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  • Bulk inserts into sqlite db on the iphone...

    - by akaii
    I'm inserting a batch of 100 records, each containing a dictonary containing arbitrarily long HTML strings, and by god, it's slow. On the iphone, the runloop is blocking for several seconds during this transaction. Is my only recourse to use another thread? I'm already using several for acquiring data from HTTP servers, and the sqlite documentation explicitly discourages threading with the database, even though it's supposed to be thread-safe... Is there something I'm doing extremely wrong that if fixed, would drastically reduce the time it takes to complete the whole operation? NSString* statement; statement = @"BEGIN EXCLUSIVE TRANSACTION"; sqlite3_stmt *beginStatement; if (sqlite3_prepare_v2(database, [statement UTF8String], -1, &beginStatement, NULL) != SQLITE_OK) { printf("db error: %s\n", sqlite3_errmsg(database)); return; } if (sqlite3_step(beginStatement) != SQLITE_DONE) { sqlite3_finalize(beginStatement); printf("db error: %s\n", sqlite3_errmsg(database)); return; } NSTimeInterval timestampB = [[NSDate date] timeIntervalSince1970]; statement = @"INSERT OR REPLACE INTO item (hash, tag, owner, timestamp, dictionary) VALUES (?, ?, ?, ?, ?)"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, [statement UTF8String], -1, &compiledStatement, NULL) == SQLITE_OK) { for(int i = 0; i < [items count]; i++){ NSMutableDictionary* item = [items objectAtIndex:i]; NSString* tag = [item objectForKey:@"id"]; NSInteger hash = [[NSString stringWithFormat:@"%@%@", tag, ownerID] hash]; NSInteger timestamp = [[item objectForKey:@"updated"] intValue]; NSData *dictionary = [NSKeyedArchiver archivedDataWithRootObject:item]; sqlite3_bind_int( compiledStatement, 1, hash); sqlite3_bind_text( compiledStatement, 2, [tag UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text( compiledStatement, 3, [ownerID UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_int( compiledStatement, 4, timestamp); sqlite3_bind_blob( compiledStatement, 5, [dictionary bytes], [dictionary length], SQLITE_TRANSIENT); while(YES){ NSInteger result = sqlite3_step(compiledStatement); if(result == SQLITE_DONE){ break; } else if(result != SQLITE_BUSY){ printf("db error: %s\n", sqlite3_errmsg(database)); break; } } sqlite3_reset(compiledStatement); } timestampB = [[NSDate date] timeIntervalSince1970] - timestampB; NSLog(@"Insert Time Taken: %f",timestampB); // COMMIT statement = @"COMMIT TRANSACTION"; sqlite3_stmt *commitStatement; if (sqlite3_prepare_v2(database, [statement UTF8String], -1, &commitStatement, NULL) != SQLITE_OK) { printf("db error: %s\n", sqlite3_errmsg(database)); } if (sqlite3_step(commitStatement) != SQLITE_DONE) { printf("db error: %s\n", sqlite3_errmsg(database)); } sqlite3_finalize(beginStatement); sqlite3_finalize(compiledStatement); sqlite3_finalize(commitStatement);

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  • How can I make these images download on a seperate thread?

    - by Andy Barlow
    Hello!! I have the following code running on my Android device. It works great and displays my list items wonderfully. It's also clever in the fact it only downloads the data when it's needed by the ArrayAdapter. However, whilst the download of the thumbnail is occurring, the entire list stalls and you cannot scroll until it's finished downloading. Is there any way of threading this so it'll still scroll happily, maybe show a place holder for the downloading image, finish the download, and then show? Any help with this would be really apreciated. Thank-you kindly. Andy Barlow private class CatalogAdapter extends ArrayAdapter { private ArrayList<SingleQueueResult> items; //Must research what this actually does! public CatalogAdapter(Context context, int textViewResourceId, ArrayList<SingleQueueResult> items) { super(context, textViewResourceId, items); this.items = items; } /** This overrides the getview of the ArrayAdapter. It should send back our new custom rows for the list */ @Override public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; if (v == null) { LayoutInflater vi = (LayoutInflater)getSystemService(Context.LAYOUT_INFLATER_SERVICE); v = vi.inflate(R.layout.mylists_rows, null); } final SingleQueueResult result = items.get(position); // Sets the text inside the rows as they are scrolled by! if (result != null) { TextView title = (TextView)v.findViewById(R.id.mylist_title); TextView format = (TextView)v.findViewById(R.id.mylist_format); title.setText(result.getTitle()); format.setText(result.getThumbnail()); // Download Images ImageView myImageView = (ImageView)v.findViewById(R.id.mylist_thumbnail); downloadImage(result.getThumbnail(), myImageView); } return v; } } // This should run in a seperate thread public void downloadImage(String imageUrl, ImageView myImageView) { try { url = new URL(imageUrl); URLConnection conn = url.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); BufferedInputStream bis = new BufferedInputStream(is); Bitmap bm = BitmapFactory.decodeStream(bis); bis.close(); is.close(); myImageView.setImageBitmap(bm); } catch (IOException e) { /* Reset to Default image on any error. */ //this.myImageView.setImageDrawable(getResources().getDrawable(R.drawable.default)); } }

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  • DatagridView loses current edit on Background update

    - by yoni.s
    Here's my problem : I have a DataGridView bound to a BindingList of custom objects. A background thread is constantly updating a value of these objects. The udpates are showing correctly, and everything is fine except for one thing - If you try to edit a different field while the background-updated field is being updated, it loses the entered value. Here is a code sample that demonstrates this behavior: (for new form, drop a new DataGridView on:) using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; namespace WindowsFormsApplication2 { public partial class Form1 : Form { private BindingList<foo> flist; private Thread thrd; private BindingSource b; public Form1() { InitializeComponent(); flist = new BindingList<foo> { new foo(){a =1,b = 1, c=1}, new foo(){a =1,b = 1, c=1}, new foo(){a =1,b = 1, c=1}, new foo(){a =1,b = 1, c=1} }; b = new BindingSource(); b.DataSource = flist; dataGridView1.DataSource = b; thrd = new Thread(new ThreadStart(updPRoc)); thrd.Start(); } private void upd() { flist.ToList().ForEach(f=>f.c++); } private void updPRoc() { while (true) { this.BeginInvoke(new MethodInvoker(upd)); Thread.Sleep(1000); } } } public class foo:INotifyPropertyChanged { private int _c; public int a { get; set; } public int b { get; set; } public int c { get {return _c;} set { _c = value; if (PropertyChanged!= null) PropertyChanged(this,new PropertyChangedEventArgs("c")); } } #region INotifyPropertyChanged Members public event PropertyChangedEventHandler PropertyChanged; #endregion } } So, you edit column a or b, you will see that the column c update causes you to lose your entry. Any thoughts appreciated.

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  • Garbage Collector not doing its job. Memory Consumption = 1.5GB & OutOFMemory Exception.

    - by imageWorker
    I'm working with images (each of size = 5MB). The following code extract some information from each image that is present in the given directory. I'm getting out of memory exception. The size of the process is around (1.5GB). I don't know why garbage collector is not freeing memory. I even tried adding GC.Collect() as last line of foreach loop. Still I'm getting 'OutOFMemory' using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.IO; using System.Drawing; using System.Drawing.Imaging; namespace TrainSVM { class Program { static void Main(string[] args) { FileStream fs = new FileStream("dg.train",FileMode.OpenOrCreate,FileAccess.Write); StreamWriter sw = new StreamWriter(fs); String[] filePathArr = Directory.GetFiles("E:\\images\\"); foreach (string filePath in filePathArr) { if (filePath.Contains("lmn")) { sw.Write("1 "); Console.Write("1 "); } else { sw.Write("1 "); Console.Write("1 "); } Bitmap originalBMP = new Bitmap(filePath); /***********************/ Bitmap imageBody; ImageBody.ImageBody im = new ImageBody.ImageBody(originalBMP); imageBody = im.GetImageBody(-1); /* white coat */ Bitmap whiteCoatBitmap = Rgb2Hsi.Rgb2Hsi.GetHuePlane(imageBody); float WhiteCoatPixelPercentage = Rgb2Hsi.Rgb2Hsi.GetWhiteCoatPixelPercentage(whiteCoatBitmap); //Console.Write("whiteDone\t"); sw.Write("1:" + WhiteCoatPixelPercentage + " "); Console.Write("1:" + WhiteCoatPixelPercentage + " "); /******************/ Quaternion.Quaternion qtr = new Quaternion.Quaternion(-15); Bitmap yellowCoatBMP = qtr.processImage(imageBody); //yellowCoatBMP.Save("yellowCoat.bmp"); float yellowCoatPixelPercentage = qtr.GetYellowCoatPixelPercentage(yellowCoatBMP); //Console.Write("yellowCoatDone\t"); sw.Write("2:" + yellowCoatPixelPercentage + " "); Console.Write("2:" + yellowCoatPixelPercentage + " "); /**********************/ Bitmap balckPatchBitmap = BlackPatchDetection.BlackPatchDetector.MarkBlackPatches(imageBody); float BlackPatchPixelPercentage = BlackPatchDetection.BlackPatchDetector.BlackPatchPercentage; //Console.Write("balckPatchDone\n"); sw.Write("3:" + BlackPatchPixelPercentage + "\n"); Console.Write("3:" + BlackPatchPixelPercentage + "\n"); balckPatchBitmap.Dispose(); yellowCoatBMP.Dispose(); whiteCoatBitmap.Dispose(); originalBMP.Dispose(); sw.Flush(); } sw.Dispose(); fs.Dispose(); } } }

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  • .NET JIT Code Cache leaking?

    - by pitchfork
    We have a server component written in .Net 3.5. It runs as service on a Windows Server 2008 Standard Edition. It works great but after some time (days) we notice massive slowdowns and an increased working set. We expected some kind of memory leak and used WinDBG/SOS to analyze dumps of the process. Unfortunately the GC Heap doesn’t show any leak but we noticed that the JIT code heap has grown from 8MB after the start to more than 1GB after a few days. We don’t use any dynamic code generation techniques by our own. We use Linq2SQL which is known for dynamic code generation but we don’t know if it can cause such a problem. The main question is if there is any technique to analyze the dump and check where all this Host Code Heap blocks that are shown in the WinDBG dumps come from? [Update] In the mean time we did some more analysis and had Linq2SQL as probable suspect, especially since we do not use precompiled queries. The following example program creates exactly the same behaviour where more and more Host Code Heap blocks are created over time. using System; using System.Linq; using System.Threading; namespace LinqStressTest { class Program { static void Main(string[] args) { for (int i = 0; i < 100; ++ i) ThreadPool.QueueUserWorkItem(Worker); while(runs < 1000000) { Thread.Sleep(5000); } } static void Worker(object state) { for (int i = 0; i < 50; ++i) { using (var ctx = new DataClasses1DataContext()) { long id = rnd.Next(); var x = ctx.AccountNucleusInfos.Where(an => an.Account.SimPlayers.First().Id == id).SingleOrDefault(); } } var localruns = Interlocked.Add(ref runs, 1); System.Console.WriteLine("Action: " + localruns); ThreadPool.QueueUserWorkItem(Worker); } static Random rnd = new Random(); static long runs = 0; } } When we replace the Linq query with a precompiled one, the problem seems to disappear.

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  • Why does Python's math.factorial not play nice with threads?

    - by W1N9Zr0
    Why does math.factorial act so weird in a thread? Here is an example, it creates three threads: thread that just sleeps for a while thread that increments an int for a while thread that does math.factorial on a large number. It calls start on the threads, then join with a timeout The sleep and spin threads work as expected and return from start right away, and then sit in the join for the timeout. The factorial thread on the other hand does not return from start until it runs to the end! import sys from threading import Thread from time import sleep, time from math import factorial # Helper class that stores a start time to compare to class timed_thread(Thread): def __init__(self, time_start): Thread.__init__(self) self.time_start = time_start # Thread that just executes sleep() class sleep_thread(timed_thread): def run(self): sleep(15) print "st DONE:\t%f" % (time() - time_start) # Thread that increments a number for a while class spin_thread(timed_thread): def run(self): x = 1 while x < 120000000: x += 1 print "sp DONE:\t%f" % (time() - time_start) # Thread that calls math.factorial with a large number class factorial_thread(timed_thread): def run(self): factorial(50000) print "ft DONE:\t%f" % (time() - time_start) # the tests print print "sleep_thread test" time_start = time() st = sleep_thread(time_start) st.start() print "st.start:\t%f" % (time() - time_start) st.join(2) print "st.join:\t%f" % (time() - time_start) print "sleep alive:\t%r" % st.isAlive() print print "spin_thread test" time_start = time() sp = spin_thread(time_start) sp.start() print "sp.start:\t%f" % (time() - time_start) sp.join(2) print "sp.join:\t%f" % (time() - time_start) print "sp alive:\t%r" % sp.isAlive() print print "factorial_thread test" time_start = time() ft = factorial_thread(time_start) ft.start() print "ft.start:\t%f" % (time() - time_start) ft.join(2) print "ft.join:\t%f" % (time() - time_start) print "ft alive:\t%r" % ft.isAlive() And here is the output on Python 2.6.5 on CentOS x64: sleep_thread test st.start: 0.000675 st.join: 2.006963 sleep alive: True spin_thread test sp.start: 0.000595 sp.join: 2.010066 sp alive: True factorial_thread test ft DONE: 4.475453 ft.start: 4.475589 ft.join: 4.475615 ft alive: False st DONE: 10.994519 sp DONE: 12.054668 I've tried this on python 2.6.5 on CentOS x64, 2.7.2 on Windows x86 and the factorial thread does not return from start on either of them until the thread is done executing. I've also tried this with PyPy 1.8.0 on Windows x86, and there result is slightly different. The start does return immediately, but then the join doesn't time out! sleep_thread test st.start: 0.001000 st.join: 2.001000 sleep alive: True spin_thread test sp.start: 0.000000 sp DONE: 0.197000 sp.join: 0.236000 sp alive: False factorial_thread test ft.start: 0.032000 ft DONE: 9.011000 ft.join: 9.012000 ft alive: False st DONE: 12.763000

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  • How can I make these images download on a separate thread?

    - by Andy Barlow
    I have the following code running on my Android device. It works great and displays my list items wonderfully. It's also clever in the fact it only downloads the data when it's needed by the ArrayAdapter. However, whilst the download of the thumbnail is occurring, the entire list stalls and you cannot scroll until it's finished downloading. Is there any way of threading this so it'll still scroll happily, maybe show a place holder for the downloading image, finish the download, and then show? Any help with this would be really appreciated. private class CatalogAdapter extends ArrayAdapter<SingleQueueResult> { private ArrayList<SingleQueueResult> items; //Must research what this actually does! public CatalogAdapter(Context context, int textViewResourceId, ArrayList<SingleQueueResult> items) { super(context, textViewResourceId, items); this.items = items; } /** This overrides the getview of the ArrayAdapter. It should send back our new custom rows for the list */ @Override public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; if (v == null) { LayoutInflater vi = (LayoutInflater)getSystemService(Context.LAYOUT_INFLATER_SERVICE); v = vi.inflate(R.layout.mylists_rows, null); } final SingleQueueResult result = items.get(position); // Sets the text inside the rows as they are scrolled by! if (result != null) { TextView title = (TextView)v.findViewById(R.id.mylist_title); TextView format = (TextView)v.findViewById(R.id.mylist_format); title.setText(result.getTitle()); format.setText(result.getThumbnail()); // Download Images ImageView myImageView = (ImageView)v.findViewById(R.id.mylist_thumbnail); downloadImage(result.getThumbnail(), myImageView); } return v; } } // This should run in a seperate thread public void downloadImage(String imageUrl, ImageView myImageView) { try { url = new URL(imageUrl); URLConnection conn = url.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); BufferedInputStream bis = new BufferedInputStream(is); Bitmap bm = BitmapFactory.decodeStream(bis); bis.close(); is.close(); myImageView.setImageBitmap(bm); } catch (IOException e) { /* Reset to Default image on any error. */ //this.myImageView.setImageDrawable(getResources().getDrawable(R.drawable.default)); } }

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  • A Question about using jython when run a receving socket in python

    - by abusemind
    Hi, I have not a lot of knowledge of python and network programming. Currently I am trying to implement a simple application which can receive a text message sent by the user, fetch some information from the google search api, and return the results via text message to the user. This application will continue to listening to the users messages and reply immediately. How I get the text short message sent by the user? It's a program named fetion from the mobile supplier in China. The client side fetion, just like a instant communication tool, can send/receive messages to/from other people who are using mobile to receive/send SMS. I am using a open source python program that simulates the fetion program. So basically I can use this python program to communate with others who using cell phone via SMS. My core program is based on java, so I need to take this python program into java environment. I am using jython, and now I am available to send messages to users by some lines of java codes. But the real question is the process of receving from users via SMS. In python code, a new thread is created to continuously listen to the user. It should be OK in Python, but when I run the similar process in Jython, the following exception occurs: Exception in thread Thread:Traceback (most recent call last): File "D:\jython2.5.1\Lib\threading.py", line 178, in _Thread__bootstrap self.run() File "<iostream>", line 1389, in run File "<iostream>", line 1207, in receive File "<iostream>", line 1207, in receive File "<iostream>", line 150, in recv File "D:\jython2.5.1\Lib\select.py", line 223, in native_select pobj.register(fd, POLLIN) File "D:\jython2.5.1\Lib\select.py", line 104, in register raise _map_exception(jlx) error: (20000, 'socket must be in non-blocking mode') The line 150 in the python code is as follows: def recv(self,timeout=False): if self.login_type == "HTTP": time.sleep(10) return self.get_offline_msg() pass else: if timeout: infd,outfd,errfd = select([self.__sock,],[],[],timeout)//<---line 150 here else: infd,outfd,errfd = select([self.__sock,],[],[]) if len(infd) != 0: ret = self.__tcp_recv() num = len(ret) d_print(('num',),locals()) if num == 0: return ret if num == 1: return ret[0] for r in ret: self.queue.put(r) d_print(('r',),locals()) if not self.queue.empty(): return self.queue.get() else: return "TimeOut" Because of I am not very familiar with python, especially the socket part, and also new in Jython use, I really need your help or only advice or explanation. Thank you very much!

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  • Running Network Application on port Server side give me error how can i solve it?

    - by Phsika
    if i run Server App. Exception occurs: on Dinle.Start() System.Net.SocketException - Only one usage of each socket address (protocol/network address/port) is normally permitted How can i solve this error? Server.cs using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Net; using System.Net.Sockets; using System.Threading; namespace Server { public partial class Server : Form { Thread kanal; public Server() { InitializeComponent(); try { kanal = new Thread(new ThreadStart(Dinle)); kanal.Start(); kanal.Priority = ThreadPriority.Normal; this.Text = "Kanla Çalisti"; } catch (Exception ex) { this.Text = "kanal çalismadi"; MessageBox.Show("hata:" + ex.ToString()); kanal.Abort(); throw; } } private void Server_Load(object sender, EventArgs e) { Dinle(); } private void btn_Listen_Click(object sender, EventArgs e) { Dinle(); } void Dinle() { // IPAddress localAddr = IPAddress.Parse("localhost"); // TcpListener server = new TcpListener(port); // server = new TcpListener(localAddr, port); //TcpListener Dinle = new TcpListener(localAddr,51124); TcpListener Dinle = new TcpListener(51124); try { while (true) { Dinle.Start(); Exception is occured. Socket Baglanti = Dinle.AcceptSocket(); if (!Baglanti.Connected) { MessageBox.Show("Baglanti Yok"); } else { TcpClient tcpClient = Dinle.AcceptTcpClient(); if (tcpClient.ReceiveBufferSize 0) { byte[] Dizi = new byte[250000]; Baglanti.Receive(Dizi, Dizi.Length, 0); string Yol; saveFileDialog1.Title = "Dosyayi kaydet"; saveFileDialog1.ShowDialog(); Yol = saveFileDialog1.FileName; FileStream Dosya = new FileStream(Yol, FileMode.Create); Dosya.Write(Dizi, 0, Dizi.Length - 20); Dosya.Close(); listBox1.Items.Add("dosya indirildi"); listBox1.Items.Add("Dosya Boyutu=" + Dizi.Length.ToString()); listBox1.Items.Add("Indirilme Tarihi=" + DateTime.Now); listBox1.Items.Add("--------------------------------"); } } } } catch (Exception ex) { MessageBox.Show("hata:" + ex.ToString()); } } } }

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  • Available Coroutine Libraries in Java

    - by JUST MY correct OPINION
    I would like to do some stuff in Java that would be clearer if written using concurrent routines, but for which full-on threads are serious overkill. The answer, of course, is the use of coroutines, but there doesn't appear to be any coroutine support in the standard Java libraries and a quick Google on it brings up tantalising hints here or there, but nothing substantial. Here's what I've found so far: JSIM has a coroutine class, but it looks pretty heavyweight and conflates, seemingly, with threads at points. The point of this is to reduce the complexity of full-on threading, not to add to it. Further I'm not sure that the class can be extracted from the library and used independently. Xalan has a coroutine set class that does coroutine-like stuff, but again it's dubious if this can be meaningfully extracted from the overall library. It also looks like it's implemented as a tightly-controlled form of thread pool, not as actual coroutines. There's a Google Code project which looks like what I'm after, but if anything it looks more heavyweight than using threads would be. I'm basically nervous of something that requires software to dynamically change the JVM bytecode at runtime to do its work. This looks like overkill and like something that will cause more problems than coroutines would solve. Further it looks like it doesn't implement the whole coroutine concept. By my glance-over it gives a yield feature that just returns to the invoker. Proper coroutines allow yields to transfer control to any known coroutine directly. Basically this library, heavyweight and scary as it is, only gives you support for iterators, not fully-general coroutines. The promisingly-named Coroutine for Java fails because it's a platform-specific (obviously using JNI) solution. And that's about all I've found. I know about the native JVM support for coroutines in the Da Vinci Machine and I also know about the JNI continuations trick for doing this. These are not really good solutions for me, however, as I would not necessarily have control over which VM or platform my code would run on. (Indeed any bytecode manipulation system would suffer similar problems -- it would be best were this pure Java if possible. Runtime bytecode manipulation would restrict me from using this on Android, for example.) So does anybody have any pointers? Is this even possible? If not, will it be possible in Java 7? Edited to add: Just to ensure that confusion is contained, this is a related question to my other one, but not the same. This one is looking for an existing implementation in a bid to avoid reinventing the wheel unnecessarily. The other one is a question relating to how one would go about implementing coroutines in Java should this question prove unanswerable. The intent is to keep different questions on different threads.

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  • Cross-thread operation not valid: Control accessed from a thread other than the thread it was create

    - by SilverHorse
    I have a scenario. (Windows Forms, C#, .NET) There is a main form which hosts some user control. The user control does some heavy data operation, such that if I directly call the Usercontrol_Load method the UI become nonresponsive for the duration for load method execution. To overcome this I load data on different thread (trying to change existing code as little as I can) I used a background worker thread which will be loading the data and when done will notify the application that it has done its work. Now came a real problem. All the UI (main form and its child usercontrols) was created on the primary main thread. In the LOAD method of the usercontrol I'm fetching data based on the values of some control (like textbox) on userControl. The pseudocode would look like this: //CODE 1 UserContrl1_LOadDataMethod() { if(textbox1.text=="MyName") <<======this gives exception { //Load data corresponding to "MyName". //Populate a globale variable List<string> which will be binded to grid at some later stage. } } The Exception it gave was Cross-thread operation not valid: Control accessed from a thread other than the thread it was created on. To know more about this I did some googling and a suggestion came up like using the following code //CODE 2 UserContrl1_LOadDataMethod() { if(InvokeRequired) // Line #1 { this.Invoke(new MethodInvoker(UserContrl1_LOadDataMethod)); return; } if(textbox1.text=="MyName") //<<======Now it wont give exception** { //Load data correspondin to "MyName" //Populate a globale variable List<string> which will be binded to grid at some later stage } } BUT BUT BUT... it seems I'm back to square one. The Application again become nonresponsive. It seems to be due to the execution of line #1 if condition. The loading task is again done by the parent thread and not the third that I spawned. I don't know whether I perceived this right or wrong. I'm new to threading. How do I resolve this and also what is the effect of execution of Line#1 if block? The situation is this: I want to load data into a global variable based on the value of a control. I don't want to change the value of a control from the child thread. I'm not going to do it ever from a child thread. So only accessing the value so that the corresponding data can be fetched from the database.

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  • Java getInputStreat SocketTimeoutException instead of NoRouteToHostException

    - by Jon
    I have an odd issue happening when trying to open multiple Input Streams (in separate threads) on Linux (RHEL). The behaviour works as expected on windows. I am kicking off 3 threads to open https connections to 3 different servers. All three are invalid IP addresses (in this test case), so I expect an NoRouteToHostException for each of them. The first two return these as expected, and quite quickly. (see stack trace below) However the third (and 4th when I tested it that way) do NOT give a no route exception. They wait for ages, and then give a SocketTimeoutException (see other stack trace below). This takes ages to come back, and does not accurately express the connection issue. The offending line of code is: reader = new BufferedReader(new InputStreamReader(conn.getInputStream())); Has anyone seen something like this before? Are there multi-threading issues with sockets on REHL or some limit somewhere to how many can connect at once...or...something? Expected stack trace, as received for first two: java.net.NoRouteToHostException: No route to host at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:333) at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:195) at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:182) at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:366) at java.net.Socket.connect(Socket.java:529) at com.sun.net.ssl.internal.ssl.SSLSocketImpl.connect(SSLSocketImpl.java:559) at sun.net.NetworkClient.doConnect(NetworkClient.java:158) at sun.net.www.http.HttpClient.openServer(HttpClient.java:394) at sun.net.www.http.HttpClient.openServer(HttpClient.java:529) at sun.net.www.protocol.https.HttpsClient.(HttpsClient.java:272) at sun.net.www.protocol.https.HttpsClient.New(HttpsClient.java:329) at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(AbstractDelegateHttpsURLConnection.java:172) at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:916) at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(AbstractDelegateHttpsURLConnection.java:158) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1177) at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(HttpsURLConnectionImpl.java:234) Unexpected stack trace, as received on 3rd: java.net.SocketTimeoutException: connect timed out at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:333) at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:195) at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:182) at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:366) at java.net.Socket.connect(Socket.java:529) at com.sun.net.ssl.internal.ssl.SSLSocketImpl.connect(SSLSocketImpl.java:559) at sun.net.NetworkClient.doConnect(NetworkClient.java:158) at sun.net.www.http.HttpClient.openServer(HttpClient.java:394) at sun.net.www.http.HttpClient.openServer(HttpClient.java:529) at sun.net.www.protocol.https.HttpsClient.(HttpsClient.java:272) at sun.net.www.protocol.https.HttpsClient.New(HttpsClient.java:329) at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(AbstractDelegateHttpsURLConnection.java:172) at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:916) at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(AbstractDelegateHttpsURLConnection.java:158) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1177) at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(HttpsURLConnectionImpl.java:234)

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  • Parallel For Loop - Problems when adding to a List - Possible .Net Bugs

    - by Kevin Crowell
    I am having some issues involving Parallel for loops and adding to a List. The problem is, the same code may generate different output at different times. I have set up some test code below. In this code, I create a List of 10,000 int values. 1/10th of the values will be 0, 1/10th of the values will be 1, all the way up to 1/10th of the values being 9. After setting up this List, I setup a Parallel for loop that iterates through the list. If the current number is 0, I add a value to a new List. After the Parallel for loop completes, I output the size of the list. The size should always be 1,000. Most of the time, the correct answer is given. However, I have seen 3 possible incorrect outcomes occur: The size of the list is less than 1,000 An IndexOutOfRangeException occurs @ doubleList.Add(0.0); An ArgumentException occurs @ doubleList.Add(0.0); The message for the ArgumentException given was: Destination array was not long enough. Check destIndex and length, and the array's lower bounds. What could be causing the errors? Is this a .Net bug? Is there something I can do to prevent this from happening? Please try the code for yourself. If you do not get an error, try it a few times. Please also note that you probably will not see any errors using a single-core machine. using System; using System.Collections.Generic; using System.Threading.Tasks; namespace ParallelTest { class Program { static void Main(string[] args) { List<int> intList = new List<int>(); List<double> doubleList = new List<double>(); for (int i = 0; i < 250; i++) { intList.Clear(); doubleList.Clear(); for (int j = 0; j < 10000; j++) { intList.Add(j % 10); } Parallel.For(0, intList.Count, j => { if (intList[j] == 0) { doubleList.Add(0.0); } }); if (doubleList.Count != 1000) { Console.WriteLine("On iteration " + i + ": List size = " + doubleList.Count); } } Console.WriteLine("\nPress any key to exit."); Console.ReadKey(); } } }

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  • How to solve Python memory leak when using urrlib2?

    - by b_m
    Hi, I'm trying to write a simple Python script for my mobile phone to periodically load a web page using urrlib2. In fact I don't really care about the server response, I'd only like to pass some values in the URL to the PHP. The problem is that Python for S60 uses the old 2.5.4 Python core, which seems to have a memory leak in the urrlib2 module. As I read there's seems to be such problems in every type of network communications as well. This bug have been reported here a couple of years ago, while some workarounds were posted as well. I've tried everything I could find on that page, and with the help of Google, but my phone still runs out of memory after ~70 page loads. Strangely the Garbege Collector does not seem to make any difference either, except making my script much slower. It is said that, that the newer (3.1) core solves this issue, but unfortunately I can't wait a year (or more) for the S60 port to come. here's how my script looks after adding every little trick I've found: import urrlib2, httplib, gc while(true): url = "http://something.com/foo.php?parameter=" + value f = urllib2.urlopen(url) f.read(1) f.fp._sock.recv=None # hacky avoidance f.close() del f gc.collect() Any suggestions, how to make it work forever without getting the "cannot allocate memory" error? Thanks for advance, cheers, b_m update: I've managed to connect 92 times before it ran out of memory, but It's still not good enough. update2: Tried the socket method as suggested earlier, this is the second best (wrong) solution so far: class UpdateSocketThread(threading.Thread): def run(self): global data while 1: url = "/foo.php?parameter=%d"%data s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect(('something.com', 80)) s.send('GET '+url+' HTTP/1.0\r\n\r\n') s.close() sleep(1) I tried the little tricks, from above too. The thread closes after ~50 uploads (the phone has 50MB of memory left, obviously the Python shell has not.) UPDATE: I think I'm getting closer to the solution! I tried sending multiple data without closing and reopening the socket. This may be the key since this method will only leave one open file descriptor. The problem is: import socket s=socket.socket(socket.AF_INET, socket.SOCK_STREAM) socket.connect(("something.com", 80)) socket.send("test") #returns 4 (sent bytes, which is cool) socket.send("test") #4 socket.send("test") #4 socket.send("GET /foo.php?parameter=bar HTTP/1.0\r\n\r\n") #returns the number of sent bytes, ok socket.send("GET /foo.php?parameter=bar HTTP/1.0\r\n\r\n") #returns 0 on the phone, error on Windows7* socket.send("GET /foo.php?parameter=bar HTTP/1.0\r\n\r\n") #returns 0 on the phone, error on Windows7* socket.send("test") #returns 0, strange... *: error message: 10053, software caused connection abort Why can't I send multiple messages??

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  • NSLinguisticTagger on the contents of an NSTextStorage- crashing bug

    - by Remy Porter
    I'm trying to use an NSLinguisticTagger to monitor the contents of an NSTextStorage and provide some contextual information based on what the user types. To that end, I have an OverlayManager object, which wires up this relationship: -(void) setView:(NSTextView*) view { _view = view; _layout = view.layoutManager; _storage = view.layoutManager.textStorage; //get the TextStorage from the view [_tagger setString:_storage.string]; //pull the string out, this grabs the mutable version [self registerForNotificationsOn:self->_storage]; //subscribe to the willProcessEditing notification } When an edit occurs, I make sure to trap it and notify the tagger (and yes, I know I'm being annoyingly inconsistent with member access, I'm rusty on Obj-C, I'll fix it later): - (void) textStorageWillProcessEditing:(NSNotification*) notification{ if ([self->_storage editedMask] & NSTextStorageEditedCharacters) { NSRange editedRange = [self->_storage editedRange]; NSUInteger delta = [self->_storage changeInLength]; [_tagger stringEditedInRange:editedRange changeInLength:delta]; //should notify the tagger of the changes [self highlightEdits:self]; } } The highlightEdits message delegates the job out to a pool of "Overlay" objects. Each contains a block of code similar to this: [tagger enumerateTagsInRange:range scheme:NSLinguisticTagSchemeLexicalClass options:0 usingBlock:^(NSString *tag, NSRange tokenRange, NSRange sentenceRange, BOOL *stop) { if (tag == PartOfSpeech) { [self applyHighlightToRange:tokenRange onStorage:storage]; } }]; And that's where the problem is- the enumerateTagsInRange method crashes out with a message: 2014-06-04 10:07:19.692 WritersEditor[40191:303] NSMutableRLEArray replaceObjectsInRange:withObject:length:: Out of bounds This problem doesn't occur if I don't link to the mutable copy of the underlying string and instead do a [[_storage string] copy], but obviously I don't want to copy the entire backing store every time I want to do tagging. This all should be happening in the main run loop, so I don't think this is a threading issue. The NSRange I'm enumerating tags on exists both in the NSTextStorage and in the NSLinguisticTagger's view of the string. It's not even the fact that the applyHighlightToRange call adds attributes to the string, because it crashes before even reaching that line. I attempted to build a test case around the problem, but can't replicate it in those situations: - (void) testEdit { NSAttributedString* str = [[NSMutableAttributedString alloc] initWithString:@"Quickly, this is a test."]; text = [[NSTextStorage alloc] initWithAttributedString:str]; NSArray* schemes = [NSLinguisticTagger availableTagSchemesForLanguage:@"en"]; tagger = [[NSLinguisticTagger alloc] initWithTagSchemes:schemes options:0]; [tagger setString:[text string]]; [text beginEditing]; [[text mutableString] appendString:@"T"]; NSRange edited = [text editedRange]; NSUInteger length = [text changeInLength]; [text endEditing]; [tagger stringEditedInRange:edited changeInLength:length]; [tagger enumerateTagsInRange:edited scheme:NSLinguisticTagSchemeLexicalClass options:0 usingBlock:^(NSString *tag, NSRange tokenRange, NSRange sentenceRange, BOOL *stop) { //doesn't matter, this should crash }]; } That code doesn't crash.

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  • Parallel For Loop - Problems when adding to a List

    - by Kevin Crowell
    I am having some issues involving Parallel for loops and adding to a List. The problem is, the same code may generate different output at different times. I have set up some test code below. In this code, I create a List of 10,000 int values. 1/10th of the values will be 0, 1/10th of the values will be 1, all the way up to 1/10th of the values being 9. After setting up this List, I setup a Parallel for loop that iterates through the list. If the current number is 0, I add a value to a new List. After the Parallel for loop completes, I output the size of the list. The size should always be 1,000. Most of the time, the correct answer is given. However, I have seen 3 possible incorrect outcomes occur: The size of the list is less than 1,000 An IndexOutOfRangeException occurs @ doubleList.Add(0.0); An ArgumentException occurs @ doubleList.Add(0.0); The message for the ArgumentException given was: Destination array was not long enough. Check destIndex and length, and the array's lower bounds. What could be causing the errors? Is this a .Net bug? Is there something I can do to prevent this from happening? Please try the code for yourself. If you do not get an error, try it a few times. Please also note that you probably will not see any errors using a single-core machine. using System; using System.Collections.Generic; using System.Threading.Tasks; namespace ParallelTest { class Program { static void Main(string[] args) { List<int> intList = new List<int>(); List<double> doubleList = new List<double>(); for (int i = 0; i < 250; i++) { intList.Clear(); doubleList.Clear(); for (int j = 0; j < 10000; j++) { intList.Add(j % 10); } Parallel.For(0, intList.Count, j => { if (intList[j] == 0) { doubleList.Add(0.0); } }); if (doubleList.Count != 1000) { Console.WriteLine("On iteration " + i + ": List size = " + doubleList.Count); } } Console.WriteLine("\nPress any key to exit."); Console.ReadKey(); } } }

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  • Android: roatating images in a loop.

    - by user573736
    Hello, I am trying with no success to modify the code example from: http://www.inter-fuser.com/2009/08/android-animations-3d-flip.html so it will rotate the images in a loop, when clicking on the image once. (second click should pause). I tried using Handler and threading but cannot update the view since only the main thread can update UI. Exception I get from the code below: android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. [in 'image1.startAnimation(rotation);' ('applyRotation(0, 90);' from the main thread)] package com.example.flip3d; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.animation.AccelerateInterpolator; import android.widget.ImageView; public class Flip3d extends Activity { private ImageView image1; private ImageView image2; private boolean isFirstImage = true; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); image1 = (ImageView) findViewById(R.id.image01); image2 = (ImageView) findViewById(R.id.image02); image2.setVisibility(View.GONE); image1.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { if (isFirstImage) { applyRotation(0, 90); isFirstImage = !isFirstImage; } else { applyRotation(0, -90); isFirstImage = !isFirstImage; } } }); } private void applyRotation(float start, float end) { // Find the center of image final float centerX = image1.getWidth() / 2.0f; final float centerY = image1.getHeight() / 2.0f; // Create a new 3D rotation with the supplied parameter // The animation listener is used to trigger the next animation final Flip3dAnimation rotation = new Flip3dAnimation(start, end, centerX, centerY); rotation.setDuration(500); rotation.setFillAfter(true); rotation.setInterpolator(new AccelerateInterpolator()); rotation.setAnimationListener(new DisplayNextView(isFirstImage, image1, image2)); if (isFirstImage) { image1.startAnimation(rotation); } else { image2.startAnimation(rotation); } } } How can I manage to update the UI and control the rotation within onClick listener? Thank you, Oakist

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  • Coroutines in Java

    - by JUST MY correct OPINION
    I would like to do some stuff in Java that would be clearer if written using concurrent routines, but for which full-on threads are serious overkill. The answer, of course, is the use of coroutines, but there doesn't appear to be any coroutine support in the standard Java libraries and a quick Google on it brings up tantalising hints here or there, but nothing substantial. Here's what I've found so far: JSIM has a coroutine class, but it looks pretty heavyweight and conflates, seemingly, with threads at points. The point of this is to reduce the complexity of full-on threading, not to add to it. Further I'm not sure that the class can be extracted from the library and used independently. Xalan has a coroutine set class that does coroutine-like stuff, but again it's dubious if this can be meaningfully extracted from the overall library. It also looks like it's implemented as a tightly-controlled form of thread pool, not as actual coroutines. There's a Google Code project which looks like what I'm after, but if anything it looks more heavyweight than using threads would be. I'm basically nervous of something that requires software to dynamically change the JVM bytecode at runtime to do its work. This looks like overkill and like something that will cause more problems than coroutines would solve. Further it looks like it doesn't implement the whole coroutine concept. By my glance-over it gives a yield feature that just returns to the invoker. Proper coroutines allow yields to transfer control to any known coroutine directly. Basically this library, heavyweight and scary as it is, only gives you support for iterators, not fully-general coroutines. The promisingly-named Coroutine for Java fails because it's a platform-specific (obviously using JNI) solution. And that's about all I've found. I know about the native JVM support for coroutines in the Da Vinci Machine and I also know about the JNI continuations trick for doing this. These are not really good solutions for me, however, as I would not necessarily have control over which VM or platform my code would run on. (Indeed any bytecode manipulation system would suffer similar problems -- it would be best were this pure Java if possible. Runtime bytecode manipulation would restrict me from using this on Android, for example.) So does anybody have any pointers? Is this even possible? If not, will it be possible in Java 7?

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  • How do I debug a difficult-to-reproduce crash with no useful call stack?

    - by David M
    I am encountering an odd crash in our software and I'm having a lot of trouble debugging it, and so I am seeking SO's advice on how to tackle it. The crash is an access violation reading a NULL pointer: First chance exception at $00CF0041. Exception class $C0000005 with message 'access violation at 0x00cf0041: read of address 0x00000000'. It only happens 'sometimes' - I haven't managed to figure out any rhyme or reason, yet, for when - and only in the main thread. When it occurs, the call stack contains one incorrect entry: For the main thread, which this is, it should show a large stack full of other items. At this point, all other threads are inactive (mostly sitting in WaitForSingleObject or a similar function.) I have only seen this crash occur in the main thread. It always has the same call stack of one entry, in the same method at the same address. This method may or may not be related - we do use the VCL in our application. My bet, though, is that something (possibly quite a while ago) is corrupting the stack, and the address where it's crashing is effectively random. Note it has been the same address across several builds, though - it's probably not truly random. Here is what I've tried: Trying to reproduce it reliably at a certain point. I have found nothing that reproduces it every time, and a couple of things that occasionally do, or do not, for no apparent reason. These are not 'narrow' enough actions to narrow it down to a particular section of code. It may be timing related, but at the point the IDE breaks in, other threads are usually doing nothing. I can't rule out a threading problem, but think it's unlikely. Building with extra debugging statements (extra debug info, extra asserts, etc.) After doing so, the crash never occurs. Building with Codeguard enabled. After doing so, the crash never occurs and Codeguard shows no errors. My questions: 1. How do I find what code caused the crash? How do I do the equivalent of walking back up the stack? 2. What general advice do you have for how to trace the cause of this crash? I am using Embarcadero RAD Studio 2010 (the project mostly contains C++ Builder code and small amounts of Delphi.)

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  • Optimising speeds in HDF5 using Pytables

    - by Sree Aurovindh
    The problem is with respect to the writing speed of the computer (10 * 32 bit machine) and the postgresql query performance.I will explain the scenario in detail. I have data about 80 Gb (along with approprite database indexes in place). I am trying to read it from Postgresql database and writing it into HDF5 using Pytables.I have 1 table and 5 variable arrays in one hdf5 file.The implementation of Hdf5 is not multithreaded or enabled for symmetric multi processing.I have rented about 10 computers for a day and trying to write them inorder to speed up my data handling. As for as the postgresql table is concerned the overall record size is 140 million and I have 5 primary- foreign key referring tables.I am not using joins as it is not scalable So for a single lookup i do 6 lookup without joins and write them into hdf5 format. For each lookup i do 6 inserts into each of the table and its corresponding arrays. The queries are really simple select * from x.train where tr_id=1 (primary key & indexed) select q_t from x.qt where q_id=2 (non-primary key but indexed) (similarly five queries) Each computer writes two hdf5 files and hence the total count comes around 20 files. Some Calculations and statistics: Total number of records : 14,37,00,000 Total number of records per file : 143700000/20 =71,85,000 The total number of records in each file : 71,85,000 * 5 = 3,59,25,000 Current Postgresql database config : My current Machine : 8GB RAM with i7 2nd generation Processor. I made changes to the following to postgresql configuration file : shared_buffers : 2 GB effective_cache_size : 4 GB Note on current performance: I have run it for about ten hours and the performance is as follows: The total number of records written for each file is about 6,21,000 * 5 = 31,05,000 The bottle neck is that i can only rent it for 10 hours per day (overnight) and if it processes in this speed it will take about 11 days which is too high for my experiments. Please suggest me on how to improve. Questions: 1. Should i use Symmetric multi processing on those desktops(it has 2 cores with about 2 GB of RAM).In that case what is suggested or prefereable? 2. If i change my postgresql configuration file and increase the RAM will it enhance my process. 3. Should i use multi threading.. In that case any links or pointers would be of great help Thanks Sree aurovindh V

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  • Java app makes screen display unresponsive after 10 minutes of user idle time

    - by Ross
    I've written a Java app that allows users to script mouse/keyboard input (JMacro, link not important, only for the curious). I personally use the application to automate character actions in an online game overnight while I sleep. Unfortunately, I keep coming back to the computer in the morning to find it unresponsive. Upon further testing, I'm finding that my application causes the computer to become unresponsive after about 10 minutes of user idle time (even if the application itself it simulating user activity). I can't seem to pin-point the issue, so I'm hoping somebody else might have a suggestion of where to look or what might be causing the issue. The relevant symptoms and characteristics: Unresponsiveness occurs after user is idle for 10 minutes User can still move the mouse pointer around the screen Everything but the mouse appears frozen... mouse clicks have no effect and no applications update their displays, including the Windows 7 desktop I left the task manager up along the with the app overnight so I could see the last task manager image before the screen freezes... the Java app is at normal CPU/Memory usage and total CPU usage is only ~1% After moving the mouse (in other words, the user comes back from being idle), the screen image starts updating again within 30 minutes (this is very hit and miss... sometimes 10 minutes, sometimes no results after two hours) User can CTRL-ALT-DEL to get to Windows 7's CTRL-ALT-DEL screen (after a 30 second pause). User is still able to move mouse pointer, but clicking any of the button options causes the screen to appear to freeze again On some very rare occasions, the system never freezes, and I come back to it in the morning with full responsiveness The Java app automatically stops input scripting in the middle of the night, so Windows 7 detects "real" idleness and turns the monitors into Standby mode... which they successfully come out of upon manually moving the mouse in the morning when I wake up, even though the desktop display still appears frozen Given the symptoms and characteristics of the issue, it's as if the Java app is causing the desktop display of the logged in user to stop updating, including any running applications. Programming concepts and Java packages used: Multi-threading Standard out and err are rerouted to a javax.swing.JTextArea The application uses a Swing GUI awt.Robot (very heavily used) awt.PointerInfo awt.MouseInfo System Specs: Windows 7 Professional Java 1.6.0 u17 In conclusion, I should stress that I'm not looking for any specific solutions, as I'm not asking a very specific question. I'm just wondering if anybody has run into a similar problem when using the Java libraries that I'm using. I would also gladly appreciate any suggestions for things to try to attempt to further pinpoint what is causing my problem. Thanks! Ross PS, I'll post an update/answer if I manage to stumble across anything else while I continue to debug this.

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  • Registry Problem

    - by Dominik
    I made a launcher for my game server. (World of Warcraft) I want to get the installpath of the game, browsed by the user. I'm using this code to browse, and get the installpath, then set some other strings from the installpath string, then just strore in my registry key. using System; using System.Drawing; using System.Reflection; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using Microsoft.Win32; using System.IO; using System.Net.NetworkInformation; using System.Diagnostics; using System.Runtime; using System.Runtime.InteropServices; using System.Security; using System.Security.Cryptography; using System.Text; using System.Net; using System.Linq; using System.Net.Sockets; using System.Collections.Generic; using System.Threading; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } string InstallPath, WoWExe, PatchPath; private void Form1_Load(object sender, EventArgs e) { RegistryKey LocalMachineKey_Existence; MessageBox.Show("Browse your install location.", "Select Wow.exe"); OpenFileDialog BrowseInstallPath = new OpenFileDialog(); BrowseInstallPath.Filter = "wow.exe|*.exe"; if (BrowseInstallPath.ShowDialog() == DialogResult.OK) { InstallPath = System.IO.Path.GetDirectoryName(BrowseInstallPath.FileName); WoWExe = InstallPath + "\\wow.exe"; PatchPath = InstallPath + "\\Data\\"; LocalMachineKey_Existence = Registry.LocalMachine.CreateSubKey(@"SOFTWARE\ExistenceWoW"); LocalMachineKey_Existence.SetValue("InstallPathLocation", InstallPath); LocalMachineKey_Existence.SetValue("PatchPathLocation", PatchPath); LocalMachineKey_Existence.SetValue("WoWExeLocation", WoWExe); } } } } The problem is: On some computer, it doesnt stores like it should be. For example, your wow.exe is in C:\ASD\wow.exe, your select it with the browse windows, then the program should store it in the Existence registry key as C:\ASD\Data\ but it stores like this: C:\ASDData , so it forgots a backslash :S Look at this picture: http://img21.imageshack.us/img21/2829/regedita.jpg My program works cool on my PC, and on my friends pc, but on some pc this "bug" comes out :S I have windows 7, with .NEt 3.5 Please help me.

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  • WPF windows locked when calling webservice. Even when run asynchronously

    - by SumGuy
    Hi there. I'm having a big problem when calling a web service from my WPF application. The application/window locks until the process has completed. I've attempted to run this asynchronously but the problem still persists. Currently, the web service call I'm making can last 45-60 seconds. It runs a process on the server to fetch a big chunk of data. As it take a little while I wanted to have a progress bar moving indeterminately for the user to see that the application hasn't stalled or anything (you know how impatatient they get). So: private void btnSelect_Click(object sender, RoutedEventArgs e) { wDrawingList = new WindowDrawingList(systemManager); AsyncMethodHandler caller = default(AsyncMethodHandler); caller = new AsyncMethodHandler(setupDrawingList); // open new thread with callback method caller.BeginInvoke((Guid)((Button)sender).Tag, MyAsyncCallback, null); } Click a button and the app will create the form that the async stuff will be posted to and set up the async stuff calling the async method. public bool setupDrawingList(Guid ID) { if (systemManager.set(ID)) { wDrawingList.Dispatcher.Invoke(DispatcherPriority.Background, new Action(() => { wDrawingList.ShowForm(); Hide(); })); return true; } return false; } This is the async method. The showForm method contains the calls to setup the new form including the monster web service call public void MyAsyncCallback(IAsyncResult ar) { // Because you passed your original delegate in the asyncState parameter of the Begin call, you can get it back here to complete the call. MethodDelegate dlgt = (MethodDelegate)ar.AsyncState; // Complete the call. bool output = dlgt.EndInvoke(ar); try { // Retrieve the delegate. AsyncResult result = (AsyncResult)ar; AsyncMethodHandler caller = (AsyncMethodHandler)result.AsyncDelegate; // Because this method is running from secondary thread it can never access ui objects because they are created // on the primary thread. // Call EndInvoke to retrieve the results. bool returnValue = caller.EndInvoke(ar); // Still on secondary thread, must update ui on primary thread UpdateUI(returnValue == true ? "Success" : "Failed"); } catch (Exception ex) { string exMessage = null; exMessage = "Error: " + ex.Message; UpdateUI(exMessage); } } public void UpdateUI(string outputValue) { // Get back to primary thread to update ui UpdateUIHandler uiHandler = new UpdateUIHandler(UpdateUIIndicators); string results = outputValue; // Run new thread off Dispatched (primary thread) this.Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Normal, uiHandler, results); } public void UpdateUIIndicators(string outputValue) { // update user interface controls from primary UI thread sbi3.Content = "Processing Completed."; } Any help or theories are appreciated. I'm at a loss. Thanks in advance

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  • Implementing coroutines in Java

    - by JUST MY correct OPINION
    This question is related to my question on existing coroutine implementations in Java. If, as I suspect, it turns out that there is no full implementation of coroutines currently available in Java, what would be required to implement them? As I said in that question, I know about the following: You can implement "coroutines" as threads/thread pools behind the scenes. You can do tricksy things with JVM bytecode behind the scenes to make coroutines possible. The so-called "Da Vinci Machine" JVM implementation has primitives that make coroutines doable without bytecode manipulation. There are various JNI-based approaches to coroutines also possible. I'll address each one's deficiencies in turn. Thread-based coroutines This "solution" is pathological. The whole point of coroutines is to avoid the overhead of threading, locking, kernel scheduling, etc. Coroutines are supposed to be light and fast and to execute only in user space. Implementing them in terms of full-tilt threads with tight restrictions gets rid of all the advantages. JVM bytecode manipulation This solution is more practical, albeit a bit difficult to pull off. This is roughly the same as jumping down into assembly language for coroutine libraries in C (which is how many of them work) with the advantage that you have only one architecture to worry about and get right. It also ties you down to only running your code on fully-compliant JVM stacks (which means, for example, no Android) unless you can find a way to do the same thing on the non-compliant stack. If you do find a way to do this, however, you have now doubled your system complexity and testing needs. The Da Vinci Machine The Da Vinci Machine is cool for experimentation, but since it is not a standard JVM its features aren't going to be available everywhere. Indeed I suspect most production environments would specifically forbid the use of the Da Vinci Machine. Thus I could use this to make cool experiments but not for any code I expect to release to the real world. This also has the added problem similar to the JVM bytecode manipulation solution above: won't work on alternative stacks (like Android's). JNI implementation This solution renders the point of doing this in Java at all moot. Each combination of CPU and operating system requires independent testing and each is a point of potentially frustrating subtle failure. Alternatively, of course, I could tie myself down to one platform entirely but this, too, makes the point of doing things in Java entirely moot. So... Is there any way to implement coroutines in Java without using one of these four techniques? Or will I be forced to use the one of those four that smells the least (JVM manipulation) instead?

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  • Why is this simple Mobile Form not closed when using the player

    - by ajhvdb
    Hi, I created this simple sample Form with the close button. Everything is working as expected when NOT using the Interop.WMPLib.dll I've seen other applications using this without problems but why isn't the Form process closed when I just add the line: SoundPlayer myPlayer = new SoundPlayer(); and of course dispose it: if (myPlayer != null) { myPlayer.Dispose(); myPlayer = null; } The Form closes but the debugger VS2008 is still active. The Form project and the dll are still active. If you send me an email to [email protected], I can send you the zipped project. Below is the class for the dll: using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Runtime.InteropServices; using WMPLib; namespace WindowsMobile.Utilities { public delegate void SoundPlayerStateChanged(SoundPlayer sender, SoundPlayerState newState); public enum SoundPlayerState { Stopped, Playing, Paused, } public class SoundPlayer : IDisposable { [DllImport("coredll")] public extern static int waveOutSetVolume(int hwo, uint dwVolume); [DllImport("coredll")] public extern static int waveOutGetVolume(int hwo, out uint dwVolume); WindowsMediaPlayer myPlayer = new WindowsMediaPlayer(); public SoundPlayer() { myPlayer.uiMode = "invisible"; myPlayer.settings.volume = 100; } string mySoundLocation = string.Empty; public string SoundLocation { get { return mySoundLocation; } set { mySoundLocation = value; } } public void Pause() { myPlayer.controls.pause(); } public void PlayLooping() { Stop(); myPlayer.URL = mySoundLocation; myPlayer.settings.setMode("loop", true); } public int Volume { get { return myPlayer.settings.volume; } set { myPlayer.settings.volume = value; } } public void Play() { Stop(); myPlayer.URL = mySoundLocation; myPlayer.controls.play(); } public void Stop() { myPlayer.controls.stop(); myPlayer.close(); } #region IDisposable Members public void Dispose() { try { Stop(); } catch (Exception) { } // need this otherwise the process won't exit?! try { int ret = Marshal.FinalReleaseComObject(myPlayer); } catch (Exception) { } myPlayer = null; GC.Collect(); } #endregion } }

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