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  • Texture2D problem

    - by Anders Karlsson
    I have a problem that is driving me crazy, I want to write a number of texts on the screen using Texture2D however I only seem to be able to write the first one. If I individually write one of the labels it works but not if I write all of them, only the first label is displayed. Let me show some code: -(void)drawText:(NSString*)theString AtX:(float)X Y:(float)Y withFont:(UIFont*)aFont { // set color glColor4f(1, 0, 0, 1.0); // Enable modes needed for drawing glEnableClientState(GL_TEXTURE_COORD_ARRAY); Texture2D* textTexture = [[Texture2D alloc] initWithString:theString dimensions:viewSize // 320x480 alignment:UITextAlignmentLeft font:aFont]; glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); [textTexture drawInRect:CGRectMake(X,Y,1,1)]; glDisableClientState(GL_TEXTURE_COORD_ARRAY); [textTexture release]; } When I call this drawText once it seems to display the text properly, but if I call it a second time nothing seems to be displayed. Somebody has an idea what it could be? The states like GL_BLEND and GL_TEXTURE_2D have been enabled in the view setup function. In the Texture2D the dimensions are 512x512 as I pass the whole screen to function. If I don't pass that the text gets enlarged and fuzzy. I am a bit uncertain about that parameter. TIA for any help.

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  • UILabel not updating

    - by iFloh
    Sorry the basic question, but this bugs me for a while now. I create a details view from a UITable and try to dynamically set its labels, but they are not updating: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { myObject *tmpObj = [[myObject objectAtIndex:indexPath.section] objectAtIndex:indexPath.row]; myViewController *tmpVC = [[myViewController alloc] initWithNibName:@"NIBfile" bundle:nil]; [tmpVC.myLabel setText:tmpObj.myTitle]; // The debugger shows the text: myTitle = "myText" NSLog(@"%@", tmpVC.myLabel); // NSLog SHOWS NULL [self.navigationController pushViewController:tmpVC animated:YES]; [tmpObj release]; } any ideas why the value is not coming through?

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  • How to solve a deallocated connection in iPhone SDK 3.1.3? - Streams - CFSockets

    - by Christian
    Hi everyone, Debugging my implementation I found a memory leak issue. I know where is the issue, I tried to solve it but sadly without success. I will try to explain you, maybe someone of you can help with this. First I have two classes involved in the issue, the publish class (where publishing the service and socket configuration is done) and the connection (where the socket binding and the streams configuration is done). The main issue is in the connection via native socket. In the 'publish' class the "server" accepts a connection with a callback. The callback has the native-socket information. Then, a connection with native-socket information is created. Next, the socket binding and the streams configuration is done. When those actions are successful the instance of the connection is saved in a mutable array. Thus, the connection is established. static void AcceptCallback(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) { Publish *rePoint = (Publish *)info; if ( type != kCFSocketAcceptCallBack) { return; } CFSocketNativeHandle nativeSocketHandle = *((CFSocketNativeHandle *)data); NSLog(@"The AcceptCallback was called, a connection request arrived to the server"); [rePoint handleNewNativeSocket:nativeSocketHandle]; } - (void)handleNewNativeSocket:(CFSocketNativeHandle)nativeSocketHandle{ Connection *connection = [[[Connection alloc] initWithNativeSocketHandle:nativeSocketHandle] autorelease]; // Create the connection if (connection == nil) { close(nativeSocketHandle); return; } NSLog(@"The connection from the server was created now try to connect"); if ( ! [connection connect]) { [connection close]; return; } [clients addObject:connection]; //save the connection trying to avoid the deallocation } The next step is receive the information from the client, thus a read-stream callback is triggered with the information of the established connection. But when the callback-handler tries to use this connection the error occurs, it says that such connection is deallocated. The issue here is that I don't know where/when the connection is deallocated and how to know it. I am using the debugger, but after some trials, I don't see more info. void myReadStreamCallBack (CFReadStreamRef stream, CFStreamEventType eventType, void *info) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; Connection *handlerEv = [[(Connection *)info retain] autorelease]; // The error -[Connection retain]: message sent to deallocated instance 0x1f5ef0 (Where 0x1f5ef0 is the reference to the established connection) [handlerEv readStreamHandleEvent:stream andEvent:eventType]; [pool drain]; } void myWriteStreamCallBack (CFWriteStreamRef stream, CFStreamEventType eventType, void *info){ NSAutoreleasePool *p = [[NSAutoreleasePool alloc] init]; Connection *handlerEv = [[(Connection *)info retain] autorelease]; //Sometimes the error also happens here, I tried without the pool, but it doesn't help neither. [handlerEv writeStreamHandleEvent:eventType]; [p drain]; } Something strange is that when I run the debugger(with breakpoints) everything goes well, the connection is not deallocated and the callbacks work fine and the server is able to receive the message. I will appreciate any hint!

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  • CALayer drawInContext vs addSublayer

    - by Michael
    How can I use both of these in the same UIView correctly? I have one custom subclassed CALayer in which I draw a pattern within drawInContext I have a another in which I set an overlay PNG image as the contents. I have a third which is just a background. How do I overlay all 3 of these items? [self.layer addSublayer:bottomLayer]; // this line is the problem [squaresLayer drawInContext:viewContext]; [self.layer addSublayer:imgLayer]; The other 2 by themselves draw correctly if I do them in that order. No matter where I try and put bottomLayer, it always prevents squaresLayer from drawing. The reason I need 3 layers is I intend to animate the colors in the background and custom layers. The top layer is just a graphical overlay.

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  • iPhone SQLite Password Field Encryption

    - by Louis Russell
    Good Afternoon Guys and Girls, Hopefully this will be a quick and easy question. I am building an App that requires the user to input their login details for an online service that it links to. Multiple login details can be added and saved as the user may have several accounts that they would like to switch between. These details will be stored in an SQLite database and will contain their passwords. Now the questions are: 1: Should these passwords be encrypted in the database? My instinct would say yes but then I do not know how secure the device and system is and if this is necessary. 2: If they should be encrypted what should I use? I think encrypting the whole database file sounds a bit over-kill so should I just encrypt the password before saving it to the database? If this is case what could I use to achieve this? I have found reference to a "crypt(3)" but am having trouble finding much about it or how to implement it. I eagerly await your replies!

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  • Xcode raises exception when refactoring

    - by Sam Gwydir
    When I run a refactor on my code in xcode, all the files are correctly refactored except one, and when I click to check the changes made in that file, the following 'Internal Error Occurs': Uncaught Exception: Invalid parameter not satisfying: fileName Stack Backtrace: The stack backtrace has been logged to the console. Here is what it spat out in the console: 4/7/10 06:47:30 Xcode[35355] [MT] Uncaught Exception: Invalid parameter not satisfying: fileName Backtrace: 0 0x92842bbd __raiseError (in CoreFoundation) 1 0x914b9509 objc_exception_throw (in libobjc.A.dylib) 2 0x92842908 +[NSException raise:format:arguments:] (in CoreFoundation) 3 0x98801dc3 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] (in Foundation) 4 0x98db0f8e -[NSDocument(NSDeprecated) initWithContentsOfFile:ofType:] (in AppKit) 5 0x0075c07e -[PBXTextFileDocument initWithContentsOfFile:ofType:] (in DevToolsInterface) 6 0x007dc5be -[PBXFileDocument initWithFileReference:usingType:] (in DevToolsInterface) 7 0x00b1c0f8 -[XCRefactoringFileChangeSet(XCRefactoringModule_HelperMethods) referencedTextFileDocument] (in DevToolsInterface) 8 0x00b1d1f4 -[XCRefactoringEditableExistingTextFileChangeSet populateComparator:] (in DevToolsInterface) 9 0x00ab19b7 -[XCRefactoringModuleFileItem populateComparator:previewFinished:] (in DevToolsInterface) 10 0x00aa4606 -[XCRefactoringModule(MasterListDelegate) outlineViewSelectionDidChange:] (in DevToolsInterface) 11 0x987381cb _nsnote_callback (in Foundation) 12 0x927ca3f9 __CFXNotificationPost (in CoreFoundation) 13 0x927c9e2a _CFXNotificationPostNotification (in CoreFoundation) 14 0x9872d098 -[NSNotificationCenter postNotificationName:object:userInfo:] (in Foundation) 15 0x9873a475 -[NSNotificationCenter postNotificationName:object:] (in Foundation) 16 0x98af1de2 -[NSTableView _enableSelectionPostingAndPost] (in AppKit) 17 0x98bd11d0 -[NSTableView mouseDown:] (in AppKit) 18 0x98bcfeea -[NSOutlineView mouseDown:] (in AppKit) 19 0x007596c3 -[PBXExtendedOutlineView mouseDown:] (in DevToolsInterface) 20 0x98b6e548 -[NSWindow sendEvent:] (in AppKit) 21 0x00757a06 -[XCWindow sendEvent:] (in DevToolsInterface) 22 0x98a871af -[NSApplication sendEvent:] (in AppKit) 23 0x006f6dec -[PBXExtendedApplication sendEvent:] (in DevToolsInterface) 24 0x98a1ac4f -[NSApplication run] (in AppKit) 25 0x98a12c85 NSApplicationMain (in AppKit) 26 0x0000eee1 27 0x000021a5 If you would like to take a look at the project I'm working on, here is a link to download my xcodeproject: Tea Timer.zip To recreate my problem, open Timer.h, attempt to refactor timeField to minuteField, use the preview function of refactor and then select Timer.m, to look at the changes supposedly made within. It will then raise this error without editing the file.

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  • I just don't get AudioFileReadPackets

    - by Eric Christensen
    I've tried to write the smallest chunk of code to narrow down a problem. It's now just a few lines and it doesn't work, which makes it pretty clear that I have a fundamental misunderstanding of how to use AudioFileReadPackets. I've read the docs and other examples online, and apparently I'm just not getting. Could you explain it to me? Here's what this block should do: I've previously opened a file. I want to read just one packet - the first one of the file - and then print it. But it crashes on the AudioFileReadPackets line: AudioFileID mAudioFile2; AudioFileOpenURL (audioFileURL, 0x01, 0, &mAudioFile2); UInt32 *audioData2 = (UInt32 *)malloc(sizeof(UInt32) * 1); AudioFileReadPackets(mAudioFile2, false, NULL, NULL, 0, (UInt32*)1, audioData2); NSLog(@"first packet:%i",audioData2[0]); (For clarity, I've stripped out all error handling.) It's the AFRP line that crashes out. (I understand that the third and fourth argument are useful, and in my "real" code, I use them, but they're not required, right? So NULL in this case should work, right?) So then what's going on? Any guidance would be much appreciated. Thanks.

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  • NSCalendar: Problem getting weeks in a month...

    - by AngrySpade
    I am creating a calendar control of sorts... One thing I need to know is how many weeks are there in a Month... So NSCalendar rangeOfUnit:inUnit:forDate Seems to be exactly what I need... Except I am noticing something that seems off and I can't quite figure out why this is happening... The following code... NSCalendar *calendar = [NSCalendar currentCalendar]; NSDateComponents *dateComponents = [[NSDateComponents alloc] init]; [dateComponents setYear: 2010]; [dateComponents setDay: 1]; for (int x=1; x<=12; x++) { [dateComponents setMonth: x]; NSDate *date = [calendar dateFromComponents:dateComponents]; NSLog(@"Date: %@", date); NSRange range = [calendar rangeOfUnit: NSWeekCalendarUnit inUnit: NSMonthCalendarUnit forDate:date]; NSLog(@"%d Weeks in Month %d", range.length, [dateComponents month]); } Is returning the following debug messages... 2010-03-14 13:08:10.350 Scrap[4256:207] Date: 2010-01-01 00:00:00 -0500 2010-03-14 13:08:10.351 Scrap[4256:207] 5 Weeks in Month 1 2010-03-14 13:08:10.352 Scrap[4256:207] Date: 2010-02-01 00:00:00 -0500 2010-03-14 13:08:10.352 Scrap[4256:207] 4 Weeks in Month 2 2010-03-14 13:08:10.353 Scrap[4256:207] Date: 2010-03-01 00:00:00 -0500 2010-03-14 13:08:10.353 Scrap[4256:207] 5 Weeks in Month 3 2010-03-14 13:08:10.354 Scrap[4256:207] Date: 2010-04-01 00:00:00 -0400 2010-03-14 13:08:10.355 Scrap[4256:207] 5 Weeks in Month 4 2010-03-14 13:08:10.356 Scrap[4256:207] Date: 2010-05-01 00:00:00 -0400 2010-03-14 13:08:10.357 Scrap[4256:207] 5 Weeks in Month 5 2010-03-14 13:08:10.358 Scrap[4256:207] Date: 2010-06-01 00:00:00 -0400 2010-03-14 13:08:10.358 Scrap[4256:207] 5 Weeks in Month 6 2010-03-14 13:08:10.359 Scrap[4256:207] Date: 2010-07-01 00:00:00 -0400 2010-03-14 13:08:10.360 Scrap[4256:207] 5 Weeks in Month 7 2010-03-14 13:08:10.361 Scrap[4256:207] Date: 2010-08-01 00:00:00 -0400 2010-03-14 13:08:10.364 Scrap[4256:207] 5 Weeks in Month 8 2010-03-14 13:08:10.364 Scrap[4256:207] Date: 2010-09-01 00:00:00 -0400 2010-03-14 13:08:10.365 Scrap[4256:207] 5 Weeks in Month 9 2010-03-14 13:08:10.366 Scrap[4256:207] Date: 2010-10-01 00:00:00 -0400 2010-03-14 13:08:10.366 Scrap[4256:207] 5 Weeks in Month 10 2010-03-14 13:08:10.367 Scrap[4256:207] Date: 2010-11-01 00:00:00 -0400 2010-03-14 13:08:10.367 Scrap[4256:207] 5 Weeks in Month 11 2010-03-14 13:08:10.369 Scrap[4256:207] Date: 2010-12-01 00:00:00 -0500 2010-03-14 13:08:10.369 Scrap[4256:207] 52 Weeks in Month 12 I cant quite figure out why I get 52 weeks in month 12. Any clues?

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  • How do I use an indeterminate status indicator as the image for an NSStatusItem?

    - by abrahamvegh
    I have an application that is an NSStatusItem. It has a few different modes, each of which require an external process to be launched, during which the icon is simply highlighted, and appears to be frozen. I want to use the -setImage method (or reasonable facsimile) to display something along the lines of a "spinner" commonly seen in web applications and all over OS X. Is there any native method for accomplishing this (e.g. some instance of NSProgressIndicator?) or must I manually display an animation by cycling through a set of images? In either case, how would I implement?

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  • Implementing a horizontal compass on the iPhone - algorithm?

    - by Andrew Johnson
    A horizontal compass looks something like this if you are facing due East (90 degrees). 85----90---95 If you were facing due 355 degrees northwest, it would look like this: 350----355---0 As you turn the compass, the number should cycle from 0 - 360 - 0 So, my question is, how would you implement a view like this on the iPhone? I had a couple of ideas: Make one long image with all numbers and tick marks, and shift it left/right when the compass heading changes Create pieces of the view as tiles and append them when the compass heading changes. Create a line of tick marks that shifts with the compass heading, and just write numbers on it as needed. How would you attack this problem? Im mainly looking for algorithmic advice, but if you ave code or pseudo-code to demonstrate, that would be helpful too.

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  • handleOpenURL not called using a custom url schema in iPhone OS

    - by favo
    Hi, I have successfuly added my own url schemes to my App. The App correctly launches using the schemes. Now I want to handle the incoming data but the delegate is not called. It is an universal app and I have added the following function to both AppDelegates: - (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url { if (!url) { return NO; } NSString *URLString = [url absoluteString]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"test message", nil) message:URLString delegate:self cancelButtonTitle:nil otherButtonTitles:@"OK", nil]; [alert show]; [alert release]; return YES; } I am testing with a schema like: myapp://appalarm.com …and would expect to be appalarm.com in the URLString What is wrong with it? Thanks for your responses!

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  • how to make a explorer like logic in Obj C for iphone

    - by Ekra
    Hi friends, To make the query simple first we can take example:- If we open the explorer in our Windows desktop how it shows us the tree. As we keep on clicking the tree it get expanded and shows the file in it. The same way I want to show a explorer which gets expanded as the user clicks on it(I want to get the business logic the UI is simple). The information of the explorer i.e. which folder has what files come in a XML format to me. I have 2 options of getting the XML either I can get the whole XML at one query(but I guess this might slow the application if the XML is quite big). OR I can get the XML for every list like first only the root structure then if user clicks on any folder in root I can get the list(the files or folders inside that folder) of that particular folder. Now the question is What would be the approach to implement both the method and which would be the best. Should I need to create some dictionary to maintain the link of the files like which file is inside what. I am not able to get as how I would be able to link all the files. Any hint or direction would be highly appreciated. Thanks in advance

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  • Delay in playing a beep sound

    - by iSharreth
    -(IBAction)playSound{ AVAudioPlayer *myExampleSound; NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@"myaudiofile" ofType:@"caf"]; myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL]; myExampleSound.delegate = self; [myExampleSound play]; } I want to play a beep sound when a button is clicked. I had used the above code. But it is taking some delay in playing the sound. Anyone please help.

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  • Pesky compiler error on iPhone app

    - by RexOnRoids
    Trying to get MGTwitterEngine app to build. Getting one pesky error. The following ERROR. ld warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file ld warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status

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  • Approaches to create a nested tree structure of NSDictionaries?

    - by d11wtq
    I'm parsing some input which produces a tree structure containing NSDictionary instances on the branches and NSString instance at the nodes. After parsing, the whole structure should be immutable. I feel like I'm jumping through hoops to create the structure and then make sure it's immutable when it's returned from my method. We can probably all relate to the input I'm parsing, since it's a query string from a URL. In a string like this: a=foo&b=bar&a=zip We expect a structure like this: NSDictionary { "a" => NSDictionary { 0 => "foo", 1 => "zip" }, "b" => "bar" } I'm keeping it just two-dimensional in this example for brevity, though in the real-world we sometimes see var[key1][key2]=value&var[key1][key3]=value2 type structures. The code hasn't evolved that far just yet. Currently I do this: - (NSDictionary *)parseQuery:(NSString *)queryString { NSMutableDictionary *params = [NSMutableDictionary dictionary]; NSArray *pairs = [queryString componentsSeparatedByString:@"&"]; for (NSString *pair in pairs) { NSRange eqRange = [pair rangeOfString:@"="]; NSString *key; id value; // If the parameter is a key without a specified value if (eqRange.location == NSNotFound) { key = [pair stringByReplacingPercentEscapesUsingEncoding:NSASCIIStringEncoding]; value = @""; } else { // Else determine both key and value key = [[pair substringToIndex:eqRange.location] stringByReplacingPercentEscapesUsingEncoding:NSASCIIStringEncoding]; if ([pair length] > eqRange.location + 1) { value = [[pair substringFromIndex:eqRange.location + 1] stringByReplacingPercentEscapesUsingEncoding:NSASCIIStringEncoding]; } else { value = @""; } } // Parameter already exists, it must be a dictionary if (nil != [params objectForKey:key]) { id existingValue = [params objectForKey:key]; if (![existingValue isKindOfClass:[NSDictionary class]]) { value = [NSDictionary dictionaryWithObjectsAndKeys:existingValue, [NSNumber numberWithInt:0], value, [NSNumber numberWithInt:1], nil]; } else { // FIXME: There must be a more elegant way to build a nested dictionary where the end result is immutable? NSMutableDictionary *newValue = [NSMutableDictionary dictionaryWithDictionary:existingValue]; [newValue setObject:value forKey:[NSNumber numberWithInt:[newValue count]]]; value = [NSDictionary dictionaryWithDictionary:newValue]; } } [params setObject:value forKey:key]; } return [NSDictionary dictionaryWithDictionary:params]; } If you look at the bit where I've added FIXME it feels awfully clumsy, pulling out the existing dictionary, creating an immutable version of it, adding the new value, then creating an immutable dictionary from that to set back in place. Expensive and unnecessary? I'm not sure if there are any Cocoa-specific design patterns I can follow here?

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  • RegexKitLite Runtime Crash

    - by Hasan Can Saral
    I'm overlaying the mapview and using RegexKitLite. I couldn't make it work. I've downloaded .m and .h files and added to the project. Also I tried, adding libicucore.dylib or libicucore.A.dlib or adding -licucore to other compiler flags field. Still getting the error: 2012-04-01 19:38:04.633 sennerdeysen[907:15803] -[__NSCFString stringByMatching:capture:]: unrecognized selector sent to instance 0x88b6a00 2012-04-01 19:38:04.634 sennerdeysen[907:15803] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFString stringByMatching:capture:]: unrecognized selector sent to instance 0x88b6a00' Any idea? Latest Xcode but the sdk is 4.3 Without ARC or anything else that iOS 5.0 SDK provides.

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  • NSOperation and UIKit problem

    - by Infinity
    Hello guys! I am doing my download with an object which was inherited from NSOperation. I have read the documentation and when my operation finished I must call the [self.delegate performSelectorOnMainThread:@selector(operationDidFinish:) withObject:self waitUntilDone:YES]; method. It needs to be called on the main thread, because the UIKit is not thread safe and the documentation says this in these non thread safe frameworks cases. In the delegate method I am drawing a pdf or an image, but because it is drawn on the main thread the User Interface is very laggy until the drawing is finished. Maybe can you suggest me a good way to avoid this problem?

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  • iPad: Displaying UIActionSheet with UIPickerView as subview

    - by E-Madd
    I'm in the process of migrating an iPhone app to a universal app. On one of my views, I present a UIActionSheet with a UIPickerView as a subview. On the iPhone this always worked just fine. Of course, on the iPad I had to change a little to present the ActionSheet in a popover control. Here's some psuedo-code to outline where I'm at... actionSheet = [[UIActionSheet alloc] initWithTitle:nil delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:nil]; pickerView = [[UIPickerView alloc] initWithFrame:CGRectMake(0,44,0,0)]; pickerView.delegate = self; pickerView.dataSource = self; pickerView.showsSelectionIndicator = YES; [actionSheet addSubview:pickerView]; if (UI_USER_INTERFACE_IDIOM() != UIUserInterfaceIdiomPad){ [actionSheet showInView:self.view]; [actionSheet setBounds:actRect]; }else{ [actionSheet showFromRect:buttonRect inView:[UIApplication sharedApplication].keyWindow animated:YES]; } The resulting popover on the iPad is very small and only the very top of the UIPickerView is visible. How can I set the size of the popover?

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  • iPhone app: How to implement in-app purchased game levels

    - by Wonderflonium
    So, I understand that it's possible to set up in-app purchases for iPhone apps to purchase non-consumables like game levels. I understand the logic behind the purchase part, but what I don't understand is, how can I deliver the new game level. For example: I build an app that contains the first level and they purchase additional levels. Is it better to build all the other levels into the app and whenever they purchase the app, it unlocks it with a plist entry or something? That doesn't seem very update-able to me. Every time I come up with a new level, I'd have to update the app. So, what I don't understand then, is what is how do I package up a level and download it as a separate entity that can accessed by the game? Would the level just be some XML with images in a ZIP folder or something? How does the level get added to the game? What are best practices for this type of thing? I Googled and have found NOTHING about this. I'm a little bit confused by the concept and any help would be appreciated. I'm not looking for someone to write the game for me, I just need pointed in the right direction so I can develop it on my own.

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  • UIMenuController Custom Items

    - by Joshua
    I have created a UIMenuController and have set it a custom menu item like so: UIMenuController *menuController = [UIMenuController sharedMenuController]; UIMenuItem *item1 = [[UIMenuItem alloc] initWithTitle:@"Do This" action:@selector(item1)]; [menuController setMenuItems:[NSArray arrayWithObject:item1]]; But I wanted that object to be the only one to appear so I added this code: - (BOOL)canPerformAction: (SEL)action withSender: (id)sender { BOOL answer = NO; if (action == @selector(item1)) answer = YES; return answer; } The problem is it still shows other## Heading ## items, such as "Select", "Select All" and "Paste". This may have something to do with this being displayed in a UITextView. But how do I stop if from displaying all other items?

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  • iPhone UI addSubview causing concurrency exception

    - by Eli
    This is really odd... I run my app, and while it is opening and the views are constructing I get: Collection <CALayerArray: 0x124650> was mutated while being enumerated. The code trace goes through the following: main UIApplicationMain -[UIApplication _run] CFRunLoopRunInMode CFRunLoopRunSpecific _UIApplicationHandleEvent -[UIApplication sendEvent:] -[UIApplication handleEvent:withNewEvent:] -[UIApplication _runWithURL:sourceBundleID:] -[UIApplication _performInitilizationWithURL:sourceBundleID:] -[AppDelegate applicationDidFinishLaunching:] +[Controller initializeController] //This is my own function [window addSubview: pauseMenuController.view] //This is the last point of my code it goes through -[UIView(Hierarchy) addSubview:] -[UIView(Internal) _addSubview:positioned:relativeTo:] -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:] -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] _NSFastEnumerationMutationHandler objc_exception_throw I've run the game lots and lots and lots of times and I've never seen this, then suddenly it popped up. The weird thing is that I'm not creating any other threads (that I know of) until after this code all gets called. It'll be easier for me to debug this if someone can give me some explanation of what might be getting modified while it's being accessed in a UIView. Does it have something to do with adding something to the view while it's already adding something, maybe? Any ideas?

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  • ConnectionKit & iPhone SDK

    - by Wilco
    I'm still getting my feet wet with the iPhone SDK, but I'm wondering if it would be possible to get the ConnectionKit framework working for an iPhone app. I know it was developed for the desktop OS, so I'm not sure what sort of dependencies it has and whether or not it could be shoehorned into the iPhone OS. In my case, I would like to use its FTP functionality, though having access to this entire framework could prove useful for future projects as well. Any ideas or experience trying this? In case it helps, here's the official ConnectionKit site: http://opensource.utr-software.com/connection/

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