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  • Looking for examples of "real" uses of continuations

    - by Sébastien RoccaSerra
    I'm trying to grasp the concept of continuations and I found several small teaching examples like this one from the Wikipedia article: (define the-continuation #f) (define (test) (let ((i 0)) ; call/cc calls its first function argument, passing ; a continuation variable representing this point in ; the program as the argument to that function. ; ; In this case, the function argument assigns that ; continuation to the variable the-continuation. ; (call/cc (lambda (k) (set! the-continuation k))) ; ; The next time the-continuation is called, we start here. (set! i (+ i 1)) i)) I understand what this little function does, but I can't see any obvious application of it. While I don't expect to use continuations all over my code anytime soon, I wish I knew a few cases where they can be appropriate. So I'm looking for more explicitely usefull code samples of what continuations can offer me as a programmer. Cheers!

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  • Any Open Source Pregel like framework for distributed processing of large Graphs?

    - by Akshay Bhat
    Google has described a novel framework for distributed processing on Massive Graphs. http://portal.acm.org/citation.cfm?id=1582716.1582723 I wanted to know if similar to Hadoop (Map-Reduce) are there any open source implementations of this framework? I am actually in process of writing a Pseudo distributed one using python and multiprocessing module and thus wanted to know if someone else has also tried implementing it. Since public information about this framework is extremely scarce. (A link above and a blog post at Google Research)

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  • What "already invented" algorithm did you invent?

    - by Guy
    In my question Insert Update stored proc on SQL Server I explained an efficient way of doing an insert/update - perhaps THE most efficient. It's nothing amazing but it's a small algorithm that I came up with in a mini-Eureka moment. Although I had "invented" it by myself and secretly hoped that I was the first to do so I knew that it had probably been around for years but after posting on a couple of lists and not getting confirmation I had never found anything definitive written up about it. So my questions: What software algorithm did you come up with that you thought that you'd invented? Or better yet, did you invent one?

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  • What is technically more advanced: Python or Assembler? [closed]

    - by el ka es
    I wondered which of these languages is more powerful. With powerful I don't mean the readability, assembler would be naturally the winner here, but something resulting from, for example, the following factors: Which of them is more high-level? (Both aren't really but one has to be more) Who would be the possibly fastest in compiled state? (There is no Python compiler out there as far as I know but it wouldn't be hard writing one I suppose) Which of the both has the better code length/code action ratio? What I mean is If you get to distracted by the, compared to Python, improved readability of assembler, just think of writing plain binary/machine code as what assembler assembles to. Both languages are so basic that it should be possible to answer the question(s) in a rather objective view, I hope.

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  • reconstructing a tree from its preorder and postorder lists.

    - by NomeN
    Consider the situation where you have two lists of nodes of which all you know is that one is a representation of a preorder traversal of some tree and the other a representation of a postorder traversal of the same tree. I believe it is possible to reconstruct the tree exactly from these two lists, and I think I have an algorithm to do it, but have not proven it. As this will be a part of a masters project I need to be absolutely certain that it is possible and correct (Mathematically proven). However it will not be the focus of the project, so I was wondering if there is a source out there (i.e. paper or book) I could quote for the proof. (Maybe in TAOCP? anybody know the section possibly?) In short, I need a proven algorithm in a quotable resource that reconstructs a tree from its pre and post order traversals. Note: The tree in question will probably not be binary, or balanced, or anything that would make it too easy. Note2: Using only the preorder or the postorder list would be even better, but I do not think it is possible. Note3: A node can have any amount of children. Note4: I only care about the order of siblings. Left or right does not matter when there is only one child.

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  • What is a good standard exercise to learn the OO features of a language?

    - by FarmBoy
    When I'm learning a new language, I often program some mathematical functions to get used to the control flow syntax. After that, I like to implement some sorting algorithms to get used to the array/list constructs. But I don't have a standard exercise for exploring the languages OO features. Does anyone have a stock exercise for this? A good answer would naturally lend to inheritance, polymorphism, etc., for a programmer already comfortable with these concepts. An ideal answer would be one that could be communicated in a few words, without ambiguity, in the way that "implement mergesort" is completely unambiguous. (As an example, answering "design a game" is so vague as to be useless.) Any ideas? EDIT: I have to remark that the results here are somewhat ironic. 10 upvotes and (originally) 5 favorites suggest that this is a question others are interested in. Yet the most upvoted answer is one that says there is no good answer. Oh well. I think I'll look at the textbook below, I've found games useful in the past for OO.

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  • Any software for pattern-matching and -rewriting source code?

    - by Steven A. Lowe
    I have some old software (in a language that's not dead but is dead to me ;-)) that implements a basic pattern-matching and -rewriting system for source code. I am considering resurrecting this code, translating it into a modern language, and open-sourcing the project as a refactoring power-tool. Before I go much further, I want to know if anything like this exists already (my google-fu is fanning air on this tonight). Here's how it works: the pattern-matching part matches source-code patterns spanning multiple lines of code using a template with binding variables, the pattern-rewriting part uses a template to rewrite the matched code, inserting the contents of the bound variables from the matching template matching and rewriting templates are associated (1:1) by a simple (unconditional) rewrite rule the software operates on the abstract syntax tree (AST) of the input application, and outputs a modified AST which can then be regenerated into new source code for example, suppose we find a bunch of while-loops that really should be for-loops. The following template will match the while-loop pattern: Template oldLoopPtrn int @cnt@ = 0; while (@cnt@ < @max@) { … @body@ ++@cnt@; } End_Template while the following template will specify the output rewrite pattern: Template newLoopPtrn for(int @cnt@ = 0; @cnt@ < @max@; @cnt@++) { @body@ } End_Template and a simple rule to associate them Rule oldLoopPtrn --> newLoopPtrn so code that looks like this int i=0; while(i<arrlen) { printf("element %d: %f\n",i,arr[i]); ++i; } gets automatically rewritten to look like this for(int i = 0; i < arrlen; i++) { printf("element %d: %f\n",i,arr[i]); } The closest thing I've seen like this is some of the code-refactoring tools, but they seem to be geared towards interactive rewriting of selected snippets, not wholesale automated changes. I believe that this kind of tool could supercharge refactoring, and would work on multiple languages (even HTML/CSS). I also believe that converting and polishing the code base would be a huge project that I simply cannot do alone in any reasonable amount of time. So, anything like this out there already? If not, any obvious features (besides rewrite-rule conditions) to consider? EDIT: The one feature of this system that I like very much is that the template patterns are fairly obvious and easy to read because they're written in the same language as the target source code, not in some esoteric mutated regex/BNF format.

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  • Graph Algorithm To Find All Paths Between N Arbitrary Vertices

    - by russtbarnacle
    I have an graph with the following attributes: Undirected Not weighted Each vertex has a minimum of 2 and maximum of 6 edges connected to it. Vertex count will be < 100 I'm looking for paths between a random subset of the vertices (at least 2). The paths should simple paths that only go through any vertex once. My end goal is to have a set of routes so that you can start at one of the subset vertices and reach any of the other subset vertices. Its not necessary to pass through all the subset nodes when following a route. All of the algorithms I've found (Dijkstra,Depth first search etc.) seem to be dealing with paths between two vertices and shortest paths. Is there a known algorithm that will give me all the paths (I suppose these are subgraphs) that connect these subset of vertices?

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  • Good implementations of reinforced learning?

    - by Paperino
    For an ai-class project I need to implement a reinforcement learning algorithm which beats a simple game of tetris. The game is written in Java and we have the source code. I know the basics of reinforcement learning theory but was wondering if anyone in the SO community had hands on experience with this type of thing. What would your recommended readings be for an implementation of reinforced learning in a tetris game? Are there any good open source projects that accomplish similar things that would be worth checking out? Thanks in advanced Edit: The more specific the better, but general resources about the subject are welcomed. Follow up: Thought it would be nice if I posted a followup. Here's the solution (code and writeup) I ended up with for any future students :). Paper / Code

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  • To Throw or Not to Throw

    - by serhio
    // To Throw void PrintType(object obj) { if(obj == null) { throw new ArgumentNullException("obj") } Console.WriteLine(obj.GetType().Name); } // Not to Throw void PrintType(object obj) { if(obj != null) { Console.WriteLine(obj.GetType().Name); } } What principle to keep? Personally Personally I prefer the first one its say developer-friendly. The second one its say user-friendly. What do you think?

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  • Code Golf: Easter Spiral

    - by friol
    What's more appropriate than a Spiral for Easter Code Golf sessions? Well, I guess almost anything. The Challenge The shortest code by character count to display a nice ASCII Spiral made of asterisks ('*'). Input is a single number, R, that will be the x-size of the Spiral. The other dimension (y) is always R-2. The program can assume R to be always odd and = 5. Some examples: Input 7 Output ******* * * * *** * * * * ***** * Input 9 Output ********* * * * ***** * * * * * * *** * * * * * ******* * Input 11 Output *********** * * * ******* * * * * * * * *** * * * * * * * * ***** * * * * * ********* * Code count includes input/output (i.e., full program). Any language is permitted. My easily beatable 303 chars long Python example: import sys; d=int(sys.argv[1]); a=[d*[' '] for i in range(d-2)]; r=[0,-1,0,1]; x=d-1;y=x-2;z=0;pz=d-2;v=2; while d>2: while v>0: while pz>0: a[y][x]='*'; pz-=1; if pz>0: x+=r[z]; y+=r[(z+1)%4]; z=(z+1)%4; pz=d; v-=1; v=2;d-=2;pz=d; for w in a: print ''.join(w); Now, enter the Spiral...

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  • Language choice

    - by kzh
    For a starter of programming, there are a lot of programming language available to start with. Which should be the best choice for a starter to learn programming language?

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  • Code Golf: Zigzag pattern scanning

    - by fbrereto
    The Challenge The shortest code by character count that takes a single input integer N (N = 3) and returns an array of indices that when iterated would traverse an NxN matrix according to the JPEG "zigzag" scan pattern. The following is an example traversal over an 8x8 matrix (referenced from here:) Examples (The middle matrix is not part of the input or output, just a representation of the NxN matrix the input represents.) 1 2 3 (Input) 3 --> 4 5 6 --> 1 2 4 7 5 3 6 8 9 (Output) 7 8 9 1 2 3 4 (Input) 4 --> 5 6 7 8 --> 1 2 5 9 6 3 4 7 10 13 14 11 8 12 15 16 (Output) 9 10 11 12 13 14 15 16 Notes: The resulting array's base should be appropriate for your language (e.g., Matlab arrays are 1-based, C++ arrays are 0-based). This is related to this question.

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  • Code Golf Christmas Edition: How to print out a Christmas tree of height N

    - by TheSoftwareJedi
    Given a number N, how can I print out a Christmas tree of height N using the least number of code characters? N is assumed constrained to a min val of 3, and a max val of 30 (bounds and error checking are not necessary). N is given as the one and only command line argument to your program or script. All languages appreciated, if you see a language already implemented and you can make it shorter, edit if possible - comment otherwise and hope someone cleans up the mess. Include newlines and whitespace for clarity, but don't include them in the character count. A Christmas tree is generated as such, with its "trunk" consisting of only a centered "*" N = 3: * *** ***** * N = 4: * *** ***** ******* * N = 5: * *** ***** ******* ********* * N defines the height of the branches not including the one line trunk. Merry Christmas SO!

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  • Design to distribute work when generating task oriented input for legacy dos application?

    - by TheDeeno
    I'm attempting to automate a really old dos application. I've decided the best way to do this is via input redirection. The legacy app (menu driven) has many tasks within tasks with branching logic. In order to easily understand and reuse the input for these tasks, I'd like to break them into bit size pieces. Since I'll need to start a fresh app on each run, repeating a context to consume a bit might be messy. I'd like to create an object model that: allows me to concentrate on the task at hand allows me to reuse common tasks from different start points prevents me from calling a task from the wrong start point To be more explicit, given I have the following task hierarchy: START A A1 A1a A1b A2 A2a B B1 B1a I'd like an object model that lets me generate an input file for task "A1b" buy using building blocks like: START -> do_A, do_A1, do_A1b but prevents me from: START -> do_A1 // because I'm assuming a different call chain from above This will help me write "do_A1b" because I can always assume the same starting context and will simplify writing "do_A1a" because it has THE SAME starting context. What patterns will help me out here? I'm using ruby at the moment so if dynamic language features can help, I'm game.

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  • Encode complex number as RGB pixel

    - by Vi
    How is it better to encode a complex number into RGB pixel and vice versa? Probably (logarithm of) an absolute value goes to brightness and an argument goes to hue. Desaturated pixes should receive randomized argument in reverse transformation. Something like: 0 - (0,0,0) 1 - (255,0,0) -1 - (0,255,255) 0.5 - (128,0,0) i - (255,255,0) -i - (255,0,255) (0,0,0) - 0 (255,255,255) - e^(i * random) (128,128,128) - 0.5 * e^(i *random) (0,128,128) - -0.5 Are there ready-made formulas for that?

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  • Best graphical source code diff viewer/editor for code comparison and merging?

    - by Assaf Lavie
    The options for source code diff viewing/editing/merging seem to be: Free: Tortoise Merge Meld * WinDiff WinMerge * DiffMerge * KDiff AJC Diff Commercial: Total Commander's Diff viewer * Beyond Compare * Delta Walker * Araxis Merge * Are there any other options? (Wikipedia suggests a few) What's your favorite tools for source code diff? And how does it differ from the ones in the list? * Supports directory diffs

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  • Can someone clarify what this Joel On Software quote means: (functional programs have no side effect

    - by Bob
    I was reading Joel On Software today and ran across this quote: Without understanding functional programming, you can't invent MapReduce, the algorithm that makes Google so massively scalable. The terms Map and Reduce come from Lisp and functional programming. MapReduce is, in retrospect, obvious to anyone who remembers from their 6.001-equivalent programming class that purely functional programs have no side effects and are thus trivially parallelizable. What does he mean when he says functional programs have no side effects? And how does this make parallelizing trivial?

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  • What every web developer should know?

    - by arikfr
    Let's say you got a new intern, who's a third-year CS student. He has firm knowledge of the basics, has some experience with C/Java from the courses he took and a lot of desire to learn more. What would you teach him in order to become a good web developer? What I had in mind is: HTML/CSS and the importance of writing semantic markup Javascript, some JS framework (jQuery), JSON Basics of Git/Subversion (whatever you use) The language we use (Ruby, Python, PHP, C#, whatever) Introduction the web framework we use (Rails, Django, ASP.NET MVC...) MVC - what/why/who RESTful web services - how to consume them and how to create one What's on your list?

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  • Code Golf: Seven Segments

    - by LiraNuna
    The challenge The shortest code by character count to generate seven segment display representation of a given hex number. Input Input is made out of digits [0-9] and hex characters in both lower and upper case [a-fA-F] only. There is no need to handle special cases. Output Output will be the seven segment representation of the input, using those ASCII faces: _ _ _ _ _ _ _ _ _ _ _ _ | | | _| _| |_| |_ |_ | |_| |_| |_| |_ | _| |_ |_ |_| | |_ _| | _| |_| | |_| _| | | |_| |_ |_| |_ | Restrictions The use of the following is forbidden: eval, exec, system, figlet, toilet and external libraries. Test cases: Input: deadbeef Output: _ _ _ _ _ _||_ |_| _||_ |_ |_ |_ |_||_ | ||_||_||_ |_ | Input: 4F790D59 Output: _ _ _ _ _ _ |_||_ ||_|| | _||_ |_| || | _||_||_| _| _| Code count includes input/output (i.e full program).

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  • Stack overflow code golf

    - by Chris Jester-Young
    To commemorate the public launch of Stack Overflow, what's the shortest code to cause a stack overflow? Any language welcome. ETA: Just to be clear on this question, seeing as I'm an occasional Scheme user: tail-call "recursion" is really iteration, and any solution which can be converted to an iterative solution relatively trivially by a decent compiler won't be counted. :-P ETA2: I've now selected a “best answer”; see this post for rationale. Thanks to everyone who contributed! :-)

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  • Algorithm to fill slots

    - by Peter Lang
    I am searching for an algorithm to fill several slots, which are already filled to some level. The current levels and the available quantity to fill are known Resulting levels should be as equal as possible, but existing level cannot be reduced Slots are filled from left to right, so left slots get higher level if equal level is impossible       The image above shows six examples, each column represents a slot. The grey area is already filled, the blue are is the expected position of the new elements. I could iterate through my slots and increase the quantity on the lowest slot by 1 until the available quantity is consumed, but I wonder about how to actually calculate the new filling levels. I am going to implement this with SQL/PL/SQL, other code is just as welcome though :)

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