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  • IOUG and Oracle Enterprise Manager User Community Twitter Chat and Sessions at OpenWorld

    - by Anand Akela
    Like last many years, we will have annual Oracle Users Forum on Sunday, September 30th, 2012 at Moscone West, Levels 2 & 3 . It will be open to all registered attendees of Oracle Open World and conferences running from September 29 to October 5, 2012 . This will be a great  opportunity to meet with colleagues, peers, and subject matter experts to share best practices, tips, and techniques around Oracle technologies. You could sit in on a special interest group (SIG) meeting or session and learn how to get more out of Oracle technologies and applications. IOUG and Oracle Enterprise Manager team invites you to join a Twitter Chat on Sunday, Sep. 30th from 11:30 AM to 12:30 PM.  IOUG leaders, Enterprise Manager SIG contributors and many Oracle Users Forum speakers will answer questions related to their experience with Oracle Enterprise Manager and the activities and resources available for  Enterprise Manager SIG members. You can participate in the chat using hash tag #em12c on Twitter.com or by going to  tweetchat.com/room/em12c      (Needs Twitter credential for participating).  Feel free to join IOUG and Enterprise team members at the User Group Pavilion on 2nd Floor, Moscone West. Here is the complete list of Oracle Enterprise Manager sessions during the Oracle Users Forum : Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Time Session Title Speakers Location 8:00AM - 8:45AM UGF4569 - Oracle RAC Migration with Oracle Automatic Storage Management and Oracle Enterprise Manager 12c VINOD Emmanuel -Database Engineering, Dell, Inc. Wendy Chen - Sr. Systems Engineer, Dell, Inc. Moscone West - 2011 8:00AM - 8:45AM UGF10389 -  Monitoring Storage Systems for Oracle Enterprise Manager 12c Anand Ranganathan - Product Manager, NetApp Moscone West - 2016 9:00AM - 10:00AM UGF2571 - Make Oracle Enterprise Manager Sing and Dance with the Command-Line Interface Ray Smith - Senior Database Administrator, Portland General Electric Moscone West - 2011 10:30AM - 11:30AM UGF2850 - Optimal Support: Oracle Enterprise Manager 12c Cloud Control, My Oracle Support, and More April Sims - DBA, Southern Utah University Moscone West - 2011 11:30AM - 12:30PM IOUG and Oracle Enterprise Manager Joint Tweet Chat  Join IOUG Leaders, IOUG's Enterprise Manager SIG Contributors and Speakers on Twitter and ask questions related to practitioner's experience with Oracle Enterprise Manager and the new IOUG 's Enterprise Manager SIG. To attend and participate in the chat, please use hash tag #em12c on twitter.com or your favorite Twitter client. You can also go to tweetchat.com/room/em12c to watch the conversation or login with your twitter credentials to ask questions. User Group Pavilion 2nd Floor, Moscone West 12:30PM-2:00PM UGF5131 - Migrating from Oracle Enterprise Manager 10g Grid Control to 12c Cloud Control    Leighton Nelson - Database Administrator, Mercy Moscone West - 2011 2:15PM-3:15PM UGF6511 -  Database Performance Tuning: Get the Best out of Oracle Enterprise Manager 12c Cloud Control Mike Ault - Oracle Guru, TEXAS MEMORY SYSTEMS INC Tariq Farooq - CEO/Founder, BrainSurface Moscone West - 2011 3:30PM-4:30PM UGF4556 - Will It Blend? Verifying Capacity in Server and Database Consolidations Jeremiah Wilton - Database Technology, Blue Gecko / DatAvail Moscone West - 2018 3:30PM-4:30PM UGF10400 - Oracle Enterprise Manager 12c: Monitoring, Metric Extensions, and Configuration Best Practices Kellyn Pot'Vin - Sr. Technical Consultant, Enkitec Moscone West - 2011 Stay Connected: Twitter |  Face book |  You Tube |  Linked in |  Newsletter

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  • newly added files don't sync down

    - by poolie
    I added some files into my Ubuntu One/My Files folder on my desktop machine. I can see them in the U1 web ui. My laptop is connected to the same U1 account, and in the Ubuntu One preference pane I can see it's connected to the account. However, my new files never download. In syncdaemon.log I can see it checking a bunch of other existing files, and then the file ends with many repetitions of 2011-01-04 11:05:42,277 - ubuntuone.SyncDaemon.Main - NOTE - ---- MARK (state: <State: 'READY' (queues WORKING_ON_METADATA connection 'Not User With Network')>; queues: metadata: 1; content: 0; hash: 0, fsm-cache: hit=5086 miss=69) ---- I do have a working network connection. What do I do now?

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  • What should web programmers know about cryptography?

    - by davidhaskins
    Should programmers who build websites/web applications understand cryptography? I have no idea how most crypographic algorithms work, and I really don't understand the differences between md5/des/aes/etc. Have any of you found any need for an in-depth understanding of cryptography? I haven't needed it, but I wonder if perhaps I'm missing something. I've used salt + md5 hash to encrypt passwords, and I tell webservers to use SSL. Beyond that, I can't say I've used much else, nor can I say with any certainty how secure these methods are. I only use them because other people claim they are safe. Have you ever found a need to use cryptography in web programming aside from these two simple examples?

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  • Loading dynamic content and rewrite URL on Hashchange event with Jquery Mobile

    - by user3611500
    I'm building a mobile version for my website using Jquery Mobile API. The framework provides automate AJAX navigation processing. But as far as i know it require "real" pages for loading purpose. What i want to do is override the automate navigation process of it and process the hashchange on my own. But i can't not rewrite the url using window.hashChange, which is running well on my non-mobile website version : $(function () { $(window).off().hashchange(function () { if (location.hash.length > 1) { PageSelect(); } }); $(window).hashchange(); }); I just only want to take advantage on jquery mobile interfaces, i don't want anything with its automate ajax navigation stuff ! I tried to disable it using ajaxEnabled() but got no luck.

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  • SQL Saturday 47 Phoenix February 2011

    - by billramo
    Today I presented data collection strategies for SQL Server 2008 at Phoenix SQL Saturday 47. I’ve attached my deck to this post so that you can get the links and references that I presented. To learn more about the Data Collector, check out these links. SQL Server 2008 Data Collector Proof of Concept – How to get started with Data Collector in your organization SQL Server Query Hash Statistics – Replacement for the shipping Query Statistics collection set Writing Reports Against the Management Data Warehouse – This is part 1 of the series on MDW reports. You can see all the articles through this link. Be sure to click on the attachment link to download the slides.

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  • Better documentation for tasks waiting on resources

    - by SQLOS Team
    The sys.dm_os_waiting_tasks DMV contains a wealth of useful information about tasks waiting on a resource, but until now detailed information about the resource being consumed - sys.dm_os_waiting_tasks.resource_description - hasn't been documented, apart from a rather self-evident "Description of the resource that is being consumed."   Thanks to a recent Connect suggestion this column will get more information added. Here is a summary of the possible values that can appear in this column - Note this information is current for SQL Server 2008 R2 and Denali:   Thread-pool resource owner:•       threadpool id=scheduler<hex-address> Parallel query resource owner:•       exchangeEvent id={Port|Pipe}<hex-address> WaitType=<exchange-wait-type> nodeId=<exchange-node-id> Exchange-wait-type can be one of the following.•       e_waitNone•       e_waitPipeNewRow•       e_waitPipeGetRow•       e_waitSynchronizeConsumerOpen•       e_waitPortOpen•       e_waitPortClose•       e_waitRange Lock resource owner:<type-specific-description> id=lock<lock-hex-address> mode=<mode> associatedObjectId=<associated-obj-id>               <type-specific-description> can be:• For DATABASE: databaselock subresource=<databaselock-subresource> dbid=<db-id>• For FILE: filelock fileid=<file-id> subresource=<filelock-subresource> dbid=<db-id>• For OBJECT: objectlock lockPartition=<lock-partition-id> objid=<obj-id> subresource=<objectlock-subresource> dbid=<db-id>• For PAGE: pagelock fileid=<file-id> pageid=<page-id> dbid=<db-id> subresource=<pagelock-subresource>• For Key: keylock  hobtid=<hobt-id> dbid=<db-id>• For EXTENT: extentlock fileid=<file-id> pageid=<page-id> dbid=<db-id>• For RID: ridlock fileid=<file-id> pageid=<page-id> dbid=<db-id>• For APPLICATION: applicationlock hash=<hash> databasePrincipalId=<role-id> dbid=<db-id>• For METADATA: metadatalock subresource=<metadata-subresource> classid=<metadatalock-description> dbid=<db-id>• For HOBT: hobtlock hobtid=<hobt-id> subresource=<hobt-subresource> dbid=<db-id>• For ALLOCATION_UNIT: allocunitlock hobtid=<hobt-id> subresource=<alloc-unit-subresource> dbid=<db-id> <mode> can be:• Sch-S• Sch-M• S• U• X• IS• IU• IX• SIU• SIX• UIX• BU• RangeS-S• RangeS-U• RangeI-N• RangeI-S• RangeI-U• RangeI-X• RangeX-S• RangeX-U• RangeX-X External resource owner:•       External ExternalResource=<wait-type> Generic resource owner:•       TransactionMutex TransactionInfo Workspace=<workspace-id>•       Mutex•       CLRTaskJoin•       CLRMonitorEvent•       CLRRWLockEvent•       resourceWait Latch resource owner:•       <db-id>:<file-id>:<page-in-file>•       <GUID>•       <latch-class> (<latch-address>)   Further Information Slava Oks's weblog: sys.dm_os_waiting_tasks.Informit.com: Identifying Blocking Using sys.dm_os_waiting_tasks - Ken Henderson   - Guy

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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  • We Are SQLFamily

    - by AllenMWhite
    On Monday, Tom LaRock ( b /@sqlrockstar) presented his #MemeMonday topic as What #SQLFamily Means To Me . The #sqlfamily hash tag is a relatively new one, but is amazingly appropriate. I've been working with relational databases for almost 20 years, and for most of that time I've been the lone DBA. The only one to set things up, explain how things work, fix the problems, make it go faster, etc., etc., yadda, yadda, yadda. I enjoy being 'the guy', but at the same time it gets hard. What if I'm wrong?...(read more)

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  • Secure login for a game that is open source

    - by David Park
    I am making a game which i will be open sourcing. Its a simple arcade like game but requires a network connection because it is meant to be played with other people. The thing i am worrying about is how would i be sure that the client is the one that i put out for the end user to play with? Kind of a like of sv_pure for Team Fortress 2. I was thinking of different ways to combat this such as the server requesting the client's version or even it's md5 hash but people with simple java knowledge could just force a method to always return what the server wants.

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  • Convert filenames to their checksum before saving to prevent duplicates. Is is a smart thing to do?

    - by Xananax
    TL;DR:what the title says I am developing some sort of image board in PHP. I was thinking of changing each image's filename to it's checksum prior to saving it. This way, I might be able to prevent duplicates. I know this wouldn't work for two images that are the same but differ in size or level of compression or whatnot, but this method would allow for an early check. What bugs me is that I never saw this method implemented anywhere, so I was wondering if there is a catch to it. Maybe it is just more efficient to keep the original filename and store the hash in DB? Maybe the whole method is just not useful and my question is moot? What do you think? On a side note, I don't really get how hashes are calculated so I was wondering, if my first question checks out, if it would be possible to calculate the likeness that two images are similar by comparing hashes (levenshtein or something of the sort).

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  • Ways of Gathering Event Information From the Internet

    - by Ciwan
    What are the best ways of gathering information on events (any type) from the internet ? Keeping in mind that different websites will present information in different ways. I was thinking 'smart' web crawlers, but that can turn out to be extremely challenging, simply because of the hugely varied ways that different sites present their information. Then I was thinking of sifting through the official twitter feeds of organisations, people with knowledge of events .. etc and look for the event hash tag, grab the tweet and dissect it to grab the relevant information about the event. Information I am interested in gathering is: Date and Time of Event, Address where Event is being held, and any Celebrities (or any famous people) attending the event (if any). The reason to ask here is my hope that experienced folk will open my eyes to things I've missed, which I am sure I have.

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  • Backbone.js, Rails and code duplication

    - by Matteo Pagliazzi
    I'm building a web app and I need a JS framework like Backbone.js to work with my backend rovided by Rails that mostly return JSON objects after DB queries. Searching on the web I've discovered Backbone which seems to be complete, quite populare and actively developed but I've noticed that a lot of things done by Backbone are simply a duplicte of the works done by Rails: for example validation and models. My idea of "perfect" (for my actual needs) JS mvc (it can't be called mvc but i don't have any other names) is something really simple that has a function for each action in my Rails controller that are triggered by a specific event (user/hash changes, click on a button...) and send requests to the server that respond with a JSON object then I'll load a template or execute some JS code. Do you have any concern/suggestion about my idea? Do you know some "micro" js framework like what i have described? If you have worked with backone.js + rails what can you suggest me?

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  • Unbutu 10.10 (MAVERICK) live cd booting?

    - by D3c3nt Boy
    I am user of window and i had keen to shift on LINUX so i made live cd of UNBUTU 10.10 (MAVERICK) THIS IS MY VERY FIRST TIME TO USE UNBUTU I put cd in cd drive and set bios setup and unbutu cd worked and logo of unbutu appear on screen but suddenly before start up screen it shows this Busy Box v 1.5 (Unbutu 1: 1.15.31 unbutu5) built in shell (ash) enter help for a list of built in commands When i type help and press enter the list of commands appear like below alias break cd chdir command continue echo eval exec export filse getopts hash help let local printf pwd read readonly return set shift source test This is my first time so i have no idea what to do i restart my pc several but it happens every time plz help me. what should i do? Sorry for my

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  • How to store character moves (sprite animations)?

    - by Saad
    So I'm thinking about making a small rpg, mainly to test out different design patterns I've been learning about. But the one question that I'm not too sure on how to approach is how to store an array of character moves in the best way possible. So let's say I have arrays of different sprites. This is how I'm thinking about implementing it: array attack = new array (10); array attack2 = new array(5); (loop) //blit some image attack.push(imageInstance); (end loop) Now every time I want the animation I call on attack or attack2; is there a better structure? The problem with this is let's say there are 100 different attacks, and a player can have up to 10 attacks equipped. So how do I tell which attack the user has; should I use a hash map?

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  • Checksum Transformation

    The Checksum Transformation computes a hash value, the checksum, across one or more columns, returning the result in the Checksum output column. The transformation provides functionality similar to the T-SQL CHECKSUM function, but is encapsulated within SQL Server Integration Services, for use within the pipeline without code or a SQL Server connection. As featured in The Microsoft Data Warehouse Toolkit by Joy Mundy and Warren Thornthwaite from the Kimbal Group. Have a look at the book samples especially Sample package for custom SCD handling. All input columns are passed through the transformation unaltered, those selected are used to generate the checksum which is passed out through a single output column, Checksum. This does not restrict the number of columns available downstream from the transformation, as columns will always flow through a transformation. The Checksum output column is in addition to all existing columns within the pipeline buffer. The Checksum Transformation uses an algorithm based on the .Net framework GetHashCode method, it is not consistent with the T-SQL CHECKSUM() or BINARY_CHECKSUM() functions. The transformation does not support the following Integration Services data types, DT_NTEXT, DT_IMAGE and DT_BYTES. ChecksumAlgorithm Property There ChecksumAlgorithm property is defined with an enumeration. It was first added in v1.3.0, when the FrameworkChecksum was added. All previous algorithms are still supported for backward compatibility as ChecksumAlgorithm.Original (0). Original - Orginal checksum function, with known issues around column separators and null columns. This was deprecated in the first SQL Server 2005 RTM release. FrameworkChecksum - The hash function is based on the .NET Framework GetHash method for object types. This is based on the .NET Object.GetHashCode() method, which unfortunately differs between x86 and x64 systems. For that reason we now default to the CRC32 option. CRC32 - Using a standard 32-bit cyclic redundancy check (CRC), this provides a more open implementation. The component is provided as an MSI file, however to complete the installation, you will have to add the transformation to the Visual Studio toolbox by hand. This process has been described in detail in the related FAQ entry for How do I install a task or transform component?, just select Checksum from the SSIS Data Flow Items list in the Choose Toolbox Items window. Downloads The Checksum Transformation is available for SQL Server 2005, SQL Server 2008 (includes R2) and SQL Server 2012. Please choose the version to match your SQL Server version, or you can install multiple versions and use them side by side if you have more than one version of SQL Server installed. Checksum Transformation for SQL Server 2005 Checksum Transformation for SQL Server 2008 Checksum Transformation for SQL Server 2012 Version History SQL Server 2012 Version 3.0.0.27 – SQL Server 2012 release. Includes upgrade support for both 2005 and 2008 packages to 2012. (5 Jun 2010) SQL Server 2008 Version 2.0.0.27 – Fix for CRC-32 algorithm that inadvertently made it sort dependent. Fix for race condition which sometimes lead to the error Item has already been added. Key in dictionary: '79764919' . Fix for upgrade mappings between 2005 and 2008. (19 Oct 2010) Version 2.0.0.24 - SQL Server 2008 release. Introduces the new CRC-32 algorithm, which is consistent across x86 and x64.. The default algorithm is now CRC32. (29 Oct 2008) Version 2.0.0.6 - SQL Server 2008 pre-release. This version was released by mistake as part of the site migration, and had known issues. (20 Oct 2008) SQL Server 2005 Version 1.5.0.43 – Fix for CRC-32 algorithm that inadvertently made it sort dependent. Fix for race condition which sometimes lead to the error Item has already been added. Key in dictionary: '79764919' . (19 Oct 2010) Version 1.5.0.16 - Introduces the new CRC-32 algorithm, which is consistent across x86 and x64. The default algorithm is now CRC32. (20 Oct 2008) Version 1.4.0.0 - Installer refresh only. (22 Dec 2007) Version 1.4.0.0 - Refresh for minor UI enhancements. (5 Mar 2006) Version 1.3.0.0 - SQL Server 2005 RTM. The checksum algorithm has changed to improve cardinality when calculating multiple column checksums. The original algorithm is still available for backward compatibility. Fixed custom UI bug with Output column name not persisting. (10 Nov 2005) Version 1.2.0.1 - SQL Server 2005 IDW 15 June CTP. A user interface is provided, as well as the ability to change the checksum output column name. (29 Aug 2005) Version 1.0.0 - Public Release (Beta). (30 Oct 2004) Screenshot

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  • Analysing Group & Individual Member Performance -RUP

    - by user23871
    I am writing a report which requires the analysis of performance of each individual team member. This is for a software development project developed using the Unified Process (UP). I was just wondering if there are any existing group & individual appraisal metrics used so I don't have to reinvent the wheel... EDIT This is by no means correct but something like: Individual Contribution (IC) = time spent (individual) / time spent (total) = Performance = ? (should use individual contribution (IC) combined with something to gain a measure of overall performance).... Maybe I am talking complete hash and I know generally its really difficult to analyse performance with numbers but any mathematicians out there that can lend a hand or know a somewhat more accurate method of analysing performance than arbitrary marking (e.g. 8 out 10)

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  • How to implement a safe password history

    - by Lorenzo
    Passwords shouldn't be stored in plain text for obvious security reasons: you have to store hashes, and you should also generate the hash carefully to avoid rainbow table attacks. However, usually you have the requirement to store the last n passwords and to enforce minimal complexity and minimal change between the different passwords (to prevent the user from using a sequence like Password_1, Password_2, ..., Password_n). This would be trivial with plain text passwords, but how can you do that by storing only hashes? In other words: how it is possible to implement a safe password history mechanism?

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  • MDW Reports–New Source Code ZIP File Available

    - by billramo
    In my MDW Reports series, I attached V1 of the RDL files in my post - May the source be with you! MDW Report Series Part 6–The Final Edition. Since that post, Rachna Agarwal from MSIT in India updated the RDL files that are ready to go in a single ZIP. The reports assume that they will ne uploaded to the Report Manager’s root folder and use a shared data source named MDW. The reports also integrate with the new Query Hash Statistics reports. You can download them from my SQLBlog.com download site.

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  • WIF-less claim extraction from ACS: SWT

    - by Elton Stoneman
    WIF with SAML is solid and flexible, but unless you need the power, it can be overkill for simple claim assertion, and in the REST world WIF doesn’t have support for the latest token formats.  Simple Web Token (SWT) may not be around forever, but while it's here it's a nice easy format which you can manipulate in .NET without having to go down the WIF route. Assuming you have set up a Relying Party in ACS, specifying SWT as the token format: When ACS redirects to your login page, it will POST the SWT in the first form variable. It comes through in the BinarySecurityToken element of a RequestSecurityTokenResponse XML payload , the SWT type is specified with a TokenType of http://schemas.xmlsoap.org/ws/2009/11/swt-token-profile-1.0 : <t:RequestSecurityTokenResponse xmlns:t="http://schemas.xmlsoap.org/ws/2005/02/trust">   <t:Lifetime>     <wsu:Created xmlns:wsu="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-utility-1.0.xsd">2012-08-31T07:31:18.655Z</wsu:Created>     <wsu:Expires xmlns:wsu="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-utility-1.0.xsd">2012-08-31T09:11:18.655Z</wsu:Expires>   </t:Lifetime>   <wsp:AppliesTo xmlns:wsp="http://schemas.xmlsoap.org/ws/2004/09/policy">     <EndpointReference xmlns="http://www.w3.org/2005/08/addressing">       <Address>http://localhost/x.y.z</Address>     </EndpointReference>   </wsp:AppliesTo>   <t:RequestedSecurityToken>     <wsse:BinarySecurityToken wsu:Id="uuid:fc8d3332-d501-4bb0-84ba-d31aa95a1a6c" ValueType="http://schemas.xmlsoap.org/ws/2009/11/swt-token-profile-1.0" EncodingType="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-soap-message-security-1.0#Base64Binary" xmlns:wsu="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-utility-1.0.xsd" xmlns:wsse="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-secext-1.0.xsd"> [ base64string ] </wsse:BinarySecurityToken>   </t:RequestedSecurityToken>   <t:TokenType>http://schemas.xmlsoap.org/ws/2009/11/swt-token-profile-1.0</t:TokenType>   <t:RequestType>http://schemas.xmlsoap.org/ws/2005/02/trust/Issue</t:RequestType>   <t:KeyType>http://schemas.xmlsoap.org/ws/2005/05/identity/NoProofKey</t:KeyType> </t:RequestSecurityTokenResponse> Reading the SWT is as simple as base-64 decoding, then URL-decoding the element value:     var wrappedToken = XDocument.Parse(HttpContext.Current.Request.Form[1]);     var binaryToken = wrappedToken.Root.Descendants("{http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-secext-1.0.xsd}BinarySecurityToken").First();     var tokenBytes = Convert.FromBase64String(binaryToken.Value);     var token = Encoding.UTF8.GetString(tokenBytes);     var tokenType = wrappedToken.Root.Descendants("{http://schemas.xmlsoap.org/ws/2005/02/trust}TokenType").First().Value; The decoded token contains the claims as key/value pairs, along with the issuer, audience (ACS realm), expiry date and an HMAC hash, which are in query string format. Separate them on the ampersand, and you can write out the claim values in your logged-in page:     var decoded = HttpUtility.UrlDecode(token);     foreach (var part in decoded.Split('&'))     {         Response.Write("<pre>" + part + "</pre><br/>");     } - which will produce something like this: http://schemas.microsoft.com/ws/2008/06/identity/claims/authenticationinstant=2012-08-31T06:57:01.855Z http://schemas.microsoft.com/ws/2008/06/identity/claims/authenticationmethod=http://schemas.microsoft.com/ws/2008/06/identity/authenticationmethod/windows http://schemas.microsoft.com/ws/2008/06/identity/claims/windowsaccountname=XYZ http://schemas.xmlsoap.org/ws/2005/05/identity/claims/[email protected] http://schemas.xmlsoap.org/ws/2005/05/identity/claims/[email protected] http://schemas.microsoft.com/accesscontrolservice/2010/07/claims/identityprovider=http://fs.svc.xyz.com/adfs/services/trust Audience=http://localhost/x.y.z ExpiresOn=1346402225 Issuer=https://x-y-z.accesscontrol.windows.net/ HMACSHA256=oDCeEDDAWEC8x+yBnTaCLnzp4L6jI0Z/xNK95PdZTts= The HMAC hash lets you validate the token to ensure it hasn’t been tampered with. You'll need the token signing key from ACS, then you can re-sign the token and compare hashes. There's a full implementation of an SWT parser and validator here: How To Request SWT Token From ACS And How To Validate It At The REST WCF Service Hosted In Windows Azure, and a cut-down claim inspector on my github code gallery: ACS Claim Inspector. Interestingly, ACS lets you have a value for your logged-in page which has no relation to the realm for authentication, so you can put this code into a generic claim inspector page, and set that to be your logged-in page for any relying party where you want to check what's being sent through. Particularly handy with ADFS, when you're modifying the claims provided, and want to quickly see the results.

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  • UppercuT and Mercurial (hg)

    I mentioned this awhile back on twitter, but UppercuT (UC) has support for Mercurial for versioning your assemblies. In the settings file, all you need to do it tell UC to use hg. When you build your assemblies, they will use the changeset number in the version, and in the informational version, you get the hash, just like you do when using Git. Pretty sweet. By the way, UC also supports .NET 4.0 as of last week. With this knowledge you shall build. ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • UppercuT and Mercurial (hg)

    - by Robz / Fervent Coder
    I mentioned this awhile back on twitter, but UppercuT (UC) has support for Mercurial for versioning your assemblies. In the settings file, all you need to do it tell UC to use hg. When you build your assemblies, they will use the changeset number in the version, and in the informational version, you get the hash, just like you do when using Git. Pretty sweet. By the way, UC also supports .NET 4.0 as of last week. With this knowledge you shall build.

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  • UppercuT v1.0 and 1.1&ndash;Linux (Mono), Multi-targeting, SemVer, Nitriq and Obfuscation, oh my!

    - by Robz / Fervent Coder
    Recently UppercuT (UC) quietly released version 1 (in August). I’m pretty happy with where we are, although I think it’s a few months later than I originally planned. I’m glad I held it back, it gave me some more time to think about some things a little more and also the opportunity to receive a patch for running builds with UC on Linux. We also released v1.1 very recently (December). UppercuT v1 Builds On Linux Perhaps the most significant changes to UC going v1 is that it now supports builds on Linux using Mono! This is thanks mostly to Svein Ackenhausen for the patches and working with me on getting it all working while not breaking the windows builds!  This means you can use mono on Windows or Linux. Notice the shell files to execute with Linux that come as part of UC now. Multi-Targeting Perhaps one of the hardest things to do that requires an automated build is multi-targeting. At v1 this is early, and possibly prone to some issues, but available.  We believe in making everything stupid simple, so it’s as simple as adding a comma to the microsoft.framework property. i.e. “net-3.5, net-4.0” to suddenly produce both framework builds. When you build, this is what you get (if you meet each framework’s requirements): At this time you have to let UC override the build location (as it does by default) or this will not work.  Semantic Versioning By now many of you have been using UppercuT for awhile and have watched how we have done versioning. Many of you who use git already know we put the revision hash in the informational/product version as the last octet. At v1, UppercuT has adopted the semantic versioning scheme. What does that mean? This is a short read, but a good one: http://SemVer.org SemVer (Semantic Versioning) is really using versioning what it was meant for. You have three octets. Major.Minor.Patch as in 1.1.0.  UC will use three different versioning concepts, one for the assembly version, one for the file version, and one for the product version. All versions - The first three octects of the version are owned by SemVer. Major.Minor.Patch i.e.: 1.1.0 Assembly Version - The assembly version would much closer follow SemVer. Last digit is always 0. Major.Minor.Patch.0 i.e: 1.1.0.0 File Version - The file version occupies the build number as the last digit. Major.Minor.Patch.Build i.e.: 1.1.0.2650 Product/Informational Version - The last octect of your product/informational version is the source control revision/hash. Major.Minor.Patch.RevisionOrHash i.e. (TFS/SVN): 1.1.0.235 i.e. (Git/HG): 1.1.0.a45ace4346adef0 SemVer is not on by default, the passive versioning scheme is still in effect. Notice that version.use_semanticversioning has been added to the UppercuT.config file (and version.patch in support of the third octet): Gems Support Gems support was added at v1. This will probably be deprecated as some point once there is an announced sunset for Nu v1. Application gems may keep it around since there is no alternative for that yet though (CoApp would be a possible replacement). Nitriq Support Nitriq is a code analysis tool like NDepend. It’s built by Mr. Jon von Gillern. It uses LINQ query language, so you can use a familiar idiom when analyzing your code base. It’s a pretty awesome tool that has a free version for those looking to do code analysis! To use Nitriq with UC, you are going to need the console edition.  To take advantage of Nitriq, you just need to update the location of Nitriq in the config: Then add the nitriq project files at the root of your source. Please refer to the Nitriq documentation on how these are created. UppercuT v1.1 Obfuscation One thing I started looking into was an easy way to obfuscate my code. I came across EazFuscator, which is both free and awesome. Plus the GUI for it is super simple to use. How do you make obfuscation even easier? Make it a convention and a configurable property in the UC config file! And the code gets obfuscated! Closing Definitely get out and look at the new release. It contains lots of chocolaty (sp?) goodness. And remember, the upgrade path is almost as simple as drag and drop!

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  • TechEd 2010 Schedule and Twitter Tool

    - by Scott Dorman
    If you’re going to TechEd 2010* (North America), be sure to check out the TechEd 2010 Schedule and Twitter Tool. If you have a mobile device (Windows Mobile 6.5, Android, iPhone), a tablet (Windows 7, iPad), or even a laptop (Windows Vista or Windows 7 gadgets) then this tool is essential. It allows you to view all of the session details and build your own customized schedule. You can also keep up with all of the TechEd related Twitter traffic from the same application. By default, the #TechEd hashtag is tracked, but you can add your own favorite hash tags as well. You can also send tweets using SMS. Technorati Tags: TechEd

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  • Tack anchor link with Google Analytics

    - by Fredrik
    I have searched for how to track anchor links in analytics, but couldn't get it working. I have this code in the header: <script> (function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document,'script','//www.google-analytics.com/analytics.js','ga'); ga('_setAllowAnchor', true); ga('create', 'UA-*******-1', '****.com'); ga('send', 'pageview'); </script> And my links looks like this: <a href='#/contact'><span>Contact</span></a> I also tried to use this links: <a href='#/contact' onClick="_gaq.push(['_trackPageview', location.pathname+location.search+location.hash]);"><span>Contact</span></a> Is there any tips on what I can do?

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  • Common mistakes made by new programmers without CS backgrounds [on hold]

    - by mblinn
    I've noticed that there seems to be a class of mistakes that new programmers without CS backgrounds tend to make, that programmers with CS backgrounds tend not to. I'm not talking about not understanding source control, or how to design large programs, or a whole host of other things that both freshly minted CS graduates and non-CS graduates tend to not understand, I'm talking about basic mistakes that having a CS background will prevent a programmer from making. One obvious and well trod example is that folks who don't have a basic understanding of formal languages will often try to parse arbitrary HTML or XML using regular expressions, and possibly summon Cthulu in the process. Another fairly common one that I've seen is using common data structures in suboptimal ways like using a vector and a search function as if it were a hash map. What sorts of other things along these lines would you look out for when on-boarding a batch of newly minted, non-CS programmers.

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