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  • How to truncate the content of back button in UINavigationController?

    - by Madan Mohan
    Hi Guys, I need to truncate the string content of back button of navigation controller. Let me explain clearly. I have large title in First view controller, same name is appearing in the next view controller while navigating in a back button. So much space is occupied by back button, I could not able to set the title clearly in next view controller. How can I truncate the content of Back Button. Please help me out of this. Thanks, Madan Mohan

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  • URLCache - iPhone SDK

    - by Kevin
    Hello everyone.. I need some help in using the NSURLCache to download a simple file. It would need to be saved in the Documents folder of the app. I have seen the URLCache example that apple presented, but I didn't find it useful since it was an image that was being shown. In addition there was some complex code on the modification date. I actually need something when the application opens it will begin the download process. Can someone guide me through just the download process of any file? Thanks Kevin

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  • How can I use Web Services Core to send a complex type as a parameter to a SOAP API method

    - by Matthew Brindley
    I don't do much Cocoa programming, so I'm probably missing something obvious, so please excuse the basic question. I have a SOAP method that expects a complex type as a paramater. Here's some WSDL: <s:element name="SaveTestResult"> <s:complexType> <s:sequence> <s:element minOccurs="0" maxOccurs="1" name="result" type="tns:TestItemResponse" /> </s:sequence> </s:complexType> </s:element> Here's the definition of the complex type "TestItemResponse": <s:complexType name="TestItemResponse"> <s:sequence> <s:element minOccurs="1" maxOccurs="1" name="TestItemRequestId" type="s:int" /> <s:element minOccurs="1" maxOccurs="1" name="ExternalId" type="s:int" /> <s:element minOccurs="0" maxOccurs="1" name="ApiId" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="InboxGuid" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="SpamResult" type="tns:SpamResult" /> <s:element minOccurs="0" maxOccurs="1" name="ResultImageSet" type="tns:ResultImageSet" /> <s:element minOccurs="1" maxOccurs="1" name="ExclusiveUseMailAccountId" type="s:int" /> <s:element minOccurs="1" maxOccurs="1" name="State" type="tns:TestItemResponseState" /> <s:element minOccurs="0" maxOccurs="1" name="ErrorShortDescription" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="ErrorFullDescription" type="s:string" /> </s:sequence> </s:complexType> I've been using Web Services Core to call a SOAP API method that requires a simple string param, that works great. That same method returns a complex type which WSC converted into nested NSDictionaries, so no problems there. So I assumed I'd be able to convert my local TestItemResponse class into an NSDictionary and then use that as the complex type param. It almost worked, but unfortunately WSC set the object's type as "Dictionary", instead of "TestItemResponse", and the server complained. <TestItemResponse xsi:type=\"SOAP-ENC:Dictionary\"> <ErrorFullDescription xsi:type=\"xsd:string\">foo</ErrorFullDescription> ... I can't seem to find anything that allows you to override the type WSC assigns to the element in the SOAP XML. I've been using code adapted from here, I'm happy to list it, it's just quite long and this is already the longest SO question I've ever posted.

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  • Break on EXC_BAD_ACCESS in XCode?

    - by jasonh
    I'm new to iPhone development and XCode in general and have no idea how to begin troubleshooting an EXC_BAD_ACCESS signal. How can I get XCode to break at the exact line that is causing the error? I can't seem to get XCode to stop on the line causing the problem, but I do see the following lines in my debug console: Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextSetStrokeColorWithColor: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextSetLineWidth: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextAddPath: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextDrawPath: invalid context 2009-10-25 15:12:14.680 LanderTest[1289:207] *** -[CFArray objectAtIndex:]: message sent to deallocated instance 0x3c4e610 Now, I am attempting to draw to the context I retrieve from UIGraphicsGetCurrentContext() and pass to the object that I want to draw with. Further trial and error debugging and I found that an NSMutableArray I have a property for on my class was a zombie. I went into the init function for the class and here's the code I was using: if ((self = [super init])) { NSMutableArray *array = [NSMutableArray array]; self.terrainBlocks = array; [array release]; } return self; } I removed the [array release] line and it no longer gives me the EXC_BAD_ACCESS signal, but I'm now confused about why this works. I thought that when I used the property, it automatically retained it for me, and thus I should release it from within init so that I don't have a leak. I'm thoroughly confused about how this works and all the guides and Stackoverflow questions I've read only confuse me more about how to set properties within my init method. There seems to be no consensus as to which way is the best.

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  • Avoiding EXC_BAD_ACCESS when using the delegate pattern

    - by Kenny Winker
    A have a view controller, and it creates a "downloader" object, which has a reference to the view controller (as a delegate). The downloader calls back the view controller if it successfully downloads the item. This works fine as long as you stay on the view, but if you navigate away before the download is complete I get EXC_BAD_ACCESS. I understand why this is happening, but is there any way to check if an object is still allocated? I tried to test using delegate != nil, and [delegate respondsToSelector:], but it chokes. if (!self.delegate || ![self.delegate respondsToSelector:@selector(downloadComplete:)]) { // delegate is gone, go away quietly [self autorelease]; return; } else { // delegate is still around [self.delegate downloadComplete:result]; } I know I could, a) have the downloader objects retain the view controller b) keep an array of downloaders in the view controller, and set their delegate values to nil when I deallocate the view controller. But I wonder if there is an easier way, where I just test if the delegate address contains a valid object?

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  • iPhone Twitter Get UserId

    - by Mick Walker
    Hi, I am looking for a way to get a twitter users userid via their username. For example take http://twitter.com/AlySSa_miLAno (yes I know her twitter page off by heart lol) on the right hand side of the page is a link to her RSS feed: feed://twitter.com/statuses/user_timeline/26642006.rss In this context Alyssa's userid would be 26642006. Ideally I would like to avoid reading the full content of the page, as this could be quite expensive on a mobile device, so if anyone knows how to accomplish this using any Twitter/3rd party webservices that would be great.

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  • Xcode is not building the Binary

    - by Stephen Furlani
    Hello, Xcode is doing something bizzare which I at one point in time fixed but now for the life of me I can't figure out what's wrong. Xcode is building my project fine - no errors on a clean-all build. All my product names and info.plists agree, all the settings appear to be correct. I've only got the one build configuration (I always delete all of them except when I got to actually release something - waay to many invisible problems with these things). Except that it is not generating binaries for my code. Eh wot? I have recently checked the code out on a new computer, and I checked all the paths and everything exists where it should. any help is appreciated. It is not throwing any errors and neither the binary for the .app nor the .plugin (project.app/Contents/MacOS/THERE IS NOTHING HERE). Thanks!!! -Stephen

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  • Iphone App crashing on launch

    - by Declan Scott
    Hey, My simple iphone app is crashing on launch, it says "the application downloadText quit unexcpectedly i none of these windows that pop up when a mac app crashes and has a send to Apple button. My .h is below and i would greatly appreciate it if anyone could give me a hand as to what's wrong? thanks, Declan `#import "downloadTextViewController.h" @implementation downloadTextViewController // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { NSString *myPath = [self saveFilePath]; NSLog(myPath); BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:myPath]; if (fileExists) { NSArray *values = [[NSArray alloc] initWithContentsOfFile:myPath]; textView.text = [values objectAtIndex:0]; [values release]; } // notification UIApplication *myApp = [UIApplication sharedApplication]; // add yourself to the dispatch table [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillTerminate:) name:UIApplicationWillTerminateNotification object:myApp]; [super viewDidLoad]; } (IBAction)fetchData { /// Show activityIndicator / progressView NSURLRequest *downloadRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://simpsonatyapps.com/exampletext.txt"] cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:1.0]; NSURLConnection *downloadConnection = [[NSURLConnection alloc] initWithRequest:downloadRequest delegate:self]; if (downloadConnection) downloadedData = [[NSMutableData data] retain]; else { /// Error message } } (void)connection:(NSURLConnection *)downloadConnection didReceiveData:(NSData *)data { [downloadedData appendData:data]; NSString *file = [[NSString alloc] initWithData:downloadedData encoding:NSUTF8StringEncoding]; textView.text = file; /// Remove activityIndicator / progressView [[UIApplication sharedApplication] setApplicationIconBadgeNumber:1]; } (NSString *) saveFilePath { NSArray *pathArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); return [[pathArray objectAtIndex:0] stringByAppendingPathComponent:@"savedddata.plist"]; } (void)applicationWillTerminate:(UIApplication *)application { NSArray *values = [[NSArray alloc] initWithObjects:textView.text,nil]; [values writeToFile:[self saveFilePath] atomically:YES]; [values release]; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } (NSCachedURLResponse *)connection:(NSURLConnection *)connection willCacheResponse:(NSCachedURLResponse *)cachedResponse { return nil; } @end `

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  • uiscrollview not switching image subviews

    - by nickthedude
    I'm building a comic viewer app, that consists of two view controllers, the root viewcontroller basically displays a view where a user decides what comic they want to read by pressing a button. The second viewController actually displays the comic as a uiscrollview with a toolbar and a title at the top. So the problem I am having is that the comic image panels themselves are not changing from whatever the first comic you go to if you select another comic after viewing the first one. The way I set it up, and I admit it's not exactly mvc, so please don't hate, anyway the way I set it up is each comic uiscrollview consists of x number of jpg images where each comic set's image names have a common prefix and then a number like 'funny1.jpg', 'funny2.jpg', 'funny3.jpg' and 'soda1.jpg', 'soda2.jpg', 'soda3.jpg', etc... so when a user selects a comic to view in the root controller it makes a call to the delegate and sets ivars on instances of the comicviewcontroller that belongs to the delegate (mainDelegate.comicViewController.property) I set the number of panels in that comic, the comic name for the title label, and the image prefix. The number of images changes(or at least the number that you can scroll through), and the title changes but for some reason the images are the same ones as whatever comic you clicked on initially. I'm basing this whole app off of the 'scrolling' code sample from apple. I thought if I added a viewWillAppear:(BOOL) animated call to the comicViewController everytime the user clicked the button that would fix it but it didn't, after all that is where the scrollview is laid out. Anyway here is some code from each of the two controllers: RootController: -(IBAction) launchComic2{ AppDelegate *mainDelegate = [(AppDelegate *) [UIApplication sharedApplication] delegate]; mainDelegate.myViewController.comicPageCount = 3; mainDelegate.myViewController.comicTitle.text = @"\"Death by ETOH\""; mainDelegate.myViewController.comicImagePrefix = @"etoh"; [mainDelegate.myViewController viewWillAppear:YES]; [mainDelegate.window addSubview: mainDelegate.myViewController.view]; comicViewController: -(void) viewWillAppear:(BOOL)animated { self.view.backgroundColor = [UIColor viewFlipsideBackgroundColor]; // 1. setup the scrollview for multiple images and add it to the view controller // // note: the following can be done in Interface Builder, but we show this in code for clarity [scrollView1 setBackgroundColor:[UIColor whiteColor]]; [scrollView1 setCanCancelContentTouches:NO]; scrollView1.indicatorStyle = UIScrollViewIndicatorStyleWhite; scrollView1.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView1.scrollEnabled = YES; // pagingEnabled property default is NO, if set the scroller will stop or snap at each photo // if you want free-flowing scroll, don't set this property. scrollView1.pagingEnabled = YES; // load all the images from our bundle and add them to the scroll view NSUInteger i; for (i = 1; i <= self.comicPageCount; i++) { NSString *imageName = [NSString stringWithFormat:@"%@%d.jpg", self.comicImagePrefix, i]; NSLog(@"%@%d.jpg", self.comicImagePrefix, i); UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; // setup each frame to a default height and width, it will be properly placed when we call "updateScrollList" CGRect rect = imageView.frame; rect.size.height = kScrollObjHeight; rect.size.width = kScrollObjWidth; imageView.frame = rect; imageView.tag = i; // tag our images for later use when we place them in serial fashion [scrollView1 addSubview:imageView]; [imageView release]; } [self layoutScrollImages]; // now place the photos in serial layout within the scrollview } - (void)layoutScrollImages { UIImageView *view = nil; NSArray *subviews = [scrollView1 subviews]; // reposition all image subviews in a horizontal serial fashion CGFloat curXLoc = 0; for (view in subviews) { if ([view isKindOfClass:[UIImageView class]] && view.tag 0) { CGRect frame = view.frame; frame.origin = CGPointMake(curXLoc, 0); view.frame = frame; curXLoc += (kScrollObjWidth); } } // set the content size so it can be scrollable [scrollView1 setContentSize:CGSizeMake((self.comicPageCount * kScrollObjWidth), [scrollView1 bounds].size.height)]; } Any help would be appreciated on this. Nick

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  • Heterogeneous NSTreeController

    - by andyvn22
    I have an NSTreeController (supplying content to an NSOutlineView). I'd like the top-level objects to be of one class, and all other objects (so, children at any level) to be of another. What's the best way to go about this? I'll need to somehow change the behavior of at least add, addChild, insert, and insertChild, I suppose. I was hoping, though, to find a simple way to account for this in only one location, rather than changing four separate methods.

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  • Can't connect IBOutlet in Interface Builder

    - by Dave C
    Hello, I have the following code: @interface AddResident : UIViewController { IBOutlet UITextField *FirstName; IBOutlet UISegmentedControl *Gender; } I can see both of these outlets in interface builder but can only connect the UISegmented control... the other one will not connect to my UITextField on the form. Any help is much appreciated.

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  • lastIndexOf in obj-c?

    - by Debashis
    How would I get the last occurrence of an NSString within another NSString? For example, in "abc def ghi abc def ghi," I want to find the index of the second "abc," not the first. I know I could do this with a bunch of rangeOfStrings, but is there already a function for that?

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  • Mac OS X software always order files alphabetically rather than by type.

    - by george
    I have noticed many Mac applications sort the files alphabetically rather than by type. A good example would be Coda by panic.com. The files in the file menu are organized alphabetically. I requested for them to add the feature to organize files by type, and they've said that it's a Finder thing. So I looked at other applications to see if they were organizing by type. I noticed Dreamweaver CS4 had this same problem and now including Dreamweaver CS5. There has to be something in the Mac that does this and that I can modify. I played with Spotlight and it now displays its files by type (thinking that's what I can do) but it didn't take effect in other applications. What library are these applications using to display a file menu for their files? here is an example-- file menu layout of coda by panic.com. (i couldnt post another link because it wouldnt let me). can you see how everything is organised alphabetically rather than by folder? i just want the file menu to show all folders first then all the files. 1) http://www.iaddesign.com/coda.png there must be a way to modify mac to let me to do this.

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  • Implementing A Static NSOutlineView

    - by spamguy
    I'm having a hard time scraping together enough snippets of knowledge to implement an NSOutlineView with a static, never-changing structure defined in an NSArray. This link has been great, but it's not helping me grasp submenus. I'm thinking they're just nested NSArrays, but I have no clear idea. Let's say we have an NSArray inside an NSArray, defined as NSArray *subarray = [[NSArray alloc] initWithObjects:@"2.1", @"2.2", @"2.3", @"2.4", @"2.5", nil]; NSArray *ovStructure = [[NSArray alloc] initWithObjects:@"1", subarray, @"3", nil]; The text is defined in outlineView:objectValueForTableColumn:byItem:. - (id)outlineView:(NSOutlineView *)ov objectValueForTableColumn:(NSTableColumn *)tableColumn byItem:(id)ovItem { if ([[[tableColumn headerCell] stringValue] compare:@"Key"] == NSOrderedSame) { // Return the key for this item. First, get the parent array or dictionary. // If the parent is nil, then that must be root, so we'll get the root // dictionary. id parentObject = [ov parentForItem:ovItem] ? [ov parentForItem:ovItem] : ovStructure; if ([parentObject isKindOfClass:[NSArray class]]) { // Arrays don't have keys (usually), so we have to use a name // based on the index of the object. NSLog([NSString stringWithFormat:@"%@", ovItem]); //return [NSString stringWithFormat:@"Item %d", [parentObject indexOfObject:ovItem]]; return (NSString *) [ovStructure objectAtIndex:[ovStructure indexOfObject:ovItem]]; } } else { // Return the value for the key. If this is a string, just return that. if ([ovItem isKindOfClass:[NSString class]]) { return ovItem; } else if ([ovItem isKindOfClass:[NSDictionary class]]) { return [NSString stringWithFormat:@"%d items", [ovItem count]]; } else if ([ovItem isKindOfClass:[NSArray class]]) { return [NSString stringWithFormat:@"%d items", [ovItem count]]; } } return nil; } The result is '1', '(' (expandable), and '3'. NSLog shows the array starting with '(', hence the second item. Expanding it causes a crash due to going 'beyond bounds.' I tried using parentForItem: but couldn't figure out what to compare the result to. What am I missing?

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  • How to get HDD volume id programmatically?

    - by Leandro
    Hi, everybody. I`m programming in obj-c using cocoa, and I would like to discover the HDD volume id programmatically.I know that I will probably need to do this in pure C and than use it in my app, but even in the C language I could not find any answers. Please help.Thanks!

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  • iPhone: [subview release] removes my subview from the display

    - by Stefan Klumpp
    I have these two pieces of code. The first one works perfectly: UIView *tmp = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 60.0f, 296.0f, 44.0f)]; [self.dynamicView addSubview:tmp]; [tmp release]; The second one is pretty much the same, but the view doesn't show up. CommentBox *commentBox = [[CommentBox alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 296.0f, 44.0f)]; [self.dynamicView addSubview:commentBox]; [commentBox release]; // Why does this remove the view? If I remove the [commentBox release] the view surprisingly appears. But I don't see a different between these two code snippets. The init for the CommentBox looks like this: - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { // Load the nib: NSArray *nibObjects = [[NSBundle mainBundle] loadNibNamed:@"CommentBox" owner:self options:nil]; self = [nibObjects objectAtIndex:0]; } return self; }

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  • UIImagePickerController Memory Leak

    - by Watson
    I am seeing a huge memory leak when using UIImagePickerController in my iPhone app. I am using standard code from the apple documents to implement the control: UIImagePickerController* imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.delegate = self; if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) { switch (buttonIndex) { case 0: imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:imagePickerController animated:YES]; break; case 1: imagePickerController.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:imagePickerController animated:YES]; break; default: break; } } And for the cancel: -(void) imagePickerControllerDidCancel:(UIImagePickerController *)picker { [[picker parentViewController] dismissModalViewControllerAnimated: YES]; [picker release]; } The didFinishPickingMediaWithInfo callback is just as stanard, although I do not even have to pick anything to cause the leak. Here is what I see in instruments when all I do is open the UIImagePickerController, pick photo library, and press cancel, repeatedly. As you can see the memory keeps growing, and eventually this causes my iPhone app to slow down tremendously. As you can see I opened the image picker 24 times, and each time it malloc'd 128kb which was never released. Basically 3mb out of my total 6mb is never released. This memory stays leaked no matter what I do. Even after navigating away from the current controller, is remains the same. I have also implemented the picker control as a singleton with the same results. Here is what I see when I drill down into those two lines: Any help here would be greatly appreciated! Again, I do not even have to choose an image. All I do is present the controller, and press cancel. Update 1 I downloaded and ran apple's example of using the UIIMagePickerController and I see the same leak happening there when running instruments (both in simulator and on the phone). http://developer.apple.com/library/ios/#samplecode/PhotoPicker/Introduction/Intro.html%23//apple_ref/doc/uid/DTS40010196 All you have to do is hit the photo library button and hit cancel over and over, you'll see the memory keep growing. Any ideas? Update 2 I only see this problem when viewing the photo library. I can choose take photo, and open and close that one over and over, without a leak.

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  • Any example on how to implement the new VerificationController and the KNOWN_TRANSACTIONS_KEY constant?

    - by Carles Estevadeordal
    I've been looking at implementing the new VerificationController to verify in-App-Purchases: http://developer.apple.com/library/ios/#releasenotes/StoreKit/IAP_ReceiptValidation/_index.html And I wonder if there is some example anywhere en how to validate a transaction, since it seems that the - (BOOL)verifyPurchase:(SKPaymentTransaction *)transaction; is not enough and it has to be implemented internally to verify the purchase when the data form the server is received. Another question is if anyone has a clue on what the KNOWN_TRANSACTIONS_KEY is and how to fill it, is it just the product id of the purchase?

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  • NSDateFormatter incorrect date on simulator, correct date on device

    - by Rudiger
    Hi, Im building a calendar and to find out the first day of the month I do [formatter setDateFormat:@"e"]; int startDay = [[formatter stringFromDate:newDate] intValue]; On the device this works correctly and the 1st of the month is on the correct day. But on the simulator it is the day after. Although it doesn't overly matter about the simulator it is kind of driving me crazy thinking I've done something wrong. I tried to set the locale of the formatter but no difference, nor i think should it. Can anyone shed some light on this? On a side note is there a better way to build a calendar than this?

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