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  • Guice expert question

    - by Roman
    Hi All I am wondering if someone would be such an expert in guice that he even would know how to implement that : I have an injection annotation (@ConfParam)with some parameters , like that : class TestClass { private final int intValue; @Inject public TestClass(@ConfParam(section = "test1", key = "1") int intValue{ this.intValue = intValue; } public int getIntValue() { return intValue; } } The ConfParam is my custom annotation. Now , when the injection value is requested , I would like guice to create a dynamic binding, to resolve the value. For that binding I will need the parameters inside the annotation. Some example could be , I will have to look in the database in some table where the section is ? and the key is ?. All the trouble is that the data is not available when the injector is created and could be also be added at runtime. Ps. I static solution is easy. ( just have a look at the Names class)

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  • Generics List Interface...newb question

    - by newToProgramming
    The List interface is the following: public interface List<E>{ public boolean add(Object e); public boolean remove(Object e); public boolean contains(Object e); ...etc Why aren't the add, remove and contains methods written like the following? public boolean add(E e) public boolean remove(E e) public boolean contains(E e)

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  • JUnit terminates child threads

    - by Marco
    Hi to all, When i test the execution of a method that creates a child thread, the JUnit test ends before the child thread and kills it. How do i force JUnit to wait for the child thread to complete its execution? Thanks

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  • "Zoom" text to be as big as possible within constraints/box

    - by stolsvik
    First problem: You have 400 pixels width to go on, and need to fit some text within that constraint as large as possible (thus, the text shall use that amount of space). Throw in a new constraint: If the text is just "A", then it shall not zoom this above 100 pixels (or some specific font size). Then, a final situation: Linebreaks. Fit some text in the largest possible way within e.g. 400 x 150 pixels. An obvious way is to simply start with point 1, and then increase until you can't fit it anymore. This would work for all three problems, but would be very crude. The fitting of a single line within bounds could be done by writing it with some fixed point size, check the resulting pixel bounds of the text, and then simply scale it with a transform (the text scales properly too then, check out TransformUI). Any ideas of other ways to attack this would be greatly appreciated!

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  • How to use Scanner to accept only valid int as input

    - by John
    I'm trying to make a small program more robust and I need some help with that. Scanner kb = new Scanner(System.in); int num1; int num2 = 0; System.out.print("Enter number 1: "); num1 = kb.nextInt(); while(num2<num1) { System.out.print("Enter number 2: "); num2 = kb.nextInt(); } Number 2 has to be greater than number 1 Also I want the program to automatically check and ignore if the user enters a character instead of a number. Because right now when a user enters for example r instead of a number the program just exits.

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  • Multivalue Mysql Inserts using HibernateTemplate

    - by Langali
    I am using Spring HibernateTemplate and need to insert hundreds of records into a mysql database every second. Not sure what is the most performant way of doing it, but I am trying to see how the multi value mysql inserts do using hibernate. String query = "insert into user(age, name, birth_date) values(24, 'Joe', '2010-05-19 14:33:14'), (25, 'Joe1', '2010-05-19 14:33:14')" getHibernateTemplate().execute(new HibernateCallback(){ public Object doInHibernate(Session session) throws HibernateException, SQLException { return session.createSQLQuery(query).executeUpdate(); } }); But I get this error: 'could not execute native bulk manipulation query.' Please check your query ..... Any idea of I can use a multi value mysql insert using Hibernate? or is my query incorrect? Any other ways that I can improve the performance? I did try the saveOrUpdateAll() method, and that wasn't good enough!

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  • Creating a shared HSQLDB database

    - by Robert Munteanu
    In-process HSQLDB database are not expected to be opened by others, even for file-based storage. The documentation hints that this is possible: Server Modes, Advanced Topics, but I've not yet found a URL for how to activate this behaviour. Did anyone do this so they can share how to?

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  • How does quartz track the time

    - by Nrj
    How does quartz track the time ? Is it a continuous timer running in background or does it somehow uses the OS scheduler or is it something else ? Which class actually holds this feature ? Thanks.

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  • Collections removeAll method

    - by srinannapa
    I would like to know if something like below is possible , list<**MyObject**>.**removeAll**(list<**String**>) I hope the context is understandable. The list<MyObject : is a ArrayList<MyObject The list<String : is a ArrayList<String I know this can be achieved by overriding equals method in MyObject class. I would like to know if any other choice is prsent. Thanks,Srinivas N

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  • Problem processing large data using Applet-Servlet communication

    - by Marquinio
    Hi everyone. I have an Applet that makes a request to a Servlet. On the servlet it's using the PrintWriter to write the response back to Applet: out.println("Field1|Field2|Field3|Field4|Field5......|Field10"); There are about 15000 records, so the out.println() gets executed about 15000 times. Problem is that when the Applet gets the response from Servlet it takes about 15 minutes to process the records. I placed System.out.println's and processing is paused at around 5000, then after 15 minutes it continues processing and then its done. Has anyone faced a similar problem? The servlet takes about 2 seconds to execute. So seems that the browser/Applet is too slow to process the records. Any ideas appreciated. Thanks.

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  • Why does the android emulator camera stop unexpectedly?

    - by user490074
    I am using Android 2.2 (API Level 8). The camera is enabled in the manifest. When I try the camera icon provided by the emulator model, it runs for a few seconds showing a gray box moving around a black and white checkerboard, then dies with the error message: Sorry! The application Camera (process com.android.camera) has stopped unexpectedly. Please try again. Trying again, of course, doesn't help. I am using the provided emulator camera to compare behavior with a camera application I am working on. Why does the android emulator camera stop unexpectedly?

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  • Is this a correct way to stop Execution Task

    - by Yan Cheng CHEOK
    I came across code to stop execution's task. private final ExecutorService executor = Executors.newSingleThreadExecutor(); public void stop() { executor.shutdownNow(); try { executor.awaitTermination(100, TimeUnit.DAYS); } catch (InterruptedException ex) { log.error(null, ex); } } public Runnable getRunnable() { return new Runnable() { public void run() { while (!Thread.currentThread().isInterrupted()) { // What if inside fun(), someone try to clear the interrupt flag? // Say, through Thread.interrupted(). We will stuck in this loop // forever. fun(); } } }; } I realize that, it is possible for Runnable to be in forever loop, as Unknown fun may Thread.sleep, clear the interrupt flag and ignore the InterruptedException Unknown fun may Thread.interrupted, clear the interrupt flag. I was wondering, is the following way correct way to fix the code? private final ExecutorService executor = Executors.newSingleThreadExecutor(); private volatile boolean flag = true; public void stop() { flag = false; executor.shutdownNow(); try { executor.awaitTermination(100, TimeUnit.DAYS); } catch (InterruptedException ex) { log.error(null, ex); } } public Runnable getRunnable() { return new Runnable() { public void run() { while (flag && !Thread.currentThread().isInterrupted()) { // What if inside fun(), someone try to clear the interrupt flag? // Say, through Thread.interrupted(). We will stuck in this loop // forever. fun(); } } }; }

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • Finding duplicates in a list using recursion?

    - by user1760892
    I'm suppose to find if there is duplicates in a list and return true or false using recursion only (no loops). So if ArrayList of char is used, [a,b,c,d,e] should return false. [a,a,b,c,d] or [a,b,b,c,c,d] should return true. I've tried and tested different ways and it worked for some cases but not all. I changed my code around and this is what I have now. (Has problem at the last if statement) Can anyone give me some hints? Thanks. public static <T> boolean duplicate(List<T> list) throws NullPointerException { return duplicateHelper(list, list.get(0)); } public static <T> boolean duplicateHelper(List<T> list, T t){ if (list == null) throw new NullPointerException(); if(list.isEmpty()) return false; if(list.size() > 1){ if(t.equals(list.get(1))) return true; } if(list.size() == 1) return false; if(!duplicateHelper(list.subList(1,list.size()), t)){ return duplicate(list.subList(1,list.size())); } return false; }

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  • Use HTTP PUT to create new cache (ehCache) running on the same Tomcat?

    - by socal_javaguy
    I am trying to send a HTTP PUT (in order to create a new cache and populate it with my generated JSON) to ehCache using my webservice which is on the same local tomcat instance. Am new to RESTful Web Services and am using JDK 1.6, Tomcat 7, ehCache, and JSON. I have my POJOs defined like this: Person POJO: import javax.xml.bind.annotation.XmlRootElement; @XmlRootElement public class Person { private String firstName; private String lastName; private List<House> houses; // Getters & Setters } House POJO: import javax.xml.bind.annotation.XmlRootElement; @XmlRootElement public class House { private String address; private String city; private String state; // Getters & Setters } Using a PersonUtil class, I hardcoded the POJOs as follows: public class PersonUtil { public static Person getPerson() { Person person = new Person(); person.setFirstName("John"); person.setLastName("Doe"); List<House> houses = new ArrayList<House>(); House house = new House(); house.setAddress("1234 Elm Street"); house.setCity("Anytown"); house.setState("Maine"); houses.add(house); person.setHouses(houses); return person; } } Am able to create a JSON response per a GET request: @Path("") public class MyWebService{ @GET @Produces(MediaType.APPLICATION_JSON) public Person getPerson() { return PersonUtil.getPerson(); } } When deploying the war to tomcat and pointing the browser to http://localhost:8080/personservice/ Generated JSON: { "firstName" : "John", "lastName" : "Doe", "houses": [ { "address" : "1234 Elmstreet", "city" : "Anytown", "state" : "Maine" } ] } So far, so good, however, I have a different app which is running on the same tomcat instance (and has support for REST): http://localhost:8080/ehcache/rest/ While tomcat is running, I can issue a PUT like this: echo "Hello World" | curl -S -T - http://localhost:8080/ehcache/rest/hello/1 When I "GET" it like this: curl http://localhost:8080/ehcache/rest/hello/1 Will yield: Hello World What I need to do is create a POST which will put my entire Person generated JSON and create a new cache: http://localhost:8080/ehcache/rest/person And when I do a "GET" on this previous URL, it should look like this: { "firstName" : "John", "lastName" : "Doe", "houses": [ { "address" : "1234 Elmstreet", "city" : "Anytown", "state" : "Maine" } ] } So, far, this is what my PUT looks like: @PUT @Path("/ehcache/rest/person") @Produces(MediaType.APPLICATION_JSON) @Consumes(MediaType.APPLICATION_JSON) public Response createCache() { ResponseBuilder response = Response.ok(PersonUtil.getPerson(), MediaType.APPLICATION_JSON); return response.build(); } Question(s): (1) Is this the correct way to write the PUT? (2) What should I write inside the createCache() method to have it PUT my generated JSON into: http://localhost:8080/ehcache/rest/person (3) What would the command line CURL comment look like to use the PUT? Thanks for taking the time to read this...

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  • How to put PrintWriter object content in to table cell

    - by user3599482
    I have a small problem about a content returning from servlet to put in table cell. In javascript I am calling servlet method using post, it returns some content and I have to put it in two different <td> cells. here is my code, In javascript, $.post('<%=request.getContextPath()%>/controller/UserLockController',{'userName':userName,'status':status}, function(data) { document.getElementById("status_"+userName).innerHTML=data; document.getElementById("td_"+userName).innerHTML=data; }); in servlet it writes as, out.println("<td id=\"status_"+inputParam+"\">Locked</td>"); out.println("<td id=\"td_"+inputParam+"\"><a href=\"#\" class=\"btn btn-sm btn-primary unlockBtn\" id=\"togBtn_"+inputParam+"\" onClick=\"LockAccount('"+inputParam+"','"+status+"')\">UnLock</td>"); Here content is returning but problem is the both <td> return from servlet will fit in single cell of html table. how to solve this please help me.

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  • Gson serialization depending on field value

    - by Serj Lotutovici
    I have a POJO that is similar to: public class MyGsonPojo { @Expose @SerializedName("value1") private String valueOne; @Expose @SerializedName("value2") private boolean valueTwo; @Expose @SerializedName("value3") private int valueThree; // Getters and other stuff here } The issue is that this object has to be serialized into a json body for a call to the server. Some fields are optional for the request and if I even send it with default and null values, the API responds differently (Unfortunately changing the api is not an option). So basically I need to exclude fields from serialization if any of them is set to a default value. For example if the field valueOne is null the resulting json should be: { "value2" : true, "value3" : 2 } Any idea how to make this a painless effort? I wouldn't want to build the json body manually. Any help would be great. Thank you in advice.

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  • Final enum in Thread's run() method

    - by portoalet
    Hi, Why is the Elvis elvis definition has to be final to be used inside the Thread run() method? Elvis elvis = Elvis.INSTANCE; // ----> should be final Elvis elvis = Elvis.INSTANCE elvis.sing(4); Thread t1 = new Thread( new Runnable() { @Override public void run() { elvis.sing(6); // --------> elvis has to be final to compile } } ); public enum Elvis { INSTANCE(2); Elvis() { this.x = new AtomicInteger(0); } Elvis(int x){ this.x = new AtomicInteger(x); } private AtomicInteger x = new AtomicInteger(0); public int getX() { return x.get(); } public void setX(int x) {this.x = new AtomicInteger(x);} public void sing(int x) { this.x = new AtomicInteger(x); System.out.println("Elvis singing.." + x); } }

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  • Extracting a given number of the highest values in a List

    - by James P.
    I'm seeking to display a fixed number of items on a web page according to their respective weight (represented by an Integer). The List where these items are found can be of virtually any size. The first solution that comes to mind is to do a Collections.sort() and to get the items one by one by going through the List. Is there a more elegant solution though that could be used to prepare, say, the top eight items?

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