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  • Fast, Vectorizable method of taking floating point number modulus of special primes?

    - by caffiend
    Is there a fast method for taking the modulus of a floating point number? With integers, there are tricks for Mersenne primes, so that its possible to calculate y = x MOD 2^31 without needing division. Can any similar tricks be applied for floating point numbers? Preferably, in a way that can be converted into vector/SIMD operations, or moved into GPGPU code. The primes I'm interested in would be 2^7 and 2^31, although if there are more efficient ones for floating point numbers, those would be welcome.

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  • Interesting task using random numbers only

    - by psihodelia
    Given any number of the random real numbers from the interval [0,1] is there exist any method to construct a floating point number with zero decimal part? Your algorithm can use only random() function calls and no variables or constants. No constants and variables are allowed, no type casting is allowed. You can use for/while, if/else or any other programming language operands.

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  • is it possible to write a program which prints its own source code utilizing a "sequence-generating-

    - by guest
    is it possible to write a program which prints its own source code utilizing a "sequence-generating-function"? what i call a sequence-generating-function is simply a function which returns a value out of a specific interval (i.e. printable ascii-charecters (32-126)). the point now is, that this generated sequence should be the programs own source-code. as you see, implementing a function which returns an arbitrary sequence is really trivial, but since the returned sequence must contain the implementation of the function itself it is a highly non-trivial task. this is how such a program (and its corresponding output) could look like #include <stdio.h> int fun(int x) { ins1; ins2; ins3; . . . return y; } int main(void) { int i; for ( i=0; i<size of the program; i++ ) { printf("%c", fun(i)); } return 0; } i personally think it is not possible, but since i don't know very much about the underlying matter i posted my thoughts here. i'm really looking forward to hear some opinions!

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  • Why does C++ mandate that complex only be instantiated for float, double, or long double?

    - by templatetypedef
    According to the C++ ISO spec, §26.2/2: The effect of instantiating the template complex for any type other than float, double or long double is unspecified. Why would the standard authors explicitly add this restriction? This makes it unspecified, for example, what happens if you make complex<int> or a complex<MyCustomFixedPointType> and seems like an artificial restriction. Is there a reason for this limitation? Is there a workaround if you want to instantiate complex with your own custom type? I'm primarily asking this question because of this earlier question, in which the OP was confused as to why abs was giving bizarre outputs for complex<int>. That said, this still doesn't quite make sense given that we also might want to make complex numbers out of fixed-points types, higher-precision real numbers, etc. Thanks!

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  • How to create pulsating value from 0..1..0..1..0 etc for a given duration?

    - by pollux
    Hi I'm working on some code where I have a Time object with a member time. Time.time gives me the time since my application started in seconds (float value). Now I want to create a pulsating value between 0 and 1 and then from 1 to 0 again, which continues doing thins untill the application stops. I was thinking to use sin() but don't know what to pass to it as paramters to create this pulsing value. How would I create this pulsating value? Kind regards, Pollux

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  • Get Windows mobile sound level, especially silent mode

    - by Sam
    In Windows Mobile (5,6) you can have different sound volume settings. The volume itself is easy, but how do I differ between the two silent settings? There is one volume setting "vibration only" and one "no sound, no vibration at all". Since my program is using vibration, I'd like to know if windows mobile is set to "no vibration at all", so I don't annoy the user when he wants his phone to be absolutely silent.

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  • C - How to implement Set data structure?

    - by psihodelia
    Is there any tricky way to implement a set data structure (a collection of unique values) in C? All elements in a set will be of the same type and there is a huge RAM memory. As I know, for integers it can be done really fast'N'easy using value-indexed arrays. But I'd like to have a very general Set data type. And it would be nice if a set could include itself.

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  • Least common multiple for 3 or more numbers

    - by paan
    How do you calculate the least common multiple of multiple numbers? So far I've only been able to calculate it between two numbers. But have no idea how to expand it to calculate 3 or more numbers. So far this is how I did it LCM = num1 * num2 / gcd ( num1 , num2 ) With gcd is the function to calculate the greatest common divisor for the numbers. Using euclidean algorithm But I can't figure out how to calculate it for 3 or more numbers.

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  • Find the centroid of a polygon with weighted vertices

    - by Calle Kabo
    Hi, I know how to find the centroid (center of mass) of a regular polygon. This assumes that every part of the polygon weighs the same. But how do I calculate the centroid of a weightless polygon (made from aerogel perhaps :), where each vertex has a weight? Simplified illustration of what I mean using straight line: 5kg-----------------5kg ^center of gravity 10kg---------------5kg ^center of gravity offset du to weight of vertices Of course, I know how to calculate the center of gravity on a straight line with weighted vertices, but how do I do it on a polygon with weighted vertices? Thanks for your time!

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  • How to get points that intersect the treadline?

    - by chutsu
    Basically I did the Cavendish experiment, and I have a damped sinusoidal wave plotted on Excel. With Position (mm) against Time (s). My problem is that I have added a tread line through the wave function, and wish to calculate the points of which the wave function intersects the tread line. From this I will then be able to calculate the time period. At the moment I'm just having difficulty getting the intersects.. Thanks

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  • Arrange points in sequence.

    - by Himadri
    I have some points in 3D which are in a single plane. I want to arrange them in clock wise or counter clockwise order. The points can create a concave or convex polygon in a single plane. Can any body give any suggestions?

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  • ActionScript shiftKey Not Working In Full Screen Mode?

    - by Chunk1978
    i've drawn an ellipse sprite and added it to the display list of a container, which is added to the display list of the stage. to move the sprites with the keyboard arrows, it appears that my shiftModifier:Number variable is not working when the stage's display state is set to full screen. shiftModifier works as it should when the stage's display state is set to Normal. stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyboardDown); function onKeyboardDown(evt:KeyboardEvent):void { var shiftModifier:Number = 0.25; if (evt.shiftKey) {shiftModifier = 10;} if (evt.keyCode == Keyboard.UP) {ellipse1.y -= shiftModifier;} if (evt.keyCode == Keyboard.DOWN) {ellipse1.y += shiftModifier;} if (evt.keyCode == Keyboard.LEFT) {ellipse1.x -= shiftModifier;} if (evt.keyCode == Keyboard.RIGHT) {ellipse1.x += shiftModifier;} } fsm.addEventListener(MouseEvent.CLICK, toggleFullScreenMode); function toggleFullScreenMode(evt:MouseEvent):void { if (stage.displayState == StageDisplayState.FULL_SCREEN) {stage.displayState = StageDisplayState.NORMAL;} else {stage.displayState = StageDisplayState.FULL_SCREEN;} } full screen is tested in Safari and Firefox.

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  • summing functions handles in matlab

    - by user552231
    Hi I am trying to sum two function handles, but it doesn't work. for example: y1=@(x)(x*x); y2=@(x)(x*x+3*x); y3=y1+y2 The error I receive is "??? Undefined function or method 'plus' for input arguments of type 'function_handle'." This is just a small example, in reality I actually need to iteratively sum about 500 functions that are dependent on each other. EDIT The solution by Clement J. indeed works but I couldn't manage to generalize this into a loop and ran into a problem. I have the function s=@(x,y,z)((1-exp(-x*y)-z)*exp(-x*y)); And I have a vector v that contains 536 data points and another vector w that also contains 536 data points. My goal is to sum up s(v(i),y,w(i)) for i=1...536 Thus getting one function in the variable y which is the sum of 536 functions. The syntax I tried in order to do this is: sum=@(y)(s(v(1),y,z2(1))); for i=2:536 sum=@(y)(sum+s(v(i),y,z2(i))) end

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  • JQuery JEditable stay in edit mode on error

    - by Justin
    I'm successfully using jeditable to submit via a function using jQuery.ajax and the async : false option , but am having an issue aborting if an error is returned. How can I get the edit box to stay activated and / or revert back to the original value if there are errors? I'm returning http status codes. so something like async : false .ajax submit here... if (xhr.status == 200) { return value; else { alert ('returned error'); // keep edit box activated but available for another try, or revert back to original value } I tried not returning a value from the function, which keeps the edit box activated and ready for another submit, but then the ESC key doesn't work anymore and if I click outside the edit area, the edit box stays. Thanks in advance!

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  • Distance between hyperplanes

    - by michael dillard
    I'm trying to teach myself some machine learning, and have been using the MNIST database (http://yann.lecun.com/exdb/mnist/) do so. The author of that site wrote a paper in '98 on all different kinds of handwriting recognition techniques, available at http://yann.lecun.com/exdb/publis/pdf/lecun-98.pdf. The 10th method mentioned is a "Tangent Distance Classifier". The idea being that if you place each image in a (NxM)-dimensional vector space, you can compute the distance between two images as the distance between the hyperplanes formed by each where the hyperplane is given by taking the point, and rotating the image, rescaling the image, translating the image, etc. I can't figure out enough to fill in the missing details. I understand that most of these are indeed linear operators, so how does one use that fact to then create the hyperplane? And once we have a hyperplane, how do we take its distance with other hyperplanes?

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  • Can we find out the difference between 2 RGb colors to find out a 3rd color?

    - by AK
    2 colors are mixed together. If i have the RGB for the resultant color and RGB for one of the colors mixed, then somehow i could calculate the 2nd color? I will try to explain visually what i am trying to say. Here is a flickr link http://www.flickr.com/photos/48150615@N08/4407414157 I know that the circle in the middle has an opacity of 20% Is there any way to know the color value of the circle so that i can deduct that to get the same color value as the background color.

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