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  • Why in the following code the output is different when I compile or run it more than once

    - by Sanjeev
    class Name implements Runnable { public void run() { for (int x = 1; x <= 3; x++) { System.out.println("Run by " + Thread.currentThread().getName() + ", x is " + x); } } } public class Threadtest { public static void main(String [] args) { // Make one Runnable Name nr = new Name(); Thread one = new Thread(nr); Thread two = new Thread(nr); Thread three = new Thread(nr); one.setName("A"); two.setName("B"); three.setName("C"); one.start(); two.start(); three.start(); } } The answer is different while compiling and running more then one time I don't know why? any idea.

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  • Finding duplicates in a list using recursion?

    - by user1760892
    I'm suppose to find if there is duplicates in a list and return true or false using recursion only (no loops). So if ArrayList of char is used, [a,b,c,d,e] should return false. [a,a,b,c,d] or [a,b,b,c,c,d] should return true. I've tried and tested different ways and it worked for some cases but not all. I changed my code around and this is what I have now. (Has problem at the last if statement) Can anyone give me some hints? Thanks. public static <T> boolean duplicate(List<T> list) throws NullPointerException { return duplicateHelper(list, list.get(0)); } public static <T> boolean duplicateHelper(List<T> list, T t){ if (list == null) throw new NullPointerException(); if(list.isEmpty()) return false; if(list.size() > 1){ if(t.equals(list.get(1))) return true; } if(list.size() == 1) return false; if(!duplicateHelper(list.subList(1,list.size()), t)){ return duplicate(list.subList(1,list.size())); } return false; }

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  • How to design authentication in a thick client, to be fail safe?

    - by Jay
    Here's a use case: I have a desktop application (built using Eclipse RCP) which on start, pops open a dialog box with 'UserName' and 'Password' fields in it. Once the end user, inputs his UserName and Password, a server is contacted (a spring remote-servlet, with the client side being a spring httpclient: similar to the approaches here.), and authentication is performed on the server side. A few questions related to the above mentioned scenario: If said this authentication service were to go down, what would be the best way to handle further proceedings? Authentication is something that I cannot do away with. Would running the desktop client in a "limited" mode be a good idea? For instance, important features/menus/views will be disabled, rest of the application will be accessible? Should I have a back up authentication service running on a different machine, working as a backup? What are the general best-practices in this scenario? I remember reading about google gears and how it would let you edit and do stuff offline - should something like this be designed? Please let me know your design/architectural comments/suggestions. Appreciate your help.

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  • JSF, writeAttribute("value", str, null) fails with strings obtained through ValueExpression.getValue

    - by Roma
    Hello, I'm having a somewhat weird problem with custom JSF component. Here's my renderer code: public class Test extends Renderer { public void encodeBegin(final FacesContext context, final UIComponent component) throws IOException { ResponseWriter writer = context.getResponseWriter(); writer.startElement("textarea", component); String clientId = component.getClientId(context); if (clientId != null) writer.writeAttribute("name", clientId, null); ValueExpression exp = component.getValueExpression("value"); if (exp != null && exp.getValue(context.getELContext()) != null) { String val = (String) exp.getValue(context.getELContext()); System.out.println("Value: " + val); writer.writeAttribute("value", val, null); } writer.endElement("textarea"); writer.flush(); } } The code generates: <textarea name="j_id2:j_id12:j_id19" value=""></textarea> Property binding contains "test" and as it should be, "Value: test" is successfully printed to console. Now, if I change the code to: public void encodeBegin(final FacesContext context, final UIComponent component) throws IOException { ResponseWriter writer = context.getResponseWriter(); writer.startElement("textarea", component); String clientId = component.getClientId(context); if (clientId != null) writer.writeAttribute("name", clientId, null); ValueExpression exp = component.getValueExpression("value"); if (exp != null && exp.getValue(context.getELContext()) != null) { String val = (String) exp.getValue(context.getELContext()); String str = "new string"; System.out.println("Value1: " + val + ", Value2: " + str); writer.writeAttribute("value", str, null); } writer.endElement("textarea"); writer.flush(); } generated html is: <textarea name="j_id2:j_id12:j_id19" value="new string"></textarea> and console output is "Value1: test, Value2: new string" What's going on here? This doesn't make sense. Why would writeAttribute differentiate between the two strings? Additional info: The component extends UIComponentBase I am using it with facelets

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  • EditText selects by default?

    - by GuyNoir
    Whenever I have an EditText field in my android application, it is highlighted with the blinking cursor for input as soon as the activity is started (though the keyboard doesn't pop up). How can I disable this?

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  • How to use Scanner to accept only valid int as input

    - by John
    I'm trying to make a small program more robust and I need some help with that. Scanner kb = new Scanner(System.in); int num1; int num2 = 0; System.out.print("Enter number 1: "); num1 = kb.nextInt(); while(num2<num1) { System.out.print("Enter number 2: "); num2 = kb.nextInt(); } Number 2 has to be greater than number 1 Also I want the program to automatically check and ignore if the user enters a character instead of a number. Because right now when a user enters for example r instead of a number the program just exits.

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  • "Zoom" text to be as big as possible within constraints/box

    - by stolsvik
    First problem: You have 400 pixels width to go on, and need to fit some text within that constraint as large as possible (thus, the text shall use that amount of space). Throw in a new constraint: If the text is just "A", then it shall not zoom this above 100 pixels (or some specific font size). Then, a final situation: Linebreaks. Fit some text in the largest possible way within e.g. 400 x 150 pixels. An obvious way is to simply start with point 1, and then increase until you can't fit it anymore. This would work for all three problems, but would be very crude. The fitting of a single line within bounds could be done by writing it with some fixed point size, check the resulting pixel bounds of the text, and then simply scale it with a transform (the text scales properly too then, check out TransformUI). Any ideas of other ways to attack this would be greatly appreciated!

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  • How can I serve static content with Glassfish embedded?

    - by Andy Fiedler
    I'm trying to setup Glassfish embedded with a WAR project that implements a REST API and then some static Javascript content that calls it. I got the WAR to deploy and the REST API is available with a context root of "/Users". How can I use Glassfish to serve static content with a context root of "/". So for example, if the user requests http://myserver.com/Users/some-REST-call it routes to the WAR application and http://myserver.com/somefile.js serves a static file from some directory? Here's my Main class file so far: public class Main{ public static void main(String[] args) throws Exception { String port = System.getenv("PORT"); port = port != null ? port : "8080"; GlassFishProperties gfProps = new GlassFishProperties(); gfProps.setPort("http-listener", Integer.parseInt(port)); GlassFish glassfish = GlassFishRuntime.bootstrap().newGlassFish(gfProps); glassfish.start(); Deployer deployer = glassfish.getDeployer(); deployer.deploy(new File("target/Users-Rest.war")); } } Thanks a ton for your help!

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  • "no inclosing instance error " while getting top term frequencies for document from Lucene index

    - by Julia
    Hello ! I am trying to get the most occurring term frequencies for every particular document in Lucene index. I am trying to set the treshold of top occuring terms that I care about, maybe 20 However, I am getting the "no inclosing instance of type DisplayTermVectors is accessible" when calling Comparator... So to this function I pass vector of every document and max top terms i would like to know protected static Collection getTopTerms(TermFreqVector tfv, int maxTerms){ String[] terms = tfv.getTerms(); int[] tFreqs = tfv.getTermFrequencies(); List result = new ArrayList(terms.length); for (int i = 0; i < tFreqs.length; i++) { TermFrq tf = new TermFrq(terms[i], tFreqs[i]); result.add(tf); } Collections.sort(result, new FreqComparator()); if(maxTerms < result.size()){ result = result.subList(0, maxTerms); } return result; } /Class for objects to hold the term/freq pairs/ static class TermFrq{ private String term; private int freq; public TermFrq(String term,int freq){ this.term = term; this.freq = freq; } public String getTerm(){ return this.term; } public int getFreq(){ return this.freq; } } /*Comparator to compare the objects by the frequency*/ class FreqComparator implements Comparator{ public int compare(Object pair1, Object pair2){ int f1 = ((TermFrq)pair1).getFreq(); int f2 = ((TermFrq)pair2).getFreq(); if(f1 > f2) return 1; else if(f1 < f2) return -1; else return 0; } } Explanations and corrections i will very much appreciate, and also if someone else had experience with term frequency extraction and did it better way, I am opened to all suggestions! Please help!!!! Thanx!

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  • How does quartz track the time

    - by Nrj
    How does quartz track the time ? Is it a continuous timer running in background or does it somehow uses the OS scheduler or is it something else ? Which class actually holds this feature ? Thanks.

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  • How to align Button to the right, without being overlapped by TextView?

    - by Kilnr
    Hello, I'm trying to get something like this: http://img202.imageshack.us/img202/552/layoutoy.png. I'm using this as a list item (technically as the group view of an ExpandableListView). Here's the XML file: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="?android:attr/listPreferredItemHeight"> <TextView android:id="@+id/list_item_text" android:layout_width="wrap_content" android:layout_height="wrap_content" android:ellipsize="end" /> <Button android:id="@+id/list_item_button" android:text="Click me!" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:layout_toRightOf="@id/list_item_text" /> </RelativeLayout> But this doesn't work. The Button doesn't wrap its contents, instead it uses all available horizontal space. The TextView does wrap its contents, but what I want it to do is to cut off when it overlaps the Button. In other words, I want all the buttons to be of the same width, regardless of the amount of text in the textviews. Is this at all possible?

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  • Problem processing large data using Applet-Servlet communication

    - by Marquinio
    Hi everyone. I have an Applet that makes a request to a Servlet. On the servlet it's using the PrintWriter to write the response back to Applet: out.println("Field1|Field2|Field3|Field4|Field5......|Field10"); There are about 15000 records, so the out.println() gets executed about 15000 times. Problem is that when the Applet gets the response from Servlet it takes about 15 minutes to process the records. I placed System.out.println's and processing is paused at around 5000, then after 15 minutes it continues processing and then its done. Has anyone faced a similar problem? The servlet takes about 2 seconds to execute. So seems that the browser/Applet is too slow to process the records. Any ideas appreciated. Thanks.

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  • Creating a shared HSQLDB database

    - by Robert Munteanu
    In-process HSQLDB database are not expected to be opened by others, even for file-based storage. The documentation hints that this is possible: Server Modes, Advanced Topics, but I've not yet found a URL for how to activate this behaviour. Did anyone do this so they can share how to?

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • How do "modern JVMs" differ from older JVMs?

    - by Lord Torgamus
    Here's a phrase that I heard a lot throughout high school and university computer science classes: "That's not an issue for modern JVMs." Usually this would come up in discussions about overall performance or optimization strategies. It was always treated as a kind of magical final answer, though, as if it makes issues no longer worth thinking about. And that just leads me to wonder: what are the differences between the prototypical "modern JVM" and older JVMs, really?

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  • Guice expert question

    - by Roman
    Hi All I am wondering if someone would be such an expert in guice that he even would know how to implement that : I have an injection annotation (@ConfParam)with some parameters , like that : class TestClass { private final int intValue; @Inject public TestClass(@ConfParam(section = "test1", key = "1") int intValue{ this.intValue = intValue; } public int getIntValue() { return intValue; } } The ConfParam is my custom annotation. Now , when the injection value is requested , I would like guice to create a dynamic binding, to resolve the value. For that binding I will need the parameters inside the annotation. Some example could be , I will have to look in the database in some table where the section is ? and the key is ?. All the trouble is that the data is not available when the injector is created and could be also be added at runtime. Ps. I static solution is easy. ( just have a look at the Names class)

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  • Multivalue Mysql Inserts using HibernateTemplate

    - by Langali
    I am using Spring HibernateTemplate and need to insert hundreds of records into a mysql database every second. Not sure what is the most performant way of doing it, but I am trying to see how the multi value mysql inserts do using hibernate. String query = "insert into user(age, name, birth_date) values(24, 'Joe', '2010-05-19 14:33:14'), (25, 'Joe1', '2010-05-19 14:33:14')" getHibernateTemplate().execute(new HibernateCallback(){ public Object doInHibernate(Session session) throws HibernateException, SQLException { return session.createSQLQuery(query).executeUpdate(); } }); But I get this error: 'could not execute native bulk manipulation query.' Please check your query ..... Any idea of I can use a multi value mysql insert using Hibernate? or is my query incorrect? Any other ways that I can improve the performance? I did try the saveOrUpdateAll() method, and that wasn't good enough!

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  • Generics List Interface...newb question

    - by newToProgramming
    The List interface is the following: public interface List<E>{ public boolean add(Object e); public boolean remove(Object e); public boolean contains(Object e); ...etc Why aren't the add, remove and contains methods written like the following? public boolean add(E e) public boolean remove(E e) public boolean contains(E e)

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  • Dynamic GUI Framework Designing

    - by user575715
    There is a Scenario to be developed for a 3-tier Application .We need to design a Framework or a utility sort of thing . In tradional aspect of GUI Designing , either we tend to create a static gui page and code the elements on it along with other properties of the elements such as (disabled/enabled,image source,name ,id ,which function to be called under onclick event.) or we tend to drag and drop the elements from the control pallete provided by variety of gui frameworks. Certain things i need to design a POC so that we can develop this concept. 1) There must a utility ,such that during creation of screen layout , that screen should be saved in the database(RDBMS) with a screen number. 2) All the Events related to that control should be saved in some other table which will be dynamically mapped during the calling of screen number by the user. 3) When the user call that screen ,a generic function should be invoked which'll call the screen file from the database and apply all the properties ,events,etc at runtime and the final output will be displayed to the user. This POC will help the us to customised the screens according to our usage.also all the code will seperated which can easily be used for some other development process. Thanks Amit Kalra

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  • Why does the android emulator camera stop unexpectedly?

    - by user490074
    I am using Android 2.2 (API Level 8). The camera is enabled in the manifest. When I try the camera icon provided by the emulator model, it runs for a few seconds showing a gray box moving around a black and white checkerboard, then dies with the error message: Sorry! The application Camera (process com.android.camera) has stopped unexpectedly. Please try again. Trying again, of course, doesn't help. I am using the provided emulator camera to compare behavior with a camera application I am working on. Why does the android emulator camera stop unexpectedly?

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