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  • CUDA linking error - Visual Express 2008 - nvcc fatal due to (null) configuration file

    - by Josh
    Hi, I've been searching extensively for a possible solution to my error for the past 2 weeks. I have successfully installed the Cuda 64-bit compiler (tools) and SDK as well as the 64-bit version of Visual Studio Express 2008 and Windows 7 SDK with Framework 3.5. I'm using windows XP 64-bit. I have confirmed that VSE is able to compile in 64-bit as I have all of the 64-bit options available to me using the steps on the following website: (since Visual Express does not inherently include the 64-bit packages) http://jenshuebel.wordpress.com/2009/02/12/visual-c-2008-express-edition-and-64-bit-targets/ I have confirmed the 64-bit compile ability since the "x64" is available from the pull-down menu under "Tools-Options-VC++ Directories" and compiling in 64-bit does not result in the entire project being "skipped". I have included all the needed directories for 64-bit cuda tools, 64 SDK and Visual Express (\VC\bin\amd64). Here's the error message I receive when trying to compile in 64-bit: 1>------ Build started: Project: New, Configuration: Release x64 ------ 1>Compiling with CUDA Build Rule... 1>"C:\CUDA\bin64\nvcc.exe" -arch sm_10 -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin" -Xcompiler "/EHsc /W3 /nologo /O2 /Zi /MT " -maxrregcount=32 --compile -o "x64\Release\template.cu.obj" "c:\Documents and Settings\All Users\Application Data\NVIDIA Corporation\NVIDIA GPU Computing SDK\C\src\CUDA_Walkthrough_DeviceKernels\template.cu" 1>nvcc fatal : Visual Studio configuration file '(null)' could not be found for installation at 'C:/Program Files (x86)/Microsoft Visual Studio 9.0/VC/bin/../..' 1>Linking... 1>LINK : fatal error LNK1181: cannot open input file '.\x64\Release\template.cu.obj' 1>Build log was saved at "file://c:\Documents and Settings\Administrator\My Documents\Visual Studio 2008\Projects\New\New\x64\Release\BuildLog.htm" 1>New - 1 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Here's the simple code I'm trying to compile/run in 64-bit: #include <stdlib.h> #include <stdio.h> #include <string.h> #include <math.h> #include <cuda.h> void mypause () { printf ( "Press [Enter] to continue . . ." ); fflush ( stdout ); getchar(); } __global__ void VecAdd1_Kernel(float* A, float* B, float* C, int N) { int i = blockDim.x*blockIdx.x+threadIdx.x; if (i<N) C[i] = A[i] + B[i]; //result should be a 16x1 array of 250s } __global__ void VecAdd2_Kernel(float* B, float* C, int N) { int i = blockDim.x*blockIdx.x+threadIdx.x; if (i<N) C[i] = C[i] + B[i]; //result should be a 16x1 array of 400s } int main() { int N = 16; float A[16];float B[16]; size_t size = N*sizeof(float); for(int i=0; i<N; i++) { A[i] = 100.0; B[i] = 150.0; } // Allocate input vectors h_A and h_B in host memory float* h_A = (float*)malloc(size); float* h_B = (float*)malloc(size); float* h_C = (float*)malloc(size); //Initialize Input Vectors memset(h_A,0,size);memset(h_B,0,size); h_A = A;h_B = B; printf("SUM = %f\n",A[1]+B[1]); //simple check for initialization //Allocate vectors in device memory float* d_A; cudaMalloc((void**)&d_A,size); float* d_B; cudaMalloc((void**)&d_B,size); float* d_C; cudaMalloc((void**)&d_C,size); //Copy vectors from host memory to device memory cudaMemcpy(d_A,h_A,size,cudaMemcpyHostToDevice); cudaMemcpy(d_B,h_B,size,cudaMemcpyHostToDevice); //Invoke kernel int threadsPerBlock = 256; int blocksPerGrid = (N+threadsPerBlock-1)/threadsPerBlock; VecAdd1(blocksPerGrid, threadsPerBlock,d_A,d_B,d_C,N); VecAdd2(blocksPerGrid, threadsPerBlock,d_B,d_C,N); //Copy results from device memory to host memory //h_C contains the result in host memory cudaMemcpy(h_C,d_C,size,cudaMemcpyDeviceToHost); for(int i=0; i<N; i++) //output result from the kernel "VecAdd" { printf("%f ", h_C[i] ); printf("\n"); } printf("\n"); cudaFree(d_A); cudaFree(d_B); cudaFree(d_C); free(h_A); free(h_B); free(h_C); mypause(); return 0; }

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  • C++ Profiling: KiFastSystemCallRet

    - by John
    I searched for this after seeing it's the top rated item when profiling using Very Sleepy, and it seems everyone gets the answer "it's a system function, ignore it". But Sleepy's hint for the function says: Hint: KiFastSystemCallRet often means the thread was waiting for something else to finish. Possible causes might be disk I/O, waiting for an event, or maybe just calling Sleep(). Now, my app is absolutely thrashing the CPU and so it's a bit weird 33% of the time is spent waiting for something to happen. Do I really just ignore it? EDIT: apparently, 77% of the calls to this come from QueryOglResource (?) which is in module nvd3dnum. I think that might be nvidia Direct3D stuff, i.e rendering.

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  • Injection of banners in my webbrowsers possible malware

    - by Skadlig
    Recently I have started to suspect that I have some kind of virus on my computer. There are 3 symptoms: Banners are being displayed on pages that doesn't use commercials, for instance when viewing screen-shots on Steam. It is only displayed after the rest of the page has been loaded and seems to be injected into it. The whole page is replaced with a commercial with the option to skip the commercial. The page is replaced with a search window claiming that the page could not be found. I have tried to scan my computer with Antivir and Adaware but only found a couple of tracking cookies. I have run HijackThis but since this isn't really my area I haven't been able to discern what shouldn't be there except the line about zonealarm since I have uninstalled it. Is there anyone out there who is able to see if there is anything suspicious in the log-file at the end or has suggestions regarding programs that might be better to find the virus than Antivir and Adaware? Here is the whole (long) log: Logfile of Trend Micro HijackThis v2.0.2 Scan saved at 21:44:07, on 2010-04-15 Platform: Unknown Windows (WinNT 6.01.3504) MSIE: Internet Explorer v8.00 (8.00.7600.16385) Boot mode: Normal Running processes: C:\Windows\SysWOW64\HsMgr.exe C:\Program Files (x86)\Personal\bin\Personal.exe F:\Program Files (x86)\Apache Software Foundation\Apache2.2\bin\ApacheMonitor.exe C:\Program Files (x86)\Avira\AntiVir Desktop\avgnt.exe F:\Program Files (x86)\PowerISO\PWRISOVM.EXE C:\Program Files (x86)\Java\jre6\bin\jusched.exe C:\Program Files\ASUS Xonar DX Audio\Customapp\ASUSAUDIOCENTER.EXE F:\Program Files (x86)\Voddler\service\VNetManager.exe C:\Program Files (x86)\Emotum\Mobile Broadband\Mobile.exe F:\Program Files\Logitech\SetPoint\x86\SetPoint32.exe C:\Program Files (x86)\Lavasoft\Ad-Aware\AAWTray.exe F:\Program Files (x86)\Mozilla Firefox\firefox.exe F:\Program Files (x86)\Trend Micro\HijackThis\HijackThis.exe R1 - HKCU\Software\Microsoft\Internet Explorer\Main,Search Page = http://go.microsoft.com/fwlink/?LinkId=54896 R0 - HKCU\Software\Microsoft\Internet Explorer\Main,Start Page = http://go.microsoft.com/fwlink/?LinkId=69157 R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Page_URL = http://go.microsoft.com/fwlink/?LinkId=69157 R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Search_URL = http://go.microsoft.com/fwlink/?LinkId=54896 R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Search Page = http://go.microsoft.com/fwlink/?LinkId=54896 R0 - HKLM\Software\Microsoft\Internet Explorer\Main,Start Page = http://go.microsoft.com/fwlink/?LinkId=69157 R0 - HKLM\Software\Microsoft\Internet Explorer\Search,SearchAssistant = R0 - HKLM\Software\Microsoft\Internet Explorer\Search,CustomizeSearch = R0 - HKLM\Software\Microsoft\Internet Explorer\Main,Local Page = C:\Windows\SysWOW64\blank.htm R0 - HKCU\Software\Microsoft\Internet Explorer\Toolbar,LinksFolderName = F2 - REG:system.ini: UserInit=userinit.exe O2 - BHO: AcroIEHelperStub - {18DF081C-E8AD-4283-A596-FA578C2EBDC3} - C:\Program Files (x86)\Common Files\Adobe\Acrobat\ActiveX\AcroIEHelperShim.dll O2 - BHO: gwprimawega - {83bb5261-81ec-25ae-4adf-e88936738525} - C:\Windows\SysWow64\aZfJupUw.dll O2 - BHO: ZoneAlarm Toolbar Registrar - {8A4A36C2-0535-4D2C-BD3D-496CB7EED6E3} - C:\Program Files\CheckPoint\ZAForceField\WOW64\TrustChecker\bin\TrustCheckerIEPlugin.dll (file missing) O2 - BHO: Windows Live inloggningshjälpen - {9030D464-4C02-4ABF-8ECC-5164760863C6} - C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WindowsLiveLogin.dll O2 - BHO: Java(tm) Plug-In 2 SSV Helper - {DBC80044-A445-435b-BC74-9C25C1C588A9} - C:\Program Files (x86)\Java\jre6\bin\jp2ssv.dll O3 - Toolbar: ZoneAlarm Toolbar - {EE2AC4E5-B0B0-4EC6-88A9-BCA1A32AB107} - C:\Program Files\CheckPoint\ZAForceField\WOW64\TrustChecker\bin\TrustCheckerIEPlugin.dll (file missing) O4 - HKLM..\Run: [avgnt] "C:\Program Files (x86)\Avira\AntiVir Desktop\avgnt.exe" /min O4 - HKLM..\Run: [PWRISOVM.EXE] f:\Program Files (x86)\PowerISO\PWRISOVM.EXE O4 - HKLM..\Run: [SunJavaUpdateSched] "C:\Program Files (x86)\Java\jre6\bin\jusched.exe" O4 - HKLM..\Run: [QuickTime Task] "F:\Program Files (x86)\QuickTime\QTTask.exe" -atboottime O4 - HKLM..\Run: [Adobe Reader Speed Launcher] "C:\Program Files (x86)\Adobe\Reader 9.0\Reader\Reader_sl.exe" O4 - HKLM..\Run: [VoddlerNet Manager] f:\Program Files (x86)\Voddler\service\VNetManager.exe O4 - HKCU..\Run: [Steam] "f:\program files (x86)\steam\steam.exe" -silent O4 - HKCU..\Run: [msnmsgr] "C:\Program Files (x86)\Windows Live\Messenger\msnmsgr.exe" /background O4 - Global Startup: BankID Security Application.lnk = C:\Program Files (x86)\Personal\bin\Personal.exe O4 - Global Startup: Logitech SetPoint.lnk = ? O4 - Global Startup: Monitor Apache Servers.lnk = F:\Program Files (x86)\Apache Software Foundation\Apache2.2\bin\ApacheMonitor.exe O13 - Gopher Prefix: O16 - DPF: {1E54D648-B804-468d-BC78-4AFFED8E262F} (System Requirements Lab) - http://www.nvidia.com/content/DriverDownload/srl/3.0.0.4/srl_bin/sysreqlab_nvd.cab O16 - DPF: {4871A87A-BFDD-4106-8153-FFDE2BAC2967} (DLM Control) - http://dlcdnet.asus.com/pub/ASUS/misc/dlm-activex-2.2.5.0.cab O16 - DPF: {D27CDB6E-AE6D-11CF-96B8-444553540000} (Shockwave Flash Object) - http://fpdownload2.macromedia.com/get/shockwave/cabs/flash/swflash.cab O17 - HKLM\System\CCS\Services\Tcpip..{5F7DB2E1-29C4-4299-A483-B68B19E9F015}: NameServer = 195.54.122.221 195.54.122.211 O17 - HKLM\System\CS1\Services\Tcpip..{5F7DB2E1-29C4-4299-A483-B68B19E9F015}: NameServer = 195.54.122.221 195.54.122.211 O17 - HKLM\System\CS2\Services\Tcpip..{5F7DB2E1-29C4-4299-A483-B68B19E9F015}: NameServer = 195.54.122.221 195.54.122.211 O23 - Service: @%SystemRoot%\system32\Alg.exe,-112 (ALG) - Unknown owner - C:\Windows\System32\alg.exe (file missing) O23 - Service: Avira AntiVir Scheduler (AntiVirSchedulerService) - Avira GmbH - C:\Program Files (x86)\Avira\AntiVir Desktop\sched.exe O23 - Service: Avira AntiVir Guard (AntiVirService) - Avira GmbH - C:\Program Files (x86)\Avira\AntiVir Desktop\avguard.exe O23 - Service: Apache2.2 - Apache Software Foundation - F:\Program Files (x86)\Apache Software Foundation\Apache2.2\bin\httpd.exe O23 - Service: Dragon Age: Origins - Content Updater (DAUpdaterSvc) - BioWare - F:\Program Files (x86)\Dragon Age\bin_ship\DAUpdaterSvc.Service.exe O23 - Service: Device Error Recovery Service (dgdersvc) - Devguru Co., Ltd. - C:\Windows\system32\dgdersvc.exe O23 - Service: @%SystemRoot%\system32\efssvc.dll,-100 (EFS) - Unknown owner - C:\Windows\System32\lsass.exe (file missing) O23 - Service: @%systemroot%\system32\fxsresm.dll,-118 (Fax) - Unknown owner - C:\Windows\system32\fxssvc.exe (file missing) O23 - Service: @keyiso.dll,-100 (KeyIso) - Unknown owner - C:\Windows\system32\lsass.exe (file missing) O23 - Service: SAMSUNG KiesAllShare Service (KiesAllShare) - Unknown owner - F:\Program Files (x86)\Samsung\Kies\WiselinkPro\WiselinkPro.exe O23 - Service: Lavasoft Ad-Aware Service - Lavasoft - C:\Program Files (x86)\Lavasoft\Ad-Aware\AAWService.exe O23 - Service: Logitech Bluetooth Service (LBTServ) - Logitech, Inc. - C:\Program Files\Common Files\Logishrd\Bluetooth\LBTServ.exe O23 - Service: @comres.dll,-2797 (MSDTC) - Unknown owner - C:\Windows\System32\msdtc.exe (file missing) O23 - Service: MySQL - Unknown owner - F:\Program.exe (file missing) O23 - Service: @%SystemRoot%\System32\netlogon.dll,-102 (Netlogon) - Unknown owner - C:\Windows\system32\lsass.exe (file missing) O23 - Service: NVIDIA Display Driver Service (nvsvc) - Unknown owner - C:\Windows\system32\nvvsvc.exe (file missing) O23 - Service: Sony Ericsson OMSI download service (OMSI download service) - Unknown owner - f:\Program Files (x86)\Sony Ericsson\Sony Ericsson PC Suite\SupServ.exe O23 - Service: @%systemroot%\system32\psbase.dll,-300 (ProtectedStorage) - Unknown owner - C:\Windows\system32\lsass.exe (file missing) O23 - Service: @%systemroot%\system32\Locator.exe,-2 (RpcLocator) - Unknown owner - C:\Windows\system32\locator.exe (file missing) O23 - Service: @%SystemRoot%\system32\samsrv.dll,-1 (SamSs) - Unknown owner - C:\Windows\system32\lsass.exe (file missing) O23 - Service: ServiceLayer - Nokia. - C:\Program Files (x86)\PC Connectivity Solution\ServiceLayer.exe O23 - Service: @%SystemRoot%\system32\snmptrap.exe,-3 (SNMPTRAP) - Unknown owner - C:\Windows\System32\snmptrap.exe (file missing) O23 - Service: @%systemroot%\system32\spoolsv.exe,-1 (Spooler) - Unknown owner - C:\Windows\System32\spoolsv.exe (file missing) O23 - Service: @%SystemRoot%\system32\sppsvc.exe,-101 (sppsvc) - Unknown owner - C:\Windows\system32\sppsvc.exe (file missing) O23 - Service: Steam Client Service - Valve Corporation - C:\Program Files (x86)\Common Files\Steam\SteamService.exe O23 - Service: @%SystemRoot%\system32\ui0detect.exe,-101 (UI0Detect) - Unknown owner - C:\Windows\system32\UI0Detect.exe (file missing) O23 - Service: @%SystemRoot%\system32\vaultsvc.dll,-1003 (VaultSvc) - Unknown owner - C:\Windows\system32\lsass.exe (file missing) O23 - Service: @%SystemRoot%\system32\vds.exe,-100 (vds) - Unknown owner - C:\Windows\System32\vds.exe (file missing) O23 - Service: VoddlerNet - Voddler - f:\Program Files (x86)\Voddler\service\voddler.exe O23 - Service: @%systemroot%\system32\vssvc.exe,-102 (VSS) - Unknown owner - C:\Windows\system32\vssvc.exe (file missing) O23 - Service: @%systemroot%\system32\wbengine.exe,-104 (wbengine) - Unknown owner - C:\Windows\system32\wbengine.exe (file missing) O23 - Service: @%Systemroot%\system32\wbem\wmiapsrv.exe,-110 (wmiApSrv) - Unknown owner - C:\Windows\system32\wbem\WmiApSrv.exe (file missing) O23 - Service: @%PROGRAMFILES%\Windows Media Player\wmpnetwk.exe,-101 (WMPNetworkSvc) - Unknown owner - C:\Program Files (x86)\Windows Media Player\wmpnetwk.exe (file missing) -- End of file - 8958 bytes

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  • graphics programming

    - by PVB
    hi , i would like to program some graphic figures such as line, circle,etc. i have used turboc++ 3.0 for dos graphics. i would like to do the same with the compilers dev c++ or code blocks or vc++. i would like to implement dda and bresenhems line and circle drawing algorithm. how should i go about implementing these programs through these compilers (not the command line tools). i have a really vague picture of graphics programming.please help.. thanks in advance. please note : i have a nvidia graphics card 1gb.. so i cannot use dos graphics (i think the card is the reason).

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  • Windows Vista Update Now Wont Boot Up

    - by thatryan
    My friend just updated her Windows Vista to service pack 1, or tried to. Now it wont boot up. Just black screen, some errors etc. I tried googling it and lots of people had this problem it seems. Anyone find a fix for it? I read somewhere I believe that Microsoft said to delete some files, Nvidia maybe? But I can not find that again, I forgot the exact error code I searched for before. Does anyone know what I am talking about? LOL Thanks guys.

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  • CUDA: accumulate data into a large histogram of floats

    - by shoosh
    I'm trying to think of a way to implement the following algorithm using CUDA: Working on a large volume of voxels, for each voxel I calculate an index i and a value c. after the calculation I need to perform histogram[i] += c c is a float value and the histogram can have up to 15,000 bins. I'm looking for a way to implement this efficiently using CUDA. The first obvious problem is that with compute capabilities 1.3 which is what I'm using I can't even do an atomicAdd() of floats so how can I accumulate anything reliably? This example by nVidia does something somewhat simpler. The histograms are saved in the shared memory (which I can't do due to its size) and it only accumulates integers. Can this approach be generalized to my case?

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  • RAR password recovery on GPU using ATI Stream processor

    - by Wajdy Essam
    Hello, I'm newbie in GPU programming , and i work on brute force RAR Password Recovery on ATI Stream Processor using brook+ language, but i see that the kernel written in brook+ language doesn't allow any calling to normal functions (except kernel functions) , my questions is : 1) how to use unrar.dll (to unrar archive files) API in this situation? and is this the only way to program RAR password recovery? 2) what about crack and ElcomSoft software that use GPU , how they work ? 3) what exactly the role for the function work inside GPU (ATI Stream processor or CUDA) in this program? 4) is nVidia/CUDA technology is easier/more flexible than ATI/brook+ language ?

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  • Updating a Cuda 4.0 project to Cuda 4.2

    - by aljndrrr
    I have a VS2010 project that was tested with CUDA 4.0, today I installed CUDA 4.2 and I want to update this project, the problem is that when I try to run the project it asks me for cudart32_40_17.dll, but since this is CUDA 4.2 I only have on my folders (C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.2\bin) cudart32_42_9.dll. I already set the Build Customizations to Cuda 4.2 and it compiles without any problem, the only problem is when I try to run it, the app asks me for the previous version of the dll. Is there a way to especify that the project must use cudart32_42_9.dll?

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  • Java2D OpenGL Hardware Acceleration Doesn't Work

    - by Aaron
    It doesn't work with OpenGL with even the simplest of programs. Here is what I am doing.. java -Dsun.java2d.opengl=True -jar Java2Demo.jar (Java2Demo.jar is usually included with the JDK..) The text output is: OpenGL pipeline enabled for default config on screen 0 When I don't pass in the above VM argument things work fine (but slowly). When I do pass in the above argument nothing shows up... If I move the window around it captures whatever image it was on top of and jumbles it into nonsense. I'm running Windows XP Pro SP3 (Microsoft Windows XP [Version 5.1.2600]) (under Parallels on OS X 10.5.8) I used "Geeks3D GPU Caps Viewer" to tell me I have Open GL version: 2.0 NVIDIA-1.5.48 I have tried this with two version of the JVM. First: java version "1.6.0_13" Java(TM) SE Runtime Environment (build 1.6.0_13-b03) Java HotSpot(TM) Client VM (build 11.3-b02, mixed mode) and second: java version "1.6.0_20" Java(TM) SE Runtime Environment (build 1.6.0_20-b02) Java HotSpot(TM) Client VM (build 16.3-b01, mixed mode, sharing)

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  • Porting a project to OpenGL3

    - by Decapsuleur
    Hi everyone, I'm working on a C++ cross-platform OpenGL application (Windows, Linux and MacOS) and I am wondering if some of you could share some advices on porting a large application to OpenGL 3. The reason I am looking into OpenGL 3 is because I think we could benefit a lot from using the new "Sync objects". Nvidia has supported such an extension since the Geforce 256 days (gl_nv_fences) but there seems to be no equivalent functionality on ATI hardware before OpenGL 3.0+... Our code makes quite heavy use of glut/freeglut, glu functions, OpenGL 2 extensions and CUDA (on supported hardware). The problem I am now facing is that "gl3.h" and "gl.h" are mutually incompatible (as stated in gl3.h). Do you guys know if there is a GL3 glut equivalent ? Also, looking at the CUDA-toolkit header files, it seems that GL-CUDA interoperability is only available when using older versions of OpenGL... (cuda_gl_interop.h includes gl.h...). Am I missing something ? Thanks a lot for your help.

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  • OpenGL/GLSL checking if shader compiled fine on intel cards

    - by clamp
    hello, i am using this code to check if my glsl shader compiled fine. glGetObjectParameterivARB(obj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &infologLength); if (infologLength > 1) { int charsWritten = 0; char * const infoLog = new char[infologLength]; glGetInfoLogARB(obj, infologLength, &charsWritten, infoLog); tError(infoLog, false); delete infoLog; } } the length of the returned string is empty on nvidia and ATI cards, but on intel cards this one returns the string "no errors." now what is the best way to find out, if there are really no errors? should i just check for this string? or is there a convention what this function glGetInfoLogARB should return?

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  • Java: Netbeans debugging session works faster than normal run

    - by Martijn Courteaux
    Hello, I'm making Braid in Netbeans 6.7.1. Computer Spec: Windows 7 Running processes: 46 Running threads: +/- 650 NVidia GeForce 9200M GS Intel Core 2 Duo CPU P8400 @ 2.26Ghz Game-spec with normal run: Memory: between 80 MB and 110 MB CPU: between 9% and 20% CPU when time rewinding: 90% The same values for the debugging session, except when I rewind the time: CPU: 20%. Is there any reason for? Is there a way to reach the same performance with a normal run. This is my repaint code: @Override public void repaint() { BufferStrategy bs = getBufferStrategy(); // numBuffers: 4 Graphics g = bs.getDrawGraphics(); g.setColor(Color.BLACK); g.fillRect(-1, -1, 2000, 2000); gamePanel.paint(g.create(x, y, gameDim.width, gameDim.height)); bs.show(); g.dispose(); Toolkit.getDefaultToolkit().sync(); update(g); } The game runs in fullscreen (undecorated + frame.size = screensize) Martijn

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  • Slow draw on some apps and dynamic clocks not working properly with ATI/AMD proprietary drivers

    - by Rakeka
    I've recently purchased a new computer (around July 2010) and I've been having some problems with proprietary video drivers on Linux. The hardware is: Video: ATI/AMD Radeon HD 5870 (XFX HD-587X-ZNFC); Motherboard: Asus P7P55D-E Deluxe; Processor: Intel i5 750; Memory: Kingston Hyperx KHX1600C8D3K2/4GX (2x - 8GB Total); Power Supply: XFX P1-750B-CAG9; There are no overclocks, not even the memories (they are at 1333mhz due processor memory controller limitation). The operational system is a homebrew Linux distribution with the following software: Architecture: x86_64 (multilib) Kernel: 2.6.35.10 Xorg: 7.5 Window Manager: wmii-3.9.2 Video Driver: ATI/AMD Catalyst 10.12 There are no desktop effects programs like compiz fusion or beryl. The problems: With ATI/AMD proprietary driver, some applications are with slow draw/redraw, and, the same applications make the driver to increase the card clocks to maximum (0% gpu activity, only the clocks are increased). I dunno exactly how to describe the slow draw but I'll list some applications and symptoms. xterm Flickers a lot when drawing continuous output; When I'm in a workspace with fullscreen xterm, The gpu load stays at 12% in idle, and, with smaller xterm, smaller GPU load. "aticonfig --odgc" output: Default Adapter - ATI Radeon HD 5800 Series Core (MHz) Memory (MHz) Current Clocks : 157 300 Current Peak : 850 1200 Configurable Peak Range : [600-900] [900-1300] GPU load : 12% "aticonfig --pplib-cmd 'get activity'" output: Current Activity is Core Clock: 157MHZ Memory Clock: 300MHZ VDDC: 950 Activity: 12 percent Performance Level: 0 Bus Speed: 5000 Bus Lanes: 16 Maximum Bus Lanes: 16 More examples: mplayer time info flickers on terminal; "find /" flickers a lot (It takes some time to stop with control-c. But, If I change the workspace or put some window upon it, just after the control-c, it stops instantly); "cat somefile" if the file is big (Xorg.0.log for example) it takes some time to display; vim and less (ex: find / | less) don't have much problems, just a little flicker when scrolling; mplayer (no gui) Slow reproduction and seek with -vo x11; Tearing with -vo xv; Time info flickers on terminal (xterm consequence); gvim A little slow draw when scrolling with page up/page down; Firefox Slow draw/redraw on some pages like www.boadica.com.br and sometimes on www.youtube.com with flash enable (never noticed on many pages); Corruptions when informative yellow boxes are showing and scroll the page (an gray box appears at the same place of the informative box); "Wallpaper" After minimizing a fullscreen window or changing to an empty workspace it takes some time to redraw wallpaper. "Video Card" The core and memory clocks are increased with the events described above and on other situations like change workspace (even without wallpaper), minimize, maximize or move a window; Idle clocks: Core: 157mhz, Memory: 300mhz Full clocks: Core: 850mhz, Memory: 1200mhz xpdf Painful slow scrolling; display (from ImageMagick) Slow menus and sometimes slow image redraw; Programs that I use and are apparently without problems: gimp; pidgin; mplayer (-vo gl, gl2); blender; unigine heaven (better fps than on Windows); doom3; tibia; penumbra overture; amnesia the dark descent (wine); diablo 2 (wine); No problems on Windows (Windows 7 Ultimate 64bit). And special note to this: Full desktop effects from Debian and Ubuntu gnome appearance cpanel don't cause ANY problems, even the core and memory clocks don't increase when change workspace, minimize, maximize or move a window. What I've tested: Unsuccessful tests: Tested all drivers versions since 10.6 (released approximately when I've installed the first slackware in this PC); Tested other video card - ATI/AMD Radeon HD 5570 (XFX HD-557X-ZHF2); Tested some options on xorg.conf and that I've found googling (some of these options are commented on my xorg.conf. I'll send the links at the end of post); Tested some patches like 107_fedora_dont_fill_bg_none.patch and xserver-xorg-backclear.patch from Arch Linux Catalyst page (https://wiki.archlinux.org/index.php/ATI_Catalyst); Tested other distros and software versions: Tested XORG-7.6 on my own distribution; Tested Debian Squeeze (testing - from 2010-12-20); Tested Ubuntu Marverick (10.10); Tested Slackware 13.1; Distros info: Architecture: i386 Debian and Ubuntu with all default software (kernel, gnome, xorg, drivers); Slackware with Catalyst from AMD page and default window managers like: fvwm, xfce, and my own build of wmii; Successful tests: Tested other video card (only on my homebrew distro) - NVIDIA Geforce 7300GS with driver 260.19.29; That didn't shown the slow draw problems, but that card is a bit obsolete, so, dunno if that lacks features like the dynamic clocks. I don't dispose of other video cards like nvidia g/gt/gts/gtx 200~400~500 or Radeon HD 3000/4000/6000 to make more tests. Tested other hardware: Video: ATI/AMD Radeon HD 5570 (XFX HD-557X-ZHF2); Motherboard: Intel DG31PR; Processor: Core 2 Duo E6750; Software for that hardware: Fresh install of same distros (except for the mine) with same program versions; That video card (HD 5570) were full time at the maximum clocks (something like 500/750, don't remember) in all the operational systems (Windows XP and Windows 7 too), but it didn't shown the same problems that I have here. I've googled a lot about common problems with ATI/AMD proprietary drivers for Linux and didn't find similar problems, except by the Firefox corruptions, that the solutions were to disable ATI Direct2DAccel and use XAA. With XAA the problems persists and the other applications like pidgin and rest of Firefox showed the same problems of slow draw/redraw. Open source Drivers: With open source drivers (xf86-video-ati-6.13.2) I hadn't the same slow draw problems, but, had other problems, that, for now, make it no viable solution. I'll not discuss it here because this is another line of problems and will confuse everything. If it happens to be the only solution, I'll make another thread to discuss it. Logs and Configs: kernel .config dmesg xorg package list xorg.conf Xorg.0.log

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  • Two windows fullscreen on two different screen.

    - by sirithang
    Hi! I'm actually working on an app to display an image onto a Dome. The dome projection system is constitued of two projector and a pc running a GentoO Linux and KDE, with nvidia TwinView system. Since here i've used SDL to display a fullscreen windows, and it display my app onto the two screen. But i just figured that i need to project two different images, one on each projector. That's why i search for a solution to display a fullscreen window on the first screen (projector) and another on the second. But SDL fullscreen just extend the window to the two screens. I can use any librairie (since it light and free, as i will wrap it into my small "API"), or change display setting. BTW it would be nice to have openGL support, since SDL manage only one window ^^"

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  • How to read GPU (graphic card) temperature?

    - by mr.b
    I am interested in a way how to read GPU temperature (graphics processing unit, main chip of graphic card), by using some video card driver API? Everyone knows that there two different chip manufacturers (popular ones, at least) - ATI and nVIDIA - so there are two different kinds of drivers to read temperature from. I'm interested in learning how to do it for each different card driver. Language in question is irrelevant - it could be C/C++, .NET platform, Java, but let's say that .NET is preferred. Anyone been doing this before?

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  • Easy framework for OpenGL Shaders in C/C++

    - by Nils
    I just wanted to try out some shaders on a flat image. Turns out that writing a C program, which just takes a picture as a texture and applies, let's say a gaussian blur, as a fragment shader on it is not that easy: You have to initialize OpenGL which are like 100 lines of code, then understanding the GLBuffers, etc.. Also to communicate with the windowing system one has to use GLUT which is another framework.. Turns out that Nvidia's Fx composer is nice to play with shaders.. But I still would like to have a simple C or C++ program which just applies a given fragment shader to an image and displays the result. Does anybody have an example or is there a framework?

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  • [C++]Two windows fullscreen on two different screen.

    - by sirithang
    Hi! I'm actually working on an app to display an image onto a Dome. The dome projection system is constitued of two projector and a pc running a GentoO Linux and KDE, with nvidia TwinView system. Since here i've used SDL to display a fullscreen windows, and it display my app onto the two screen. But i just figured that i need to project two different images, one on each projector. That's why i search for a solution to display a fullscreen window on the first screen (projector) and another on the second. But SDL fullscreen just extend the window to the two screens. I can use any librairie (since it light and free, as i will wrap it into my small "API"), or change display setting. BTW it would be nice to have openGL support, since SDL manage only one window ^^"

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  • help me understand cuda

    - by scatman
    i am having some troubles understanding threads in NVIDIA gpu architecture with cuda. please could anybody clarify these info: an 8800 gpu has 16 SMs with 8 SPs each. so we have 128 SPs. i was viewing stanford's video presentation and it was saying that every SP is capable of running 96 threads cuncurrently. does this mean that it (SP) can run 96/32=3 warps concurrently? moreover, since every SP can run 96 threads and we have 8 SPs in every SM. does this mean that every SM can run 96*8=768 threads concurrently?? but if every SM can run a single Block at a time, and the maximum number of threads in a block is 512, so what is the purpose of running 768 threads concurrently and have a max of 512 threads? a more general question is:how are blocks,threads,and warps distributed to SMs and SPs? i read that every SM gets a single block to execute at a time and threads in a block is divided into warps (32 threads), and SPs execute warps.

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  • OpenGL - lighting of vertices outside clip range

    - by hmp
    I have a problem with lighting in my OpenGL application. When one of the vertices of a drawn polygon goes outside the front clip plane (or has z<0, I'm not sure which), the polygon stops being lighted properly. This however happens on only one machine I tested, with Intel GMA950 card. On nVidia and ATI cards everything looks fine. I guess I am breaking some OpenGL rule here? How should I deal with it? I'd try dividing the scene into smaller polygons, but I'm not sure if it guarantees the case is eliminated (all polygons stepping outside the clipping range are offscreen).

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  • How do I open a hardware accelarated DirectX window on a secondary screen

    - by user567021
    I'm looking to create a hardware accelarated DirectX (9 at the moment) window on a secondary screen. This screen is connected to the same graphics display as the primary screen (at least at the moment). Currently, when I try to open the window on the secondary screen based on window position or by dragging it there, CPU usage jumps by about 10%, which seems to indicate that windows is switching to a software fallback rather than the hardware accelaration. Machine is windows XP running a NVIDIA graphics card (varying cards as this runs on several machines), with the latest driver. It's also running CUDA at the same time to produce the images if that matters. Programming language is c++, manual window and message queue creation, no tookbox used at the moment to manage the GUI Thanks

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  • Is there a way to highlight specific words or numbers without inserting a span tag?

    - by Taylor
    I've got blocks of text with various specs in them and want to have jquery highlight whatever matches a specific pattern without inserting any extra html. The following is the kind of text that I've got to work with. Intel® Core™ i7 Processor 920 (2.66GHz, 8MB cache, 4.8GT/sec)/ Genuine Windows® 7 Home Premium 64bit- English/ 640 GB Serial ATA non Raid (7200 Rpm)/ 6GB 1333MHz (3x2GB) Tri Channel Memory/ Display Not Included/ 16X DVD+/- RW Optical Drive (DVD & CD read and write)/ 1.8GB NVIDIA® GeForce™ GTX260 graphics card/ Integrated HDA 7.1 Dolby Digital Audio What I'm hoping jquery can do is highlight some of the basic specs without inserting any extra html. Maybe working off a list of values matching the spec format using some wildcards where neededed? The css to select the correct tag is #list div div div+p or I could just give the p class but would rather not. Is this kind of thing possible?

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  • OpenCL support on Leopard

    - by koan
    I want to use OpenCL in my software but I am running Leopard. I will probably update to Snow Leopard later. In the mean time I would like to get started with OpenCL in Leopard. Setting up on 10.5 is confusing: most SDKs and articles assume that you must be using Snow Leopard. Searching for "Using OpenCL on Leopard" is completely useless, as you would expect. I downloaded the cuda toolkit, devdriver and gpucomputing SDK from nvidia but the examples won't compile because OpenCL/opencl.h is not found. The OpenCL release notes don't mention MacOSX so again I think this is assuming that all Mac users are running Snow Leopard. Where can I find OpenCL includes and libraries for Mac OSX 10.5 ? Or, is this just a waste of time and I should go and get Snow Leopard ASAP ? After upgrading to Snow Leopard I would like my software to support Leopard. Is this possible ?

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  • How do I ensure GUI responsiveness when using OpenCL on the display GPU?

    - by pauldoo
    In my relatively short time learning OpenCL I frequently see my application cause the operating system UI to become significantly less responsive (several seconds for a window to respond to a drag for example). I have encountered this problem on Windows Vista and Mac OS X both with NVidia GPUs. What can I do when using OpenCL on the same GPU as the display to ensure that my application does not significantly degrade the UI responsiveness like this? Also, can this be done without taking needless performance losses within my application? (Ie, if the user is not doing some UI intensive task then I would not expect my application to run any slower than it does now.) I understand that any answers will be very platform specific (where platform includes OS/GPU/driver combo).

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  • OpenGL "out of memory" on glReadPixels()

    - by spurserh
    Hello, I am running into an "out of memory" error from OpenGL on glReadPixels() under low-memory conditions. I am writing a plug-in to a program that has a robust heap mechanism for such situations, but I have no idea whether or how OpenGL could be made to use it for application memory management. The notion that this is even possible came to my attention through this [albeit dated] thread on a similar issue under Mac OS X: http://lists.apple.com/archives/Mac-opengl/2001/Sep/msg00042.html I am using Windows XP, and have seen it on multiple NVidia cards. I am also interested in any work-arounds I might be able to relay to users (the thread mentions "increasing virtual memory"). Thanks, Sean

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  • Gene Hunt Says:

    - by BizTalk Visionary
    "She's as nervous as a very small nun at a penguin shoot"   "He's got fingers in more pies than a leper on a cookery course" "You so much as belch out of line and I'll have your scrotum on a barbed wire plate" "Let's go play slappyface" "your surrounded by armed barstewards" “Right, get out and find this murdering scum right now!” [pause] “Scratch that, we start 9am sharp tomorrow, it's beer-o-clock.” "So then Cartwright, you're such a good Detective.... Go and Detect me a packet of Garibaldies" "You're not the one who is going to have to knit himself a new arsehole after 25 years of aggressive male love in prison" “A dream for me is Diana Dors and a bottle of chip fat." “A dream for me is Diana Dors and a bottle of chip fat." “They reckon you've got concussion - but personally, I couldn't give a tart's furry cup if half your brains are falling out. Don't ever waltz into my kingdom playing king of the jungle.” “You great... soft... sissy... girlie... nancy... french... bender... Man-United supporting POOF!!” “Drugs eh? What's the point. They make you forget, make you talk funny, make you see things that aren't there. My old grandma got all of that for free when she had a stroke.” “He's Dead! It's quite serious!” “Fanny in the flat...Nice Work” “SoopaDoopa” “Tits in a Jumper!” “Drop your weapons! You are surrounded by armed bastards!” “It's 1973, almost dinnertime. I'm 'avin 'oops!” “Trust the Gene Genie!” “I wanna hump Britt Ekland...What're we gonna do...!” “Was that 'E' and you don't know the rest?! or you going 'Eeee, I Dunno'” “Good Girl! Prostate probe and no jelly. “ “Give over, it's nothing like Spain!” “I'll come over your houses and stamp on all your toys!” “The Wizard will sort it out. It's cos of the wonderful things he does” “Cartwright can jump up and down on his knackers!” “It's not a windup love, he really thinks like this!” “Women! You can't say two words to them” “I was thinking, maybe, a Berni Inn!” “If I wanted a bollocking for drinking too much...!” “Shhhh...hear that...that's the sound of this case being closed! “Chicken!? In a basket!?” “Seems a large quantity of cocaine...” “You probably thought he kept his cock in his keks!” “The tail-end of Rays demotion speech!” “Stephen Warren is gay!?” “You're a smart boy, use your initiative!” “Don't be such a Jessie!” “I find the idea of a bird brushing her teeth...!” “Never been tempted to the Magic talcum powder?” “Make sure she's got nice tits!” “You're more likely to find an ostrich with a plum up it's arse!” “Drink this lot under the table and have a pint on the way home!” “Never be a female Prime Minister!” “Pub? Pub! pub!.....Pub!” “Thou shalt not suck off rent boys!” “The number for the special clinic is on the notice board!” “If me uncle had tits, would he be me auntie!” “Got your vicars in a twist!” “We Done?!” “Your mates got balls...If they were any bigger he'd need a wheelbarrow!” “The Ending - from 'I want to go home' to the end music.”

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