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  • fern-wifi-cracker "Exec format error" breaks packaging system

    - by cunix
    root@cunix:/home/cunix# sudo apt-get remove fern-wifi-cracker Reading package lists... Done Building dependency tree Reading state information... Done The following packages were automatically installed and are no longer required: libqt4-test libqt4-sql-mysql mysql-common libqt4-xmlpatterns libqt4-help python-qt4 python-sip libqt4-sql-sqlite libqt4-sql macchanger libqt4-designer libmysqlclient16 python-scapy libqt4-scripttools Use 'apt-get autoremove' to remove them. The following packages will be REMOVED: fern-wifi-cracker 0 upgraded, 0 newly installed, 1 to remove and 0 not upgraded. After this operation, 3,514kB disk space will be freed. Do you want to continue [Y/n]? y (Reading database ... 167661 files and directories currently installed.) Removing fern-wifi-cracker ... dpkg (subprocess): unable to execute installed pre-removal script (/var/lib/dpkg/info/fern-wifi-cracker.prerm): Exec format error dpkg: error processing fern-wifi-cracker (--remove): subprocess installed pre-removal script returned error exit status 2 Errors were encountered while processing: fern-wifi-cracker E: Sub-process /usr/bin/dpkg returned an error code (1) how to uninstall?

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  • VS2008 VB project - Changing application type automatically adds references

    - by Stijn
    Visual Basic Create a new project with the Empty Project template (Visual Basic - Windows) Go to the project properties, and change the Application type by choosing something else or reselecting Windows Forms Application. When reselecting, Visual Studio will automatically add references to System.Deployment, System.Drawing and System.Windows.Forms C# Create a new project with the Empty Project template (Visual C# - Windows) Go to the project properties, and change the Application type to any of the choices. Visual studio will not add references. Question Is there a way to change this behaviour for Visual Basic?

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  • How can I build the best Cyber Cafe possible using Ubuntu (Desktop or the Server Edition)?

    - by Osman Hassan
    My question has to do with my plan/dream of opening a Cyber Cafe in Mogadishu, Somalia, my birth place. I plan to use 5 to 15 computers (all laptops) running Ubuntu. Now that you have the background to my question, I need your help, advice and expertise. What type of computer (laptop) should I use for this project? What type of operating system (Ubuntu Desktop/Ubuntu Server Edition) should I use? How can I setup a file and printer sharing server? What program should I use to manage the client computers? If you have done this before and can point me to the best and easiest way to build this Cyber Cafe, I would appreciate it tremendously. Also, if you can point me to any books, articles, or blogs which I should read, I would appreciate it too.

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  • System starts without sound in Lubuntu

    - by cipricus
    When I log in the sound is muted. Why is that? This image is from the Xfce mixer, while the lxde volume does not show that the sound is off. So, I can see the sound muted only in Xfce Mixer. But I can also start the sound in another application, Pulse Audio Volume Control, if I change a setting in Output Devices from Analog Mono Output to LFE on Mono Separate Devices: The Analog Mono Output option here sets in fact the Xfce Mixer in the mute position from the first image. Could this be related to managing sessions (and therefore to these question)? This happens in LXDE session as well as in Lubuntu session. Starting sound and logging out and in between any of these two sessions would mute the volume as shown. Starting the volume in one of these and logging out and then logging in into the Gnome session, the sound would be off; but then, after starting sound, logging out of Gnome and then logging in into any session, the sound would not be muted. But after restart it would be so no matter the session.

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  • Slick2D + LWJGL collision system

    - by Connor W
    So I've been learning java for a while and have explored slick and lwjgl before but went away from using Slick for a while. But I've recently gone back to using it (as I'm making a platformer and Tiled will be really helpful). But here's where my problems begin: collision. I have a player polygon and I check to see if it's colliding with my tiled map with this method: public static boolean playerCollisionWith() { for(int i = 0; i < Blockmap.entities.size(); i++) { Block entity1 = (Block) Blockmap.entities.get(i); if(playerPoly.intersects(entity1.poly)) { return true; } } return false; } This would work normally but I'm using a different method for movement. Instead of just adding a speed variable to the player's x axis. I move like this: if(Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) { speedX = Math.min(5, speedX + 1); moving = true; playerPoly.setX(x); if(playerCollisionWith()) { speedX = -5; playerPoly.setX(x); } } That Math.min call is what is messing me up =. I can't just call speedX = -5, because when I do the player "bounces" when the right mouse button is down and it's colliding. Bounces as in flashes back and forth REALLY quickly. But I don't really know how I would make it so that collisions on the y axis would work either, whether the player is jumping or not. So if I could get some help with how to fix this problem that would be great. Thank you for the help!

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  • Content Management System ? Overview

    On several occasion a client would like to be able to modify the pages and add their content. This need may arise due to change in profile of the services offered or additional services. This may eve... [Author: Alan Smith - Web Design and Development - June 04, 2010]

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  • How to check if two System.Drawing.Color structures represent the same color in 16 bit color depth?

    - by David
    How can I check if two System.Drawing.Color structures represent the same color in 16 bit color depth (or generally based on the value of Screen.PrimaryScreen.BitsPerPixel)? Let's say I set Form.TransparencyKey to Value1 (of Color type), I want to check that when the user selects a new background color for the form (Value2), I don't set the entire form transparent. On 32bit color depth screens I simply compare the two values: if (Value1 == Value2) However, this does not work on 16bit color depth screens, as more Color values for the Value2 would represent the same actual 16bit color as Value1, as I found out the hard way.

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  • SCORM and the Learning Management System (LMS)

    What actually is SCORM? SCORM, Shareable Content Object Reference Model, is a standard for web-based e-learning that has been developed to define communication between client-side content and a runti... [Author: Stuart Campbell - Computers and Internet - October 05, 2009]

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  • How to find which type of system call is used by a program

    - by bala1486
    I am working on x86_64 machine. My linux kernel is also 64 bit kernel. As there are different ways to implement a system call (int 80, syscall, sysenter), i wanted to know what type of system call my machine is using. I am newbie to linux. I have written a demo program. include int main() { getpid(); return 0; } getpid() does one system call. Can anybody give me a method to find which type of system call will be used by my machine for this program.. Thank you....

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  • Hosting a WCF Service Lib through a Windows service get a System.InvalidOperationException: attempti

    - by JohnL
    I have a WCF Service Library containing five service contracts. The library is hosted through a Windows Service. Most if not all my configuration for the WCF Library is declaritive. The only thing I am doing in code for configuration is to pass the type of the class implementing the service contracts into ServiceHost. I then call Open on each of the services during the Windows Service OnStart event. Here is the error message I get: Service cannot be started. System.InvalidOperationException: Service '[Fubu.Conversion.Service1' has zero application (non-infrastructure) endpoints. This might be because no configuration file was found for your application, or because no service element matching the service name could be found in the configuration file, or because no endpoints were defined in the service element. at System.ServiceModel.Description.DispatcherBuilder.EnsureThereAreNonMexEndpoints(ServiceDescription description) at System.ServiceModel.Description.DispatcherBuilder.InitializeServiceHost(ServiceDescription description, ServiceHostBase serviceHost) at System.ServiceModel.ServiceHostBase.InitializeRuntime() at System.ServiceModel.ServiceHostBase.OnBeginOpen() at System.ServiceModel.ServiceHostBase.OnOpen(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open() at Fubu.RemotingHost.RemotingHost.StartServ... protected override void OnStart(string[] args) { // Uncomment to debug this properly //System.Diagnostics.Debugger.Break(); StartService1(); StartService2(); StartService3(); StartService4(); StartService5(); } Each of the above simply do the following: private void StartSecurityService() { host = new ServiceHost(typeof(Service1)); host.Open(); } Service Lib app.congfig summary <services> <service behaviorConfiguration="DefaultServiceBehavior" name="Fubu.Conversion.Service1"> <endpoint address="" binding="netTcpBinding" bindingConfiguration="TCPBindingConfig" name="Service1" bindingName="TCPEndPoint" contract="Fubu.Conversion.IService1"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="mex" binding="mexTcpBinding" bindingConfiguration="" name="mexSecurity" bindingName="TcpMetaData" contract="IMetadataExchange" /> <host> <baseAddresses> <add baseAddress="net.tcp://localhost:8025/Fubu/Conversion/Service1/" /> </baseAddresses> </host> </service> ... Contract is set up as follows: namespace Fubu.Conversion.Service1 { [ServiceContract(Namespace = "net.tcp://localhost:8025/Fubu")] public interface IService1 { I have looked "high and low" for a solution without any luck. Is the answer obvious? The solution to this does not appear to be. Thanks

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  • Unknown file system : grub Rescue

    - by Rahul Rodrigues
    I have Lenovo Y560 Laptop on which installed Windows 7 and Ubuntu 11.10 as dual boot.Due to some reason i had to recover boot loader using bootrec.exe /fixmbr and bootrec.exe /fix boot,It created one partition of size 198MB named "tet" and my both os were working fine. Ysterday while making some changes in partition table i deleted that "tets" partition and after reboot im getting following error Error:unknow filesystem grub rescue i tried to boot from windows installer cd and but it stucks at "starting windows" so not able to run commands which i have mentioned earliar and tried to boot from Ubuntu 11.10,it stucks after showing following error memory full can't kill anymore process. Please help me out

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  • .type error in IE

    - by MrEnder
    The line <input type="text" name="passwordLogin" value="Password" onfocus="if(this.value=='Password'){this.value=''; this.type='password'};" onblur="if(this.value==''){this.value='Password'; this.type='text'};" size="25" /> works in all web browsers except IE... how can I fix it for IE?

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  • problems updating system with apt-get

    - by Javier
    After to do apt-get update and try with apt-get upgrade I have the next error message: This is a coppy of my terminal (in spanish) root@LinuxJGP:/home/javiergp# apt-get upgrade Leyendo lista de paquetes... Hecho Creando árbol de dependencias Leyendo la información de estado... Hecho Se actualizarán los siguientes paquetes: apport apport-symptoms fonts-liberation gnome-icon-theme gnome-orca language-pack-en language-pack-en-base language-pack-es language-pack-es-base language-pack-gnome-en language-pack-gnome-en-base language-pack-gnome-es language-pack-gnome-es-base light-themes linux-firmware oneconf resolvconf sessioninstaller software-center ssl-cert tzdata ubuntu-docs ubuntu-keyring ubuntu-sso-client ubuntuone-control-panel ubuntuone-installer unity-lens-video unity-scope-video-remote xdiagnose 29 actualizados, 0 se instalarán, 0 para eliminar y 0 no actualizados. E: Los archivos de índice de paquetes están dañados. No existe un campo «Filename:» para el paquete ubuntu-keyring. How can resolve this problem?

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  • How To Test if Type is Primitive

    - by DaveDev
    Hi Guys I have a block of code that serializes a type into a Html tag. Type t = typeof(T); // I pass <T> in as a paramter, where myObj is of type T tagBuilder.Attributes.Add("class", t.Name); foreach (PropertyInfo prop in t.GetProperties()) { object propValue = prop.GetValue(myObj, null); string stringValue = propValue != null ? propValue.ToString() : String.Empty; tagBuilder.Attributes.Add(prop.Name, stringValue); } This works great, except I want it to only do this for primitive types, like string, int, double, bool etc. I want it to ignore everything else. Can anyone suggest how I do this? Or do I need to specify the types I want to allow somewhere and switch on the property's type to see if it's allowed? That's a little messy, so it'd be nice if I there was a tidier way.

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  • Rails and Mongoid best way to implement sharing system

    - by Matteo Pagliazzi
    I have to model User and Board in rails using mongoid as ODM. Each board is referenced to an user through a foreign key user_id and now I want to add the ability to share a board with other users. Following CRUD I'd create a new Model called something like Share and it's releated Controller with the ability to create/edit/delete a Share but I have some doubts: First, where to save informations about Shares? I think I may create a field in the Board's collection called shared_with including an array of user ids. in a MySQL I'd created a new table with the ids of who share, the resource shared and the user the resources is shared with but I don't think that's necessary using MongoDB. Every user a Board is shared with should be able to edit the Board (but not to delete it) so the Board should have two relations one with the owner and another with the users the board is shared with, right? For permission (the owner should be able to delete a board but the users it is shared with shouldn't) what to use? I'm using Devise for authentication but I think something like CanCan would fit better. but how to implement it? What do you think about this way? Do you find any problems or have better solutions?

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  • PHP: Type hints for fields with Eclipse PDT

    - by Silvio Donnini
    Using Eclipse + PDT, I know that you can specify the return type of a method or the type of a variable within a method via type hints. How about class fields? Can I declare the type of a field in order to enable autocompletion for that variable? I tried something on the lines of: class MyClass { protected $Field; /* @var $Field MyType */ ... but it doesn't work. Is there a way to achieve autocompletion of class fields with Eclipse and PDT? thanks, Silvio

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  • Resolving the metadata token of a generic type parameter

    - by 280Z28
    Is there any way the .NET 4.0 (or earlier) reflection API to resolve a generic type parameter? See the two lines after my ArgumentException comment for my current attempt. [TestMethod] public void TestGenericParameterTokenResolution() { Type genericParameter = typeof(List<>).GetGenericArguments()[0]; Assert.IsTrue(genericParameter.IsGenericParameter); int metadataToken = genericParameter.MetadataToken; // make sure the metadata token is a GenericParam Assert.AreEqual(metadataToken & 0xFF000000, 0x2A000000); Module module = typeof(List<>).Module; // the following both throw an ArgumentException. Type resolvedParameter = module.ResolveType(metadataToken); resolvedParameter = (Type)module.ResolveMember(metadataToken); Assert.AreSame(genericParameter, resolvedParameter); }

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  • The Return Of __FILE__ And __LINE__ In .NET 4.5

    - by Alois Kraus
    Good things are hard to kill. One of the most useful predefined compiler macros in C/C++ were __FILE__ and __LINE__ which do expand to the compilation units file name and line number where this value is encountered by the compiler. After 4.5 versions of .NET we are on par with C/C++ again. It is of course not a simple compiler expandable macro it is an attribute but it does serve exactly the same purpose. Now we do get CallerLineNumberAttribute  == __LINE__ CallerFilePathAttribute        == __FILE__ CallerMemberNameAttribute  == __FUNCTION__ (MSVC Extension)   The most important one is CallerMemberNameAttribute which is very useful to implement the INotifyPropertyChanged interface without the need to hard code the name of the property anymore. Now you can simply decorate your change method with the new CallerMemberName attribute and you get the property name as string directly inserted by the C# compiler at compile time.   public string UserName { get { return _userName; } set { _userName=value; RaisePropertyChanged(); // no more RaisePropertyChanged(“UserName”)! } } protected void RaisePropertyChanged([CallerMemberName] string member = "") { var copy = PropertyChanged; if(copy != null) { copy(new PropertyChangedEventArgs(this, member)); } } Nice and handy. This was obviously the prime reason to implement this feature in the C# 5.0 compiler. You can repurpose this feature for tracing to get your hands on the method name of your caller along other stuff very fast now. All infos are added during compile time which is much faster than other approaches like walking the stack. The example on MSDN shows the usage of this attribute with an example public static void TraceMessage(string message, [CallerMemberName] string memberName = "", [CallerFilePath] string sourceFilePath = "", [CallerLineNumber] int sourceLineNumber = 0) { Console.WriteLine("Hi {0} {1} {2}({3})", message, memberName, sourceFilePath, sourceLineNumber); }   When I do think of tracing I do usually want to have a API which allows me to Trace method enter and leave Trace messages with a severity like Info, Warning, Error When I do print a trace message it is very useful to print out method and type name as well. So your API must either be able to pass the method and type name as strings or extract it automatically via walking back one Stackframe and fetch the infos from there. The first glaring deficiency is that there is no CallerTypeAttribute yet because the C# compiler team was not satisfied with its performance.   A usable Trace Api might therefore look like   enum TraceTypes { None = 0, EnterLeave = 1 << 0, Info = 1 << 1, Warn = 1 << 2, Error = 1 << 3 } class Tracer : IDisposable { string Type; string Method; public Tracer(string type, string method) { Type = type; Method = method; if (IsEnabled(TraceTypes.EnterLeave,Type, Method)) { } } private bool IsEnabled(TraceTypes traceTypes, string Type, string Method) { // Do checking here if tracing is enabled return false; } public void Info(string fmt, params object[] args) { } public void Warn(string fmt, params object[] args) { } public void Error(string fmt, params object[] args) { } public static void Info(string type, string method, string fmt, params object[] args) { } public static void Warn(string type, string method, string fmt, params object[] args) { } public static void Error(string type, string method, string fmt, params object[] args) { } public void Dispose() { // trace method leave } } This minimal trace API is very fast but hard to maintain since you need to pass in the type and method name as hard coded strings which can change from time to time. But now we have at least CallerMemberName to rid of the explicit method parameter right? Not really. Since any acceptable usable trace Api should have a method signature like Tracexxx(… string fmt, params [] object args) we not able to add additional optional parameters after the args array. If we would put it before the format string we would need to make it optional as well which would mean the compiler would need to figure out what our trace message and arguments are (not likely) or we would need to specify everything explicitly just like before . There are ways around this by providing a myriad of overloads which in the end are routed to the very same method but that is ugly. I am not sure if nobody inside MS agrees that the above API is reasonable to have or (more likely) that the whole talk about you can use this feature for diagnostic purposes was not a core feature at all but a simple byproduct of making the life of INotifyPropertyChanged implementers easier. A way around this would be to allow for variable argument arrays after the params keyword another set of optional arguments which are always filled by the compiler but I do not know if this is an easy one. The thing I am missing much more is the not provided CallerType attribute. But not in the way you would think of. In the API above I did add some filtering based on method and type to stay as fast as possible for types where tracing is not enabled at all. It should be no more expensive than an additional method call and a bool variable check if tracing for this type is enabled at all. The data is tightly bound to the calling type and method and should therefore become part of the static type instance. Since extending the CLR type system for tracing is not something I do expect to happen I have come up with an alternative approach which allows me basically to attach run time data to any existing type object in super fast way. The key to success is the usage of generics.   class Tracer<T> : IDisposable { string Method; public Tracer(string method) { if (TraceData<T>.Instance.Enabled.HasFlag(TraceTypes.EnterLeave)) { } } public void Dispose() { if (TraceData<T>.Instance.Enabled.HasFlag(TraceTypes.EnterLeave)) { } } public static void Info(string fmt, params object[] args) { } /// <summary> /// Every type gets its own instance with a fresh set of variables to describe the /// current filter status. /// </summary> /// <typeparam name="T"></typeparam> internal class TraceData<UsingType> { internal static TraceData<UsingType> Instance = new TraceData<UsingType>(); public bool IsInitialized = false; // flag if we need to reinit the trace data in case of reconfigured trace settings at runtime public TraceTypes Enabled = TraceTypes.None; // Enabled trace levels for this type } } We do not need to pass the type as string or Type object to the trace Api. Instead we define a generic Api that accepts the using type as generic parameter. Then we can create a TraceData static instance which is due to the nature of generics a fresh instance for every new type parameter. My tests on my home machine have shown that this approach is as fast as a simple bool flag check. If you have an application with many types using tracing you do not want to bring the app down by simply enabling tracing for one special rarely used type. The trace filter performance for the types which are not enabled must be therefore the fasted code path. This approach has the nice side effect that if you store the TraceData instances in one global list you can reconfigure tracing at runtime safely by simply setting the IsInitialized flag to false. A similar effect can be achieved with a global static Dictionary<Type,TraceData> object but big hash tables have random memory access semantics which is bad for cache locality and you always need to pay for the lookup which involves hash code generation, equality check and an indexed array access. The generic version is wicked fast and allows you to add more features to your tracing Api with minimal perf overhead. But it is cumbersome to write the generic type argument always explicitly and worse if you do refactor code and move parts of it to other classes it might be that you cannot configure tracing correctly. I would like therefore to decorate my type with an attribute [CallerType] class Tracer<T> : IDisposable to tell the compiler to fill in the generic type argument automatically. class Program { static void Main(string[] args) { using (var t = new Tracer()) // equivalent to new Tracer<Program>() { That would be really useful and super fast since you do not need to pass any type object around but you do have full type infos at hand. This change would be breaking if another non generic type exists in the same namespace where now the generic counterpart would be preferred. But this is an acceptable risk in my opinion since you can today already get conflicts if two generic types of the same name are defined in different namespaces. This would be only a variation of this issue. When you do think about this further you can add more features like to trace the exception in your Dispose method if the method is left with an exception with that little trick I did write some time ago. You can think of tracing as a super fast and configurable switch to write data to an output destination or to execute alternative actions. With such an infrastructure you can e.g. Reconfigure tracing at run time. Take a memory dump when a specific method is left with a specific exception. Throw an exception when a specific trace statement is hit (useful for testing error conditions). Execute a passed delegate which e.g. dumps additional state when enabled. Write data to an in memory ring buffer and dump it when specific events do occur (e.g. method is left with an exception, triggered from outside). Write data to an output device. …. This stuff is really useful to have when your code is in production on a mission critical server and you need to find the root cause of sporadic crashes of your application. It could be a buggy graphics card driver which throws access violations into your application (ok with .NET 4 not anymore except if you enable a compatibility flag) where you would like to have a minidump or you have reached after two weeks of operation a state where you need a full memory dump at a specific point in time in the middle of an transaction. At my older machine I do get with this super fast approach 50 million traces/s when tracing is disabled. When I do know that tracing is enabled for this type I can walk the stack by using StackFrameHelper.GetStackFramesInternal to check further if a specific action or output device is configured for this method which is about 2-3 times faster than the regular StackTrace class. Even with one String.Format I am down to 3 million traces/s so performance is not so important anymore since I do want to do something now. The CallerMemberName feature of the C# 5 compiler is nice but I would have preferred to get direct access to the MethodHandle and not to the stringified version of it. But I really would like to see a CallerType attribute implemented to fill in the generic type argument of the call site to augment the static CLR type data with run time data.

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  • System Wide Performance Sanity Check Procedures

    - by user702295
    Do you need to boost your overall implementation performance? Do you need a direction to pinpoint possible performance opportunities? Are you looking for a general performance guide? Try MOS note 69565.1.  This paper describes a holistic methodology that defines a systematic approach to resolve complex Application performance problems.  It has been successfully used on many critical accounts.  The 'end-to-end' tuning approach encompasses the client, network and database and has proven far more effective than isolated tuning exercises.  It has been used to define and measure targets to ensure success.  Even though it was checked for relevance on 13-Oct-2008, the procedure is still very valuable. Regards!  

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  • Where to find iPhone system buttons and icons graphics?

    - by Ariel
    Hey guys, I'm trying to find a way to use the original Apple system buttons and icons in a web site. Is there a way to get these original graphics in png format? There are not-so-nice ways to obtain them of course. Two I was thinking of: Save them from this link, then convert to png. Take screen captures on the iPhone itself, and cut the icons from the saved images. Is anyone aware of a nicer way to obtain the original graphics? Does anyone know where they are stored on the Mac? Thanks :-) Ariel

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  • getline won't let me type, c++

    - by Stijn
    I try to get the name of a game the users chooses and store it in a vector. I use getline so the user can use a space. When I try to type a new game to add it won't let me. It automaticly displays me games library. Please tell me what I do wrong. Problem is at if(action == "add") Here's my code: #include <iostream> #include <string> #include <vector> #include <algorithm> #include <ctime> #include <cstdlib> using namespace std; int main() { vector<string>::const_iterator myIterator; vector<string>::const_iterator iter; vector<string> games; games.push_back("Crysis 2"); games.push_back("GodOfWar 3"); games.push_back("FIFA 12"); cout <<"Welcome to your Games Library.\n"; cout <<"\nThese are your games:\n"; for (iter = games.begin(); iter != games.end(); ++iter) { cout <<*iter <<endl; } //the loop! string action; string newGame; cout <<"\n-Type 'exit' if you want to quit.\n-Type 'add' if you want to add a game.\n-Type 'delete' if you want to delete a game.\n-Type 'find' if you want to search a game.\n-Type 'game' if you don't know what game to play.\n-Type 'show' if you want to view your library."; while (action != "exit") { cout <<"\n\nWhat do you want to do: "; cin >> action; //problem is here if (action == "add") { cout <<"\nType the name of the game you want to add: "; getline (cin, newGame); games.push_back(newGame); for (iter = games.begin(); iter != games.end(); ++iter) { cout <<*iter <<endl; } continue; } else if (action == "show") { cout <<"\nThese are your games:\n"; for (iter = games.begin(); iter != games.end(); ++iter) { cout <<*iter <<endl; } } else if (action == "delete") { cout <<"Type the name of the game you want to delete: "; cin >> newGame; getline (cin, newGame); iter = find(games.begin(), games.end(), newGame); if(iter != games.end()) { games.erase(iter); cout <<"\nGame deleted!"; } else { cout<<"\nGame not found."; } continue; } else if (action == "find") { cout <<"Which game you want to look for in your library: "; cin >> newGame; getline (cin, newGame); iter = find(games.begin(), games.end(), newGame); if (iter != games.end()) { cout << "Game found.\n"; } else { cout << "Game not found.\n"; } continue; } else if (action == "game") { srand(static_cast<unsigned int>(time(0))); random_shuffle(games.begin(), games.end()); cout << "\nWhy don't you play " << games[0]; continue; } else if (action == "quit") { cout <<"\nRemember to have fun while gaming!!\n"; break; } else { cout <<"\nCommand not found"; } } return 0; }

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  • IVR-style dialog system / workflow / menu

    - by unbeli
    I need to build a dialog system similar to IVR used in call centers. My system is not phone-based, but the dialog is similar. Something like System: "Main menu: Enter [1] for menu1, [2] for menu2" User: [1] System: "menu1: enter [1] for apples, [2] for oranges, [3] for main menu" User: [7] System: "What??" System: "menu1: enter [1] for apples, [2] for oranges, [3] for main menu" User: [2] ... and so on I want to have a nice declarative description of all the possible options and a nice way to run through that tree, guided by user input. Already considered: ANTLR-generated lexer/parser (seems to be an overkill), SCXML-based state machine (seems like only transitions can be declared, the rest needs to be coded)

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