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  • Better product to develop for, iPad or Android based tablet in a purely business related application

    - by Caylem
    Hey guys Just wondering what you'd suggest as the best platform for developing a business application for a tablet device. The application needs to be multitouch, have access to a maps API, a database on the device. It will not be going on sale in the app store or Androids market, it is purely for specific business task and not for the general consumer. Obviously the options seem to be iPhone OS and the iPad or Android and an Android tablet device. The form factor for the end product requires something in the region of 8 inch+ screen and enough processing power to provide a good experience for the end user. Any help would be much appreciated. Thanks

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  • Choosing design method for ladder-like word game.

    - by owca
    I'm trying to build a simple application, with the finished program looking like this : I will also have to implement two different GUI layouts for this. Now I'm trying to figure out the best method to perform this task. My professor told me to introduce Element class with 4 states : - empty - invisible (used in GridLayout) - first letter - other letter I've thought about following solutions (by List I mean any sort of Collection) : 1. Element is a single letter, and each line is Element[]. Game class will be array of arrays Element[]. I guess that's the dumbest way, and the validation might be troublesome. 2. Like previously but Line is a List of Element. Game is an array of Lines. 3. Like previously but Game is a List of Lines. Which one should I choose ? Or maybe do you have better ideas ? What collection would be best if to use one ?

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  • Why in the following code the output is different when I compile or run it more than once

    - by Sanjeev
    class Name implements Runnable { public void run() { for (int x = 1; x <= 3; x++) { System.out.println("Run by " + Thread.currentThread().getName() + ", x is " + x); } } } public class Threadtest { public static void main(String [] args) { // Make one Runnable Name nr = new Name(); Thread one = new Thread(nr); Thread two = new Thread(nr); Thread three = new Thread(nr); one.setName("A"); two.setName("B"); three.setName("C"); one.start(); two.start(); three.start(); } } The answer is different while compiling and running more then one time I don't know why? any idea.

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  • Unnecessary 'else' statement

    - by Vitalii Fedorenko
    As you know, in Eclipse you can turn on "Unnecessary 'else' statement" check that will trigger on if-then-else with premature return. And, from my experience, there are two most possible situations when use such statement: 1) Pre-check: if (validate(arg1)) { return false; } doLotOfStuff(); 2) Post-check: doLotOfStuff(); if (condition) { return foo; } else { return bar; } In the second case, if the trigger is on, Eclipse will suggest you to change the code to: doLotOfStuff(); if (condition) { return foo; } return bar; However, I think that the return with else statement is more readable as it is like direct mapping of business logic. So I am curios if this "Unnecessary 'else' statement" code convention is widespread or else statement is more preferable?

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  • Default Record Voice in Android

    - by Fevos
    Hi, i notice in the Android Default Voice Recorder that can sense how loud is your voice and show it to you in UI parameter . Can i use this from the intent or how can i program a code that sense the loudness of the voice in Android.

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  • JSF, writeAttribute("value", str, null) fails with strings obtained through ValueExpression.getValue

    - by Roma
    Hello, I'm having a somewhat weird problem with custom JSF component. Here's my renderer code: public class Test extends Renderer { public void encodeBegin(final FacesContext context, final UIComponent component) throws IOException { ResponseWriter writer = context.getResponseWriter(); writer.startElement("textarea", component); String clientId = component.getClientId(context); if (clientId != null) writer.writeAttribute("name", clientId, null); ValueExpression exp = component.getValueExpression("value"); if (exp != null && exp.getValue(context.getELContext()) != null) { String val = (String) exp.getValue(context.getELContext()); System.out.println("Value: " + val); writer.writeAttribute("value", val, null); } writer.endElement("textarea"); writer.flush(); } } The code generates: <textarea name="j_id2:j_id12:j_id19" value=""></textarea> Property binding contains "test" and as it should be, "Value: test" is successfully printed to console. Now, if I change the code to: public void encodeBegin(final FacesContext context, final UIComponent component) throws IOException { ResponseWriter writer = context.getResponseWriter(); writer.startElement("textarea", component); String clientId = component.getClientId(context); if (clientId != null) writer.writeAttribute("name", clientId, null); ValueExpression exp = component.getValueExpression("value"); if (exp != null && exp.getValue(context.getELContext()) != null) { String val = (String) exp.getValue(context.getELContext()); String str = "new string"; System.out.println("Value1: " + val + ", Value2: " + str); writer.writeAttribute("value", str, null); } writer.endElement("textarea"); writer.flush(); } generated html is: <textarea name="j_id2:j_id12:j_id19" value="new string"></textarea> and console output is "Value1: test, Value2: new string" What's going on here? This doesn't make sense. Why would writeAttribute differentiate between the two strings? Additional info: The component extends UIComponentBase I am using it with facelets

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  • How do "modern JVMs" differ from older JVMs?

    - by Lord Torgamus
    Here's a phrase that I heard a lot throughout high school and university computer science classes: "That's not an issue for modern JVMs." Usually this would come up in discussions about overall performance or optimization strategies. It was always treated as a kind of magical final answer, though, as if it makes issues no longer worth thinking about. And that just leads me to wonder: what are the differences between the prototypical "modern JVM" and older JVMs, really?

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  • Possible to "next track" e.g. Spotify from my app?

    - by parse
    I'm planning on doing a application for Android 2.1 that changes song every minute (through what I hope exists in Android, "next track") for the application using the audio device atm. So if I have Spotify (http://www.spotify.com) running in background already, playing music, can I through my program change to the next track? Let me know if I was unclear about anything. Thanks in advance!

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  • Howto check if a object is connected to another in hibernate

    - by codevourer
    Imagine two domain object classes, A and B. A has a bidirectional one-to-many relationship to B. A is related to thousands of B. The relations must be unique, it's not possible to have a duplicate. To check if an instance of B is already connected to a given instance of A, we could perform an easy INNER JOIN but this will only ensure the already persisted relations. What about the current transient relations? class A { @OneToMany private List<B> listOfB; } If we access the listOfB and perform a check of contains() this will fetch all the connected instances of B lazy from the datasource. I only want to validate them by their primary-key. Is there an easy solution where I can do things like "Does this instance of A is connected with this instance of B?" Without loading all these data into memory and perform a based on collections?

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  • Calling web service from seems to hang

    - by anothershrubery
    I am trying to call an asmx web service from an Android app. Just literally started some Android development today. I've been following various solutions I have found on the net and on here and it seems it is more difficult than anticipated. I have tried various solutions and using KSoap2 seems to be the easiest way to implement this, well it would be if I could get it working. I have the following code which works up until a point: private class CallWebService extends AsyncTask<Void, Void, Void> { private static final String SOAP_ACTION = "http://tempuri.org/GetUser"; private static final String METHOD_NAME = "GetUser"; private static final String NAMESPACE = "http://tempuri.org/"; private static final String URL = "http://160.10.1.79:59315/Service1.asmx"; TextView tv; @Override protected Void doInBackground(Void... params) { tv=(TextView)findViewById(R.id.txtMessage); try { SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); envelope.dotNet=true; envelope.setOutputSoapObject(request); HttpTransportSE androidHttpTransport = new HttpTransportSE(URL); androidHttpTransport.call(SOAP_ACTION, envelope); Object result = (Object)envelope.getResponse(); tv.setText(result.toString()); } catch (Exception e) { tv.setText(e.getMessage()); } return null; } } It seems to hang at the line androidHttpTransport.call(SOAP_ACTION, envelope); Any ideas why? Is this the correct approach? Should I be looking in another direction?

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • implementation of a queue using a circular array

    - by matin1234
    Hi I have found these algorithms in the internet but I can not understand that why in the enqueue method we compare size with N-1??? please help me thanks!! Algorithm size(): return (N-f+r)mod N Algorithm enqueue(e): if size()=N-1 then throw a FullQueueException Q[r]<---e r<----(r+1)mod N

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  • How to put PrintWriter object content in to table cell

    - by user3599482
    I have a small problem about a content returning from servlet to put in table cell. In javascript I am calling servlet method using post, it returns some content and I have to put it in two different <td> cells. here is my code, In javascript, $.post('<%=request.getContextPath()%>/controller/UserLockController',{'userName':userName,'status':status}, function(data) { document.getElementById("status_"+userName).innerHTML=data; document.getElementById("td_"+userName).innerHTML=data; }); in servlet it writes as, out.println("<td id=\"status_"+inputParam+"\">Locked</td>"); out.println("<td id=\"td_"+inputParam+"\"><a href=\"#\" class=\"btn btn-sm btn-primary unlockBtn\" id=\"togBtn_"+inputParam+"\" onClick=\"LockAccount('"+inputParam+"','"+status+"')\">UnLock</td>"); Here content is returning but problem is the both <td> return from servlet will fit in single cell of html table. how to solve this please help me.

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  • Organizing a String based on maxlength of each field

    - by pringlesinn
    I've made a program that makes my life easier by reading a class and creating methods like these below: //Ferramentas Parâmetros acessos.add(new AcessoBean("Ferramentas", "Parâmetros", "Parâmetros", "Pesquisa", "ppaParametrosList", null, TipoAcessoBean.TELA)); acessos.add(new AcessoBean("Ferramentas", "Parâmetros", "Parâmetros", "Gravar", "ppaParametrosHome", "persist", TipoAcessoBean.ACAO)); acessos.add(new AcessoBean("Ferramentas", "Parâmetros", "Parâmetros", "Atualizar Dados", "ppaParametrosHome", "update", TipoAcessoBean.ACAO)); acessos.add(new AcessoBean("Ferramentas", "Parâmetros", "Parâmetros", "Leitura", "ppaParametrosHome", "find", TipoAcessoBean.ACAO)); acessos.add(new AcessoBean("Ferramentas", "Parâmetros", "Parâmetros", "Excluir", "ppaParametrosHome", "remove", TipoAcessoBean.ACAO)); Don't worry about the language. It won't make it harder to understand what I need to make. I want to organize it to be shown like this: //Ferramentas Parâmetros acessos.add(new AcessoBean("Ferramentas", "Parâmetros", "Parâmetros", "Pesquisa" , "ppaParametrosList", null , TipoAcessoBean.TELA)); acessos.add(new AcessoBean("Ferramentas", "Parâmetros", "Parâmetros", "Gravar" , "ppaParametrosHome", "persist", TipoAcessoBean.ACAO)); acessos.add(new AcessoBean("Ferramentas", "Parâmetros", "Parâmetros", "Atualizar Dados", "ppaParametrosHome", "update" , TipoAcessoBean.ACAO)); acessos.add(new AcessoBean("Ferramentas", "Parâmetros", "Parâmetros", "Leitura" , "ppaParametrosHome", "find" , TipoAcessoBean.ACAO)); acessos.add(new AcessoBean("Ferramentas", "Parâmetros", "Parâmetros", "Excluir" , "ppaParametrosHome", "remove" , TipoAcessoBean.ACAO)); I'm reading the whole class with Scanner, but once I read, I save only the things I want in a Collection containing this things above. How can I make a method to complete with blank to make it organized?

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  • Using methods from the "outer" class in inner classes

    - by devoured elysium
    When defining nested classes, is it possible to access the "outer" class' methods? I know it's possible to access its attributes, but I can't seem to find a way to use its methods. addMouseListener(new MouseAdapter() { @Override public void mouseClicked(MouseEvent e) { if (e.getClickCount() == 2 && //<-- Here I'd like to } // reference a method }); //from the class where //addMouseListener() is defined! Thanks

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  • how to compare two wav files?

    - by saptarshi
    Lets say we have taken a mic input (say "hello") and stored it as a wav file.Then we take the same input "hello" from the mic .Now if the two are identical then we trigger an action.So how do we compare and check the raw data of the two inputs?

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  • Cast Object to JTable?

    - by Chris
    I am trying to implement a ListSelectionListener for some of my JTables. Simply (at the moment) the ListSelectionListener is supposed to simply return the text of the cell that was selected. My program design has several JTables and I would like to have one ListSelectionListener work for them all. In the valueChanged event of the ListSelectionListener I thought it was possible to do something like: private class SelectionHandler implements ListSelectionListener { public void valueChanged(ListSelectionEvent e) { JTable table = (JTable)e.getSource(); String data = (String) table.getValueAt(table.getSelectedRow(), 0); // Print data } } But when I do this I a ClassCastException error. Is there a way to do something like this? One solution I thought of was to compare the source of the event (e.getSource()) to all my JTables to see if they were equivalent (big if block) and then just calling .getValueAt inside that block but that would making the code in the future difficult if tables were to be added or removed.

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  • checking boolean property in XML(Spring)

    - by Abhishek Bhandari
    I am using Spring Framework . While writing coustum SQL queries , i am unable check a parameter of boolean value. For example this is not working .. do some SQl cods The above checking is not working , it is evaluating as equal in both the cases when booleanVariable is true and false . i tried to replace compareValue ="tree" and "false". As that is a monkey work i do sometimes . is it possible to check the boolean property in XML like above .

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  • "Forwarding" keypresses from an applet to a JFrame

    - by hansengel
    I have a JFrame which contains a JApplet. There are shortcut keys that I have configured for the JFrame that work fine when the focus is on some panel of it, but once I click into the applet, none of the shortcut keys work anymore. Is there any way that I can forward these key presses to the JFrame so that the events are still fired?

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  • A beginner's JSF question about form validation

    - by Nitesh Panchal
    Hello, I am having a form and many input elements in that. I want certain fields to be validated, so i keep validateLenth etc on those. And i want some fields to not be validated. For example, i have contact information and address information both on the same page. I want to treat contact information as one group. So if some fields are invalid they should not be submitted and address information to be independent of contact information. Thus, if address information is corrected it should be submitted. I have one form only on the page but two buttons, one for address and one for contact. Simply put :- What is the equivalent of validationGroup of Asp.Net in JSF?

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  • #1146 - Table 'phpmyadmin.pma_recent' doesn't exist

    - by Mumin Ali
    Solution Guys... FYI i am using xampp to use phpmyadmin. and this error happens during the process of creating a database on localhost. Below is the code for config.inc file under phpmyadmin directory: <?php /* * This is needed for cookie based authentication to encrypt password in * cookie */ $cfg['blowfish_secret'] = 'xampp'; /* YOU SHOULD CHANGE THIS FOR A MORE SECURE COOKIE AUTH! */ /* * Servers configuration */ $i = 0; /* * First server */ $i++; /* Authentication type and info */ $cfg['Servers'][$i]['auth_type'] = 'HTTP'; $cfg['Servers'][$i]['user'] = 'root'; $cfg['Servers'][$i]['password'] = 'password'; $cfg['Servers'][$i]['extension'] = 'mysql'; $cfg['Servers'][$i]['AllowNoPassword'] = true; $cfg['Lang'] = ''; /* Bind to the localhost ipv4 address and tcp */ $cfg['Servers'][$i]['host'] = 'localhost'; $cfg['Servers'][$i]['connect_type'] = 'tcp'; /* User for advanced features */ $cfg['Servers'][$i]['controluser'] = 'pma'; $cfg['Servers'][$i]['controlpass'] = ''; /* Advanced phpMyAdmin features */ $cfg['Servers'][$i]['pmadb'] = 'phpmyadmin'; $cfg['Servers'][$i]['bookmarktable'] = 'pma_bookmark'; $cfg['Servers'][$i]['relation'] = 'pma_relation'; $cfg['Servers'][$i]['table_info'] = 'pma_table_info'; $cfg['Servers'][$i]['table_coords'] = 'pma_table_coords'; $cfg['Servers'][$i]['pdf_pages'] = 'pma_pdf_pages'; $cfg['Servers'][$i]['column_info'] = 'pma_column_info'; $cfg['Servers'][$i]['history'] = 'pma_history'; $cfg['Servers'][$i]['designer_coords'] = 'pma_designer_coords'; $cfg['Servers'][$i]['tracking'] = 'pma_tracking'; $cfg['Servers'][$i]['userconfig'] = 'pma_userconfig'; $cfg['Servers'][$i]['recent'] = 'pma_recent'; $cfg['Servers'][$i]['table_uiprefs'] = 'pma_table_uiprefs'; /* * End of servers configuration */ ?>

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