1073:707] post-body pos 5.469213~25.905428 2012-06-19 08:14:13.217 Game[1073:707] acceleration x -0.137421 2012-06-19 08:14:13.223 Game[1073:707] player velocity x: -65.022644 2012-06-19 08:14:13.229 Game[1073:707] delta 0.016603

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  • Chrome Apps + Native Client

    Chrome Apps + Native Client Did you know that you can use Native Client inside a Chrome App? Join +John Mccutchan and +Pete LePage as they introduce Native Client Acceleration Modules (NaCl AM) which expose C++ libraries to JavaScript programs. NaCl AMs can, be used for bulk data processing (compression, encryption) but they also work well in interactive applications that require low latency. We'll explain how to build a NaCl Acceleration Module and demo a Bullet Physics engine running inside a Chrome App with a NaCl AM interacting with an HTML and JavaScript UI using three.js. We'll be live on Tuesday December 11th at at 9am PT, showing you code, samples and answering your questions. From: GoogleDevelopers Views: 0 0 ratings Time: 45:00 More in Science & Technology

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  • New Wine in New Bottles

    - by Tony Davis
    How many people, when their car shows signs of wear and tear, would consider upgrading the engine and keeping the shell? Even if you're cash-strapped, you'll soon work out the subtlety of the economics, the cost of sudden breakdowns, the precious time lost coping with the hassle, and the low 'book value'. You'll generally buy a new car. The same philosophy should apply to database systems. Mainstream support for SQL Server 2005 ends on April 12; many DBAS, if they haven't done so already, will be considering the migration to SQL Server 2008 R2. Hopefully, that upgrade plan will include a fresh install of the operating system on brand new hardware. SQL Server 2008 R2 and Windows Server 2008 R2 are designed to work together. The improved architecture, processing power, and hyper-threading capabilities of modern processors will dramatically improve the performance of many SQL Server workloads, and allow consolidation opportunities. Of course, there will be many DBAs smiling ruefully at the suggestion of such indulgence. This is nothing like the real world, this halcyon place where hardware and software budgets are limitless, development and testing resources are plentiful, and third party vendors immediately certify their applications for the latest-and-greatest platform! As with cars, or any other technology, the justification for a complete upgrade is complex. With Servers, the extra cost at time of upgrade will generally pay you back in terms of the increased performance of your business applications, reduced maintenance costs, training costs and downtime. Also, if you plan and design carefully, it's possible to offset hardware costs with reduced SQL Server licence costs. In his forthcoming SQL Server Hardware book, Glenn Berry describes a recent case where he was able to replace 4 single-socket database servers with one two-socket server, saving about $90K in hardware costs and $350K in SQL Server license costs. Of course, there are exceptions. If you do have a stable, reliable, secure SQL Server 6.5 system that still admirably meets the needs of a specific business requirement, and has no security vulnerabilities, then by all means leave it alone. Why upgrade just for the sake of it? However, as soon as a system shows sign of being unfit for purpose, or is moving out of mainstream support, the ruthless DBA will make the strongest possible case for a belts-and-braces upgrade. We'd love to hear what you think. What does your typical upgrade path look like? What are the major obstacles? Cheers, Tony.

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  • Viewing at Impossible Angles

    - by kemer
    The picture of the little screwdriver with the Allen wrench head to the right is bound to invoke a little nostalgia for those readers who were Sun customers in the late 80s. This tool was a very popular give-away: it was essential for installing and removing Multibus (you youngsters will have to look that up on Wikipedia…) cards in our systems. Back then our mid-sized systems were gargantuan: it was routine for us to schlep around a 200 lb. desk side box and 90 lb. monitor to demo a piece of software your smart phone will run better today. We were very close to the hardware, and the first thing a new field sales systems engineer had to learn was how put together a system. If you were lucky, a grizzled service engineer might run you through the process once, then threaten your health and existence should you ever screw it up so that he had to fix it. Nowadays we make it much easier to learn the ins and outs of our hardware with simulations–3D animations–that take you through the process of putting together or replacing pieces of a system. Most recently, we have posted three sophisticated PDFs that take advantage of Acrobat 9 features to provide a really intelligent approach to documenting hardware installation and repair: Sun Fire X4800/X4800 M2 Animations for Chassis Components Sun Fire X4800/X4800 M2 Animations for Sub Assembly Module (SAM) Sun Fire X4800/X4800 M2 Animations for CMOD Download one of these documents and take a close look at it. You can view the hardware from any angle, including impossible ones. Each document has a number of procedures, that break down into steps. Click on a procedure, then a step and you will see it animated in the drawing. Of course hardware design has generally eliminated the need for things like our old giveaway tools: components snap and lock in. Often you can replace redundant units while the system is hot, but for heaven’s sake, you’ll want to verify that you can do that before you try it! Meanwhile, we can all look forward to a growing portfolio of these intelligent documents. We would love to hear what you think about them. –Kemer

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  • Cheese with vaapi

    - by MetaDark
    Hi, I am using a Dell Inspiron Mini 10 with GMA500 video drivers. GMA500 fixes resolution issues and enables video acceleration. The only problem with the GMA500 drivers I am having is that I can not find a fix for the webcam program called cheese, and I can't find a way to enable the vaapi (Video Acceleration API) backend. Videos don't work with the GMA500 (without vaapi) and I cannot properly use cheese. If anyone can help me out with this I will be grateful because Google isn't helping me much with this problem.

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  • vdpau on Ubuntu 13.10 and mesa 9.2.1

    - by fioan89
    I've just installed Ubuntu 13.10. I have a Radeon HD 4570 card and I want to use the hardware acceleration capabilities that were introduced with linux 3.10 in the mesa 9.2 So my question is: since I have a linux 3.11 and mesa 9.2, do I really need to compile the mesa library with --enable-vdpau option enabled? I have installed the libvdpau from the repository but no acceleration. Should I compile and then install the latest mesa(I don't want to mess my newly installed Ubuntu 3.10)? Thanks!

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  • Decrease mouse sensitivity below the standard limit.

    - by Bruce Connor
    I've got a USB mouse attached to my Ubuntu notebook. This mouse is (unfortunately) really sensitive, and so it sometimes gets hard to hit small icons with the mouse pointer. This is really a hardware issue, it's not a bug and it's not Ubuntu's/gnome's fault. Still, I would very much like to this issue through software (solving through hardware would imply buying a new mouse). Back in Windows, if I set the sensitivity as really low it was comfortable enough. In Ubuntu, even the lowest sensitivity and acceleration available (in the SystemPrerencesMouse menu) is still frustrating. How can I decrease it below the default minimum? I tried xset, but it seems xset only deals with acceleration and threshold, but not actual sensitivity.

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  • 2D Car Simulation with Throttle Linear Physics

    - by James
    I'm trying to make a simulation game for an automatic cruise control system. The system simulates a car on varying inclinations and throttle speeds. I've coded up to the car physics but these do note make sense. The dynamics of the simulation are specified as follows: a = V' - V T = (k1)V + ?(k2) + ma V' = (1 - (k1 / m) V) + T - ( k2 / m) * ? Where T = throttle position k1 = viscous friction V = speed V' = next speed ? = angle of incline k2 = m g sin ? a = acceleration m = mass Notice that the angle of incline in the equation is not chopped up by sin or cos. Even the equation for acceleration isn't right. Can anyone correct them or am I misinterpreting the physics?

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  • How to fix openGL error for Vmware Workstation 9?

    - by Xxx Xxx
    I have recently installed Vmware workstation 9 on Ubuntu 12.04 & i have migrated my VM's from windows to Ubuntu 12.04 . Now i am getting openGL error & it says no 3D acceleration as shown in pic below How Do I Fix It ? UPDATED Before i have windows 7 ( host os ) & it was working fine with 3D Acceleration & no OpenGL error . Now my i have Ubuntu 12.04 ( host os ) & openGL error The Laptop is DELL INSPIRON N5110

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  • Tips for building an AI for a 2D racing game

    - by declique
    I have a school project to build an AI for a 2D racing game in which it will compete with several other AIs (no collision). We are given a black and white bitmap image of the racing track, we are allowed to choose basic stats for our car (handling, acceleration, max speed and brakes) after we receive the map. The AI connects to the game's server and gives to it several times a second numbers for the current acceleration and steering. The language I chose is C++, by the way. The questions are: What is the best strategy or algorithm (since I want to try and win)? I currently have in mind some ideas found on the net and one or two of my own, but I would like before I start to code that my perspective is one of the best. What good books are there on that matter? What sites should I refer to?

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  • Help with calculation to steer ship in 3d space

    - by Aaron Anodide
    I'm a beginner using XNA to try and make a 3D Asteroids game. I'm really close to having my space ship drive around as if it had thrusters for pitch and yaw. The problem is I can't quite figure out how to translate the rotations, for instance, when I pitch forward 45 degrees and then start to turn - in this case there should be rotation being applied to all three directions to get the "diagonal yaw" - right? I thought I had it right with the calculations below, but they cause a partly pitched forward ship to wobble instead of turn.... :( Here's current (almost working) calculations for the Rotation acceleration: float accel = .75f; // Thrust +Y / Forward if (currentKeyboardState.IsKeyDown(Keys.I)) { this.ship.AccelerationY += (float)Math.Cos(this.ship.RotationZ) * accel; this.ship.AccelerationX += (float)Math.Sin(this.ship.RotationZ) * -accel; this.ship.AccelerationZ += (float)Math.Sin(this.ship.RotationX) * accel; } // Rotation +Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.J)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * accel; } // Rotation -Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.K)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * -accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * -accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * -accel; } // Rotation +X / Pitch if (currentKeyboardState.IsKeyDown(Keys.F)) { this.ship.RotationAccelerationX += accel; } // Rotation -X / Pitch if (currentKeyboardState.IsKeyDown(Keys.D)) { this.ship.RotationAccelerationX -= accel; } I'm combining that with drawing code that does a rotation to the model: public void Draw(Matrix world, Matrix view, Matrix projection, TimeSpan elsapsedTime) { float seconds = (float)elsapsedTime.TotalSeconds; // update velocity based on acceleration this.VelocityX += this.AccelerationX * seconds; this.VelocityY += this.AccelerationY * seconds; this.VelocityZ += this.AccelerationZ * seconds; // update position based on velocity this.PositionX += this.VelocityX * seconds; this.PositionY += this.VelocityY * seconds; this.PositionZ += this.VelocityZ * seconds; // update rotational velocity based on rotational acceleration this.RotationVelocityX += this.RotationAccelerationX * seconds; this.RotationVelocityY += this.RotationAccelerationY * seconds; this.RotationVelocityZ += this.RotationAccelerationZ * seconds; // update rotation based on rotational velocity this.RotationX += this.RotationVelocityX * seconds; this.RotationY += this.RotationVelocityY * seconds; this.RotationZ += this.RotationVelocityZ * seconds; Matrix translation = Matrix.CreateTranslation(PositionX, PositionY, PositionZ); Matrix rotation = Matrix.CreateRotationX(RotationX) * Matrix.CreateRotationY(RotationY) * Matrix.CreateRotationZ(RotationZ); model.Root.Transform = rotation * translation * world; model.CopyAbsoluteBoneTransformsTo(boneTransforms); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } mesh.Draw(); } }

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  • ASP.NET Podcast Show #142 - MonoTouch - iPhone Development with .NET/C# - Video & Audio

    Subscribe to Everything. Subscribe to WMV. Subscribe to M4V. Subscribe to MP3. Download WMV. Download M4V. Download MOV. Download MP3. Show Notes: Apple, Developers, and Licensing.Why Develop on the iPhone.What is Mono and MonoTouch.Getting started with a Hello World style application.UITableView with a custom table cell.Acceleration. Note: There is a shake event, this is done to show acceleration.MonoTouch ebook.Professional iPhone Development wit MonoTouch and .NET/C#....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Reader Poll: Are You Switching to Internet Explorer 9?

    - by Jason Fitzpatrick
    The recent release of Internet Explorer 9 polished up the IE line with a new interface, hardware acceleration, and more. Is enough to convince you to switch? Yesterday we gave you a full run down of the Internet Explorer 9 release and highlighted the major improvements including: a totally new interface that’s even more streamlined than that of Google Chrome, direct access to your video card for super fast acceleration, customizable menus for pinned sites, HTML 5 support, and a combined address and search bar, among other improvements. Is it enough to sway you? Cast your vote in the poll below and then sound off in the comments. How-To Geek Polls require Javascript. Please Click Here to View the Poll. How to Create an Easy Pixel Art Avatar in Photoshop or GIMPInternet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?

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  • Why Your Firefox 21 Crash ?

    - by Anirudha
    Originally posted on: http://geekswithblogs.net/anirugu/archive/2013/06/25/why-your-firefox-21-crash.aspxEvery new version of Firefox Come with new features. Recently people using Firefox 21 Reported that Their Firefox has crashed after click on X-close button. What is the problem ? Actually Firefox have trouble with “hardware acceleration”. You need to disable it. Try to go to  Tools > options > Browsing > uncheck the hardware acceleration. This is one of the problem in Firefox. If you have any kind of trouble then I recommended you to try https://support.mozilla.org/en-US/questions/new for get official help & support For Firefox

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  • Deactivate one graphicdevice in a SLI system

    - by NobbZ
    As it is now, I have a Gaminglaptop with 2 GeForce 9800M GT with SLI activated, Ubuntu 12.04. When I use any graphicdriver that is aware of acceleration features the system crashes after a short period of time. After I removed and purged jockey my system runs stable but slowly, but I can use it for now (I have to choose recovery at startup and the resume boot, botting up normal results in a colorflickering screen). But since the system is runs slowly, I would like to try to work with only one graphicdevice. First test device A, if that doesn't work test with device B. A testing tool for Windows already told me, that one of the cards doesn't work properly, but it doesn't say which one (same crashes in Windows when programs or desktop uses acceleration). Therefore I wanted to ask, if there is a way to reinstall any nVidia (or third party) driver, deactivate one of the two devices and test the stability?

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  • Vista install works on one computer, but bluescreens another (on which Vista is known to work)

    - by Ken
    I hope my explanations make some sense -- please ask for clarification if they don't. I had a computer running Windows Vista (Ultimate, 64-bit). All was well! Then one day there was a nasty power surge at the office, and it died. (We didn't have surge protectors at the office, unfortunately. I assumed our lines were conditioned elsewhere, or was not an issue here. Oops.) After some testing, it was determined that the PSU, motherboard, and RAM were bad. While waiting for new hardware to arrive, I put my hard disk in a spare PC which had identical parts (mobo/CPU/RAM/PSU/video). Everything worked perfectly. The only way I could even tell it wasn't my computer is because Vista asked to re-activate itself with the new hardware, which worked fine, too. So the hard disk seems OK. Then the new parts arrived. The old motherboard model is no longer manufactured, so it's a new one with the same CPU/RAM/videocard/etc. slots. The PSU is also new, while the RAM I'm using is from the spare PC mentioned above. When I put it together and tried booting with my old hard disk, it starts to boot Windows, and then (fairly early in the process) gives a bluescreen and immediately reboots (so I can't see whatever the bluescreen is trying to tell me). I tried "safe mode", which also bluescreened. I tried booting the Vista DVD and running the repair utility, which found a Vista install, confirmed that it would not boot, and, eventually, declared that it was unable to repair it. I installed Vista fresh on a new hard disk, with the new mobo/etc., and it works perfectly. (That's what I'm running now.) I've also booted a Linux CD here, which ran great, and I've run Memtest86+ for a while, which found no errors. So all the hardware apart from the old hard disk seems OK, too. I don't think the problem is with my old Vista hard disk, since I used that with another mobo/CPU just fine. I don't think it's any other part of the new hardware, since I'm able to use it (and test it) with no trouble. It's just the combination of my old Vista install plus the new PC hardware that's not happy. I can get my data off my old hard disk and onto my new hard disk, and reinstall my apps, but it would be nice if I could fix things so I could continue to use my old hard disk as before. The latest hypothesis I've heard is that Vista had trouble with the new hardware (i.e., motherboard), but we have no idea what to do about that (except Safe Mode, which didn't work). Suggestions? Hypotheses for what's not right about this combination of Vista install and motherboard? Thanks!

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  • Diff 2 large XML files to produce a delta xml file

    - by aniln
    Need to be able to diff 2 large / very large XML files and produce the delta XML file. Also, as this process will be part of a larger automated process on below hardware / OS config. Machine hardware: sun4v OS version: 5.10 Processor type: sparc Hardware: SUNW,SPARC-Enterprise-T5220 Please let me know if there's an installable application on Solaris which can be called as part of a ksh script Example: Run driver_script.ksh Above script will have a line: xml_delta file1.xml file2.xml delta_file.xml where xml_delta is the installable application which produces the delta file after comparing file1.xml and file2.xml

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  • Performance of Virtual machines on very low end machines

    - by TheLQ
    I am managing a few cheap servers as my user base isn't large enough to get much more powerful servers. I also don't have the money lying around to invest in a server to prepare for the larger user base. So I'm stuck with the old hardware I have. I am toying with the idea of virtualizing all the current OS's with most likely VMware vSphere Hypervisor (AKA ESXi) Xen (ESXi has too strict of an HCL, and my hardware is too old). Big reasons for doing so: Ability to upgrade and scale hardware rapidly - This is most likely what I'll be doing as I distribute services, get a bigger server, centralize (electricity bills are horrible), distribute, get a bigger server, etc... Manually doing this by reinstalling the entire OS would be a big pain Safety from me - I've made many rookie mistakes, like doing lots of risky work on a vital production server. With a VM I can just backup the state, work on my machine, test, and revert if necessary. No worries, and no OS reinstallation Safety from other factors - As I scale servers might go down, and a backup VM can instantly be started. Various other reasons. However the limiting factor here is hardware. And I mean very depressing hardware. The current server's run off of a Pentium 3 and 4, and have 512 MB and 768 MB RAM respectively (RAM can be upgraded soon however). Is the Virtualization layer small enough to run itself and a Linux OS effectively? Will performance be acceptable (50% CPU overhead for every operation isn't acceptable)? Does it leave enough RAM for the Linux OS? Is this even feasible?

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  • Enable automatic driver install in Windows XP

    - by Peter
    When Windows detects new hardware (be it graphic card or USB Peripheral) it automatically installs driver and if it can't find a driver it shows "Found New hardware wizard" that allows you to manually select a driver. My problem is that this "Found New hardware wizard" shows up every time when I plug a new device and I have to click Next Next Next.. until it finishes installation. It's just like in Windows 98 ;) I want to fix it to the way it's supposed to be. It's got nothing to do with "Windows Update" and "Driver Signing" settings in "System properties - Hardware" tab, those are on default settings. Here is the same problem I have, but those replies ale completely useless

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  • How does the LeftHand SAN perform in a Production environment?

    - by Keith Sirmons
    Howdy, I previously asked this ServerFault question: Does anyone have experience with lefthands VSA SAN The general consensus looks like it does not perform well enough for a production SQL server even at a light load. So the new question is, How does LeftHand's SAN perform on the HP or Dell dedicated Hardware boxes? We are looking at the Starter SAN with 2 HP nodes in a 2-way replication, 2 ESX servers hosting a total of 2 Active Directory server, 1 MS SQL server, 1 File Server, and 1 General Purpose Server for things like Virus Scan (All Microsoft Server 2005 or 2008). The reason I am looking at LeftHand is for the complete software package. I plan to have a DR site and like how the SAN can perform an Async Replication to the offsite location without having to go back to the Vendor for more licenses. I also like the redundancy built into the Network Raid architecture. I have looked at other SANS and found different faults with them. For example, Dell's EqualLogic: Found that although the individual box is very redundant in hardware, the Data once spanned across multiple boxes is not redundant, if a node goes down you have lost the only copy of the data sitting on that hardware (One thing is certain, all hardware fails... When? is the only question.). I have used an XioTech SAN as well.. Well worth the money BTW, but I think it is overkill for the size of the office I am targeting. The cost to get the hardware redundancy in the XioTech makes it a little out of reach for the budget I am working in. Thank you, Keith

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  • Software mirroring (RAID1) versus "Fake Raid" for new Windows 7 install

    - by kquinn
    I've just ordered two new hard drives for my main desktop and a copy of Windows 7 Professional 64-bit. I'd like to do a clean install of Win7 onto the new drives (leaving my old XP Pro boot partition around for a while in case something goes disastrously wrong, etc.). I want to have them set up in mirrored (RAID-1) mode. My understanding is that Win7 Pro can do software mirroring, but can I set this up directly at install time? If so, how? Note that I'd like the disk to be split into three partitions (OS/Apps&Data/Bulk data), all of which should be mirrored. Would it be better (more reliable or faster) to use my motherboard's hardware RAID support? My motherboard is an older nVidia nForce 680i SLI, which is not the most stable of motherboards, and I'm not sure how trustworthy its RAID1 configuration might be (or if Win7 could even detect and install onto a hardware-mirrored volume). Also, the performance characteristics of RAID1 are rather different than RAID0 or RAID5, and I'm wondering if Win7's software mirroring might actually be faster than hardware RAID1 (for example, I'm more of a Unix admin when I have to wear the sysadmin hat, and I've had great success deploying ZFS; most hardware RAID1 implementations have to read both disks and compare results to look for data errors, but ZFS can read from only one disk in the mirror and just use the built-in checksum, meaning it can have up to 2x the number of reads in-flight, as long as there's no data corruption). Edit: Okay, my question about whether Windows 7 can do software mirroring has been answered, and it can. I'm still unsure whether Windows software RAID or my motherboard's hardware "fake RAID" function is a better choice, though. Remember, I'm only interested in mirroring -- not the more complicated striping or parity operations that generally show the poor performance of crappy motherboard RAID solutions.

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  • Performance experiences for running Windows 7 on a Thin-Client?

    - by Peter Bernier
    Has anyone else tried installing Windows 7 on thin-client hardware? I'd be very interested to hear about other people's experiences and what sort of hardware tweaks they had to do to get it to work. (Yes, I realize this is completely unsupported.. half the fun of playing with machines and beta/RC versions is trying out unsupported scenarios. :) ) I managed to get Windows 7 installed on a modified Wyse 9450 Thin-Client and while the performance isn't great, it is usable, particularly as an RDP workstation. Before installing 7, I added another 256Mb of ram (512 total), a 60G laptop hard-drive and a PCI videocard to the 9450 (this was in order to increase the supported screen resolution). I basically did this in order to see whether or not it was possible to get 7 installed on such minimal hardware, and see what the performance would be. For a 550Mhz processor, I was reasonably impressed. I've been using the machine for RDP for the last couple of days and it actually seems slightly snappier than the default Windows XP embedded install (although this is more likely the result of the extra hardware). I'll be running some more tests later on as I'm curious to see particularl whether the streaming video performance will improve. I'd love to hear about anyone's experiences getting 7 to work on extremely low-powered hardware. Particularly any sort of tweaks that you've discovered in order to increase performance..

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  • Error starting Hyper-V VM

    - by Peter Bernier
    I'm trying to start a VM on a new Hyper-V installation and I'm receiving the following error: The virtual machine could not be started because the hypervisor is not running. The following actions may help you resolve the problem: 1) Verify that the processor of the physical computer has a supported version of hardware-assisted virtualization. 2) Verify that hardware-assisted virtualization and hardware-assisted data execution protection are enabled in the BIOS of the physical computer. (If you edit the BIOS to enable either setting, you must turn off the power to the physical computer and then turn it back on. Resetting the physical computer is not sufficient.) 3) If you have made changes to the Boot Configuration Data store, review these changes to ensure that the hypervisor is configured to launch automatically. My machine supports virtualization at the hardware level and it is enabled in BIOS. Why am I receiving this error?

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