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  • Inconsistent GWT behavior in IE 8

    - by Don Branson
    All, I have a web site that's built with GWT at https://penwag.com/penwag/. If you just hit the site and see the main page, there's supposed to be a login/registration area that displays, along with a teaser for the site. I've tried the site with most of the main browsers - FF 3 & 3.5, IE 6 & 8, Safari, and Chrome, and all appears well to me. However, I have a non-geek user that has visited the site from both work and home. The work computer can see the intro page fine, but the home computer shows only the static content, and non of the javascript-based portion, that is the login/registration and teaser. Both computers are using IE 8. He checked the computer where the site fails, and scripting is enabled. Can anyone else see the problem? (You don't have to register to see the problem, just hit the main page.) Anything else I should check or have him try? Thanks! Edit: The site is implemented using GWT 1.7.0. I'll have to find out about the OS versions. Edit: The one that works is running Windows XT, the failing one is running Windows Vista. (There's a shocker!) I myself have viewed it successfully with both OSs. Edit: I've since completely re-structured the site, and documented the changes here: http://penwag.blogspot.com/2010/04/april-penwag-update.html So, the site is no longer the same as when I asked this question.

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  • Simple question about the lunarlander example.

    - by Smills
    I am basing my game off the lunarlander example. This is the run loop I am using (very similar to what is used in lunarlander). I am getting considerable performance issues associated with my drawing, even if I draw almost nothing. I noticed the below method. Why is the canvas being created and set to null each cycle? @Override public void run() { while (mRun) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas();//null synchronized (mSurfaceHolder) { updatePhysics(); doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } Most of the times I have read anything about canvases it is more along the lines of: mField = new Bitmap(...dimensions...); Canvas c = new Canvas(mField); My question is: why is Google's example done that way (null canvas), what are the benefits of this, and is there a faster way to do it?

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  • Why is native libmpg123 taking so long on android with libgdx?

    - by cmbryan
    I'm trying to use the gdx-audio extensions, but am having trouble decoding mp3s. It works, but very slowly!! A 10-second file is taking 6.57 seconds to decode :( Here is the method: public void decode() { Mpg123Decoder decoder = new Mpg123Decoder(externalFile); short[] sampleArray = new short[1024]; // read until we reach the end of the file while (decoder.readSamples(sampleArray, 0, sampleArray.length) > 0) {} } Can anyone tell me why this is taking so long?

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • Grabbing an HTML value with JSF

    - by user560785
    Hi everyone! I have a javascript that edits a hidden field in my jsf page: <h:inputHidden id="data" value="" /> and when I click on "Submit" I would like to get the new value of this HTML field that was modified by the javascript. I've looked into FacesContext.getCurrentInstance().getExternalContext().getRequestParameterMap().get("data"); But that seems only to work if it is passed in as an <f:param/>. Is there a way i can get the value through a bean call?

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  • Why I cannot see an image if I do not use the full name of an image?

    - by Roman
    I try to add an image to JPanel. It works if I specify the full name of the image (including name of all folders). But I want my software to be machine independent (another machine does not have the same folder structure as my machine has). So, I put my image to the same place where the source is and in my code I use just name of the image (no folders' names). It does not work. I put my image into the folder where my executables are. It does not work again. So, why it does not work and what can I do with that?

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  • How To Configure Query Cacheing in EclipseLink

    - by rustyshelf
    I have a collection of states, that I want to cache for the life of the application, preferably after it is called for the first time. I'm using EclipseLink as my persistence provider. In my EJB3 entity I have the following code: @Cache @NamedQueries({ @NamedQuery( name = "State.findAll", query = "SELECT s FROM State s", hints = { @QueryHint(name=QueryHints.CACHE_USAGE, value=CacheUsage.CheckCacheThenDatabase), @QueryHint(name=QueryHints.READ_ONLY, value=HintValues.TRUE) } ) }) This doesn't seem to do anything though, if I monitor the SQL queries going to MySQL it still does a select each time my Session Bean uses this NamedQuery. What is the correct way to configure this query so that it is only ever read once from the database, preferably across all sessions? Edit: I am calling the query like this: Query query = em.createNamedQuery("State.findAll"); List<State> states = query.getResultList();

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  • How to design authentication in a thick client, to be fail safe?

    - by Jay
    Here's a use case: I have a desktop application (built using Eclipse RCP) which on start, pops open a dialog box with 'UserName' and 'Password' fields in it. Once the end user, inputs his UserName and Password, a server is contacted (a spring remote-servlet, with the client side being a spring httpclient: similar to the approaches here.), and authentication is performed on the server side. A few questions related to the above mentioned scenario: If said this authentication service were to go down, what would be the best way to handle further proceedings? Authentication is something that I cannot do away with. Would running the desktop client in a "limited" mode be a good idea? For instance, important features/menus/views will be disabled, rest of the application will be accessible? Should I have a back up authentication service running on a different machine, working as a backup? What are the general best-practices in this scenario? I remember reading about google gears and how it would let you edit and do stuff offline - should something like this be designed? Please let me know your design/architectural comments/suggestions. Appreciate your help.

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  • #1146 - Table 'phpmyadmin.pma_recent' doesn't exist

    - by Mumin Ali
    Solution Guys... FYI i am using xampp to use phpmyadmin. and this error happens during the process of creating a database on localhost. Below is the code for config.inc file under phpmyadmin directory: <?php /* * This is needed for cookie based authentication to encrypt password in * cookie */ $cfg['blowfish_secret'] = 'xampp'; /* YOU SHOULD CHANGE THIS FOR A MORE SECURE COOKIE AUTH! */ /* * Servers configuration */ $i = 0; /* * First server */ $i++; /* Authentication type and info */ $cfg['Servers'][$i]['auth_type'] = 'HTTP'; $cfg['Servers'][$i]['user'] = 'root'; $cfg['Servers'][$i]['password'] = 'password'; $cfg['Servers'][$i]['extension'] = 'mysql'; $cfg['Servers'][$i]['AllowNoPassword'] = true; $cfg['Lang'] = ''; /* Bind to the localhost ipv4 address and tcp */ $cfg['Servers'][$i]['host'] = 'localhost'; $cfg['Servers'][$i]['connect_type'] = 'tcp'; /* User for advanced features */ $cfg['Servers'][$i]['controluser'] = 'pma'; $cfg['Servers'][$i]['controlpass'] = ''; /* Advanced phpMyAdmin features */ $cfg['Servers'][$i]['pmadb'] = 'phpmyadmin'; $cfg['Servers'][$i]['bookmarktable'] = 'pma_bookmark'; $cfg['Servers'][$i]['relation'] = 'pma_relation'; $cfg['Servers'][$i]['table_info'] = 'pma_table_info'; $cfg['Servers'][$i]['table_coords'] = 'pma_table_coords'; $cfg['Servers'][$i]['pdf_pages'] = 'pma_pdf_pages'; $cfg['Servers'][$i]['column_info'] = 'pma_column_info'; $cfg['Servers'][$i]['history'] = 'pma_history'; $cfg['Servers'][$i]['designer_coords'] = 'pma_designer_coords'; $cfg['Servers'][$i]['tracking'] = 'pma_tracking'; $cfg['Servers'][$i]['userconfig'] = 'pma_userconfig'; $cfg['Servers'][$i]['recent'] = 'pma_recent'; $cfg['Servers'][$i]['table_uiprefs'] = 'pma_table_uiprefs'; /* * End of servers configuration */ ?>

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  • How often should we write unit tests?

    - by Midnight Blue
    Hi, I am recently introduced to the test-driven approach to development by my mentor at work, and he encourages me to write an unit-test whenenver "it makes sense." I understand some benefits of having a throughout unit-test suite for both regression testing and refractoring, but I do wonder how often and how throughout we should write unit-test. My mentor/development lead asks me to write a new unit test-case for a newly written control flow in a method that is already being tested by the exsisting test class, and I think it is an overkill. How often do you write your unit tests, and how detailed do you think your unit tests should be? Thanks!

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  • Get a value from hashtable by a part of its key

    - by htf
    Hi. Say I have a Hashtable<String, Object> with such keys and values: apple => 1 orange => 2 mossberg => 3 I can use the standard get method to get 1 by "apple", but what I want is getting the same value (or a list of values) by a part of the key, for example "ppl". Of course it may yield several results, in this case I want to be able to process each key-value pair. So basically similar to the LIKE '%ppl%' SQL statement, but I don't want to use a (in-memory) database just because I don't want to add unnecessary complexity. What would you recommend?

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  • find substrings inside string

    - by senzacionale
    How can i find substrings inside string and then remember and delete it when i found it. EXAMPLE: select * from (select a.iid_organizacijske_enote, a.sifra_organizacijske_enote "Sifra OE", a.naziv_organizacijske_enote "Naziv OE", a.tip_organizacijske_enote "Tip OE" I would like to get all word inside " ", so Sifra OE Naziv OE TIP OE and return select * from (select a.iid_organizacijske_enote, a.sifra_organizacijske_enote, a.naziv_organizacijske_enote, a.tip_organizacijske_enote i try with regex, indexOf() but no one works ok

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  • How to collect and inject all beans of a given type in Spring XML configuration

    - by GrzegorzOledzki
    One of the strongest accents of the Spring framework is the Dependency Injection concept. I understand one of the advices behind that is to separate general high-level mechanism from low-level details (as announced by Dependency Inversion Principle). Technically, that boils down to having a bean implementation to know as little as possible about a bean being injected as a dependency, e.g. public class PrintOutBean { private LogicBean logicBean; public void action() { System.out.println(logicBean.humanReadableDetails()); } //... } <bean class="PrintOutBean"> <property name="loginBean" ref="ShoppingCartBean"/> </bean> But what if I wanted to a have a high-level mechanism operating on multiple dependent beans? public class MenuManagementBean { private Collection<Option> options; public void printOut() { for (Option option:options) { // do something for option } //... } } I know one solution would be to use @Autowired annotation in the singleton bean, that is... @Autowired private Collection<Option> options; But doesn't it violate the separation principle? Why do I have to specify what dependents to take in the very same place I use them (i.e. MenuManagementBean class in my example)? Is there a way to inject collections of beans in the XML configuration like this (without any annotation in the MMB class)? <bean class="MenuManagementBean"> <property name="options"> <xxx:autowire by-type="MyOptionImpl"/> </property> </bean>

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  • playing two streams on android

    - by Yanush
    Hello, I'm looking for a way (or at least to be pointed in the right direction) to play two streams of audio on android simultaneously but each on a different channel (e.g one in the speaker and one through the headphones) I'm not even sure its possible hardware wise. Any thoughts, clues ? Y

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  • When should EntityManagerFactory instance be created/opened ?

    - by masato-san
    Ok, I read bunch of articles/examples how to write Entity Manager Factory in singleton. One of them easiest for me to understand a bit: http://javanotepad.blogspot.com/2007/05/jpa-entitymanagerfactory-in-web.html I learned that EntityManagerFactory (EMF) should only be created once preferably in application scope. And also make sure to close the EMF once it's used (?) So I wrote EMF helper class for business methods to use: public class EmProvider { private static final String DB_PU = "KogaAlphaPU"; public static final boolean DEBUG = true; private static final EmProvider singleton = new EmProvider(); private EntityManagerFactory emf; private EmProvider() {} public static EmProvider getInstance() { return singleton; } public EntityManagerFactory getEntityManagerFactory() { if(emf == null) { emf = Persistence.createEntityManagerFactory(DB_PU); } if(DEBUG) { System.out.println("factory created on: " + new Date()); } return emf; } public void closeEmf() { if(emf.isOpen() || emf != null) { emf.close(); } emf = null; if(DEBUG) { System.out.println("EMF closed at: " + new Date()); } } }//end class And my method using EmProvider: public String foo() { EntityManager em = null; List<Object[]> out = null; try { em = EmProvider.getInstance().getEntityManagerFactory().createEntityManager(); Query query = em.createNativeQuery(JPQL_JOIN); //just some random query out = query.getResultList(); } catch(Exception e) { //handle error.... } finally { if(em != null) { em.close(); //make sure to close EntityManager } } I made sure to close EntityManager (em) within method level as suggested. But when should EntityManagerFactory be closed then? And why EMF has to be singleton so bad??? I read about concurrency issues but as I am not experienced multi-thread-grammer, I can't really be clear on this idea.

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  • How do you set a double value to a "non-value"

    - by Ankur
    I have two double data elements in an object. Sometimes they are set with a proper value and sometimes not. When the form field from which they values are received is not filled I want to set them to some value that tells me, during the rest of the code that the form fields were left empty. I can't set the values to null as that gives an error, is there some way I can make them 'Undefined'. PS. Not only am I not sure that this is possible, it might not also make sense. But if there is some best practice for such a situation I would be keen to hear it.

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  • JPA entitylisteners and @embeddable

    - by seanizer
    I have a class hierarchy of JPA entities that all inherit from a BaseEntity class: @MappedSuperclass @EntityListeners( { ValidatorListener.class }) public abstract class BaseEntity implements Serializable { // other stuff } I want all entities that implement a given interface to be validated automatically on persist and/or update. Here's what I've got. My ValidatorListener: public class ValidatorListener { private enum Type { PERSIST, UPDATE } @PrePersist public void checkPersist(final Object entity) { if (entity instanceof Validateable) { this.check((Validateable) entity, Type.PERSIST); } } @PreUpdate public void checkUpdate(final Object entity) { if (entity instanceof Validateable) { this.check((Validateable) entity, Type.UPDATE); } } private void check(final Validateable entity, final Type persist) { switch (persist) { case PERSIST: if (entity instanceof Persist) { ((Persist) entity).persist(); } if (entity instanceof PersistOrUpdate) { ((PersistOrUpdate) entity).persistOrUpdate(); } break; case UPDATE: if (entity instanceof Update) { ((Update) entity).update(); } if (entity instanceof PersistOrUpdate) { ((PersistOrUpdate) entity).persistOrUpdate(); } break; default: break; } } } and here's my Validateable interface that it checks against (the outer interface is just a marker, the inner contain the methods): public interface Validateable { interface Persist extends Validateable { void persist(); } interface PersistOrUpdate extends Validateable { void persistOrUpdate(); } interface Update extends Validateable { void update(); } } All of this works, however I would like to extend this behavior to Embeddable classes. I know two solutions: call the validation method of the embeddable object manually from the entity validation method: public void persistOrUpdate(){ // validate my own properties first // then manually validate the embeddable property: myEmbeddable.persistOrUpdate(); // this works but I'd like something that I don't have to call manually } use reflection, checking all properties to see if their type is of one of their interface types. This would work, but it's not pretty. Is there a more elegant solution?

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  • How do I pass an array to a method?

    - by ambidextorous
    Hey, I have not been able to find a proper answer on any forums about this. But how exactly do I pass an array to a class constructor? public class TestArray { String name; String[] array; public TestArray(String name, String[] anArray){ this.name = name; int len = anArray.length; this.array = new String[len]; for (int i = 0; i < len; i++) { this.array[i] = new String(anArray[i]); } } public static void main(String[] args){ String[] anArray = new String[2]; anArray[0] = new String("Test"); anArray[1] = new String("Test2"); TestArray work = new TestArray("Jordan", anArray); // How to pass the array? } }

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  • The name/identity of the invoker of a web service

    - by Swamy g
    I have a SOAP web service which I call from two clients using axis2. Can the web service know from which of these two clients the call originated from? If so, how do I know that during runtime? Is there any API provided to lookup the name of the invoker of a particular web service by that web service. Thanks.

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  • Validating parameters according to a fixed reference

    - by James P.
    The following method is for setting the transfer type of an FTP connection. Basically, I'd like to validate the character input (see comments). Is this going overboard? Is there a more elegant approach? How do you approach parameter validation in general? Any comments are welcome. public void setTransferType(Character typeCharacter, Character optionalSecondCharacter) throws NumberFormatException, IOException { // http://www.nsftools.com/tips/RawFTP.htm#TYPE // Syntax: TYPE type-character [second-type-character] // // Sets the type of file to be transferred. type-character can be any // of: // // * A - ASCII text // * E - EBCDIC text // * I - image (binary data) // * L - local format // // For A and E, the second-type-character specifies how the text should // be interpreted. It can be: // // * N - Non-print (not destined for printing). This is the default if // second-type-character is omitted. // * T - Telnet format control (<CR>, <FF>, etc.) // * C - ASA Carriage Control // // For L, the second-type-character specifies the number of bits per // byte on the local system, and may not be omitted. final Set<Character> acceptedTypeCharacters = new HashSet<Character>(Arrays.asList( new Character[] {'A','E','I','L'} )); final Set<Character> acceptedOptionalSecondCharacters = new HashSet<Character>(Arrays.asList( new Character[] {'N','T','C'} )); if( acceptedTypeCharacters.contains(typeCharacter) ) { if( new Character('A').equals( typeCharacter ) || new Character('E').equals( typeCharacter ) ){ if( acceptedOptionalSecondCharacters.contains(optionalSecondCharacter) ) { executeCommand("TYPE " + typeCharacter + " " + optionalSecondCharacter ); } } else { executeCommand("TYPE " + typeCharacter ); } } }

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  • HTML5 -- server side

    - by Joe Cannatti
    How much does it matter what server side language is used for building a web app to take advantage of HTML 5? It seems to me that the ruby community will probably have the fastest uptake, and as a result the most support. Does that seem right? If I want to make a serious investment in HTML5, what server side language should I use?

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